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Inelastic collision

An inelastic collision is a collision between two or more objects in which the total of the system before and after the collision is not the same, with some being converted into other forms such as , , or permanent deformation of the objects. Unlike elastic collisions, where both linear and are conserved, inelastic collisions conserve linear but not , due to internal forces acting between the colliding bodies that dissipate . Total remains conserved, as the lost is transformed into other forms such as , , or deformation, adhering to the principle of . Inelastic collisions are classified by the degree of energy loss, with perfectly inelastic collisions representing the extreme case where the objects stick together after impact, maximizing dissipation and resulting in a single combined velocity determined solely by . The , defined as the relative speed of separation divided by the relative speed of approach, quantifies the inelasticity; for perfectly inelastic collisions, it equals zero, indicating no rebound. Common real-world examples include a car crash, where deform and energy is lost to heat and , or a ballistic , where a embeds in a block, converting into as the system swings upward. These collisions are fundamental in analyzing systems like accidents, impacts, and explosive events, where the formula for , m_1 v_1 + m_2 v_2 = (m_1 + m_2) v_f for perfectly inelastic cases, allows prediction of post-collision motion.

Definition and Principles

Definition of Inelastic Collision

An inelastic collision is a type of collision in in which the total of the system is not conserved, although linear is conserved in the absence of external forces. In contrast to elastic collisions, where both and remain unchanged, inelastic collisions involve a of into other forms. Key characteristics of inelastic collisions include the potential for objects to deform, stick together, or separate with reduced relative speed, resulting in through mechanisms such as , , or permanent material deformation. These collisions are prevalent in macroscopic, everyday scenarios where ideal elastic behavior is rare due to the presence of internal dissipative forces. The concept of inelastic collisions emerged within classical mechanics, building upon Isaac Newton's foundational laws of motion and his 1687 introduction of the coefficient of restitution for impacts. Qualitative examples include a car crash, where vehicles crumple and kinetic energy converts to heat and deformation, or a rubber ball dropped onto a hard floor, which bounces lower due to energy lost as sound and internal friction.

Conservation Principles

In collisions, the conservation of linear is a fundamental that holds for both and inelastic types when the system is isolated. This law states that the total linear of the system before the collision equals the total linear after the collision, expressed vectorially as \vec{p}_i = \vec{p}_f, where \vec{p} denotes . For a one-dimensional collision involving two objects of masses m_1 and m_2 with initial velocities v_{1i} and v_{2i}, and final velocities v_{1f} and v_{2f}, the simplifies to m_1 v_{1i} + m_2 v_{2i} = m_1 v_{1f} + m_2 v_{2f}. This conservation arises from Newton's third law, as the internal forces between the colliding objects are equal and opposite, resulting in no net change in the system's . Unlike , kinetic energy is not conserved in inelastic collisions. The total before the collision exceeds that after, as indicated by \frac{1}{2} m_1 v_{1i}^2 + \frac{1}{2} m_2 v_{2i}^2 > \frac{1}{2} m_1 v_{1f}^2 + \frac{1}{2} m_2 v_{2f}^2. The lost transforms into non-mechanical forms, such as , , or internal deformation within the objects. This occurs due to internal frictional or dissipative forces during the interaction, which do not affect the overall but reduce the system's . These conservation principles apply under the prerequisite of an , where no external forces act on the colliding objects, ensuring that only internal s influence the outcomes. During the collision, the delivered by internal forces causes temporary deformation, but because these forces are pairwise equal and opposite, they preserve the total momentum while allowing energy loss in inelastic cases. This framework enables the of collision without needing to model every microscopic .

Degrees of Inelasticity

Perfectly Inelastic Collisions

In a perfectly inelastic collision, the colliding objects adhere to each other upon impact and subsequently move as a single combined unit, representing the case of maximum inelasticity where all relative motion between the objects ceases. This outcome occurs because the internal forces during the collision deform or bind the objects, dissipating energy into forms such as , , or deformation without allowing any rebound. The key kinematic result follows directly from the conservation of linear , as no external forces act on the in the collision's . For two objects with masses m_1 and m_2, initial v_{1i} and v_{2i}, the common final v_f is given by v_f = \frac{m_1 v_{1i} + m_2 v_{2i}}{m_1 + m_2}. This equation holds in one dimension and assumes the collision is isolated, aligning with the general principle that total remains constant. Kinetic energy is not conserved in such collisions, with the loss maximized compared to other inelastic types. Specifically, in the center-of-mass frame, the entire initial relative —\frac{1}{2} \mu v_{\text{rel}}^2, where \mu = \frac{m_1 m_2}{m_1 + m_2} is the and v_{\text{rel}} = v_{1i} - v_{2i}—is dissipated into non-mechanical forms. In a simplified one-dimensional case where the second object is initially at rest (v_{2i} = 0), the fractional kinetic energy loss simplifies to \frac{m_2}{m_1 + m_2}, illustrating how the loss fraction depends on the and approaches unity when one mass greatly exceeds the other. Common examples include two balls of clay colliding and merging into a single lump, where the sticky material ensures they stick together and lose nearly all relative motion's energy. Another illustrative case is the ballistic pendulum, in which a embeds into a suspended block, causing the combined mass to swing upward; here, the initial of the bullet-block system post-collision converts partly to energy, with the embedding demonstrating perfect inelasticity.

Partially Inelastic Collisions

Partially inelastic collisions represent an intermediate case between and perfectly inelastic collisions, where colliding objects separate after but rebound with a reduced relative speed compared to their approach speed. In these interactions, is not conserved due to dissipative processes, while remains conserved in isolated systems. This contrasts with perfectly inelastic collisions, which serve as a limiting case where relative motion ceases entirely upon sticking. The degree of inelasticity is quantified by the , defined as the ratio of the relative speed of separation to the relative speed of approach, with $0 < e < 1 for partially inelastic collisions. During a partially inelastic collision, the objects undergo temporary deformation upon contact, such as compression or bending, without fusing together permanently. This deformation dissipates a portion of the initial kinetic energy into forms like heat, sound, or internal vibrations, leading to a net loss in the system's mechanical energy. Such collisions are prevalent in real-world scenarios, including a tennis ball impacting a racket, where the ball compresses and rebounds with diminished speed, or low-speed traffic accidents between vehicles that bounce apart without structural merging. The extent of energy loss in partially inelastic collisions varies widely based on the materials' properties, such as their elasticity, hardness, and surface conditions, as well as the collision's intensity. In typical everyday interactions, this loss constitutes a partial fraction of the initial kinetic energy, depending on the objects involved. As the degree of inelasticity diminishes—through factors like increased material resilience or reduced deformation—the collision's characteristics gradually approach those of an elastic interaction, where the post-collision relative speed equals the pre-collision value and kinetic energy is fully preserved.

Quantitative Analysis

Coefficient of Restitution

The coefficient of restitution, denoted as e, is a dimensionless parameter that quantifies the elasticity of a collision by measuring the ratio of the relative velocity of separation to the relative velocity of approach along the line of impact. Mathematically, it is defined as e = -\frac{v_{2}' - v_{1}'}{v_{2} - v_{1}}, where v_1 and v_2 are the components of the velocities of the two objects before collision, and v_1' and v_2' are the corresponding components after collision, with the negative sign ensuring e is positive since the relative velocity reverses direction in rebounding collisions. This parameter ranges from 0 to 1, where e = 1 indicates a perfectly with no energy loss, e = 0 corresponds to a perfectly where the objects stick together without rebound, and values between 0 and 1 describe partially inelastic collisions with some energy dissipation. The concept was first introduced by Isaac Newton in his 1687 work Philosophiæ Naturalis Principia Mathematica, where he proposed the coefficient based on experimental observations of rebound velocities, though his formulation assumed a direct proportionality without accounting for the then-unknown principle of kinetic energy conservation, leading to limitations in applicability for certain material behaviors. In the 19th century, Siméon Denis Poisson refined the understanding by hypothesizing that the coefficient represents the ratio of the impulse during the restitution phase to the impulse during the compression phase of the collision, providing a more physically grounded impulse-based interpretation that better aligned with emerging theories of impact dynamics. Modern tabulations of e values for various material pairs, such as approximately 0.8 for steel colliding with steel, are derived from empirical data and serve as references in engineering analyses. Experimentally, the coefficient is determined through methods like drop tests, where an object is released from a known height onto a surface, and the rebound height or velocity is measured to compute e from the velocity ratio. High-speed imaging, often using cameras capturing at rates exceeding 1000 frames per second, allows precise tracking of pre- and post-impact velocities, while factors such as material properties, impact speed, angle of incidence, surface roughness, and environmental conditions like humidity can influence the measured value. These techniques ensure accurate quantification, particularly for validating models in fields like and .

Velocity and Energy Formulas

In one-dimensional inelastic collisions between two objects of masses m_1 and m_2 with initial velocities v_{1i} and v_{2i}, the post-collision velocities v_{1f} and v_{2f} are derived by solving the conservation of linear momentum and the definition of the coefficient of restitution e simultaneously. The momentum conservation equation is m_1 v_{1i} + m_2 v_{2i} = m_1 v_{1f} + m_2 v_{2f}, while the coefficient of restitution provides v_{2f} - v_{1f} = -e (v_{2i} - v_{1i}). Solving these yields the final velocities: v_{1f} = \frac{m_1 - e m_2}{m_1 + m_2} v_{1i} + \frac{(1 + e) m_2}{m_1 + m_2} v_{2i} v_{2f} = \frac{(1 + e) m_1}{m_1 + m_2} v_{1i} + \frac{m_2 - e m_1}{m_1 + m_2} v_{2i} These expressions generalize the elastic case (e = 1) and reduce to the perfectly inelastic case (e = 0) where both objects move with common velocity \frac{m_1 v_{1i} + m_2 v_{2i}}{m_1 + m_2}. The kinetic energy after the collision is less than the initial kinetic energy due to dissipation, with the post-collision kinetic energy given by KE_f = KE_i - \Delta KE, where the energy loss \Delta KE is: \Delta KE = \frac{1}{2} \mu (1 - e^2) (v_{1i} - v_{2i})^2 Here, \mu = \frac{m_1 m_2}{m_1 + m_2} is the reduced mass, and (v_{1i} - v_{2i}) is the initial relative velocity. This loss is zero for elastic collisions (e = 1) and maximum for perfectly inelastic collisions (e = 0), representing the fraction of kinetic energy converted to other forms such as heat or deformation. For two-dimensional collisions, the analysis decomposes velocities into components along the line of impact (normal direction) and perpendicular to it (tangential direction). The coefficient of restitution e applies only to the normal components, using the one-dimensional formulas above, while the tangential components remain unchanged for each object since no impulse acts in that direction. Momentum conservation is enforced separately in both directions, allowing reconstruction of the full post-collision velocities by recombining the components.

Real-World Implications

Common Examples

Inelastic collisions are prevalent in everyday scenarios, where kinetic energy is not conserved but momentum is, leading to deformation or other forms of energy dissipation. A prominent example is frontal car crashes, which are typically partially inelastic with coefficients of restitution (e) ranging from approximately 0.1 to 0.5, depending on vehicle design and impact speed. Modern vehicles incorporate crumple zones in the front ends to intentionally absorb impact energy through controlled deformation, reducing the force transmitted to occupants and thereby enhancing safety. This design principle transforms kinetic energy into plastic deformation and heat, exemplifying how engineering leverages partial inelasticity to mitigate injury risks. In sports, collisions between objects often exhibit partial inelasticity, as seen in the impact of a golf ball with a club head, where the coefficient of restitution is around 0.8, allowing for efficient energy transfer while some is lost to deformation of the ball's cover and club face. This partial rebound contributes to the ball's launch velocity, which is crucial for distance. In contrast, dropping a ball of putty onto a hard surface demonstrates a perfectly inelastic collision with e ≈ 0, as the putty sticks and deforms without bouncing, converting nearly all kinetic energy into internal heating and shape change. Such examples highlight how varying degrees of inelasticity affect performance in athletic equipment design. Laboratory demonstrations provide controlled ways to observe inelastic collisions, such as using air tracks with inelastic bumpers attached to gliders, where the bumpers cause the gliders to stick together upon collision (e ≈ 0 for perfectly inelastic cases) or partially rebound (e > 0 for partial cases), allowing students to verify conservation while noting loss through sound and deformation. Variants of , modified with clay or attachments instead of elastic balls, further illustrate inelastic behavior by showing reduced or absent rebounds, emphasizing the transition from elastic to inelastic dynamics in a visually engaging setup. Biological contexts also involve inelastic collisions, particularly in falls or animal impacts, where the body absorbs through soft tissue deformation, leading to injuries like bruises or fractures due to the dissipation of as and internal . For instance, when a person lands awkwardly after a , the nearly perfectly inelastic of the impact at heel strike results in energy absorption by joints and muscles, which can cause microtrauma if the forces exceed physiological limits. This underscores the protective role of biological structures in managing inelastic energy transfer to prevent .

Energy Dissipation Mechanisms

In inelastic collisions, is dissipated through various physical processes that convert it into other forms, such as , rather than being conserved as in elastic collisions. The primary mechanisms include deformation, frictional heating, production, and vibrational energy, each contributing to the irreversible loss of . These processes ensure compliance with the second law of thermodynamics, as the total of the system increases during the . Plastic deformation occurs when colliding objects undergo permanent shape changes, particularly in ductile materials like metals, where atomic bonds rearrange under stress, absorbing as internal work. This mechanism is dominant in high-impact scenarios, such as metal-on-metal contacts, where the energy required to exceed the strength leads to microstructural alterations like dislocations in lattices. In polymers, similar deformation involves chain stretching and entanglement, further dissipating energy through molecular rearrangements. Microstructural features, such as grain boundaries in metals or densities in polymers, play a critical role in determining the extent of this dissipation, with finer microstructures often enhancing capacity. Frictional heating arises from sliding or rubbing contacts during the collision, converting into via microscopic interactions at the interface. This process generates localized temperature rises, often exceeding hundreds of degrees in brief impacts, and is particularly pronounced in rough surfaces where asperities interact. Sound waves and vibrations represent additional dissipation pathways, as elastic waves propagate through the materials, carrying away that is eventually damped into through internal . These acoustic emissions can account for a small of the lost in macroscopic collisions. In viscoelastic materials, such as rubbers or biological tissues, energy dissipation is prominently featured through , where the stress-strain curve forms a during loading and unloading cycles, with the area enclosed representing the energy lost per cycle—often primarily to . This viscoelastic behavior stems from the time-dependent response of chains, leading to internal that scales with and temperature. In automobile crashes, a significant portion of the dissipated is converted to through these combined mechanisms, underscoring their efficiency in real-world applications. Thermodynamically, these dissipations align with the second law by increasing the system's , as the ordered disperses into disordered states. Recent research in nanoscale has explored inelastic collisions at the or molecular scale, where classical mechanisms like plastic deformation persist but are modulated by quantum effects, such as tunneling or energy levels, potentially altering pathways in applications like nanomachines or quantum dots.

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