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Bomberman Party Edition

Bomberman Party Edition is a multiplayer action-puzzle video game developed by Metro and released for the PlayStation console. In North America, it was published by Vatical Entertainment on September 19, 2000, following its debut in Japan by Hudson Soft on December 10, 1998, and in Europe by Virgin Interactive in July 1999. The game emphasizes competitive bomb-laying battles in top-down maze arenas, where players collect power-ups to enhance bomb range, speed, and abilities while avoiding explosions to eliminate opponents. Central to Bomberman Party Edition is its support for up to five simultaneous players using the peripheral, enabling chaotic tag-team and free-for-all battles across customizable maps with adjustable rules like round duration and frequency. The single-player campaign remakes the original Bomberman with 50 levels, tasking players with clearing enemies and finding exits in themed stages, selectable in retro or modern graphical styles. Additional modes include battle variants with unique items like mounts for traversal and hyperbombs for area control, fostering replayability through simple yet strategic depth. Critically, the title earned praise for revitalizing the Bomberman formula with accessible multiplayer fun on the platform, achieving an aggregate score of 79 on based on six reviews, though its single-player mode was noted as basic compared to the robust party features. Later re-released digitally as a PSone Classic on in on May 28, 2008, and on December 10, 2009, it remains a notable entry for its emphasis on social gaming.

Gameplay

Single-player mode

The single-player mode in Bomberman Party Edition serves as a direct remake of the 1985 NES Bomberman, consisting of 50 maze-based levels divided into five themed worlds of 10 stages each. Players guide White Bomberman through grid-like arenas composed of indestructible hard blocks and destructible soft blocks, with the primary objectives being to eliminate all on-screen enemies using strategically placed bombs and then locate the hidden exit door before a stage-specific time limit elapses. Upon starting the mode, players select between two visual presentations: Retro, which replicates the original pixel art style and audio, or Modern, featuring polished graphics, smoother animations, and a rearranged by composer . The Modern style includes short animated cutscenes after every 10 levels, illustrating the ongoing rivalry between White Bomberman and the antagonistic Black Bomberman through humorous scenarios such as collaborative mishaps or competitive antics. Gameplay revolves around bomb-placement mechanics, where explosions propagate through empty spaces and soft blocks to damage or destroy foes while revealing potential power-ups hidden beneath. Key collectibles include Bomb Up, which expands from an initial 1 to a maximum of 8 bombs; Fire Up, extending blast radius from 1 to up to 8 tiles; , accelerating movement; and , allowing manual remote triggering of placed bombs via button press. Additional items like Bomb Pass and Flame Pass grant temporary immunity to crossing one's own explosions, enhancing navigation in tight spaces. Enemies vary by world, ranging from basic balloon-like foes to more aggressive patterns that pursue or swarm the player. Progression incorporates bonus stages accessible after clearing every fifth level, during which Bomberman becomes invincible and faces waves of endlessly spawning enemies to rack up points or secure extra lives and items based on . Each introduces environmental hazards, such as faster enemy movements or layouts with more clustered soft blocks that demand precise bomb timing to avoid self-trapping. Saving is supported through an 8-digit system entered at the or direct use of a PlayStation for seamless resumption at the last completed stage, accommodating the mode's escalating difficulty curve.

Multiplayer mode

Bomberman Party Edition's multiplayer mode centers on competitive battle gameplay, offering and Custom Battle modes that support 2 to 5 human or CPU players. These modes take place across 8 distinct arenas, with three difficulty levels—Beginner, Normal, and Advanced—that adjust stage size, availability, and character selection to suit different skill levels. Battle Royal provides a straightforward experience with preset rules, while Custom Battle allows extensive customization of settings like round count and time limits. In Beginner mode, players select from basic Bomberman variants in colors such as white, black, red, blue, and , on smaller stages with limited power-ups to focus on core bomb-placement mechanics. Normal mode expands options by introducing partner companions like Louie in five colors— (enhanced speed via dash), Blue (bomb kick), Pink (jump over bombs and blocks), Yellow (block kick), and Brown (multi-bomb to drop a line of bombs)—which grant unique abilities and encourage tactical positioning on mid-sized arenas with more items. Advanced mode unlocks further complexity with additional characters like Cossack Bomber or , alongside gimmicks such as moving platforms, conveyor belts, and seesaws on larger stages, while increasing power-up variety for intense matches. The power-up system mirrors that of the single-player mode but highlights strategic item placement in multiplayer scenarios, featuring 23 items including bomb increases, fire range extensions, speed boosts, and bomb variants like , , and for dynamic combat. Win conditions require eliminating opponents until one player or team remains standing, with team play options available in higher difficulties and adjustable round durations of 1 to 5 minutes or unlimited time per match. Single-player mode can serve as for refining bomb-placement skills before multiplayer sessions.

Development

Concept and design

Bomberman Party Edition was developed by Metro and directed by Shigeki Fujiwara for publisher Hudson Soft as a remake of the original NES Bomberman, incorporating expansions tailored for party-style multiplayer to leverage the franchise's longstanding emphasis on competitive social play. The design aimed to balance nostalgic fidelity with broader accessibility, allowing players to experience the core Bomberman formula in a format suited to the PlayStation's capabilities while appealing to both longtime fans and newcomers. Key design decisions included the implementation of dual graphics modes: a replicating the original's for purists and a modern mode with updated visuals that evolve thematically across stages for wider appeal. The single-player campaign features 50 remade levels, matching and extending the depth of the port's 50 stages through enhanced enemy patterns and bonus rounds every five levels, providing progressive challenges in maze navigation and bomb-based puzzle-solving. To enhance multiplayer engagement, the game introduces selectable partner characters drawn from earlier titles, such as colored variants and themed bombers like Cossack Bomber, integrated into modes with difficulty scaling across beginner, normal, and advanced tiers. These tiers adjust available characters, stage options, and rules—like tag-team play or limits—echoing the social dynamics of predecessors like , thereby fostering varied group interactions. The design preserves essential from the series' roots, including grid-based traversal, precise timing for enemy elimination and path-clearing, and patterned AI behaviors for foes, ensuring the timeless loop remains intact while adapting to the for intuitive input.

Production team and challenges

was developed by Metro Corporation under publisher . The production was overseen by producer Hiroaki Baba, who coordinated the integration of assets from earlier Bomberman titles to maintain series continuity. Game designers Ikuya Ochi, May, and Mamoru Ichimura were responsible for crafting the level layouts, adapting the maze-based structure from the original game while incorporating PlayStation-specific enhancements like additional battle arenas. Visual art was handled by Shoji Mizuno and Kozue Sato, who updated designs and environments to leverage the PlayStation's higher capabilities while preserving the retro aesthetic of the original. For audio, composer adapted and enhanced the iconic NES themes, blending nostalgic elements with improved sound quality suitable for delivery. A key technical challenge during production involved optimizing loading times to support seamless transitions in multiplayer sessions, though this resulted in noticeable delays between matches that drew criticism in contemporary reviews. The team also faced difficulties in balancing the game's retro authenticity—such as 2D sprite-based gameplay—with features like smoother animations and support for up to five players via Multitap. Data analysis of the game's files reveals remnants of unused , including a large dummy file filled with repeated "" text, suggesting scope adjustments during late development to meet release deadlines, though no prototype stages or additional power-ups have been documented.

Release

Initial launch

Party Edition, known simply as in and , was first released for the in on December 10, 1998, by publisher . The game launched in the following year in July 1999, published by Virgin Interactive. It did not arrive in until September 19, 2000, where it was released under the full title Party Edition by Vatical Entertainment. Regional packaging reflected these title variations and emphasized different aspects of the game. The version's cover artwork highlighted the multiplayer elements with vibrant, character-focused illustrations promoting chaotic battles. In contrast, the European edition used straightforward branding with simpler, iconic imagery centered on the core maze gameplay. The North American packaging incorporated "Party Edition" prominently to underscore its social and multiplayer features, appealing to group play. Market positioning framed the title as a budget-friendly of the original , aimed at nostalgic players seeking a modernized take on the classic formula. Promotional efforts highlighted its accessible multiplayer battle modes, with receiving an ESRB rating of E for Everyone due to mild . This approach established it as an entry point into the series for both returning fans and newcomers. The title was later extended through digital re-releases on the .

Digital re-release

Bomberman Party Edition was re-released digitally as a PSone Classic on the , initially launching in on May 28, 2008, and in on December 10, 2009. No digital version was released. The digital port maintained compatibility with the , , and through built-in emulation, preserving the original game's single-player and multiplayer modes without significant alterations to core mechanics. Priced at $9.99 USD or regional equivalent, the re-release included minor updates for modern controller compatibility and optional support, though emulation retained some of the original's persistent loading delays between stages. As of November 2025, the title remains available for purchase on the PlayStation 3 in supported regions, with prior and new downloads accessible and playable on PS3, , and hardware. It is not supported on PS4 or PS5.

Reception

Critical reviews

Bomberman Party Edition received generally favorable reviews from critics, earning an aggregate score of 79 out of 100 on based on six reviews. On , it holds an average of 77% from 13 critic ratings. rated the game 7.6 out of 10, commending its intuitive controls and the enjoyment derived from multiplayer sessions with friends. GameSpot awarded it 7.1 out of 10, highlighting the solid battle dynamics in versus modes while pointing out the repetitive elements in the single-player experience. Critics commonly praised the game's nostalgic charm as a faithful of the original , along with its smooth bomb-placement mechanics and accessibility that welcomed newcomers to the series. Conversely, frequent criticisms included the brevity of the single-player campaign, which felt underdeveloped, the dated in solo play that made encounters predictable, and the underutilized toggle for switching between and pseudo-3D graphics modes. Regional differences emerged in review emphases; critics appreciated the high-fidelity recreation of . In contrast, U.S. outlets often underscored the game's strong as an affordable budget title suitable for casual group play.

Commercial performance

Bomberman Party Edition sold approximately 35,000 copies in during its debut week, achieving a moderate ranking in the charts amid stiff competition from popular titles that dominated the market at the time. Lifetime sales for the game are estimated at around 170,000 units globally, influenced by its delayed release in the United States, which limited its overall market penetration. The title performed adequately in , where it was released as a mid-tier in 1999, appealing to casual gamers but not breaking into the upper echelons of sales charts. In contrast, its launch in September 2000 encountered a saturated market, overshadowed by more advanced entries in the series such as on , which drew attention with online multiplayer features. Budget pricing strategy in Western markets helped sustain steady sales without reaching blockbuster status, positioning it as an affordable option for multiplayer enthusiasts. The digital re-release on the in 2009 saw low uptake. In comparison to series averages, Bomberman Party Edition underperformed relative to earlier hits like , which sold approximately 570,000 units globally, though its figures align more closely with subsequent remake efforts in the franchise that targeted niche audiences.

Legacy

Impact on the Bomberman series

Bomberman Party Edition introduced dual graphics modes in its single-player campaign, allowing players to toggle between a retro style mimicking the original visuals and sounds for nostalgic appeal, and a modern mode with updated graphics and remixed music to attract new audiences. This approach emphasized accessibility for series veterans while refreshing the experience, a design choice later echoed in (2002), which blended 3D exploration in its story mode with classic 2D grid-based multiplayer battles to preserve core mechanics amid graphical evolution. Similar dual-style remakes appeared in portable titles like the Game Boy Advance's series, reinforcing the value of hybrid presentations in maintaining the franchise's broad appeal. The game's multiplayer featured a partner system where AI companions assisted in battles, varying by difficulty level—such as basic Louie variants in and more advanced options in higher tiers—alongside scalable difficulty that adjusted enemy behaviors, availability, and stage complexity. These elements inspired customizable battle options in subsequent entries, including Bomberman Jetters (2002), which allowed character switching between and the robotic Max for cooperative or strategic depth in multiplayer arenas.) The emphasis on adjustable rules and team dynamics carried forward to online modes in later Bomberman games, such as Bomberman Live (2007), enhancing social replayability. By prioritizing expansive local multiplayer with up to five players via Multi-Tap support, diverse battle variants like and tag-team formats, and mini-games, Bomberman Party Edition solidified the series' identity as a premier focused on chaotic, social competition. This contributed to Hudson Soft's broader pivot toward multiplayer-centric designs in the early , evident in titles like (2006), which attempted innovative online social features despite mixed reception for deviating from traditional formula. Positioned after the experimental 3D Bomberman 64 entries, the title acted as a transitional piece by remastering the foundational 2D maze-bombing in a contemporary console format, ensuring the core loop of navigation, combat, and power-up collection remained intact during the series' shift toward more ambitious narratives in games like .

Modern availability and remakes

As of 2025, Bomberman Party Edition remains accessible primarily through physical copies of the original disc, which can be obtained via second-hand markets and played on compatible hardware including the 1, , , and . The game is also available digitally as a PSone Classic on the for PS3 and PS Vita, where it can be purchased and downloaded for $5.99, with the store continuing to operate despite earlier concerns about potential closure. However, the does not support PS1 discs or digital PSone Classics natively, limiting modern console play to older systems or . No official full remakes of Bomberman Party Edition have been released by , the current rights holder following its 2012 acquisition of . While the game's party-focused mechanics have influenced later entries in the series, such as Super Bomberman R 2 launched in September 2023, specific elements from Party Edition have not been directly integrated into official collections or anniversary compilations. The franchise continued to emphasize multiplayer in 2025 with the release of Super Bomberman R Online in May. Fan communities have extended accessibility through unofficial means, including emulation software for PC platforms that allows play of both physical disc rips and digital ISOs, often bundled in community-curated Bomberman anthologies. These efforts address preservation challenges, particularly for the version, though no dedicated patches are necessary as the release was localized at launch. As of November 2025, has made no announcements regarding revivals or remasters of Bomberman Party Edition, despite ongoing interest in the franchise.

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