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GigaBash

GigaBash is a multiplayer arena brawler developed and published by the Malaysian independent studio Passion Republic Games. Released on August 4, 2022, for Microsoft Windows, , and , with and ports following on August 3, 2023, the game supports up to four players in local and online modes, where participants control towering monsters or heroic in fully destructible cityscapes and exotic arenas. Inspired by classic kaiju films such as those featuring and , GigaBash emphasizes chaotic, physics-based combat with unique abilities like summoning lightning storms, rolling entire city districts into massive snowballs, or unleashing atomic breaths, allowing players to evolve their characters into more powerful "S-Class" forms by accumulating "Giga Energy" through destruction and eliminations. The game's single-screen multiplayer design draws comparisons to titles like Super Smash Bros. and , prioritizing fast-paced rampages over complex narratives, with modes including versus battles, arcade-style campaigns, and survival challenges against waves of foes. Development began as Passion Republic's debut project, with the studio leveraging engine tools to create scalable destruction mechanics and a roster of original characters like the reptilian Titan "Bongus" or the robotic defender "MechaLung," alongside guest appearances from licensed icons. Post-launch, the game has expanded through packs, including official collaborations with (featuring variants like Godzilla Nemesis), (including the Ultraman: Rising DLC released November 28, 2024), and from the Gamera: Rebirth series ( scheduled for release on November 20, 2025), enhancing replayability with crossover fighters and new arenas. Critically, GigaBash has received generally positive for its joyful mayhem and accessible controls, earning a "Very Positive" rating on from over 1,500 user reviews and a score of 73, though some critiques note repetitive enemy AI in single-player modes. Available on platforms including and with ongoing support through free updates like the "MechaJURAS" character addition in May 2025, it stands as a vibrant homage to monster-battling traditions in modern gaming.

Gameplay

Core Mechanics

GigaBash is a top-down arena brawler where players control massive titans in fully destructible and environments, allowing for dynamic battles that reshape the as structures collapse and debris scatters. The game's emphasizes chaotic, large-scale combat, with arenas featuring interactive elements like buildings, vehicles, and environmental hazards that players can exploit to gain advantages. Core controls revolve around fluid, combo-based fighting systems designed for accessibility and depth. Players perform basic light attacks for quick strikes, heavy charged attacks for greater damage, and special abilities that vary by titan type—such as rampaging area-of-effect assaults for or precision finishers for —while blocking interrupts incoming threats and enables counterattacks when chained with strikes. Grabs allow seizing opponents for throws or environmental objects like cars and entire buildings, which can be hurled to deal massive area damage, and aerial maneuvers include jumps for overhead attacks or evasion, promoting verticality in the space. Dashes provide mobility for closing distances or retreating, often combinable with attacks to extend combos and maintain pressure. The Giga transformation system serves as a pivotal power escalation, where players accumulate Giga Energy—a meter filled through dealing damage, destroying surroundings, or collecting floating orbs—to activate an S-Class form. This temporary state enlarges the , boosts attack power and damage resistance, and grants enhanced abilities like temporary invincibility phases during rampages, though it depletes over time and requires refilling via continued combat to sustain. mechanics tie into a standard bar depleted by enemy strikes, grabs, or status effects from hazards like fire or pitfalls, while the Giga Energy also fuels ultimate attacks, such as summoning a Giga-ball for devastating blasts, adding a rage-like escalation to intense exchanges. Environmental interactions deepen strategic depth, as arenas are engineered for destruction—players smash buildings to uncover power-ups like restores or orbs, roll debris into larger projectiles, or trigger stage-specific events such as floods or sandstorms for . Throwing vehicles or structural remnants not only inflicts direct harm but can chain into , encouraging players to treat the world as an extension of their arsenal rather than mere backdrop.

Game Modes

GigaBash offers a variety of game modes that cater to both solo and group play, leveraging the game's destructible environments and titan battles to provide diverse experiences. These modes emphasize strategic use of core mechanics, such as transformations, in structured scenarios ranging from campaigns to competitive arenas. The single-player campaign, known as Story Mode, features -driven stories for each of the four original characters, depicting invasions and heroic defenses across multiple levels in short campaigns that explore their backstories and misadventures. Players progress through levels involving environmental destruction and boss encounters, unlocking character-specific lore and abilities as they advance. This mode supports solo play, focusing on progression and storytelling without multiplayer elements. Multiplayer options include local and online versus battles for 1-4 players, where participants engage in free-for-all or team-based combat on destructible cityscapes, supporting both competitive and cooperative dynamics. Arcade Mode provides quick, single-player or local battles against opponents across a series of stages with varying difficulties, ideal for practice or casual sessions. , called Onslaught, challenges one or two players to withstand waves of enemies in local co-op, emphasizing endurance and resource management against escalating threats. Additional features encompass a Training Mode for honing controls and combos, as well as customization options for skins and arenas to personalize battles. Online Mode extends versus play globally with leaderboard rankings, while Mayhem Mode introduces cooperative and competitive party elements through wacky minigames that balance accessibility for newcomers and depth for veterans. Event-based challenges, added via updates, offer temporary objectives that integrate giga transformations into timed, reward-driven scenarios. These modes collectively promote a mix of cooperative survival and competitive team deathmatch variants, ensuring replayability across playstyles.

Characters

Original Roster

The original roster of GigaBash features ten playable characters available at launch, each designed as original creations by Malaysian developer Passion Republic Games, blending classic archetypes with subtle nods to Southeast Asian and natural motifs for a culturally infused twist on global monster tropes. These embody diverse playstyles, from close-range bruisers to ranged specialists, and all can activate a temporary Giga form powered by Giga Energy—a super mode that amplifies their abilities, increases size and durability, and unlocks devastating ultimate attacks like enhanced ground pounds or energy beams, encouraging strategic during battles. Gorogong, the primal , is depicted as a massive, magma-infused gorilla-like beast with glowing red horns and molten cracks in its fur, representing raw, untamed fury in the game's lore as an ancient guardian awakened from Luana Island's after centuries of dormancy, driven by instinct to claim new territory amid human encroachment. Its tanky yet surprisingly agile design suits aggressive rushdown tactics, featuring moves like the chargeable Double Punch for heavy combos, Wild Vortex for spinning area control, and Tectonic Tantrum ground slams that create shockwaves; in Giga form, these escalate to seismic eruptions, tying into its role as a destructive seeking dominance. Pipijuras, the ranged specialist, appears as a sleek, squid-like invader with extendable tentacles and concealed energy cannons, its backstory positioning it as a scout from an codenamed "P.P.J.U.R.A.S." by Earth's forces, escaping to conquer urban centers after a failed incursion. This trickster emphasizes zoning and mobility, with abilities including the chargeable for piercing projectiles, Deflect to repel incoming attacks via a protective , and Cosmic that summons a pulling ; Giga form enhances these to orbital barrages, highlighting its manipulative, otherworldly threat in the universe's interstellar conflicts. Thundatross, a balanced fighter serving as a tanky defender, is designed as a towering robotic fortress armored in blue metal with a massive greatsword and thunder motifs, piloted by teenage prodigy Yuuki Otoma in the lore as OtomaTEC's ultimate weapon, built to counter outbreaks following the loss of Yuuki's father in a prior battle. Its versatile kit focuses on mid-range swordplay and crowd control, including for vertical aerial dives, energy slashes, and Heaven Splitter as a blitz finisher; activating Giga form overclocks its systems for storm-summoning ultimates, underscoring its heroic role as humanity's frontline guardian against escalating monster threats. Woolley, the speedy support-oriented analogue reimagined as a playful , sports fluffy white fur, elastic belly pouches, and snowball-throwing limbs, rooted in lore as a protective herd member from remote Himalayan-like peaks, roused to defend its family from invading like Gorogong in a tale of familial bonds amid environmental disruption. This agile character's creative, non-lethal style revolves around environmental manipulation, with rolls for evasion, Inhale to draw in foes for follow-ups, and summons of charging kin; form bulks it into a rampaging snowball behemoth, reflecting its wholesome yet formidable place in the ecosystem of awakened beasts. Skorak, a strategic poison manipulator akin to a speedy , manifests as a hulking slug with a massive , venomous tendrils, and raven-like claws, its dark past in involving a 1960 summoning by cultists to eliminate rival , now wandering as a ravenous predator haunting Southeast Asian wilds. Suited for hit-and-run builds, it employs Skull: Hunt Down for homing pursuits, Raven Claw leaping slashes, and Poison Deluge area denial; Giga form corrupts the battlefield with toxic mists, embodying its vengeful, parasitic essence in the game's shadowy underbelly of ancient rituals. Gigaman, the energy-manipulating as a balanced , is portrayed as a slightly portly, silver-suited with a color and beam-firing hands, drawing from his as the "Symbol of Hope," a retired Ultraman-inspired protector powered by Earth's Core, returning after eight years to combat a new wave of invasions threatening global cities. His athletic despite dad-bod design favors precise, combo-heavy play, with Spirit Burst dash punches, Beam lasers, and Hyper Beam skyward blasts; in form, it unleashes a full-power energy surge, cementing his iconic status as the beacon against chaos. Rohanna, the tanky nature guardian, takes form as an elegant, floral-adorned with arms, stripes, and a bunga raya headdress, inspired by Malaysian like the Sang Kelembai in her as Tarabak Island's ancient , awakened by to reclaim balance through wrathful overgrowth. This defensive powerhouse uses teleporting Relocate strikes, explosive Summon vines, and Reign of the guards; Giga form blooms into a forest ultimate, symbolizing her restorative yet fierce in the world's ecological . Kongkrete, the enigmatic urban destroyer, is portrayed as a colossal amalgamation of living and structures, resembling a skyscraper with debris limbs and glowing energy cracks, its lore depicting mysterious animated buildings emerging worldwide, their and motives unclear—possibly vengeful remnants of demolished cities seeking to reshape the urban landscape. This tanky control-oriented character excels in battlefield manipulation, with abilities like Concrete Roller for chargeable crushing advances, Confusion to blind foes and reverse controls, and transformation for area dominance; in Giga form, it expands into a city-devouring monolith, emphasizing its role as an unpredictable force in human-Titan conflicts. Rawa, the imperious , appears as a massive, slow-moving with draconic scales, a prominent , and ethereal auras, rooted in lore as an ancient calamity-bringer from forgotten eras, awakened to unleash devastation upon modern civilizations encroaching on primal lands. Suited for heavy-hitting tactics, it features Imperial Charge for explosive rushes, Decimate: for overload blasts, and Beam as a wide-cone attack; form amplifies these to apocalyptic scales, underscoring its theme of inevitable doom for the unworthy. Zyva, the abyssal energy manipulator, is designed as a faceless, crystalline entity with elongated limbs and motifs, its backstory involving sentient dwelling in subterranean realms, harnessing raw Energy from the planet's core to surface and challenge aerial or ranged threats. This zoning specialist focuses on absorption and bombardment, including to convert projectiles into energy, Rain for area shard showers, and Abyssal Incinerator chasm summons; form opens vast rifts for core-fueled infernos, highlighting its otherworldly guardianship of hidden powers. Post-launch DLC has expanded the original roster with additional characters. The Mighty DLC, released in September 2024, added R.O.J.A.K., a combining super battle mech piloted by an uncoordinated team of five Mighty Warriors serving as humanity's last line of defense against kaiju threats, featuring acrobatic staff strikes and team-based combo mechanics for versatile melee play. Alongside it, Balzarr, nicknamed the Demon Star, is a manticore-like that arrived on as a blazing meteor, equipped with a powerful blade tail for high-agility rushdown and acrobatic assaults, embodying predatory cosmic hunting. The free MechaJURAS DLC, released on May 29, 2025, introduced MechaJURAS, a comically low-tech robotic hybrid mech with a massive rocket drill for burrowing charges and anti-kaiju weaponry, emphasizing mid-range defensive tactics and health/energy-stealing abilities.

Crossover Roster

The crossover roster in GigaBash expands the base game's original characters through licensed packs, integrating iconic and heroes from established franchises while adapting their signature abilities to fit the game's fast-paced brawler , such as beam clashes and ultimate attacks. These additions emphasize fidelity to source materials, with powers like energy beams scaled for balance against the roster's titans, ensuring no single character dominates through unmitigated destructive force. By November 2025, these crossovers contribute to a total playable roster of 26 characters. The Godzilla franchise features prominently in two DLC packs. The Godzilla: 4 Kaiju Pack introduces Godzilla, Gigan, Mechagodzilla, and Destoroyah, each wielding adapted beam attacks like Godzilla's atomic breath, which charges for a powerful ranged blast capable of clashing with other energy projectiles in the game. Gigan's chain saw arms and Destoroyah's horn lightning provide close-range aggression, while Mechagodzilla's missiles and flight mode enhance mobility, all balanced to prevent overpowered combos. The subsequent Godzilla: Nemesis DLC adds King Ghidorah and Hedorah, focusing on multi-head coordination for Ghidorah's gravity beams—fired simultaneously from three necks for sweeping coverage—and Hedorah's sludge manipulation for area-denial attacks like acidic sprays that corrode opponents over time. These adaptations maintain the kaiju's thematic menace without disrupting GigaBash's equilibrium. Ultraman crossovers bring superhero elements to the roster via two packs. The Ultraman: 4 Characters Pack includes Ultraman, Ultraman Tiga, Alien Baltan, and Camearra, incorporating wrestling-style grapples and energy rays; Ultraman's Specium Ray serves as a versatile projectile for zoning, while Tiga's multi-form transformations allow mid-combat shifts between power types for adaptive playstyles. Alien Baltan's duplication ability creates temporary clones for confusion tactics, and Camearra's illusion beams add disorienting effects, all tuned to synergize with the game's hero-vs-kaiju dynamics. The Ultraman: Rising DLC, released November 28, 2024, introduces Ultraman and Emi as a playable duo fighter, emphasizing parent-child synergy where players switch between forms or combine for joint attacks, such as back-to-back beam barrages in their ultimate, highlighting cooperative combat mechanics. Other expansions include the 2025 DLC, released in November 2025, adding and Guiron with fire-based abilities; Gamera's plasma-enhanced flight and retractable shell spins deliver high-mobility dives and spinning assaults, adapted from the anime's designs to enable aerial dominance without excessive speed advantages. These additions collectively diversify the roster, fostering matchups that pit cross-franchise rivals against each other while preserving GigaBash's core balance.

Development

Concept and Production

The concept for GigaBash originated from casual conversations among team members at Passion Republic Games during the , driven by their shared passion for the genre and classic kaiju films such as and . These discussions evolved into an internal project aimed at capturing the fantasy of controlling giant monsters in chaotic, destructive battles, drawing inspiration from games like War of Monsters and Power Stone. Passion Republic Games, a Malaysian independent studio founded in 2018 by a team with over a decade of experience in game , self-funded the initial prototypes to prioritize high-quality art and animation without external constraints. Development emphasized core features like fully destructible environments and multiplayer support from the outset, using Unreal Engine 4 for rapid prototyping via Blueprints and cross-platform play through Epic Online Services. Key milestones included an early showcase at the 2019 Tokyo Game Show, where the prototype won the Dengeki Indie Prize, followed by alpha testing phases in 2020 featuring playtesting for balance and gameplay mechanics such as city-smashing arenas and up-to-four-player battles. The studio's small team, initially art-focused, expanded to include programmers to refine these elements, ensuring the game blended nostalgic kaiju scale with modern accessibility. Art direction featured custom animations designed to evoke Tokusatsu effects, with vibrant, film-inspired designs adapted for fast-paced gameplay visibility and unique move sets per character, such as grappling for Woolley or for Pipijuras. The original soundtrack, composed by Funk Fiction, incorporated bombastic orchestral elements reminiscent of classic films while infusing electronic and modern flair to heighten the chaotic energy of battles. This audio design complemented the visual spectacle, enhancing immersion in destructible urban and exotic locales.

Collaborations and Challenges

Passion Republic Games secured a licensing partnership with Toho Co., Ltd. in 2022 to incorporate authentic Godzilla franchise characters into the game, culminating in the release of the Godzilla 4 Kaiju Pack DLC that December, which added Godzilla, Gigan, Mechagodzilla, and Destoroyah as playable fighters with approved designs and abilities. This deal required close collaboration with Toho for fidelity to the source material, including iterative approvals for adaptations like enabling Godzilla to perform jumps not typically seen in films. In October 2023, the studio announced a collaboration with Tsuburaya Productions for the Ultraman 4 Characters Pack, introducing Ultraman, Ultraman Tiga, Alien Baltan, and Camearra, followed by the Ultraman & Emi duo from Ultraman: Rising in November 2024, ensuring high-fidelity representations through direct licensor input. Most recently, on October 30, 2025, Passion Republic revealed a partnership with Daiei (via Kadokawa) for the Gamera -Rebirth DLC, set to launch November 20, featuring Gamera and Guiron with authentic designs vetted by the licensor. Development faced significant hurdles as an studio, particularly in balancing a limited budget with the demands of high-fidelity animations and destructible environments inspired by films. The team, initially composed mostly of artists lacking extensive programming experience, expanded by hiring around 10 programmers to handle technical aspects like /UX for four-player local multiplayer, which involved challenges such as dynamic button prompts and input swapping between controllers and keyboards. Integrating licensed characters proved especially demanding, as their slower, cinematic movements had to be adapted to the game's fast-paced brawler mechanics without conflicting with guidelines, requiring months of playtesting and tweaks to maintain authenticity while ensuring balanced gameplay. The COVID-19 pandemic exacerbated delays starting in 2020, forcing a shift from in-office collaboration to that hindered group discussions and reduced overall productivity during key phases. To address these obstacles, Passion Republic incorporated community feedback loops through public betas, notably at 2019, where positive responses and the Dengeki Indie Prize win informed refinements to core systems. Additional unbiased playtesting came from the studio's sister production house, helping iterate on crossover assets without internal bias. These efforts led to innovations like a modular character system, which streamlined the integration of fighters by allowing unique mechanics and quick asset swaps tailored to licensed IPs, facilitating efficient post-launch expansions.

Release and Updates

Launch and Platforms

GigaBash was initially released on August 5, 2022, as a digital download for PlayStation 4, PlayStation 5, and personal computers via Steam and the Epic Games Store. Ports for Nintendo Switch, Xbox One, and Xbox Series X/S followed on August 3, 2023. The game launched at a standard price of $24.99 across supported platforms, with no deluxe edition available at debut but subsequent bundles offering expanded content such as character packs. Physical editions were later produced by in limited quantities for and , priced at $39.99 and available in select regions starting in late 2023. Marketing efforts highlighted the game's chaotic battles and destructible environments through official trailers, including the launch trailer showcasing multiplayer arena brawls and the Zyva character reveal at 2022. The campaign targeted fans of giant monster genres via digital promotions on platform stores and events, emphasizing up to four-player local and online modes. At launch, the game received a day-one update addressing minor bugs, followed by a patch on August 12, 2022, that improved online multiplayer stability and AI behavior to enhance connectivity during battles.

Post-Launch Content

Following its initial release, GigaBash received ongoing support through a series of downloadable content (DLC) packs and free updates, expanding the game's roster and features from 2023 onward. The Godzilla 4 Kaiju Pack, released on August 3, 2023, for Nintendo Switch and Xbox platforms (having launched earlier on PC and PlayStation in December 2022), introduced four playable characters from Toho's Godzilla franchise: Godzilla, Gigan, Mechagodzilla, and Destoroyah, each with unique abilities inspired by their cinematic origins. This pack integrated crossover elements into the base game's arcade mode, allowing players to experience narrative-driven battles featuring these kaiju against original characters. In November 2023, the 4 Characters Pack arrived as paid DLC, adding four figures from ' series: Ultraman, Bemular, Red King, and Gomora, further emphasizing hero-kaiju confrontations in multiplayer and single-player modes. Accompanying this was Patch 1.3, a free update that enhanced cross-platform matchmaking and introduced a beta Replay Mode for reviewing battles, alongside minor balance adjustments to existing characters' movesets for fairer online play. Patch 1.33, deployed on December 5, 2023, fully implemented cross-play functionality, including room codes for private matches across PC, , , and Switch, enabling broader community engagement. These updates, combined with regular balance patches addressing issues like attack damage and collision bugs, helped maintain competitive integrity without requiring additional purchases. The momentum continued into 2024 with the : Nemesis 2 Kaiju Pack on May 16, 2024, which added and to the roster, expanding crossover storytelling through updated sequences that pit these monsters against and base game titans. In September 2024, the Mighty Pack launched on September 5, introducing two original characters—R.O.J.A.K., a Malaysian folklore-inspired , and Balzarr, a colossal beast—bringing the total playable roster to 22 and diversifying playstyles with new agility-focused and dominance-heavy mechanics. The : Rising DLC followed on November 28, 2024, featuring and the kaiju Emi as a playable duo from the film, with integrated story chapters in highlighting their alliance against invading threats. Free content persisted into 2025, exemplified by the MechaJURAS DLC on May 29, 2025, which added the original mecha-kaiju MechaJURAS at no cost, including optimizations for cross-play stability and fixes for Onslaught mode crashes. Balance patches throughout the year, such as version 1.45.1 in September 2024 and subsequent hotfixes, refined character stats and environmental interactions to support the growing roster. Announcements in October 2025 teased further expansions, including community-influenced reveals for additional monsters amid fan discussions on social platforms. The DLC, confirmed on October 30, 2025, and scheduled for November 20, 2025, will introduce and Guiron, adding dedicated crossover story chapters that weave their narratives into the game's universe. These post-launch additions have substantially prolonged GigaBash's viability, roughly doubling the base game's 10-character roster to over 25 by late 2025 while incorporating crossover-specific story elements that encourage replayability through varied campaigns and multiplayer synergies.

Reception

Critical Reviews

GigaBash received generally positive reviews from critics upon its launch, earning a score of 73/100 based on 11 reviews across platforms. aggregated a score of 71/100 from 21 critics, classifying it as "." These scores reflect praise for its core strengths as a party brawler while noting limitations in depth and solo play. Critics lauded the game's chaotic multiplayer experiences, highlighting the satisfying destructible environments and simple yet effective -inspired combat mechanics that evoke classic monster films. awarded it 7/10, commending the "fun arena with a focus on four-player chaos" and faithful tributes to tropes through diverse monster designs and abilities. TheSixthAxis gave an 8/10, describing it as "raucous, entertaining, and brilliantly designed" for local multiplayer sessions that emphasize city-smashing mayhem. Reviewers appreciated how the game's arcade-style battles capture the joy of giant monster clashes, with charismatic characters and environmental interactions adding replayability in group settings. However, single-player content drew consistent criticism for its brevity and repetitiveness, with campaigns offering limited narrative depth and quickly exhausting available modes. noted that solo play "doesn't quite translate over quite as well," feeling light compared to the multiplayer focus. scored it 6/10, calling the single-player experience "enjoyable yet brief" and lacking substance for extended solo engagement. Initial online multiplayer was also faulted for lag and connectivity issues, though local co-op was a highlight; emphasized that the game was "clearly designed as a multiplayer experience" at the expense of robust . Post-launch updates and DLC packs, including the Godzilla integration, have been credited with enhancing replayability through new characters and balance tweaks, though dedicated critic aggregates for expansions remain unavailable.

Community and Sales Impact

GigaBash has demonstrated solid commercial performance as an indie title, generating over $1.1 million in gross revenue on Steam alone, with approximately 50,880 units sold on that platform as of late 2025. The game's Malaysian origins, developed by Passion Republic Games in Petaling Jaya, contributed to its strong reception in Southeast Asia, where it was highlighted in regional showcases and benefited from local pride in the studio's E3 features and tokusatsu-inspired design. DLC expansions, including crossovers with Godzilla and Ultraman franchises, further boosted engagement and sales across platforms like PlayStation, Xbox, Nintendo Switch, and PC. The community surrounding GigaBash remains vibrant, particularly on platforms like Reddit's r/GigaBash subreddit and the official server, which boasts over 4,100 members for discussions, updates, and fan interactions. Fans frequently share artwork, speculate on future content, and organize informal tournaments, with queries for competitive events appearing regularly since 2023. On PC, an unofficial modding scene has emerged via sites like , featuring tweaks such as HUD toggles and sound reskins, though official support for custom remains absent. GigaBash has left a mark on the indie kaiju gaming landscape by reviving arena brawler mechanics reminiscent of classics like , while its licensed crossovers with Toho's and series have heightened visibility for the genre. As one of the few modern titles blending destructible environments with multiplayer chaos, it has inspired discussions on potential sequels and influenced smaller developers in to explore similar themes. In 2025, the game featured prominently at events like G-Fusion in , where demos drew crowds. It has also appeared at conventions, which have hosted dedicated tournaments. Fan feedback has consistently praised the free DLC additions, such as the May 2025 MechaJURAS update, which introduced a playable mech with drills and justice-themed abilities, lauded for enhancing roster depth without cost. Community sentiment also highlights appreciation for crossover packs like : Nemesis, but includes recurring calls for more original content to complement the licensed expansions. The recent announcement of the - DLC on November 14, 2025, has further energized the community with speculation and excitement for the upcoming release.

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