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References
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[1]
A Brief History of Nintendo Restructuring Their Development TeamsMay 8, 2018 · In addition to Nintendo EAD, there was the Nintendo Software Planning and Development (SPD) division, which both developed games and system ...
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[2]
Nintendo's Game Teams Explained - NaavikMay 26, 2024 · Mario Kart, Mario Party, Super Mario Bros. Wonder, Paper Mario, and Super Mario Odyssey are all parts of the same franchise, but they were ...
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[3]
Nintendo EAD and SPD officially merged, breakdown of new divisionsSep 15, 2015 · Nintendo has officially confirmed that its EAD and SPD divisions have merged. In the wake of news about the company's new president and ...
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[4]
Nintendo Consolidates Its Game Development Teams - WIREDSep 14, 2015 · Nintendo Consolidates Its Game Development Teams. Nintendo's two major Japanese game development crews, EAD and SPD, have been merged into one.Missing: announcement | Show results with:announcement
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[5]
Nintendo Kyoto development center restructure details– SPD production units still separate. May not be in this building. – SDD (Miiverse, System tools) and IRD (Hardware engineers) in building. – ...
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[6]
Nintendo Has Five Departments, And Iwata Is In Charge Of Two Of ...Mar 13, 2015 · Alongside his duties as Nintendo's president, Satoru Iwata used to manage the company's Software Planning & Development (SPD) department, ...
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[7]
Nintendo profits decline 18% over 2010 | GamesIndustry.bizMay 6, 2010 · Overseas sales accounted for 84.1 per cent of overall sales and the total number of employees increased over fiscal 2010 from 4130 to 4425.
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[9]
Nintendo confirms new, ¥12 billion R&D centre | GamesIndustry.bizMar 30, 2011 · Nintendo has confirmed that it will be building a new, ¥12 billion research and development centre in its home town of Kyoto which will ...
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[10]
[PDF] Annual Report 2014 | Nintendo Co., Ltd.Jun 30, 2014 · Annual Report 2014 for the fiscal year ended ... November 2007 Appointed as Executive Vice. President of Nintendo of America. Inc. June 2013.
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[11]
Nintendo Addresses Wii U Game Delays, System Power - IGNApr 30, 2013 · Nintendo president Satoru Iwata says games were delayed because the teams were “understaffed,” plus addresses concerns about Wii U's power.
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[12]
Shinya Takahashi Interview: Meet Nintendo's 'Conductor' | TIMEFeb 6, 2017 · Back then, Nintendo was split into two creative groups: Shigeru Miyamoto's EAD teams, which Takahashi says were internal and made “very Miyamoto ...Missing: background | Show results with:background<|control11|><|separator|>
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[13]
Nintendo Is Merging Its Prized EAD And SPD Teams Into A Single ...Sep 15, 2015 · Nintendo Is Merging Its Prized EAD And SPD Teams Into A Single Group ... As well as confirming yesterday that Tatsumi Kimishima is its new ...Missing: announcement | Show results with:announcement
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[14]
Chibi-Robo: Zip Lash Interview with Risa Tabata and Kensuke TanabeJun 29, 2015 · Since the early 2000s, Tanabe has been a producer on a variety of Nintendo games, primarily with Retro Studios and Next Level Games, as the head ...
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[15]
SPD Groups, Retro Studios, Intelligent Systems, and the Rest - FeatureJan 25, 2012 · What is it?: Monolith Soft, formed in 1999 by ex-Square employees, is best known for the Wii game Xenoblade, the Baten Kaitos games, and the ...<|control11|><|separator|>
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Road to NX: An Analysis of Nintendo's Developers part 1May 10, 2016 · Rather than having Nintendo EAD and SPD making games they got pulled into one group now known as Nintendo EPD. Alongside this, any division that ...
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[17]
Kensuke Tanabe - NintendoWikiJun 18, 2024 · In 2003, he was made the group manager of Nintendo SPD Group 3, which mainly managed Nintendo's Western developers. In 2010s, Tanabe was ...Missing: production | Show results with:production
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Nintendo SDD Software Development Group (Company) - Giant BombOverview. The Nintendo Software Development & Design division is the second of two parts of the Nintendo Software Planning & Development department.
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[19]
Masaru Nishita - MobyGamesGame credits, biography, portraits and other game industry information for Masaru Nishita - MobyGames. ... 3 games with Nintendo SPD · 3 games with Nortec ... Add ...
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[20]
Nintendo SPD Division (Company) - Giant BombYoshio Sakamoto is the general manager and chief producer of this ... Nintendo SPD Group 2, under group manager Hitoshi Yamagami, is responsible for ...Missing: leader - - - | Show results with:leader - - -
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[21]
Metroid creator Sakamoto on Other M, WarioWare - GameSpotMar 12, 2010 · Nintendo software group manager talks mood, creating games for different audiences, and how Dario Argento influenced Metroid.
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[22]
Iwata Asks - Volume 1 : The Collaboration - Page 1### Summary of SPD's Involvement in Metroid: Other M, Planning by Group 1
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[23]
Pokémon Mystery Dungeon: Gates to Infinity - Page 1 - Iwata AsksIwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and ...
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[24]
Iwata Asks - Fire Emblem: Awakening - Page 1 - NintendoIwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and ...Fire EmblemFire Emblem: Awakening
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[25]
Meet The Star Developers Behind Shin Megami Tensei X Fire EmblemJul 14, 2015 · Yamagami is quite the star, having worked on Xenoblade, Fire Emblem ... And Hitoshi Yamagami said in an interview that same year that ...
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[26]
Volume 1: Joint Development with Retro Studios - Page 1 - Iwata AsksKensuke Tanabe: Software Planning & Development Department, Nintendo. Has supervised the Metroid Prime series (Nintendo GameCube™/Wii), Donkey Kong Country ...
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[27]
Interview: Paper Mario's development team lays it all out | VGCJul 16, 2020 · Kensuke Tanabe, a Nintendo veteran who oversees several franchises including Metroid Prime and Donkey Kong, tells VGC he does pay attention ...Missing: SPD | Show results with:SPD
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Iwata Asks - Donkey Kong Country Returns - Page 1 - NintendoIwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and ...Donkey Kong Country Returns
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Elite Beat Agents - IGNRating 9.5/10 · Review by IGNA government agency of the coolest group of guys this world has ever known, the Elite Beat Agents must save the day with their musical skills!<|separator|>
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[30]
Big Brain Academy (2005) - MobyGamesMay 27, 2006 · Producer. Hiroyuki Kimura ; Director. Tomoaki Yoshinobu ; Assistant Director. Yoshikazu Yamashita ; Question Development System Programming.
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Nintendo EPD Production Group No. 1 | Nintendo | FandomNintendo Entertainment Planning and Development Production Group 1 was one of the 11 production groups in Nintendo Entertainment Planning and DevelopmentKey People · List Of Games · More InformationMissing: expansion era
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Iwata Asks - WarioWare: D.I.Y. - Page 2 - NintendoThen there was "background," which didn't move, and "sound." To make these, you would need tools for drawing pictures and creating sound. Iwata. So you tackled ...Missing: SPD | Show results with:SPD
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Nintendo to experiment with mobile mini games, report says - CNETJan 27, 2014 · Nintendo to experiment with mobile mini games, report says. We may not see the Super Mario for iOS everyone desperately wants, but Nintendo is ...Missing: 2010-2014 | Show results with:2010-2014
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Nintendo SPD games - MobyGamesNintendo SPD ; Kiki Trick, 2012, Wii ; box cover thumbnail Spirit Camera: The Cursed Memoir, 2012, Nintendo 3DS ; box cover thumbnail Fossil Fighters: Champions ...
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What WarioWare can teach us about Game Design - Game StudiesThe fictions that WarioWare's micro games present are critical to understanding micro game goals, and to the overall aesthetic. Wario Ware is fun and ...
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Rhythm Heaven - Nintendo DS - Iwata AsksAn important element, the essence, of Rhythm Tengoku for Game Boy Advance was the feeling of pressing buttons to exact timing. I've heard that a lot of thought ...Missing: SPD mechanics
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WarioWare: D.I.Y. - Nintendo DS - Iwata AsksWarioWare: D.I.Y. lets gamers create microgames, like drawing comic strips, using the DS, with the goal of creating substantial content within the microgame ...
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[38]
WarioWare for Series - Sales, Wiki, Release Dates, Review, Cheats ...May 8, 2023 · The WarioWare series has sold 7,260,000 units. "WarioWare, Inc.: Touched!" sold 2.47 million, and "WarioWare, Inc.: Mega Microgames!" sold 1.10 ...
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Rhythm Heaven for Series - Sales, Wiki, Release Dates, Review ...Summary · Rhythm Tengoku · Rhythm Heaven - 3.04 million · Rhythm Heaven Fever · Rhythm Heaven Megamix - 1.03 million · Rhythm Heaven Groove - Upcoming. Latest ...
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GDC: Nintendo's Sakamoto's Four Creative Tenets - Game DeveloperMar 10, 2010 · Nintendo's Yoshio Sakamoto explains the methodology that allows him to create two franchises as polar-opposite as Metroid and Wario Ware ...
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Shinya Takahashi | Nintendo | FandomWhen Satoru Iwata reestructured Nintendo's internal teams, Takahashi was appointed as producer of Nintendo SPD, where he would be involved in numerous games of ...
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[42]
Yoshio Sakamoto - NintendoWikiJun 4, 2025 · Yoshio Sakamoto (Japanese: 坂本 賀勇) is a Nintendo senior officer and a manager of Nintendo Entertainment Planning & Development.
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