ModNation Racers
ModNation Racers is a kart racing video game developed by United Front Games and San Diego Studio and published by Sony Computer Entertainment exclusively for the PlayStation 3 and PlayStation Portable consoles.[1][2] Released in North America on May 25, 2010, the game emphasizes user-generated content, allowing players to create, customize, and share their own racers, karts, tracks, and other assets through an intuitive set of tools inspired by the creation features in LittleBigPlanet.[3][4] It combines arcade-style racing with deep personalization options, enabling a highly replayable experience centered on community-driven content sharing via the PlayStation Network.[5] The core gameplay revolves around high-speed kart races across vibrant, modular tracks, where players can drift, use power-ups, and compete against AI opponents or other players.[6] A single-player career mode structures the progression through 28 races, featuring a light narrative following a young mod named Tag aspiring to become a champion racer, unlocking new customization items and vehicles along the way.[7] Multiplayer options include four-player split-screen local play and online races supporting up to 12 participants, with seamless integration for downloading and racing on community-created tracks.[3] The creation suite stands out for its accessibility, using drag-and-drop interfaces for building tracks with terrain stamping, object placement, and theme selection, while kart and character editors offer detailed modifications to parts, colors, and animations.[8][9] Development began in 2008, with United Front Games focusing on blending racing excitement with robust creation tools to foster a vibrant online ecosystem.[10] Sony marketed the title heavily through pre-order incentives, including exclusive DLC karts themed after popular PlayStation characters like Kratos from God of War and Ratchet from Ratchet & Clank.[3] Upon release, ModNation Racers received generally positive reviews for its innovative customization and online features, earning an aggregate score of 82 on Metacritic, though some critics noted handling quirks and a learning curve for advanced creation.[2] A sequel-like port, ModNation Racers: Road Trip, followed in 2012 for PlayStation Vita, adapting the formula with touch-based creation tools.[11] In October 2025, community efforts revived the game's online servers after their official shutdown, restoring access to multiplayer and shared content.[12]Development and Production
Announcement and Design
Development of ModNation Racers began in 2007 by United Front Games under the working title Go!Modify, focusing on blending kart racing with user-generated content tools.[13] ModNation Racers was first announced at the Electronic Entertainment Expo (E3) in June 2009 during Sony's press conference, where it was presented as a kart racing game emphasizing a "Play, Create, Share" philosophy directly inspired by the user-generated content model of LittleBigPlanet.[14] The game was developed by United Front Games for the PlayStation 3 version and by Sony's San Diego Studio for the PlayStation Portable edition, with Sony Computer Entertainment serving as the publisher across both platforms.[15][16] Central to the game's design were goals to make user-generated content highly accessible, allowing players to build racing circuits with minimal restrictions through intuitive tools that integrated terrain editing directly into the creation process. Developers aimed for a system where users could sculpt landscapes, adjust elevations, and incorporate physics-based elements like ramps and hazards seamlessly, enabling even novice creators to produce playable tracks without complex technical barriers.[14][17] At Gamescom 2009, additional features were confirmed, including support for 4-player split-screen multiplayer and up to 12-player online races, enhancing the social and competitive aspects of the experience.[18] To add narrative depth to the single-player story mode, the development team enlisted professional Hollywood writers, marking an unusual emphasis on storytelling for a kart racing title and aiming to weave engaging character arcs around the core racing mechanics.[19]Platform Versions
ModNation Racers was released for PlayStation 3 and PlayStation Portable in May 2010, with staggered dates across regions to accommodate distribution. The PlayStation 3 version launched in Australia on May 20, 2010, in Europe on May 21, 2010, and in North America on May 25, 2010.[20][21][2] The PlayStation Portable version preceded it slightly in some markets, releasing in Australia on May 19, 2010, in Europe on May 21, 2010, and in North America on May 24, 2010.[22][23]| Platform | Australia | Europe | North America |
|---|---|---|---|
| PlayStation 3 | May 20, 2010 | May 21, 2010 | May 25, 2010 |
| PlayStation Portable | May 19, 2010 | May 21, 2010 | May 24, 2010 |