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PlayStation Multitap

The PlayStation Multitap is a peripheral developed by Computer Entertainment that expands a single controller port on the () or () console to accommodate up to four controllers and four memory cards simultaneously, enabling multiplayer gaming for up to four participants in compatible titles. Originally released for the in late 1995 as model SCPH-1070—initially in gray to match the console's design and later in white—it allowed players to connect additional or standard controllers for games supporting three or more participants, such as fighting or party titles. A separate version, model SCPH-10090, launched alongside the PS2 in October 2000 to support the console's enhanced multiplayer capabilities, featuring a compact design with a short cord and compatibility limited to PS2 software. The Multitap maintained on early PS2 models (up to the SCPH-70000 series) when playing PS1 games, but PS2-exclusive multiplayer required the dedicated PS2 unit; using two Multitaps on either console could extend support to eight players via daisy-chaining. This accessory was essential for local multiplayer experiences in an era before widespread online gaming, facilitating simultaneous input from multiple memory cards to save individual player progress or statistics in supported games.

History

Launch for PlayStation

The PlayStation Multitap was developed by Sony Computer Entertainment as one of the earliest peripherals for the original PlayStation console, specifically designed to expand multiplayer capabilities beyond the system's standard two controller ports by supporting up to four simultaneous players. It launched in Japan on November 22, 1995, under the model designation SCPH-1070, just months after the console's debut in December 1994. The initial version featured a gray color scheme to align with the aesthetic of the original PlayStation hardware. Following its Japanese introduction, the Multitap became available in and around 1996–1997, aligning with the rising popularity of multiplayer-focused and fighting games that leveraged its expanded input options. marketed the device heavily as an affordable solution for 4-player simultaneous gameplay, requiring only additional controllers rather than more complex hardware setups.

Adaptation for PlayStation 2

The Multitap, model SCPH-10090, was developed as a distinct peripheral from its predecessor to accommodate the console's updated hardware architecture, launching in on March 4, 2000, and in on October 26, 2000, coinciding with the 's debut. This adapter enabled native support for up to four players in select titles by expanding the single controller port, addressing the growing demand for multiplayer experiences in the new generation of games. Backward compatibility was partially maintained for the original PlayStation Multitap (SCPH-1070), which functioned on early —such as those up to the SCPH-50000 series—for PlayStation 1 games only, allowing users to access legacy multiplayer content without needing the new adapter. However, the PlayStation 2 Multitap (SCPH-10090) did not support PlayStation 1 titles, as its design prioritized the enhanced capabilities of the newer console. In 2000, reissued the original PlayStation Multitap in a white variant (SCPH-1070) to align aesthetically with the compact PS one console, facilitating seamless integration into updated setups. This color-matched edition retained full compatibility with PlayStation 1 software and early hardware. Compatibility issues arose with the introduction of PlayStation 2 Slimline models in 2004, specifically the SCPH-70000 series and later, where the original PlayStation Multitap (SCPH-1070) became incompatible due to changes in port spacing and internal layout. Sony's approach to the PlayStation 2 adaptation stemmed from the need to adapt to the console's enhanced controller protocol, which included analog sticks, pressure-sensitive buttons, and , while preserving support for 1 multiplayer titles through the original Multitap where feasible. This dual-path strategy balanced innovation with , ensuring broad accessibility for gamers transitioning from the prior generation.

Design

Physical specifications

The PlayStation Multitap for the original console (model SCPH-1070) measures approximately 13 cm in length, 14 cm in width, and 2 cm in height, constructed from lightweight gray plastic for enhanced portability and weighing about 175 grams. A later variant of the PS1 model adopted white plastic to align with updated console aesthetics. The PlayStation 2 version (model SCPH-10090) features a similar compact form factor of roughly 12 cm in length, 7 cm in width, and 2.5 cm in height, with black plastic molding to match the PS2 console, and a weight of approximately 227 grams. Both models include four controller input ports and four dedicated memory card slots, labeled A through D, arranged on the top surface for straightforward access. The unit connects to the console through a short cord measuring about 30 cm in length, terminating in a standard plug that occupies a single port. This design emphasizes minimal footprint and ease of integration into gaming setups.

Functional features

The PlayStation Multitap functions as a multiplexing hub that connects up to four controllers and four memory cards to a single controller port on the console, emulating multiple devices through a serial protocol akin to SPI without start or stop bytes and parity checks. It polls connected devices sequentially and transmits their inputs as fixed 8-byte reports (comprising four 16-bit halfwords per controller) in response to console commands, such as 01 42 01 00 to retrieve data from all four controller slots simultaneously or 0n 42 00 00 (where n is 1-4) for individual slots. This allows the console to receive inputs from multiple players as if they were connected directly, with devices signaling readiness via a low /ACK pulse lasting at least 2 µs. For support, the Multitap enables independent access to up to four cards via dedicated commands like 8n xx (n=1-4), permitting simultaneous and load operations across slots without physical swapping, provided the console's library (e.g., libtap.lib 3.4 or later) handles dynamic and disconnections correctly. is supported by connecting one Multitap to each of the console's two controller ports, enabling up to eight controllers and eight memory cards total; however, for games requiring four-player modes, the primary Multitap must occupy port 1 to ensure proper recognition, with a controller required in its slot A for activation. The device draws all necessary power from the host controller port, supplying +3.5V for components and +7.5V for analog features like vibration motors, with no external power required; total current is capped at approximately 60 units per frame to prevent overload, which minimally impacts operation for standard controllers but can limit vibration in slots beyond the first when multiple actuators are active. Limitations include partial support for analog controllers in early models, where analog sticks and modes are recognized but may be disabled or inconsistent in slots 2-4 due to power constraints, and a fixed polling rate synchronized to the console's VBlank (approximately 16.7 ms at 60 Hz) that can introduce minor in scenarios demanding rapid, simultaneous inputs from multiple players. Additionally, improper command timing during extended responses can cause glitches, necessitating compatible software libraries for stable operation.

Compatibility

Console compatibility

The PlayStation Multitap, specifically the model SCPH-1070, is fully compatible with all variants of the original PlayStation console (SCPH-1000 series and equivalents) and the compact PS one models, enabling connection of up to four controllers and memory cards to a single port for enhanced multiplayer support. This same PS1 Multitap model functions with PlayStation 2 consoles when playing original PlayStation software, but compatibility is limited to fat models from the SCPH-10000 to SCPH-50000 series, as it does not fit slim models (SCPH-70000 series and later). In contrast, the PS2-specific Multitap—available as SCPH-10090 for fat PS2 models and SCPH-70120 for slim PS2 models—with the SCPH-10090 limited to PS2 games on fat models and the SCPH-70120 supporting both PS1 and PS2 games on slim models, works on the corresponding PS2 console variants. Key incompatibilities include the PS1 Multitap failing to connect properly to PS2 Slim models (SCPH-70000 series and later) due to redesigned, narrower controller port spacing that prevents secure fitting. Additionally, the PS2 Multitap does not fit or operate on original or PS one consoles, as its connector spans both controller and adjacent memory card ports, which are absent or differently arranged on those systems. For games requiring four-player support, the Multitap must be inserted into controller port 1 on the console to ensure proper detection of all connected peripherals and avoid input recognition issues. Neither the nor PS2 Multitap variants are compatible with subsequent consoles like the , , or , which shifted to USB-based controller interfaces, and has not officially endorsed any third-party adapters for such use.

Peripheral compatibility

The PlayStation Multitap for the original console supports standard controllers such as the and , operating in digital mode by default to ensure with the majority of that do not require analog input. While controllers can be connected, analog stick functionality is limited or unavailable in base multitap mode, as the adapter prioritizes the serial protocol for digital button inputs across its four ports. For the PlayStation 2 version, the Multitap fully supports controllers, including s, pressure-sensitive buttons, and vibration feedback, allowing seamless integration with that utilize these features. Memory cards are compatible with official models, including the 128 KB cards for PlayStation games on the Multitap and larger-capacity PS2 memory cards (up to 8 MB or more) for the PS2 version. Each of the four slots operates independently, enabling simultaneous access to different cards without interference, provided the console's power is stable. Hot-swapping memory cards during gameplay is not recommended, as it can lead to or system instability due to the shared bus protocol. Third-party peripherals, such as licensed controllers from manufacturers like , generally work with the Multitap when they adhere to Sony's standard , allowing for expanded multiplayer setups. However, unlicensed controllers or accessories may encounter issues, including failure to register or inconsistent input, stemming from deviations in the or ID verification. The Multitap does not support PS2-specific accessories like controllers, which rely on USB connections or proprietary adapters outside the standard controller ports. Chaining multiple peripherals across the Multitap's ports permits mixing official items with licensed third-party ones, but all devices must conform to the PlayStation's core protocol to avoid bus conflicts or recognition errors. This setup supports up to four controllers and four memory cards per unit, with potential for eight total when using two Multitaps, though power draw from the console's ports should be monitored to prevent overload.

Supported games

PlayStation

The PlayStation Multitap enabled expanded local multiplayer experiences on the original PlayStation console by connecting up to four controllers to a single port, facilitating simultaneous play in supported titles without requiring online connectivity. Many games automatically detected the Multitap's presence and adjusted their multiplayer modes accordingly, allowing seamless addition of extra players beyond the standard two-controller limit. This adapter was particularly popular for party and competitive gaming sessions, emphasizing split-screen or arena-based formats that encouraged group interaction on a single console. Key supported titles included , a 1999 release by that featured up to five-player battle modes, where participants competed in explosive arena matches to outlast opponents by placing bombs and collecting power-ups. The Twisted Metal series, such as (1996) and Twisted Metal 3 (1998) from SingleTrac, utilized the Multitap for vehicular combat supporting up to four players in chaotic deathmatch-style races, with options for split-screen views and weapon-based destruction. Similarly, Destruction Derby Raw (2000) by Studio 33 offered four-player split-screen racing and smashing modes, where players engaged in high-speed demolition derbies with progressive vehicle damage and realistic physics simulations. Party games such as (2000) from Eurocom Entertainment Software provided four-player mini-game arenas, including challenges like roving rings and crystal orb collection, designed for quick, competitive sessions. Sports simulations also benefited, with the series, including (1997) by , extended to four-player basketball games, supporting team-based play with up to eight players using two Multitaps for full-court action and dunk contests. Overall, approximately 20-30 official PlayStation titles incorporated Multitap support, predominantly in racing, sports, and arena fighter genres, which leveraged the adapter to enhance social gameplay through local co-op and versus modes.

PlayStation 2

The Multitap enabled expanded multiplayer experiences in numerous native PS2 titles, allowing up to four players to participate simultaneously in genres such as shooters, sports simulations, and strategy games. This peripheral plugged into the console's controller ports, supporting split-screen and arena-based modes that leveraged the PS2's enhanced graphics and processing power for more dynamic group play compared to the original . While online multiplayer options began emerging in later PS2 eras, the Multitap remained popular for local sessions, particularly in party settings. Native PS2 games required the PS2-specific Multitap (model SCPH-10090) for four-player support, as the original Multitap was incompatible with most PS2 software. In contrast, the PS1 Multitap could only facilitate backward-compatible games running on the PS2, without extending to PS2-exclusive titles. This distinction ensured optimal performance and access for each player in PS2-native multiplayer scenarios. In supported games, the Multitap facilitated split-screen multiplayer, where the display divided to accommodate multiple viewpoints, and arena modes that emphasized competitive free-for-all or team-based combat. For instance, strategy titles like allowed four players to control worm teams in turn-based battles across deformable 3D landscapes, using a single shared controller setup per player for tactical weapon selection and movement. Shooters and sports games often incorporated bots to fill lobbies, enhancing replayability for uneven player counts. Key titles showcasing the Multitap's capabilities included the TimeSplitters series, where players engaged in fast-paced 4-player deathmatch modes across time-traveling arenas, blending single-player story unlocks with chaotic multiplayer shootouts. Sports games like supported 4-player streetball matches with exaggerated dunks and team tricks, dividing the court into split-screen views for intense local rivalries. While light-gun titles such as required specialized adapters for multi-gun setups, the focus remained on controller-based experiences like those in the aforementioned games. Overall, approximately 40 PS2 titles utilized the Multitap, primarily in shooters, fighters, and sports, before online alternatives gained prominence.

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