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MultiVersus

MultiVersus was a platform fighting developed by Player First Games and published by , featuring an of characters from Discovery's extensive portfolio, including DC Comics icons like Batman and , staples such as and , and others from franchises like . The game emphasized team-based 2v2 battles alongside 1v1 and 4-player free-for-all modes, with and progression across PC, , , and later . It launched in open beta on July 26, 2022, following an period starting July 19, went offline on June 25, 2023, for further development, and achieved full release on May 28, 2024, before ceasing online operations on May 30, 2025, after its fifth and final season. At its core, MultiVersus drew inspiration from games like , blending platforming combat with ring-out mechanics where players aimed to knock opponents off the stage rather than depleting health bars directly. Unique to the title was its focus on cooperative play, allowing allies to assist each other through "assist" mechanics, customizable perks, and ring-out assists, while a new PvE mode called Rifts introduced boss fights, mini-games, and narrative-driven challenges upon full launch. The roster grew to 35 fighters by shutdown, including additions like from , from , and DC's in the final season, each with distinct playstyles, voice acting by notable talents such as as the , and unlockable variants. Technical highlights included rollback for smooth online matches and new maps tied to properties, like those from and . Development began under Player First Games, founded by former Super Smash Bros. modders and later acquired by in July 2024, with the IP crossover framework announced in November 2021. The initial attracted millions of players, peaking at 153,433 concurrent users on , but faced monetization criticisms and competition in the genre. Post-full launch, despite updates like improved battle passes and offline modes, the game struggled with player retention, leading to reporting substantial financial writedowns exceeding $300 million tied to underperformance. Upon shutdown, real-money transactions halted immediately, online servers went offline at 9 a.m. PT on May 30, 2025, and players could download a final version for offline solo or play if logged in beforehand, though no future content or server revival was planned.

Gameplay

Core mechanics

MultiVersus emphasizes 2v2 tag-team battles as its primary format, pitting two teams of two characters each against one another in dynamic, . Players control one active at a time but can instantly switch to their teammate using a dedicated input, enabling rapid tag-ins for rescues, , or ability setups without leaving the opponent unattended. This mechanic fosters team synergies, where paired characters benefit from complementary abilities—such as a support providing shields or heals to a frontline fighter—and shared perks that amplify group effects like area control or damage boosts. Platforming forms a core part of navigation and positioning, with arenas featuring multi-tiered, destructible platforms in a side-scrolling view. Players perform standard jumps and double jumps to reach higher levels, while directional dodges—spot dodges for grounded evasion and air dodges for mid-jump corrections—allow precise maneuvering to avoid attacks or recover from edges. Environmental interactions add depth, including bouncing off walls for momentum, triggering stage hazards like projectiles or traps, and using interactive objects to extend or hinder foes. The attack system breaks down into distinct types for varied combat options. Standard attacks consist of light (quick, low-damage strikes for pokes and combos) and heavy (slower, higher-damage blows for punishes), both executable on ground or in air with directional inputs for angled hits. Special moves deliver character-unique abilities, such as projectiles or grapples, but enter a cooldown phase after use to balance their power and encourage strategic timing—typically lasting several seconds, indicated by on-screen icons. Passive abilities, selected as perks before matches, offer constant buffs like enhanced knockback resistance or ally healing without active input. Ultimate attacks, the pinnacle of offense, unleash devastating, cinematic moves once a meter fills from dealing or taking damage, bypassing cooldowns but limited by meter accumulation for climactic team plays. Combat progresses through a health model combining gray and percent-based accumulation. Incoming first erodes gray , a regenerative buffer that absorbs hits without immediately raising the permanent percentage; players recover gray by inflicting on enemies, often regaining up to 50% of the dealt amount to reward aggressive play. Depleting gray exposes permanent , where accumulated percent increases knockback force on subsequent hits, culminating in knockouts when opponents are launched off-screen boundaries. This system promotes momentum swings, as teams can rally by chipping away at foes' gray to deny recoveries. Controls adapt seamlessly across platforms for intuitive fighting game inputs. On Xbox and PlayStation controllers, the left stick handles movement, A (Xbox)/X (PlayStation) jumps, LB/L1 dodges, and face buttons execute attacks—X/Square for neutral attacks, Y/Triangle for specials—with directional variants via stick inputs; team switching uses D-pad down, and ultimates combine both attack buttons. PC defaults to for movement, spacebar for jump, mouse clicks or number keys for attacks and specials, left shift for dodge, and customizable remapping in settings for keyboard-and-mouse or controller hybrid setups. These layouts support precise execution, with options to toggle between default and legacy schemes for veteran players.

Game modes

MultiVersus features a variety of multiplayer and single-player modes centered around platform fighting matches, where players aim to knock opponents off the stage through ringouts. The core online modes include 1v1 duels, 2v2 team battles, and 4-player free-for-all matches, all supported by ranked and unranked options until the permanent shutdown of online servers on May 30, 2025. Custom matches allow players to configure bots, stages, and rules for private games. Following the shutdown, these online formats are no longer accessible, limiting play to offline variants. Offline and local modes provide accessible entry points for new players and couch co-op experiences. The practice mode enables solo training against up to three opponents with adjustable difficulty, allowing of fighters, stages, and conditions to test like and tag-switching in team setups. A mode introduces basic controls, objectives, and strategies through guided lessons. Local multiplayer supports up to four players on a single console or PC, including versus or friend matches in 1v1, 2v2, or free-for-all formats, with options to toggle hazards and map rotations. These modes remain fully playable post-shutdown for solo or local sessions. The PvE Rifts mode, introduced at full release, offers narrative-driven single-player campaigns featuring franchise-themed challenges, boss fights, and twists such as environmental hazards or power modifiers. Players progress through missions to earn rewards like gems for unlocks, with some Rifts supporting co-op play; the mode is designed for skill-building outside competitive PvP and remains available offline. Seasons introduced event-specific modes with limited-time objectives, such as holiday battles or challenge queues with altered rules like collectible power-ups or themed arenas, enhancing replayability during active support periods. Match progression revolves around ringout-based win conditions, where players lose a life upon being knocked off the stage; standard 1v1 matches require three ringouts to win, while 2v2 demands four cumulative ringouts, and free-for-all awards points for knockouts and survival time. Time limits apply to prevent stalemates, triggering overtime if scores tie, where the next ringout or damage threshold decides the victor. Prior to shutdown, server-based matchmaking utilized hidden MMR for unranked play and visible ranks for competitive ladders, with full cross-play enabled across PC, , and platforms to broaden player pools and facilitate friend invites.

Currencies and progression

MultiVersus features four primary currencies that facilitate player progression and customization, all designed to support a model without pay-to-win elements, as confirmed by developer Player First Games. These include Gleamium, a premium currency purchased with real money; Fighter Currency, earned through gameplay; Perk Currency, tied to character development; and Prestige Currency, for advanced cosmetic unlocks. Gleamium serves as the sole real-money currency, used exclusively for purchasing premium tracks, cosmetic bundles in the in-game store, and select character variants. It cannot be earned in meaningful quantities through , though small amounts (such as 150 per character) are rewarded at specific mastery milestones like tier 15, and additional Gleamium can come from Drops or limited-time events. Currency, by contrast, is fully earnable via in-game activities and is the primary means to unlock new characters from the roster, with amounts gained through progression, mode objectives, and account or character mastery levels. Perk Currency enables players to acquire passive abilities and perks for individual characters, obtained primarily from character mastery advancement, tiers, and missions. Prestige Currency, the rarest, is earned by prestiging maxed-out characters (after reaching mastery level 15 and spending Perk Currency) or through beta-era conversions of existing rare ; it is spent on exclusive prestige-themed like variants and emotes. The system drives much of the game's progression, featuring free and tracks that reset seasonally to deliver time-limited rewards. Each season's pass consists of 70 tiers, earned by accumulating XP from daily missions, seasonal milestones, matches, and events, with access costing 950 Gleamium and unlocking additional , emotes, character variants, and currencies. Players who complete the pass early can continue earning overflow currency rewards indefinitely until the season ends after eight weeks, ensuring accessibility for casual players. Rewards emphasize customization, such as ringouts, taunts, banners, and stickers, with no combat-affecting items to maintain balance. Character progression revolves around mastery trees for each fighter, where players earn XP by playing matches and completing objectives to advance through 15 levels per character. Each level unlocks nodes in the mastery tree, granting Perk Currency, Fighter Currency, and access to passive perks that enhance gameplay without requiring purchases. Global account levels parallel this, accumulating XP across all activities to reward broader progression with currencies and boosts. Upon reaching level 15, players can prestige the character for Prestige Currency, restarting the mastery cycle with cosmetic incentives. The in-game store integrates these systems by rotating cosmetic bundles purchasable with Gleamium, including skins, emotes, and variant packs, while ensuring no items provide competitive advantages, as all perks and core abilities remain freely unlockable through mastery and gameplay. Over the game's seasons, adjustments refined earn rates and pass structures for better pacing; for instance, Season 1 (launched May 2024) introduced the 70-tier format with balanced XP gains from matches and missions, while later seasons like Season 4 experimented with two shorter passes before reverting to a single extended one in Season 5 (February 2025), , where all 70 tiers were fully earnable without tokens and earn rates were tuned to allow completion through regular play before the game's shutdown.

Characters

Roster overview

MultiVersus features a diverse roster drawn exclusively from properties, spanning animated series, films, comics, and television shows. Characters hail from franchises such as (e.g., ), DC Comics (e.g., Batman), HBO's (e.g., ), Cartoon Network's (e.g., ), and others including , , and . This crossover approach allows for iconic matchups across genres, with the roster emphasizing variety in combat styles like close-range brawlers, projectile users, and defensive powerhouses, though the game avoids formal class designations. The game's initial open beta in July 2022 launched with 16 playable characters, including and from , alongside staples like Batman from DC Comics and from . Over the beta period through June 2023, the roster expanded to 22 fighters with additions such as and from , from DC Comics, and from . Following a hiatus, the full relaunch on May 28, 2024, began with 26 characters, incorporating all prior fighters plus newcomers like The Joker from DC Comics, from , and Banana Guard from during Season 1 (May to September 2024), along with mid-season addition of from in July. Subsequent seasons continued the expansion: Season 2 (September 2024) added Samurai Jack from the eponymous series and Betelgeuse from Beetlejuice; Season 3 (September 17 to December 2024) introduced The Powerpuff Girls from their Cartoon Network show and Nubia from DC Comics; Season 4 (November 12, 2024 to January 21, 2025) brought Marceline from Adventure Time and Raven from Teen Titans, along with additional fighters to reach 33 total; and Season 5 (February 4 to May 30, 2025), the final season, concluded additions with Aquaman from DC Comics and Lola Bunny from Looney Tunes, reaching a total of 35 characters by shutdown. No new characters were added after January 2025, aligning with the announcement of the game's closure on May 30, 2025. The roster's growth reflected Warner Bros.' vast library, prioritizing high-profile icons while balancing archetypes for strategic depth in team-based battles. All characters could be unlocked for free through gameplay progression, such as completing challenges, earning in-game currencies like Gold or Fighter Tokens via matches and daily tasks, or advancing in seasonal Battle Passes and Rifts. Alternatively, players could purchase unlocks instantly using premium currency Gleamium, acquired via real-money transactions. Following the 2024 relaunch and a policy shift in Season 1, no characters were paywalled exclusively; all became accessible without direct purchase, emphasizing accessibility while monetizing cosmetics and convenience. This system evolved further in late 2024 with the removal of the Fighter Currency requirement, simplifying unlocks to Battle Pass tiers, events, or direct purchases.
Season/PhaseKey Additions (Examples)Total Roster SizeNotable Origins
Open Beta (2022), , Batman, 16, DC Comics,
Beta Expansion (2022-2023), , 22, DC Comics,
Relaunch Season 1 (May-Sep 2024), , Banana Guard, 27DC Comics, , ,
Season 2 (Sep 2024), 29,
Season 3 (Sep-Nov 2024), 31, DC Comics
Season 4 (Nov 2024-Jan 2025)Marceline, , [additional fighters]33, Teen Titans
Season 5 (Feb-May 2025), 35DC Comics,
The final roster showcased a balanced mix of melee-focused aggressors (e.g., bruisers like ), ranged attackers (e.g., mages like ), and supportive tanks (e.g., ), enabling diverse team compositions without rigid class restrictions. This archetype diversity supported the game's emphasis on 2v2 and 4-player modes, where complementary playstyles were key to victory.

Character classes and variants

MultiVersus features five primary character classes that define distinct playstyles, though the Support class was reclassified into other categories following the game's full release in May 2024. These classes—Assassin, Bruiser, Mage/Ranged, and Tank—emphasize varied approaches to combat, with Assassins focusing on high mobility and burst damage, such as Harley Quinn's acrobatic combos and quick strikes. Bruisers excel in close-range brawling with sustained pressure, exemplified by Taz's whirlwind attacks and evasive spins that disrupt opponents. Mages prioritize zoning and projectiles from a distance, like LeBron James' basketball-based specials that control space and punish approaches. Tanks provide durability and crowd control, with Superman's hybrid aerial and ground assaults leveraging superhuman strength for knockouts. Former Support characters, such as Velma, were reassigned to Mage, retaining utility-focused kits like traps and buffs but integrated into projectile-oriented gameplay. Each character possesses unique signature perks, which function as passive abilities or move modifiers tailored to their kit, enhancing individuality without altering core mechanics. These perks unlock through character mastery and include effects like Shaggy's "Rage Mode," which amplifies his damage output and speed when health drops below 35%, enabling comeback potential in dire situations. Special moves, such as neutral and side specials, further differentiate classes; for instance, Assassins often feature dagger throws or grapples for mix-ups, while Mages deploy homing projectiles with visual flair like explosive effects. MultiVersus does not include traditional ultimate abilities, relying instead on these perks and specials for climactic moments during matches. Variants serve as cosmetic customizations, allowing players to alter character appearances, voices, and animations without impacting balance. Available in rarities from to , variants include full skins like Reindog's festive holiday outfit, which features seasonal colors and props, unlocked via in-game store purchases with Gleamium or through battle pass progression. Voice packs and emotes, such as custom taunts or idle animations, are bundled with certain variants or earned separately via mastery levels, providing thematic ties to characters' origins like Harley Quinn's chaotic quips. Balance updates across seasons refined class viability through targeted tweaks, often addressing overperformance in specific archetypes. In Season 3, developers nerfed utility elements in reclassified former Support characters, reducing Velma's trap duration by 20% and projectile recovery to curb zoning dominance in team modes. Subsequent patches, such as those in Season 4, adjusted Assassin mobility—lowering Harley Quinn's dash speed by 10%—while buffing Tank defenses to maintain hybrid viability, ensuring no single class overshadowed others in competitive play. Following the game's online shutdown on May 30, 2025, all unlocked variants and cosmetics remain fully accessible in offline modes, allowing solo practice or local multiplayer with preserved customizations.

Development

Background and pre-production

MultiVersus originated as the debut project of Player First Games, an independent studio founded in 2019 by Tony Huynh and Chris White in . The studio partnered with for publishing, leveraging the publisher's extensive library of intellectual properties to create a crossover inspired by the series but centered on characters like those from , DC Comics, and . Tony Huynh, serving as co-founder, CEO, and game director, brought prior experience as a combat and systems designer on titles including 3 and Ascension at . Development began in 2019 shortly after the studio's formation, with the small indie team—initially comprising a core group of fighting game enthusiasts—receiving financial and production backing from to realize their vision. This support aligned with ' broader strategy to expand its gaming portfolio beyond established franchises like , capitalizing on the success of ' titles to explore crossover experiences with iconic IPs. In , the team prioritized for newcomers to the fighting , emphasizing intuitive controls and team-based gameplay to lower barriers compared to more technical fighters. Key technical goals included full and advanced to ensure smooth online matches, addressing common pain points in traditional fighters by simulating local play feel across distances. was publicly revealed on November 18, 2021, via an official trailer depicting battling Batman, positioning MultiVersus as a title designed for broad appeal and ongoing content updates.

Early access and beta phases

The development of MultiVersus included several testing phases to refine gameplay and gather player input prior to its full release. A closed alpha test ran from May 19 to May 27, 2022, limited to a select group of players including content creators and influencers, allowing Player First Games to evaluate core mechanics in a controlled environment. Following the closed alpha, an period began on July 19, 2022, for pre-registered users, transitioning into a full open beta launch on July 26, 2022, available as a title on , , Xbox Series X/S, Xbox One, and PC via the . At launch, the roster was limited to 16 characters, with cross-play and cross-progression enabled across platforms, leading to a peak of over 150,000 concurrent players on Steam alone within the first 24 hours. The open beta continued until June 25, 2023, during which developers incorporated community feedback through multiple updates, including balance adjustments to characters like Arya and in the initial open beta patch to address overpowered abilities and improve match pacing. Key iterations during the beta focused on enhancing online stability and competitive features. Netcode improvements were prioritized in response to player reports of desynchronization and lag, with early patches addressing rollback mechanics to reduce input delay in cross-platform matches. Balance updates, such as nerfs to high-damage combos for characters like and , were deployed based on aggregated beta feedback to promote fairer , alongside the introduction of a ranked mode alpha test starting November 8, 2022, which allowed players to experiment with and leaderboards before its broader rollout. The open beta concluded with a planned , as servers went offline on June 25, 2023, to allow for comprehensive redevelopment, including engine upgrades and content preparation for the full launch. During this period from mid-2023 to May 2024, internal playtests continued to test new features and ensure stability, while offline modes like training remained accessible to existing users.

Full release and post-launch support

MultiVersus officially launched out of on May 28, 2024, for , , Xbox Series X|S, , and PC via and . The full release introduced a revamped progression system, new battle passes, and cross-progression across platforms, building on feedback from the prior beta phases. Player First Games emphasized stability improvements and refined to support competitive play at launch. On July 22, 2024, acquired Player First Games, with co-founders Tony Huynh and Chris White retaining leadership. The game adopted a seasonal content model post-launch, with each season spanning approximately two months and delivering new fighters, maps, modes, and cosmetics through battle passes and rifts. Season 1: Curses and Chaos, running from May 28 to July 23, 2024, added The Joker as the first new DLC character on launch day, followed by Jason Voorhees and Banana Guard via battle pass tiers, and Agent Smith as a free unlock through mid-season Matrix-themed rifts. It also introduced the School of Hard Knocks and Fine Arts maps, alongside rift events for additional rewards. Season 2: Back in Time, from July 23 to September 17, 2024, featured Samurai Jack and Beetlejuice as premium fighters, with new variants, the Warner Bros. Water Tower map, and time-themed events. Season 3: Fighters of the Universe, spanning September 17 to November 12, 2024, incorporated Nubia and the Powerpuff Girls, emphasizing team-based synergies, plus the Beach City Boardwalk map and universe crossover rifts. Season 4: Midnight Misfits, starting November 12, 2024, brought Raven from Teen Titans and Marceline from Adventure Time, along with the Arena mode—a new team-based competitive format—and maps like the Night Falls Cemetery, marking the final major content drop before the support period concluded. Each season included themed events, such as Halloween crossovers in Season 4, to maintain engagement through limited-time challenges and cosmetics. Post-launch support involved regular patches focused on balance adjustments, bug fixes, and quality-of-life enhancements. Update 1.01 on , 2024, addressed launch-day glitches like Bugs Bunny's unintended exploits and nerfed overpowered elements in characters such as Iron Giant, while tweaking hitstun and recovery mechanics for fairer 2v2 play. Subsequent patches, including 1.02 in June and 1.3.3 in October 2024, introduced fighter-specific buffs—such as improved combos for —and enemy variety in modes, alongside event integrations like seasonal tournaments. These updates supported growth, with official circuits like the MultiVersus Pro Circuit hosting regional qualifiers and grand finals featuring prize pools up to $10,000 per event. Player First Games' game director Tony Huynh, co-founder of the studio, led post-launch communications through developer blogs and social updates, outlining roadmaps and responding to feedback on and pacing. Collaborations with bolstered promotions, including crossover trailers for and themed events tying into shows like , which helped integrate IPs into the roster and marketing campaigns. The relaunch saw a strong initial reception, peaking at over 114,000 concurrent players on alone within the first day, though total cross-platform figures were estimated higher amid console dominance. Player engagement gradually declined over the seasons, with Steam peaks dropping below 2,000 by late 2024, contributing to the decision to end live support after Season 5.

Shutdown announcement

On January 31, 2025, and developer Player First Games announced the end of live-service support for MultiVersus, attributing the decision to disappointing overall performance and the need to reallocate resources within the company's gaming division. The statement highlighted challenges in sustaining player engagement amid broader industry pressures on Discovery's gaming operations, which included significant financial writedowns exceeding $300 million largely tied to the title. Season 5, launched on February 4, 2025, served as the game's final content update, running until May 30, 2025, and introducing new playable characters such as from DC Comics and from , alongside balance changes and preparations to enable offline functionality. Players were encouraged to download the latest version and log in during this period to unlock all content for post-shutdown access. Effective immediately on the announcement date, all real-money transactions ceased, preventing further purchases of the premium currency Gleamium or other in-game items, though existing balances and prior acquisitions remained fully usable until the servers went offline. Online multiplayer features ended on May 30, 2025, at 9:00 AM PT, after which the game was delisted from digital storefronts including , , , and ; however, it stayed available for download and local offline play, including versus AI and couch co-op modes with the full roster. The announcement drew mixed community reactions, with developers issuing statements expressing deep regret and gratitude toward players, including production director Tony Huynh describing himself as "in deep mourning for the game." Some fans voiced frustration over unfulfilled promises and lost investments in premium packs, while others reported threats directed at the team, prompting public condemnations from staff. In a related development, closed Player First Games entirely on February 25, 2025, as part of a broader that also shuttered and . Later, in October 2025, former MultiVersus directors Justin Fischer and Brock Feldman founded independent studio Airlock Games, citing a desire to escape the "horrific AAA space" and pursue smaller-scale projects like their debut horror title, What the Stars Forgot.

Release and distribution

Platforms and launch timeline

MultiVersus supports multiple platforms, including personal computers via the and , , , , and Xbox Series X/S. Full cross-play and cross-progression features enable seamless multiplayer and advancement sharing across all supported systems. The game emphasizes controller support, with compatibility for a wide range of input devices to accommodate competitive play. The development timeline began with an release on July 19, 2022, for select participants, followed by a public open on July 26, 2022. After a period of active updates, the open entered a hiatus, with online services pausing on June 25, 2023, to allow for refinements ahead of full launch. The complete version launched on May 28, 2024, introducing ongoing seasonal content. This support culminated in Season 5, which ended on May 30, 2025, concluding all online operations. As a title, MultiVersus is distributed exclusively through digital storefronts such as the , , , and , with no physical editions produced. The PC version was available on both the and during the phase, with full launch support continuing on both platforms in 2024. For PC players, the game has modest minimum to ensure broad accessibility:
ComponentMinimum Specification
OS
Processor i5-3470 or 5 1400
Memory8 GB
Graphics GTX 650 Ti or HD 7850
These specs are based on official requirements. Following the shutdown of online services on May 30, 2025, MultiVersus was delisted from all digital storefronts. As of November 2025, the game remains downloadable for existing owners through their account libraries on each platform, supporting offline modes such as local multiplayer and battles against AI opponents.

Monetization model

MultiVersus operates on a model, where the base game and all competitive features, including character abilities and progression systems, are accessible without any mandatory purchases, ensuring no pay-to-win elements influence gameplay balance. Revenue is derived primarily from cosmetic microtransactions, such as skins, emotes, and banners, which do not provide gameplay advantages. A key revenue stream involves the sale of Gleamium, the premium in-game currency purchased with real money, used to acquire es and items. The premium , priced at approximately $10 (950 Gleamium), offers tiers of rewards including exclusive , while bundles for individual skins or sets typically range from $5 to $20. During the 2022 open beta, additional income came from Founder's Packs, bundled DLCs costing $40 to $100 that provided , exclusive , and currency bonuses, contributing to the game's strong initial commercial performance. The model emphasizes anti-pay-to-win design, with all fighters, perks, and rings unlockable through in-game earnings like Fighter Currency or experience points, restricting purchases to aesthetics only to maintain fair competition. Player First Games has highlighted this transparency in earnings reports, noting that microtransactions fund ongoing development without gating essential content. Over time, the monetization evolved in response to player feedback. The initial 2022 beta faced criticism for its grind-heavy progression, where unlocking characters and cosmetics required significant playtime or purchases, leading to perceptions of an overly aggressive . The 2024 relaunch addressed this by accelerating progression rates, introducing new currencies and missions to reduce grind, though some players still reported slower pacing in certain modes. A major shift occurred in November 2024 with Season 4, making all characters free to unlock via the new Fighter Road system, which rewards experience-based progression and removes prior purchase barriers. Microtransactions were fully halted on January 31, 2025, as part of the game's wind-down ahead of its server shutdown. This approach mirrors Fortnite's and cosmetic-driven strategy but differentiates through its focus on intellectual properties, leveraging crossovers like and for themed bundles to drive engagement. The 2022 beta marked a revenue peak, with Founder's Pack sales propelling it to lead U.S. digital charts despite being , though exact figures remain undisclosed amid later reports of overall underperformance.

Reception

Critical response

Upon its open beta launch in July 2022, MultiVersus received generally positive reviews from critics, earning an aggregate score of 80/100 on for and Xbox Series X/S versions based on platform-specific evaluations. Reviewers praised the game's fun crossover roster and team-based 2v2 gameplay, which captured the chaotic energy of properties like Batman and in a format reminiscent of However, criticisms focused on inconsistent leading to occasional network issues during online matches, as well as early concerns over elements like character variants locked behind purchases. The full relaunch in May 2024 saw , with scores averaging 75/100 across platforms, reflecting refinements to core mechanics. Critics lauded the expanded roster, including additions like and , and the introduction of a system that provided structured progression without overly aggressive paywalls. awarded it a 7/10, highlighting its accessibility for newcomers through intuitive controls and team synergy emphasis, making it approachable yet deep for competitive play. Persistent issues included technical bugs at launch and a perceived slowdown in pacing compared to the . Feedback on post-launch seasons was mixed. Season 1, starting shortly after relaunch, received positive notes for its substantial content drop, including new characters and maps that refreshed the experience. Later seasons drew for problems, such as overpowered abilities in certain fighters leading to repetitive metas, which frustrated dedicated players. Following the January 2025 shutdown announcement, retrospective coverage emphasized the game's unfulfilled potential, with outlets like reflecting on how development interruptions and missteps prevented it from sustaining momentum despite strong foundational appeal. Across reviews, common themes included praise for vibrant animations that faithfully evoked personalities, contrasted by critiques of weak long-term retention due to grindy progression and insufficient updates to maintain engagement.

Commercial performance and player base

MultiVersus achieved initial commercial success during its open beta, surpassing 20 million players within the first month. Following its full relaunch in May 2024, the game peaked at over 114,000 concurrent players on alone, indicating strong short-term interest across platforms. However, reported substantial underperformance, attributing a $100 million charge in Q3 2024 largely to MultiVersus, contributing to a 31% decline in overall games for the quarter. The player base expanded to over 20 million accounts by mid-2024, reflecting cumulative engagement from both and full release phases. Concurrent players dropped sharply after the relaunch peak, falling to approximately 5,000 daily by mid-2024 and under 10,000 across platforms by early 2025, with averages dipping below 1,000 monthly active users in January. By February 2025, estimates placed 24-hour peaks at around 3,500 players platform-wide before the shutdown announcement further eroded activity. Community engagement remained notable through dedicated platforms, with the official subreddit maintaining active discussions on strategies and updates into 2025, while servers like MultiVersus Grindcord fostered competitive play and high-level matchmaking. efforts included community-driven tournaments in 2024, such as the July Rumble and Frostiverse series, alongside official events like the Clash, though prize pools totaled only $30,000 for the year compared to $247,000 in 2022. The decline stemmed from intense competition with established titles like , player fatigue with aggressive monetization practices including battle pass paywalls and limited free progression, and the disruptive 14-month development hiatus from 2023 to 2024 that stalled momentum. These factors led to reduced retention, with daily players halving within weeks of relaunch and failing to sustain long-term viability. Following the online shutdown on May 30, 2025, MultiVersus transitioned to offline-only mode, allowing local play for users who logged in during Season 5; the extent of the remaining offline player base remains undocumented. In October 2025, former Player First Games directors Justin Fischer and Brock Feldman spun off to form independent studio Airlock Games, focusing on a new sci-fi horror project via self-funding and .

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