Fact-checked by Grok 2 weeks ago

GamesRadar+


GamesRadar+ is a digital entertainment media website owned and operated by , providing news, previews, reviews, and features primarily focused on , alongside coverage of , , and .
Founded in 1999, the site originated as a dedicated gaming resource and rapidly expanded to become one of the world's largest platforms in its category, attracting millions of monthly users through comprehensive content that guides audiences on gaming and entertainment decisions.
In November 2014, GamesRadar+ was re-launched with broadened scope to encompass , TV, and additional pop culture elements, integrating content from Future's other properties to enhance its appeal as a multifaceted downtime companion.
The platform employs a rigorous using a five-star scale with half-point increments to deliver critical evaluations, emphasizing personal insights and thorough testing to inform consumer choices in a crowded media landscape.

History

Founding and Launch

GamesRadar originated in 1999 as a website launched by Future Publishing, a British media company specializing in enthusiast magazines and digital content for gaming and technology sectors. The platform debuted amid the rapid growth of internet-based gaming media, offering news, reviews, previews, features, and community tools such as forums and cheats databases to cater to an expanding audience of console and PC gamers. Initially focused exclusively on video games, GamesRadar established itself as a key online destination by integrating content strategies from Future's print titles like and Official PlayStation Magazine, emphasizing timely coverage of hardware, software releases, and industry developments. By the early 2000s, it had expanded internationally, with coordinated UK and US operations under Future's ownership, reflecting the company's ambition to build a global digital presence in gaming journalism. In November 2014, Future plc rebranded and relaunched the site as GamesRadar+, marking a pivotal expansion beyond gaming to encompass movies, television, comics, and general entertainment. This relaunch introduced dedicated channels for non-gaming content, positioning the site as a multifaceted entertainment hub while retaining its core video game focus, and was described by Future as the brand's most significant evolution to date. The move aligned with shifting consumer media habits toward integrated digital platforms, enabling cross-promotion with Future's broader portfolio.

Key Mergers and Expansions (2014–Present)

In September 2014, Future Publishing announced the consolidation of its sites TotalFilm.com, SFX.co.uk, and GamesRadar.com into a single platform, rebranding the latter as GamesRadar+ to broaden its scope beyond gaming to include movies and TV content. The Movie channel incorporated Total Film's editorial resources, while SFX powered the TV section, aiming to create a "super entertainment site" with enhanced user engagement across popular media. This internal merger reflected Future's strategy to streamline operations amid declining print revenues and capitalize on digital traffic synergies. The restructuring extended in December to include content from magazine's online presence and the closing (CVG) site, with CVG fully shutting down on February 26, 2015, and redirecting traffic to GamesRadar+. These integrations positioned GamesRadar+ as Future's flagship digital hub for gaming and entertainment, absorbing specialized teams and archives to boost cross-category content. By December 2015, the site achieved 11.3 million unique users, marking record engagement driven by the expanded format and global editorial team. Post-2014, GamesRadar+ expanded through Future plc's broader digital initiatives, including the launch of the Future Games Show in June 2020, an annual digital showcase for indie and upcoming titles streamed on platforms like YouTube and Twitch, with GamesRadar+ hosting recaps and announcements. The event grew to multiple editions yearly, enhancing GamesRadar+'s influence in game discovery and developer partnerships by 2025. Future plc's acquisitions, such as the 2018 purchase of Purch's consumer tech division for $132 million, indirectly supported GamesRadar+ by bolstering adjacent content ecosystems, though no direct mergers targeted the site thereafter. This period solidified GamesRadar+ as a core asset in Future's portfolio, with sustained audience growth amid the company's shift to subscription and e-commerce models.

Ownership Transitions under Future plc

In late 2014, restructured its digital entertainment portfolio by merging several internally owned websites into GamesRadar+, effectively transitioning their content, audiences, and operations under the GamesRadar+ brand. This included the integration of Total Film, SFX, , and (CVG), which had previously operated as standalone sites focused on movies, , gaming hardware, and news, respectively. The move, announced on November 18, 2014, and implemented progressively through the end of the year, aimed to create a unified platform for gaming, movies, TV, and entertainment, broadening GamesRadar+'s scope beyond its original focus established around 2000. The consolidation resulted in the discontinuation of the individual sites' independent URLs, with their content redirected and archived into GamesRadar+, preserving historical material while centralizing editorial resources. This internal transition did not involve external acquisitions but represented a strategic shift in under 's ownership, enabling and shared traffic—GamesRadar+ reported over 11 million unique users by December 2015, attributing growth partly to the merged audiences. No subsequent ownership changes specific to GamesRadar+ occurred under , though the company pursued broader gaming expansions, such as the 2020 acquisition of (including and ), which operated as separate entities without merging into GamesRadar+. This 2014 restructuring enhanced operational efficiency amid declining print revenues and rising digital competition, aligning with Future plc's pivot toward integrated online platforms. Critics noted potential loss of niche editorial identities, but the transition solidified GamesRadar+ as Future's flagship entertainment hub, with sustained growth in monthly unique visitors exceeding 50 million across Future's sites by 2016.

Content and Operations

Website Format and Features

The GamesRadar+ utilizes a multi-section homepage layout optimized for quick content consumption, featuring a header bar, prominent hero banners for featured stories, and modular sections displaying categorized feeds of articles, reviews, and . The main menu includes primary categories such as News, , , and Reviews, enabling users to access topic-specific content efficiently. Homepage sections emphasize latest news updates, video game highlights, entertainment coverage, and aggregated reviews, with each item presented in card format including thumbnails, headlines, and brief excerpts to facilitate scrolling and selection. Content organization relies on thematic categorization, with "View More" links directing to dedicated pages for deeper exploration, such as news archives or game-specific hubs. Key features encompass a searchable interface for querying articles and topics, integration of embedded videos and high-resolution images within posts, and subscription options for weekly newsletters delivering curated digests of guides, features, and updates. Reviews typically incorporate numerical scoring systems alongside textual analysis of , , and elements, while guides and features often employ list-based formats for walkthroughs, rankings, and opinion pieces on , , and TV tied to gaming culture. User interaction is supported through newsletter signups and implied search functionality, though direct commenting on articles is not prominently featured. The site incorporates placements alongside content and maintains a responsive adaptable to and viewing, as evidenced by its standard web media structure. In 2012, GamesRadar+ underwent significant updates to enhance speed and , including streamlined layouts and improved discovery tools, which form the basis for its current navigational efficiency.

Review and Editorial Processes

GamesRadar+ conducts reviews through a process led by experienced enthusiasts, with methods tailored to the product type, such as full game playthroughs for software or testing for hardware. Reviews may be complete assessments or preliminary "Review in Progress" impressions without scores for ongoing titles. All undergoes a rigorous review by senior to verify accuracy, fairness, and alignment between the written critique and assigned score. The scoring system employs a five-star scale with half-point increments ranging from 0.5 to 5 stars, determined collaboratively by the reviewer and editorial team to reflect subjective evaluations of fun, innovation, emotional impact, and execution. A 5-star denotes a genre-defining must-play experience that influences the industry, while 4.5 stars marks a Game of the Year contender with exceptional quality; lower scores, such as 2 stars or below, indicate fundamental flaws rendering the product unrecommendable or nearly unplayable. Scores provide an at-a-glance summary of the final verdict, backed by detailed prose. Editorial standards emphasize , with no payments accepted for placements or favorable coverage, and affiliate or sponsored clearly disclosed. As a member of Press Standards Organisation (IPSO), GamesRadar+ adheres to the Editors’ , which mandates accuracy, impartiality, and opportunities for response to inaccuracies. Complaints regarding editorial processes are handled internally and, if unresolved, escalated to IPSO for .

Coverage Scope and Business Model

GamesRadar+ primarily covers video game-related content, including news, reviews, previews, guides, features, and lists spanning platforms such as PC, consoles, mobile, and . Its editorial output emphasizes breaking industry developments, in-depth analysis of and narratives, hardware evaluations, and community-driven topics like and . The site extends its scope to adjacent entertainment sectors, featuring articles on , series, streaming services, and pop culture elements that intersect with , such as adaptations, crossovers, and celebrity involvement in the industry. This broader coverage reflects an aim to engage audiences beyond strict gaming silos, incorporating trends and tie-ins while maintaining a core focus on interactive . Under parent company , GamesRadar+ employs a digital-first reliant on display advertising, for game purchases and hardware, and sponsored content integrations. This aligns with Future's portfolio-wide strategy, where digital revenue—derived from ads, commissions, and select subscription products—constituted approximately 68% of the company's total income as of recent analyses. The site's free-to-access format drives high traffic volumes, supporting ad inventory sales and performance-based affiliate earnings without a standalone for core content.

Editorial Approach and Bias

Evolution of Editorial Stance

In its early years following the 1999 launch as a site to Future Publishing's print magazines, GamesRadar+ maintained an editorial stance centered on enthusiast-driven coverage of , emphasizing , previews, hardware recommendations, and reviews that prioritized mechanics, technical achievements, and entertainment value without overt incorporation of sociocultural commentary. Reviews adhered to a promotional yet critical tone typical of UK gaming media at the time, where scores often reflected advertiser influences and a focus on for console audiences, as noted in contemporaneous analyses of the sector's practices. This period lacked systematic integration of or mandates in editorial decisions, aligning with an industry norm of apolitical, product-focused . The mid-2010s marked a perceptible shift, coinciding with broader gaming media responses to the 2014 Gamergate controversy, during which GamesRadar+ published the "Culture of Hate" series attributing gamer-media tensions to inherent "hate" within online gaming communities, amplified by internet dynamics and a vocal minority of toxic individuals. The series framed criticisms of journalistic ethics—such as undisclosed conflicts and narrative-driven reporting—as symptoms of gamer bitterness and jealousy toward media access, rather than engaging substantively with claims of ideological collusion or ethical lapses, thereby aligning with the prevailing defensive posture of outlets like Polygon and Kotaku. This evolution reflected a broader causal trend in gaming journalism: post-Gamergate hiring of writers attuned to social justice themes, leading to increased emphasis on representation, inclusivity, and critiques of "problematic" content in reviews and features, often without empirical quantification of impacts on player engagement or sales. By the late and into the , GamesRadar+'s stance incorporated more explicit framing, such as positive evaluations of initiatives in , while maintaining a star-based review system that evolved to include "in-progress" assessments for titles to enhance transparency. However, amid rising commercial pushback against perceived overreach—evidenced by developer admissions of "" content contributing to project cancellations—recent coverage has shown tentative balance, reporting on industry executives' concerns over ideological content alienating core without unqualified endorsement. This adjustment parallels empirical data on declining in , where outlets privileging over have faced , though GamesRadar+ has not formally altered its to address bias explicitly.

Accusations of Ideological Bias

GamesRadar+ has encountered accusations from gamers and online commentators of exhibiting a left-leaning ideological bias, particularly in its prioritization of diversity, equity, and inclusion (DEI) themes within game reviews and coverage. Detractors argue that the site often highlights representational elements—such as character diversity or social messaging—in ways that appear to influence scoring positively, even when gameplay or technical execution receives mixed community feedback. These claims surfaced notably in user responses to reviews of titles like Marvel Rivals, where commenters described the analysis as "bias woke" and reflective of generational rather than objective evaluation. Such criticisms align with broader skepticism toward mainstream gaming media, including during the controversy in 2014, where outlets like GamesRadar+ were collectively faulted for allegedly favoring progressive cultural agendas over impartial journalism and merit-based critique. On platforms like , GamesRadar+ holds a low average rating of 1.7 out of 5 from 28 reviews as of recent assessments, with users frequently citing untrustworthiness due to perceived and ideological slant in editorial decisions. Similar user backlash has appeared in discussions questioning the site's review processes for games like , accusing it of superficial analysis tainted by bias. Accusations extend to discrepancies between professional scores and player reception on aggregator sites, as seen with in 2021, where GamesRadar+ contributed to aggregated praise amid widespread user negativity on , fueling claims of favoritism toward developer-backed narratives over experience. While not as intensely targeted as more explicitly activist-leaning publications, these recurring user-level complaints suggest a perceived erosion of neutrality, with critics positing that institutional pressures within media contribute to such tendencies.

Responses to Bias Claims

GamesRadar+ maintains that its editorial output is and unbiased, with the site's about page explicitly stating, "We always aim to provide unbiased editorial created by our journalists and writers," and emphasizing reviews free from commercial considerations. This positioning underscores a commitment to factual, expert-driven coverage rather than ideological advocacy, distinguishing it from outlets accused of overt partisanship. In addressing broader criticisms of gaming journalism, GamesRadar+ describes itself as a "celebratory site" focused on sharing the joy of games and entertainment, explicitly rejecting approaches that are "condescending, elitist, assumptive, or deliberately argumentative." While not issuing targeted rebuttals to specific ideological bias allegations—such as claims of favoring progressive narratives in reviews or coverage—the outlet enforces strict community guidelines banning and personal attacks, while promoting "respectful" disagreements to foster constructive dialogue. The publication adheres to the UK's Editors’ Code of Practice, regulated by the Independent Press Standards Organisation (IPSO), which governs standards on accuracy, , and ; complaints are directed to Future plc's legal team for resolution. This framework serves as the primary mechanism for responding to concerns over editorial conduct, rather than public statements engaging cultural debates like those surrounding "wokeness" in media. No formal defenses against accusations, common in gaming press critiques post-2014 events, have been documented from GamesRadar+ leadership.

Controversies and Criticisms

Specific Editorial Decisions and Backlash

In 2012, GamesRadar+ published a list ranking the 100 best of all time, which elicited significant backlash from readers in the form of hate-filled comments criticizing omissions and placements, such as the exclusion of titles like Blood Omen: Legacy of Kain. The site documented 20 of the most vitriolic responses in a follow-up , highlighting disputes over subjective rankings that fueled accusations of poor editorial judgment. More recently, in September 2025, GamesRadar+ drew ire from the Helldivers 2 community for perceived false reporting and misrepresentations in articles covering the game's updates and performance issues, with players on forums like calling for fines against the outlet and for consistent inaccuracies that allegedly distorted developer intentions and game status. This incident reflected broader frustrations with gaming media's handling of technical controversies, where community-sourced critiques on platforms like —often raw and unfiltered—contrasted with outlets' narratives, though such accusations remain anecdotal without independent verification of systemic errors. GamesRadar+ has also faced ongoing user complaints about editorial reliability, as evidenced by its low 1.7/5 rating from 28 reviews, where critics cited headlines, superficial research (e.g., relying on titles), and in articles as eroding trust. These sentiments, primarily from aggregated consumer feedback rather than peer-reviewed analysis, underscore recurring backlash tied to decisions prioritizing engagement over precision, though the site has not publicly retracted specific pieces in response.

Involvement in Gaming Culture Wars

GamesRadar+ has covered key episodes of the gaming culture wars, often framing opposition to progressive elements in game development and journalism as rooted in resistance to diversity and inclusion. During the 2014 Gamergate controversy, which centered on allegations of ethical lapses in gaming media and debates over identity politics in games, the outlet published articles portraying the movement critically. For instance, a 2018 piece on gay gamer communities referenced Gamergate as evidence of a "vocal bunch" of gamers who fail to embrace broader representation in the industry, aligning with narratives that depicted the event primarily as backlash against women and minorities rather than concerns over journalistic integrity. Similarly, coverage of a rumored film adaptation of Zoë Quinn's memoir on the events treated the harassment claims as central, without delving into counter-allegations of media collusion. In more recent culture war flashpoints, GamesRadar+ has continued this pattern by critiquing efforts to mitigate backlash against perceived ideological insertions. A June 2025 report on RuneScape's decision to pause Pride-themed content to avoid accusations of "wokeness" highlighted the CEO's rationale but concluded that the move "has not gone down well," implying disapproval of yielding to demands for less politicized content. This stance reflects a broader tendency to defend initiatives amid rising , as seen in coverage of the 2023 controversy, where the outlet explained boycotts as stemming from J.K. Rowling's views on issues, emphasizing the author's "amplifying transphobic views" over debates on artistic independence or . Unlike outlets such as or , which faced direct accusations of participating in Gamergate-era media coordination, GamesRadar+ avoided overt manifestos declaring the death of traditional "gamer" identity and focused more on previews and reviews. However, its reviews of titles embroiled in debates, such as : Kill the Justice League (scored 2/5 in February 2024 for lacking focus amid live-service flaws) and (3/5 in August 2024 for bland characters despite hero-shooter potential), have drawn scrutiny from skeptics who attribute mainstream 's middling-to-positive tones on DEI-influenced games to favoring narrative-driven rather than merit-based evaluation. These assessments, while not uncritical, occur within an industry context where empirical data on player preferences—such as Concord's rapid shutdown after poor sales—suggests disconnects between media reception and market reception driven by overemphasis on social messaging. The outlet's involvement has thus been more journalistic than activist, but its consistent framing of anti-woke sentiments as fringe or harmful has contributed to perceptions of alignment with academia and media institutions' left-leaning tendencies, potentially undermining trust among audiences prioritizing over ideological conformity. No major ethics scandals have directly implicated GamesRadar+ in escalations, distinguishing it from peers, yet its source selection in opinion pieces often privileges progressive voices, such as former writers advocating for greater without equivalent scrutiny of causal links between such pushes and commercial underperformance in titles like those from Sweet Baby Inc. collaborators.

Impact on Credibility and Trust

GamesRadar+ has faced ongoing scrutiny from gaming communities regarding its editorial reliability, contributing to diminished trust among readers who perceive inconsistencies between reviews and gameplay experiences. User-generated feedback on platforms like reflects this, with the site holding a 1.7 out of 5 rating based on 28 reviews as of recent assessments, where commenters frequently cite headlines, , and a shift away from objective analysis toward . Such perceptions align with broader criticisms of gaming media, where GamesRadar+ reviews, such as the 80% score for Battlefield II in 2017 that overlooked loot crate mechanics central to player complaints about progression, have been flagged for omitting key monetization issues. Accusations of ideological bias, particularly in coverage of titles embroiled in cultural debates, have further eroded credibility. For instance, staff contributions like those from Alyssa Merc have drawn fire for perceived lack of integrity and bias in articles, amplifying distrust in the context of "Gamergate 2.0" dynamics involving harassment and ideological clashes in gaming discourse. Community forums, including Reddit discussions on false reporting in games like Helldivers 2, highlight repeated instances of misrepresentation that fuel skepticism toward GamesRadar+ as a reliable source, with users advocating for player-driven evaluations over professional outlets. This has led to a preference for alternative metrics, such as user scores on Metacritic or direct developer communications, over GamesRadar+ endorsements. Despite self-assertions of —claiming reviews free from commercial influence—the site's alignment with prevailing industry narratives on social and identity issues has alienated segments of its audience, mirroring systemic challenges in where empirical yields to narrative-driven commentary. Quantifiable impacts include reduced in comment sections prone to backlash, as seen in historical like the "100 best games" that provoked hate-filled responses underscoring perceived favoritism. Overall, these factors have positioned GamesRadar+ as emblematic of eroded trust in legacy media, prompting readers to cross-verify claims and diminishing its influence relative to peer-reviewed or community-vetted alternatives.

Reception and Impact

Community Engagement

GamesRadar+ facilitates community interaction primarily through moderated article comments, social media channels, and participation in public-voted awards and showcases. The website's allows users to provide feedback on news, reviews, and guides, with strict guidelines enforced since at least September 7, 2022, mandating English-language posts for efficient moderation by staff and prohibiting off-topic, abusive, or promotional content. This system enables direct reader responses but relies on human oversight to maintain civility, as evidenced by appeals processes for removed comments. On , GamesRadar+ actively engages via platforms like X (formerly ) under @GamesRadar and , where editors solicit and respond to user feedback. The social media editor, Serena Cherry, has described her role as involving frequent audience interactions to build rapport, often sharing community-driven content such as fan reactions to game announcements. For example, a October 10, 2025, X post highlighted the outlet's commitment to "tapping into the community and what the community wants" in content decisions. Staff have publicly acknowledged reviewing widespread online feedback, including from social channels, to inform coverage, though this can amplify polarized discussions on topics like or industry trends. Engagement extends to events and awards under Future plc's umbrella, including the Golden Joysticks—Europe's longest-running public-voted gaming awards, where community nominations and votes determine winners—and the Future Games Show, which features live streams with audience segments and developer panels. These initiatives draw millions in participation; historical peaks include over 11 million unique users in 2016, attributed partly to community-driven traffic during holiday gaming surges. While no active official forums exist, indirect engagement occurs via aggregated user sentiment on platforms like , where GamesRadar+ content often sparks subreddit discussions, though the outlet does not formally moderate these. Overall, these mechanisms prioritize accessible feedback loops but have faced criticism for uneven moderation responsiveness amid high-volume interactions.

Industry Influence and Metrics

GamesRadar+ maintains a significant online presence within the gaming media landscape, with approximately 25.46 million monthly visits as of recent , positioning it as the 711th most trafficked site in the United States. Globally, the site ranks 2,916th overall and 23rd in the video games consoles and accessories category, reflecting steady audience draw among gaming enthusiasts. Its readership skews predominantly male (72.92%) with the core demographic aged 25-34, underscoring targeted appeal to young adult . The outlet exerts industry influence primarily through its stewardship of the , the world's longest-running public-voted awards, which opened for 2025 nominations and voting in October, powered by sponsor . Established in 1996, the awards have shaped perceptions of game quality via community input, often highlighting titles like Animal Crossing: New Horizons for major honors such as Game of the Year at affiliated events. As a flagship brand under , GamesRadar+ leverages broadcast events and content strategies to amplify reach, contributing to parent company efforts in year-round gaming audience engagement. Engagement metrics, while peaking historically at over 11 million unique users in , continue to support its role in driving discussions on releases, reviews, and trends, though direct causal impact on or decisions remains anecdotal without aggregated tying specific coverage to outcomes.

Comparative Standing Among Gaming Media

GamesRadar+ ranks 23rd in the Video Games Consoles and Accessories category and 2,916th globally by metrics for September 2025, reflecting a solid but mid-tier audience footprint among . In direct comparison, dominates with substantially higher reach, including over 33.85 million monthly organic search visits per data, positioning it as the preeminent outlet for volume-driven traffic. trails at 41st in the category and 4,180th globally, indicating lower engagement relative to GamesRadar+. Kotaku, following its July 2025 acquisition by Keleops amid G/O Media's dissolution, reports approximately 8.49 million monthly visits via , underscoring operational challenges and reduced scale compared to GamesRadar+. Industry lists, such as Feedspot's 2025 ranking of video game news sites, place GamesRadar+ fifth overall, behind and but ahead of outlets like The Verge's gaming section, highlighting its consistent visibility in news aggregation. On , GamesRadar+ review aggregates show 45% positive, 46% mixed, and 9% negative scores across thousands of entries, suggesting balanced critical output without the polarization seen in peers like , which has drawn scrutiny for editorial choices alienating portions of the audience. This positions GamesRadar+ as a reliable mid-market , leveraging Future plc's resources for in-depth guides and previews, though it lacks IGN's multimedia empire or event influence. Overall, its standing emphasizes breadth in coverage over raw dominance, appealing to enthusiasts seeking practical content amid a fragmented media ecosystem.

References

  1. [1]
    Our leading media brands - Future PLC
    GamesRadar+ delivers daily news, previews and reviews of all the best games, movies and TV, and helps its audience decide how to spend their money and their ...
  2. [2]
    About Us - Who's on the GamesRadar+ team?
    Welcome to GamesRadar+! We are the games, movies, TV, and comics website that upgrades your downtime; helping you spend your free time wisely.
  3. [3]
    Articles by GamesRadar Staff | GamesRadar+
    GamesRadar+ was first founded in 1999, and since then has been dedicated to delivering video game-related news, reviews, previews, features, and more.
  4. [4]
    Gaming & Entertainment Archives - Future PLC
    GamesRadar+ delivers daily news, previews and reviews of all the best games ... GamesRadar+ Audience Reach: 19M Monthly Users. 3.4M Social Followers.
  5. [5]
    The Global Platform For Specialist Media - Future PLC
    GamesRadar+ launched and quickly grows to become one of the world's largest gaming interest websites. 2001. Future's first websites launched to accompany its ...
  6. [6]
    GamesRadar+ goes beyond gaming to include movies and ...
    Nov 21, 2014 · SAN FRANCISCO, Nov. 21, 2014 /PRNewswire/ -- Future US, the international media group and leading digital business, today launches GamesRadar+, ...Missing: founded | Show results with:founded
  7. [7]
    GamesRadar+ hits record breaking engagement with more than 11 ...
    Jan 12, 2016 · Re-launched as GamesRadar+ in November 2014, the site focuses on Gaming, Movies and TV. Its global editorial team allows the site to operate ...Missing: merger | Show results with:merger
  8. [8]
    GamesRadar+ Reviews – Our approach to reviewing and scoring
    GamesRadar+ uses a '10-point' review system. We rate games along a five-star scale, with half-point intervals. You can read a breakdown of the GamesRadar+ ...
  9. [9]
    How we test, review, and rate on GamesRadar+
    At GamesRadar+, our goal is to provide thorough, personal, and critical recommendations for everything we test, review, and rate.Missing: overview | Show results with:overview
  10. [10]
    GamesRadar is turning 20! To celebrate, we looked back at the 20 ...
    Aug 20, 2019 · GamesRadar is turning 20! To celebrate, we looked back at the 20 best games of our lifetime · 1999 – Winner: System Shock 2 · 2000 – Winner: Deus ...
  11. [11]
    The console war is OVER! | GamesRadar+
    Apr 15, 2008 · GamesRadar+ was first founded in 1999, and since then has been dedicated to delivering video game-related news, reviews, previews, features, and ...
  12. [12]
    Future's Global Consumer Games Website GamesRadar.com ...
    Mar 14, 2006 · South San Francisco, CA (March 13, 2006) Future, a leading US publisher of enthusiast magazines, has launched the global video- and ...Missing: history | Show results with:history
  13. [13]
    GamesRadar - Ultimate Pop Culture Wiki - Fandom
    The PC section of GamesRadar was at one time organized by the gaming magazine PC Gamer. The magazine's official U.S. website, PC Gamer Online, formerly ...
  14. [14]
    Future launches GamesRadar+ - InPublishing
    Nov 19, 2014 · Future plc yesterday launched GamesRadar+, which it describes as the most significant development ever of its global GamesRadar.com brand.
  15. [15]
    Future's Total Film, SFX Online and GamesRadar to combine into ...
    Sep 30, 2014 · Publishing outlet Future has announced its plans to combine TotalFilm.com, SFX.co.uk and GamesRadar.com into a single website.Missing: merges CVG GamesRadar+
  16. [16]
    Future Announces Major New Development of GamesRadar+
    Dec 22, 2014 · Future plc announced on Friday, the next stage in its development of its global entertainment website GamesRadar+, with the restructuring of ...
  17. [17]
    CVG Is To Close, Some Content Moving To GamesRadar+
    Dec 19, 2014 · I did try and find some SFX content on GamesRadar+ when it was merged but it was almost impossible to locate it between the “Top ten games with ...
  18. [18]
    GamesRadar+ hit 11.3m users in December - MCV/DEVELOP
    Jan 13, 2016 · In September 2014, publisher Future announced it was merging its Total Film, SFX Online and GamesRadar brands into GamesRadar+. The firm then ...
  19. [19]
    Everything announced at the Future Games Show Spring Showcase ...
    Mar 20, 2025 · You can unravel the mystery for yourself when the demo drops on April 25th, 2025. Sign up to the GamesRadar+ Newsletter.
  20. [20]
    Future PLC Plots Future After $132M Purch Acquisition - AdExchanger
    Aug 6, 2018 · Future PLC has agreed to buy the consumer division of Purch for $132 million. The July acquisition brings together Purch properties Tom's Guide, Tom's Hardware ...
  21. [21]
    GamesRadar+
    Why subscribe? Subscribe from just £3; Takes you closer to the games, movies and TV you love; Try a single issue or save on a subscription; Issues delivered ...Guides · News · Games · UKMissing: overview | Show results with:overview
  22. [22]
    Bold layout and format changes at GamesRadar.com | GamesRadar+
    Jun 25, 2012 · Easier, faster, better, greater – a quick look at some awesome upgrades to your favorite gaming site. When you purchase through links on our ...Missing: website types
  23. [23]
    News on Games, by Genre | GamesRadar+
    Catch up on the latest from all the best titles in the world of gaming, broken down by the experts at Gamesradar+.
  24. [24]
  25. [25]
    scoop Coverage | GamesRadar+
    Apr 4, 2024 · The latest scoop breaking news, comment, reviews and features from the experts at GamesRadar+.Missing: scope | Show results with:scope
  26. [26]
  27. [27]
    Rollin Bishop - US Managing Editor at GamesRadar+ - LinkedIn
    US Managing Editor at GamesRadar+ · I write and edit things, mostly about the Internet, video games, technology, movies, and general pop culture.
  28. [28]
    GamesRadar+ - 2025 Company Profile & Competitors - Tracxn
    Jun 27, 2025 · GamesRadar+ is an unfunded company based in San Francisco (United States), founded in 2006. It operates as a Video game media platform.
  29. [29]
    How FUTURE PLC Made £422 000 000 Online in 2021
    Jun 27, 2022 · ... Future PLC generated £422 000 000 in revenue ... Future is a global platform business for niche media content with diversified revenue streams.
  30. [30]
    Future plc: history, ownership, mission, how it works & makes money
    Approximately 68% of Future plc's revenue comes from digital sources. This includes advertising sales, subscriptions, and affiliate marketing. The company's ...
  31. [31]
    [PDF] Future plc Annual Report and Accounts
    Future plc is an international media group listed on the London. Stock Exchange (symbol: FUTR). These highlights refer to the. Group's annual results for the ...
  32. [32]
    Genres that some gamers inexplicably hate (and why they shouldn't)
    May 7, 2014 · GamesRadar+ was first founded in 1999, and since then has been dedicated to delivering video game-related news, reviews, previews, features, and ...
  33. [33]
    Can we talk a little about Videogame sites and Reddit's love/hate of ...
    Dec 30, 2013 · Reviews scores that are different. Something sites have always struggled with. Now the sites in general conversation are: IGN. Polygon.
  34. [34]
    Culture of Hate
    ### Summary of "Culture of Hate" Article Series
  35. [35]
    Mainstreaming and Game Journalism - MIT Press Direct
    These experts stay attuned to the industry so they can inform the hardcore fans who justify their existence— a gordian knot that restricts consistent coverage.
  36. [36]
    "Games and studios are being cancelled because of content that is ...
    Jun 11, 2025 · "Games and studios are being cancelled because of content that is perceived to be 'woke' or representative," new RuneScape CEO reportedly said ...
  37. [37]
    GamesRadar+ Reviews 28 - Trustpilot
    Rating 1.7 (28) GamesRadar+ is an entertainment website dedicated to video game-related news, previews and reviews, that is owned by Future Publishing.
  38. [38]
    Enticing in its complexity and frustrating in its messiness. Our Marvel ...
    Dec 5, 2024 · I don't really listen to IGN and GamesRadar's reviews. I'm just glad I had them followed so I can get notified when a new game comes up.Missing: history | Show results with:history
  39. [39]
    Gamesradar is really phoning it in, aren't they? - helldivers2 - Reddit
    Sep 20, 2025 · Before you could expect semi honest reviews colored only by the reviewer's own bias and nostalgia. ... I'm having fun despite supposed controversy.Gamesradar and IGN should be fined for the level of false reporting ...GamesRadar review : r/silenthill - RedditMore results from www.reddit.com
  40. [40]
    Why have IGN, Techradar, and Gamesradar given Battlefield 2042 ...
    Dec 20, 2021 · The reviews aren't necessarily fake, although there may be selection bias at play. For the most part, people who enjoy the game leave reviews, ...Missing: controversy | Show results with:controversy
  41. [41]
    [PDF] Perceptions of “Woke” Politics in Video Games
    Apr 19, 2024 · These game critics feel that these typically left-leaning, “woke” political perspectives are forced into games as part of an organized campaign ...Missing: GamesRadar+ | Show results with:GamesRadar+
  42. [42]
    Commenting rules and guidelines on GamesRadar+
    Sep 7, 2022 · Nothing is going to change that. Hate speech is not permitted. Posting hate speech will result in an immediate permanent ban.Missing: editorial bias
  43. [43]
  44. [44]
    The 20 most hate-filled comments for our 100 best games list
    Apr 28, 2012 · Henry Gilbert is a former GamesRadar+ Editor, having spent seven years at the site helping to navigate our readers through the PS3 and Xbox 360 ...
  45. [45]
    Gamesradar and IGN should be fined for the level of false reporting ...
    Sep 18, 2025 · Gamesradar and IGN should be fined for the level of false reporting and misrepresentations they consistently make. MEDIA.
  46. [46]
    “Online, you aren't your gender, colour, or sexuality” | - Games Radar
    Jan 3, 2018 · “While there's work to be done with some gamers - Gamergate proved that there's a vocal bunch who, perhaps, don't fully embrace how the ...
  47. [47]
    Rumour: Scarlett Johansson to play Zo Quinn in Gamergate movie
    Nov 9, 2015 · The memoir - and supposedly the film - will deal with her fight back. Latest Videos From GamesRadar+.
  48. [48]
    RuneScape CEO wants to avoid potential "backlash" from people ...
    Jun 12, 2025 · GamesRadar+. 󱢏. https://www.gamesradar. com/games/mmo/games-and-studios-are- being-cancelled-because-of-content-that-is ...
  49. [49]
    Hogwarts Legacy controversy explained - Games Radar
    Jan 23, 2023 · In the months and years since, the author has continued to double and triple down on the dangerous rhetoric against trans rights in public, ...
  50. [50]
    GamesRadar+ on X: "Suicide Squad lacks focus and refinement ...
    Feb 6, 2024 · Suicide Squad lacks focus and refinement. Our review: https://trib.al/MrB2yCs. Image. 11:37 AM · Feb 6, 2024.Missing: controversy | Show results with:controversy
  51. [51]
    Concord review: "Plenty of characters and little personality"
    Rating 3.0 · Review by Ben TyrerAug 28, 2024 · Concord is by no means a disaster and has the potential to grow into a compelling hero shooter. But a thin selection of modes, characters who leave a weak ...Missing: woke | Show results with:woke
  52. [52]
    Concord developer expresses gratitude for support ... - PC Gamer
    Sep 3, 2024 · Amidst the ugly grave dancing, Firewalk Studios is seeing love from fans and fellow developers.<|separator|>
  53. [53]
    Ex-Bioware writer David Gaider on representation in games
    Dec 6, 2017 · David Gaider is a well-known videogame writer and designer who worked at BioWare for seventeen years before leaving to become the creative director of Beamdog.
  54. [54]
    Gamesradar review of BF2: 80% score, zero mention of loot crate ...
    Nov 15, 2017 · Gamesradar review of BF2: 80% score, zero mention of loot crate gambling. Only that multiplayer progression is "confusing". This is how they ...Missing: impact | Show results with:impact<|separator|>
  55. [55]
    LastingCzardd on X: "Alyssa Merc The true hero of Gamergate 2" / X
    Feb 18, 2025 · Her articles and social media posts have been criticized for bias and lack of integrity. Background. Alyssa Mercante is a senior editor at ...
  56. [56]
    Articles by Serena Cherry, Social Media Editor | GamesRadar+
    As their Social Media Editor, I have a fantastic time interacting with the Gamesradar audience and resisting the urge to turn their socials into FromSoft stan ...
  57. [57]
    GamesRadar+ on X: ""We believe in the power of tapping into the ...
    Oct 10, 2025 · "We believe in the power of tapping into the community and what the community wants" https://t.co/bmT4Zdgwvf.Missing: engagement | Show results with:engagement
  58. [58]
    GamesRadar+ (@GamesRadar) / Posts / X
    GamesRadar+ takes you closer to the games, movies, TV, & comics you love. Home of the @FutureGamesShow and @GoldenJoysticks.
  59. [59]
    Best GamesRadar+ Posts - Reddit
    Find the best posts and communities about GamesRadar+ on Reddit.
  60. [60]
    gamesradar.com Website Traffic, Ranking, Analytics [September 2025]
    gamesradar.com is ranked #711 in US with 25.46M Traffic. Categories: Computer and Video Games. Learn more about website traffic, market share, and more!Missing: 2024 | Show results with:2024
  61. [61]
    gamesradar.com Website Analysis for September 2025 - Similarweb
    gamesradar.com is ranked #23 in the Video Games Consoles and Accessories category and #2916 globally in September 2025. Get the full gamesradar.com ...Missing: 2024 | Show results with:2024
  62. [62]
    Golden Joystick Awards 2025: Voting is Live! - Games Radar
    Oct 3, 2025 · The world's longest-running video game awards, the Golden Joystick Awards 2025 (GJAs) is open for voting, powered by MSI.Missing: influence | Show results with:influence
  63. [63]
    Animal Crossing: New Horizons scoops the Game of the Year award ...
    Sep 27, 2020 · Animal Crossing: New Horizons has scooped top prize at this year's Tokyo Game Show Awards. As well as the grand award Game of the Year, the team ...Missing: influence | Show results with:influence
  64. [64]
    [PDF] Gaming Broadcast Events Report - Future PLC
    At Future, and our flagship gaming brands PC Gamer and GamesRadar+, we've embraced this change by making broadcast events a year-round focus for our audiences.
  65. [65]
    ign.com Website Traffic, Ranking, Analytics [September 2025]
    Ign.com's traffic has dropped by -1.79% month-on-month down to current organic search traffic. Organic Search Traffic. 33.85M. -2% · Paid Search Traffic. 0.Missing: SimilarWeb | Show results with:SimilarWeb
  66. [66]
    polygon.com Traffic Analytics, Ranking & Audience [September 2025]
    polygon.com is ranked #41 in the Video Games Consoles and Accessories category and #4180 globally in September 2025. Get the full polygon.com Analytics and ...
  67. [67]
    kotaku.com Website Traffic, Ranking, Analytics [September 2025]
    kotaku.com Traffic and Visitor Engagement ; Visits. 8.49M · +13% ; Pages / Visit. 2.27 ; Avg. Visit Duration. 04:36 ; Bounce Rate. 57.05%.
  68. [68]
    G/O Media Winds Down by Selling Kotaku, One of Its Last Sites
    Jul 2, 2025 · With the sale of Kotaku, a video game site, to the European publisher Keleops, all but one website remains at G/O Media, which is shutting down.
  69. [69]
    Top 45 Video Game News Websites in 2025
    1. IGN · 2. Kotaku · 3. Game Informer News · 4. N4G · 5. GamesRadar+ · 6. The Verge » Gaming · 7. Engadget » Gaming · 8. TechRadar » Gaming.
  70. [70]
    GamesRadar+ Reviews - Metacritic
    The Outer Worlds 2 is bigger and better than the first game in every respect, with deep, rich role-playing and plenty of freedom to tailor your experience.