Fact-checked by Grok 2 weeks ago

Language binding

Language binding in computing refers to the mechanism or set of wrapper code that allows software components, such as libraries or application programming interfaces (APIs), developed in one programming language to be accessed and utilized from another programming language. This process typically involves generating intermediary "glue code" that bridges syntactic and semantic differences between languages, enabling seamless integration without requiring developers to rewrite core functionality. Common in multilingual software ecosystems, language bindings facilitate code reuse, leverage the performance strengths of low-level languages like C or C++ alongside the productivity of high-level scripting languages such as Python or JavaScript, and support applications in domains including scientific computing, graphical user interfaces, and embedded systems. The concept emerged prominently in the with the rise of cross-language integration needs, driven by standards bodies and tools that standardized across s. For instance, IEEE standards like 1327.2-1993 define C bindings for directory services , specifying how operations are mapped to constructs for . Similarly, in and object-oriented databases, bindings ensure consistent access to core functionalities, as seen in efforts to create Ada bindings for the (GKS). These bindings often rely on foreign function interfaces (FFIs), which handle conversions, , and calling conventions to prevent errors like segmentation faults during cross-language calls. Tools like the Simplified Wrapper and Interface Generator () automate the creation of bindings, parsing C/C++ header files to produce language-specific wrappers for numerous target languages, including mature support for , , and . Notable examples include , which uses to provide Python bindings for the Qt C++ framework to build cross-platform GUIs, and , which employs C extensions via the Python C API for efficient numerical computations. Challenges in binding development include managing garbage collection differences, ensuring , and optimizing performance overhead, but advancements in automated generation have made bindings essential for modern polyglot programming environments.

Fundamentals

Definition

Language bindings are mechanisms that enable code written in one programming language, often referred to as the host language, to invoke and interact with code in another language, known as the target language, typically to access libraries, , or system services written in the target language. These bindings facilitate by providing a bridge between languages with differing paradigms, syntax, and runtime environments, allowing developers to leverage the strengths of multiple languages within a single application. At their core, language bindings consist of interface definitions that specify how functions and classes from the target language are exposed to the host language, data type mappings that translate between incompatible type systems (such as converting C pointers to Python objects), and function call translations that handle parameter passing, return values, and error propagation across language boundaries. These components ensure seamless communication, often operating within shared runtime environments where both languages coexist. A common scenario involves calling C libraries from Python; for instance, the ctypes module allows direct loading of shared libraries and invocation of C functions by defining C-compatible data types and wrapping them in Python callable objects. Similarly, tools like generate custom bindings that wrap C or C++ code, enabling Python scripts to interact with complex as if they were native Python entities. The primary benefits of language bindings include reusing established codebases in legacy or specialized libraries without rewriting them, and integrating performance-critical components implemented in low-level languages like C for computationally intensive tasks, thereby enhancing overall application efficiency and developer productivity.

Historical Development

The concept of language bindings emerged in the 1970s within Unix environments, where the newly developed C language was used to interface with existing Fortran libraries for numerical computations and assembly code for low-level system tasks. At Bell Laboratories, where Unix and C originated, the first Fortran 77 compiler in 1976 was designed with compatibility in mind, appending underscores to external Fortran names to align with C's naming conventions, enabling seamless calls between the languages during the system's early development. This interoperation was essential for leveraging Fortran's strengths in scientific computing alongside C's systems programming capabilities in the nascent Unix ecosystem. Key milestones in the and early marked the formalization of foreign function interfaces (FFIs) in major platforms. The Simplified Wrapper and Interface Generator () was initially developed in 1995 by David Beazley at as a tool for generating bindings from C/C++ code to a custom , evolving into a multi-language system with its first alpha release in 1996 supporting Tcl, , Guile, and . Java introduced the (JNI) in early 1997 with JDK 1.1, providing a standardized mechanism for Java applications to invoke native C/C++ code and vice versa, addressing the need for platform-specific integrations in . Similarly, Microsoft's .NET Framework, released in 2002, incorporated Platform Invoke (P/Invoke) as a core feature for managed code to call unmanaged Win32 APIs and DLLs, facilitating legacy integration in Windows applications. Influential projects highlighted the practical application of bindings for cross-language reuse. In 1998, Riverbank Computing released the first version of PyQt, providing Python bindings for the Qt GUI framework, which enabled rapid development of cross-platform desktop applications and gained traction in open-source communities for its productivity benefits. For database access, Microsoft's Open Database Connectivity (ODBC) standard, introduced in 1992, spurred bindings in languages like C and later Python and Java, allowing unified SQL database interactions across heterogeneous systems and vendors. The evolution shifted from labor-intensive manual bindings prevalent in the —often involving hand-crafted wrappers for specific libraries—to automated tools in the 2000s, accelerated by the open-source movement's emphasis on reusability and community-driven tools like and distributions. This paradigm change reduced development overhead and promoted interoperability in diverse ecosystems, such as in C++ applications for scripting extensions.

Types

Direct Bindings

Direct bindings provide low-level access to foreign code through native interfaces such as foreign function interfaces (FFIs), enabling direct manipulation and function invocation without additional abstraction layers. These bindings typically leverage the underlying platform's calling conventions and data representations, often aligning the host language's types with those of the foreign language, such as C's primitive types and pointers. This approach facilitates seamless integration for performance-critical scenarios but demands careful management of details like ABI and layout. A prominent example is Python's ctypes module, which serves as an FFI library allowing the loading of dynamic link libraries (DLLs) or shared objects and direct calls to their exported functions using C-compatible data types. For instance, developers can access system libraries like libc to invoke functions such as printf by creating function prototypes and passing arguments that are automatically marshaled to C equivalents. Similarly, in Rust, FFI bindings to C libraries are achieved via extern "C" blocks, with tools like bindgen automating the generation of type-safe Rust declarations from C headers, ensuring #[repr(C)] layouts for structs and safe handling of pointers within unsafe contexts. These mechanisms exemplify direct bindings by exposing raw foreign APIs while relying on the host language's runtime for execution. The primary advantages of direct bindings include minimal runtime overhead and high performance, particularly for simple interoperation tasks, as they avoid the indirection of higher-level wrappers—static FFI calls can be up to 65 times faster than dynamic alternatives due to optimized and inlining. This makes them suitable for computationally intensive applications requiring tight integration, such as numerical computations or system-level programming. However, direct bindings come with significant limitations, including the need for manual data marshalling between language-specific representations, which can lead to subtle errors in type conversions—for example, mismapping pointers to host language objects may result in memory corruption or crashes. Additionally, the lack of built-in safety checks necessitates explicit handling of issues like pointers and overflows, making the process error-prone and requiring thorough testing to ensure correctness. In contrast to wrapper-based approaches that abstract these complexities for ease of use, direct bindings prioritize raw efficiency at the cost of developer burden.

Wrapper-Based Bindings

Wrapper-based bindings employ intermediary layers of code, known as wrappers, to facilitate interactions between programming languages by translating calls, data types, and control flows across language boundaries. These bindings typically generate or manually create abstraction layers that adapt foreign to the idioms and paradigms of the target language, such as wrapping procedural C or C++ functions within object-oriented constructs in higher-level languages. This approach contrasts with direct bindings by introducing an additional level of to enhance and . A key characteristic of wrapper-based bindings is their ability to bridge paradigm differences, for instance, by encapsulating low-level procedural APIs into high-level object-oriented wrappers that align with the target language's conventions. Wrappers often automate the mapping of data structures, such as converting C structs into equivalent classes in languages like Python, enabling idiomatic usage like attribute access and method calls rather than raw pointer manipulation. This translation of idioms ensures that developers in the target language can interact with foreign code without needing deep knowledge of the source language's specifics. Prominent examples include the Simplified Wrapper and Interface Generator (), which parses C++ header files to automatically produce wrappers for libraries, allowing seamless calls to C++ functions and classes from scripts. For instance, SWIG can wrap a C++ matrix library into a module where users instantiate objects and invoke methods in a natural Pythonic manner. Another example is Node.js's Node-API (N-API), which provides a stable interface for wrapping C++ code into native addons, enabling to invoke C++ functions while handling values like objects and promises through C++ wrapper classes. The primary advantages of wrapper-based bindings lie in their of complex challenges. They handle intricate type systems by performing automatic conversions between incompatible representations, such as mapping C++ templates to dynamic types or JavaScript prototypes. is abstracted away, with wrappers assuming responsibility for allocation, deallocation, and garbage collection coordination to avoid leaks or dangling pointers. Additionally, exceptions and errors are propagated idiomatically across languages, converting low-level signals like C++ throw statements into target-language exceptions, such as Python's raise mechanism. These features reduce and development time, making it easier to integrate legacy or performance-critical libraries into modern applications. Common patterns in wrapper-based bindings draw from the design pattern, where the wrapper serves as an intermediary that adapts the interface of a foreign or function to match the expected form in the target language, allowing incompatible components to collaborate without modifying the original code. For example, a C procedural might be adapted into a hierarchy, with wrapper methods translating function calls into object invocations. This pattern is particularly useful for idiom translation, such as representing opaque C pointers as Python class instances with encapsulated state and behavior, thereby preserving encapsulation and enabling polymorphic usage in the target environment.

Implementation Approaches

Code Generation Techniques

Code generation techniques automate the creation of interface code that bridges different programming languages, typically by parsing declarations from the target language and producing wrapper code in the host language. These methods rely on tools that analyze source headers, interface definitions, or annotations to generate for function calls, data marshalling, and type conversions, thereby minimizing manual effort in binding development. One prominent tool is the , which processes interface description files—often including or headers—to produce bindings for over 20 high-level languages such as , , and . parses the input to identify functions, classes, and variables, then generates language-specific wrappers that handle and type mapping. Another widely used approach is , a superset of that compiles Python-like code directly to extensions, enabling seamless integration of libraries through explicit type declarations in .pyx files. facilitates bindings by allowing developers to wrap APIs while optimizing performance-critical sections. For cross-language data exchange in bindings, (protobuf) from generates serialization code from schema definitions (.proto files), supporting languages like , , and to ensure consistent data structures across bindings without direct API wrapping. The typical process in code generation begins with parsing the target language's APIs, where tools like SWIG scan header files for declarations, resolving dependencies and extracting signatures for functions and classes. Next, stubs or wrappers are generated, creating intermediary functions that convert data types (e.g., Python objects to C pointers) and manage calls between languages. Advanced handling includes support for callbacks, achieved by defining director classes in SWIG to route calls back to the host language, and , where base classes are extended via directives like %extend to mimic object-oriented behavior. Finally, the generated code is compiled and linked into the host environment. These techniques offer significant advantages, such as reducing repetitive and enabling across multiple languages, as seen in 's support for reusing a single interface file for diverse targets. However, they require ongoing maintenance when underlying APIs evolve, often necessitating regeneration and testing for each version to avoid compatibility issues—for instance, bindings for a update might need interface file adjustments to handle new parameters or deprecated features. In contrast to manual binding methods, streamlines initial development but demands strategies to manage generated artifacts.

Manual Binding Methods

Manual binding methods involve the hand-crafted development of interface code to enable interoperability between programming languages, typically when automated tools prove inadequate for handling complex dependencies, legacy systems, or custom logic requiring fine-tuned control. These approaches are particularly relevant for reusing established libraries written in lower-level languages or implementing platform-specific features unavailable through standard APIs. For instance, developers may opt for manual bindings to integrate aging C libraries into modern applications or to embed domain-specific optimizations that automated generators cannot capture. Key techniques in manual bindings include authoring custom marshalling functions to convert data types and structures across language boundaries, ensuring alignment in memory layouts, semantics, and lifetimes. For low-level performance needs, inline or intrinsics can be embedded within the binding code to directly interface with hardware, bypassing higher-level abstractions for critical operations. Such methods demand a deep understanding of both source and target runtimes to avoid mismatches in type systems or calling conventions. Hand-written bindings using the (JNI) exemplify this process, where classes declare native methods, and corresponding or implementations manually handle parameter translation—such as converting strings to char arrays via JNI functions like GetStringUTFChars—while managing object references to prevent garbage collection interference. Similarly, the API supports manual integration by requiring developers to explicitly manipulate a virtual stack: values are pushed using functions like lua_pushnumber for access, and results are extracted with type-checking calls like lua_toboolean, facilitating bidirectional function invocation between hosts and scripts. Despite their flexibility, manual binding methods are labor-intensive and error-prone, often leading to issues in , such as leaks from improper reference handling, or type mismatches that cause runtime failures. Synchronization and threading pose additional risks, as concurrent access across language boundaries can introduce race conditions without explicit locking mechanisms tailored to each 's model. Consequently, these techniques are best reserved for small-scale or highly optimized scenarios, where the precision of custom code justifies the elevated development and maintenance costs, in contrast to scalable code generation alternatives.

Runtime Aspects

Object Model Integration

Language bindings must carefully map object-oriented constructs from source languages to target languages, which often feature incompatible models, such as bridging C++'s and value semantics to Java's single and reference semantics via the (JNI). This mapping typically involves representing native classes as Java classes or interfaces, where C++ objects are wrapped to expose methods and fields, ensuring that polymorphism is preserved through tables translated into Java method overrides. Inheritance hierarchies are emulated by creating proxy hierarchies in the target language that delegate to the source object's implementation, avoiding direct subclassing of native types due to ABI differences. Key techniques for integration include the use of proxy objects, which act as surrogates for native instances in the target language, intercepting calls and forwarding them across the binding layer to maintain encapsulation and hide implementation details. For lifetime management, smart pointers like C++'s std::shared_ptr are employed on the native side to track reference counts, synchronized with the target language's mechanisms to prevent dangling references or leaks during cross-language handoffs. Interface inheritance is emulated through abstract base classes or interfaces in the target, where native polymorphic behavior is achieved via dynamic dispatch tables that map to the target's virtual method resolution, allowing subtype polymorphism without full class replication. A prominent example is the Component Object Model (COM) in Windows, where bindings enable cross-language access to COM objects by exposing them through language-neutral interfaces (IIDs), permitting C++ implementations to be consumed in languages like or .NET via proxy stubs that handle marshaling and via interface aggregation. Similarly, GObject Introspection facilitates integration of C-based libraries into higher-level languages like or by generating metadata-driven bindings that map classes and signals to native object models, supporting through type hierarchies and polymorphism via dynamic method invocation. Challenges arise from garbage collection mismatches, particularly in bindings like JNI, where Java's tracing GC can prematurely collect objects referenced only from native code unless explicit global references (NewGlobalRef) are used to pin them, requiring manual deletion to avoid memory exhaustion. Reference-counting systems in languages like C++ contrast with tracing GCs, necessitating hybrid approaches such as weak references or finalizers to reconcile ownership models and prevent cycles or premature deallocation across the boundary.

Virtual Machine Interactions

Language bindings in virtual machine (VM)-hosted environments, such as the (JVM) or the (CLR), serve as bridges between managed code executing within the VM and native code outside it. These bindings enable seamless by facilitating exchange and across the VM boundary, allowing developers to leverage native libraries for performance-critical tasks or system-level access while maintaining the safety and portability of managed languages. For instance, in the JVM, the (JNI) provides this bridging functionality, while in the CLR, mechanisms like Platform Invoke (P/Invoke) and Runtime Callable Wrappers (RCWs) fulfill similar roles. Key mechanisms for these interactions include managed-to-unmanaged transitions, which involve marshaling data types and establishing calling conventions to ensure compatibility. In .NET, P/Invoke generates intermediate language () stubs that the just-in-time () compiler translates into native calls, handling transitions by saving and restoring VM state, such as thread and garbage collection information. Similarly, JNI in the JVM uses an interface pointer (JNIEnv) to invoke native functions, requiring explicit checks for pending exceptions to propagate errors back to managed code. Exception handling across boundaries relies on stack walking, where the VM traverses the call to locate handlers; in the CLR, this process uses unwind information from JITted code and native frames to convert unmanaged exceptions into managed ones, ensuring continuity during propagation. JIT compilation hooks, though less directly exposed, influence these interactions by optimizing stub generation for repeated calls, as seen in .NET's runtime-generated IL for P/Invoke. Representative examples illustrate these mechanisms in practice. The .NET Runtime Callable Wrapper (RCW) exposes (COM) objects to managed clients by creating a proxy that marshals method calls and handles reference counting, integrating COM's unmanaged interfaces with the CLR's garbage collector. In , the (FFI) library extends the VM by allowing direct calls to C functions and manipulation of C data structures from code, with JIT compilation inlining these calls for near-native performance without traditional bindings. For the JVM, JNI enables native methods to interact with objects via local and global references, supporting scenarios like graphics rendering where native performance is essential. Performance implications arise primarily from the overhead of crossing VM boundaries, including state transitions, data marshaling, and exception checks, which can introduce in high-frequency calls. Studies on managed indicate that these transitions add measurable costs, such as context switches and memory pinning, potentially degrading by factors depending on data complexity. Optimization strategies mitigate this through ahead-of-time (AOT) compilation; in .NET Native AOT, apps are compiled to native code without , eliminating runtime VM overhead for bindings and reducing startup time while preserving interop via static linking. Similarly, GraalVM's AOT mode for the JVM applies profile-guided optimizations to native images, enhancing JNI by pre-compiling bridges and minimizing dynamic transitions.

Porting and Maintenance

Compatibility Challenges

One of the primary compatibility challenges in language bindings arises from differences between Application Programming Interfaces () and Application Binary Interfaces (ABIs). While APIs define source-level interactions that can be recompiled to maintain compatibility, ABIs govern binary-level details such as calling conventions and data layouts, where mismatches can prevent binaries from linking or executing correctly across systems. For instance, varying calling conventions like stdcall (common in Windows APIs) versus cdecl (standard in systems) dictate how function arguments are passed on the stack or in registers, potentially leading to stack corruption or incorrect parameter values if not aligned between the binding and the target library. Similarly, data layout —where compilers insert bytes to align structures for —can differ, causing size mismatches in structs passed between languages and resulting in access violations. Language-specific pitfalls further complicate bindings, particularly in cross-platform or multi-language environments. Endianness, the byte order for multi-byte data types, varies between big-endian (e.g., some network protocols) and little-endian (e.g., x86 architectures) systems, leading to reversed interpretations of integers or floats when data is shared without conversion, which can corrupt computations in bindings involving serialized data. Floating-point precision issues stem from differing representations, such as IEEE 754 compliance levels or extended precision modes (e.g., 80-bit x87 on x86), where a value computed in one language may not match exactly in another due to rounding differences, affecting numerical algorithms in scientific bindings. Thread-safety poses additional risks in multi-language calls, as bindings must synchronize access to shared resources; unsynchronized interactions can cause race conditions or deadlocks, especially when one language's threading model conflicts with the other's. Specific examples illustrate these challenges in practice. In C++, name mangling—compiler-specific encoding of function names to include type information—differs across implementations like (Itanium ABI) and MSVC, breaking binary compatibility when bindings link against libraries compiled with mismatched compilers, as the linker fails to resolve symbols correctly. For Python bindings using foreign function interfaces like ctypes, the (GIL) serializes execution of Python bytecode in standard builds, limiting parallelism in multi-threaded calls to C extensions and potentially causing performance bottlenecks or incorrect behavior in concurrent bindings that assume independent threading. However, since Python 3.13 (released in 2024), free-threaded builds disable the GIL per PEP 703, enabling true multi-threading but requiring C extensions and bindings to be updated for thread-safety without GIL reliance; as of November 2025, many extensions re-enable the GIL when imported if not yet compatible, impacting porting efforts. To address these issues, testing approaches such as cross-compilation checks—compiling bindings for multiple target architectures and verifying functionality—and for edge cases are essential, where inputs are mutated to expose ABI mismatches or precision errors in binding code. These methods help ensure robustness without relying on specific mitigation tools.

Tools and Strategies

Cross-platform build systems like facilitate the porting and maintenance of by providing support for multiple programming languages through commands such as enable_language, enabling the generation of wrappers for languages including C, C++, , and others in a unified build environment. Containerization tools, such as , offer environment isolation for building bindings, ensuring consistency across operating systems by allowing multi-platform image creation that targets various OS and CPU architectures without emulation. Effective strategies for maintaining bindings include version pinning, which locks specific versions of dependencies to prevent compatibility breaks during updates and ensure , a practice recommended for package managers like in binding ecosystems. Conditional compilation directives, such as those in C/C++ using macros like #ifdef for OS detection, allow bindings to include platform-specific code paths, enhancing portability without duplicating entire implementations. Abstraction layers, implemented as intermediate that encapsulate low-level platform details, support multi-target bindings by providing a unified across diverse host environments, reducing the need for extensive rewrites during porting. Best practices emphasize automated testing suites integrated with tools like CTest, which registers and executes tests for bindings across build configurations, verifying functionality in mixed-language setups such as C++ with wrappers. Comprehensive documentation of dependencies, including version requirements and build prerequisites, aids maintenance by clarifying integration points and mitigating issues from evolving library interfaces. A notable involves SWIG-generated bindings from to Windows, where developers must configure dynamic link libraries (DLLs) explicitly to resolve loading paths and avoid "DLL hell"—a scenario where conflicting DLL versions cause runtime failures—often by using SWIG's Windows-specific build options and ensuring runtime dependencies like Visual C++ redistributables are included.

References

  1. [1]
    2 Introduction - SWIG.org
    2.1 What is SWIG? SWIG is a software development tool that simplifies the task of interfacing different languages to C and C++ programs. In a nutshell, SWIG ...
  2. [2]
    1484.12.3-2020 - IEEE Standard for Learning Technology ...
    Apr 7, 2020 · This Standard defines a World Wide Web Consortium (W3C) Extensible Markup Language (XML) Schema definition language binding of the learning
  3. [3]
  4. [4]
    Ada and the graphical kernel system - ACM Digital Library
    May 1, 1985 · Currently in the draft proposed phase of standardization is the Ada language binding to ANSI GKS [ANSI 1985]. This paper describes the effort to ...
  5. [5]
    Bridging the language gap in scientific computing: the Chasm ...
    Second, bridging code is generated for each pairwise language binding, removing the need for a common intermediate data representation and multiple levels of ...
  6. [6]
    Design and implementation of a high-performance MPI for C# and ...
    mpi++: A C++ language binding for MPI. In Proceedings MPI developers conference, Notre Dame, IN, June 1995. http://www.cse.nd.edu/mpidc95/proceedings/papers ...
  7. [7]
    [PDF] Problems of Language Bindings - Open Standards
    A language binding is the definition of way in which a facility or concept defined in a language-independent way is realised in a particular programming ...
  8. [8]
    ctypes — A foreign function library for ... - Python documentation
    ctypes is a foreign function library for Python. It provides C compatible data types, and allows calling functions in DLLs or shared libraries.Ctypes
  9. [9]
    [PDF] Bindings Performance Analysis across Programming Languages in ...
    Jun 7, 2013 · Language bindings offer great possibilities to expand the scope of an ex- isting API functionality. With language bindings an API can be ac-.Missing: authoritative | Show results with:authoritative<|control11|><|separator|>
  10. [10]
    Using C and C++ with Fortran - Math
    Nov 17, 2001 · Fortran (1954--) was the first practical high-level language. It was designed primarily for numerical programming, and several years before a ...
  11. [11]
    SWIG History
    SWIG rewritten in C++ at the University of Utah and expanded to cover Tcl, Perl, and Guile. February, 1996. First alpha release. September, 1996. Version 1.0 ...
  12. [12]
    Java Native Interface Overview
    The JNI is a native programming interface. It allows Java code that runs inside a Java Virtual Machine (VM) to interoperate with applications and libraries ...
  13. [13]
    Platform Invoke (P/Invoke) - .NET - Microsoft Learn
    May 10, 2024 · P/Invoke is a technology that allows you to access structs, callbacks, and functions in unmanaged libraries from your managed code.Missing: history | Show results with:history
  14. [14]
    Phil Thompson Talks About PyQt - KDE.news
    Aug 9, 2006 · PyQt are the Python bindings for Qt. PyQt v3 supports Qt v1 to v3. PyQt v4 supports Qt v4. The first release was also in 1998, although named ...
  15. [15]
    What is ODBC – Open Database Connectivity - insightsoftware
    Jun 10, 2023 · ODBC History​​ Microsoft introduced the ODBC standard in 1992. ODBC was a standard designed to unify access to SQL databases.What is Open Database... · ODBC History · ODBC Overview · ODBC Architecture
  16. [16]
    FFI - The Rustonomicon - Rust Documentation
    This guide will use the snappy compression/decompression library as an introduction to writing bindings for foreign code.
  17. [17]
    [PDF] A modular foreign function interface
    A modular foreign function interface. Jeremy Yallop, David Sheets and Anil ... nient for interactive development, but has a number of drawbacks. First ...Missing: disadvantages | Show results with:disadvantages
  18. [18]
    Introduction - The bindgen User Guide
    bindgen automatically generates Rust FFI bindings to C and C++ libraries. For example, given the C header cool.h : typedef struct CoolStruct ...
  19. [19]
    Chapter 17. Interfacing with C: the FFI - Real World Haskell
    The main thing to remember when writing convenient wrappers over bindings like this is to convert input and output back to normal Haskell types correctly. · This ...
  20. [20]
    Simplified Wrapper and Interface Generator
    ### Summary of Language Bindings in Programming from SWIG
  21. [21]
  22. [22]
    Wrapping C/C++ for Python
    SWIG stands for “Simple Wrapper Interface Generator”, and it is capable of wrapping C in a large variety of languages. To quote, “SWIG is used with different ...
  23. [23]
    Node-API | Node.js v25.1.0 Documentation
    Node-API (formerly N-API) is an API for building native Addons. It is independent from the underlying JavaScript runtime (for example, V8) and is maintained ...
  24. [24]
    Simplified Wrapper and Interface Generator Overview - eInfochips
    Aug 11, 2025 · This will enable high-performance native code to be used in Python-based machine learning workflows for medical imaging tools and AI diagnostic ...
  25. [25]
    Adapter - Refactoring.Guru
    Adapter is a structural design pattern that allows objects with incompatible interfaces to collaborate.Adapter in C# / Design Patterns · Adapter in Java · Adapter in C++ · Adapter in Go
  26. [26]
    An Easy to Use Tool for Integrating Scripting Languages with C and ...
    A program development tool that automatically generates the bindings between C/C++ code and common scripting languages including Tcl, Python, Perl and Guile.
  27. [27]
    Cython: The Best of Both Worlds - IEEE Xplore
    Abstract: Cython is a Python language extension that allows explicit type declarations and is compiled directly to C. As such, it addresses Python's large ...
  28. [28]
    Cython: C-Extensions for Python
    Cython is an optimising static compiler for both the Python programming language and the extended Cython programming language (based on Pyrex).
  29. [29]
    Overview | Protocol Buffers Documentation
    Protocol Buffers are a language-neutral, platform-neutral extensible mechanism for serializing structured data. It's like JSON, except it's smaller and faster.Tutorials · Protobuf Editions Overview · Java API
  30. [30]
    Language Guide (proto 3) | Protocol Buffers Documentation
    This guide describes how to use the protocol buffer language to structure your protocol buffer data, including .proto file syntax and how to generate data ...Language Guide (proto 2) · google.protobuf.Timestamp · Enum Behavior
  31. [31]
    SWIG Basics
    This chapter describes the basic operation of SWIG, the structure of its input files, and how it handles standard ANSI C declarations.
  32. [32]
    SWIG-4.1 Documentation
    SWIG (Simplified Wrapper and Interface Generator) is a software development tool for building scripting language interfaces to C and C++ programs.
  33. [33]
    SWIG Documentation, Presentations, and Papers
    SWIG : An Easy to Use Tool for Integrating Scripting Languages with C and C++. While a little dated, this is the first SWIG paper. Presented at the 4th Tcl ...Missing: binding | Show results with:binding
  34. [34]
    [PDF] Automatic Generation of Library Bindings Using Static Analysis
    These differences pose challenges to creators of cross-language bindings. We have characterized several idioms, common in C libraries, that map well to ...
  35. [35]
    Chapter 4: JNI Functions
    This chapter serves as the reference section for the JNI functions. It provides a complete listing of all the JNI functions. It also presents the exact layout ...
  36. [36]
  37. [37]
    Guide to JNI (Java Native Interface) - Baeldung
    Jan 8, 2024 · In this tutorial, we'll use C++ as the native language and G++ as compiler and linker. We can use any other compiler of our preference, but ...
  38. [38]
    Can I reference C++ objects in Java Code using JNI? - Stack Overflow
    Apr 18, 2012 · No you can't. The C++ and Java ABIs are completely different - for one, c++ doesn't define one. And really c++ has so many features that can't be mapped to ...Returning a C++ class to Java via JNIWrapping C/C++ inside JavaMore results from stackoverflow.comMissing: language | Show results with:language
  39. [39]
    Smart Pointers in C++ - GeeksforGeeks
    Oct 3, 2025 · A smart pointer is a wrapper over a raw pointer that automatically manages memory, ensuring proper deallocation and preventing memory leaks.Missing: bindings | Show results with:bindings
  40. [40]
    COM Language Translations - Win32 apps | Microsoft Learn
    Aug 23, 2019 · Components created using the Component Object Model (COM) can be reused in applications written in any programming language that supports ...
  41. [41]
    Writing Bindable APIs - GObject Introspection - Read the Docs
    Some bindings for dynamic languages expose GObject properties and methods in the same way, as properties on an object instance. So don't make a GObject ...
  42. [42]
    Best practices for using the Java Native Interface - IBM Developer
    Sep 8, 2025 · When the global reference is created, the JVM adds it to a list that excludes that object from garbage collection. When the native returns ...
  43. [43]
  44. [44]
    Java Native Interface Specification: 2 - Design Overview
    The JNI allows native methods to raise arbitrary Java exceptions. The native code may also handle outstanding Java exceptions. The Java exceptions left ...Missing: machine interactions
  45. [45]
    "Stack Walking" in the .NET Runtime - Performance is a Feature!
    Jan 21, 2019 · On some platforms the stack walker is used during the processing of exceptions (looking for handlers in the first pass and unwinding the stack ...Missing: bindings | Show results with:bindings
  46. [46]
    Runtime Callable Wrapper - .NET - Microsoft Learn
    The common language runtime exposes COM objects through a proxy called the runtime callable wrapper (RCW). ... For late binding to COM objects through reflection.
  47. [47]
    FFI Library - LuaJIT
    The FFI library allows calling external C functions and using C data structures from pure Lua code. The FFI library largely obviates the need to write ...Missing: virtual | Show results with:virtual
  48. [48]
    SIMD intrinsics on managed language runtimes - Semantic Scholar
    Managed language runtimes such as the Java Virtual Machine (JVM) provide adequate performance ... overhead due to calls or managed/native transitions. Expand. 2 ...<|separator|>
  49. [49]
  50. [50]
    Optimizations and Performance - GraalVM
    These optimizations allow the Graal compiler to leverage profiling information, similar to when it is running as a JIT compiler, when AOT-compiling your ...Optimization Levels · Profile-Guided Optimization... · Ml-Powered Profile Inference...
  51. [51]
    Native interoperability ABI support - .NET - Microsoft Learn
    May 27, 2025 · The C language represents a stable ABI across all platforms where .NET is supported. In general, C is the assumed target for .NET interop APIs ...
  52. [52]
    ABI Compatibility — Carbonite SDK - NVIDIA Omniverse
    Apr 22, 2025 · While calling convention is typically not on the mind of a programmer writing an API, it does affect ABI and therefore should be considered.Terminology · Calling Convention · Struct/class Layout
  53. [53]
    How to write endian-independent code in C - IBM Developer
    May 15, 2007 · This article explains how endianness affects code, how to determine endianness at run time, and how to write code that can reverse byte order.Missing: cross- bindings
  54. [54]
    A Tutorial on Data Representation - Integers, Floating-point numbers ...
    It is important to note that floating-point numbers suffer from loss of precision when represented with a fixed number of bits (e.g., 32-bit or 64-bit). This is ...
  55. [55]
    Itanium C++ ABI
    In this document, we specify the Application Binary Interface (ABI) for C++ programs: that is, the object code interfaces between different user-provided C++ ...
  56. [56]
    Stability of the C++ ABI: Evolution of a Programming Language
    (To help prevent code generated for different ABIs from accidentally linking, different compiler implementations typically use different name mangling schemes.).Missing: across | Show results with:across
  57. [57]
    PEP 703 – Making the Global Interpreter Lock Optional in CPython
    Jan 9, 2023 · The GIL introduces a global bottleneck that can prevent other threads from making progress if they call any Python code. There are existing ways ...<|separator|>
  58. [58]
    [PDF] Testing the Binding Code of Scripting Languages with Cooperative ...
    To reduce the mutation space from two dimensions, we propose cooperative mutation, which uses the relationship between native inputs and script code to guide ...
  59. [59]
    enable_language — CMake 4.2.0-rc2 Documentation
    Enables support for the named languages in CMake. This is the same as the project() command but does not create any of the extra variables that are created ...Missing: bindings | Show results with:bindings
  60. [60]
    Multi-platform builds - Docker Docs
    A multi-platform build refers to a single build invocation that targets multiple different operating system or CPU architecture combinations.
  61. [61]
    Repeatable Installs - pip documentation v25.3
    Pinning refers to using the == operator to require the package to be a specific version. A requirements file, containing pinned package versions can be ...<|separator|>
  62. [62]
    windows - Conditional compilation in C++ based on operating system
    May 24, 2009 · I would like to write a cross-platform function in C++ that contains system calls. What conditional compilation flags can I check to determine which operating ...How to conditionally compile code for different ... - Stack OverflowIs it better to use `#ifdef` or inheritance for cross-compiling?More results from stackoverflow.comMissing: language | Show results with:language
  63. [63]
    Invoke platform code - NET MAUI - Microsoft Learn
    Jul 12, 2022 · Platform code can be invoked from cross-platform code by using conditional compilation, or by using partial classes and partial methods.
  64. [64]
    3 Getting started on Windows - SWIG.org
    This chapter describes SWIG usage on Microsoft Windows. Installing SWIG and running the examples is covered as well as building the SWIG executable.
  65. [65]
    DLL Hell Problem | Baeldung on Computer Science
    Mar 18, 2024 · This problem occurs when the DLL that is loaded by the operating system differs from the version our application expects. As a result, we get unresolved ...