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Power hour

A power hour is an endurance-style drinking game in which participants consume one shot of beer or other alcohol every minute for 60 minutes, resulting in 60 shots over the course of an hour. This game is typically played in group settings, such as college parties, to encourage rapid and excessive alcohol intake. Power hour gained prominence as a ritual in the United States by the early , with documented instances tied to 21st celebrations as early as 2005. Despite its popularity, the game carries significant risks due to patterns.

Introduction

Definition

A power hour is a in which participants consume one standard of an , typically , every minute for 60 consecutive minutes, resulting in a total of 60 shots. The standard shot size is usually 1 to 1.5 ounces (30 to 44 ml), making the total consumption equivalent to approximately 5 to 7.5 standard 12-ounce beers, depending on the exact volume used. This structure positions the activity as an endurance challenge rather than a competitive event. The game commonly involves as the primary beverage, often to moderate the content, though other diluted liquors at standard proof may be substituted to maintain the pace. The emphasis is on consistent, timed consumption to test participants' tolerance in a controlled timeframe. Known by synonyms such as "century" (referring to 100 shots in some variants) or "," the term "power hour" specifically denotes the 60-shot format as the core iteration. The basic objective is for individuals or groups to complete the full sequence without interruption, typically in a social setting to foster camaraderie among participants.

Origins

The power hour drinking game emerged in American college culture during the early 1990s, with documented usage dating to at least 1991, though no single inventor has been identified. It developed organically within social gatherings and parties as an endurance-based activity tied to broader traditions of shot-challenging and consumption games popular among young adults. By the late 1990s, it had become a recognized ritual, often played in informal settings like dorms and house parties without formalized rules beyond the core minute-by-minute structure. Early iterations of the game were closely associated with sessions before larger events and milestone celebrations, particularly 21st birthdays, where participants aimed to consume 21 shots in honor of reaching . This evolved from simpler drinking challenges that emphasized rapid intake, reflecting a shift toward structured, time-bound tests in youth social practices. The game's appeal lay in its simplicity and communal nature, fostering group bonding amid the high-energy atmosphere of campus life. The hour gained wider traction in the mid-2000s through early forums and , where students shared playlists and variations, solidifying its nomenclature and methods before any commercial products appeared. Dedicated DVDs and software for timing shots emerged around this period, further popularizing it among broader audiences via online sales and discussions. This digital dissemination marked a key phase in its evolution from localized custom to a more accessible staple. As part of a larger wave of endurance-oriented drinking games in U.S. during the and , the power hour was influenced by media portrayals of college excess on platforms like , which featured comedic skits and guides amplifying its visibility. These depictions reinforced its status as a humorous yet intense social rite, embedded in the era's emphasis on party-centric humor and dynamics.

Gameplay

Rules

The standard rules of Power Hour revolve around synchronized consumption of over a precisely timed hour, emphasizing endurance and group participation. Players begin by setting a or starting a pre-prepared or video that signals the start of each minute for exactly . At the onset of every minute, each participant must consume one standard shot of , typically 1.5 ounces (44 ml) of poured from a can or into a , ensuring full consumption within that minute to maintain pace. This results in a total of 60 shots per player, equivalent to approximately 90 ounces (2.66 L) of or about seven and a half standard 12-ounce (355 ml) servings. Group dynamics are central, with the game ideally suited for 2 or more players—commonly 4 to 10—who drink simultaneously to foster camaraderie and . All participants must keep up with the minute-by-minute rhythm, often in a where the or audio cues are audible to everyone. Optional challenges may arise, such as skipping a shot if a player feels unable to continue, though this can lead to informal forfeits; typically results in elimination from but does not halt the group's progress. Penalties for missing a shot vary by group consensus but may include consuming an additional drink or facing elimination, reinforcing the need for steady pacing. There is no formal winner in the casual format of Power Hour; success is measured by completing all 60 shots without excessive interruption, highlighting personal as the core achievement. Common allow adjustments for pacing, such as beginning with lighter alcoholic options or using music cues from a themed to mark each minute, while ensuring the total duration remains exactly one hour. like shot glasses and a reliable is essential for adherence, though detailed setup is handled separately.

Equipment and Preparation

Hosting a power hour requires specific equipment to ensure smooth gameplay and consistency in shot sizes, typically 1.5 ounces (44 ml) of beer per minute for 60 minutes, equating to approximately 7.5 standard beers per participant. Essential items include shot glasses—one for each player to facilitate individual pours—and a reliable timer, such as a smartphone app or a pre-compiled 60-minute playlist of music videos where each track signals a shot. Measuring tools, like a jigger or marked shot glass, help maintain uniform portions to prevent overconsumption early in the game. Preparation involves setting up the alcohol in advance, such as chilling beers and positioning them within easy reach for quick refills between minutes. Players can pre-pour shots into glasses or use a dispenser for efficiency, though individual pouring is common to track intake. For inclusivity, non-alcoholic alternatives like or mocktails should be prepared for designated drivers, allowing them to participate without . Additionally, hosts must verify that all participants are of , typically 21 in the United States, to comply with alcohol laws. Safety preparations are crucial, starting with hydration stations stocked with water to encourage sips between shots and mitigate . Snacks high in protein and fats, such as or chicken wings, should be readily available to slow absorption and provide sustenance. A monitor or helps oversee the group, ensuring no one exceeds limits. Digital aids enhance the experience, with apps like Power Hour on or Powerd for syncing timers to or playlists for automatic song changes every minute. These modern tools evolved from early DVD compilations, such as the Power Hour DVD released in the mid-2000s, which featured 60 one-minute video clips to guide the game.

Variations

Standard Variations

One common variation of the power hour, known as "21 for 21," is typically played on a participant's 21st birthday in the United States, involving 21 shots of beer consumed within an hour, after which the game may extend into a full power hour. Shorter versions, such as the power half-hour, condense the game to 30 minutes with one shot of beer per minute, making it more accessible for beginners while still delivering significant alcohol intake equivalent to about 3.75 beers. An intensified take on this is the super power half-hour, where players take a shot every 30 seconds for 30 minutes, doubling the pace and intensity. For advanced groups seeking greater challenge, the century club or variant extends the duration to 100 minutes, requiring one shot of per minute for a total of 100 shots, roughly equivalent to 12.5 standard beers (assuming 1.5 oz shots consistent with the standard power hour) and testing endurance over nearly two hours. Players may adjust speed for variety, such as in a power half-hour with double shots per minute to heighten intensity without extending time, though this increases alcohol consumption proportionally. Beverage swaps are frequent adaptations, replacing with other while aiming for equivalent intake; for instance, a standard 1.5-ounce of 80-proof matches the content of a 12-ounce at 5% ABV, allowing groups to use wine, cocktails, or spirits by adjusting volumes accordingly. An elimination rule adds competitive structure, where players are removed from the game for missing a timed , with remaining participants continuing until the full duration or only one , shifting focus from collective endurance to outlasting others.

Themed and Modern Adaptations

Themed power hours frequently incorporate music by aligning shots with 60 one-minute clips from , a format popularized through user-generated playlists on platforms like and . A prominent example is musician Ali Spagnola's 2011 album The Power Hour, which features 60 original songs each exactly one minute long, designed to facilitate the game during live performances or playback. Spagnola extended this concept to immersive formats, including a 360-degree concert video released in 2017, allowing participants to experience the event as if attending in person. Television and movie tie-ins add narrative flair to power hours by using episode or film clips as timers for shots, transforming the game into a themed viewing experience. For instance, the "Simpsons Power Hour," compiled in 2009 and shared online in 2010, sequences 60 memorable scenes from featuring characters like and , prompting drinks at key moments to celebrate the show's humor. Similar adaptations draw from game shows or other media, where clips of dramatic reveals or challenges replace music to heighten excitement. Digital innovations have modernized power hours, particularly during the starting in 2020, when remote participation surged through apps and web-based tools. Virtual platforms like dv4ever.com provide online timers with gongs and optional music selections, enabling screen-shared sessions for distributed groups to synchronize sips over video calls. For inclusivity, sober adaptations substitute non-alcoholic beverages such as mocktails or non-alcoholic beers, maintaining the game's structure without alcohol consumption. Celebrity and influencer involvement has broadened power hours beyond traditional settings, with hosts integrating themes into and social events. Spagnola, as an , performed live power hour concerts that drew crowds for interactive drinking, influencing subsequent influencer-led gatherings. creators and online personalities have hosted themed sessions, often tying to episode discussions or challenges to engage wider audiences. Global adaptations localize power hours by incorporating regional beverages and cultural elements, such as using lagers in versions to align with local brewing traditions. In countries like and the , players opt for pilsners or other pale lagers instead of standard American beers, reflecting preferences for crisp, lighter profiles in social drinking contexts. These variations emphasize community rituals, with music selections sometimes featuring artists to enhance cultural relevance.

Health Risks and Safety

Physiological Effects

Participating in a power hour typically involves consuming 60 shots of beer, typically 1.5 ounces each, totaling approximately 90 ounces over one hour, equivalent to about 7.5 standard drinks depending on pour size and alcohol content, which can elevate blood alcohol concentration (BAC) to 0.15-0.25% in average adults weighing 150-180 pounds. This rapid intake exceeds the body's metabolism rate of about 0.015% BAC per hour, leading to severe impairment including slurred speech, poor judgment, and loss of coordination. Short-term physiological effects include due to alcohol's properties, which suppress antidiuretic hormone and increase urine output, often resulting in , , and headaches. Participants may experience blackouts from disrupted memory formation in the , alongside elevated and as the central nervous system depressant affects cardiovascular function. At higher BAC levels, alcohol poisoning becomes a risk, manifesting as confusion, seizures, slow or irregular breathing, and potentially or if untreated. Repeated participation in power hour or similar games contributes to long-term risks such as dependency through neuroadaptations in the brain's reward pathways, chronic liver damage from fatty liver accumulation, and reinforced patterns. According to the National Institute on and Alcoholism, about 29.3% of full-time college students aged 18-25 engage in in the past month (as of 2023), with drinking games associated with higher rates of alcohol-related injuries and emergencies. The Centers for Disease Control and Prevention reports that excessive use, including binge episodes, leads to approximately 178,000 deaths annually in the U.S. (as of 2020–2021), with young adults particularly vulnerable to acute harms like . Certain groups face heightened dangers due to physiological differences affecting alcohol distribution and metabolism. Females generally experience higher BACs from the same intake because of lower body water content and a smaller distribution ratio (r ≈ 0.55 versus 0.68 for males), while lighter individuals or those with low tolerance reach toxic levels faster. The Widmark formula estimates BAC as \text{BAC (\%)} = \left( \frac{\text{alcohol consumed (g)}}{\text{body weight (g)} \times r} \times 100 \right) - 0.015 \times \text{time (h)}, where r is the gender-specific distribution ratio; for example, a 120-pound female consuming 5 standard drinks (70 g alcohol) in one hour may reach approximately 0.22% BAC. Documented cases illustrate these risks, such as a 2004 incident where a student entered a and required hospitalization after a power hour involving multiple shots, highlighting the potential for rapid overdose. Similarly, "21 for 21" variations on birthdays have led to numerous poisoning hospitalizations, with participants consuming 21 shots in quick succession, often resulting in emergency interventions for or seizures.

Prevention and Responsible Practices

To minimize the risks associated with Power Hour participation, individuals should implement pre-game measures such as eating a substantial beforehand to slow absorption and reduce the likelihood of rapid . Alternating alcoholic shots with non-alcoholic beverages like is recommended to maintain and prevent , which exacerbates through its effects. Participants should also set personal limits in advance, such as capping intake at no more than 30 shots or pacing consumption at no more than one drink per hour to avoid thresholds defined as reaching a blood alcohol concentration (BAC) of 0.08% or higher. Designating sober monitors—non-drinking individuals responsible for overseeing the group—helps ensure adherence to these limits and early intervention if needed. During the game, pacing is essential; incorporating water breaks every 10 shots or using lower-proof beverages, such as instead of , can significantly reduce overall intake and associated harms. Monitoring peers for signs of distress, including slurred speech, uncoordinated movements, or , allows for immediate cessation of play and provision of support, such as offering non-alcoholic alternatives to continue social engagement without further consumption. Post-game recovery focuses on rehydration and ; consuming or electrolyte-rich fluids equivalent to at least one glass per alcoholic drink consumed aids in restoring and alleviating symptoms. Avoiding is critical, as the eliminates from the bloodstream at an average rate of 0.015% BAC per hour, meaning full may take several hours or more depending on levels. For signs of over-intoxication, such as or , seek immediate medical help rather than relying on home remedies. Educational resources from the National Institute on Alcohol Abuse and Alcoholism (NIAAA), including the College Alcohol Intervention Matrix (CollegeAIM), provide tailored guidelines for preventing in group settings like games, emphasizing evidence-based strategies such as tracking drinks and promoting alternatives. Hosts bear key responsibilities to foster a safe environment, including verifying all participants are of , enforcing for involvement, and preparing medical response plans like having access to emergency contacts or if needed for co-occurring risks. They should promote mock Power Hours using non-alcoholic beverages as inclusive alternatives, ensuring no is served in the final hour of the event to allow for safer wind-down.

Cultural Impact

Power Hour has been referenced in various forms of popular media, often within the context of college partying and social drinking rituals, though direct depictions of the game itself are rare in mainstream productions. Films portraying rowdy fraternity or bachelor party scenarios, such as Old School (2003), feature extended drinking sequences that evoke the endurance aspect of Power Hour, with characters engaging in rapid, competitive alcohol consumption during house parties. Similarly, the Hangover trilogy (2009–2013) showcases chaotic night-after binges in Las Vegas settings, where the aftermath of heavy, unstructured drinking mirrors the potential outcomes of a Power Hour session, emphasizing disorientation and excess among young adults. In television, It's Always Sunny in Philadelphia frequently satirizes extreme drinking behaviors through its ensemble cast, as seen in episodes like "The Gang Beats Boggs" (Season 10, Episode 1), where characters attempt to drink over 70 beers on a flight amid competitive challenges, highlighting the comedic and destructive sides of endurance drinking games. Music has provided more explicit ties to Power Hour, particularly through dedicated releases designed to facilitate the game. released The Power Hour Album in , a collection of 60 one-minute tracks intended as a for playing, with encouraging and vibes, such as in the opener "60 Songs (and They're All One Minute Long)." This album directly integrates with the game's structure, turning it into an interactive musical experience and gaining traction among college listeners. References to rapid drinking appear sporadically in party anthems, though not always naming the game explicitly; for instance, high-energy rap tracks by artists like , such as those in playlists, have been commonly adapted for Power Hour sessions due to their short, hype-building format. In and , Power Hour surfaces in narratives of experiences and digital communities. novels depicting life, like those exploring freshman-year transitions, occasionally allude to games as rites of passage, though specific mentions of Power Hour are subtle and tied to broader themes of social pressure and excess. , it has fostered viral content on platforms like , where subreddits such as r/PowerHours (active since the mid-2010s) share user-generated playlists and memes, including humorous templates derived from gaming shows like ' "Ten Minute Power Hour" series, which parody the timed- concept without alcohol. These memes often exaggerate the game's absurdity, contributing to its niche . Advertising has subtly nodded to Power Hour's ethos without direct endorsement, particularly in promotions targeting young demographics. Beer brands have incorporated rapid-pace party imagery in commercials, evoking the game's intensity, while ads emphasize all-night stamina in settings, aligning with post-game recovery narratives. Overall, Power Hour's presence in evolved from underground to more visible sharing post-2010, amplified by platforms like and , where fan-created videos—such as decade-themed music compilations—garnered millions of views and democratized the game's variations. This shift marked its transition to a shareable, meme-driven phenomenon rather than scripted portrayals.

Community and Events

Power Hour has become a staple in U.S. and culture, particularly during events like and , where it serves as a among students. Surveys indicate high participation rates in games like Power Hour, with approximately 63% of incoming freshmen reporting prior involvement in such games, often viewed as a way to socialize and consume rapidly. Another study found that over 60% of undergraduates engaged in games at least once in a three-month period, with women participating at rates comparable to men (64% for women versus 57% for men), frequently in group settings that reinforce bonds. These gatherings highlight Power Hour's role in initiations and peer celebrations, though they have drawn scrutiny for potential elements, where excessive consumption is used to test and foster group loyalty. Online communities centered on Power Hour thrive through , including shared playlists and instructional videos on platforms like , which have popularized themed variations and amassed significant viewership. For instance, music-driven Power Hour compilations, such as decade-spanning song mixes, attract audiences seeking pre-made tracks for group play, contributing to the game's digital accessibility. These resources enable participants to customize experiences, from nostalgic themes to modern pop selections, extending the game's reach beyond physical gatherings. Live events featuring Power Hour often blend music and moderated participation, exemplified by musician Ali Spagnola's 2013 Freedom Victory Tour, a series of concerts held across U.S. venues like the in New Orleans and the in following her successful legal challenge to the game's . Bar-hosted themed nights, such as birthday "21 for 21" rituals, further embed the game in social nightlife, where groups consume shots timed to music in competitive or celebratory formats, a tradition noted in college towns like . The game's international spread is evident among English-speaking student populations, with adaptations appearing in universities as part of broader repertoires that emphasize endurance challenges like timed shots. In and , student exchanges and shared campus cultures have introduced variations, often integrated into pre-partying rituals similar to U.S. practices. Non-alcoholic versions have emerged in groups and student events, substituting beverages like juice for shots to promote social bonding without alcohol, aligning with inclusive activities. Social dynamics of Power Hour events underscore its dual role in building camaraderie through shared challenges while occasionally veering into , where pressure to participate reinforces group hierarchies. Post-#MeToo, norms have shifted toward greater inclusivity, with campus initiatives emphasizing consent and optional involvement to mitigate power imbalances in such gatherings.

Trademark Dispute

In 2009, Steve Roose, operating through Power Hour LLC and the website PowerHourDVD.com, obtained a U.S. registration (Serial No. 77805395) for "Power Hour" in connection with DVDs compiling 60 one-minute music videos designed to accompany the of the same name. Following the registration, which was issued in 2010 despite initial oppositions, Roose began issuing cease-and-desist letters to various websites, online creators, and vendors using the term, asserting exclusive rights and demanding removal of content or cessation of sales. A significant challenge arose in 2010 when musician , who had released a "Power Hour Album" in 2007 featuring 60 one-minute tracks for the game, received a cease-and-desist from Roose after he had initially collaborated with her by selling her album on his site. Spagnola, represented by attorney William Lang, filed an opposition (No. 91101129) with the Trademark Trial and Appeal Board (TTAB) in May 2010, arguing the term's generic and descriptive nature based on its longstanding use in . This sparked the public "Save the Power Hour" campaign, which gained widespread media coverage and support from online communities advocating for the term's free use. Legal proceedings unfolded before the TTAB from 2011 to 2012, with hearings focusing on evidence of the term's generic usage predating Roose's claim, including references in media, websites, and cultural contexts. On December 31, 2012, the TTAB issued its decision sustaining Spagnola's opposition and canceling the registration, ruling that "Power Hour" was merely descriptive of the and lacked acquired distinctiveness as a source identifier for Roose's products. In the aftermath, Roose, who represented himself pro se throughout, pursued unsuccessful appeals, solidifying the cancellation effective April 3, 2013, when the mark was deemed abandoned. The ruling established a precedent against trademarking generic terms for established games and activities, allowing unrestricted online and commercial use of "Power Hour" thereafter. Spagnola celebrated the victory with a "Power Hour Freedom Victory Tour" in 2013, featuring live performances and crowdfunding to recoup her approximately $30,000 in legal costs.

Age Restrictions and Legality

In the United States, the of 1984 sets the federal minimum age for purchasing and publicly possessing alcohol at 21, making participation in Power Hour events illegal for anyone under this age. Hosting such events for minors violates state laws prohibiting the provision of alcohol to underage individuals, with social host statutes in 31 states allowing civil penalties against hosts for injuries or resulting from underage . These laws emphasize parental or adult responsibility, imposing fines up to $1,000 for first offenses in jurisdictions like County and potential misdemeanor charges nationwide. Internationally, legal drinking ages vary, with the setting the minimum at 18 for and consuming in public. In , the age is 19 in most provinces, though it is 18 in , , and . regulations further restrict promotions that encourage , such as games or time-limited challenges like Power Hour, through directives like the Audiovisual Media Services Directive, which bans advertising portraying excessive consumption; countries like enforce near-total bans on to curb such activities. Liability extends beyond age restrictions to overconsumption risks, where dram shop laws in nearly all states hold commercial establishments accountable for serving alcohol to visibly intoxicated patrons or minors, enabling civil lawsuits for harms like accidents or injuries stemming from events such as Power Hour. For instance, if a bar facilitates excessive serving during a game, owners or servers can face damages for third-party injuries caused by impaired participants. On college campuses, many institutions explicitly ban drinking games like Power Hour under student conduct codes to promote safety, with violations leading to disciplinary actions; , for example, prohibits organizing or participating in Power Hour in residence halls. enforcement intersects here, as alcohol-fueled coercion in such games can render participants incapacitated, contributing to claims where is impaired by . Post-2010, heightened awareness of Power Hour has prompted stricter enforcement, including arrests and fines at underage parties involving the game, often prosecuted as general violations under state laws.