Fact-checked by Grok 2 weeks ago

Motion lines

Motion lines are graphical conventions employed in static visual media, such as comics, cartoons, and illustrations, to depict the path, direction, speed, and manner of a moving object or character by drawing trailing lines behind it. These lines, also known as action lines, speed lines, or movement lines, serve as abstract visual cues that enhance the perception of dynamism in otherwise immobile images, often appearing parallel to the subject's trajectory and varying in length or density to convey velocity. Originating as a technique in late 19th-century American newspaper comic strips, motion lines addressed the challenge of representing motion amid the era's technological advancements like trains and automobiles, evolving from simple streaks to more complex forms influenced by photography, cinematography, and Futurist art. The technique has developed distinct traditions across cultures and media, with American comics favoring bold, radial patterns; Japanese manga employing intricate, curved speed lines for emphasis; and Franco-Belgian bandes dessinées integrating them with panel transitions for narrative flow. Pioneering artists like in Little Nemo in Slumberland (1905–1914) and in Krazy Kat (1913–1944) popularized early uses, while later creators such as in Flash Gordon (1934–1944) and contemporary figures like in graphic novels refined them for emotional and spatial impact. Beyond comics, motion lines appear in storyboards and scientific diagrams, but their primary role remains in to bridge static panels and imply continuity. Psychologically, motion lines facilitate faster comprehension of events by mimicking perceptual motion streaks in the and functioning as learned elements of a visual , with empirical studies showing they reduce viewing times for dynamic scenes and elicit responses like the P600 effect in proficient readers. Children typically grasp their meaning around ages 6–8, indicating acquisition through exposure rather than innateness, and variations highlight their role as a universal yet adaptable graphic device. Research since the has explored these lines through theoretical lenses—perceptual, metaphorical, and lexical—underscoring their efficiency in conveying motion without motion.

Overview

Definition

Motion lines are graphic conventions consisting of radiating or trailing lines drawn around or behind a moving subject to convey speed, direction, and dynamism in static images. These lines serve as visual indicators of an object's path, enhancing the representation of motion in media where actual movement is impossible, such as comics and illustrations. The primary characteristics of motion lines include variations in curvature to suggest acceleration or manner of motion, such as straight lines for uniform speed and curved or angular forms for bouncing, spinning, or irregular trajectories. Density plays a key role in indicating velocity, with a greater number or length of lines implying faster movement. Positioning relative to the subject further differentiates types of action, for instance, lines trailing behind for forward propulsion or radiating outward from a central point for explosive or centrifugal effects. In , motion lines are also referred to as speed lines, action lines, or zip ribbons, terms drawn from conventions. These labels highlight their role in depicting dynamic paths without relying on perceptual cues like .

Purpose and Effects

Motion lines serve a primary purpose in static visual , such as and illustrations, by conveying the of motion where none exists, thereby simulating and directing viewer attention to the path of a moving element. These lines trace the trajectory of an object or character, disambiguating direction and enhancing overall comprehension of dynamic events compared to images without them. For instance, in sequences, they emphasize the and of foreground subjects, helping to differentiate active elements from static backgrounds and guiding the viewer's eye along the intended flow of the . Psychologically, motion lines create an illusion of speed by leveraging perceptual cues that mimic real-world or trailing paths, leading viewers to rate depicted actions as faster and more urgent than equivalent static depictions. Empirical studies show that the presence and density of these lines increase perceived , with denser configurations evoking greater excitement or intensity in scenes, as they align with cognitive processing of motion in visual narratives. This effect is modulated by experience; comic readers process motion lines more efficiently, integrating them into event memory faster than novices, which underscores their role in heightening emotional engagement through simulated dynamism. In terms of , motion lines as visual guides that structure the viewer's , prioritizing within the frame and reinforcing narrative pacing by drawing focus to key interactions. They emphasize sequences of movement, such as a or sprint, by converging toward vanishing points that clarify spatial relationships and prevent perceptual between elements. However, limitations arise when motion lines are misapplied; overuse can clutter the image, overwhelming the and hindering clarity, while improper —such as reversed or non-converging lines—confuses directionality and slows . Anomalous configurations demand greater cognitive effort, as evidenced by prolonged viewing times and disrupted neural integration, particularly among less experienced viewers.

History

Origins in Art and Print

The earliest precursors to motion lines appear in Paleolithic cave paintings, such as those in Lascaux Cave in France, dating to approximately 15,000 BCE, where artists employed multiple lines to depict the limbs of running animals, thereby suggesting dynamic movement. These linear representations, often wavy outlines around figures like horses and bulls, conveyed speed and vitality by superimposing successive positions of legs and bodies, creating an illusion of motion on static surfaces. Such techniques marked an initial artistic effort to capture the fluidity of life through simple, repetitive strokes, predating formal animation by millennia. In the 19th century, Japanese woodblock print artists advanced these concepts through techniques, notably Katsushika Hokusai, whose works like "" (1831) utilized curved, sweeping lines to evoke the turbulent motion of waves and figures. Hokusai's bold contours and dynamic arcs in his sketchbooks further pioneered action lines—straight for rapid motion and wavy for slower flows—infusing static prints with a sense of energy and progression. These prints influenced Western perceptions of visual dynamism, bridging traditional Eastern aesthetics with emerging ideas of sequential representation. The late 1800s saw early photography experiments with , such as those by , who used to overlay multiple exposures on a single plate, inspiring illustrators to approximate motion through static lines in drawings. These blurred or trailed lines in photographic composites provided a visual model for conveying speed in non-moving media, transitioning from pure observation to artistic interpretation. A pivotal milestone occurred with Eadweard Muybridge's motion studies in the 1870s and 1880s, where sequential photographs of animals and humans in locomotion, like his famous galloping horse series, demonstrated anatomical phases that artists began replicating with connecting lines to illustrate trajectories and velocity. Published in works such as (1887), these grids of images directly shaped line-based depictions in illustration, emphasizing the path of movement over isolated poses. Muybridge's innovations thus laid foundational groundwork for modern visual conventions of motion in print. Early 20th-century art further evolved these ideas, with artists like and using "lines of force," repetition, and blurring to capture speed and dynamism, influencing later graphic techniques in print and .

Evolution in Comics and Animation

Motion lines emerged prominently in early 20th-century American newspaper , where artists began using them to convey dynamic action within the static medium. Pioneering cartoonists like in works from the 1905–1914 period featured notable applications of curved and radiating lines to depict surreal, rapid movements, enhancing the sense of whimsy and velocity. This technique marked a shift from static illustrations, allowing cartoonists to simulate motion paths and energy trails, influencing subsequent artists in capturing fleeting actions like falls or chases. During the of comics (1930s–1940s), motion lines became standardized in superhero narratives, amplifying the spectacle of superhuman feats. In and Joe Shuster's stories, debuting in (1938), lines trailed behind Superman's leaps and punches, such as the multiple streaks illustrating his high-speed intervention to halt a speeding car, emphasizing his invincibility and urgency. This era's pulp-inspired action sequences popularized denser clusters of lines to denote acceleration and impact, solidifying motion lines as a core visual shorthand for heroism and conflict in American . Motion lines transitioned into in the late and , where they complemented frame-by-frame motion to heighten perceived speed. Early shorts incorporated simple speed lines borrowed from to depict brisk maneuvers, evolving in later works to include dry brush effects for directional blur by the . In Japanese , advanced their use starting with Astro Boy (1952) and its 1963 adaptation, applying radiating lines to Astro's flights and battles to evoke explosive energy within budgets, establishing a stylized norm for dynamic sequences. Key innovations in the 1960s further refined motion lines for exaggerated speed, particularly through increased density and abstraction. Jack Kirby's , such as Fantastic Four and The Incredible Hulk, employed thick, slashing clusters of lines behind charging figures to intensify cosmic-scale action, blending American bombast with manga-like stylization for heightened visual impact. This approach amplified the sense of velocity in panel compositions, influencing cross-cultural adaptations and setting precedents for bolder, more immersive depictions of motion in popular media.

Techniques

Creation Methods

Motion lines can be created manually using traditional tools such as ink pens or brushes on . Artists typically draw a series of tapered lines that converge toward the moving subject to suggest and speed, starting with firmer for thicker lines at the and gradually reducing pressure to create thinner ends for depth and tapering effect. To achieve parallelism and precision, a or is often employed: for straight speed lines, lines are drawn horizontally or along the motion path with decreasing pressure midway; for converging effects, a central point is marked, and lines radiate inward from a circular guide. Varying line weights—thicker to indicate force and thinner for trailing —enhances the of . In digital workflows, software like Adobe Photoshop and Clip Studio Paint facilitates efficient creation of motion lines through specialized brushes and tools. In Photoshop, artists use the Pen tool to draw path segments representing the motion arc, then stroke them with a hard round brush set to pressure sensitivity for tapered variations, or apply the Motion Blur filter to a single line layer for radial or linear streaking effects. Layer-based application allows non-destructive adjustments, such as duplicating shapes for varying intensities or editing paths with selection tools. In Clip Studio Paint, the Comic tool's Speed Lines subtool generates automatic linear or radial patterns by dragging on the canvas, with customizable spacing, angle, and style in the Tool Property palette; alternatively, a parallel line ruler guides manual brush strokes on raster or vector layers, creating an editable dedicated layer for refinements. Key principles guide the placement of motion lines to maintain visual clarity and effectiveness. Lines must align precisely with the motion vector—the direction and path of the subject's movement—to reinforce the intended trajectory without ambiguity. The number of lines is adjusted based on the desired intensity, with fewer for subtle motion and more clustered lines for rapid or forceful action, ensuring balance within the composition and adaptation to constraints. Common pitfalls in creating motion lines include misalignment, which can confuse the direction of movement, and overuse, leading to cluttered visuals that overwhelm the scene. Artists should ensure lines integrate seamlessly with backgrounds to avoid disruptive intersections, prioritizing through careful spacing and testing iterations. These foundational methods provide a basis for stylistic variations in different artistic contexts.

Stylistic Variations

Motion lines exhibit significant stylistic variations depending on the artistic approach, ranging from subtle integrations in realistic depictions to bold, exaggerated applications in dynamic genres. In photorealistic art and European bande dessinée, such as the ligne claire style pioneered by Hergé in The Adventures of Tintin, motion lines are typically short, faint, and minimally intrusive, serving to gently suggest movement while preserving the clarity and realism of the scene. These lines often align closely with the object's path without overwhelming the composition, emphasizing narrative flow over visual spectacle. In contrast, American superhero comics from the Silver and Bronze Ages employ dense, swirling clusters of action lines to amplify the intensity of superhuman feats, as seen in covers of The Amazing Spider-Man illustrated by John Romita Sr., where a metaphorical device such as action lines combines with literal postural cues to convey explosive speed and power. This exaggerated style, analyzed in studies of 400 covers, prioritizes one dominant metaphorical line type for maximum impact, avoiding redundancy to heighten the sense of motion. Cultural influences further diversify motion line aesthetics, particularly in how they encode not just physical speed but emotional or directional emphasis. Western and often favor straight, parallel lines to depict linear velocity, as in classic sequences or mainstream panels, where these trails straightforwardly indicate and without additional interpretive layers. , however, incorporates curved, radiating circumfixing lines that emanate from the subject, conveying not only motion but heightened emotional intensity, such as determination or chaos during confrontations; empirical analysis of page frequencies shows using significantly more such lines (mean 0.295 per page) compared to (mean 0.091), enhancing subjective experience. This approach, rooted in , integrates manner-of-motion cues like spinning or bouncing through varied shapes, including angled or circular forms, to evoke psychological depth alongside physical action. In abstract forms within modern graphic novels, motion lines blend seamlessly with elements like halftone dots for shading and texture or negative space to create layered, interpretive effects. For instance, halftone patterns—dense clusters of dots traditionally used for tonal gradients—can intersect with motion trails to simulate blurred velocity or atmospheric distortion, as explored in experimental works that push beyond representational boundaries. Negative space, the unoccupied areas around lines, amplifies by allowing motion paths to imply rather than dictate , fostering and reader in titles like those influenced by Scott McCloud's theories on visual , though primary applications vary by . These integrations prioritize conceptual over literal , using sparse or fragmented lines to suggest temporal flow within minimalist panels. Temporal trends reflect technological shifts, with motion lines evolving from the hand-drawn irregularity of comics—characterized by organic, varied strokes in Silver Age art—to the precise, symmetrical forms enabled by digital tools in 2000s webcomics. Early print-era lines, often inked manually with slight asymmetries for a sense of spontaneity, gave way to vector-based rendering in platforms like , allowing clean, scalable paths that maintain uniformity across devices. This transition enhances accessibility and consistency while retaining expressive potential, as seen in the proliferation of infinite-canvas webcomics where lines adapt fluidly to scrolling narratives.

Applications

In Comics and Manga

In comics and manga, motion lines play a crucial role in facilitating panel transitions by visually linking sequential images to suggest ongoing action across gutters, thereby implying continuity of movement and enhancing narrative pacing. These lines, often radiating from a subject or extending between panels, guide the reader's eye and compress perceived time, allowing for smoother progression in dynamic sequences without requiring fully rendered intermediate frames. For instance, in and ' Watchmen (1986–1987), motion lines are employed sparingly but effectively in transitional moments to underscore subtle shifts in momentum, contributing to the story's deliberate rhythm and psychological tension. In manga, particularly within the shōnen genre, motion lines are heavily relied upon to intensify fight scenes, frequently dominating entire panels to convey explosive speed, impact, and chaos. Akira Toriyama's (1984–1995), a seminal shōnen series, exemplifies this through dense clusters of curved and radial lines that envelop combatants, amplifying the visceral energy of battles and immersing readers in high-stakes confrontations. This technique not only heightens dramatic tension but also aligns with shōnen's emphasis on physical prowess and rapid escalation, where lines often blur backgrounds to focus on motion's immediacy. The evolution of digital comics has integrated motion lines with subtle animations on platforms like , launched in 2004, to exploit vertical for fluid narrative delivery. In webtoons, these lines combine with elongated panels and minor animated effects—such as shifts or looping streaks—to simulate continuous motion during user interaction, as seen in series like Ko Yŏnghun's Changma (2008–present), where straight lines mimic falling rain across frames. This approach adapts traditional static lines for interactive reading, blending print conventions with digital affordances to maintain engagement in serialized storytelling. Overall, motion lines significantly impact storytelling in and by enabling the of off-panel , where lines trailing into or from unseen areas suggest unseen trajectories or consequences, thereby reducing the need for explicit depictions and fostering reader . Neurocognitive indicates that such lines enhance event comprehension by clarifying paths and interactions, with readers processing panels containing conventional motion lines more efficiently than those without (e.g., shorter viewing times and higher ratings). This efficiency allows creators to economize on detailed artwork while deepening , a principle evident across both and traditions.

In Animation and Film

In traditional cel animation, motion lines are drawn on separate transparent sheets and overlaid onto keyframes to visually amplify rapid actions, such as character sprints or accelerating vehicles, creating a sense of velocity through layered transparency. This technique allows animators to isolate dynamic effects from static elements like backgrounds, enabling fluid integration during frame-by-frame photography. In Katsuhiro Otomo's Akira (1988), these overlays were extensively used in high-speed sequences, like the iconic motorcycle chases, to heighten the intensity of motion amidst the film's 160,000 hand-drawn cels. In (), motion lines are often procedurally generated to simulate dynamic effects in , blending seamlessly with animated models. One approach decomposes an object's motion into affine transformations—such as or —selected by artists, then extends a hand-drawn proxy curve across frames using transformation matrices to form coherent 3D ribbons on which lines are rendered. This method, implemented via scripts for matrix export, supports stylized depictions in films. For example, in (2018), ' FX team procedurally added motion lines to fast-moving elements like web-slinging sequences, converting hand-drawn lines to rigged geometry and automating variations with to reduce strobing while evoking comic-book aesthetics. Live-action films incorporate motion lines through , enhancing perceived speed in otherwise realistic footage. In (1999), VFX artists added digital motion lines to trace bullet trajectories during bullet-time sequences, where time appears frozen, using trails to illustrate slowed motion and spatial paths amid the 120-camera array setup. These lines, combined with vapor distortions, were composited over practical slow-motion plates to convey impossible velocities without disrupting the scene's temporal illusion. Synchronizing motion lines with animation frame rates—ranging from 24 fps in film to 60 fps in digital media—poses significant challenges, as mismatched timing can produce visual stutter or disjointed flow, undermining the illusion of continuous speed. Animators address this by adjusting line persistence and density relative to frame intervals, ensuring lines fade or trail appropriately to match playback velocity and avoid artifacts like flickering in high-speed pans. In time-based media, this requires iterative testing across rates to maintain perceptual smoothness, particularly when layering effects over variable-motion keyframes.

Distinctions from Similar Effects

Motion lines differ from motion blur primarily in their discrete, directional structure, which serves as a stylized convention to indicate the path and manner of movement in static visuals like comics, whereas motion blur creates a continuous smear effect mimicking the perceptual streaking of fast-moving objects captured by a camera's shutter or in animation frames. This distinction underscores motion lines' role as abstract, learned graphical elements that add interpretive flair beyond realistic optical phenomena, while motion blur aims for photorealistic simulation of temporal integration in human vision. In contrast to speed streaks, which closely follow the contours of the moving object—often resembling elongated smears or suppletion effects that stretch the form itself to convey rapid displacement—motion lines typically radiate more freely from the object, emphasizing broader environmental impact and subjective speed perception without adhering strictly to the object's shape. Speed streaks draw from perceptual cues like visual motion integration, where fast objects leave oriented traces in the visual cortex, but motion lines function as conventionalized depictions that enhance narrative comprehension of direction and velocity in a panel.

Influence on Modern Visual Design

Motion lines, originally from and , have significantly influenced contemporary digital and by providing dynamic visual cues for movement and energy. In , procedural generation of motion lines has become a staple in 2D platformers to deliver immediate player feedback on actions such as jumps, reinforcing the sense of velocity and control. The 2018 title exemplifies this through its dash mechanics, where visual trails accompany rapid movements to heighten the platforming experience and emphasize momentum. Globally, motion lines have permeated non-Western visual media, notably in music videos that draw from aesthetics to amplify sequences. Productions like BTS's "" (2018) blend live-action with animated geometrical patterns, creating heightened visual intensity during choreography.

References

  1. [1]
    The neurocognition of motion lines in visual narratives - PMC
    Motion lines appear ubiquitously in graphic representation to depict the path of a moving object, most popularly in comics. Some researchers have argued that ...
  2. [2]
    The Meaning of Motion Lines?: A Review of Theoretical and ...
    Nov 15, 2023 · Static depiction of motion, particularly lines trailing behind a mover, has long been of interest in the psychology literature.Missing: definition history
  3. [3]
    Motion Lines: How Cartoonists Draw Movement
    ### Summary of Motion Lines in Cartooning and Comics
  4. [4]
  5. [5]
    The Cave Art Paintings of the Lascaux Cave - Bradshaw Foundation
    One of the bulls is 17 feet (5.2 m) long - the largest animal discovered so far in cave art. Additionally, the bulls appear to be in motion. There are no ...
  6. [6]
    Early Humans Made Animated Art - Nautilus Magazine
    Feb 28, 2014 · Rather than appearing in sequence, variations of an image pile on top of one another in superimposition to lend a sense of motion.
  7. [7]
    Cave Art Movement Overview | TheArtStory
    Mar 17, 2022 · Cave art (or Paleolithic Art) is a broad term for the earliest known art-making in human history. This movement is perhaps best-known today for the paintings ...
  8. [8]
    Ukiyo-e Japanese Prints Movement Overview - The Art Story
    Feb 22, 2018 · The curving lines of the roosters' tail feathers both create a sense of movement and unify the image, strongly outlined by black against the ...
  9. [9]
    Implied motion in Hokusai Manga - Mo Costandi - WordPress.com
    Mar 23, 2010 · Cartoonists also use action lines to depict movement and speed, with straight lines conveying fast movements and wavy lines conveying slower ...
  10. [10]
    Human machine | Science Museum
    Dec 30, 2019 · Marey's method anticipated the motion-capture technology essential to modern films, which create animated characters based on human actors.
  11. [11]
    Seeing History: Motion and photographic artefact
    Dec 13, 2017 · The first paintings using motion blur started to appear at the end of the nineteenth century, as viewers became increasingly accustomed to ...
  12. [12]
    Eadweard Muybridge - The Art Story
    Nov 28, 2018 · Muybridge was an early pioneer of stop-motion photography and the moving picture, famously capturing people and animals in motion.Missing: illustration | Show results with:illustration
  13. [13]
    Art + Science: Eadweard Muybridge's photographic motion studies
    Oct 28, 2015 · Muybridge's photographic motion studies culminated in the publication of Animal Locomotion: An Electro-Photographic Investigation of Consecutive Phases of ...
  14. [14]
    Pictures of a revolution | Eadweard Muybridge - The Guardian
    Apr 25, 2003 · Liz Jobey on Motion Studies, Rebecca Solnit's attempt to put Eadweard Muybridge at the centre of 19th century perception of time and space.
  15. [15]
    Motion Lines: How Cartoonists Draw Movement
    Motion Lines: How Cartoonists Draw Movement explores the visual vocabulary of motion in comics, from classic motion lines to techniques like motion blur.Missing: definition scholarly sources
  16. [16]
    [PDF] A Cluster Analysis of Action Comics #1 - Xchanges
    Multiple motion lines along the sides of the car represent the downward motion and incredible speed at which Superman is breaking the vehicle (see Figure 2).<|separator|>
  17. [17]
    Smear, Speed & Motion Blur Effects in Animation
    Aug 22, 2017 · Fast action was described as speed lines and sound effects were noted by little lines radiating outwards from the impact locations. Little was ...
  18. [18]
    Anime and Manga Genres: Tezuka Osamu's Input Term Paper
    Sep 4, 2020 · Today, Tezuka is one of the most respected Japanese figures. Osamu Tezuka played the key role in development of manga in post-war period.<|separator|>
  19. [19]
    JACK KIRBY'S FAKE ANATOMY - ILLUSTRATION ART
    Jun 16, 2014 · ... Kirby uses thick black slashing brush strokes, a compromise between speed lines and descriptive lines. In fact, most of his his body lines ...<|control11|><|separator|>
  20. [20]
    Manga: Drawing dynamic lines | Canson®
    Rating 3.5 (4) Draw a line using the ruler: to start with, put normal pressure on your ball-point pen, then reduce the pressure at midpoint, to lighten the stroke.
  21. [21]
    Re: How to Draw Motion Lines? - Adobe Product Community
    Dec 17, 2023 · Select the path segments, and from the Paths panel menu, click on Stroke Path, and in the popup dialog, set Tool to Brush , with the Simulate ...
  22. [22]
    Create a futuristic composition in Photoshop - Creative Bloq
    Oct 4, 2012 · Create a single line with the Pen tool on a new layer and then add some motion blur to it by selecting Filter>Blur>Motion Blur. Do this ...
  23. [23]
    Speed lines and Focus lines - Comic - Clip Studio Paint User Guide
    You can create speed lines using the Comic tool > Speed lines group or by using a parallel line ruler as a guide. Creating speed lines with the Comic tool. On ...
  24. [24]
    The Clear Line in Comics and Cinema: A Transmedial Approach - jstor
    The "clear line" is a style of graphic-verbal art, originating from Hergé's comics, and applied to other art forms like cinema.
  25. [25]
    Analysis of Motions in Comic Book Cover Art
    Apr 12, 2016 · Comic book covers often depict characters performing all sorts of motions, such as jumping, falling, swinging, flying, and running. This ...<|control11|><|separator|>
  26. [26]
    [PDF] Running head: MOTION DEPICTION ACROSS COMICS - http
    Means of motion lines, suppletion lines, and circumfixing lines, grouped by comic style. Motion lines. Suppletion lines. Circumfixing lines. Manga Superhero ...
  27. [27]
    [PDF] An Exploration of the Hybrid Form of Comics on the Digital Medium
    Three relatively new 'enhancements' to the medium of comics are presented in this article: webcomics enhanced through the use of the infinite canvas, as ...
  28. [28]
    Panoptic Vision and Controlling Frames in Alan Moore and Dave ...
    Feb 12, 2021 · ... motion lines” (110), they are extremely rarely used in Watchmen (I. 11, VIII. 27, & XI. 17). Nearly everything that happens in Watchmen ...Panopticism And Its Use Of... · Frames In Watchmen · The Occluded Eye
  29. [29]
    A multimodal social semiotic approach to the analysis of manga
    ... speed lines' or 'motion lines'. These lines make it possible to create ... Naruto is a 'shonen' manga, a category of manga intended for boys, therefore ...
  30. [30]
    [PDF] issue 6 - Martial Arts Studies
    popular genre of boys' manga (shonen manga) and especially sport manga ... The manga uses blank backgrounds, speed lines, zooming in on faces and body ...
  31. [31]
    The Webtoon: A New Form for Graphic Narrative - The Comics Journal
    Jul 18, 2016 · The digital platform of webtoons also enabled the comics form to explore diverse possibilities, including the use of 3D technology and ...<|separator|>
  32. [32]
  33. [33]
  34. [34]
    What is Cel Animation — Examples, Techniques & History
    Oct 9, 2022 · Cel animation is a form of traditional 2D animation. 'Cel' is short for 'celluloid,' as the images were drawn on thin, transparent sheets of plastic material.Cel Animation Definition · Cel Animation... · Cel Animation In The Digital...Missing: lines | Show results with:lines
  35. [35]
    Animation Layout: Overlay (OL) And Overlay/Underlay (OL/UL)
    Nov 18, 2003 · An overlay is the element that must be separated from the background and placed at the very top of the artwork pile, to allow a character to move freely on ...Background (bg) · Special Effects Animation... · Character Placement And...
  36. [36]
    Visuals and animation - AKIRA fan site
    From inventing new colors to pioneering the use of CGI, discover the main animation and creation techniques that made Akira a game changing film.
  37. [37]
    None
    ### Summary of Method for Procedural Generation of Motion Lines in 3D Animation
  38. [38]
    Spider-Man™: Into the Spider-Verse | Sony Pictures Imageworks
    Jun 7, 2018 · The Spider-Verse isn't traditional CGI, but rather a slew of ... The FX team also added motion lines to fast moving objects and these ...More Options · Spider-Mantm: Into The... · Animating On TwosMissing: procedural Blender
  39. [39]
    [PDF] A Study in Stylistic Remediation from 1978-2009 - eScholarship
    relied on the stylistics of the comic book (such as panels, speed lines, the dissection of motion, flat compositions) and comics have found themselves drawing ...
  40. [40]
    The Matrix: Welcome to the Machine - American Cinematographer
    Sep 12, 2018 · Directors Lana and Lilly Wachowski reteam with cinematographer Bill Pope on this futuristic, eye-popping action thriller.
  41. [41]
    Complete Guide to Animation Frames & FPS - Pixune Studios
    Sep 28, 2025 · Learn what animation frames are, the different types, and how FPS (frames per second) impacts motion. A simple guide for animators and ...
  42. [42]
    The Art of Animation: Understanding Timing and Spacing
    Sep 19, 2025 · Timing in animation refers to the speed at which an action takes place, determined by the number of frames used for movement. More frames make ...
  43. [43]
  44. [44]
    The ultimate guide to mobile app animations - Justinmind
    A loading spinner signals progress, transitions between screens explain movement through the app interface, and micro-animations highlight important changes ...
  45. [45]
    Loading & progress indicators — UI Components series
    Jul 11, 2023 · Loading and progress indicators are essential elements of UX/UI design that help users stay informed and engaged during waiting periods.
  46. [46]
    Celeste - designing the dash - Rock Paper Shotgun
    Apr 3, 2018 · The Mechanic explores the coding of Celeste's movement and dash.
  47. [47]
    Celeste Movement Techniques Guide - Steam Community
    Jan 8, 2022 · This guide will go over many Celeste Movement Techniques, ranging from simple to quite advanced. These techniques are useful in speedrunning and some even ...
  48. [48]
    A brief history of MTV IDs and the impact they've had on the creative ...
    Dec 14, 2021 · Celebrating 40 years of IDs, the iconic channel has commissioned several international directors to add their own dynamic visuals to the archive.
  49. [49]
    New channel stings from ident guru MTV - Creative Bloq
    Mar 27, 2013 · The latest idents for MTV Idol are a bold mix of colour, character design, and 3D motion graphics. Watch them in action now.
  50. [50]
    Exploring Animation In The K-Pop Scene - CraveFX
    Feb 4, 2021 · Animation is used in K-pop for marketing, like BTS's BT21, and in music videos, such as GFriend's Shinbi song, and for visual appeal.
  51. [51]