Fact-checked by Grok 2 weeks ago

MAME

MAME, originally an acronym for Multiple Machine , is a free and open-source framework designed to preserve decades of software history by accurately documenting and reproducing the hardware and functionality of vintage machines, computers, consoles, calculators, and other electronic systems. Initiated by Italian developer , the project released its first version, MAME 0.1, on February 5, 1997, initially focusing on emulating a handful of classic games such as and . Over the years, MAME evolved from a dedicated emulator into a multi-purpose tool, absorbing the related (Multi Emulator Super System) project in May 2015 with the release of version 0.162, thereby expanding its scope to encompass home computers, video game consoles, and beyond. The core principle of MAME is faithful , achieved through detailed documentation that serves both educational and preservation purposes, ensuring that aging systems do not become obsolete as technology advances. It supports over 32,000 distinct systems spanning five decades, though accuracy varies by hardware; users must supply their own BIOS dumps and software due to copyright restrictions. Distributed under the GNU General Public License version 2.0 (GPL-2.0) since March 2016, with most code under the permissive BSD-3-Clause license, MAME is actively maintained by a global development team and receives regular updates, such as version 0.282 released on October 31, 2025, which introduced enhancements like improved CPU support and new system s. The project emphasizes community involvement through forums, a repository, and tools for testing and validation, fostering ongoing improvements in emulation fidelity.

Overview

Definition and Purpose

MAME, originally standing for Multiple Machine , is a free and open-source multi-purpose framework that recreates the behavior of vintage s, computers, consoles, calculators, and other electronic devices through software simulation. The project emphasizes documenting the inner workings of these systems to serve as an educational reference, enabling researchers and enthusiasts to study historical technology without relying on aging physical . Initiated by Italian programmer , MAME's first public release (version 0.1) occurred on February 5, 1997, beginning as a command-line for and Windows that supported five early Z80-based arcade games: , (bootleg), Crush Roller, Pengo, and Lady Bug. This initial effort merged standalone emulators into a unified program, laying the foundation for a collaborative project focused on archival preservation rather than casual . The core purpose of MAME is to preserve decades of software and hardware history by developing highly accurate emulations that match the original machines' cycle-accurate operations, preventing the loss of irreplaceable artifacts as electronic components degrade over time. Unlike emulators optimized for speed or , MAME prioritizes to enable validation of software behavior and support scholarly analysis, with playability emerging as a beneficial side effect of this rigorous approach. By maintaining detailed as living documentation, the project facilitates ongoing research into the evolution of and technology.

Supported Systems and Scope

MAME primarily focuses on emulating arcade machines, supporting thousands of unique arcade games across various hardware platforms from the 1970s to the early 2000s. This core emphasis preserves classic coin-operated systems, including vector graphics cabinets like those from Atari and raster-based titles from manufacturers such as Capcom and Namco. Since the integration of the Multiple Entertainment System Emulator (MESS) in 2015, MAME has expanded to encompass a broader range of non-arcade hardware, including home computers, video game consoles, and handheld devices. Notable examples include home computers like the Apple II series and Commodore 64, consoles such as the Atari 2600 and NES, and portable systems like early Game & Watch handhelds. This unified approach allows MAME to emulate diverse digital entertainment systems under a single framework, enhancing archival efforts for vintage computing and gaming hardware, with over 32,000 distinct systems supported as of version 0.282 (released October 31, 2025). These include both working and partially emulated machines, with the project's scope continually growing through community contributions. MAME's expansion trends prioritize the addition of obscure or regionally specific systems, such as lesser-known pachinko machines or fruit machines, to bolster comprehensive preservation of global video game history. This incremental growth ensures that rare hardware variants are documented and emulated, preventing their cultural and technical legacy from fading.

History

Origins and Early Development

The Multiple Arcade Machine Emulator (MAME) originated in late 1996 when Italian programmer began developing a software focused on accurately reproducing the of the game, initially under the working name MultiPac. This effort stemmed from an engineering exercise to document and replicate classic behavior on personal computers, addressing the growing interest in preserving vintage as original cabinets became scarce. Salmoria's work quickly expanded beyond a single title, merging code from standalone emulators for other early systems. The first public release, MAME version 0.1, occurred on February 5, 1997, and initially supported , , , and Lady Bug, all running on platforms. Early growth was rapid, driven by Salmoria's coordination and contributions from a small group of developers, notably Buffoni, who assisted in expanding compatibility to additional arcade titles from the late and early . By the late 1990s, the project had evolved into a collaborative open-source initiative, with frequent updates adding support for dozens more games through community-submitted drivers. A primary challenge in these formative years was reverse-engineering proprietary hardware without official documentation, requiring developers to analyze dumps, signal timings, and chip behaviors to achieve cycle-accurate . This process demanded meticulous testing against original machines to ensure fidelity, often involving hardware probing and software simulation of custom . Initially confined to for its direct hardware access, MAME transitioned to cross-platform support by the early 2000s, with ports to Windows, , and other systems enabling broader accessibility and experimentation. Through the mid-2000s, development emphasized building core drivers for prominent arcade systems, such as those powering Namco's series and Nintendo's , bringing the total supported games to over 5,000 by 2005. The MAMEdev team formalized during this period, with major contributions from developers like Mirko Buffoni, David Haywood, and Aaron Giles, establishing a structured for driver submissions, testing, and releases that solidified MAME's role in arcade preservation.

Key Milestones and Integrations

In April 2012, project coordination transitioned to Miodrag Milanovic, who succeeded Angelo Salese and emphasized code modernization efforts. In December 2015, with the release of version 0.169, MAME underwent a significant technical shift by adopting , enabling enhancements that leveraged C++ features for improved maintainability and performance. A major unification milestone occurred in May 2015 with version 0.162, when the was fully integrated into MAME, consolidating arcade and non-arcade emulation under a single framework to streamline development and distribution. This merger expanded MAME's scope to preserve a broader range of historical computing systems. In March 2016, version 0.172 marked the adoption of the GPL-2.0+ license, transitioning MAME to fully open-source status while retaining BSD licensing for core components, which facilitated greater community contributions and legal clarity. Dynamic recompilation techniques were progressively adopted in MAME to boost performance, particularly for complex CPU cores, by translating guest code to host instructions on-the-fly; notable implementations include support for and PowerPC, with recent extensions to ARM64 architectures in versions like 0.274 for enhanced mobile and embedded device compatibility. Post-2020 updates further improved portability, including ARM-specific fixes for graphical rendering in systems like System 22 and better support for mobile platforms via builds. In 2021, MAME encountered cease-and-desist notices from exA-Arcadia regarding Cave titles such as Akai Katana and DoDonpachi SaiDaiOuJou, resulting in the removal of support for these games starting with version 0.240 released in January 2022, highlighting ongoing legal challenges in emulation preservation. Addressing development gaps, post-2021 releases like 0.250 and later enhanced Lua scripting capabilities for debugging, exposing additional device state and input controls to scripts for more effective hardware analysis and automation. The project's latest milestone, version 0.282 released on October 31, 2025, introduced enhanced multi-system support, including improved for Sega Model 2 graphics, accelerators, and new working systems like the Alesis MIDIFEX synthesizer, alongside tools for better documentation such as terminal chip progress.

Technical Design

Architecture and Model

MAME employs a modular, driver-based that organizes around dedicated drivers for each supported system. These drivers handle the simulation of core components such as central processing units (CPUs), memory mapping, and (I/O) interfaces, allowing for targeted development and maintenance of individual systems within the overall framework. This design facilitates the addition of new machines by encapsulating system-specific logic, promoting reusability of common primitives across drivers. The model in MAME prioritizes cycle-accurate to replicate the precise timing and behavior of original components, ensuring in execution. It supports multiple CPU types, including classics like the Z80 and , through a unified core that synchronizes their operations with peripherals and interrupts. Device interfaces are emulated to mirror real-world interactions, such as bus communications and timing-dependent events, which is essential for accurately reproducing software behavior on diverse and computer platforms. Central to this architecture is the device manager, which provides a modular for integrating peripherals like sound chips (e.g., YM2151) and video hardware (e.g., custom tilemap controllers). Devices are treated as self-contained objects that can be dynamically composed into larger systems, reducing code duplication and enhancing maintainability. Hardware descriptions leverage XML-based configurations to define layouts, inputs, and certain device parameters, complementing the C++-based driver implementations for flexible system assembly. In 2010, MAME transitioned from C to C++ to better support object-oriented paradigms, particularly for managing complex hardware interactions through classes and inheritance. This shift, initiated around 2009 and completed in subsequent releases, enabled the device manager's full realization and improved handling of intricate emulation scenarios, such as multi-CPU synchronization and polymorphic device behaviors.

ROM and Asset Management

MAME organizes ROM data into sets, which are typically stored as or archives containing binary dumps of the original ROM chips from arcade machines, consoles, or other systems. These dumps represent the raw program code, , and sound data essential for accurate . For larger storage media like hard disks, CDs, or laserdiscs, MAME employs Compressed Hunks of Data (CHD) files, a specialized format that compresses and chunks the data for efficient handling, supporting features like delta compression where sets reference differences from a parent CHD. Audio assets beyond synthesized sound are managed as sample files, usually uncompressed files stored in a dedicated "samples" directory or within zipped sets, providing digitized speech or effects for games that rely on external audio . To ensure compatibility and completeness, MAME requires verified dumps of these assets, organized according to /clone relationships within ROM sets. A set contains the full baseline files for a system or game, while s—regional variants, revisions, or hardware modifications—include only the differing files, relying on the for shared content to minimize redundancy. files, treated as separate sets (e.g., neogeo.zip for systems), must also be present for systems that boot from . Verification against official hashes is facilitated by files, which are XML documents generated by MAME (via the -listxml command) listing expected file names, sizes, and checksums for each set, enabling users to confirm integrity before loading. Incomplete or unverified dumps can prevent , as MAME prioritizes accuracy over partial functionality. MAME includes built-in tools for managing these assets, such as the -verifyroms command-line option, which audits sets by scanning the rompath and reporting missing, incorrect, or superfluous files across specified drivers. This process helps maintain set validity without external software, flagging issues like outdated dumps that fail to match current requirements. Following the integration of into MAME in version 0.162, support for software lists (softlists) was enhanced, providing an organized framework for loading media images like floppy disks or cartridges. Softlists are XML-defined collections of software items, each with parts (e.g., individual disks) and compatibility flags, allowing structured asset insertion into emulated devices via commands like -listsoftware or the in-emulator . The verification process in MAME relies on cryptographic hashing to detect or alterations in assets, primarily using CRC32 for quick checks and for robust integrity confirmation. During loading or auditing, MAME computes these hashes for each file and compares them against predefined values in its internal database or user-provided files; mismatches indicate bad dumps, such as bit errors from faulty reads or intentional modifications. Common issues like bad dumps are addressed by community-verified re-dumps, with MAME outputting detailed error messages (e.g., "required file not found" or "incorrect ") to guide corrections, ensuring only authentic data drives the emulation model.

Performance and Optimization Techniques

MAME employs (DRC), a technique that translates emulated CPU instructions into native host code for improved execution speed, particularly beneficial for complex CPU cores like or PowerPC. This approach reduces the overhead of interpretive while maintaining compatibility, allowing MAME to handle cycle-accurate simulations more efficiently on modern processors. To achieve real-time playback, MAME incorporates frame skipping and speed throttling mechanisms. Frame skipping, adjustable via the -frameskip option (e.g., skipping 2 out of every 12 frames), discards non-essential frames to prioritize emulation speed without altering core timing. Throttling, enabled by default with -throttle, caps the emulation rate to match the original hardware's specifications, preventing overclocking on fast hosts and ensuring authentic gameplay pacing. These techniques balance usability with fidelity, though they can introduce minor visual artifacts if overused. MAME's commitment to cycle-accurate emulation imposes high system requirements, as precise timing for multiple interacting components—like synchronized CPUs and analog audio synthesis—demands significant computational resources, often requiring multi-core processors and ample RAM even for older arcade titles. Multi-threading support, utilizing up to eight or more cores for parallel tasks such as device emulation and 3D rendering, enhances performance on symmetric multiprocessing systems, with initial implementations dating back to the late 2000s and ongoing enhancements. Video synchronization options, including -waitvsync to align frame rendering with monitor refresh rates, further optimize smoothness and reduce tearing, though they may slightly increase latency. For testing and lighter workloads, MAME offers configurable lightweight modes, such as disabling full throttling (-nothrottle) or reducing audio sample rates, which expedite while de-emphasizing complete accuracy. Post-2021 updates, including those in version 0.260 and later, have advanced GPU through enhanced BGFX backend integration, enabling efficient shader-based post-processing for simulation and improved high-resolution output handling without compromising integrity. As of version 0.282 (October 2025), recent updates include improved CPU support, enhanced Model 2 with better graphics and fixed logic bugs, and advancements in for systems like , further boosting accuracy and performance.

Philosophy and Development Practices

Accuracy and Fidelity Principles

MAME's core emphasizes cycle-by-cycle replication of original to ensure precise timing and behavior, replicating the exact operational characteristics of and computer systems without approximations or speed-up hacks. This approach treats as a form of , where the source code itself serves to detail internal machine workings, prioritizing authenticity over optimized playability. Fidelity standards in MAME involve rigorous against physical , utilizing tools such as logic analyzers and oscilloscopes to confirm accuracy at the and bus cycle levels, often through bisimulation with gate-level simulations. For undumped or undocumented behaviors, MAME drivers include explicit notations and placeholders to maintain transparency, ensuring that incomplete systems are flagged rather than approximated. This methodical validation process, which includes ROM checks and features like step-by-step execution, underscores the project's commitment to historical precision. Unlike many competing emulators that favor broad compatibility and user convenience—such as accepting partial dumps or employing interpretive shortcuts—MAME strictly rejects games with incomplete or corrupted ROM sets, marking them as imperfect or non-emulatable to uphold archival integrity. This preservation-first stance enables detailed historical and of original systems but often results in slower performance on standard hardware due to the computational overhead of unoptimized, faithful replication.

Quality Control and Documentation

MAME employs a rigorous peer-review process for driver submissions to ensure high standards of accuracy and reliability. Contributors submit code changes via pull requests or email patches to the development team, where they undergo review on a first-in, first-out basis. Reviewers provide feedback directly on pull requests, emphasizing technical accuracy and prohibiting ROM patches, hacks, or performance cheats that deviate from original behavior. Submissions must compile successfully in both debug and release modes using official build tools and pass internal validation checks before integration. Automated testing suites play a central role in and . The -validate command performs comprehensive internal checks on all drivers, verifying ROM sets, maps, and integrity to detect issues early in the development cycle. This process is run prior to releases to prevent regressions, with bug reports tracked via the MAME Testers project, which maintains a database of verified issues and fixes. scripting enhances runtime validation by allowing developers to inspect and manipulate emulated device states, CPU registers, and in real-time during execution. For instance, scripts can read values or draw overlays to confirm that outputs align with expected behavior, facilitating and verification without halting the . Documentation practices in MAME prioritize clarity and verifiability to support ongoing development and reverse-engineering efforts. The source code itself serves as primary through extensive inline comments detailing interfaces, memory layouts, and emulation logic. External resources include the MAMEDEV Wiki for overviews and the official site for command-line options and scripting interfaces. XML files provide structured specifications, such as configurations and software lists, generated from to aid in asset management and verification. Submissions involving reverse-engineering must include detailed sources, such as PCB photographs, analysis notes, or extraction methods, to substantiate claims and enable peer verification. To address emulation incompleteness, particularly for obscure systems, MAME has implemented post-2020 enhancements focused on improved tooling and community involvement. The integrated received significant updates, including an overhauled Lua interface in version 0.227 for better and introspection, and later additions like original source code viewing in disassembly views by 2025. Community-driven validation occurs through the MAMEDEV Wiki's tracking of non-working drivers, where contributors report progress on obscure hardware, share validation data, and collaborate to achieve full . Emulation standards in MAME require a "working" status only after exact matching of original hardware outputs, including video, audio, and input behaviors. Drivers flagged as MACHINE_NOT_WORKING remain in preliminary states until verified against real hardware, ensuring preservation fidelity over playable approximations. This criterion, enforced during , underscores MAME's commitment to archival accuracy. While emulation of hardware itself is generally considered legal under established precedents such as the v. Connectix case, which affirmed that for purposes does not infringe , the distribution of ROM dumps—digital copies of game software extracted from boards—constitutes a clear violation of the copyrights held by game publishers and developers. MAME adheres strictly to this distinction by distributing only the software and , explicitly refusing to include or provide any ROM images or other game assets, as these are protected that cannot be lawfully shared without permission from the rights holders. Users seeking to run games on MAME must obtain ROMs legally, typically by dumping them directly from arcade printed circuit boards (PCBs) they own, purchasing licensed copies from authorized distributors, or using the limited free ROM sets provided on the official MAME website for non-commercial purposes only. MAME provides no official ROM repository or provisioning service, emphasizing that any unauthorized copying or sharing of ROMs is illegal and not endorsed by the project. This policy mitigates legal risks for the emulator but exposes users to dangers from illicit online sources, where incomplete or pirated ROM sets are commonly hosted, often leading to malware infections or incomplete emulation compatibility. In late 2021, the project faced direct legal pressure when exA-Arcadia, the hardware licensee for Co., Ltd.'s titles, issued a cease-and-desist notice to the MAME development team demanding the removal of support for and . The notice, dated December 2021, cited in the of these games' and software, prompting the MAME team to excise the relevant drivers from version 0.240, released in January 2022, to comply with the rights holder's request. , known for its protective stance on in the genre, has continued such enforcement actions through partners like exA-Arcadia, resulting in targeted takedowns that affect preservation efforts for modern titles. Following these 2021 events, the legal landscape for emulation has grown more restrictive, with publishers increasingly pursuing claims against unauthorized usage despite arguments for in cultural preservation. Advocates for archiving, including MAME's own documentation efforts, contend that serves an educational and historical purpose akin to library preservation, but as reaffirmed in the U.S. Office's 2024 triennial review (concluded October 2024), exemptions remain narrow, permitting limited on-premises preservation of certain s in libraries and archives but often excluding broader access to arcade due to concerns over recreational misuse rather than genuine archival needs. These actions have broader repercussions for restoration communities, where legal uncertainties deter hardware dumping and sharing, potentially accelerating the loss of playable vintage games as original PCBs degrade without viable backups.

Licensing Evolution

From its inception in 1997 until 2016, MAME was distributed under a custom license that mandated the disclosure of for any derivative works while explicitly prohibiting commercial use of the software. This license, often described as a modified BSD variant with additional restrictions, aimed to preserve the project's non-commercial ethos and ensure that modifications remained accessible to the , but it rendered MAME incompatible with standard open-source definitions and limited its integration into other projects. In March 2016, with the release of version 0.172, MAME underwent a significant re-licensing to a dual arrangement: the GNU General Public License version 2.0 or later (GPL-2.0-or-later) for the project as a whole, complemented by the 3-Clause BSD License (BSD-3-Clause) for the majority of its source code (over 90%). This change, announced officially on March 4, 2016, after 19 years of development, aligned MAME with OSI-compliant and FSF-approved terms to promote broader adoption, enhance compatibility with other , and facilitate unrestricted reuse in derivative projects. The re-licensing has profound implications for MAME's distribution and modification, enabling free redistribution, commercial applications where permissible under the licenses, and seamless incorporation into other initiatives without the prior commercial barriers. It particularly addressed prior incompatibilities, such as those encountered in integrating the GPL-licensed (Multiple Emulation Super System) into MAME in 2015, allowing ongoing open-source development without relicensing hurdles. No further changes to the licensing structure have occurred since 2016, solidifying its status as fully .

Community and Ecosystem

Development Team and Contributions

The MAME project is maintained by a volunteer-based group called MAMEdev, operating without formal hierarchy beyond a lead coordinator who oversees releases and major decisions. Originally initiated as a solo effort by Italian developer in February 1997, the team has evolved through a series of coordinators, including David Haywood (2003–2005), Aaron Giles (2005–2011), and Angelo Salese (2011–2012), before Miodrag Milanovic assumed the role in April 2012 and continues to lead today. These key figures, often specialists, have driven core advancements, such as Giles's implementation of compressed hard disk support and Salese's work on modular device definitions. Contributions to MAME follow a structured, collaborative model centered on technical accuracy and preservation goals. Since transitioning to a GitHub repository around 2015, prospective contributors the codebase, create feature branches from the master, and submit pull requests with detailed commit messages and testing evidence; these undergo , with special scrutiny for new system drivers to verify and against original . The process prioritizes expertise in and , encouraging submissions from individuals with access to physical boards for ROM dumping, signal tracing, or behavioral validation, which helps address emulation gaps without requiring on-site collaboration. Post-2020, MAME's development has seen shifts toward broader accessibility, including enhanced tools like the MAME Testers bug-tracking system for remote validation of emulation fidelity across global contributors. This has facilitated increased participation from international developers, building on the project's open-source release under the GPL-2.0-or-later license, which lowered barriers for remote involvement. A key milestone in team growth occurred with the 2015 merger of the emulator, expanding the scope and attracting specialized talent, resulting in over 1,000 total contributors and approximately 60 active developers by the late —a significant evolution from Salmoria's initial solo project. MAME attracts a dedicated user base comprising enthusiasts, archivists, and institutions focused on preserving and . Hobbyists in retro communities utilize MAME to emulate and study thousands of arcade systems, ensuring accurate recreation of historical software behaviors. Museums and archival organizations leverage MAME for educational exhibits and long-term of arcade-era artifacts, as its open-source framework supports detailed hardware documentation that aids in safeguarding . The emulator's portability has expanded its reach through community-driven ports to mobile and console platforms. On , MAME4droid provides a version optimized for high-end devices, enabling on-the-go emulation of classic titles. For and , MAME4iOS offers native support, including compatibility with modern via tvOS and macOS integrations. Console users access MAME via , a multi-emulator frontend that incorporates MAME cores for seamless play on systems like and , broadening accessibility beyond traditional PCs. Related projects enhance MAME's usability and extend its ecosystem. MAMEUI serves as an official graphical frontend, integrating a user-friendly interface for game selection and configuration on Windows systems. RetroArch's deep integration allows MAME to function as a core within its libretro API, supporting shaders, netplay, and cross-platform consistency. Derivative efforts include MAME-based arcade cabinets, such as plug-and-play units from manufacturers like Dreamcade and X-Arcade, which embed MAME to recreate multi-game arcade experiences in home setups. Management tools like ROMLister assist users in auditing ROM collections against MAME's compatibility lists, streamlining curation for large libraries. The MAME community thrives through online forums and collaborative preservation initiatives. The official MAMEdev.org forum facilitates discussions among over 1,500 registered members on emulation challenges, hardware dumps, and software updates, fostering a global network of contributors. Enthusiasts participate in broader retro gaming conventions, such as PAX and Portland Retro Gaming Expo, where MAME demonstrations highlight preservation demos and custom builds. Post-2021, community efforts have accelerated with regular releases like MAME 0.282 in October 2025, incorporating new system support and emphasizing archival completeness. Preservation remains central, driven by user-submitted dumps of undocumented . Volunteers contribute and extractions via MAME's submission guidelines, enabling of rare boards and preventing from aging media. Online repositories, including the Archive's MAME collections, host verified dumps and software lists, supporting global access to emulated since their expansion around 2022. While legal challenges persist for ROM distribution, advocacy within preservation circles promotes ethical dumping practices to balance with cultural safeguarding.

References

  1. [1]
    MAMEdev.org | Home of The MAME Project
    MAME is a multi-purpose emulation framework. MAME's purpose is to preserve decades of software history.Latest MAME ReleaseCompiling MAMELegal InformationAn Introduction to MAMECommon Issues and ...
  2. [2]
    Systems Emulated by MAME
    MAME, formerly an acronym which stood for Multi Arcade Machine Emulator, documents and reproduces through emulation the inner components of arcade machines.
  3. [3]
    Project History - MAME
    MAME's history includes daily WIP reports (1999-2004), major milestones, and a detailed table of releases, with detailed whatsnew.txt files.
  4. [4]
    MAME 0.1 - MAMEDEV Wiki
    May 7, 2008 · MAME 0.1 was released on February 5, 1997, and included games like Pac Man, Ms. Pac Man, Crush Roller, Pengo, and Lady Bug.
  5. [5]
    About MAME
    MAME's main purpose is to be a reference to the inner workings of the emulated machines. This is done both for educational purposes and for preservation ...
  6. [6]
    ROMs for Free Download - MAME
    Several classic games are available for free, non-commercial use on this site, but cannot be used on other sites without permission.
  7. [7]
    mamedev/mame - GitHub
    Official MAME Development Team Site (includes binary downloads, wiki, forums, and more); MAME Testers (official bug tracker for MAME). Community. MAME Forums ...
  8. [8]
    MAMEDEV Forum - Index page
    - **Community Activity**: 403 users online (2 registered, 401 guests), peak of 11,878 users on Jul 18, 2025. Total posts: 2,381; topics: 531; members: 1,521; newest member: Nitch2024.
  9. [9]
    What is MAME — MAME Documentation 0.282 documentation
    MAME's main purpose is to be a reference to the inner workings of the emulated machines. This is done both for educational purposes and for preservation ...Missing: definition | Show results with:definition
  10. [10]
    News - MAMEdev.org | Home of The MAME Project
    Feb 1, 2017 · Way back in 1997, Nicola Salmoria merged a few stand-alone arcade machine emulators into the first Multiple Arcade Machine Emulator.
  11. [11]
    The 25th anniversary of the birth of 'MAME', which was ... - GIGAZINE
    Feb 8, 2022 · 'MAME', which was born as an emulator that reproduces the operation of arcade games and has become a general-purpose emulator by expanding the range of support.Missing: definition | Show results with:definition
  12. [12]
    MAME download | SourceForge.net
    Download MAME for free. A multi-purpose emulation framework. On December 24th, 1996, Nicola Salmoria began working on his single hardware emulators, ...
  13. [13]
    MAME progetto-SNAPS
    It now supports over 7,000 unique games and 10,000 actual ROM image sets, though not all of the games are playable. MESS, an emulator for many video game ...
  14. [14]
    None
    Summary of each segment:
  15. [15]
    MAME - Emulation General Wiki
    MAME was first released on February 5, 1997 by Nicola Salmoria as a Pac-Man emulator, but before he could do any more work on the project he handed ...
  16. [16]
    I recompiled PSP MAME : r/PSP - Reddit
    Sep 14, 2021 · MAME 0.97 supports over 5,000 games and it's trivial to compile new custom builds - suggestions in this regard are welcome. The list of all ...Question : Mame Updates or Some Kind of Compatibility List? - Redditwhat console's games does MAME support? - RedditMore results from www.reddit.com
  17. [17]
    MAME 0.136u1 - MAMEDEV Wiki
    Jan 18, 2010 · All code in MAME is now compiled as C++, plus there have been a few small changes that take advantage of the C++ language. 4. The SDL OSD for ...Missing: shift | Show results with:shift
  18. [18]
    Miodrag Milanovic - MAMEDEV Wiki
    Mar 2, 2016 · He took over the MAME project lead from Angelo Salese on April 26, 2012. Miodrag also became the MESS project coordinator beginning on April 4, ...
  19. [19]
    MAME 0.172
    Mar 30, 2016 · From this release onward, MAME will be distributed under a GPL-2.0+ license, with the bulk of code being covered under a 3-clause BSD license.
  20. [20]
    Core Concepts - MAMEDEV Wiki
    May 12, 2008 · A dynamic recompiler at its heart translates opcodes from the emulated CPU architecture to the native CPU architecture on the fly. In general, a ...Missing: adoption | Show results with:adoption
  21. [21]
    MAME 0.282
    Oct 31, 2025 · Sega Model 2 emulation is noticeably better again, with improved graphics and a number of logic bugs fixed. Speaking of 3D graphics, the severe ...
  22. [22]
    You wanted the C&D, you got it - bannister forums
    Jan 1, 2022 · Subject: Cease & Desist Notice - Copyright Infringement To: mamedev ... We, exA-Arcadia, are the arcade licensees of Cave Interactive Co.,Missing: announcement | Show results with:announcement
  23. [23]
    Lua Scripting Interface - MAME Documentation
    The Lua interface is rich enough to let you inspect and manipulate device state, access CPU registers, read and write memory, and draw custom graphical ...Missing: 0.250 | Show results with:0.250
  24. [24]
    Programming War Stories: MAME & Emulation - Aaron Giles
    In 2004, I decided to write a standalone emulator for the 3D game Radikal Bikers as an experiment, since MAME at the time was not up to running it at full speed ...<|control11|><|separator|>
  25. [25]
    Multiple Configuration Files - MAME Documentation
    MAME has a very powerful configuration file system that can allow you to tweak settings on a per-game, per-system, or even per-monitor type basis.
  26. [26]
    About ROMs and Sets - MAME Documentation
    Now we add the final pieces of the puzzle: non-merged, split, and merged sets. MAME is extremely versatile about where ROM data is located and is quite ...
  27. [27]
    chdman – CHD (Compressed Hunks of Data) File Manager
    chdman can be used to create, convert, check the integrity of and extract data from media images in CHD (Compressed Hunks of Data) format.
  28. [28]
    Universal Command-line Options - MAME Documentation
    This section contains configuration options that are applicable to all MAME configurations (including both SDL and Windows native).
  29. [29]
    How does MAME look for files?
    By default MAME looks for media in a folder called roms in the working directory. For the purpose of this discussion, floppy disk, cassette, paper tape and ...
  30. [30]
    Guidelines for Software Lists - MAME Documentation
    MAME's software lists describe known software media for emulated systems in a form that can be used to identify media image files for known software.
  31. [31]
    FAQ:Performance - MAMEDEV Wiki
    Sep 22, 2017 · Even if the CPUs don't get out of sync, running the two CPUs in lockstep like this improves the overall emulation accuracy. Games with 3D ...
  32. [32]
    BGFX Effects for (nearly) Everyone - MAME Documentation
    MAME includes example BGFX shaders and layouts for filling unused space on a 16:9 widescreen display with a blurred version of the emulated video.
  33. [33]
    [PDF] MAME.pdf
    MAME is a multi-purpose emulation framework. MAME's purpose is to preserve decades of software history. As electronic technology continues to rush forward,.
  34. [34]
    Submitting Source Code - MAMEDEV Wiki
    Aug 23, 2023 · Please do be verbose in explaining your submission's function as well as noting which handle or name you wish to be known by in the changelog.
  35. [35]
  36. [36]
    MAME Documentation — MAME Documentation 0.282 documentation
    An Introduction to MAME · Purpose of MAME · Systems Emulated by MAME · Supported OS · System Requirements · BIOS Dumps and Software · Installing MAME · Compiling MAME ...
  37. [37]
    MAME Debugger with original source code - YouTube
    May 29, 2025 · Here we demo a new MAME feature that allows you to view the original source in the MAME debugger instead of just the disassembly.
  38. [38]
    MNW - MAMEDEV Wiki
    Dec 17, 2024 · This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of ...
  39. [39]
    EMULATORS/ROMS AND COPYRIGHT LAW, THE FACTS!
    No. Emulating another platform, in itself, is perfectly legal. This is established US case law from the Sony v. Connectix and Sony v. bleem!
  40. [40]
    Common Issues and Questions (FAQ) - MAME Documentation
    Wouldn't MAME be faster if you just X? Why do my Neo Geo ROMs no longer work? How do I get the Humble Bundle Neo Geo sets working?
  41. [41]
    FAQ:ROMs - MAMEDEV Wiki
    Aug 17, 2019 · 20 Why can't I find samples for some games? Why does MAME report "missing files" even if I have the ROMs? There can be several reasons ...
  42. [42]
    Legal Information - MAME
    The source code to MAME® is provided under the GNU General Public License ... MAME 0.172. Source files may also be licensed as specified in the file header ...Missing: re- | Show results with:re-
  43. [43]
    MAME removing Arcade games - Uh Oh!
    Jan 2, 2022 · The good news is that MAME source code is available and they can be added back in. Was there a reason given for the removal?Missing: driven validation obscure
  44. [44]
    MAME is officially dropping support for Akai Katana and Dodonpachi ...
    Jan 1, 2022 · Link to the cease and desist that caused this here: https://forums ... The world wouldn't end if MAME disappeared entirely. That doesn ...MAME 0.240 - RedditMAME 0.240 : r/emulation - RedditMore results from www.reddit.comMissing: 0.240 | Show results with:0.240
  45. [45]
    [PDF] videogame preservation and copyright law
    Videogame preservation is threatened by obsolescence, bit rot, and the industry's focus on new releases. Digital distribution makes preservation more urgent. ...<|separator|>
  46. [46]
    MAME Devs Spent 628 Years Cracking Protection on 712 Retro ...
    Jan 18, 2025 · Its purpose was to prevent machine operators from burning new EPROMs and “upgrading” their PCBs (circuit boards) to a new game without having to ...
  47. [47]
    MAME is now Free and Open Source Software
    Mar 4, 2016 · MAME is now Free and Open Source Software. 04 Mar 2016. After 19 years, MAME is now available under an OSI-compliant and FSF-approved license!
  48. [48]
    MAME Released Under OSI-Compliant, FSF-Approved License
    Mar 4, 2016 · MAME was never BSD-licensed: it was BSD plus additional restrictions. This made it impossible to use MAME code in a GPL project, or to use [L] ...Missing: history custom copyleft<|control11|><|separator|>
  49. [49]
    None
    No readable text found in the HTML.<|control11|><|separator|>
  50. [50]
    Contributing to MAME
    Contributing to MAME's source code¶ · Sign up for an account on GitHub. · Create a fork of the mamedev/mame repository. · Create a new branch off the master branch ...
  51. [51]
    Contributing to MAME - MAMEDEV Wiki
    Nov 25, 2014 · Contributions are always welcome in the form of testing, technical information, and source code submissions.
  52. [52]
    What is The Best Mame Emulator for PC/Android/iPhone? - AirDroid
    Mar 31, 2025 · MAME4droid is a port of the latest version of the MAME arcade emulator developed by David Valdeita (Seleuco). It is built for high-end Android ...
  53. [53]
    yoshisuga/MAME4iOS: Multiple Arcade Machine Emulator ... - GitHub
    This is a port of MAME for iOS, iPadOS, tvOS and macOS. MAME4iOS is designed to run for modern iOS and macOS platforms, including support for the latest Apple ...
  54. [54]
    Robbbert/mameui: MAMEUI64, an integrated graphical ... - GitHub
    MAMEUI has an inbuilt front-end allowing you to run a game from a list. It requires Windows 7 SP 1 or later.
  55. [55]
  56. [56]
    ROMLister home - Waste.Org
    ROMLister - Use this tool to locate MAME ROMs that will play on your machine. Download it: build 033 - Released Aug 15th 2016. This program is not really ...
  57. [57]
    MAME | Latest MAME Release
    ### Summary for MAME Releases 0.200 and 0.260