Max Steel
Max Steel is an American science fiction action-adventure media franchise owned by the toy company Mattel, centered on the titular teenage superhero who gains superhuman abilities through nanotechnology infusions or an alien companion named Steel, enabling him to combat villains and protect the world as a secret agent.[1][2] The franchise originated as a line of action figures launched by Mattel in 2000, targeting boys aged 6-11 with high-tech, extreme-sports-themed toys featuring modular armor and vehicles.[1][3] The franchise quickly expanded into animation with a computer-generated imagery (CGI) television series that aired from 2000 to 2002 on Kids' WB, depicting protagonist Josh McGrath—known as Max Steel—working for the organization N-Tek against criminal masterminds like Dread.[4] In 2013, Mattel rebooted the property to revitalize its global appeal, particularly in Latin America where it had become the top boys' brand, introducing a new animated series co-produced with Nerd Corps Entertainment that premiered on Disney XD and ran for two seasons from 2013 to 2015, with the second season airing on Netflix, focusing on Max McGrath bonding with the alien Steel to form a turbo-powered hero.[2][5] Further extensions include direct-to-video animated films, comic book series published by DC Comics (original) and VIZ Media (reboot), video games developed for platforms like PlayStation 2, and a 2016 live-action film directed by Stewart Hendler, starring Ben Winchell as Max McGrath, which explores his origin story and partnership with Steel amid an alien energy threat.[1][6] Despite varied critical reception, particularly for the film which holds a 0% on Rotten Tomatoes, the franchise has generated significant retail sales through toys and merchandise, emphasizing themes of heroism, technology, and teamwork.[7][2][8][9]Franchise Overview
History and Development
The Max Steel franchise originated as an action figure line launched by Mattel in late 1999, designed for boys and drawing inspiration from extreme sports themes combined with science fiction elements, such as high-tech enhancements and adventure missions.[3][10] The toys featured articulated figures like the protagonist, a nano-enhanced hero capable of superhuman feats, positioning the brand as a competitor to lines like G.I. Joe in the action toy market.[11] Mattel has retained ownership of the intellectual property since its inception, overseeing its expansion into multimedia while forming strategic partnerships for adaptations, including FremantleMedia Enterprises for the 2013 television reboot to handle international distribution and production.[2] Key milestones include the debut of the original animated television series in 2000, which aired for three seasons and helped establish the brand's global presence; the release of the first direct-to-video animated film in 2004, initiating a series of nine such productions through 2012; and the 2013 reboot, which introduced a new toy line synchronized with a CGI series premiere on Disney XD to refresh the franchise for a new generation.[12][13] Major productions tapered off around 2022, marking the end of active toy line marketing, though figures continue to circulate in 2025 collector markets via resale platforms and specialty listings. Commercially, Max Steel reached its height in the early 2000s, driven by strong international sales of the toy line and tie-in media that generated widespread appeal among young audiences, with the brand's innovative marketing—such as mission-based playsets—contributing to its rapid rise as a Mattel flagship property.[3] Following the original series' conclusion, popularity waned post-2012 amid shifting boys' toy trends toward digital integration and competing franchises, prompting the reboot as an effort to revitalize interest through multimedia synergy on platforms like Disney XD.[11][14] Despite the decline in mainstream production, the franchise's legacy endures in niche collector communities, where vintage and reboot-era figures maintain steady demand.[15]Core Concept
The Max Steel franchise centers on a young protagonist who gains extraordinary abilities through advanced technology, transforming him into a hero who conceals his identity while battling global threats. In the original continuity, the story follows Josh McGrath, a 19-year-old college student and extreme sports enthusiast, who is accidentally infused with experimental nanotechnology developed by N-Tek, a high-tech organization founded by his adoptive father, Jefferson Smith. This infusion grants McGrath superhuman strength, agility, and endurance, but it also makes his body dependent on a rare isotope to avoid cellular disintegration, requiring him to operate under the codename Max Steel as an undercover agent for N-Tek.[3][12] Max Steel's primary conflicts in this era revolve around thwarting the terrorist organization D.R.E.A.D., led by the villainous John Dread, who seeks world domination through cybernetic enhancements, bioweapons, and mind control schemes. McGrath balances his dual life by maintaining his civilian persona for extreme sports events and social interactions, utilizing N-Tek's high-tech gadgets like access codes, holographic projectors, and specialized vehicles to infiltrate enemy operations. Recurring themes include the tension of identity concealment, the integration of adrenaline-fueled extreme sports into combat tactics, and the ethical dilemmas of nanotechnology's power in a spy-thriller framework.[3][12][16] The 2013 reboot reimagines the premise as a coming-of-age superhero narrative, featuring 16-year-old Maxwell "Max" McGrath, a teenager who relocates to Copper Canyon with his mother and discovers his body naturally generates TURBO energy, a potent alien power source inherited from his late father's experiments with extraterrestrial technology. Max bonds with Steel, a rogue Ultralink—an alien nanotechnology parasite designed for conquest—who helps him harness this energy without it overwhelming his human physiology, forming the symbiotic hero Max Steel capable of activating various "turbo modes" for enhanced combat abilities.[17][18] In the reboot, central antagonists include malevolent Ultralinks like Elementor and Toxzon, as well as human threats such as corporate magnate Miles Dread, who manipulates N-Tek for personal gain, representing invasions from alien forces and corrupt terrestrial organizations. The duo employs advanced exosuits, energy weapons, and Steel's analytical AI to defend Earth, emphasizing themes of self-discovery, friendship, and responsible power use amid high-stakes battles that blend superhero action with teenage life challenges. This evolution shifts the franchise from a mature espionage tone to a more accessible, youthful adventure focused on personal growth.[17][2]Toys
Original Series (1999–2012)
The original Max Steel toy line, produced by Mattel from 1999 to 2012, centered on 12-inch articulated action figures depicting the protagonist Josh McGrath, known as Max Steel, a young extreme sports enthusiast enhanced by N-Tek nanotechnology for superhuman abilities in combating threats like the DREAD organization.[3] These figures emphasized aspirational, relatable characters with high-tech gadgets and vehicles, enabling children to recreate adventure scenarios or invent their own, and the line quickly became a commercial success, surpassing $100 million in global sales during its first year.[3] Series 1 introduced the core concept with bio-armor-clad figures and accompanying vehicles, such as the Bio-Con Striker, designed for dynamic play in secret agent missions.[3] Subsequent releases expanded into themed series, including Series 2, which incorporated extreme sports motifs with figures bundled with accessories like skateboards and other athletic gear to highlight Max Steel's adventurous lifestyle.[3] The line diversified through specific sub-lines that explored varied themes and play mechanics. The Endangered Species sub-line drew inspiration from dinosaur motifs, featuring figures with prehistoric creature elements for imaginative prehistoric battles. The World of Elements series granted figures elemental powers, such as fire or water manipulation, through specialized armor and weapons. The Adrenalink series focused on adrenaline-themed extreme action, with figures like Adrenaline Max and villain counterparts such as Razor Attack Elementor, emphasizing high-speed pursuits and sports-based combat.[19] Max Gear introduced modular gear systems for customizable configurations, allowing mix-and-match armor pieces. The Extroyed sub-line presented battle-damaged variants of characters, showcasing wear-and-tear effects from intense fights to add realism to play. Turbo Missions offered mission-based playsets with transforming figures like Transforming Extroyer Arachnid and vehicles such as Moto Cytro, promoting strategic adventure scenarios against foes like Psycho.[20] The Battle for the Earth line scaled up conflicts with epic battle accessories and larger playsets for global-scale confrontations. Throughout the series, figures maintained a consistent 12-inch scale with super articulation—up to 28 points in later releases—for versatile posing during action sequences.[21] Villain counterparts, including the cyborg Psycho and the multi-form Elementor, provided direct opposition with their own articulated designs and powers.[21] Collectibility was bolstered by limited editions, such as rare variants with unique color schemes, and interactive play features like light-up effects in figures such as the 2000 Mega Flex Max Steel, which illuminated biceps during poses to simulate energy activation.[22]Reboot Series (2013–present)
The Max Steel reboot toy line, launched by Mattel in fall 2013, introduced a refreshed 6-inch scale assortment of action figures centered on durable, fully molded plastic designs without removable clothing, allowing for robust posing and play durability. This iteration emphasized turbo fusion modes, where figures could transform via interchangeable parts to simulate enhanced abilities powered by T.U.R.B.O. energy, a core element of the franchise's action-adventure theme. The initial release included eight basic figures, tying directly into the concurrent Disney XD animated series to drive cross-media engagement.[2][23] Central to the line was Maxwell McGrath in his base human form, a teenage protagonist who discovers his ability to generate T.U.R.B.O. energy and bonds symbiotically with the alien techno-organism Steel. Allies featured prominently, including the high-tech robotic companion C.Y.T.R.O., designed for aerial and vehicular support, and Forge Ferrus, a magma-based elemental warrior adding diversity to the team with his fiery, forge-themed accessories. Villains rounded out the assortment, such as the extraterrestrial conqueror Makino, whose towering, biomechanical design incorporated destructive energy weapons to oppose the heroes. These characters highlighted a shift toward alien technology and interstellar threats, contrasting the original series' emphasis on human espionage and extreme sports.[1][24][25] Interactive play was enhanced through modular swappable parts enabling mode switches, such as rocket boosters for flight or stealth cloaking elements for covert operations, promoting team-up scenarios and customization. Select deluxe figures integrated T.U.R.B.O. energy glow effects via embedded LED lights, activated by motion or buttons to simulate power surges during battles. The line's progression saw annual waves expanding on these mechanics, with role-play items like turbo swords and battle packs extending availability through 2022, when production concluded amid evolving market priorities. By 2025, while no new figure waves have been announced, reprints of popular molds continue to appear in collector markets, sustaining interest among enthusiasts.[2][25][15]Television Series
Original Series (2000–2002)
The Max Steel animated television series premiered on Kids' WB on February 26, 2000, and ran for three seasons totaling 35 episodes until December 2002.[4] Produced initially by Netter Digital Entertainment in association with Adelaide Productions and Columbia TriStar Television, the show transitioned production to Foundation Imaging after Netter's bankruptcy following the first six episodes, and later to Mainframe Entertainment for the third season.[26] Christian Campbell provided the voice for the protagonist, Josh McGrath/Max Steel, alongside a cast including Chi McBride as Jefferson Smith and supporting roles voiced by notable figures like Tony Hawk in guest appearances.[27] The central plot revolves around Josh McGrath, a 19-year-old extreme sports star adopted by Jefferson Smith, the director of N-Tek—a company ostensibly manufacturing sports gear but secretly an anti-terrorist agency. After being gravely injured in an explosion orchestrated by the villain Psycho, Josh is revived using experimental T-Jumper nano-probes, which enhance his strength, speed, and durability but require periodic recharging to prevent severe weakness. Assuming the codename Max Steel, he undertakes covert missions to thwart global threats, primarily from the shadowy organization D.R.E.A.D., led by the cybernetically enhanced John Dread, and the unethical rival firm Bio-Con, which develops monstrous bio-organic weapons.[12][4] Key narrative arcs introduce Max's core allies, including Berto, N-Tek's inventive engineer who designs gadgets and vehicles like the Max-Probe and Turbo Star, providing crucial tech support during operations. Villainous elements expand through figures like the manipulative agent Rachel Leeds and Psycho's brute-force assaults, building tension across episodes. Season finales escalate to worldwide crises, such as D.R.E.A.D.'s attempts at mass domination via advanced weaponry or Bio-Con's unleashing of hybrid creatures, forcing Max to leverage his enhancements in high-stakes confrontations.[28][26] Rendered in computer-generated imagery (CGI), the series blended spy thriller elements with dynamic extreme sports sequences, such as aerial stunts and vehicular chases, to emphasize action and heroism. Targeted at boys aged 6-11, it debuted strongly, achieving a 7.6 rating and topping its time slot among that demographic on premiere weekend.[29] The show ended after its third season, which shifted to Cartoon Network amid production upheavals and softening viewership, as initial Kids' WB momentum waned.[4]Reboot Series (2013–2016)
The Max Steel reboot animated series, produced by Mattel Playground Productions in collaboration with Nerd Corps Entertainment as the animation studio and FremantleMedia Enterprises handling global distribution, consists of 52 episodes across two seasons.[30][31] It premiered on Disney XD in the United States on March 25, 2013, targeting a family audience with high-energy superhero adventures.[32] The series features voice acting by Andrew Francis as the protagonist Maxwell "Max" McGrath and Sam Vincent as the alien companion Steel, with additional key roles filled by Michael Ironside as Commander Forge Ferrus and Tabitha St. Germain as Sydney Gardner.[33][32] In the series, 16-year-old Maxwell McGrath, who possesses the innate ability to generate powerful but unstable Turbo Energy, forms a symbiotic bond with Steel, an extraterrestrial Ultralink organism crash-landed on Earth. This union enables Max to harness his energy through a techno-organic exosuit, transforming into the superhero Max Steel. Alongside the high-tech organization N-Tek—comprising tech expert Berto Martinez, field agent Sydney Gardner, and leader Commander Forge Ferrus—Max and Steel combat a range of villains, including bio-engineered threats like Toxzon and the elemental monsters known as the Elementors, culminating in opposition to the interstellar invasion led by the Ultralink overlord Makino.[18][30] The narrative emphasizes themes of friendship, control, and heroism, with Max learning to balance his powers while uncovering his family's ties to N-Tek and alien conflicts. The series was distributed internationally by FremantleMedia, achieving strong viewership in regions like Latin America, where it became a top-rated boys' program on Disney XD.[2][30] Central to the action are the Turbo Modes, specialized configurations of the Max Steel suit that amplify abilities for combat; for instance, Turbo Strength Mode enhances physical power and durability for close-quarters battles, while Turbo Flight Mode grants aerial mobility and sustained propulsion.[18] These modes, unlocked progressively through the series, integrate humor-infused sequences—such as Steel's sarcastic commentary during fights—with dynamic action, structured around seasonal arcs focused on escalating Ultralink threats and personal growth for the protagonists.[32] The show employs 3D CGI animation characterized by vibrant, colorful visuals and fast-paced choreography to appeal to younger viewers, closely aligning with promotional tie-ins for the concurrent Mattel toy line featuring articulated figures and playsets based on the characters and modes.[30][32] The series concluded after its second season, which aired from 2015 to 2016, wrapping up the Makino invasion storyline without further installments.[34]Reception and Accolades
The original Max Steel television series (2000–2002) received mixed reviews from critics and audiences, with praise for its high-energy action sequences and engaging spy-thriller elements, though it was often criticized for formulaic plotting and uneven animation quality.[35] On IMDb, the series holds a moderate rating of 6.1 out of 10 based on 689 user votes, reflecting its appeal to young viewers as a fun, toy-tie-in adventure but limited depth for broader audiences.[36] The 2013 reboot series fared better critically, earning positive feedback for its improved character development, vibrant CGI animation, and modern take on the superhero genre, while some reviewers noted mixed results on pacing and episodic structure.[37] It achieved a higher IMDb rating of 6.6 out of 10 from 1,765 users, with fans highlighting its nostalgic yet refreshed storytelling that appealed to both new and returning viewers.[18] The series' strong integration with merchandise promotion contributed to its commercial viability, as the multimedia approach helped revive interest in the toy line during its run.[11] The reboot garnered several accolades, particularly at the Leo Awards, including wins for Best Performance in an Animation Program or Series in 2015 for voice actor Andrew Francis in the episode "Toxic Relationship."[38] It also received nominations in 2013 for Best Animation Program or Series and Best Direction in Animation, as well as additional nods in 2012 for earlier production elements like sound and storyboarding, underscoring its technical achievements in Canadian animation.[39][40] Both series have cultivated a dedicated cult following among animation enthusiasts, with ongoing fan discussions in 2025 lamenting the deletion of episodes from official YouTube channels, sparking nostalgia for the franchise's action-packed legacy.[41] Commercially, the television iterations significantly boosted toy sales; the original series propelled the action figure line to immediate success upon launch, while the reboot's multimedia synergy drove renewed market share gains for Mattel in the boys' toy segment.[3][42]Films
Direct-to-Video Animated Films (2004–2012)
Between 2004 and 2012, Mainframe Entertainment produced nine direct-to-video animated films in the Max Steel franchise, released annually on DVD in collaboration with Mattel Entertainment to extend the original television series' continuity and promote the associated toy line. These CGI-animated features, characterized by modest production values typical of early 2000s direct-to-video releases, emphasized Max Steel's action-oriented missions against escalating threats, often blending sci-fi elements with environmental or technological themes. Primarily distributed in Latin American markets where the brand had strong sales, the films maintained narrative ties to the N-Tek organization and featured recurring voice actors from the TV series, such as Christian Campbell as Max Steel in earlier entries transitioning to Mark Hildreth in later ones.[13] The inaugural film, Max Steel: Endangered Species (2004), directed by Sean Frewer, centers on Max thwarting Bio-Constrictor and Psycho, who seek to genetically modify dinosaurs for world domination, while Max competes in extreme sports. Running approximately 66 minutes, it introduces high-energy chases and bio-engineering villains.[43][44] Max Steel: Forces of Nature (2005), directed by Sean Sullivan, shifts to elemental threats as Max battles Elementor, a shape-shifting entity controlling earth, fire, water, air, and metal to unleash natural disasters. At 50 minutes, the film highlights Max's teamwork with N-Tek allies against environmental chaos.[45][46] In Max Steel: Countdown (2006), directed by Sean Sullivan, the plot revolves around a time-manipulation device that Psycho and Elementor exploit to rewrite history, forcing Max to race against collapsing timelines in a 51-minute adventure emphasizing urgency and temporal paradoxes.[47][48] Max Steel: Dark Rival (2007), under William Lau's direction, introduces a clone antagonist derived from Max's rival Troy Winter, who becomes the energy-absorbing Extroyer; the 51-minute story explores identity and betrayal through intense personal confrontations.[49][50] The 2008 entry, Max Steel: Bio Crisis, directed by Greg Richardson, delves into biological hazards as Max investigates a polluted jungle mystery linked to Toxzon's toxic mutations, spanning 47 minutes with journeys from space to Earth's core to avert a global contagion.[51][52] Max Steel vs. The Mutant Menace (2009), also directed by Greg Richardson, features Max and his robotic partner Cytro under strict new N-Tek leadership, combating mutant outbreaks caused by unstable experiments in a 47-minute tale of internal team conflicts and subterranean threats.[53][54] Tensions peak in Max Steel vs. The Toxic Legion (2010), co-directed by Audu Paden and Greg Richardson, where Max faces a villainous trio—Elementor, Extroyer, and Toxzon—united to spread pollution worldwide; the approximately 70-minute film underscores alliances and large-scale environmental battles.[55] Max Steel: Makino's Revenge (2011) pits a fame-driven Max against the cybernetic warlord Makino, who manipulates media for conquest, in a 51-minute narrative critiquing ego and deception through urban traps and high-tech skirmishes.[56] The series concludes with Max Steel: Monstrous Alliance (2012), where villains including Dread and Makino form a catastrophic pact, leading Max through urban storms to an epic finale in a multi-arc approximately 70-minute story of unity against overwhelming odds.[57][58]| Year | Title | Director(s) | Key Antagonist Theme | Runtime (approx.) |
|---|---|---|---|---|
| 2004 | Endangered Species | Sean Frewer | Dinosaur genetic modification | 66 min |
| 2005 | Forces of Nature | Sean Sullivan | Elemental control | 50 min |
| 2006 | Countdown | Sean Sullivan | Time manipulation | 51 min |
| 2007 | Dark Rival | William Lau | Clone rivalry | 51 min |
| 2008 | Bio Crisis | Greg Richardson | Biological pollution | 47 min |
| 2009 | vs. The Mutant Menace | Greg Richardson | Mutant experiments | 47 min |
| 2010 | vs. The Toxic Legion | Audu Paden, Greg Richardson | Toxic villain alliance | 70 min |
| 2011 | Makino's Revenge | Vincent Edwards, Audu Paden, Greg Richardson | Cybernetic manipulation | 51 min |
| 2012 | Monstrous Alliance | Greg Richardson | Multi-villain pact | 70 min |
Turbo Animated Films (2015–2017)
The Turbo Animated Films (2015–2017) encompass a collection of seven direct-to-video animated movies within the Max Steel reboot franchise, structured as serialized multi-part stories that directly extend the narrative continuity of the 2013–2016 television series. Each film was divided into 2 to 3 episodes of approximately 22 minutes, providing an episodic viewing experience while promoting new elements from the 2013 toy line onward, such as advanced Turbo modes and team-based accessories. Produced by Mattel Playground Productions in collaboration with various animation studios, the films were released through DVD bundles with action figures, regional broadcasts on Cartoon Network, and uploads to the official Max Steel YouTube channel starting in mid-2015.[59]| Film Title | Year | Parts | Animation Studio | Key Focus |
|---|---|---|---|---|
| The Wrath of Makino | 2015 | 1–2 | Nerd Corps Entertainment | Resurrected Ultralink invasion led by Makino, emphasizing Max's solo Turbo upgrades |
| The Dawn of Morphos | 2015 | 1–2 | Nerd Corps Entertainment | Introduction of the bio-engineered villain Morphos by Miles Dread, highlighting adaptive combat modes |
| Maximum Morphos | 2015 | 1–2 | Nerd Corps Entertainment | Morphos' power theft scheme, showcasing Max's maximum energy amplification techniques |
| Team Turbo | 2016 | 1–2 | Arc Productions | Formation of the Turbo Team against a villain alliance, introducing group fusion abilities tied to team toy sets |
| Team Turbo Fusion Tek | 2016 | 1–3 | Arc Productions | Battle with a zombie robot threat, featuring Fusion Tek armor integrations for collaborative attacks |
| Turbo-Charged | 2017 | 1–2 | Film Roman | Max mastering full Turbo Energy against the NEXUS organization, promoting charged power-up figures |
| Turbo-Warriors | 2017 | 1–2 | Film Roman | Confrontation with Terrorax's Pantheon weapons, focusing on warrior-class Turbo evolutions |
Live-Action Film (2016)
The 2016 live-action film Max Steel marked the franchise's first attempt at a theatrical adaptation with human actors, directed by Stewart Hendler and produced by Mattel Playground Productions in collaboration with Dolphin Films and Ingenious Media.[6] The project, with a reported budget of $10 million, starred Ben Winchell in the lead role as teenager Max McGrath, alongside Josh Brener providing the voice for the alien companion Steel, Maria Bello as Max's mother Molly, and Andy Garcia as the antagonist Dr. Miles Edwards.[6] Filming took place primarily in New Orleans, Louisiana, beginning in early 2014, with the screenplay penned by Christopher L. Yost adapting elements from the Mattel toy line. Open Road Films handled U.S. distribution, while IM Global managed international markets.[72] In the film's plot, 16-year-old Max McGrath relocates to the small town of Copper Canyon with his mother after his father's mysterious death, where he begins experiencing surges of uncontrollable TURBO energy from within his body.[73] Max encounters Steel, a wisecracking techno-organic alien who crash-landed on Earth years earlier and has been scavenging to survive; the two form a symbiotic bond, merging Max's energy with Steel's technology to create the armored superhero Max Steel.[7] As they train to harness their powers, Max uncovers secrets about his father's work at the N-Tek corporation and confronts Dr. Miles Edwards, a rogue scientist who seeks to exploit TURBO energy for destructive purposes, ultimately transforming into a monstrous entity called Elementor. A romantic subplot develops between Max and his classmate Sofia Martinez, adding a layer of teenage drama amid the action sequences.[74] Released on October 14, 2016, in the United States, the film opened in 2,222 theaters but underperformed at the box office, earning $3.8 million domestically and $2.5 million internationally for a worldwide total of $6.3 million—less than two-thirds of its budget.[75] This financial disappointment was attributed to limited marketing and competition from higher-profile releases like The Accountant.[76] Critics panned the film, which holds a 0% approval rating on Rotten Tomatoes based on 21 reviews, with the consensus describing it as "bereft of characterization or even satisfying rock 'em sock 'em."[7] Reviews highlighted weak visual effects, a derivative script, and underdeveloped performances, with Roger Ebert's Christy Lemire calling it a "spectacle-free" effort that failed to capture the source material's energy.[77] The Hollywood Reporter noted its generic superhero tropes and lack of originality, though it acknowledged the film's fast pace for younger audiences.[78] Audience reception was slightly more forgiving, scoring 48% on Rotten Tomatoes, but it still drew comparisons to low-effort toy tie-ins.[7] The movie maintained a loose connection to the 2013 reboot toy line and animated series, incorporating TURBO energy and alien symbiote concepts while drawing original-series-inspired elements like N-Tek and the Elementor villain design.[6] However, it diverged significantly in tone and character arcs to suit a live-action format.[74] Regarded as a commercial and critical flop, the film's poor performance effectively halted further live-action development plans for the franchise as of 2025, with Mattel shifting focus back to animated projects and toy iterations.[72]Other Media
Comic Books
The original Max Steel franchise, launched by Mattel in 1999, included promotional comic books to support the toy line and 2000–2002 animated series. A 16-page full-color introductory comic titled Take It to the Max was distributed free with the initial toy releases, providing an overview of protagonist Josh McGrath's transformation into the N-Tek agent Max Steel through nanotechnology enhancements.[79] During the 2000–2002 period, 12-page mini-comics were packaged with action figures, depicting self-contained mission briefings that expanded on N-Tek operations against villains like Mr. Dread and featuring allies such as Jefferson Smith.[10] These one-shot stories, aimed at young readers, highlighted Max Steel's turbo-charged abilities and high-tech gadgets in short, action-oriented narratives without an ongoing series.[79] In 2006, Mattel produced a set of four-page mini-comics tied to the direct-to-video animated film Max Steel: Forces of Nature, focusing on elemental battles involving the villain Elementor and reinforcing themes from the original era's N-Tek missions.[10] The 2013 reboot introduced limited comic tie-ins through VIZ Media's Perfect Square imprint, targeting all-ages audiences with full-length graphic novels rather than a sustained series. The debut volume, Max Steel: The Parasites (2013), written by Brian Smith and illustrated by Jan Wijngaard, centers on teenager Maxwell McGrath bonding with the alien Ultralink Steel to combat Naught and Dredd's scheme to mind-control N-Tek agents, exploring the origins of Max's turbo energy and Ultralink physiology.[80] Follow-up titles included Max Steel: Hero Overload (2014), scripted by B. Clay Moore with art by Alfa Robbi, where Max mentors a group of novice superheroes amid escalating threats; and Max Steel: Haywire (2015), continuing the focus on Ultralink lore and team dynamics against bio-engineered foes.[9] Additional short stories appeared in toy packaging bios, but no major ongoing comic run materialized.[10] Comic adaptations remained sparse after 2016, with no new publications announced or released by 2025.[8]Video Games
The Max Steel franchise has spawned several video games across various platforms, primarily as tie-ins to the animated series and toy line. The earliest title, Max Steel: Covert Missions, was released in 2000 for the Dreamcast by Mattel Interactive and developed by Treyarch. This third-person action-adventure game features Max McGrath, known as Max Steel, using nano-technology enhancements for stealth, combat, and puzzle-solving across eight levels to thwart the terrorist organization D.R.E.A.D. Gameplay emphasizes martial arts melee, high-tech weapons, and vehicle sections, with players collecting upgrades to battle enemies like Psycho. The game received mixed reviews, earning a Metascore of 56 on Metacritic, praised for its visuals and controls but criticized for short length and repetitive design.[81] The 2013 reboot prompted mobile-focused games, starting with Max Steel: Rise of the Elementor for iOS and Android, developed by Chillingo. This hybrid endless runner and combat title lets players control Max and allies in turbo team-ups, running through levels while fighting Ultralinks and collecting power-ups, emphasizing quick-time events and boss battles tied to the series' elemental themes. Reviews highlighted its engaging mix of genres for younger audiences, though some noted repetitive gameplay.[82] Reboot-era games shifted toward mobile accessibility and browser-based play, prioritizing collection mechanics, turbo activations, and short sessions over complex narratives.[83] A number of promotional browser games, such as Turbo Run and Turbo Tactics, were available on the official Mattel site but were discontinued, with the site itself archived and inaccessible by 2022.[84] Overall, the games were characterized as tie-in products of moderate quality, with the original title leaning on combat and vehicles, while reboot versions highlighted turbo modes and collectibles for casual play. No major console or handheld releases occurred after 2000, and no new video games have been released since 2016 as of November 2025.| Title | Release Year | Platforms | Genre |
|---|---|---|---|
| Max Steel: Covert Missions | 2000 | Dreamcast | Action-Adventure |
| Max Steel: Rise of the Elementor | 2013 | iOS, Android | Endless Runner/Combat |