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PolyGame Master

The PolyGame Master (PGM) is a cartridge-based arcade system board developed and manufactured by International Games System Co., Ltd. (IGS), a Taiwanese company, and released in 1997. Designed as a cost-effective competitor to SNK's Neo Geo MVS system, it supports interchangeable game cartridges with robust 2D graphics and sound capabilities, powered by a Motorola 68000 CPU at 20 MHz, a Zilog Z80 sound processor at 8.468 MHz, and an ICS2115 32-channel PCM sound chip. The hardware includes a single 8×8 tilemap at 4 bits per , a 32×32 tilemap with line scroll at 5 bits per , and sprites of arbitrary size supporting and effects, displayed at 448×224 resolution and 59.185606 Hz on monitors. It gained prominence for hosting the Knights of Valour series of games, alongside other titles like Oriental Legend and Knights of Valour 2, which emphasized multiplayer action and detailed work. An ARM7-based ASIC at 20 MHz provides protection features, and the system supports up to four players via 8-way joysticks. Succeeding the original PGM, IGS released the PGM2 in 2007 and PGM3 in 2012, expanding on the architecture for newer titles, including some licensed from . In recent years, the system's legacy has been revived through the IGS Classic Arcade Collection for , launched in April 2023, which emulates eight PGM games despite noted shortcomings; a PC version for is planned for release in 2025. The PGM remains notable in retro gaming communities for its affordability, hardware similarities to the , and enduring library of Asian-market experiences.

Introduction

Background and Development

International Games System (IGS) was founded in November 1989 in as a . Initially focused on software, IGS expanded into arcade hardware with the development of its PolyGame Master () system board in 1996. This marked the company's entry into producing dedicated platforms, aiming to establish a presence in the competitive Asian gaming market. The original PGM was released in 1997, designed as a cartridge-based system to rival established platforms like SNK's Neo Geo MVS, with a similar architecture emphasizing interchangeable game cartridges for operator flexibility. Key motivations included facilitating easy game updates through cartridges and incorporating custom ASICs, such as an ARM7 protection chip, to safeguard against piracy prevalent in the region. Targeted primarily at the Asian market, especially and China, the PGM supported 2D games and became a staple for local arcades. The PGM series evolved over time, with the original hardware supporting games until 2005 before being succeeded by the PGM2 in 2007. The PGM3 followed in 2012, continuing the lineage with updated capabilities. IGS also formed notable partnerships, licensing hardware to developers like the Japanese studio Cave for ports of titles such as the DoDonPachi series—for example, Cave's DoDonPachi DaiOuJou (2002) used a customized PGM BIOS—allowing high-profile shoot 'em ups to be produced on the platform.

Technical Overview

The PolyGame Master (PGM) series represents a cartridge-based arcade hardware platform developed by International Games System (IGS), designed for seamless integration into standard arcade cabinets via JAMMA pinout compatibility. This architecture allows operators to swap game cartridges—typically consisting of dual PCBs housing ROMs, program code, and graphics data—without requiring full board replacements, facilitating cost-effective updates and maintenance in commercial environments. The system's draws inspiration from contemporary platforms, positioning it as a direct competitor to the in the Asian market. Early iterations of the rely on the 68000-series as the primary CPU, complemented by a for auxiliary processing, to handle game logic and operations. Graphics rendering emphasizes efficient 2D sprite handling through custom IGS video chips, such as the IGS023, enabling layered compositions of tilemaps, scalable sprites, and text overlays optimized for fast-paced genres like beat 'em ups and shoot 'em ups. These elements support vibrant, high-frame-rate visuals with -accelerated effects, including zooming and rotation, while maintaining low latency essential for play. Anti-piracy measures form a core aspect of the PGM's technical foundation, beginning with a custom ARM7-based ASIC in the original system that decrypts encrypted program code and executes routines to verify authenticity. This protection chip, clocked at approximately 20 MHz, integrates directly with the mainboard to prevent unauthorized copying, a common issue in the era. Over successive generations, these mechanisms evolved toward more sophisticated integration, incorporating additional microcontrollers like the R5F21256SN in PGM2 for enhanced and communication, reducing reliance on discrete components while bolstering security against and duplication. Display standards across the series start with a of 448×224 s at a 4:3 in the initial , generated via a 10 MHz clock for smooth 60 Hz output suitable for monitors. Later models, particularly PGM3, expand to higher resolutions, including 1280×720 in 16:9 mode alongside legacy 4:3 support (e.g., 800×600), accommodating modern LCD panels and broader content scaling without compromising performance. Audio subsystems evolve from the original's Z80-driven ICS2115 wavetable , which provides 32-channel PCM playback for immersive soundscapes using up to 16 MB of sample ROM, to YMZ774-S chips in PGM2 and beyond. This shift prioritizes compressed formats like at 44.1 kHz, delivering 16 simultaneous voices with digital equalization tailored to the dynamic audio demands of Asian venues, where rich musical scores and effects enhance player engagement.

IGS PolyGame Master

Description

The IGS PolyGame Master (PGM) is a cartridge-based arcade system board developed and manufactured by International Games System Co., Ltd. (IGS), a Taiwanese company, and released in 1997. Designed as a cost-effective alternative to SNK's Neo Geo MVS system, it supports interchangeable game cartridges and focuses on robust 2D graphics and sound for multiplayer arcade games. The system gained popularity in Asian markets for hosting beat 'em up titles such as the Knights of Valour series and Oriental Legend, emphasizing detailed sprites and up to four-player support via 8-way joysticks. The uses a dual-PCB design, with the top board holding program and ROMs, and the bottom board for main, , and audio ROMs, allowing for capacities up to 16 MB per board. It adheres to the JAMMA standard for easy integration into cabinets and includes dip switches for configuration. An ARM7-based ASIC provides hardware protection features, enhancing security for game . While primarily targeted at cost-sensitive operators, the PGM's hardware similarities to the , including sprite scaling and tilemap scrolling, made it a viable platform for high-quality experiences.

System Specifications

The IGS PolyGame Master (PGM) is powered by a main CPU clocked at 20 MHz, paired with a sound processor at 8.468 MHz. Memory configuration includes 128 KB of main work RAM for the 68000, 64 KB for the Z80, 32 KB video RAM, 8 KB palette RAM, and 128 KB ROM. Graphics and audio ROMs are housed on cartridges, with up to 2 MB for tile graphics and 2 MB (plus 16 MB external) for audio samples. Graphics are handled by the IGS023 video chip, supporting a 448×224 at approximately 59.19 Hz. It features one 32×32 tilemap layer with line scroll at 5 bits per , a single scrolling 8×8 tilemap at 4 bits per for text/foreground, and up to 256 sprites of arbitrary size with and effects. The palette is 15-bit RGB, with 32 palettes per layer using 32 or 16 colors each. Sound is provided by the ICS2115 chip, a 32-channel PCM supporting wavetable . Input/output includes a JAMMA edge connector for video (RGB) and controls, supporting up to four players, along with dip switches for game settings. The system outputs to monitors via the JAMMA interface.

IGS PolyGame Master 2

Description

The IGS PolyGame Master 2 (), released in late , is a cartridge-based arcade system board developed by International Games System (IGS) as a successor to the original PolyGame Master (). It builds on the original's architecture with an updated ARM-based processor and enhanced capabilities, maintaining compatibility with JAMMA interfaces while supporting more advanced 2D sprite and tile-based rendering for beat 'em ups and shooters. The PGM2 was designed to host both original IGS titles and licensed games from other developers, facilitating a broader library in Asian markets amid the decline of dedicated . A notable feature of the PGM2 is its use of encrypted ROM cartridges and optional IC smart cards for game protection and operator settings, allowing secure distribution without the need for full hardware swaps. The system supports up to four players with additional joystick connectors and emphasizes multiplayer experiences in titles like the Knights of Valour series continuations. Unlike its predecessor, the PGM2 incorporated licensed ports, including Cave's DoDonPachi Daioujou Tamashii (2008) and SNK's The King of Fighters '98: Ultimate Match HERO (2009), expanding its appeal beyond IGS's core beat 'em up genre. The platform's lifespan saw about seven games released between 2007 and 2011, reflecting IGS's shift toward collaborative content before the PGM3's HD-focused iteration.

System Specifications

The IGS PolyGame Master 2 (PGM2) features a main CPU implemented as the IGS036 chip, an ARM-based processor with clock speeds varying by game configuration, providing improved performance over the original PGM's 68000. Graphics are handled by the IGS037 GPU, supporting enhanced 2D rendering with sprites and tilemaps similar to the original but with higher capacity for detailed visuals, displayed at standard resolutions (typically 384×224 or 448×224) via RGB output through the JAMMA connector. Sound processing uses the Yamaha YMZ774-S chip for ADPCM-based audio, delivering stereo output compatible with arcade amplifiers. Memory includes such as the IS61LV25616AL for work , with game data stored on custom encrypted cartridges that include and . An additional , the Renesas R5F21256SN, manages protection features and IC card communication for authentication. supports standard JAMMA for video and controls, with provisions for 3rd and 4th player extensions via additional connectors.

IGS PolyGame Master 3

Description

The IGS PolyGame Master 3 (PGM3), released in December 2012, represents the final evolution in International Games System's (IGS) PolyGame Master arcade hardware lineup, succeeding the cartridge-based PGM2 with a focus on high-definition 2D gaming for modern LCD cabinets. This system was developed to facilitate the transition of classic arcade titles to formats and updated peripherals, emphasizing easier in an era of declining dedicated arcade hardware. A key design shift from prior PGM iterations involved adopting SD card storage for software—up to 8 capacity—allowing operators to perform updates without replacing physical cartridges, thereby reducing maintenance costs and enabling rapid content revisions. The hardware retained compatibility with established arcade standards like the JAMMA interface while incorporating JVS for modern input devices, and it supported video outputs such as VGA and DVI to accommodate high-definition displays. These features positioned the PGM3 as a bridge between traditional arcade operations and PC-like flexibility, though its primary operational context remained in Asian markets where IGS titles held strong popularity. Despite these advancements, the PGM3's scope was severely limited to a single title, Knights of Valour 3 HD, an enhanced remaster of the long-running series that showcased resolutions and refined visuals to revive interest in the franchise. This narrow focus, while demonstrating potential for HD upgrades of series staples, drew criticism for the platform's abbreviated lifespan, as no additional games were developed, signaling the end of the PolyGame Master lineage amid IGS's pivot to alternative systems.

System Specifications

The IGS PolyGame Master 3 (PGM3) utilizes a SOC38 featuring an clocked at 800 MHz, marking a significant upgrade from the ARM7-based protection mechanisms in earlier PGM systems. The system is equipped with 2 of DDR3 RAM, configured as four 512 MB modules, to handle high-definition graphics and multitasking requirements. Storage is provided via an slot supporting up to 8 GB capacity for game data and software updates, eliminating the need for traditional cartridges. Graphics capabilities are integrated into the SOC38, supporting resolutions of 1280×720 (16:9 ) or 800×600 (4:3 ) with for 2D rendering, output via 31 kHz VGA or DVI interfaces. Sound processing relies on an onboard delivering multi-channel output compatible with standard amplification. Input/output connectivity includes a JAMMA edge connector for traditional integration, support for JVS I/O protocols, an Ethernet LAN port for potential networked operations, and RGB video output through the JAMMA interface.

Games and Software

Games on Original PGM

The original PolyGame Master () arcade system supported a library of approximately 32 games released exclusively between 1997 and 2005, showcasing IGS's focus on arcade titles tailored for multiplayer experiences in Asian markets. These games leveraged the system's cartridge-based design for easy updates and distribution, with many emphasizing cooperative gameplay and narrative-driven mechanics. Key examples include Knights of Valour (1999), Oriental Legend (2000), (2002), and (2002), alongside 28 others spanning RPGs like the Dragon World series, puzzle games such as Puzzli 2, and fighters including . The PGM library's genre breakdown highlights a strong emphasis on beat 'em ups, which formed the core of IGS's original output, exemplified by the Knights of Valour series' side-scrolling combat inspired by Chinese historical epics and the Oriental Legend titles' Journey to the West-themed brawling. Shoot 'em ups were prominent through licensed ports from Japanese developer , such as DoDonPachi DaiOuJou, (2003), and Ketsui: Kizuna Jigoku Tachi (2002), known for their intense bullet-hell mechanics and high-score chases. Additional genres included run-and-gun action in , RPG elements in the Dragon World sequels (e.g., Dragon World II from 1997), and versus fighters like S.V.G.: Spectral vs Generation. Photo-dating simulations (Photo Y2K) and multi-game compilations (Happy 6-in-1 from 2004) added variety, though beat 'em ups and shooters dominated the catalog. Notable series anchored the PGM's appeal, with the Knights of Valour franchise launching in 1999 as a flagship that spawned variants like Knights of Valour Plus (1999), Knights of Valour Super Heroes (1999), Knights of Valour 2 (2000), Knights of Valour 2 Plus: Nine Dragons (2001), and Knights of Valour: Yi Tong Zhong Yuan, emphasizing team-based multiplayer and branching story modes drawn from lore. The Oriental Legend series similarly expanded with Oriental Legend Special and Oriental Legend Special Plus, offering enhanced boss fights and character upgrades in a mythological setting. Other recurring lines included the Dragon World RPGs (from Dragon World II in 1997 to Dragon World 2001 in 2001) and puzzle sequels like Puzzli 2 Super, while Cave's contributions provided premium ports that boosted the system's reputation among enthusiasts. These series often featured regional language support, including Traditional Chinese, Simplified Chinese, and English, to broaden accessibility. Development for PGM titles was primarily handled in-house by IGS, a Taiwanese studio, with a focus on multiplayer co-op modes and cinematic storytelling to rival systems like SNK's ; select shooters were licensed and adapted from Cave Co., Ltd., integrating the Japanese developer's signature scoring systems and visual effects. Games like The Killing Blade (1998) and The Gladiator: Road of the Sword incorporated combat with combo-heavy mechanics, while variants such as DoDonPachi DaiOuJou Black Label (2002) offered difficulty tweaks for competitive play. Knights of Valour emerged as the system's flagship, driving widespread adoption in arcades through its accessible controls and epic scale.
TitleYearGenreDeveloper Notes
Knights of Valour1999IGS; series starter with multiplayer focus
Oriental Legend2000IGS; mythology-based co-op
DoDonPachi DaiOuJou2002Cave/IGS port; bullet-hell classic
Demon Front2002Run-and-gunIGS; Metal Slug-inspired action
Dragon World II1997RPGIGS; early fantasy adventure
EspGaluda2003Cave/IGS port; weapon-switching mechanics
Martial Masters1999FightingIGS; 3D-style 2D brawler
The Killing Blade1998IGS; weapon-based combat
This table highlights representative titles from the full catalog, illustrating the diversity and evolution of software.

Games on PGM2

The PolyGame Master 2 (), released in , hosted seven arcade titles developed or ported by International Games System (IGS) and its partners, spanning beat 'em ups, shooters, fighting games, and puzzles from to 2011. These games leveraged the system's upgraded , including enhanced sprite capabilities and smoother animations compared to the original , to deliver sequels and adaptations tailored for Asian markets. The library includes:
  • Oriental Legend 2 (2007), a side-scrolling sequel to the original PGM title, featuring RPG elements, character progression saved via arcade memory cards, and support for up to three players.
  • Knights of Valour 2: New Legend (2008), an expanded set in a Three Kingdoms-inspired , introducing four-player and refined combo systems for deeper team-based combat.
  • DoDonPachi Dai Ou Jou Tamashii (2010), a port of Cave's shooter DaiOuJou, adapted with an "Easy" mode featuring slower bullet speeds and less dense patterns to broaden appeal in casual settings.
  • The King of Fighters '98: Ultimate Match HERO (2009), an port of SNK's console remake, with bug fixes, balanced characters, new backgrounds, and music tracks optimized for PGM2's graphics engine.
  • Jigsaw World Arena (2009), a competitive puzzle game from and , emphasizing multiplayer jigsaw assembly challenges with time-based scoring.
  • Puzzle of Ocha (2010), a Compile Heart-developed puzzle title focused on tile-matching mechanics inspired by traditional , supporting local multiplayer.
  • Knights of Valour 3 (2011), the series finale on PGM2, enhancing co-op action with additional story branches and character customizations for up to four players.
These titles primarily consisted of sequels to PGM1 hits like Oriental Legend and Knights of Valour, alongside ports of external IPs such as SNK's fighting series and Cave's shooters, utilizing PGM2's improved GPU for fluid animations and larger sprite sets that elevated visual fidelity in genres like four-player co-op beat 'em ups. Releases followed an annual pattern, with IGS originals in 2007–2008 and 2011 bookending ports and third-party puzzles in 2009–2010, reflecting iterative updates to sustain arcade engagement. This approach extended the longevity of franchises like Knights of Valour in Asian venues, where multi-player co-op and enhanced visuals drove repeat playthroughs.

Games on PGM3

The PolyGame Master 3 (PGM3) hardware, released by International Games System (IGS) in 2012, supported only a single official title: Knights of Valour 3 HD, an enhanced high-definition remaster of the 2011 Knights of Valour 3 from the long-running series. This arcade-exclusive game, launched on December 17, 2012, was developed by IGS in collaboration with and designed specifically to demonstrate the capabilities of the new PC-based PGM3 engine, marking a shift toward higher-resolution experiences. Knights of Valour 3 HD builds on the series' foundation by incorporating updated visuals, including higher-resolution portraits, cutscenes, and overall artwork paired with the original sprites for a hybrid aesthetic, alongside revised level layouts and new bosses to expand gameplay variety. It supports 16:9 resolution at 1280x720p output via VGA or DVI, enabling compatibility with modern LCD cabinets, and includes 2-player connectivity for or modes. The title also extends the narrative from prior entries in the Knights of Valour series, which originated on earlier hardware, by inheriting core mechanics while adding story elements tied to the revised content. Intended as a capstone for the series on dedicated arcade boards, Knights of Valour 3 HD faced limitations due to IGS's subsequent pivot toward PC-based development and publishing partnerships, resulting in no additional games for the despite its advanced specifications like 2GB DDR3 RAM and an ARM-based SOC38 CPU. A PC port followed in 2014 via Tencent's QQ , further emphasizing this hardware transition. Reception highlighted the game's visual upgrades as a strong showcase of PGM3's HD potential, with enhanced graphics drawing comparisons to improved iterations of IGS's prior titles like Oriental Legend 2, though its isolation as the sole release underscored the platform's lack of ongoing software support.

Emulation and Legacy

Emulation Support

The primary emulator for the PolyGame Master () series is MAME, which provides full support for the original PGM hardware since version 0.60 in May 2002. Support for PGM2 was added in MAME 0.192 in November 2017, enabling playable emulation of titles such as Oriental Legend 2 and Knights of Valour 2: New Legend. For PGM3, a dedicated driver (pgm3.cpp) exists in recent MAME versions, but support remains partial due to its PC-based architecture, which relies on Linux with encryption rather than traditional arcade hardware emulation. Emulation requires specific BIOS dumps contained in the pgm.zip file, including variants like and for the original to handle different regional and hardware configurations. Game ROM sets must match the emulator's version, often necessitating parent-child set structures for proper loading. Many PGM titles feature hardware protection mechanisms, such as custom chips for rendering and , which are emulated in MAME through software approximations or bypassed via community-provided hacks to achieve full functionality. Accuracy in MAME is high for the original PGM's 2D and subsystems, replicating the ARM7-based tilemap and effects with minimal artifacts in most games. PGM2 emulation is similarly strong for visuals but occasionally exhibits audio hiccups or incomplete networking features. contributions have been essential, with developers like Razoola providing key ROM dumps and IQ_132 contributing code improvements for both MAME and the lighter FinalBurn Alpha (FBA) , which serves as an alternative for resource-constrained systems. MAME and FBA cores are accessible across platforms, including PCs via standalone builds, Android devices through ports like MAME4droid, and consoles such as those supported by , which integrates PGM emulation for broader preservation efforts.

Modern Releases and Preservation

In April 2023, International Games System (IGS) released the IGS Classic Arcade Collection for the , marking the first official home console compilation of eight (PGM) titles, including Knights of Valour and Oriental Legend Special. The collection supports up to four-player online multiplayer and aims to revive the experience for modern audiences, with titles faithfully the original 2D sprite-based gameplay and mechanics. A PC version via was announced for release in 2025, expanding accessibility to these PGM classics on Windows platforms. Beyond the official anthology, several Knights of Valour entries from the PGM era received mobile ports during the 2010s, such as the 2020 Android and iOS adaptation authorized by IGS, which recreates the beat 'em up action with touch controls while preserving core Three Kingdoms-themed narratives and character rosters. Preservation of PGM hardware relies heavily on community initiatives, with dedicated resources like igspgm.com providing comprehensive guides for PCB repairs, including Z80 RAM diagnostics, resistor lists, capacitor replacement maps, and EPROM programming details to maintain original motherboards across revisions. PGM3 boards, introduced in 2012 as a PC-based successor, remain exceptionally rare owing to their limited production, which supported only one title—Knights of Valour 3—before IGS shifted focus away from arcade hardware development. Official IGS support for PGM systems effectively ended after 2012, leaving enthusiasts to address aging components without manufacturer backing. Efforts to software face ongoing challenges from rampant piracy in during the system's active years, which proliferated unauthorized dumps and hindered complete, verified sets for preservation. tools complement these physical restoration projects by enabling software testing on replicated . As of 2025, restored PGM cabinets continue to feature at international expos, showcasing operational units alongside other vintage systems to educate attendees on the platform's historical significance.

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