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Mage

A mage is a fictional or archaic term for a magician, sorcerer, or practitioner of magic, typically depicted as someone who wields supernatural powers derived from arcane knowledge, rituals, or innate abilities in literature, mythology, and fantasy genres (from the Latin magus, originally referring to ancient Persian priests). Its contemporary revival largely stems from 20th-century fantasy works and role-playing games, where mages are often scholarly spellcasters contrasting with more instinctive sorcerers or divine clerics. The concept of the mage has profoundly influenced popular culture, appearing as character classes in tabletop games like Dungeons & Dragons, where the wizard class (historically known as mage or magic-user) is a spellcaster relying on intelligence and spellbooks, and in video games such as World of Warcraft, embodying elemental or arcane magic users. Key distinguishing traits include a focus on intellectual mastery of magic—often through grimoires or incantations—rather than pacts with otherworldly entities or herbalism, though variations exist across narratives to emphasize themes of power, hubris, or enlightenment. Notable examples in media include from J.R.R. Tolkien's , a wise Istari mage guiding heroes against darkness, and the multifaceted mages in the Mage: The Ascension tabletop RPG, who manipulate reality through paradigms of belief and paradox. This continues to evolve in modern storytelling, reflecting societal fascinations with science, , and the boundaries of . 'Mage' may also refer to places, terms in science and technology, acronyms, and other uses as detailed in the following sections.

Arts and entertainment

Role-playing games

, published in 1993 by , centers on players portraying capable of reshaping through willpower and paradigm-driven magick within the setting. The game's core concept posits a consensual shaped by the of —ordinary humans whose collective consensus enforces physical laws, rendering magick that aligns with this consensus "coincidental" and safer, while "vulgar" magick defies it and invites backlash. This paradigm drives the Ascension War, a metaphysical over humanity's future or stagnation. The game profoundly influenced the broader by integrating themes of , , and ideological warfare into its shared universe. Central to the setting are opposing factions: the Traditions, an alliance of nine mystical orders (such as the Akashic Brotherhood and Order of Hermes) united to defend diverse paradigms against suppression, and the , a hierarchical syndicate of rationalist conventions (including the Iteration X and ) that enforces scientific orthodoxy to safeguard humanity from perceived mystical threats. These groups vie for dominance, with mages drawing power from their Avatars—inner sparks of divine potential—to enact change. A signature mechanic is , which accumulates when vulgar magick is cast without adequate cover from witnesses; it manifests as reality's rejection, inflicting bashing, lethal, or aggravated damage on the caster, spawning spirits, or imposing temporary flaws, emphasizing the tension between ambition and consequence. Mage: The Awakening, released in 2005 by as a standalone , portrays Awakened mages who have transcended the —a supernatural amnesia veiling true —to glimpse the Supernal Realms, abstract planes embodying ideals beyond the Fallen World. Unlike Ascension's subjective , Awakening's metaphysics feature an objective magical framework where spells draw from the without reliance on collective belief, though —a void of anti-creation—corrupts overt displays, introducing as abyssal intrusion rather than societal backlash. This shift allows for more structured spellcasting while heightening themes of , , and the of wielding godlike power. Awakened mages attune to Paths tied to specific Supernal Realms and Watchtowers, granting affinity in ruling Arcana like Time and Fate for the Acanthus Path (linked to the Primal Wild) or Forces and Prime for the Obrimos (Aether). The ten Arcana govern magical domains, including Death for entropy and ghosts, Fate for probability and oaths, and Forces for energy manipulation, enabling improvised or rotes-based spells scaled by potency, duration, and factors. Mages organize into orders like the Adamantine Arrow (warriors) or Mysterium (scholars), navigating politics in city-based Consilii. Resonance, a key mechanic, represents the sympathetic "echo" of supernatural forces imprinted on locations, objects, or auras, facilitating scrying via Space Arcana, attracting resonant spirits, or revealing magical histories; Hallows—sites of raw Mana—amplify specific resonances, influencing local geomancy and spirit ecology. In other tabletop RPGs, "mage" often denotes arcane spellcasters, with exemplifying its evolution: the class originated as the "magic-user" in the 1974 original edition—a frail, dagger-wielding limited to one per day at first level—before renaming to "" in Advanced 2nd Edition (1989), where "mage" appeared as a generic synonym in supplements like the , emphasizing Vancian preparation and scholarly lore. , building on D&D 3.5, introduces mage archetypes like the Arcanist—a versatile caster blending preparation and spontaneity via an reservoir for exploits such as dimensional slides or —and the Magus, a melee-mage hybrid channeling power through spellstrike (delivering touch via weapon attacks) and , fusing martial training with hybrid lists.

Comics and literature

In and , the represents a disciplined spellcaster who attains power through intellectual pursuit, ritualistic study, and mastery of esoteric knowledge, often setting them apart from those with innate magical abilities like . This figure draws from ancient mythological traditions but crystallized in modern fantasy through J.R.R. Tolkien's portrayal of in , where the wizard serves as a guiding force of wisdom and subtle intervention, inspired by and Arthurian as ethereal messengers combating chaos. 's restrained use of magic—favoring counsel and over overt displays—established the mage as a mentor , emphasizing moral complexity and the perils of unchecked power, influencing countless subsequent depictions. A prominent example in comics is Matt Wagner's Mage series (1984–present), an ongoing epic blending Arthurian legend with contemporary tropes. The , Kevin Matchstick, begins as an ordinary, disillusioned who discovers his destiny as a modern of , wielding a as a surrogate against the shadowy Umbra Sprite and its minions. Initially published by Comico as the Mage: The Hero Discovered (1984–1986), the narrative explores themes of heroism versus predestined fate, personal evolution, and the burdens of power, with Matchstick grappling with his role amid alliances of reincarnated knights and mages. Subsequent volumes, The Hero Defined (1997–1998) under and The Hero Denied (2011–2014), deepen these motifs, portraying Matchstick's family life and internal conflicts as he denies his calling, reflecting Wagner's own life changes over decades of creation, culminating in The Hero Denied which reinforces its autobiographical allegory of growth amid destiny. In literature, mages often embody cultural and philosophical tensions around knowledge and balance, as seen in Ursula K. Le Guin's Earthsea Cycle. The protagonist Ged, introduced in (1968), exemplifies the through his rigorous training at the School for Wizards on Roke, where he learns to harness ""—ancient words granting dominion over reality—to perform spells of illusion, transformation, and summoning. Ged's journey from reckless youth to Earth's greatest wizard underscores the mage's role in restoring equilibrium, confronting a shadow born of his hubris and ultimately naming it to achieve mastery. Later books expand this to include female mages, evolving the archetype toward inclusivity. Similarly, in Jim Butcher's urban fantasy series, the White Council functions as a of wizards enforcing the Seven Laws of Magic to safeguard humanity from abuses, portraying mages as a regulated elite whose structured power contrasts with chaotic supernatural threats in a modern world. The portrayal of mages has evolved from the ritualistic invocations in medieval grimoires—practical manuals like the detailing astral conjurations and talismans for learned practitioners—to the integrated spellcasters of modern , where figures navigate technology and secrecy. This shift reflects broader narrative demands for relatable heroism, with early grimoires emphasizing solitary, scholarly esotericism rooted in and Kabbalistic traditions. In contemporary works, gender diversity has grown prominent; Le Guin's later novels, such as (1990), feature Tenar—a former priestess—as a powerful female mage challenging patriarchal magical hierarchies, highlighting women's innate strengths beyond formal wizardry and critiquing the "weak as women's magic" bias. This progression mirrors societal changes, incorporating female mages as equals or innovators, as in Tenar's intuitive healing and protective magic that complements Ged's structured arts.

Video games

In video games, the term "mage" typically refers to a or enemy specializing in magic-based combat, often emphasizing ranged spellcasting, resource management like , and elemental or arcane effects. This role draws briefly from the fantasy of spellcasters in and . The mage first appeared in early RPGs such as Ultima I: The First Age of Darkness (1981), where players could select a mage profession limited by low strength for weapons and armor but empowered by intelligence-derived for spells like fireballs and lightning bolts. Over time, mage mechanics evolved to address balance issues, such as high costs for powerful spells and the integration of abilities like freezes or polymorphs, allowing greater tactical depth in both single-player and multiplayer environments. In massively multiplayer online role-playing games (MMORPGs), mages often serve as damage-per-second () specialists focused on burst or sustained magical output. In , the mage class is a ranged DPS role with three specializations— for efficient bursts, for aggressive DoT and explosion spells like , and for controlling slows and freezes—requiring careful management to avoid depletion during prolonged fights. Mages excel in area-of-effect (AoE) farming strategies, such as clearing groups of enemies in zones like Maraudon using spells like or Explosion, which efficiently yield resources while minimizing personal risk. Single-player RPGs portray mages with build flexibility tied to skill trees or origins, emphasizing progression through spell schools and narrative risks. In , mage builds commonly combine the Destruction school for direct damage spells like , , or Chain Lightning (covering fire, frost, and shock elements) with for summoning atronachs or bound weapons to support combat without physical engagement. In Dragon Age: Origins, selecting a mage immerses players in conflicts with templars, who suppress to prevent demonic ; the blood specialization allows sacrificing health for enhanced and powerful abilities like Blood Control, but risks party disapproval and vulnerability to anti-mage counters. Other genres feature mages adapted to their mechanics, such as in MMORPGs, action RPGs, and MOBAs. presents mages through the , which wields offensive fire, energy, and death spells like Great Fireball or Energy Wave for aggressive solo or team damage, and the , focused on ice, earth, and healing for supportive . Path of Exile's class, an intelligence-based starting point, enables elemental spellcasting via ascendancies like Elementalist, which amplifies fire, cold, and lightning skills such as Flameblast or Arctic Armour through gem links and passive tree nodes. In MOBAs like , mage champions like Syndra function as burst casters, using to hurl dark spheres for magic damage and , with abilities scaling on ability power for mid-lane dominance.

Places

Magé, Brazil

Magé is a municipality in the state of , , situated in the Baixada Fluminense region within the metropolitan area. It lies at coordinates 22°39′S 43°02′W, encompassing an area of 390.775 km² and recording a population of 228,127 inhabitants according to the 2022 census conducted by the Brazilian Institute of Geography and Statistics (IBGE). The municipality borders to the north, Duque de Caxias to the west, Guapimirim to the east, and to the south, contributing to its role as a transitional zone between urban and more rural hinterlands. With a population density of 583.78 inhabitants per km², Magé functions primarily as a residential commuter suburb, supporting daily travel to for employment while maintaining pockets of agricultural and light industrial activity. The historical roots of Magé trace back to the Portuguese colonial period in the 16th century, when settlers established early communities amid territories in the region. The name "Magé" derives from Tupi-Guarani languages, referring to local flora or geographical features, reflecting the area's pre-colonial presence before European expansion. By 1696, the settlement had evolved into a formal village, driven by and proximity to , with the establishment of the Parish of Nossa Senhora da Piedade marking a key ecclesiastical milestone. During the , Magé became a site of significant slave resistance, exemplified by the de Magé formed around 1808 by escaped enslaved people from nearby farms in the forests between Magé and the Serra dos Órgãos mountains; this community engaged in subsistence farming, local trade, and raids on properties, challenging the slaveholding system until repressed by expeditions. The abolition of in 1888 profoundly impacted Magé, as freed populations integrated into the local economy, accelerating urbanization and transforming former plantation lands into mixed residential-agricultural zones, though socioeconomic disparities persisted in the post-abolition era. Over the , rail and road connections to solidified Magé's status as a dormitory , with population growth tied to industrial migration and . Economically, Magé remains predominantly residential, with a GDP of R$19,237.2 in 2021, supported by workers in services and sectors in greater . plays a supplementary role, focusing on family-based production of , fruits such as bananas and mangoes, and , which contribute to local markets and the regional without dominating the economy. Small industries, including and construction materials, operate alongside these activities, employing a portion of workforce amid challenges like limited investment. Culturally, Magé preserves colonial through sites like the of Nossa Senhora da Piedade, constructed between 1750 and 1751 as the settlement's main temple and featuring rustic with 18th-century wall paintings; this structure, now a state-listed site, symbolizes the area's religious and architectural . Annual festivals, known as CarnaMagé, highlight the municipality's vibrant traditions, featuring over 40 street blocos and samba schools that draw on Afro-Brazilian influences for community celebrations emphasizing , , and local identity. Administratively, Magé is divided into six districts: Magé (the seat), Piabetá, Suruí, Santo Aleixo, Rio do Ouro, and Guia de Pacobaíba (including Praia de Mauá and Vila Inhomirim). Infrastructure challenges persist, particularly flooding from the Suruí River and nearby waterways like the Roncador, which have caused recurrent inundations—such as the 2013 Roncador dike breach affecting over 120 families in Vila Liberdade—exacerbated by heavy seasonal rains, on floodplains, and inadequate systems. These events underscore ongoing vulnerabilities in a region prone to climate-related risks, prompting municipal efforts in containment works and emergency preparedness.

Science and technology

Biotechnology

Multiplex Automated Genome Engineering (MAGE) is a genome editing technique that enables the simultaneous modification of multiple DNA sites across a bacterial genome, primarily in Escherichia coli, using recombineering with synthetic oligonucleotides. Developed in 2009 by Harris H. Wang, Farren J. Isaacs, and colleagues in George Church's laboratory at Harvard Medical School and the Wyss Institute, MAGE addressed the limitations of traditional single-site editing methods by allowing large-scale, parallel alterations to accelerate synthetic biology and metabolic engineering efforts. The technique builds on lambda phage-derived recombineering systems to introduce targeted changes without relying on selectable markers, facilitating rapid iteration in genome design. The MAGE process involves the electroporation of single-stranded DNA (ssDNA) oligonucleotides into bacterial cells that express the lambda Red recombinase system, specifically the β protein, which promotes homology-directed recombination during DNA replication on the lagging strand. These oligos, typically 70-90 nucleotides long with 35-40 bases of homology flanking the desired edit, are designed to introduce mismatches, insertions, or deletions at specific loci. Editing occurs in iterative cycles—each lasting about 2-2.5 hours—where cells are grown, electroporated with a pool of oligos (up to dozens targeting different sites), and recovered, allowing accumulation of modifications over multiple rounds without intermediate selection; efficiencies reach over 30% per targeted site per cycle under optimized conditions, enabling edits at 50 or more sites in a single experiment. In , MAGE has been applied to optimize biosynthetic pathways, such as enhancing production in E. coli by five-fold through simultaneous modifications at 24 sites in the 1-deoxy-D-xylulose 5-phosphate pathway, demonstrating its utility for precursor synthesis. Adaptations of MAGE principles have extended to , including automated multiplex engineering in to improve yields by tuning multiple genetic elements in industrial strains. For development, MAGE enables the precise of bacterial pathogens by altering virulence genes across the , as seen in efforts to engineer safer strains for live while minimizing off-target mutations. In , MAGE facilitated the creation of recoded E. coli strains, such as rE.coli, by replacing all 314 TAG stop codons with TAA to reduce codon usage and enable incorporation of non-standard , laying the foundation for genomically recoded organisms resistant to phage . Post-2009 advancements have integrated MAGE with -Cas9 systems, as in CRMAGE, which combines Red recombineering with for near-100% efficiency in multiplex recoding while reducing off-target effects through -guided repair. Industrial scalability has been advanced by biotechnology firms like , which employ MAGE-inspired high-throughput platforms to engineer microbial strains for commercial production of biofuels, pharmaceuticals, and materials, processing billions of variants daily. Ethical considerations surrounding MAGE include potential off-target recombination events, though these are rare due to the specificity of oligo (typically <0.1% error rate), prompting guidelines for verifying edits via deep sequencing to ensure in applications.

Computing and software

Mage AI is an open-source data pipeline tool designed for building, deploying, and managing ETL (Extract, Transform, Load) workflows using and SQL. Founded in late 2020 by Tommy Dang and Xiaoyou Wang, it originated from internal low-code tools developed at to simplify for product developers. The platform emphasizes AI-assisted to accelerate pipeline creation, enabling users to orchestrate complex data flows via Directed Acyclic Graphs (DAGs). It supports seamless integrations with data warehouses like and cloud services such as AWS S3, facilitating data ingestion, transformation, and export in diverse environments. Key features of Mage AI include a block-based interface that allows modular construction, where users define reusable components like data loaders, transformers, and exporters without deep coding expertise. is integrated with for collaborative development, while built-in scheduling and monitoring tools provide through logs, alerts, and performance metrics. The open-source core, available on with over 8,000 stars as of 2025, caters to individual developers and small teams, fostering a community-driven . In , Mage introduced its version, a managed offering that enhances enterprise capabilities with advanced collaboration, auto-scaling, and AI-powered insights for production-grade deployments. Mage AI finds applications in pipelines, where it streamlines and model training data preparation; workflows for data transformation and computation; and general tasks across hybrid environments. For instance, it enables efficient handling of streaming and batch processes for large-scale analytics. Compared to , Mage offers a more intuitive and faster setup, reducing the complexity of configurations while maintaining DAG-based orchestration. The tool's development has evolved from Jupyter notebook-inspired prototyping to a robust , with raising approximately $11.8 million in across two rounds by 2025 to support expansion. This investment has driven enhancements in features and reliability, positioning Mage as a accessible alternative for data engineers seeking to integrate without extensive infrastructure overhead.

Other uses

Etymology and historical usage

The word "mage" entered the English language around 1400 as an anglicized form of the Latin magus, meaning "" or "learned ," which was borrowed from the magos. This Greek term, in turn, derives from the maguš, referring to a hereditary priestly class in ancient associated with Zoroastrian religious practices dating back to at least the 6th century BCE. The maguš were revered as interpreters of sacred texts, of rituals, and advisors to rulers, embodying a blend of religious and esoteric in Achaemenid Persia. In medieval Europe, the term "magi" (plural of magus) was commonly used to denote Zoroastrian priests or astrologers from the East, often evoking the who visited the infant Jesus. Travelers like reinforced this association in the late , describing the city of (near modern , ) as the origin point of the Three , where their tombs were venerated and annual rituals commemorated their journey with symbolic gifts of gold, frankincense, and myrrh. This usage portrayed the magi as wise, otherworldly figures tied to traditions rather than . During the Renaissance, the concept of the magus was revived in occult and alchemical circles as a model for the ideal philosopher-naturalist who harnessed hidden forces of nature. Figures like (1527–1608/9), advisor to I, embodied this archetype through his pursuits in , , and angelic communication, earning contemporary descriptions as a "magus" for blending empirical science with . Similarly, (1486–1535) in his De occulta philosophia (1533) outlined the magus as a master of "," using talismans, herbs, and celestial influences to achieve harmony between the divine and material worlds, influencing alchemists and scholars across Europe. In anthropological contexts, "mage" or its cognates describe shamans and ritual specialists in and broader Iranian traditions, where practitioners mediated between the human and spiritual realms through fire rituals and , as seen in Zoroastrian and pre-Zoroastrian Central Asian practices. This non-fictional application persists in studies of indigenous Iranian groups, distinguishing the maguš from mere entertainers as custodians of communal sacred knowledge. In early 20th-century modern occultism, (1875–1947) incorporated the term into his Thelemic system, designating "Magus" as the ninth degree (9°=2□) in the A∴A∴ order, symbolizing one who attains wisdom and declares a personal law through mastery of ritual magic. Over time, the term evolved from its specific religious connotations to a more generic descriptor for "magician" by the 19th century, as European scholarship and literature broadened magus to encompass any practitioner of esoteric arts, paving the way for its adoption in occult revivals while retaining echoes of its Persian origins.

Acronyms in various fields

In various scientific and technical fields, MAGE serves as an acronym for several distinct concepts, often leading to contextual disambiguation in interdisciplinary literature. One prominent usage is the Melanoma Antigen Gene family, a group of genes including MAGE-A1 through MAGE-A12, first identified in 1991 through experiments on human melanoma cell lines that revealed tumor-specific expression patterns. These genes are overexpressed in cancers such as melanoma and have been targeted in immunotherapy approaches, including vaccine development that leverages T-cell responses, sometimes involving cross-reactivity with related cancer-testis antigens like NY-ESO-1. In , MAGE refers to the Marine Aerosol and Gas Exchange project, an initiative under the International Global Atmospheric Chemistry (IGAC) program conducted primarily in the and to investigate air-sea interactions. This effort focused on quantifying fluxes of gases like (CO2) and (DMS) across the ocean-atmosphere interface, employing techniques such as measurements during field campaigns in regions like the equatorial Pacific and North Atlantic. Other niche applications include the Ad-hoc Grid Environment (MAGE), a service-oriented grid developed in the early 2000s at the for simulations, built on standards like the Web Services Resource Framework (WSRF) and tools such as the Globus Toolkit. In education, MAGE denotes the Minnesota Alliance for Geographic Education, a professional organization dedicated to promoting geographic literacy and GIS (Geographic Information Systems) instruction in schools, offering resources like workshops and lesson plans for K-12 educators. These acronyms differ from primary usages of MAGE in (such as multiplex automated ) and software tools, potentially causing confusion in shared ; for instance, searches in databases may inadvertently retrieve gaming references to "mage" as a fantasy , while might overlap with unrelated fantasy media citations.

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