SAMG Entertainment
SAMG Entertainment Co., Ltd. is a leading South Korean CGI animation studio and global entertainment company specializing in children's content, founded on July 26, 2000, by Suhoon Kim and headquartered in Gangnam-gu, Seoul.[1][2][3] Originally established as SAMG Animation, the company rebranded to SAMG Entertainment in 2021 to reflect its expanded focus on total IP branding and diversified entertainment ventures.[4] It achieved a major milestone by listing on the KOSDAQ stock exchange in 2022, marking its growth into a publicly traded entity with international ambitions.[4] Over its 25-year history, SAMG has earned recognition for excellence in animation, including the Presidential Prize at the Korea Content Awards.[5] The company's core business encompasses animation production, content development, new media, toy manufacturing, licensing, merchandising, and global distribution of family-oriented IP.[6] Notable productions include the action-adventure series Miniforce (launched in 2015), the magical girl franchise Catch! Teenieping, and the robot-themed Metal Cardbot, alongside co-productions like Miraculous: Tales of Ladybug & Cat Noir (seasons 1–3).[7][8][6] Recent successes, such as the 2024 release of Heartsping, have further boosted its global popularity and exports, including theme park integrations worldwide.[9][10]History
Founding and early development
SAMG Entertainment, originally established as SAMG Animation, was founded on July 26, 2000, in Seoul, South Korea, by Suhoon Kim.[11][12] The company emerged during the nascent stages of the Korean CGI animation industry, with a primary focus on 3D animation production aimed at global markets from its inception.[13] In its early years, SAMG Animation gained recognition for its advanced CGI capabilities through international co-productions. The studio's first major collaboration was the 2006 Korea-France co-production of the TV series Odd Family, which aired on France's TF1 and marked a significant step in attracting overseas attention to Korean animation.[13][14] This was followed by another French co-production, My Giant Friend, broadcast on France 3, further solidifying SAMG's reputation in Europe.[14] Additional early projects included Monk and Bugged, both French co-productions slated for 2010 release, alongside the comedy series Fish N Chips.[14] These efforts also earned designations such as Promising Company for Export from the Seoul Regional Small Medium Business Administration.[4] By the late 2000s and early 2010s, SAMG shifted toward developing original intellectual properties (IPs) to build its portfolio. Around its 10th anniversary in 2010, the company launched Vroomiz, a preschool-targeted series that aired on Korea's EBS and began securing global licenses in regions like France, China, and Vietnam.[13][14] This period also saw expansions into theme parks and further co-productions, such as Zak Storm and Power Rangers 3D, while original works like Mini Force (debuting in 2014) received accolades including the Korea Content Awards minister's prize.[4] These developments established SAMG as a key player in children's 3D animation, blending domestic broadcasts with international partnerships.[4]Rebranding and expansion
In April 2021, SAMG Animation rebranded to SAMG Entertainment to transition from a specialized 3D animation studio into a comprehensive global digital content company, emphasizing platforms like the metaverse and leveraging its intellectual properties (IPs) for broader entertainment applications.[15] This shift aimed to integrate animation production with new media, merchandising, and interactive experiences, building on the company's established brands such as Mini Force and Catch! Teenieping.[4] Following the rebranding, SAMG pursued aggressive expansion strategies, including a planned initial public offering (IPO) that materialized in 2022 with a listing on the KOSDAQ stock exchange, providing capital for international growth and diversified investments.[4] The company launched initiatives like a dedicated video streaming platform in November 2022 to enhance content distribution and utilize big data for market insights, alongside the introduction of the "K-POP Fashion Doll Digital Idol" project targeting teenagers through music, fashion, and multimedia content.[15][16] Physical expansions included the development of Mini Force X theme parks, starting with the first in 2017 and growing to six locations across Korea by 2019, with a new branch of Emotion Castle Teenieping Land opening in Gumi in 2023 to capitalize on experiential entertainment.[4] On the global front, SAMG established a wholly-owned subsidiary, Nikoniko Entertainment, in Tokyo in February 2024 to penetrate Japan's $23 trillion character market, led by industry veteran CEO Masato Okamura and focusing on 3D animation opportunities in a traditionally 2D-dominant landscape.[17] This move positioned Japan as a strategic hub for further North American entry, with plans to enhance IP development through local collaborations.[17] In 2022, SAMG partnered with DeAPlaneta Entertainment to expand the Superdino brand internationally via TV sales, licensing, and merchandising.[8] A significant collaboration was announced in 2025 with SM Entertainment, merging K-pop and character fandoms through joint IPs like Catch! Teenieping, with accelerated rollout targeted at Southeast Asia, China, and Japan starting that summer.[18] To bolster overseas operations, SAMG appointed former TikTok executive Bae Jeong-hyun as general manager of its international division in April 2025.[19] These efforts underscored SAMG's pivot toward a multifaceted IP ecosystem, combining animation, AR educational content, and cross-cultural partnerships for sustained global presence.[15]Corporate affairs
Leadership and operations
SAMG Entertainment is led by CEO Kim Su-hoon, who founded the company in 2000 and has served in the role since its inception.[20][21] Born in 1974, Kim holds a background in electrical engineering and is recognized for spearheading key projects such as the Mini Force and Catch! Teenieping series, earning him the moniker "father of Korean children's animation" in industry circles.[22] The executive team includes Chief Operating Officer Jae-Won Choi, responsible for day-to-day management; Chief Financial Officer Won-Ki Yoon, overseeing financial strategy; and Executive Director Sung Jang, contributing to strategic direction; with Ki-Il Lee serving as auditor.[21][23] The company operates as a total IP branding entity headquartered at 8F, Urban Bench Building, 325 Teheran-ro, Gangnam-gu, Seoul, South Korea, with approximately 301 employees as of recent financial reports.[10][24] Its organizational structure encompasses core divisions including SAMG Animation, established in 2000 for CGI and 3D production, and SAMG Games, launched in 2008 to handle interactive content development.[12] Operations emphasize a One Source Multi Use (OSMU) model, leveraging original intellectual properties across animation production, merchandising, new media distribution, toy licensing, and theme park integrations to diversify revenue streams and achieve financial stability.[25][6] In production workflows, SAMG maintains a dedicated team of around 120 staff focused on generating high-volume 4K CGI assets, supported by advanced storage and rendering infrastructure to handle hundreds of gigabytes per project.[26] The company prioritizes global outreach through international licensing and partnerships, such as content distribution on platforms like Netflix and collaborations for overseas theme spaces, while maintaining in-house R&D for evolving CG technologies.[12][27] This integrated approach enables SAMG to produce television series, films, and ancillary products annually, with a focus on children's entertainment IPs that extend to music, fashion, and offline experiences.[6]Financial overview
SAMG Entertainment, a South Korean animation and entertainment company listed on the KOSDAQ under ticker 419530, has demonstrated steady revenue growth driven by its core businesses in animation production, licensing, and merchandising. In fiscal year 2024, the company reported annual revenue of 116.4 billion KRW (approximately $88.3 million USD), marking a 22.4% increase from 95.12 billion KRW in 2023. This growth was primarily fueled by expansions in product sales and international markets, with product sales reaching 89.4 billion KRW (up 16% year-over-year) and overseas revenue contributing 25.4 billion KRW (up 43% year-over-year). Licensing revenue also surged to 21.1 billion KRW, a 90% increase, reflecting successful IP monetization efforts. Despite these gains, the company recorded an operating loss of 6.1 billion KRW for the year, though this represented a 35% narrowing of losses compared to the prior year, aided by cost reductions in sales and administrative expenses by approximately 22% in the fourth quarter.[28] The fourth quarter of 2024 marked a significant turnaround, with revenue climbing to 41.9 billion KRW and achieving an operating profit of 9 billion KRW—the first profitable quarter in seven periods. This performance contributed to the overall annual improvement and set a positive trajectory into 2025. Entering the new fiscal year, SAMG continued its profitability streak. In the first quarter of 2025, revenue reached 35.7 billion KRW, a 41% year-over-year increase, supported by licensing revenue of 7.6 billion KRW (up 103%) and product sales of 26.8 billion KRW (up 35%). Operating profit stood at 6.29 billion KRW, with net profit at 5.67 billion KRW, while inventory assets were reduced by 52% to 9.6 billion KRW, enhancing operational efficiency.[25][29] Building on this momentum, the second quarter of 2025 saw revenue of 35.45 billion KRW, reflecting 45.92% growth year-over-year and contributing to a trailing twelve-month (TTM) revenue of 137.98 billion KRW as of Q2 2025. In the third quarter of 2025, revenue was 21.7 billion KRW (down 13.1% year-over-year due to seasonal factors), with an operating loss of 0.7 billion KRW (narrowed 86.7% year-over-year through cost efficiencies). For the first nine months of 2025, cumulative revenue reached 92.8 billion KRW (up approximately 24.6% year-over-year), with operating profit of 10.9 billion KRW. As of Q3 2025, TTM revenue stands at approximately 134.7 billion KRW. Key profitability metrics as of Q2 2025 include a net profit margin of 20.38%, return on assets of 8.87%, and return on equity of 57.56%. The company's debt-to-equity ratio was 44.68% as of Q2 2025, with earnings per share (EPS) at 3,090 KRW and a gross margin of 36.30%. These figures highlight SAMG's strategic focus on high-margin segments like licensing and overseas expansion, positioning it for sustained growth in the competitive animation industry.[24][30][31][32]| Fiscal Year | Revenue (billion KRW) | Year-over-Year Growth | Operating Profit/Loss (billion KRW) |
|---|---|---|---|
| 2023 | 95.12 | - | -9.4 (loss, estimated) |
| 2024 | 116.4 | +22.4% | -6.1 (loss) |
| Nine Months 2025 | 92.8 | +24.6% | +10.9 |
| TTM 2025 (as of Q3) | 134.7 | N/A | N/A |
Business areas
Animation production
SAMG Entertainment specializes in the production of computer-generated imagery (CGI) animation, primarily targeting children's and family audiences with original intellectual properties (IPs) and co-productions. Established as a key pillar of the company's operations since its founding in 2000, the animation division focuses on creating high-quality 3D animated television series, films, and short-form content that emphasize engaging storytelling, vibrant visuals, and educational themes such as friendship, adventure, and heroism.[12][6] The studio's production pipeline leverages advanced digital tools to streamline workflows, including real-time rendering technologies that reduce costs and timelines compared to traditional methods. For instance, in developing the Miniforce series, SAMG integrates Unreal Engine for over 50% of its production processes, enabling efficient asset creation, lighting, and animation without reliance on external render farms. This approach has facilitated the full conversion of the Miniforce pipeline to Unreal Engine, supporting metaverse-compatible content and virtual experiences. The company has also secured Epic Games' MegaGrant for such innovations, highlighting its commitment to cutting-edge techniques in CGI production.[34][12] SAMG's animation output includes flagship original series like Miniforce, a superhero-themed franchise launched in 2014 that follows animal guardians battling villains, which has expanded into multiple seasons, films, and theme parks. Other notable originals encompass Catch! Teenieping, a magical girl series about emotion fairies debuted in 2020, and SuperDino, an adventure show featuring dinosaur rescuers released in 2022. In co-productions, SAMG has contributed to international hits such as Miraculous: Tales of Ladybug & Cat Noir (seasons 1–3, with partial contributions to seasons 4–5), providing 3D animation support for the French series' global distribution on platforms like Netflix. These projects underscore SAMG's expertise in blending Korean creative direction with Western storytelling formats.[7][4][35] The studio's achievements in animation production include multiple Korea Content Awards for series like Monkart (2018) and Mini Force X (2019), recognizing excellence in character design and narrative innovation. Additionally, SAMG has earned international acclaim, such as an Emmy for character animation in early works and SICAF grand prizes for technical prowess in 2006 and 2007. With a focus on global export—evidenced by deals with Netflix, Amazon, and Asian broadcasters—SAMG's animations reach over 100 countries, establishing it as a leader in South Korea's CGI sector.[4][12][26]IP development and merchandising
SAMG Entertainment operates as a comprehensive IP branding company, leveraging its expertise in CGI animation to develop original intellectual properties (IPs) primarily targeted at children and young audiences. The company's content development strategy emphasizes creating narrative-driven series with themes of adventure, teamwork, and heroism, often featuring diverse characters in fantastical settings. As of 2025, SAMG maintains a portfolio of nine key IPs, including the long-running Miniforce franchise, which follows animal guardians battling villains to protect Earth, and the Catch! Teenieping series, centered on magical creatures and emotion-based stories in Harmony Town.[20][6] Other notable developments include Superdino, depicting a team of dinosaur rescuers on Koong Koong Island, and Metal Cardbot S, involving card-based robot transformations to thwart threats from ancient ruins. These IPs are produced in-house through SAMG's animation division, with a focus on high-quality 3D visuals to facilitate multi-platform adaptation and global appeal.[36][37] To expand its IP ecosystem, SAMG invests in new media and cross-media extensions, integrating animation with interactive digital experiences. The company launched the Emotion Castle platform in 2023 as a branded hub for IP engagement, combining streaming content, games, and user-generated interactions to build community around properties like Heartsping's Laid-back Days and Wish Cat. This approach aligns with SAMG's broader goal of enhancing IP longevity through serialized content releases and thematic expansions, such as introducing new character arcs in Star Catch Teenieping to target Gen Z and young millennials. Additionally, SAMG pursues international collaborations to accelerate IP development, including a 2022 partnership with DeA Planeta Entertainment for co-developing media and licensing strategies, particularly for Superdino, utilizing the partner's global distribution network across Europe and Latin America. In 2024, the establishment of a Japanese subsidiary further supported localized IP adaptation and market entry in competitive regions.[36][38][39] Merchandising forms a core pillar of SAMG's IP monetization, transforming animation characters into tangible products and experiences to drive revenue diversification. The company operates the official SAMG SHOP online store, launched to centralize sales of character-based merchandise, including toys, apparel, and accessories derived from IPs like Catch! Teenieping and Miniforce. For instance, limited-edition Tinyping items, such as themed clothing and collectibles, have been developed in collaboration with retailers like KORAIL Distribution to reach domestic audiences. SAMG also emphasizes toy development as a key business area, partnering with manufacturers to produce action figures and playsets that extend narrative play, with Superdino toys featuring interactive elements tied to the series' rescue missions. In October 2025, BLACKPINK member Lisa's Instagram post featuring Teenieping merchandise led to a 24% surge in SAMG's stock price, demonstrating the IP's influence on global markets.[40][41][42][43] Global merchandising efforts are bolstered by strategic alliances, such as the DeA Planeta collaboration, which handles licensing and product development for IPs in international markets, resulting in expanded toy lines and apparel for Superdino in regions like Spain and Mexico. SAMG has reported significant growth in IP-related exports, with a 270% year-over-year increase in Q1 2022 driven by merchandise tied to flagship properties like Miniforce. To adapt to consumer trends, the company is exploring innovative extensions, including food and beverage products and metaverse integrations, positioning IPs for sustained cultural impact beyond traditional animation.[44][45][43]Productions
Television series
SAMG Entertainment has established itself as a prominent producer of animated television series, primarily targeting preschool and early elementary audiences with CGI-animated content focused on adventure, friendship, and moral lessons. Since its early years, the company has developed original intellectual properties (IPs) and collaborated on international projects, producing over 21 TV series since 2000. These series often feature transforming heroes, magical creatures, and vehicle-based adventures, distributed through Korean broadcasters like EBS and Tooniverse, with global reach via platforms like Netflix and YouTube.[46] One of the company's flagship franchises is Miniforce, a robot-action series that premiered in 2014 as a co-production with Choirock Pictures. The series follows a team of animal guardians who transform into mini-superheroes to protect their village from villains, emphasizing teamwork and bravery. It has expanded into multiple seasons, including Miniforce X (2016), Miniforce: Super Dino Power (2017), Miniforce: Animaltron (2018), Miniforce V-Rangers (2020), Miniforce: Supercops (2023), Miniforce: Pixel Power (2024), and Miniforce: Dinoid (2025, aired February–August), with each installment introducing new threats like dinosaur invaders or cyber villains. The franchise has achieved significant viewership, surpassing 5% ratings on EBS in recent seasons and gaining popularity in markets like China via Youku, where episodes have topped VOD charts. Merchandising ties, including toys and apparel, have further boosted its cultural impact in Korea.[4][47][48][49] Another major success is the Catch! Teenieping series, launched in 2020, which blends magical girl elements with emotion-themed fairies. Centered on Romi, a human girl who captures mischievous Teenieping creatures using a magical cube, the show promotes emotional intelligence through stories of harmony and empathy in the kingdom of Emotions. Seasons include Catch! Teenieping (2020), Mysterious Catch! Teenieping (2021), Healing Catch! Teenieping (2022), Dessert Catch! Teenieping (2023), Star Catch! Teenieping (2024), and Princess Catch! Teenieping (2025, premiered October 30). Produced for 11-minute episodes, it has aired on channels like KBS and garnered international acclaim, with spin-offs like Emotion Castle enhancing the IP's multimedia presence. The series' success has driven related products and streaming deals, solidifying SAMG's position in the preschool animation market.[50][51][52] SAMG has also contributed to vehicle-themed comedies like Vroomiz, which debuted in 2013 (with early development tracing to 2010 concepts). This series depicts anthropomorphic vehicles in Zippy City solving everyday problems through races and inventions, fostering themes of cooperation and problem-solving. Running for 52 episodes across two parts, it aired on EBS and has been licensed internationally, including in Europe and the US. Additionally, the company participated in co-productions such as Power Battle Watch Car (2015–2016, with Hyundai Motor Company), a racing adventure series involving AI mini-cars, and international collaborations like Miraculous Ladybug & Cat Noir (outsourced animation since 2015 with Zagtoon and Method Animation) and Zak Storm (2016), expanding its portfolio to global audiences. These efforts highlight SAMG's versatility in blending original Korean IPs with cross-border partnerships.[53][4]Animated films
SAMG Entertainment has established itself as a key player in South Korean animated feature films, often adapting its successful children's television series into theatrical releases that emphasize CGI-driven action, heroism, and educational themes. These films typically target preschool and early school-age audiences, blending high-energy battles with moral lessons on friendship and courage. The studio's productions frequently achieve strong domestic box office performance and international distribution through platforms like Netflix, contributing to SAMG's global reach in family entertainment.[4] A foundational entry in SAMG's filmography is Miniforce: New Heroes Rise (2016), a prequel to the Miniforce TV series. In the story, animal heroes Volt, Sammy, Max, and Lucy form an elite ranger team to thwart the Lizard Army's invasion, which threatens Earth after stealing a mysterious substance called Ellinium. Directed by Youngjoon Lee and produced entirely by SAMG Animation, the film explores the origins of the Miniforce while showcasing dynamic transformation sequences and team-based combat. It premiered in South Korean theaters and later streamed on Netflix, garnering praise for its vibrant 3D animation and engaging narrative suitable for young viewers.[54][55][56] Building on the Power Battle Watch Car franchise, SAMG released Power Battle Watch Car: Return of the Watch Mask (2018) as a feature-length adventure. The plot follows champion racer Jino as he enters the violent Ultimate Watchcar Battle league, uncovering a conspiracy involving sentient mini robot cars developed by JHC Motors. Featuring intense vehicular duels and strategic alliances, the film highlights themes of perseverance and innovation. Produced in collaboration with Innocen Worldwide and Hyundai Motor Company, it achieved significant viewership on YouTube, with full episodes amassing millions of views, and reinforced SAMG's expertise in animating mechanical transformations.[57][58] In 2020, Miniforce: Deeno the King of Dinosaurs (also known as Miniforce X: Dino King) expanded the Miniforce universe with a dinosaur-themed spectacle. The narrative centers on young boy Yan, who revives an injured T-Rex named Deeno, allying with the Miniforce to combat an alien-orchestrated dinosaur invasion. Directed by SAMG's in-house team, the film incorporates prehistoric elements with modern superhero tropes, including epic mecha battles and environmental messages. It earned $512,169 at the South Korean box office upon its February release and was distributed internationally via streaming services.[59][60][61] SAMG continued the Miniforce franchise with Miniforce Super Dino Power (2021), featuring dinosaur-powered transformations against new villains, and Miniforce V: Dawn of the New Heroes (2022), which introduces vehicle-ranger elements in a battle for Earth. In 2022, the studio adapted its Teenieping series into Catch! Teenieping: The Magic of First Emotions, a magical adventure promoting emotional growth through fairy captures and kingdom quests. These films maintained strong domestic performance and expanded global streaming availability. SAMG has also extended its international collaborations into feature-length specials through co-production on the Miraculous World series, derived from Miraculous: Tales of Ladybug & Cat Noir. For instance, Miraculous World: New York, United HeroeZ (2020) depicts protagonists Marinette and Adrien traveling to New York during French-American Friendship Week, joining American superheroes to battle a new villain. SAMG handled key animation segments alongside partners like Method Animation and ZAG, contributing to the specials' fluid CGI style and cross-cultural storytelling. These 60-minute films, released on global platforms including Netflix and Disney+, have boosted SAMG's profile in Western markets, with the New York installment alone receiving over 1,300 IMDb ratings averaging 7.2/10. Similar involvement appears in subsequent entries like Miraculous World: Shanghai – The Legend of Ladydragon (2021), emphasizing SAMG's role in high-impact, multi-studio projects.[35][62][63]| Title | Year | Key Details | Box Office/Impact |
|---|---|---|---|
| Miniforce: New Heroes Rise | 2016 | Prequel origin story; 3D CGI action; Directed by Youngjoon Lee | Theatrical release in Korea; Netflix streaming success |
| Power Battle Watch Car: Return of the Watch Mask | 2018 | Robot car battles; Co-produced with Innocen Worldwide | Millions of YouTube views; Enhanced franchise popularity |
| Miniforce: Deeno the King of Dinosaurs | 2020 | Dinosaur invasion plot; Features T-Rex ally | $512,169 (Korea); International streaming |
| Miniforce Super Dino Power | 2021 | Dinosaur transformations; New villains | Domestic theatrical success; Franchise expansion |
| Catch! Teenieping: The Magic of First Emotions | 2022 | Magical fairy adventure; Emotional themes | Streaming deals; IP merchandising boost |
| Miniforce V: Dawn of the New Heroes | 2022 | Vehicle-ranger battles; Earth defense | Strong Korean box office; Global distribution |
| Miraculous World: New York, United HeroeZ | 2020 | Superhero crossover; Co-animated with ZAG and Method | 7.2/10 IMDb rating; Global Netflix distribution |