PolyGame Master
The PolyGame Master (PGM) is a cartridge-based arcade system board developed and manufactured by International Games System Co., Ltd. (IGS), a Taiwanese company, and released in 1997.[1] Designed as a cost-effective competitor to SNK's Neo Geo MVS system, it supports interchangeable game cartridges with robust 2D graphics and sound capabilities, powered by a Motorola 68000 CPU at 20 MHz, a Zilog Z80 sound processor at 8.468 MHz, and an ICS2115 32-channel PCM sound chip.[2][1] The PGM hardware includes a single scrolling 8×8 tilemap at 4 bits per pixel, a 32×32 tilemap with line scroll at 5 bits per pixel, and sprites of arbitrary size supporting zoom and shrink effects, displayed at 448×224 resolution and 59.185606 Hz on CRT monitors.[1][3] It gained prominence for hosting the Knights of Valour series of beat 'em up games, alongside other titles like Oriental Legend and Knights of Valour 2, which emphasized multiplayer action and detailed sprite work.[1] An ARM7-based ASIC at 20 MHz provides protection features, and the system supports up to four players via 8-way joysticks.[1] Succeeding the original PGM, IGS released the PGM2 in 2007 and PGM3 in 2012, expanding on the architecture for newer arcade titles, including some licensed from Cave.[2] In recent years, the system's legacy has been revived through the IGS Classic Arcade Collection for Nintendo Switch, launched in April 2023, which emulates eight PGM games despite noted emulation shortcomings; a PC version for Steam is planned for release in 2025.[1][4][5] The PGM remains notable in retro gaming communities for its affordability, hardware similarities to the Neo Geo, and enduring library of Asian-market arcade experiences.[2]Introduction
Background and Development
International Games System (IGS) was founded in November 1989 in Taiwan as a video game development company. Initially focused on software, IGS expanded into arcade hardware with the development of its PolyGame Master (PGM) system board in 1996. This marked the company's entry into producing dedicated arcade platforms, aiming to establish a presence in the competitive Asian gaming market. The original PGM was released in 1997, designed as a cartridge-based system to rival established platforms like SNK's Neo Geo MVS, with a similar architecture emphasizing interchangeable game cartridges for operator flexibility. Key motivations included facilitating easy game updates through cartridges and incorporating custom ASICs, such as an ARM7 protection chip, to safeguard against piracy prevalent in the region. Targeted primarily at the Asian market, especially Taiwan and China, the PGM supported 2D games and became a staple for local arcades. The PGM series evolved over time, with the original hardware supporting games until 2005 before being succeeded by the PGM2 in 2007. The PGM3 followed in 2012, continuing the lineage with updated capabilities. IGS also formed notable partnerships, licensing hardware to developers like the Japanese studio Cave for ports of titles such as the DoDonPachi series—for example, Cave's DoDonPachi DaiOuJou (2002) used a customized PGM BIOS—allowing high-profile shoot 'em ups to be produced on the platform.[6]Technical Overview
The PolyGame Master (PGM) series represents a cartridge-based arcade hardware platform developed by International Games System (IGS), designed for seamless integration into standard arcade cabinets via JAMMA pinout compatibility. This architecture allows operators to swap game cartridges—typically consisting of dual PCBs housing ROMs, program code, and graphics data—without requiring full board replacements, facilitating cost-effective updates and maintenance in commercial environments. The system's modular design draws inspiration from contemporary arcade platforms, positioning it as a direct competitor to the SNK Neo Geo MVS in the Asian market.[7] Early iterations of the PGM rely on the Motorola 68000-series microprocessor as the primary CPU, complemented by a Zilog Z80 for auxiliary processing, to handle game logic and input/output operations. Graphics rendering emphasizes efficient 2D sprite handling through custom IGS video chips, such as the IGS023, enabling layered compositions of tilemaps, scalable sprites, and text overlays optimized for fast-paced genres like beat 'em ups and shoot 'em ups. These elements support vibrant, high-frame-rate visuals with hardware-accelerated effects, including zooming and rotation, while maintaining low latency essential for arcade play.[7][8] Anti-piracy measures form a core aspect of the PGM's technical foundation, beginning with a custom ARM7-based ASIC in the original system that decrypts encrypted program code and executes internal security routines to verify cartridge authenticity. This protection chip, clocked at approximately 20 MHz, integrates directly with the mainboard to prevent unauthorized copying, a common issue in the cartridge era. Over successive generations, these mechanisms evolved toward more sophisticated integration, incorporating additional microcontrollers like the R5F21256SN in PGM2 for enhanced copy protection and smart card communication, reducing reliance on discrete components while bolstering security against emulation and duplication.[9][10][11] Display standards across the series start with a native resolution of 448×224 pixels at a 4:3 aspect ratio in the initial PGM, generated via a 10 MHz pixel clock for smooth 60 Hz output suitable for CRT monitors. Later models, particularly PGM3, expand to higher resolutions, including 1280×720 in 16:9 widescreen mode alongside legacy 4:3 support (e.g., 800×600), accommodating modern LCD panels and broader content scaling without compromising performance. Audio subsystems evolve from the original's Z80-driven ICS2115 wavetable synthesizer, which provides 32-channel PCM playback for immersive soundscapes using up to 16 MB of sample ROM, to Yamaha YMZ774-S chips in PGM2 and beyond. This shift prioritizes compressed formats like MP2 at 44.1 kHz, delivering 16 simultaneous voices with digital equalization tailored to the dynamic audio demands of Asian arcade venues, where rich musical scores and effects enhance player engagement.[7][12][8][11]IGS PolyGame Master
Description
The IGS PolyGame Master (PGM) is a cartridge-based arcade system board developed and manufactured by International Games System Co., Ltd. (IGS), a Taiwanese company, and released in 1997.[1] Designed as a cost-effective alternative to SNK's Neo Geo MVS system, it supports interchangeable game cartridges and focuses on robust 2D graphics and sound for multiplayer arcade games.[2] The system gained popularity in Asian markets for hosting beat 'em up titles such as the Knights of Valour series and Oriental Legend, emphasizing detailed sprites and up to four-player support via 8-way joysticks.[1] The PGM uses a dual-PCB cartridge design, with the top board holding program and tile ROMs, and the bottom board for main, background, and audio ROMs, allowing for capacities up to 16 MB per board. It adheres to the JAMMA standard for easy integration into arcade cabinets and includes dip switches for configuration. An ARM7-based ASIC provides hardware protection features, enhancing security for game software distribution.[7] While primarily targeted at cost-sensitive operators, the PGM's hardware similarities to the Neo Geo, including sprite scaling and tilemap scrolling, made it a viable platform for high-quality 2D arcade experiences.[8]System Specifications
The IGS PolyGame Master (PGM) is powered by a Motorola 68000 main CPU clocked at 20 MHz, paired with a Zilog Z80 sound processor at 8.468 MHz.[8] Memory configuration includes 128 KB of main work RAM for the 68000, 64 KB for the Z80, 32 KB video RAM, 8 KB palette RAM, and 128 KB BIOS ROM. Graphics and audio ROMs are housed on cartridges, with up to 2 MB for tile graphics and 2 MB (plus 16 MB external) for audio samples.[7] Graphics are handled by the IGS023 video chip, supporting a 448×224 resolution at approximately 59.19 Hz. It features one 32×32 tilemap layer with line scroll at 5 bits per pixel, a single scrolling 8×8 tilemap at 4 bits per pixel for text/foreground, and up to 256 sprites of arbitrary size with zoom and shrink effects. The palette is 15-bit RGB, with 32 palettes per layer using 32 or 16 colors each.[7] Sound is provided by the ICS2115 chip, a 32-channel PCM synthesizer supporting wavetable MIDI.[8] Input/output includes a JAMMA edge connector for video (RGB) and controls, supporting up to four players, along with dip switches for game settings. The system outputs to CRT monitors via the JAMMA interface.[1]IGS PolyGame Master 2
Description
The IGS PolyGame Master 2 (PGM2), released in late 2007, is a cartridge-based arcade system board developed by International Games System (IGS) as a successor to the original PolyGame Master (PGM).[10] It builds on the original's architecture with an updated ARM-based processor and enhanced graphics capabilities, maintaining compatibility with JAMMA interfaces while supporting more advanced 2D sprite and tile-based rendering for beat 'em ups and shooters.[10] The PGM2 was designed to host both original IGS titles and licensed games from other developers, facilitating a broader library in Asian arcade markets amid the decline of dedicated hardware.[13] A notable feature of the PGM2 is its use of encrypted ROM cartridges and optional IC smart cards for game protection and operator settings, allowing secure distribution without the need for full hardware swaps.[10] The system supports up to four players with additional joystick connectors and emphasizes multiplayer experiences in titles like the Knights of Valour series continuations.[13] Unlike its predecessor, the PGM2 incorporated licensed ports, including Cave's DoDonPachi Daioujou Tamashii (2008) and SNK's The King of Fighters '98: Ultimate Match HERO (2009), expanding its appeal beyond IGS's core beat 'em up genre.[10] The platform's lifespan saw about seven games released between 2007 and 2011, reflecting IGS's shift toward collaborative content before the PGM3's HD-focused iteration.[10]System Specifications
The IGS PolyGame Master 2 (PGM2) features a main CPU implemented as the IGS036 chip, an ARM-based processor with clock speeds varying by game configuration, providing improved performance over the original PGM's Motorola 68000.[10] Graphics are handled by the IGS037 GPU, supporting enhanced 2D rendering with sprites and tilemaps similar to the original but with higher capacity for detailed visuals, displayed at standard arcade resolutions (typically 384×224 or 448×224) via RGB output through the JAMMA connector.[10] Sound processing uses the Yamaha YMZ774-S chip for ADPCM-based audio, delivering stereo output compatible with arcade amplifiers.[10] Memory includes SRAM such as the IS61LV25616AL for work RAM, with game data stored on custom encrypted ROM cartridges that include program and graphics ASICs.[10] An additional microcontroller, the Renesas R5F21256SN, manages protection features and IC card communication for authentication. Input/output supports standard JAMMA for video and controls, with provisions for 3rd and 4th player extensions via additional connectors.[10][13]IGS PolyGame Master 3
Description
The IGS PolyGame Master 3 (PGM3), released in December 2012, represents the final evolution in International Games System's (IGS) PolyGame Master arcade hardware lineup, succeeding the cartridge-based PGM2 with a focus on high-definition 2D gaming for modern LCD cabinets.[14][15] This system was developed to facilitate the transition of classic arcade titles to widescreen formats and updated peripherals, emphasizing easier software distribution in an era of declining dedicated arcade hardware.[16] A key design shift from prior PGM iterations involved adopting SD card storage for software—up to 8 GB capacity—allowing operators to perform updates without replacing physical cartridges, thereby reducing maintenance costs and enabling rapid content revisions.[17] The hardware retained compatibility with established arcade standards like the JAMMA interface while incorporating JVS for modern input devices, and it supported video outputs such as VGA and DVI to accommodate high-definition displays. These features positioned the PGM3 as a bridge between traditional arcade operations and PC-like flexibility, though its primary operational context remained in Asian markets where IGS titles held strong popularity.[16][17] Despite these advancements, the PGM3's scope was severely limited to a single title, Knights of Valour 3 HD, an enhanced remaster of the long-running beat 'em up series that showcased widescreen resolutions and refined visuals to revive interest in the franchise.[14][15] This narrow focus, while demonstrating potential for HD upgrades of series staples, drew criticism for the platform's abbreviated lifespan, as no additional games were developed, signaling the end of the PolyGame Master lineage amid IGS's pivot to alternative systems.[16]System Specifications
The IGS PolyGame Master 3 (PGM3) utilizes a SOC38 chipset featuring an ARM1176JZF-S processor clocked at 800 MHz, marking a significant upgrade from the ARM7-based protection mechanisms in earlier PGM systems.[17] The system is equipped with 2 GB of DDR3 RAM, configured as four 512 MB modules, to handle high-definition graphics and multitasking requirements. Storage is provided via an SD card slot supporting up to 8 GB capacity for game data and software updates, eliminating the need for traditional cartridges.[17] Graphics capabilities are integrated into the SOC38, supporting resolutions of 1280×720 (16:9 aspect ratio) or 800×600 (4:3 aspect ratio) with hardware acceleration for 2D rendering, output via 31 kHz VGA or DVI interfaces. Sound processing relies on an onboard audio codec delivering multi-channel output compatible with standard arcade amplification.[17] Input/output connectivity includes a JAMMA edge connector for traditional arcade integration, support for JVS I/O protocols, an Ethernet LAN port for potential networked operations, and RGB video output through the JAMMA interface.[17][16]Games and Software
Games on Original PGM
The original PolyGame Master (PGM) arcade system supported a library of approximately 32 games released exclusively between 1997 and 2005, showcasing IGS's focus on 2D arcade titles tailored for multiplayer experiences in Asian markets. These games leveraged the system's cartridge-based design for easy updates and distribution, with many emphasizing cooperative gameplay and narrative-driven mechanics. Key examples include Knights of Valour (1999), Oriental Legend (2000), DoDonPachi DaiOuJou (2002), and Demon Front (2002), alongside 28 others spanning RPGs like the Dragon World series, puzzle games such as Puzzli 2, and fighters including Martial Masters.[8] The PGM library's genre breakdown highlights a strong emphasis on beat 'em ups, which formed the core of IGS's original output, exemplified by the Knights of Valour series' side-scrolling combat inspired by Chinese historical epics and the Oriental Legend titles' Journey to the West-themed brawling. Shoot 'em ups were prominent through licensed ports from Japanese developer Cave, such as DoDonPachi DaiOuJou, EspGaluda (2003), and Ketsui: Kizuna Jigoku Tachi (2002), known for their intense bullet-hell mechanics and high-score chases. Additional genres included run-and-gun action in Demon Front, RPG elements in the Dragon World sequels (e.g., Dragon World II from 1997), and versus fighters like S.V.G.: Spectral vs Generation. Photo-dating simulations (Photo Y2K) and multi-game compilations (Happy 6-in-1 from 2004) added variety, though beat 'em ups and shooters dominated the catalog.[8][18] Notable series anchored the PGM's appeal, with the Knights of Valour franchise launching in 1999 as a flagship beat 'em up that spawned variants like Knights of Valour Plus (1999), Knights of Valour Super Heroes (1999), Knights of Valour 2 (2000), Knights of Valour 2 Plus: Nine Dragons (2001), and Knights of Valour: Yi Tong Zhong Yuan, emphasizing team-based multiplayer and branching story modes drawn from Romance of the Three Kingdoms lore. The Oriental Legend series similarly expanded with Oriental Legend Special and Oriental Legend Special Plus, offering enhanced boss fights and character upgrades in a mythological setting. Other recurring lines included the Dragon World RPGs (from Dragon World II in 1997 to Dragon World 2001 in 2001) and puzzle sequels like Puzzli 2 Super, while Cave's contributions provided premium shooter ports that boosted the system's reputation among enthusiasts. These series often featured regional language support, including Traditional Chinese, Simplified Chinese, and English, to broaden accessibility.[8][19] Development for PGM titles was primarily handled in-house by IGS, a Taiwanese studio, with a focus on multiplayer co-op modes and cinematic storytelling to rival systems like SNK's Neo Geo; select shooters were licensed and adapted from Cave Co., Ltd., integrating the Japanese developer's signature scoring systems and visual effects. Games like The Killing Blade (1998) and The Gladiator: Road of the Sword incorporated martial arts combat with combo-heavy mechanics, while variants such as DoDonPachi DaiOuJou Black Label (2002) offered difficulty tweaks for competitive play. Knights of Valour emerged as the system's flagship, driving widespread adoption in arcades through its accessible controls and epic scale.[8][19][18]| Title | Year | Genre | Developer Notes |
|---|---|---|---|
| Knights of Valour | 1999 | Beat 'em up | IGS; series starter with multiplayer focus |
| Oriental Legend | 2000 | Beat 'em up | IGS; mythology-based co-op |
| DoDonPachi DaiOuJou | 2002 | Shoot 'em up | Cave/IGS port; bullet-hell classic |
| Demon Front | 2002 | Run-and-gun | IGS; Metal Slug-inspired action |
| Dragon World II | 1997 | RPG | IGS; early fantasy adventure |
| EspGaluda | 2003 | Shoot 'em up | Cave/IGS port; weapon-switching mechanics |
| Martial Masters | 1999 | Fighting | IGS; 3D-style 2D brawler |
| The Killing Blade | 1998 | Beat 'em up | IGS; weapon-based combat |
Games on PGM2
The PolyGame Master 2 (PGM2), released in 2007, hosted seven arcade titles developed or ported by International Games System (IGS) and its partners, spanning beat 'em ups, shooters, fighting games, and puzzles from 2007 to 2011. These games leveraged the system's upgraded hardware, including enhanced sprite capabilities and smoother animations compared to the original PGM, to deliver sequels and adaptations tailored for Asian arcade markets.[10] The library includes:- Oriental Legend 2 (2007), a side-scrolling beat 'em up sequel to the original PGM title, featuring RPG elements, character progression saved via arcade memory cards, and support for up to three players.[20]
- Knights of Valour 2: New Legend (2008), an expanded beat 'em up set in a Three Kingdoms-inspired world, introducing four-player cooperative gameplay and refined combo systems for deeper team-based combat.[21][22]
- DoDonPachi Dai Ou Jou Tamashii (2010), a port of Cave's bullet hell shooter DoDonPachi DaiOuJou, adapted with an "Easy" mode featuring slower bullet speeds and less dense patterns to broaden appeal in casual arcade settings.[23][24]
- The King of Fighters '98: Ultimate Match HERO (2009), an arcade port of SNK's console remake, with bug fixes, balanced characters, new backgrounds, and music tracks optimized for PGM2's graphics engine.[25][26]
- Jigsaw World Arena (2009), a competitive puzzle game from Idea Factory and Nippon Ichi Software, emphasizing multiplayer jigsaw assembly challenges with time-based scoring.[10]
- Puzzle of Ocha (2010), a Compile Heart-developed puzzle title focused on tile-matching mechanics inspired by traditional Japanese games, supporting local multiplayer.[10]
- Knights of Valour 3 (2011), the series finale on PGM2, enhancing co-op beat 'em up action with additional story branches and character customizations for up to four players.[10]