Fact-checked by Grok 2 weeks ago

Madden NFL 15

Madden NFL 15 is an American football simulation video game developed by EA Tiburon and published by Electronic Arts under the EA Sports brand. It represents the 26th main entry in the Madden NFL series, featuring Seattle Seahawks cornerback Richard Sherman as the cover athlete. The game launched on August 26, 2014, for PlayStation 3, PlayStation 4, Xbox 360, and Xbox One consoles. Key innovations in Madden NFL 15 included enhanced graphical fidelity with improved lighting, detailed player models, and three-dimensional grass textures, marking a significant visual upgrade for next-generation platforms. Developers introduced new defensive mechanics such as advanced tools, open-field tackling systems, and smarter behaviors to better simulate professional . A revised play-calling divided options into , , favorite, and audible categories, alongside controls for no-huddle and clock-management offenses. Critic reception was generally positive, with aggregate scores of 80-82 on for and versions, praising improvements in presentation, defensive play, and overall fluidity. User scores averaged lower at around 6.1, reflecting divided opinions on depth and consistency. A notable post-launch event involved removing running back from the game's roster following his indefinite suspension amid a scandal. The title perpetuated discussions around the informal "Madden Curse," where cover athletes like faced speculation of performance dips or injuries in the ensuing season.

Announcement and Pre-Release

Cover Athlete Vote

The Madden NFL 15 cover athlete selection process involved a fan-driven bracket tournament featuring 16 emerging NFL stars, organized by EA Sports in collaboration with ESPN. Voting began on May 8, 2014, during the NFL Draft, with fans permitted one daily vote through ESPN.com/maddenvote. The format excluded established veterans like Tom Brady and Peyton Manning, prioritizing younger players to represent the league's next generation. Results for each weekly round were revealed on Thursdays during ESPN's NFL Live program. The tournament progressed through four rounds, culminating in semifinals where Seattle Seahawks cornerback Richard Sherman defeated San Francisco 49ers quarterback Colin Kaepernick, and Carolina Panthers quarterback Cam Newton overcame Indianapolis Colts quarterback Andrew Luck. Sherman advanced as a top vote-getter from earlier rounds, reflecting strong fan support for defensive talent amid the Seahawks' recent success. In the finals, held from May 30 to June 6, 2014, faced , securing victory with 56% of the votes in a matchup that drew 661,412 total ballots. The win was announced on June 6, 2014, positioning as the cover athlete for the game's release. This marked the second consecutive defensive player selected via fan vote, following in Madden NFL 10.

Initial Reveal and Hype

EA Sports announced Madden NFL 15 on April 28, 2014, revealing an August 26 North American release date for PlayStation 3, PlayStation 4, Xbox 360, and Xbox One platforms, with a European launch on August 29. The initial teaser trailer highlighted Carolina Panthers linebacker Luke Kuechly as a central figure, emphasizing a franchise-wide transformation focused on realistic physics, improved animations, and a defensive overhaul to address prior criticisms of unbalanced gameplay favoring offense. This reveal positioned the game as a next-generation evolution, with promises of enhanced player movement, collision systems, and strategic depth, particularly in pass rushing and coverage mechanics. The game's hype intensified at the Electronic Entertainment Expo (E3) on June 6, 2014, with the debut of a gameplay trailer that showcased defensive innovations, including new pass-rush moves, branching pursuit angles, and improved tackling to make defense viable and engaging. During EA's E3 press conference on June 9, developers detailed the emphasis on defense as a core pillar, aiming to counter years of player feedback that offensive playcalling dominated simulations, with features like defensive line behaviors and cornerback awareness receiving upgrades via the new Ignite engine for consoles. Additional E3 demonstrations highlighted graphical improvements, such as detailed player models and environmental interactions, generating buzz among attendees and online communities for potentially revitalizing the series' simulation authenticity. Pre-release marketing sustained momentum through summer 2014 with weekly feature reveals, player ratings unveilings starting July 21, and promotional videos, including a "Madden Season" spot on August 15 featuring celebrities and to appeal to broader audiences. EA positioned Madden NFL 15 as a response to competitive pressures from rivals like NCAA Football and fan demands for balanced , with executive producer Josh Looman stating the defensive focus would "change the way fans play Madden" by introducing mechanics that rewarded strategic positioning over scripted exploits. This narrative, backed by trailer viewership exceeding millions on platforms like , cultivated anticipation centered on verifiable gameplay shifts rather than superficial updates.

Development

Core Team and Engine Upgrades

Madden NFL 15 was developed by EA Tiburon, the primary studio responsible for the series, with a reported team size of approximately 130 members focused on advancing gameplay and presentation features. Dickson emphasized initiatives to enhance defensive mechanics and overall player engagement, marking a shift toward more dynamic simulation elements. These efforts built on prior iterations, incorporating feedback to refine core systems without major publicized personnel overhauls. The game utilized the Ignite engine, introduced in the previous year's next-generation version, with targeted upgrades to visual fidelity and physics. Key enhancements included a complete rework of the exposure system, improving lighting accuracy and color rendering across all weather conditions to achieve more realistic environmental interactions. Developers implemented (IBL) throughout the game world, allowing light to react dynamically to surface details like fabric folds on uniforms, enhancing immersion during plays. Animation pipelines saw significant iteration, introducing varied catch , tackle varieties, and improved player likenesses, which contributed to more fluid on-field actions and collision responses powered by the engine's physics simulation. These upgrades aimed to leverage next-generation hardware capabilities on and , though some reviews noted occasional limitations in handling high-speed pile-ups.

Focus on Defensive Overhaul

Madden NFL 15 emphasized a significant overhaul to defensive , aiming to make controlling s more intuitive and realistic compared to prior iterations. Developers introduced player-locked camera angles, allowing users to shift the view behind a specific during plays, which enhanced focus on individual defensive actions and borrowed mechanics from NCAA Football 14. This change facilitated better engagement with new and tackling systems, transforming defensive play from a broad-field overview to targeted player control. Central to the overhaul was the "War in the Trenches 2.0" system, which expanded defensive linemen's moves with new counters and animations for bull rushes, spins, and swims to break through offensive lines more dynamically. Power pass rush mechanics shifted from right-stick controls to dedicated face buttons (X on , A on ), granting precise timing for explosive pushes while preserving finesse moves on the . These updates addressed previous criticisms of simplistic pass rushing by incorporating NFL-inspired behaviors, such as quicker disengagement from blocks for contain defenders during quarterback rollouts. Tackling received refinements with a conservative mechanic tied to a player's vision cone, determined by their awareness rating, which influenced successful wrap-ups and reduced missed tackles in open fields. Open-field tackling improved to simulate realistic pursuit angles and gang tackling, minimizing animation exploits that plagued earlier . Secondary coverage saw enhancements, including adaptive press and trail techniques that better mirrored professional schemes, with cornerbacks maintaining tighter trails on routes. Overall, these , combined with smarter defensive adjustments, elevated the defensive side to parity with offensive innovations, as evidenced by developer deep dives highlighting reduced quarterback accuracy under pressure.

Gameplay Mechanics

Offensive Innovations

Madden NFL 15 introduced enhanced pre-play mechanics for offense, including a more realistic that delays the execution of hot routes until after the full snap count, preventing last-second adjustments that undermined play clock management in prior iterations. This change extended the time required for pre-snap modifications, aligning with protocols where quarterbacks vocalize the before allowing line adjustments. Additionally, players could now extend any receiver route to the first-down marker by double-tapping the corresponding receiver button pre-snap, expanding beyond limited route types available in previous games and offering greater flexibility in audible calls. Offensive line play saw significant upgrades through War in the Trenches 2.0, which improved blocking to better simulate NFL schemes, including the introduction of kick-out blocks—where linemen drive defenders laterally to create running lanes—and reach blocks for engaging edge rushers at the point of attack. These mechanics enhanced pocket integrity, with offensive linemen forming more realistic protective bubbles around the based on protection calls, reducing unprompted breakdowns seen in earlier titles. Lead blockers and pulling guards also received refined targeting logic, prioritizing threats more accurately during runs, which contributed to varied gap schemes and countered defensive stunts effectively. Pass protection adjustments were streamlined, allowing users to shift line slides or assign specific blockers via hot route commands, complementing audible options for on-the-fly counters to anticipated blitzes. These features collectively aimed to deepen strategic depth in offensive play-calling, though reviews noted that AI predictability in route stems sometimes limited exploitation against advanced defensive users.

Defensive Improvements

Madden NFL 15 introduced significant enhancements to defensive gameplay, emphasizing improved player control, responsiveness, and realism to address criticisms of prior iterations favoring offense. The development team overhauled core mechanics, including pass rushing and tackling, to provide defenders with more precise tools and strategic depth. These changes aimed to make controlling the defense as engaging as offense, with features like smarter for route recognition and reaction times. A key innovation was the War in the Trenches system, which transformed defensive line engagement by allowing independent of linemen using the left stick for movement and the right stick for pass rush moves such as bull rush, swim, , and spin. Visual cues and timing-based prompts assist players in breaking through offensive lines, increasing sack opportunities and pocket pressure. Additionally, the defensive player lock feature enables camera positioning directly behind a selected , facilitating tighter focus on individual pursuits like quarterback pressures while trading broader field awareness. Tackling received an updated with a indicator displaying optimal engagement distance to the ball carrier, promoting timed via the right for higher success rates and potential fumbles. Players can opt for conservative grabs or aggressive dives, with refined animations enhancing post-tackle outcomes and realism. Coverage mechanics benefited from adaptive adjustments, including a revised QB contain system mimicking strategies to limit scrambles, though secondary play could suffer from the closer camera views in some scenarios. Pre-snap adjustments and hot routes were expanded for better lineup shifting and play adaptation.

Presentation and Controls

Madden NFL 15 introduced substantial enhancements to its graphical presentation on next-generation consoles, leveraging the Ignite engine for greater visual fidelity. Developers implemented (IBL) to relight the entire game world, enabling light to interact realistically with surfaces such as fabrics and elements, which contributed to more dynamic shadows and highlights. Player models featured improved likeness accuracy and detail in textures, while playing fields adopted three-dimensional grass rendering for added depth and , marking it as the most visually advanced entry in the series at the time. The broadcast presentation received an overhaul to emulate professional NFL broadcasts more closely, incorporating authentic displays, dynamic crowd animations, and player spotlight montages that highlighted key performers during gameplay. New camera systems, including player-lock angles, provided varied perspectives to heighten immersion, with reviewers noting a perceptible leap in overall production quality over prior iterations. Controls retained the standard Madden scheme but emphasized defensive refinements for deeper player agency. Pass rush mechanics added tools like block steering, allowing users to engage and redirect offensive linemen laterally during engagements, while open-field tackling incorporated momentum-based animations for more authentic collisions. These updates were designed to deliver the series' most responsive defensive input system, with button prompts mimicking real-time decision-making in quarterback contain and pursuit scenarios.

Game Modes

Single-Player Campaigns

Connected Franchise mode serves as the core single-player experience in Madden NFL 15, allowing players to manage teams, coach, or pursue individual careers over multiple seasons in an offline format. This mode supports solo play without online connectivity, enabling users to simulate or manually control games while handling roster decisions, drafts, and free agency. Key innovations include the Game Prep system, which replaces traditional practice mechanics by letting coaches allocate focus to offense, defense, or specific skill areas to boost weekly performance, and the Confidence metric, a dynamic 1-99 rating that fluctuates based on recent results and influences player execution. Players can select roles such as owner for high-level financial and stadium management, head coach for tactical decisions like play-calling and staff hiring, or individual player for a "Be a Player" career path. In Be a Player, users create or select a character with a fixed position and backstory, progressing through training, games, and contract negotiations while aiming for awards like Pro Bowl selections or Super Bowl victories. Development traits, such as Superstar potential, affect long-term growth, encouraging strategic commitments to young talents via extended contracts. Additional single-player elements include Solo Challenges in Ultimate Team mode, which offer offline head-to-head simulations against opponents for rewards, and exhibition games for quick matches without career progression. These modes emphasize simulation depth over narrative storytelling, with progression tied to realistic mechanics like management via short-term injured reserve and draft scouting.

Online and Multiplayer Features

Madden NFL 15 supported both local and online multiplayer, enabling head-to-head versus matches on the same console or over the , as well as cooperative play against opponents. Online versus mode allowed players to compete in ranked or unranked games, with based on skill levels to facilitate competitive matches. The game's Connected mode facilitated online multiplayer leagues, where up to 30 players could manage NFL teams across multiple seasons, with options to play as a player, coach, or owner. Commissioners could assign alternate commissioners to advance leagues during absences, utilize for inactive teams, and access tools for game preparation, including customizable weekly activities to simulate training and strategy sessions. This mode emphasized persistent progression, with player development tied to performance in simulated or played games, though technical issues like loading screens were reported by some users in online sessions. Madden Ultimate Team (MUT) provided an online multiplayer experience centered on building customizable rosters from collectible player cards earned through gameplay, auctions, or packs, then competing in head-to-head online matches or solo challenges. While MUT lacked direct co-op multiplayer for shared team control, it supported competitive online play with defensive enhancements like improved pass rush and tackling mechanics integrated into matches. Online connectivity for these modes required an EA account and was available on next-gen consoles (PlayStation 4 and Xbox One) with more robust server support compared to last-gen versions.

Ultimate Team Mode

Ultimate Team Mode in Madden NFL 15 enables players to assemble customizable rosters using collectible player cards obtained through pack purchases, auction house bidding, or rewards, with teams limited to a 46-man active roster supplemented by reserves. Players earn in-game currency called coins by completing solo challenges, head-to-head matches, or seasonal objectives, which can be spent on packs containing cards rated by overall attributes (e.g., 99-rated elite players) or traded on the auction house for strategic team-building. Chemistry mechanics, revamped for this installment, tie team performance bonuses to a selected play style—such as balanced, pass-heavy, or run-focused—rather than positional links, allowing automatic optimization via a "Best Lineup" feature that prioritizes compatible players. A key overhaul emphasizes efficiency, introducing the Item Binder as a centralized interface for sorting, viewing, promoting lower-rated cards to higher tiers, extending contracts, and managing collections without navigating multiple menus. Contracts, which determine card usability, are primarily acquired through rewards rather than packs alone, reducing reliance on randomized pulls; each card has a fixed duration, but injuries are confined to the single game in which they occur, preventing long-term roster disruptions. This design aims to accelerate progression, with solo challenges offering coin rewards and pack unlocks tailored to defensive or offensive drills, while online head-to-head pairs users by team strength to ensure competitive balance. The mode supports cross-platform auctions on next-gen consoles ( and ), enabling broader trading markets, though last-gen versions ( and ) operate in isolated ecosystems without shared economies. Special events, such as weekly challenges or promotional packs tied to real performances, provide themed cards (e.g., high-rated or legends), fostering ongoing engagement; however, progression relies heavily on repeated play, with no offline access to curb exploits. These refinements, building on prior iterations, prioritize accessibility for newcomers while rewarding strategic depth for veterans, though the coin-based economy drew scrutiny for favoring frequent pack openings over pure skill.

Release and Technical Aspects

Platforms and Launch Dates

Madden NFL 15 was released for the , , , and consoles. The game launched simultaneously across these platforms on August 26, 2014, in . European releases occurred three days later, on August 29, 2014. Xbox One owners subscribed to EA Access gained early access to the full game five days prior to the standard North American launch, beginning August 21, 2014. No versions were developed for personal computers or handheld consoles such as the . A separate mobile adaptation was available for and devices, but it featured distinct gameplay and was not considered the primary release.
PlatformNorth America Release DateEurope Release Date
August 26, 2014August 29, 2014
August 26, 2014August 29, 2014
August 26, 2014August 29, 2014
August 26, 2014 (August 21 for EA Access subscribers)August 29, 2014

Next-Gen vs. Last-Gen Differences

The next-generation versions of Madden NFL 15 for and utilized a newly overhauled , resulting in significantly enhanced visual fidelity compared to the last-generation releases on and , which relied on the prior iteration of the engine. Next-gen editions rendered gameplay at with a consistent 60 target, featuring dynamic grass textures, more vibrant colors, and improved player models that contributed to a smoother, more realistic on-field appearance. In contrast, last-gen versions operated at lower resolutions (typically or below) with flatter textures, reduced detail in environments, and occasional frame rate dips, limiting the overall polish. Gameplay mechanics on next-gen platforms incorporated refined animations and physics, yielding more organic player movements and fluid transitions during plays, such as enhanced tackling and route-running responsiveness. A notable feature exclusive to next-gen was the ability to toggle between multiple gameplay cameras directly at the without pausing or accessing menus, streamlining pre-snap adjustments. Last-gen editions, while sharing core mechanics like defensive counters and offensive play-calling, lacked these refinements, resulting in stiffer animations and a less immersive flow, though they maintained parity in fundamental simulation logic. Xbox One simulations also processed faster than on PS4 due to optimizations for hard drive access during mode advancements. Both generations supported similar mode structures, including Connected Franchise and Ultimate Team, but next-gen versions benefited from superior online integration and load times enabled by SSD compatibility on some systems, reducing wait times in multiplayer lobbies. Last-gen builds omitted certain next-gen-exclusive presentation elements, such as advanced crowd animations and lighting effects, which heightened the stadium atmosphere on newer hardware. Despite these disparities, ensured cross-generation compatibility for online play where feasible, though performance variances could impact competitive balance.

Audio Elements

Soundtrack Details

The soundtrack for Madden NFL 15 marked a departure from the series' longstanding use of licensed popular tracks in menus and loading screens, replacing the typical EA Trax selections with an original orchestral score to evoke a more immersive, football-centric atmosphere. This shift, continuing from Madden NFL 13, aimed to align audio more closely with broadcast-style production rather than promotional hip-hop and rock playlists. The score was primarily composed by Mark Petrie, who crafted menu themes and in-game cues with orchestral elements, supported by additional music and guitar work from . It incorporated motifs from prior Madden titles, including themes by Colin O'Malley from Madden NFL 13, to maintain series continuity while emphasizing epic, tension-building arrangements suitable for playcalling and highlights. Licensed music returned in a limited capacity for stadium simulations during gameplay and playcalling, simulating crowd energy with tracks such as AC/DC's "Thunderstruck", ' "", Aloe Blacc's "Can You Do This", and Big Data's "Dangerous" featuring . Other stadium selections included ' "" and ' "Hard to Say No", played selectively to enhance realism without dominating the core audio experience. This hybrid approach reduced licensing costs associated with full menu integration while preserving authentic NFL venue vibes.

Commentary and Sound Design

Madden NFL 15 features commentary delivered by play-by-play announcer and color commentator , the same duo used in prior installments of the series. The game includes over 80 hours of newly recorded commentary lines, aimed at providing more varied play-calling responses and situational awareness during matches. A notable addition is the introduction of a dedicated , narrated by sideline reporter Larry Ridley, which recaps first-half highlights, key statistics, and player performances to enhance the broadcast presentation. This segment represents an improvement over previous years by reducing repetition in analysis and integrating more dynamic breakdowns, though some reviewers noted it still fell short of delivering fully immersive or innovative depth. Sound design in Madden NFL 15 emphasizes realistic auditory elements typical of the , such as dynamic reactions that intensify based on game momentum and impact sounds for tackles and plays. These effects draw from recorded ambiences and field-level audio to simulate live atmospheres, with adjustments for weather and venue-specific noises, though no major overhauls specific to this edition were detailed in development disclosures. The overall audio mixing allows players to balance commentary volume against and effects layers via in-game settings.

Reception and Legacy

Critical Response

Madden NFL 15 received generally positive reviews from critics, earning an aggregate score of 81 out of 100 on for and versions, based on 37 reviews. Critics praised the game's visual overhaul and defensive mechanics as significant improvements over predecessors, with awarding it 8.7 out of 10 for its emphasis on defensive play, intuitive play-calling system, and return of long-form commentary that enhanced immersion. GameSpot gave it 7 out of 10, highlighting the photorealistic player movements and revamped defense that balanced both sides of the ball more effectively than in 25. Reviewers frequently commended the passing game's realism and the overall depth, describing it as ' "smartest" entry yet due to added tutorials for offensive and defensive strategies. The NFL's official site called it a "hard-hitting success," noting breathtaking graphics and photorealistic animations on next-generation consoles. aggregated 50 reviews to a similar 81 score, classifying it as "strong" and ranking it in the top 17% of games reviewed. However, some outlets identified persistent flaws, including repetitive commentary and inconsistent physics in tackles and collisions. GamingBolt scored it 7 out of 10, arguing that core changes felt superficial and failed to address deeper simulation issues like behavior. acknowledged progress in gameplay but noted holdover problems such as limited innovation in modes beyond core improvements. User scores on were notably lower at 6.0 out of 10 from 221 ratings, reflecting broader fan dissatisfaction with franchise mode depth and microtransactions not as evident in critic evaluations.

Commercial Performance

Madden NFL 15 topped the sales charts for August 2014, its launch month, according to NPD Group data, despite a 21% year-over-year decline in overall non-PC software sales. The game outperformed competitors like Diablo III: Reaper of Souls and The Last of Us Remastered, benefiting from strong last-generation console performance amid the transition to new hardware. In its first month, the title sold more than 2.35 million units across the top four platforms. By the end of fall 2014, sales estimates reached approximately 5 million units in . Analysts from Cowen & Co. projected total revenue exceeding $350 million, factoring in base sales and such as Ultimate Team packs. The game's performance contributed to ' record second-quarter fiscal 2015 revenues of $1.22 billion (non-GAAP), with digital sales—including microtransactions—playing a key role alongside mobile growth. It marked a 650,000-unit decline from the prior Madden installment, reflecting broader franchise trends of stabilizing around 5–6 million annual units amid shifting consumer habits toward digital and models.

Criticisms and Series Impact

Criticisms of Madden NFL 15 centered on persistent flaws and aggressive practices. Reviewers noted superficial defensive improvements that failed to meaningfully evolve core , with exhibiting poor pass coverage and illogical play-calling on both sides of the ball. Specific glitches, such as the "tiny player" bug rendering linebacker as a 14-inch figure instead of his actual 6-foot-2 stature, drew widespread and highlighted technical inconsistencies. Online head-to-head matches suffered from increased lag and stuttering compared to prior entries, exacerbating frustration in competitive play. The Ultimate Team mode faced backlash for its heavy reliance on microtransactions, with frequent in-game prompts and load-screen advertisements pushing real-money purchases at prices critics deemed exploitative. Menus were described as muddled and newcomer-unfriendly, requiring excessive navigation to access features. Commentary repetition and vague, impersonal lines further diminished immersion, while the absence of significant new modes disappointed long-term players accustomed to iterative updates without deeper innovation— a stagnation attributed partly to the lack of competing simulations since 2004. These issues contributed to mixed user sentiment, with complaints of unpatched elements like offensive exploits persisting into late 2014. Despite these flaws, Madden NFL 15 marked a transitional milestone for the series on next-generation consoles, introducing physics-enhanced tackling, improved animations, and reworked via an updated system that enhanced visual fidelity across conditions. In Connected Franchise mode, additions like dynamic player confidence ratings (1-99 scale, fluctuating post-game based on performance) and Game Prep mechanics replaced outdated systems, fostering more strategic depth and influencing progression models in later titles. These refinements, hailed as the strongest upgrades since , chipped away at legacy shortcomings in presentation and pacing, setting a baseline for organic action in subsequent annual releases—though core deficiencies and balancing issues carried forward, underscoring the series' reliance on incremental evolution over radical overhaul. The game's score of 81 reflected this progress amid familiarity, positioning it as a solid but not transformative entry that reinforced EA's dominant market position.

References

  1. [1]
    Madden NFL 15 Release Information for Xbox One - GameFAQs
    Rating 81% (37) Platform: Xbox One ; Genre: Sports » Team » Football » Sim ; Developer: EA Sports ; Publisher: Electronic Arts ; Release: August 26, 2014.
  2. [2]
    Madden NFL 15 Cover Athlete Revealed - IGN
    Jun 6, 2014 · The Madden NFL 15 cover athlete has been revealed. Seattle Seahawks cornerback Richard Sherman will grace the cover this year.
  3. [3]
    Madden NFL 15 Release Information for PlayStation 4 - GameFAQs
    Rating 81% (37) Platform: PlayStation 4 ; Genre: Sports » Team » Football » Sim ; Developer: EA Sports ; Publisher: Electronic Arts ; Release: August 26, 2014.
  4. [4]
    Madden NFL 15 Feature Overview: Enhanced Graphics
    Thanks to improved lighting, richer detail on player likeness, and three-dimensional grass, Madden NFL 15 is the best looking Madden ever.
  5. [5]
    A few features from greatness — Madden NFL 15 review
    Sep 16, 2014 · Pros · New defensive additions are smart and enhance gameplay · Presentation has taken a major shot in the arm · Gameplay continues to get better ...
  6. [6]
    21 Things We Know About Madden NFL 15 - Game Informer
    Jun 9, 2014 · EA is introducing a new play calling system this year. The screen is now divided up into different sections: Strategy, Community, Favorite, and ...
  7. [7]
    Madden NFL 15 review | GamesRadar+
    Rating 4.0 Aug 20, 2014 · Madden NFL 15 features two Tempo toggles--'No Huddle' and 'Chew Clock' (in addition to the default of 'Normal'). 'No Huddle' makes your ...
  8. [8]
    Madden NFL 15 Reviews - Metacritic
    Rating 81% (37) User Reviews. View All. User Score. Mixed or Average Based on 233 User Ratings · 6.1. 42% Positive 97 Ratings. 34% Mixed 79 Ratings. 24% Negative 57 Ratings ...
  9. [9]
    EA Removing Ray Rice from Madden NFL 15 Following His ...
    Sep 9, 2014 · Rice is not the first controversial player removed from a Madden game. Last year, EA Sports cut former New England Patriots tight end Aaron ...
  10. [10]
    Madden NFL 15: Exploring the History of the 'Madden Curse'
    Aug 25, 2014 · Dubbed the "Madden Curse," most of the players who appeared on the cover of the game since 1999 have suffered subpar statistical seasons or injuries following ...
  11. [11]
    Madden NFL 15 Cover Vote Now Underway - Electronic Arts - EA
    May 8, 2014 · Every Thursday, the results of each round of voting will be announced during NFL Live at 4 p.m. ET on ESPN accompanied by expert analysis and ...Missing: athlete nominees
  12. [12]
    Madden 15 cover vote starts, rookies packed into Ultimate Team
    May 9, 2014 · EA Sports kicked off its cover athlete vote for Madden NFL 15 during the first round of the NFL Draft last night, and is slated to end after ...
  13. [13]
    EA Wants Next-Generation Star to Be on Cover of Madden 15
    May 19, 2014 · Check out the brackets for this year's Madden NFL 15 cover vote, and the obvious big names are no where to be found. No Brady, no Manning, ...
  14. [14]
    Madden NFL 15 Cover Vote Reaches Semi-Finals
    May 22, 2014 · On the other side of the bracket, dynamic QBs Cam Newton and Andrew Luck go toe-to-toe for their shot at the final round. Will Kaepernick ...
  15. [15]
    Richard Sherman, Cam Newton lead Madden NFL 15 cover vote
    May 16, 2014 · Richard Sherman, Cam Newton and Andrew Luck were the top vote-getters for the first round of Madden 15 NFL cover voting.
  16. [16]
    Madden NFL 15 Cover Vote - ESPN
    Madden NFL 15 Cover Vote. Matchups. Richard Sherman · Cam Newton. Finals. May 30-June 6. 56%. R. Sherman. 44%. C. Newton. Pre-order. Madden NFL 15 ...Missing: athlete | Show results with:athlete
  17. [17]
    Richard Sherman Wins Madden NFL 15 Cover Vote - EA
    The Legion of Boom has earned another accolade, as Seattle Seahawks defensive back Richard Sherman has won the Madden NFL 15 Cover Vote.
  18. [18]
    'Madden NFL 15' Cover Vote Winner: Richard Sherman Revealed ...
    Jun 6, 2014 · After a month of online voting, Richard Sherman has been named the new cover athlete for the Madden NFL 15 video game.
  19. [19]
    Madden NFL 15 Release Date Revealed - IGN
    Apr 28, 2014 · EA announced today that Madden NFL 15 is slated for release August 26 in North America and August 29 in Europe. The release date was revealed ...
  20. [20]
    Madden 15 Trailer, Release Date, and First News
    Apr 28, 2014 · EA Sports announced today that Madden 15 will hit stores on August 26th and released a small trailer featuring Carolina Panthers linebacker Luke ...
  21. [21]
    Madden NFL 15's debut gameplay trailer puts defense first - Polygon
    Jun 6, 2014 · Madden NFL 15 is set for release Aug. 26 on PlayStation 3 ... Noir shooter Mouse: P.I. For Hire finally has a release date · Polygon ...
  22. [22]
    Madden NFL 15 - E3 2014 Gameplay Trailer at EA Press Conference
    Jun 9, 2014 · Check out the Madden NFL 15 trailer from EA's Press Conference at E3 2014. Visit all of our channels: Features & Reviews ...Missing: initial reveal date
  23. [23]
    E3 2014: Madden NFL 15 Will Have a New Emphasis on Defense
    Jun 19, 2014 · We get our first look at EA's next entry in their long-running football series. By Tom Mc Shea on June 19, 2014 at 5:36PM PDT. “ ...
  24. [24]
    Madden NFL 15 Player and Team Ratings Release Schedule
    Jul 21, 2014 · The Madden 15 hype train has left the station. On Friday, EA Sports streamed about gameplay for over an hour, today they went over ratings ...
  25. [25]
    Madden 15 Gameplay | Official Trailer | E3 2014 - YouTube
    Jun 6, 2014 · Watch the latest official trailer featuring Madden 15 gameplay to see how Luke and the Madden franchise are transforming.
  26. [26]
    Madden dev team (Tiburon) is 130 people. 2k dev studio ... - Reddit
    Jun 23, 2020 · Madden dev team (Tiburon) is 130 people. 2k dev studio (Visual Concepts) is 350 people. · 30 devs, 100 testers · Also works on: EA Golf and NBA ...
  27. [27]
    Meet the giant brains behind 'Madden NFL '15' - USA Today's FTW
    Aug 22, 2014 · An inside look at how the game is made from a few of the people who are directly responsible for bringing the Madden experience into living rooms, dorm rooms ...
  28. [28]
    E3 2014: The secrets behind Madden NFL 15's upgraded graphics
    Jun 17, 2014 · But that's changing with Madden NFL 15, which is getting a long-needed graphical upgraded. That's immediately evident when you see the game.
  29. [29]
    Madden NFL 15 (PS4) Review - ZTGD
    Rating 9/10 · Review by Ken McKownThis Madden is built from the ground up for the new consoles, which means a new visual overhaul, and of course plenty of new bullet points to stick on the back ...Missing: key innovations
  30. [30]
    Madden NFL 15 Review | TheSixthAxis
    Sep 8, 2014 · Equally, the excellent graphics can still fall apart when the Ignite engine can't quite cope with the action with players flailing about on ...
  31. [31]
    Get Defensive with Madden NFL 15 - Xbox Wire
    Jun 20, 2014 · Borrowing a page from “NCAA Football 14's” playbook, “Madden 15” features an all-new way to play defense. Now the camera swings around ...
  32. [32]
    How Madden NFL 15 Helped Us Love Playing Defense - Xbox Wire
    Aug 26, 2014 · But EA Tiburon changed all that, because the developer's focus on Madden NFL 15's defense has made it one of the most fun aspects of the entire ...
  33. [33]
    Madden 15 Gameplay Features: War in the Trenches 2.0 - YouTube
    Jul 9, 2014 · Watch the latest official trailer highlighting Madden NFL 15 gameplay features to see how War in the Trenches 2.0 changes the way you ...Missing: overhaul | Show results with:overhaul<|separator|>
  34. [34]
    Madden NFL 15 shores up defense, features new pass rush ...
    Aug 21, 2014 · The Power Pass Rush feature moves from the right stick of controllers to the X and Square buttons, granting players more control in breaking ...
  35. [35]
    Thread: Madden NFL 15 Deep Dive: Gameplay Improvements
    Jul 24, 2014 · The QB contain defensive hot route has been replaced with a more realistic QB contain system that mimics QB contain behavior in the NFL much ...
  36. [36]
    [PDF] Madden NFL 15
    NEW USER DEFENSIVE. MECHANICS. CONSERVATIVE TACKLE MECHANIC. When you're on defense, you'll have a vision cone size based on the rating of the player you are ...
  37. [37]
    Madden 15 Defensive Secondary Improvements - New Trailer and ...
    Jul 17, 2014 · In a new trailer, Madden NFL 15 creative director Rex Dickson goes over a few of the new changes we will see in Madden 15.
  38. [38]
    Madden NFL 15 review: Getting defensive - Engadget
    Aug 28, 2014 · Madden 15 is a big step in carving out the series' identity as a video game first and a football simulator second, driving a much-needed wedge between the game ...
  39. [39]
    Madden NFL 15 Deep Dive: Gameplay Improvements
    Jul 24, 2014 · The new QB Contain system consist of the following changes: - QB contains are now called through the defensive keys menu, and are also built ...
  40. [40]
    EA Sports Madden 15 Gameplay Improvements - What It All Means
    Jun 9, 2025 · What you will read about it: New offensive blocking schemes and AI that further represents blocking in the NFL. Introduction of kick-out ...
  41. [41]
    Madden NFL 15 Feature Deep Dive: War in the Trenches 2.0
    On the offensive side of the ball, dramatic improvements were made to lead blocker and puller targeting logic. The team also addressed community's concerns ...
  42. [42]
    Madden NFL 15 - Strategy Guide - PlayStation 4 - By AzulFria
    Rating 81% (37) Feb 25, 2015 · Offensive Audibles lets you change the play at the line before the snap. This is a drill only but you know what to do here. Press []|X to ...
  43. [43]
    Madden 15 makes defensive improvements | Blogs | ocolly.com
    Aug 28, 2014 · The short answer is yes, but what makes Madden 15 a must-have this fall is the major defensive improvements. Many Madden games of the past have ...
  44. [44]
    EA SPORTS MADDEN NFL 15 Available August 29th
    Aug 29, 2025 · EA SPORTS Madden NFL 15 will be available on August 29th for Xbox One, PlayStation 4, Xbox 360 and PlayStation 3.
  45. [45]
    Madden NFL 15 breakdown of improvements - 2K Online Franchise
    Aug 23, 2014 · The Madden NFL team reworked the game's exposure system to create better lighting and colors in all weather conditions. Improvements have also ...
  46. [46]
    Madden NFL 15 Review Roundup - GameSpot
    Aug 27, 2014 · " [Full review]. GamesRadar -- 4/5. "Madden NFL 15 does a lot of things right. The overall presentation makes a nice leap from last year's new ...
  47. [47]
    Madden NFL 15 Guide - IGN
    Release Date, Platforms. 2014 August 26, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. Developer, Publisher. EA Sports, Electronic Arts. Official Sites.Missing: athlete | Show results with:athlete<|separator|>
  48. [48]
    Connected Franchise - Madden NFL 15 Guide - IGN
    Aug 26, 2014 · You can start as an owner, a head coach, or a player. If you'd rather play at your own pace, you can have a solo franchise too. The biggest ...
  49. [49]
    What game modes are there? - Madden NFL 15 - GameFAQs
    Rating 81% (37) Oct 5, 2014 · I use to play madden with just franchise mode. I remember playing one where you were in a franchise mode, but only in control of one player?
  50. [50]
    Here is what's new in Madden NFL 15's Connected Franchise mode
    Aug 6, 2014 · Tiburon has replaced the old practice and hot/cold streak systems with Game Prep and Confidence. The latter is a variable rating (ranging from 1 ...
  51. [51]
    Be a Player - Madden NFL 15 Guide - IGN
    In "Be a Player", you choose a current player, legend, or create a player, select a position, team, and backstory. Your position is locked.
  52. [52]
    Madden NFL 15 - Connected Franchise Mode Guide - PlayStation 4
    Rating 81% (37) Dec 15, 2015 · Committing to a young player - find or upgrade someone with Superstar development, and sign them to a maximum length contract as soon as possible.
  53. [53]
    Madden NFL 15 Connected Franchise Detailed - TrueAchievements
    Aug 11, 2014 · Players have a confidence rating between 1 and 99 that shifts dynamically week-to-week depending on how the last game went.<|separator|>
  54. [54]
    Madden NFL 15 - IGN
    Rating 8.7/10 · Review by IGNMadden NFL. Features. Online Co-Op Multiplayer, Offline Co-Op Multiplayer, Offline Versus Multiplayer, Online Versus Multiplayer. Initial Release. Aug 26, 2014.
  55. [55]
    Madden 15 Lets You Create Your NFL Ultimate Team With Past and ...
    Aug 2, 2014 · The Madden Ultimate Team mode allows players to pick their team ... online or by completing single player challenges. For the most part ...
  56. [56]
    Madden 15 MUT Co-op or MultiPlayer Option? | EA Forums - 8915755
    Can two users play in Madden 15 MUT mode? Or is it a Single Player Mode only? We're trying to play our Ultimate Team together in two player mode but.
  57. [57]
    The Beginners Guide To Madden NFL 15 Ultimate Team
    Jul 14, 2014 · A small guide to Madden NFL 15 Ultimate Team (MUT 15) for people who are just getting started with MUT this year or who want to give it another chance.
  58. [58]
    Madden 15 Ultimate Team tips - GamesRadar
    Sep 8, 2014 · This guide will take care of all those problems. We will give you the knowledge to go from a MUT newbie all the way to a champion by teaching you the basics.
  59. [59]
  60. [60]
    Madden NFL 15 Ultimate Team Detailed - IRB Gamer
    Aug 1, 2014 · Players can now easily sort, view and manage items in their binder; promoting players, adding them to collections, extending contracts and more, ...
  61. [61]
    Madden NFL 15 Release Information for PlayStation 3 - GameFAQs
    Rating 81% (37) Platform: PlayStation 3 ; Genre: Sports » Team » Football » Sim ; Developer: EA Sports ; Publisher: Electronic Arts ; Release: August 26, 2014.
  62. [62]
    Try Madden 15 This Week on EA Access
    Madden NFL 15 features Player Sense 2.0, new tackling mechanics and new crowd-sourced playcalling. Your Madden NFL 15 trial gives you six full hours of gameplay ...
  63. [63]
    Madden NFL 15
    Cover Vote. EA hosted a Cover Vote on ESPN to determine the athlete who would appear on the cover of Madden NFL 15. There was a bracket including 16 players.
  64. [64]
    Madden NFL 15 PS4 vs. Xbox One, PS3 vs Xbox 360 - GamingBolt
    Sep 11, 2014 · NFL 15 runs at 60fps on both the current gen consoles. The Xbox One version of the game has some issues with maintaining frame rate consistency but it does not ...
  65. [65]
    Xbox One Version of Madden NFL 15 Offers Some Advantages Over ...
    Aug 28, 2014 · The game appears somewhat more dynamic on the Xbox One. Both are believed to be running at 1080p and 60fps but the colors on the XB1 are more vibrant than PS4.
  66. [66]
    What's Missing From The Old-Gen Versions Of Madden 15
    Aug 22, 2014 · A big feature for Madden 15 is the ability to toggle between different gameplay cameras at the line of scrimmage without having to go into a ...
  67. [67]
    Review: 'Madden NFL 15' scores on new turf - USA Today
    Aug 21, 2014 · There's also the returning Madden Ultimate Team, a card-based mode in which players build their own squads based on collectible cards, along ...
  68. [68]
    Madden NFL 15 - Game Music 9 - YouTube
    Aug 6, 2022 · Madden NFL 15 is the 2014 release of the Madden series. It got a original composed soundtrack instead of licensed music.<|separator|>
  69. [69]
    Madden NFL 15 | Videogame soundtracks Wiki - Fandom
    Stadium-only music ; The Black Eyed Peas, Boom Boom Pow, Click Here ; The Orwells, Let It Burn ; The Strypes, Hard to Say No ; The White Stripes, Seven Nation Army ...
  70. [70]
    I hear licensed music when playing games in stadiums... Why not in ...
    Rating 81% (37) Aug 27, 2014 · Madden NFL 15; I hear licensed music when playing games in stadiums ... The Madden games had CBS style football orchestral music since 13'.Missing: score | Show results with:score
  71. [71]
    Selections from Madden NFL 15 - Stream Mark Petrie - SoundCloud
    Apr 7, 2015 · Listen to Selections from Madden NFL 15, a playlist curated by Mark Petrie on desktop and mobile.
  72. [72]
    Main Menu 1 - Madden NFL 15 - SoundCloud
    Apr 7, 2015 · Music by Mark Petrie Additional music and guitars by Andrew Prahlow Original Madden themes by various - including Colin O'Malley (Madden NFL ...Missing: licensed | Show results with:licensed
  73. [73]
    Madden NFL 15 Stadium-only music - playlist by Ali - Spotify
    Madden NFL 15 Stadium-only music ; Thunderstruck. AC/DC ; Can You Do This. Aloe Blacc ; Dangerous (feat. Joywave). Big Data, Joywave ; Dimestore Heartthrob. Black ...
  74. [74]
    Madden NFL 15 | PlayStation Wiki | Fandom
    Madden NFL 15 ; Developer. EA Tiburon ; Publisher. EA Sports ; Release. NA: August 26, 2014 ; Genre. Sports ...
  75. [75]
    “Madden NFL 15” Review - SmashPad
    Sep 4, 2014 · CBS A-team Jim Nantz and Phil Simms are back with the commentary, and they still suck. Put Al Michaels and Cris Collinsworth back in there, or ...
  76. [76]
  77. [77]
    Madden NFL 12 - Designing Sound
    Sep 21, 2011 · What you hear on Madden NFL 12comes from a total of about 50 hours of interactive audio files programmed to engage depending on the play.
  78. [78]
    EA Goes to the Source for Madden NFL 12 Sound
    Sep 7, 2011 · Allen says his favorite microphone for crowd ambience is the Crown SASS-P stereo PZM microphone, which is pole-mounted and faced into the stands ...
  79. [79]
    Madden NFL 25: Adjust In-Game Audio Volume - YouTube
    Aug 13, 2024 · Adjusting the in-game audio volume lets you balance commentary, crowd noise, and sound effects to suit your preferences. Follow this guide ...Missing: design | Show results with:design<|separator|>
  80. [80]
    Madden NFL 15 Review - IGN
    Rating 8.7/10 · Review by Alex RubensAug 21, 2014 · There's a majorly revamped defensive system that makes defending exciting again, improved play calling, and a system-wide focus on fine-tuning ...
  81. [81]
    Madden NFL 15 Review - GameSpot
    Rating 7/10 · Review by Josiah RenaudinSep 10, 2014 · Madden 15 is a beautiful football game, but its biggest achievement stems from much improved defensive mechanics that make both sides of the ...
  82. [82]
    Madden NFL 15 Review: EA Sports' smartest football game yet
    Aug 21, 2014 · Defensively there are changes, particularly in pass rush. Different buttons control pass rush now and it's borderline critical to figure it out.Missing: Ignite engine<|separator|>
  83. [83]
    'Madden NFL 15' review: A hard-hitting success
    Aug 26, 2014 · On the surface, the game looks beautiful. Running on an Xbox One the graphics were breathtaking. Player movements were photorealistic, ...
  84. [84]
    Madden NFL 15 Reviews - OpenCritic
    Rating 81% (50) Madden NFL 15 is rated 'Strong' after being reviewed by 50 critics, with an overall average score of 81. It's ranked in the top 17% of games...
  85. [85]
    Madden 15: Top Reviews and Scores from Around the Web
    Aug 26, 2014 · Based on Rubens' review, Madden NFL 15 does indeed live up to the hype. ... Rubens is critical of the in-game commentary and some of the physics ...
  86. [86]
    Madden NFL 15 Review - GamingBolt
    Rating 7/10 · Review by Philip HartmeyerAug 26, 2014 · After talking it over at length with Madden fans, I get the feeling that the changes are largely superficial. They don't actually change the ...Missing: reception praises criticisms
  87. [87]
    Madden NFL 15 Review - Giant Bomb
    Aug 27, 2014 · It's got its share of holdover problems, but Madden NFL 15 at least represents a positive step forward for this series.<|control11|><|separator|>
  88. [88]
    Madden NFL 15 Reviews for PlayStation 4 - GameFAQs
    Metacritic · 81. metacritic. Based on 37 critics. · 6.0. User Score. Based on 221 user reviews.
  89. [89]
    Madden NFL 15 Leads August US Game Sales, As Xbox 360/PS3 ...
    Sep 11, 2014 · OVERALL DOLLAR SALES. Total retail sales: $561.3 million (+8%); Non-PC hardware: $196.2 million (+116%); Non-PC software: $231.6 million (-21%) ...
  90. [90]
    NPD: Madden NFL 15 is #1, but hardware shines in August
    Sep 11, 2014 · "Overall new physical retail sales (hardware, software, and accessories) increased by 8 in August 2014 over August 2013 and followed a similar ...
  91. [91]
    PlayStation 4, Madden 15 Lead August Sales Charts - IGN
    Sep 11, 2014 · North American video game hardware sales doubled year over year in August, 2014, according to NPD Group's Liam Callahan.
  92. [92]
    Can EA's Madden NFL 16 Provide A Blockbuster Start To the 2015 ...
    Madden NFL 15 sold more than 2.35 million units on the top 4 gaming platforms in the first month of the release. If Madden NFL 16 manages to sell roughly ...
  93. [93]
    Call of Duty, Destiny, and FIFA 15 were the best selling games of the ...
    Jan 8, 2015 · ... million units in total, with the bulk of their sales coming in their ... Next closest is Madden NFL 15 at 5 million, followed by NBA 2K15 at 3.7 ...
  94. [94]
    EA expects to make $1 billion from DLC this year - VG247
    Aug 27, 2014 · Analyst firm Cowen & Co said Madden 15 will likely generate over $350 million in revenue when cover charge and DLC are combined. Longbow ...
  95. [95]
    Madden, mobile and digital drive EA to record Q2 - GamesIndustry.biz
    Oct 28, 2014 · On a non-GAAP basis, total revenues increased from $1.04 billion to $1.22 billion while income more than doubled from $105 million to $232 ...
  96. [96]
    EA Sports: Madden NFL 15 - WARC
    In a year's time, this 25-year-old video game franchise experienced a 650,000-unit drop in salesi and saw its buyers aging out, with an average age of 26—four ...
  97. [97]
    "Madden 15" football video game kicks off - CBS News
    Aug 26, 2014 · Quite a few Twitter users were debating Monday whether to fake an illness in order to spend all day gorging on the game. "This day is notorious ...Missing: controversies notable
  98. [98]
    To all: Madden 15 AI defense and gameplay/issues - EA Forums
    The issue is about defense, on my team and also the AI team. (this is not online) The AI plays sorry on defensive pass plays on either side of the ball, mine ...
  99. [99]
    Plenty of issues in Madden 15 need fixed...here is a whole bunch of ...
    Feb 2, 2025 · It Looks Like ALL People Who Enjoy OFFLINE CFM Are Screwed!! Nobody At EA Sports or Etc Will Address All The Offline Bugs/Glitches/Freezing!!! Even With 4 Weeks ...[Gameplay] AI play calling logic issues | EA Forums - 9132719Re: AI controlled HB makes weird cuts on run plays | EA ForumsMore results from forums.ea.comMissing: AI MTX
  100. [100]
    'Tiny Titan' Madden NFL 15 glitch goes viral - The Tennessean
    Sep 2, 2014 · The former Iowa linebacker has been downsized by about 5 feet from his 6-foot-2 frame in the Madden NFL 15 video game.
  101. [101]
    'Madden NFL 15' Game Glitch Creates 14-Inch Player - ABC News
    Sep 2, 2014 · Cleveland Browns linebacker Christian Kirksey appears as a fraction of his 6'2" frame in the popular game.
  102. [102]
  103. [103]
    Madden NFL 15 - Connected Franchise Deep Dive
    Aug 6, 2014 · The biggest change to Madden NFL 15's Connected Franchise are the additions of Game Prep and Confidence. These new systems replaced two features from Madden ...
  104. [104]
    Madden NFL 15's Five Areas Which Need Improvement for Next Year
    Little by little, the Madden series continues to chip away at its long list of legacy issues and shortcomings. Madden 15 is a solid step better than its ...