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Rampage Through Time

Rampage Through Time is a 2000 action video game developed by Avalanche Software and published by Midway Home Entertainment for the PlayStation console. It serves as the fourth main entry in the Rampage series, following Rampage World Tour (1997) and Rampage 2: Universal Tour (1999), where players control oversized mutant monsters tasked with destroying buildings and environments in a side-scrolling format. The game introduces a time-travel narrative, with the antagonistic organization Scumlabs deploying a time machine to repair global damage from prior events, only for the monsters to disrupt timelines across 20 stages spanning eras from prehistoric times to futuristic settings. In the storyline, returning characters such as the ape-like mutant, the lizard-woman, and the rhinoceros mutant, alongside newcomers like the cycloptic alien Myukus and the warthog-like Harley, are unleashed into historical periods including , , medieval Europe, and dystopian futures populated by robots. centers on demolition mechanics, where up to three players (via multitap support) climb, punch, kick, and eat their way through 60 sublevels divided into three per stage, aiming to score points by causing maximum destruction before a expires or military forces intervene. Each stage concludes with a unique , such as challenges or battles, adding variety to the core rampage formula. The title supports three modes—Adventure for single-player progression with AI companions, Challenge for individual level attempts, and Tournament for competitive multiplayer—emphasizing the series' arcade roots while expanding on thematic elements like time manipulation. Released on June 9, 2000, in , Rampage Through Time received mixed reviews for its repetitive structure despite the innovative temporal settings and character roster of eight playable monsters, each with distinct abilities like fire breath or stomps.

Overview

Gameplay

Rampage Through Time is a side-scrolling where players control one of eight giant monsters tasked with destroying cities across various historical eras. The core mechanics revolve around physical attacks such as punching, kicking, and stomping to demolish buildings and vehicles, while eating humans or food items scattered in windows regenerates the monster's health bar. forces, including helicopters, , and soldiers, actively the player, depleting health if not avoided or countered. The game's levels are structured around 20 distinct time periods, grouped into categories like ancient civilizations, medieval settings, the Wild West, modern urban environments, and futuristic worlds, with each period featuring three sub-levels representing different cities to ravage. Players advance by achieving sufficient destruction in each city, ideally 100% to maximize scores and unlock bonuses, before proceeding to a mini-game challenge that tests quick-time reflexes or simple puzzles tied to the era. Eight playable monsters are available, including returning staples George the ape, who excels in climbing and stomping; Lizzie the lizard, capable of fire breath attacks; Ralph the wolf, known for agile leaps; and Boris the rhinoceros, with a powerful charging ability. New additions include Curtis the mouse, suited for navigating tight spaces; Ruby the lobster, who can swim effectively; Harley the warthog, featuring tusk-based charges; and Myukus the alien, with flight capabilities for aerial assaults. Each monster has unique traits, such as enhanced swimming for aquatic levels or flying to reach high structures, influencing strategic choices per era. Power-ups appear as temporary enhancements, including oversized food items for rapid health recovery and era-specific boosts like super burps or electrified punches, while hazards encompass electrified barriers on buildings, collapsing debris, and boss-like confrontations in mini-games against themed foes such as ancient guardians or robotic sentinels. Multiplayer supports up to three players via the , focusing on versus modes where monsters compete in arena-style battles or simultaneous destruction rounds, with customizable controls for fighting mechanics and tournament progression based on comparative rampage scores.

Plot

Following the destruction caused by the monsters in Rampage 2: Universal Tour, the world begins to rebuild, prompting Scumlabs to develop a intended to transport cleanup crews back through history to repair the damage more efficiently. However, the returning monsters—led by staples like George the ape, Lizzie the lizard, and Ralph the wolf—accidentally (or opportunistically) gain access to the device, hijacking it to embark on a rampage across various , disrupting the timeline in their quest for destruction. This sets the narrative framework, with the monsters traveling uncontrollably through 20 distinct time zones spanning from to distant futures, causing chaos in historical and futuristic settings while evading or overpowering era-specific defenses. The story progresses sequentially through these time periods, each featuring themed environments and adversaries tailored to the era, such as ancient civilizations, medieval kingdoms, industrial ages, and advanced sci-fi worlds. Examples include 1655 BC with pyramids and in and ; 1013 AD medieval involving castles and knights in and ; 1890 AD Wild West saloons and trains in Dodge City and Tombstone; 1925 AD modern gangster districts in Chicago-like urban sprawls; and futuristic settings like 2034 AD Neo in or 3245 AD worlds with robots and spaceships. In each era, the monsters wreak havoc on landmarks and populations, while Scumlabs deploys countermeasures and historical figures or forces (e.g., pharaohs with traps in , cowboys with dynamite in ) repeatedly fail to contain them, allowing the rampage to continue. The core cast includes returning monsters like the mouse, the rhinoceros, and Ruby the lobster, alongside newcomers such as Myukus, an extraterrestrial cyclops-like alien captured and mutated by Scumlabs, and Harley, a . These characters lack deep individual arcs but share a collective drive for destruction rooted in their origins as unintended products of Scumlabs' reckless science, with brief in-game lore tying their activations to the time machine's activation. The narrative culminates in the monsters successfully destabilizing multiple timelines, leading to a climactic confrontation in a Scumlabs facility where the organization unleashes its ultimate weapon, the Mutant Buster—a massive robotic guardian designed to eradicate the beasts once and for all. Despite the chaos, the monsters overpower the defender, effectively "winning" by perpetuating their across time, though the ending implies Scumlabs' ongoing futile efforts to restore order.

Production

Development

Avalanche Software led the development of Rampage Through Time, building on their prior work with the Rampage franchise. The studio, established in October 1995 by John Blackburn along with Todd Blackburn, James Michael Henn, and Gary Penacho— all former programmers at Sculptured Software—had already handled Rampage World Tour (1997) and Rampage 2: Universal Tour (1999), establishing continuity in the series' monster-smashing formula. The core concept drew from the established lore of Scumlabs, the fictional corporation behind the monsters' mutations, introducing a time-travel mechanic to enable destruction across diverse historical eras rather than solely modern cities. This design choice aimed to refresh the gameplay by incorporating varied environments, such as medieval castles, prehistoric landscapes, and ancient wonders, parodying historical settings while maintaining the arcade-style focus. In the design process, the team created playable monsters with abilities tailored to era-specific challenges, including and flying variants for levels involving or air-based destruction, alongside 60 sub-levels divided into 20 stages spanning different time periods. To enhance replayability, developers integrated 20 mini-games, one concluding each stage, providing brief diversions from the main destruction sequences. Technically, the project adapted the engine from prior Rampage titles—originally tuned for hardware—to the PlayStation's capabilities, emphasizing physics-based building collapse and animations that evoked the original arcade aesthetic amid environments. Balancing destruction mechanics across the expansive posed challenges, requiring iterative adjustments to ensure consistent monster scaling and environmental interactivity. Development commenced following the completion of 2: Universal Tour, aligning with ' push to expand the series on amid the console's late lifecycle.

Release

served as the publisher for Through Time, the fourth installment in the long-running series, and opted to release it exclusively on the to take advantage of the console's widespread popularity during the late 1990s console wars. The game debuted in on June 9, 2000, followed by a European release on September 29, 2000; it saw no launch in . It carried an ESRB rating of Teen due to comic mischief. Marketing efforts included print advertisements in gaming magazines and in-store promotional displays at major retailers such as Toys "R" Us. Distribution occurred primarily through physical retail outlets, with the standard version packaged on a single ; no post-launch patches or re-releases were produced, and as of 2025, no digital versions or modern ports have been made available.

Reception and Legacy

Critical Reception

Rampage Through Time received mixed to negative reviews from critics upon release. does not provide an aggregate score due to limited critic coverage typical of the era. Critics appreciated the nostalgic appeal of the series' core destruction mechanics and the humorous integration of historical settings, such as and futuristic robot worlds. praised the variety of monsters available for play and highlighted the enjoyment of co-op mode, though the outlet ultimately scored the game 3.5 out of 10. also criticized the dated graphics and sluggish controls, assigning a score of 4.2 out of 10. Other outlets, including (2 out of 5) and (4.75 out of 10), echoed concerns over repetition, while was more positive at 75%. However, the title faced widespread criticism for its repetitive gameplay, which failed to introduce meaningful innovations beyond minor level variations. Reviewers frequently noted the short campaign length of 5 to 7 hours and subpar in single-player, where computer-controlled allies often obstructed progress rather than assisted. In the context of late 1 era competition, Rampage Through Time was generally seen as a disappointing follow-up to , unable to recapture the series' earlier momentum.

Commercial Performance and Impact

Rampage Through Time sold approximately 30,000 units in the United States during its lifetime on the . This figure marked a significant underperformance compared to its predecessor, , which achieved around 384,000 units in the same market on the same platform. The game's release on June 9, 2000, occurred amid the late stages of the 's market saturation, with over 70 million consoles sold worldwide by that point. It faced stiff competition from major titles like , which launched shortly after in July and went on to sell millions globally. These factors contributed to ' broader challenges in transitioning from arcade dominance to the console market, where the company struggled to replicate its earlier successes amid shifting industry dynamics. Within the Rampage series, Rampage Through Time effectively concluded the mainline narrative arc that began with the original 1986 arcade title, as no direct sequels followed due to its disappointing commercial results. Later entries, such as the 2006 Rampage: Total Destruction, shifted away from the time-travel mechanics and storyline continuity established in Through Time. Despite its modest sales, the game has garnered a niche cult following among retro gaming enthusiasts, often highlighted in discussions of overlooked PlayStation titles. It has appeared in lists of forgotten Midway games deserving remakes, praised for its unique time-period destruction levels. As of 2025, amid renewed interest in the Rampage franchise spurred by the 2018 film adaptation, fan communities have speculated about potential remasters, though none have materialized. The title remains accessible primarily through emulation software for PlayStation games, with no official re-releases on modern platforms like PlayStation Plus Classics or digital storefronts as of November 2025.

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