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Range Murata

Range Murata (村田 蓮爾, Murata Renji; born October 2, 1968, in ) is a illustrator and character designer specializing in , video games, and art publications. Renowned for his intricate and detailed character designs, he has made significant contributions to the anime industry through conceptual artwork that emphasizes mechanical and futuristic themes. Murata debuted in the professional industry in 1993 as the character designer for Atlus's fighting game series Power Instinct (known in Japan as Gouketsuji Ichizoku; all three installments), marking his entry into video game development. He retired from full-time game work in 1996 to pursue freelance illustration, contributing to magazines such as Kairakuten (published by Wanimagazine) and Ultra Jump (published by Shueisha). His anime credits include original and conceptual character designs for Blue Submarine No. 6 (2000 OVA series), Last Exile (2003 TV series), Solty Rei (2005 TV series), Shangri-La (2009 TV series), and ID-0 (2017 Netflix anime). Additionally, he provided character designs for the 2004 video game Spy Fiction by Sammy Studios and illustrations for the light novel Attack on Titan: The Harsh Mistress of the City. Murata's published works include acclaimed art books and anthologies, such as FLAT (1999), futurerythm (2003), the ROBOT series (2004–2008, published by Wanimagazine and later Udon Entertainment), and futurelog (2018, published by DENPA). He has received several honors for his contributions, including the 34th Japan Book Publishers Association (JBPA) Director's Award in 1999 for FLAT, another JBPA Director's Award in 2003 for futurerythm, and the Seiun Award for Art in 2006 from the Japan Science Fiction Convention. His official website, PSE Web, serves as a primary resource for his portfolio and updates on ongoing projects.

Early life and education

Childhood in Osaka

Range Murata was born on October 2, 1968, in , . He spent his formative years in during the late 1960s and 1970s, a period marked by 's rapid post-war economic growth and the vibrant urban culture of the . While specific details on his family life remain limited, Murata grew up in an environment influenced by the bustling cityscape, including nearby printing facilities that later impacted his appreciation for production materials. Murata's initial interest in drawing emerged in childhood through guidance from a skilled older relative who taught him to sketch and , subjects that captivated him amid Osaka's dynamic transportation networks. He primarily focused on vehicles in his early sketches until , developing a self-taught foundation that sparked his passion for illustration. This hands-on learning laid the groundwork for his later artistic pursuits, transitioning into formal at an art-oriented high school.

Artistic training

Range Murata attended Osaka University of Arts in with a major in , motivated by his aspiration to become a car designer and his broader interest in creating functional objects like cars. However, he dropped out of university to pursue comic illustration. During his university years, he benefited from that stressed the necessity of deep personal commitment to . This partial formal education in the late 1980s laid the groundwork for his career in illustration. Much of Murata's foundational skills in character design and illustration were self-directed, particularly as he transitioned from academic training to practical application in the early 1990s. He initially honed techniques using analog methods, starting with monochrome manga created on screen tone paper, which limited him to black-and-white gradations for shading and texture. By around 1995, he expanded into color work, experimenting with markers such as Pantone and Copic to achieve precise line work and layered hues, developing a methodical approach to composition and form that emphasized mechanical and anthropomorphic elements. Murata further refined his abilities through hands-on learning in tools shortly after completing his , adopting software around 2000 with guidance from colleagues at an studio, marking a pivotal in his illustration process. This self-taught adaptation allowed for greater flexibility in and detail rendering, building directly on his student-era foundations in design principles. As an extension of his ongoing skill development and industry expertise, Murata served as an in the Department of Cartoon and at from April 2013 to 2018, where he instructed students in character design techniques, preparation, and conceptualization drawn from his professional background.

Professional career

Early professional work

Murata's professional career began in 1993 when he joined to create character illustrations for the fighting game (known in Japan as Gōketsuji Ichizoku), marking his debut in . His work on the project involved developing original for the game's roster, including key fighters like the elderly sisters Otane and Oume Gōketsuji, whose exaggerated, humorous designs helped establish the series' distinctive aesthetic. This role leveraged the foundational skills from his artistic training, allowing him to contribute to a project that blended arcade-style combat with quirky, over-the-top character portrayals. Throughout the mid-1990s, Murata took on early freelance illustration assignments, primarily minor commissions for print media. In 1994, he began providing cover art and interior illustrations for magazines such as Kairakuten and Ultra Jump, where his emerging style—characterized by sleek lines and retro-futuristic elements—gained initial exposure in the anime and manga publishing scene. These gigs often involved conceptual artwork for serials and promotional features, serving as building blocks for his reputation in editorial illustration. In 1996, Murata transitioned to full-time freelancing by resigning from his video game company position, a move that enabled greater autonomy in project selection. This shift involved self-publishing his first doujinshi at events like Comic Market, alongside sporadic anime-related commissions that honed his ability to adapt to diverse client needs. The change from collaborative game environments to independent work required navigating Tokyo's competitive networking scene, where industry connections in the capital's publishing and animation hubs proved essential for securing ongoing opportunities.

Major collaborations and breakthroughs

Murata's breakthrough in the anime industry occurred with his appointment as conceptual and character designer for Blue Submarine No. 6 in 1998, a Gonzo OVA series that showcased his distinctive fusion of Art Deco influences and futuristic aesthetics, establishing him as a key figure in character design. This project marked a pivotal shift from his earlier video game illustrations, highlighting his ability to contribute to high-profile productions that blended 2D and early CG animation techniques. A major turning point came around 2000 when Murata, then based in , relocated to to serve as character designer for , a 2003 Gonzo anime directed by Koichi Chigira. The demanding production timeline required his on-site presence for approximately a year, during which he adopted digital tools like a to streamline his workflow and handle extensive color variations. This collaboration with production designer , who had previously worked with him on , elevated Murata's profile and solidified his role in creating visually iconic steampunk-inspired worlds. Murata's ongoing collaborations demonstrated his evolving expertise, transitioning from primary character designer to encompassing original illustrations for source materials. For the 2009 Gonzo anime Shangri-La, he provided character designs that adapted complex sci-fi narratives with his signature stylized figures. Similarly, in 2019, his work on Cop Craft extended to original character designs for both the anime adaptation and the underlying light novel series by Shoji Gatoh, reflecting his broadened influence across media formats.

Artistic style and influences

Core stylistic elements

Range Murata's core stylistic elements revolve around aesthetics—marked by retro-futuristic machinery and elaborate mechanical details—alongside emotive female characters, often featuring rounded faces and endearing expressions. This combination results in compositions where soft, emotionally resonant figures interact with hard-edged, industrial environments, creating a between tenderness and technological intricacy. Murata incorporates Art Deco-inspired lines through streamlined, understated decorations and geometric forms, particularly in mechanical and architectural elements, evoking a sense of elegant functionality. His color palette favors muted tones over highly saturated hues, achieved via digital tools that allow for precise gradations and subtle variations, enhancing the nostalgic quality of his retro-futuristic scenes. Intricate clothing designs on characters often blend organic curves with mechanical motifs, such as zippers or metallic accents, reflecting era-specific materials and attention to texture. In terms of technique, Murata employs detailed to add depth and , leveraging digital methods to overcome analog limitations and achieve fine control over light and shadow, which accentuates the contrast between characters' soft features and their rugged surroundings. His compositions emphasize clean, defined lines for structural clarity—such as bony outlines in limbs—while integrating environmental details like old machinery to ground the emotive focal points in a cohesive, immersive world. This approach, informed by a preference for Bauhaus-like simplicity, ensures balanced visuals that highlight emotional subtlety amid mechanical complexity.

Key influences

Range Murata's artistic development draws heavily from the movement of the 1920s and 1930s, which he has cited as a primary visual influence for its geometric patterns and elegant, understated decorations. In a 2023 interview, Murata expressed particular appreciation for Art Deco's restrained ornamental approach, noting his admiration for iconic structures like the , which he visited and described as embodying timeless sophistication. This era's streamlined designs also resonate with his early exposure to modern architectural styles, such as , which left a strong impression on him during his youth and continues to inform his preference for functional, clean lines over ornate excess. Murata's work further reflects influences from the genre, rooted in Western science fiction's retro and industrial themes, which he blends with anime traditions to create a distinctive retrofuturistic aesthetic. He has shared a personal fascination with machinery and vehicles from about a century ago, including old cars and their era-specific materials, as sources of inspiration that evoke a sense of for bygone technologies. This interest extends to historical imaginings of the future, such as how early 20th-century designers envisioned advanced machinery without modern plastics, drawing from photographs and archival images to inform his mechanical designs.

Works

Anime designs

Range Murata's contributions to anime design are marked by his role as a character and conceptual designer, infusing productions with intricate, stylized visuals that emphasize mechanical and environmental integration. His work often highlights thematic elements like retro-futurism and human-machine harmony, drawing from his broader artistic influences in a single, cohesive application across projects. One of Murata's early breakthroughs in anime came with the 1998 OVA series Blue Submarine No. 6, produced by Gonzo and directed by Mahiro Maeda, where he co-provided character designs alongside Takuhito Kusanagi. The designs captured the post-apocalyptic underwater world, featuring characters in form-fitting suits and mechanical exoskeletons that evoked a fusion of human resilience and aquatic adaptation amid conflicts between human fleets and mutant forces. This project showcased Murata's ability to blend organic forms with industrial elements, setting a tone for his future anime involvements. Murata took on the lead character designer role for the 2003 anime series , directed by Koichi Chigira, where he had full creative freedom to develop the visual world. His contributions included elaborate aviator outfits with layered fabrics, goggles, and harnesses suited to the high-stakes aerial battles, as well as conceptual sketches for airships, vanships, and guild machinery that enriched the dieselpunk-inspired setting of warring nations on the world of Prester. These elements not only supported the narrative of exploration and conflict but also established iconic silhouettes for protagonists like Claus Valca and Lavie Head, emphasizing mobility and period-futuristic elegance. Murata provided mechanical designs for the 2005 TV anime series , produced by and directed by Shin Ōnuma. His notable contribution was the design of Rose's , blending vintage aesthetics with advanced technology to fit the post-apocalyptic world's hunter themes and high-speed pursuits. This element highlighted his expertise in conceptual vehicle integration, complementing the series' focus on human-android relationships in a ruined society. In 2009, Murata served as character designer for the adaptation of , produced by and directed by Bessho, adapting designs from the original novel series. His work featured diverse ensembles reflecting the eco-dystopian themes, including tactical uniforms for security forces and ornate attire for elite characters navigating a resource-scarce orbital society. The designs highlighted contrasts between high-tech urban environments and survivalist grit, with detailed accessories underscoring social hierarchies. Murata provided original character designs for the 2010 Mardock Scramble film trilogy, directed by Susumu Kudō and produced by , based on Tow Ubukata's novels. His designs emphasized the atmosphere, featuring protagonist Rune Balot in a rebuilt mouse-body with intricate mechanical augmentations and expressive attire that conveyed vulnerability and resilience in a world of crime and . These visuals supported the trilogy's exploration of identity and revenge, blending organic sensuality with high-tech prosthetics. Murata provided original character designs for the 2017 Netflix anime series , directed by Yūjiro Hayakawa and produced by Sanzigen. His contributions included futuristic spacesuits and forms adapted to zero-gravity operations on icy asteroids, integrating mechanical details like exoskeletons and holographic interfaces to enhance the sci-fi mystery of identity transfer and corporate intrigue. The designs underscored themes of and in space colonization. Murata provided original character designs for the 2019 anime Cop Craft, a collaboration between and , blending with elements. His illustrations from the source light novels translated into dynamic visuals, such as detective attire mixing modern tactical gear with fantastical knight-like armor for semi-human knights, enhancing the cross-cultural buddy-cop dynamic in a world of interdimensional immigrants. Beyond series designs, Murata contributed illustrations to the 2014 spin-off novel : The Harsh Mistress of the City, providing and interior depictions for the side set in the manga's . His artwork featured protagonists in militaristic uniforms amid industrial cityscapes, capturing the tension of and with his signature detailed linework and atmospheric shading.

Video game designs

Range Murata's involvement in video game design began in the early 1990s, marking his entry into the interactive entertainment industry through character illustrations that emphasized dynamic, archetype-driven visuals suited to gameplay mechanics. His designs often integrated elements of motion and interactivity, allowing characters to translate seamlessly into playable entities within fighting and action genres. This work distinguished his contributions by blending illustrative finesse with functional adaptability for real-time player engagement. Murata's breakthrough in video games came with the (Goketsuji Ichizoku) series, starting with the 1993 title developed by , where he handled character illustrations for a roster of exaggerated archetypes, including wrestlers and mystical warriors. These designs featured bold, expressive forms that supported the game's comedic, over-the-top combat style, influencing subsequent entries like 2 (1994) with scroll designs and extending through to (2003), where his original concepts spanned multiple platforms including , Super , and PlayStation 2. The archetypes he created, such as the robust fighter Tengai, were crafted to embody playable diversity, enabling fluid animations and strategic depth in versus battles. In 2004, Murata provided conceptual designs for , a action game by Sammy Studios, focusing on -themed characters and environments that incorporated tactical elements like stealth and gadgetry. His work included protagonists like Crawford, whose sleek, militaristic attire and poses were tailored for mechanics, enhancing immersion in covert operations scenarios. These designs emphasized environmental interaction, with characters navigating detailed, Murata-styled urban and high-tech settings that supported multiplayer modes. Beyond these major projects, Murata contributed minor roles in titles, such as guest character design for Shao-Hong in Taisen Hot Gimmick Kairakuten (1998, by ), a variant where his illustration added a distinctive, alluring playable opponent integrated into the game's competitive table mechanics. He also provided special thanks credits for Crusaders (1999, ), reflecting occasional promotional or advisory input in beat-'em-up developments during the era. These uncredited or supplementary efforts highlighted his versatility in supporting interactive narratives without overshadowing core .

Printed works and illustrations

Range Murata's printed works primarily consist of art books, illustration collections, and that allow him to exercise full creative control over his retro-futuristic visions, often featuring original female characters in mechanical and fantastical settings. His most extensive series, (Volumes 1–10, published between 2004 and 2008 by Wani Books), serves as an anthology of color comics and illustrations, where Murata curated contributions from various artists while including his own short stories and detailed character designs. This series exemplifies his ability to blend narratives with high-concept illustrations, emphasizing themes of and human form. Earlier in his career, Murata released FLAT in 1999 (ASCII), a foundational collection of his initial professional illustrations that established his dieselpunk aesthetic through standalone pieces and sketches. Building on this, futurhythm (2003) and its expanded edition re: futurhythm (2004), both published by Design Spectra, compile over 200 pages of his colored works up to 2004, including experimental illustrations and short sequential narratives that explore rhythmic, futuristic motifs. Similarly, Rule (2004, Kodansha) functions as both an art book and product catalog, featuring unpublished illustrations alongside brief original stories that highlight his product design influences in print form. These volumes prioritize visual storytelling over traditional manga serialization, allowing Murata to showcase conceptual depth without collaborative constraints. In 2018, Murata published futurelog (standard edition, PB Allrights Reserved), a comprehensive art book that gathers recent original illustrations and reflects his matured , with intricate details in environments and attire that evoke nostalgic . Complementing his art books, Murata has provided cover illustrations for literary and periodical publications, notably the Japanese editions of the Tara Duncan fantasy novel series by Sophie Audouin-Mamikonian, where he designed s for all 24 volumes between 2005 and 2017, infusing the stories with his signature mechanical elegance. He has also contributed recurring to Ultra Jump (Shueisha, starting from its November 1999 debut issue), featuring dynamic character portraits that align with the publication's focus. Murata's original printed manga and short stories appear integrated within his art books, such as the episodic tales in Robot and the narrative vignettes in futurhythm and Rule, which demonstrate his prowess in sequential illustration as a medium for personal expression. In 2017, he released Range Murata Tara Duncan Art Book (PB Allrights Reserved), compiling not only the novel covers but also new color illustrations and sketches derived from the series, further bridging his illustrative and storytelling elements. These works collectively underscore Murata's preference for print as a platform for autonomous creativity, distinct from his animation and game contributions.

Other contributions

Murata has designed the PSE Pro figure series, consisting of 1/10 scale PVC models inspired by his illustrations, with releases beginning in 2006. Notable entries include #01 , a character on a scooter; #02 Trinode, depicting a figure in dynamic pose; #03 S-Pinup; #04 ; #05 TT-Butterfly, a limited edition variant; and #06 Ribbon Style, a prepainted figure based on his cover artwork. These figures, produced by manufacturers like and , emphasize his signature aesthetic in three-dimensional form. Additionally, Murata created associated merchandise such as autographed wall scrolls from the PSE Collection, serving as silk screen-style hangings measuring approximately 28x44 inches. Beyond figures, Murata has provided promotional illustrations for various publications, including a cover artwork of the character from Magical Angel Creamy Mami for the July 2015 issue (Vol. 7) of Anime Business Magazine. This piece reinterprets the anime series in his distinctive style, blending retro elements with modern flair for promotional purposes. Murata has also collaborated on lifestyle merchandise through the fa RANGE MURATA COLLECTION, which encompasses clothing, bags, shoes, bicycles, watches, and accessories featuring his original designs. Key items include the Postman Bag in big and small sizes, designed as practical polyester carriers with his illustrative motifs printed on them. These products represent an extension of his printed works into commercial, wearable formats.

Exhibitions and recognition

Solo exhibitions

Range Murata's solo exhibitions have showcased his distinctive illustrations and designs, often highlighting original drawings, prints, and conceptual works from his career in and game . His early shows in the late established his presence in 's scene, focusing on thematic collections that blended and feminine . In 1999, Murata held two key exhibitions: FLAT’99 at Parco, which featured his emerging style through illustrations tied to his early publications, and ALL of FLAT’99 at GoFa (Gallery of ) in , expanding on the same body of work with additional pieces for a more immersive display. The following year, in 2000, he presented LIKE A BALANCE LIFE 0.5 at GoFa, exploring balanced compositions in his dieselpunk-inspired visuals. From 2003 to 2008, Murata conducted a series of six solo shows under the title fa RANGE MURATA COLLECTION 001-006 at GoFa, each installment presenting curated selections of his illustrations, including designs and original that emphasized his evolving techniques in and . In 2005, he held DIGITAL BEAUTY at Compound Gallery in the United States. From 2006 to 2007, he presented Juicer plan at HONG-GAH Museum in . These exhibitions solidified GoFa as a primary venue for his independent displays. A notable institutional show occurred in 2010 with RANGE MURATA: rm drawing works at the International Manga Museum, running from June 26 to August 29. This exhibition delved into Murata's drawing process, displaying original sketches and works to evoke the atmosphere of his studio environment, attracting visitors interested in the roots of and illustration artistry. In 2018, Murata's work reached international audiences with the solo exhibition futurelog at d/art gallery in , , from April 20 to June 3, featuring over 200 limited-edition glicee prints that highlighted futuristic themes from his portfolio. That same year, he made a prominent appearance at the Singapore Toy, Game, and Comic Convention (STGCC), where his illustrations were showcased alongside fan interactions, underscoring his global recognition. More recently, in 2021, Murata hosted 4D STYLE Vol.2 at Gallery Edition @ ATOM in , from April 7 to May 30, presenting a selection of multidimensional illustrations and limited prints that captured the depth and layering in his artistic style. These exhibitions, often tied to his PSEWEB official platform, continue to emphasize his independent creative output beyond collaborative projects.

Awards and honors

In 2006, Range Murata received the Seiun Award for Best Artist, recognizing his contributions to science fiction illustration. This honor, presented annually by the Japan Science Fiction Convention, highlighted his innovative visual style in anime and print media. Murata's printed works also garnered acclaim from the publishing industry. His 1999 anthology FLAT was awarded the 34th Japan Book Publishers Association Director's Award in the comics category, praising its artistic layout and design. Similarly, his 2003 art book futurhythm earned the association's Chairman's Award at the 38th Book Binding Contest Exhibition, acknowledging its exceptional binding and visual presentation. These awards underscored his skill in producing high-quality illustrated volumes that bridged illustration and book design. Since 2013, Murata has served as a in the Character Design Course within the Faculty of at , mentoring aspiring artists in and techniques. This role has allowed him to shape the next generation of creators in . Murata's legacy extends through his efforts to promote emerging talent, as seen in the illustration series he initiated in the early , which aimed to spotlight and inspire up-and-coming illustrators by providing a platform for diverse artistic voices.

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