Fact-checked by Grok 2 weeks ago

Graph traversal

Graph traversal is the process of systematically visiting each in a in a specific order, based on the 's and , to explore its structure without revisiting nodes unnecessarily. This fundamental technique in underpins many graph algorithms by ensuring all reachable are processed exactly once, often starting from a designated source and handling disconnected components through repeated traversals. The two primary methods for graph traversal are breadth-first search (BFS) and depth-first search (DFS), both achieving a of O(V + E) where V is the number of vertices and E is the number of edges. BFS operates iteratively using a to explore vertices level by level, expanding from the source to all immediate neighbors before proceeding to the next layer, making it ideal for finding the shortest paths in unweighted graphs or determining the minimum distance to all other vertices. In contrast, DFS employs a recursive approach or a to delve as deeply as possible along each branch before , which is particularly useful for tasks like in directed acyclic graphs (DAGs) or detecting cycles by monitoring revisits to marked vertices. Graph traversal serves as a core primitive for numerous applications across , including network analysis, state-space searches, solving, and checking graph properties such as or bipartiteness. For instance, BFS enables efficient single-source shortest path computations in scenarios like social network recommendations or web crawling, while DFS facilitates ordering dependencies in scheduling problems or compiler optimizations. These algorithms are adaptable to both directed and undirected graphs, with implementations often incorporating visited flags to prevent infinite loops in the presence of cycles.

Fundamentals

Definition and Purpose

Graph traversal refers to a class of algorithms that systematically explore the and edges of a to visit each , typically exactly once or as required by the application, by following connections to neighboring in a structured manner. are abstract mathematical structures consisting of a set of , representing entities or nodes, and a set of edges, representing connections or relationships between them; these can be undirected, where edges have no , or directed, where edges indicate a specific . Unlike linear data structures such as arrays or linked lists, which possess a natural sequential order, or trees, which have a hierarchical structure, generally lack any inherent ordering, necessitating traversal methods to impose a systematic exploration of their topology. The primary purpose of graph traversal is to address connectivity and exploration challenges inherent to , such as identifying connected components—maximal subgraphs where every pair of is reachable from each other—detecting cycles, which are closed paths that revisit a , and discovering paths between specified . These capabilities enable solutions to a wide range of problems, including network analysis, route planning, and determining , by revealing structural properties that would otherwise be obscured by the 's unstructured nature. The conceptual foundations of , including early notions of traversal related to path exploration, originated with Leonhard Euler's 1736 solution to the Seven Bridges of problem, which formalized graphs as entities amenable to systematic bridge-crossing analysis. Modern graph traversal algorithms, however, developed in the mid-20th century alongside the rise of , with systematic approaches emerging in the and to leverage computational power for efficient exploration; seminal work in the 1970s further refined these methods for linear-time performance. Primary traversal strategies include , which explores as far as possible along each branch before , and , which explores all neighbors at the current depth before proceeding deeper.

Graph Representations for Traversal

Graph traversal algorithms rely on efficient data structures to represent the underlying , enabling quick to vertices and their connections. Common representations include the , , and edge list, each with distinct advantages depending on the graph's density and the specific traversal needs. The adjacency list is an of lists (or similar collections) where each index corresponds to a , and the list at that index contains the neighboring vertices connected by edges. This structure is space-efficient for sparse graphs, requiring O(V + E) space, where V is the number of vertices and E is the number of edges, as it only stores existing connections. During traversal, accessing a vertex's neighbors takes O(degree(v)) time, where degree(v) is the number of edges incident to v, making it suitable for iterating over adjacent vertices iteratively. In contrast, the uses a two-dimensional of size V × V, where the entry at matrix is true (or 1) if there is an from i to j, and false (or 0) otherwise. This representation allows constant-time O(1) queries to check for the existence of a specific , which can be beneficial for certain operations, but it consumes O(V²) space regardless of the number of edges, rendering it inefficient for sparse graphs. For traversal, retrieving all neighbors of a requires scanning an entire row, taking O(V) time. The edge list is a straightforward collection of all edges, typically stored as pairs of vertices (u, v) indicating an edge between them. It is simple to implement and useful for initializing a or performing operations that process all edges collectively, but it is inefficient for traversal because finding the neighbors of a specific requires scanning the entire list, which takes O() time. Among these, adjacency lists are generally preferred for most graph traversal tasks due to their balance of space efficiency and fast neighbor access—O(degree(v)) versus O(V) for matrices—particularly in sparse graphs where E << V². Adjacency matrices excel in dense graphs or scenarios requiring frequent edge existence checks, while edge lists are best avoided for direct traversal unless the graph is tiny. These representations can be adapted for directed, undirected, and weighted graphs with minor modifications. For undirected graphs, adjacency lists include each in both directions (u in v's list and v in u's list), while matrices are symmetric; for directed graphs, lists store only outgoing s, and matrices distinguish direction via asymmetric entries. In weighted graphs, adjacency lists extend each entry to a pair (, weight), allowing efficient and access to costs without altering the core structure; matrices can store weights directly in the corresponding cells instead of booleans.

Core Algorithms

Depth-first search (DFS) is a graph traversal that explores as far as possible along each branch before , effectively simulating a depth-first using a , either implicitly through or explicitly in an iterative . This approach systematically visits all reachable from a starting vertex, producing a depth-first forest for disconnected components. The recursive version of DFS is typically implemented using a procedure that marks the current vertex as visited and recursively calls itself on unvisited neighbors. The following pseudocode outlines the standard recursive DFS for a graph G = (V, E), using color coding (white for unvisited, gray for visiting, black for visited) to track states and avoid cycles during traversal:
DFS(G)
1 for each vertex u ∈ V[G]
2     color[u] ← WHITE
3     π[u] ← NIL
4     time ← 0
5 for each vertex u ∈ V[G]
6     if color[u] = WHITE
7         DFS-VISIT(u)

DFS-VISIT(u)
1 color[u] ← GRAY
2 time ← time + 1
3 d[u] ← time
4 for each v ∈ Adj[u]
5     if color[v] = WHITE
6         π[v] ← u
7         DFS-VISIT(v)
8     else if color[v] = GRAY
9         // back edge to ancestor
10 color[u] ← BLACK
11 time ← time + 1
12 f[u] ← time
This pseudocode records discovery time d and finishing time f for each u, with parent pointers \pi forming the edges. An iterative implementation of DFS uses an explicit to mimic the stack, pushing the starting and processing vertices by popping from the stack, marking them visited, and pushing their unvisited neighbors in reverse order to maintain depth-first order. The following illustrates iterative DFS for a represented as an , starting from a given and handling the visited to skip duplicates:
ITERATIVE-DFS(G, s)
1 visited ← array of |V| booleans, initialized to false
2 [stack](/page/Stack) ← empty [stack](/page/Stack)
3 [stack](/page/Stack).push(s)
4 visited[s] ← true
5 while [stack](/page/Stack) ≠ ∅
6     u ← [stack](/page/Stack).pop()
7     for each v ∈ Adj[u] in reverse order
8         if not visited[v]
9             visited[v] ← true
10            [stack](/page/Stack).push(v)
This version avoids recursion overhead and is suitable for deep graphs where stack overflow might occur. In terms of exploration behavior, DFS constructs a depth-first (or ) consisting of tree edges from to and classifies other edges as back edges (to ancestors) or forward/cross edges (in directed graphs), enabling detection of cycles in undirected graphs by identifying back edges to non-parent visited vertices. A graph is acyclic the DFS contains no back edges. DFS is particularly useful for identifying articulation points (vertices whose removal increases the number of connected components) and bridges (edges whose removal disconnects the graph), achieved by analyzing discovery and low values in the DFS tree: a non-root vertex u is an articulation point if it has a child v such that no vertex in the subtree rooted at v has a back edge to an of u, and an edge (u, v) is a bridge if the low value of v exceeds the discovery time of u. Breadth-first search (BFS) is a fundamental graph traversal algorithm that systematically explores the vertices of a graph level by level, starting from a designated source vertex. It prioritizes visiting all neighbors of a vertex at the current depth before advancing to vertices at greater depths, ensuring a complete exploration of shallower layers prior to deeper ones. This level-order progression is achieved using a queue data structure, which enforces first-in, first-out (FIFO) ordering to manage the set of vertices awaiting exploration. The algorithm marks vertices as visited upon enqueueing to prevent redundant processing and is particularly effective for discovering the structure of graphs in a layered manner. The core procedure of BFS begins by enqueuing the source and marking it as visited. It then iteratively dequeues a vertex, processes its unvisited neighbors by enqueuing them and marking them visited, and optionally records pointers to track the traversal . This process continues until the is empty, at which point all reachable vertices from the source have been visited. A standard representation is as follows:
BFS(G, s):
    Initialize [queue](/page/Queue) Q
    Mark s as visited
    Q.enqueue(s)
    parent[s] = null  // optional, for path reconstruction
    while Q is not empty:
        v = Q.dequeue()
        for each neighbor w of v (adjacent in G):
            if w is not visited:
                mark w as visited
                Q.enqueue(w)
                parent[w] = v  // records the predecessor in the traversal
This implementation ensures that each is enqueued and dequeued exactly once, with checks occurring only for unvisited vertices. During execution, BFS constructs a breadth-first consisting of vertex as the root and tree edges defined by the pointers, which connect each visited vertex to its discoverer. In unweighted graphs, these pointers enable reconstruction of shortest paths from to any reachable vertex, where shortness is measured by the minimal number of edges; this holds because vertices are explored in strictly increasing order of distance from . Unlike , which may delve deeply along individual paths before , BFS maintains a balanced exploration across levels. To handle graphs with multiple connected components, BFS is invoked repeatedly: after completing a traversal from one source, select an arbitrary unvisited as the new source and repeat until all vertices are visited. Each such invocation identifies one , partitioning the graph accordingly. This iterative application ensures complete coverage of disconnected structures. A key distinction of BFS is its guarantee of minimal edge counts in paths within unweighted graphs, making it the traversal of choice for applications requiring level-based proximity, such as finding the shortest paths in terms of hops.

Properties and Analysis

Time and Space Complexity

In graph traversal algorithms such as (DFS) and (BFS), the time complexity for a connected graph is O(V + E), where V is the number of vertices and E is the number of edges, because each vertex is visited once and each edge is examined a constant number of times during the traversal. This bound holds for both algorithms when implemented with an adjacency-list representation, as the total work involves initializing data structures in O(V) time and then processing the adjacency lists, which collectively contain $2E entries for undirected graphs (or E for directed). To establish this asymptotically, consider a proof sketch by on the number of V. For the base case with V = 1, the time is O(1). Assume the claim holds for graphs with fewer than V vertices; in the inductive step, the traversal starts at a source and explores its component, recursing or queuing subtrees/subgraphs where each is processed in time proportional to its size, with the total summing to O(V + E) across all parts, as edges are only crossed once. The varies by implementation. Recursive DFS requires O(V) space in the worst case due to the stack, which can reach depth V in a pathological case like a linear (a ). Iterative implementations of DFS (using a ) and BFS (using a queue) both require O(V) auxiliary space for the stack or queue, which holds at most V vertices at any time, plus O(V) for a visited array. The choice of graph representation affects these complexities. Adjacency lists achieve the tight O(V + E) time bound, as neighbor iteration is proportional to the out-degree, summing to O(E) overall, while using O(V + E) space. In contrast, adjacency matrices use O(V^2) space regardless of E, and traversal time becomes O(V^2) because checking potential edges from each vertex requires O(V) operations per vertex, even if many are absent. This makes matrices suitable only for dense graphs where E = \Theta(V^2). For disconnected graphs, the traversal is extended by iterating over all vertices and initiating a new DFS or BFS from each unvisited one, resulting in a forest of traversal trees; the total time remains O(V + E), as the multiple starting calls add negligible overhead proportional to the number of components, which is at most V.

Iterative vs Recursive Implementations

Graph traversal algorithms like depth-first search (DFS) can be implemented recursively, where function calls naturally simulate the stack operations required to explore paths deeply before backtracking. This approach leverages the programming language's call stack to manage the traversal state, resulting in elegant and concise code that mirrors the logical structure of the algorithm. However, recursive DFS carries the risk of stack overflow in graphs with long paths or high recursion depth, exceeding the language's or system's recursion limit, such as in deeply nested structures or large-scale networks. In contrast, iterative implementations of DFS employ an explicit data structure to mimic the recursive , pushing vertices onto the stack for exploration and popping them upon completion. This method avoids recursion-related overhead and eliminates the risk, making it preferable in languages with shallow recursion limits or for processing massive graphs where depth could reach thousands of nodes. Iterative versions also offer finer control over visited node tracking and memory allocation, though they often require more verbose code to handle the stack manually. For (BFS), implementations are inherently iterative, relying on a to explore levels layer by layer; while a recursive variant is theoretically possible, it is rarely used due to similar recursion depth issues in wide graphs. The trade-offs between recursive and iterative approaches center on simplicity versus robustness. Recursive code is typically shorter and easier to comprehend, especially for tree-like subgraphs, but it incurs implicit space costs from the , which may not be optimized in all languages—though tail recursion optimization in functional languages like can convert qualifying recursive calls to iterative loops, reducing stack usage. Iterative methods, while more explicit, provide better predictability in resource consumption and are essential for production systems handling real-world graphs, such as social networks or web crawls. Best practices recommend iterative DFS for large or unbounded graphs to prevent runtime failures; for instance, converting recursive DFS to iterative involves initializing a with the starting , marking it visited, and looping to pop vertices, explore unmarked neighbors by pushing them in reverse order to preserve discovery sequence, and continue until the stack empties.

Advanced Techniques

Graph Exploration Methods

Graph exploration refers to the use of traversal techniques to uncover the structure of unknown or partially known graphs, where the full set of vertices and edges is not initially available to the exploring agent. This process is essential in scenarios like sensor networks, where nodes must discover through local interactions to map the overall . Key methods for graph exploration include flooding, random walks, and adaptations of (DFS). Flooding operates as a broadcast mechanism akin to , where an initiating sends messages to all neighbors, which in turn forward them until the entire is reached or duplicates are detected; this is particularly effective in wireless sensor networks for neighbor discovery and construction. Random walks provide a probabilistic approach, with an selecting edges at random to traverse the , enabling efficient sampling and approximation of unknown structures in large-scale networks without exhaustive coverage. DFS-based methods focus on deep exploration to construct spanning trees in unknown terrains, where the advances along unvisited paths and backtracks upon dead ends, systematically building a tree that connects all discovered vertices. Exploration faces significant challenges, particularly in dynamic graphs where edges may appear or disappear over time, necessitating adaptive re-exploration to maintain an accurate map. In adversarial settings, such as networks with faulty or malicious nodes, agents must incorporate fault-tolerance mechanisms like token-based marking to avoid traps or incomplete coverage. Ensuring completeness—verifying that all components have been visited—often requires strategies like multiple traversals or local to guarantee full coverage without prior knowledge. The roots of graph exploration trace back to 19th-century maze-solving algorithms, such as Trémaux's method, which used markings to avoid cycles while mapping paths. These concepts were formalized in for distributed systems starting in the , evolving into agent-based models for networks with limited visibility. Unlike standard graph traversal, which assumes complete adjacency information for mere visitation, exploration emphasizes partial knowledge acquisition and verification, such as confirming exhaustive through validation or duplicate detection.

Universal Traversal Sequences

Universal traversal sequences (UTS) are theoretical constructs in graph theory designed to explore unknown graphs without adaptation or prior knowledge of the structure. Formally, for a fixed degree d and number of vertices n, a (d, n)-UTS is a fixed sequence over the alphabet \{1, 2, \dots, d\} such that, in any connected d-regular undirected graph with vertices labeled $1 to n and edges incident to each vertex distinctly labeled $1 to d, starting from any vertex and following the sequence by traversing the edge with the corresponding label at each step will visit every vertex at least once. This non-adaptive nature distinguishes UTS from algorithms like depth-first search or breadth-first search, which adjust their path based on local graph information. The concept of UTS emerged from efforts to derandomize random walk algorithms for graph connectivity. In 1979, Aleliunas et al. demonstrated that a of length O(n^3 \log n) covers any connected undirected on n vertices with high probability, implying the existence of deterministic sequences of similar length via the ; this randomized approach placed undirected s-t in the RL (randomized logspace). Motivated by to study space lower bounds for problems, deterministic UTS were formalized as a way to achieve the same coverage deterministically, though their construction proved more challenging than the randomized case. Constructions of UTS draw inspiration from de Bruijn sequences, which generate all possible subsequences of a given length over an alphabet, adapted here to the universal cover of all possible d-regular graphs on n vertices. A seminal construction for complete graphs (cliques, where d = n-1) was provided by Karloff, Paturi, and Simon in 1988, yielding sequences of length n^{O(\log n)} that can be generated in polynomial time; this was extended to general d-regular graphs using similar recursive techniques on expander families or Cayley graphs. Lower bounds show that no shorter sequences suffice in the worst case, with lengths at least \Omega(d^2 n^2 + d n^2 \log (n/d)) for $3 \leq d \leq n/3 - 2, confirming that UTS cannot be polynomial-length for arbitrary graphs. In , UTS play a key role in analyzing space-bounded computation, particularly for undirected graph reachability. A polynomial-length UTS constructible in logarithmic space would place undirected s-t connectivity in L (deterministic logspace), fully derandomizing the Aleliunas et al. result and resolving whether L = RL; current constructions achieve quasipolynomial length but require more space to generate, leaving the question open. They also inform time-space tradeoffs in graph exploration models, such as pebble automata, where UTS length bounds imply lower limits on computational resources for non-adaptive traversal. Despite their theoretical elegance, UTS are impractical for graphs with more than a few dozen vertices due to their superpolynomial length, which grows as n^{\Theta(\log n)} in known constructions, far exceeding the linear-time efficiency of adaptive methods like DFS or BFS. This highlights a fundamental : while UTS provide a universal, blind strategy for any graph in a class, their size renders them unusable beyond abstract analysis.

Applications

Computing and Data Structures

Graph traversal algorithms, particularly depth-first search (DFS) and breadth-first search (BFS), are fundamental for identifying connected components in undirected graphs, where each component represents a maximal subgraph in which every pair of vertices is connected by a path. To compute these components, one initiates a DFS or BFS from an arbitrary unvisited vertex, marking all reachable vertices as part of the current component, and repeats the process for any remaining unvisited vertices until the entire graph is partitioned. This approach serves as an alternative to union-find structures for connectivity queries in scenarios requiring explicit subgraph identification, such as network partitioning in distributed systems. Cycle detection leverages DFS with a three-color marking scheme—white for unvisited vertices, gray for vertices currently in the recursion stack, and black for fully explored vertices—to identify back edges that indicate cycles. In undirected graphs, a back edge connects to a gray or black ancestor, signaling a cycle, while in directed graphs, encountering a gray vertex during traversal confirms a cycle via a path back to an active node. This method ensures efficient detection without exhaustive path enumeration, crucial for validating acyclicity in dependency graphs or problems. For directed acyclic graphs (DAGs), topological sorting uses DFS to order vertices based on finishing times, where a vertex's position in the sequence reflects the completion of all its outgoing traversals, ensuring that for every directed from u to v, u precedes v in the ordering. The algorithm performs DFS on the DAG, recording vertices in reverse postorder (i.e., upon finishing), which resolves dependencies in tasks like build systems or . This DFS-based technique guarantees a valid of the partial order defined by the edges, provided no cycles exist. In data structures, graph traversal extends naturally to , which are acyclic connected graphs, enabling by systematically visiting nodes to encode the structure into a linear format, such as traversal that records values followed by subtrees. This facilitates or transmission of tree-based structures like parse trees or systems, with deserialization reconstructing the tree by reversing the traversal order. Similarly, garbage collection in languages like employs a mark-and-sweep , which uses a traversal starting from root references to mark reachable objects, followed by sweeping unmarked (unreachable) objects for reclamation, preventing leaks in managed environments. A specific application arises in compiler optimizations, where graphs (CFGs)—directed graphs representing possible execution paths in code—are traversed using DFS or BFS to perform by identifying unreachable or unused basic blocks. For instance, starting from entry points, traversal marks live code paths, allowing removal of nodes not contributing to program output, which reduces executable size and improves runtime efficiency without altering semantics. This technique, integral to optimizing intermediate representations, relies on precise flow analysis to propagate liveness information across the graph.

Real-World Uses

Graph traversal algorithms find extensive applications in social networks, where (BFS) is commonly employed to compute shortest paths and degrees of separation for friend recommendations. For instance, BFS can identify mutual connections up to a few hops from a user, enabling suggestions based on the "" principle observed in platforms like , where average path lengths between users are around 3.5 to 4.7. (DFS) can support community detection by exploring deeply into densely connected subgroups, helping to partition networks into clusters of similar interests or interactions. In web crawling, BFS systematically explores hyperlinks starting from seed URLs, ensuring comprehensive indexing of web pages level by level to build large-scale databases. This approach was foundational to Google's early crawler, which used a distributed variant to fetch and store over 24 million pages by prioritizing fresh and relevant content via frontiers. Bioinformatics leverages graph traversal to analyze metabolic pathways modeled as directed graphs of biochemical reactions and compounds. DFS is particularly useful for enumerating alternative pathways from precursors to targets, aiding in the discovery of potential drug intervention points by identifying essential enzymes or bottlenecks in disease-related networks. For example, iterative graph traversal algorithms have been applied to predict drug targets in cancer metabolism by simulating flux disruptions in reconstructed human metabolic models. Transportation systems utilize BFS for shortest-path routing in unweighted or discretized road networks, powering GPS applications to compute efficient routes in urban grids. Variants of shortest path algorithms incorporating turn penalties have been shown to generate paths with fewer direction changes while minimizing distance, improving navigation in real-time traffic scenarios like those in Beijing's road network. Recent advancements integrate graph traversal with AI, as in graph neural networks (GNNs) for node classification tasks, where message-passing mechanisms akin to localized traversals propagate features across edges to classify entities in social or biological graphs. In epidemic modeling, traversal algorithms simulate disease spread on contact graphs, with BFS and DFS variants optimizing by exploring infection chains bidirectionally to isolate cases efficiently.

References

  1. [1]
    19.3. Graph Traversals — OpenDSA Data Structures and Algorithms ...
    Many graph applications need to visit the vertices of a graph in some specific order based on the graph's topology. This is known as a graph traversal.Missing: computer | Show results with:computer
  2. [2]
  3. [3]
    Graph Algorithms | CSE 373 - Washington
    Graph traversal is the problem of visiting/checking/processing each vertex in a graph. Insertion sort, selection sort, and merge sort are algorithms for ...
  4. [4]
    [PDF] Chapter 13 Graph Search
    The term graph search or graph traversal refers to a class of algorithms that systematically ex- plore the vertices and edges of a graph.
  5. [5]
    [PDF] Graph: representation and traversal
    Graphs = a set of nodes (vertices) with edges. (links) between them. Notations: • G = (V, E) - graph. • V = set of vertices. (size ...
  6. [6]
    [PDF] Chapter 9: Graph Algorithms
    We can use a traversal algorithm, either depth-first or breadth-first, to find the connected components of an undirected graph. If we do a traversal starting ...
  7. [7]
    [PDF] Graph Traversal Objective
    Big Ideas: Utility of a BFS Traversal. Obs. 1: BFS can be used to count components. Obs. 2: BFS can be used to detect cycles. Obs. 3: In BFS, d provides the ...
  8. [8]
    3. Graph traversal - Temple CIS
    As in trees, to traverse a graph means to systematically (i.e., with respect to the graph structure) visit every vertex exactly once. In some books the same ...
  9. [9]
    Basic Graph Algorithms - cs.wisc.edu
    One important notion for solving problems involving graphs is that of connected components. Connected components can be computed using depth-first or ...
  10. [10]
    [PDF] Early Writings on Graph Theory: Euler Circuits and The Königsberg ...
    Dec 8, 2005 · In it, Euler undertakes a mathematical formulation of the now-famous Königsberg Bridge Problem: is it possible to plan a stroll through the town.
  11. [11]
    [PDF] A Work-Efficient Parallel Breadth-First Search Algorithm (or How to ...
    Jun 15, 2010 · Algorithms to search a graph in a breadth-first manner have been studied for over 50 years. The first breadth-first search (BFS) al- gorithm ...<|control11|><|separator|>
  12. [12]
  13. [13]
    Graph traversals - CS@Cornell
    The goal of a graph traversal is to visit all nodes reachable from a given root node or set of root nodes.
  14. [14]
    GraphAlgorithms
    Adjacency lists permit fast traversal of outgoing edges from a particular node and are more compact if the graph is sparse. Adjacency matrices permit testing ...
  15. [15]
    Transcript — Basic Graphs
    The three graph representations you will want to know are. adjacency matrix; adjacency list; edge list. You will want to know the time complexities and ...<|control11|><|separator|>
  16. [16]
    Graph Representations and Traversals - Cornell: Computer Science
    Both the adjacency list and the adjacency matrix are vertex-centric representations. As an alternative, we could use an edge-centric representation as we did in ...
  17. [17]
    19.1. Graphs Chapter Introduction - OpenDSA
    Both the adjacency matrix and the adjacency list can be used to store directed or undirected graphs. Each edge of an undirected graph connecting Vertices u and ...
  18. [18]
    12. Graphs and Digraphs [<font color=#990000>under revision</font>]
    The adjacency matrix representation is attractive for its simplicity and for the fast random access to edge information in the graph it provides. It is the most ...
  19. [19]
    CS106B Graph Algorithms - Stanford University
    Mar 8, 2024 · A graph is a collection of nodes (or vertices) and edges. · A path is a list of vertices in which successive vertices are connected by an edge in ...
  20. [20]
    Graph algorithms
    Applications of depth-first traversal. n = number of vertices m = number of edges. Searching: find the path from a start vertex to an end vertex. Depth-first ...
  21. [21]
    [PDF] 22 Elementary Graph Algorithms
    We can readily adapt adjacency lists to represent weighted graphs, that is, graphs for which each edge has an associated weight, typically given by a weight ...
  22. [22]
    [PDF] 223 Depth-first search - Introduction to Algorithms
    The following pseudocode is the basic depth-first-search algorithm. The input graph G may be undirected or directed. The variable time is a global variable ...
  23. [23]
    Depth-First Search and Linear Graph Algorithms | SIAM Journal on ...
    An efficient distributed algorithm for finding articulation points, Bridges, and biconnected components in asynchronous networks. Foundations of Software ...
  24. [24]
    Undirected Graphs
    ### Summary of Breadth-First Search (BFS) from https://algs4.cs.princeton.edu/41graph/
  25. [25]
    Introduction to Algorithms - MIT Press
    Introduction to Algorithms uniquely combines rigor and comprehensiveness. It covers a broad range of algorithms in depth, yet makes their design and analysis ...
  26. [26]
    2 Graphs - CS@Cornell
    We can also use BFS to find the connected components of an undirected graph G : Start at any node v and use BFS to find the set of nodes that are reachable ...
  27. [27]
    [PDF] Lecture 17: Graph Traversals CSE 373: Data Structures and
    Uses a stack! DFS. (Recursive). Be careful using this – on huge graphs, might overflow the call stack. Let's Practice. Now! Page 18. CSE 373 23SP. 18. Using BFS ...
  28. [28]
    Notes on Data Structures and Programming Techniques (CPSC 223 ...
    Apr 27, 2025 · But we do have to pay function call overhead for each recursive call, and there is a potential to run into stack overflow if our stack is very ...
  29. [29]
    SI335: Graph Algorithms - Depth-first search revisited
    Any recursive algorithm can be made into an iterative algorithm - all you need to do is simulate the call stack with an explicit stack data structure. In the ...Missing: DFS | Show results with:DFS
  30. [30]
    Transcript — Graphs 2 (DFS and BFS)
    BFS tends to be iterative instead of recursive; it's not that hard to write it recursively, but the recursion depth may be a problem for a large graph.Dfs And Bfs · Recursive Dfs Code (from The... · Solving Problems<|control11|><|separator|>
  31. [31]
    [PDF] Chapter 5 Graphs and Recursion
    Tail recursion optimization is a feature of modern programming languages and modern compilers. ... - DFS is only one possible strategy for exploring a graph.
  32. [32]
    (PDF) Exploring an Unknown Graph Efficiently - ResearchGate
    Aug 7, 2025 · We study the problem of exploring an unknown, strongly connected directed graph. Starting at some node of the graph, we must visit every ...
  33. [33]
    Dynamic graph-based search in unknown environments
    A novel graph-based approach to search in unknown environments is presented. A virtual geometric structure is imposed on the environment represented in ...<|control11|><|separator|>
  34. [34]
    [PDF] WSNA'02: Rumor Routing Algorithm For Sensor Networks
    The idea is to create paths leading to each event; whereas event flooding creates a network-wide gradient field [7]. In this way, when a query is generated it ...
  35. [35]
    A Low-Cost Flooding Algorithm for Wireless Sensor Networks
    In this paper, we present a distributed low-cost flooding algorithm that is designed particularly for wireless sensor networks. We prove that our new algorithm ...
  36. [36]
    [PDF] Random Walks on Graphs: A Survey
    Various aspects of the theory of random walks on graphs are surveyed. In particular, estimates on the important parameters of access time, commute time,.
  37. [37]
    BloomWalk and CuckooWalk: Fast Random Walks Utilizing ...
    In this paper, we propose novel random walk-based algorithms called BloomWalk and CuckooWalk, in which an agent performs history-based random walks on a graph.
  38. [38]
    [PDF] Exploring Unknown Undirected Graphs
    A robot has to construct a complete map of an unknown environment modeled as an undirected connected graph. The task is to explore all nodes and edges of ...
  39. [39]
    [PDF] Exploration of dynamic networks - University of Ottawa
    May 11, 2021 · We consider, for the first time, the exploration of dynamic graphs of arbitrary unknown topology. We study the number of agents necessary ...<|separator|>
  40. [40]
    Fault-Tolerant Exploration of an Unknown Dangerous Graph by ...
    We study the Dge problem under the following conditions: there are multiple black holes and black links, the network topology is unknown, the searchers are ...
  41. [41]
    [PDF] Minimizing State Exploration While Searching Graphs with Unknown ...
    May 6, 2024 · In this paper, we proposed the MXA∗ algorithm, designed to mini- mize exploration while searching graphs with unknown obstacles. We showed ...
  42. [42]
    Maze Solving Algorithm | Encyclopedia MDPI
    Trémaux's algorithm, invented by Charles Pierre Trémaux, is an efficient method to find the way out of a maze that requires drawing lines on the floor to mark a ...
  43. [43]
    [PDF] Automated classification of distributed graph problems - Aaltodoc
    Apr 21, 2021 · The field of distributed computing appeared already in the late 1980s, with several prominent papers exploring potentialities of computation per ...
  44. [44]
    [PDF] ALGORITHMS FOR EXPLORING AN UNKNOWN GRAPH
    In Chapter 3 of this thesis, we show how Hierholzer's algorithm can be implemented to solve the graph exploration problem for Eulerian graphs. Deng and ...
  45. [45]
    [PDF] UNIVERSAL TRAVERSAL SEQUENCES OF LENGTH noUogn ...
    Aug 12, 1988 · We shall first define universal traversal se- quences. 1.1. Definition. A d-regular n-node graph is labeled if: (1) its n nodes have distinct ...Missing: seminal paper
  46. [46]
    [PDF] Random Walks and Universal Sequences
    Feb 28, 2013 · A random walk is a chance process. Universal sequences, related to computation complexity, are linked to random walks in undirected graphs.Missing: seminal paper
  47. [47]
    [PDF] ILower Bounds on the Length of Universal Traversal Sequences
    Universal traversal sequencles were introducecl by. Cook (see Aleliunas [l] and Aleliunas et al. [2]), motivated by the complexity of graph traversad. Let G(d,n) ...Missing: seminal | Show results with:seminal
  48. [48]
    [PDF] Universal Traversal Sequences - Computer Science
    A (d, n)-universal sequence, like 112, for a graph, starts at a vertex and, when walked, visits every vertex in the graph.Missing: seminal | Show results with:seminal
  49. [49]
    [PDF] Time-Space Tradeoffs for Undirected Graph Traversal by Graph ...
    Graph traversal is a fundamental problem in computing, since it is the natural abstraction of many search processes, with applications as diverse as Internet.
  50. [50]
    [PDF] Universal Traversal Sequences for Expander Graphs
    A (d, n) graph is a connected undirected d-regular graph on n vertices. - we may sometimes think of each undirected edge as a pair of directed edges. • A (d, n) ...
  51. [51]
    [PDF] mccarthy.pdf - cs.wisc.edu
    The second alternative is garbage collection in which storage is abandoned until the free storage list is exhausted, the storage accessible from program ...
  52. [52]
    [PDF] Compilers: Principles, Techniques, and Tools
    In the time since the 1986 edition of this book, the world of compiler design has changed significantly. Programming languages have evolved to present new.
  53. [53]
    [PDF] Evaluating Social Networks Using Task-Focused Network ... - arXiv
    encounter using BFS traversal from vi (x-axis). This shows that performance continues to grow even to neigh- borhoods of size 400, necessarily converging to ...<|control11|><|separator|>
  54. [54]
  55. [55]
    Enumerating all possible biosynthetic pathways in metabolic networks
    Jul 2, 2018 · Traversing these graphs using breadth-first or depth-first search to identify different routes of conversion often leads to erroneous paths ...
  56. [56]
    [PDF] An Iterative Algorithm for Metabolic Network-Based Drug Target ...
    Sep 24, 2006 · The main phases in such a drug development strategy are target identification, validation and lead inhibitor identification 7. *Work supported ...
  57. [57]
    A fewest-turn-and-shortest path algorithm based on breadth-first ...
    This paper presented a new algorithm to plan the fewest-turn-and-shortest path using the breadth-first search. The remainder of this work is organized as ...
  58. [58]
    Semi-Supervised Classification with Graph Convolutional Networks
    Sep 9, 2016 · Kipf, Max Welling. View a PDF of the paper titled Semi-Supervised Classification with Graph Convolutional Networks, by Thomas N. Kipf and 1 ...