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Secret of Evermore

Secret of Evermore is a role-playing video game developed by an team at Squaresoft and published by Square for the . The game centers on a boy and his dog who are accidentally transported from their suburban home to the fantastical world of Evermore via a makeshift in an abandoned mansion. To return home, they journey through diverse eras including prehistoric jungles, ancient civilizations, medieval kingdoms, and futuristic cities, uncovering that Evermore is a simulated realm created by the missing residents of their town. Released exclusively in North America on October 1, 1995, and later in Europe and Australia in 1996, Secret of Evermore was Squaresoft's only original title developed outside Japan, marking the final action RPG from the company for the SNES before its focus shifted to the PlayStation. The gameplay draws heavy inspiration from Secret of Mana, featuring real-time combat where players charge weapons for stronger attacks and utilize an innovative alchemy system to mix ingredients for spells and abilities. Unlike its predecessor, it emphasizes single-player exploration with the dog companion aiding in battles and navigation, alongside region-specific currencies and a trading sequence that adds depth to interactions with quirky inhabitants. The game's distinctive American-influenced narrative incorporates B-movie tropes, humorous dialogue, and ambient sound design by a young , contributing to its cult status despite mixed contemporary reviews that praised its originality but criticized its difficulty and lack of multiplayer. Over time, it has been recognized for its atmospheric world-building and as a unique entry in Squaresoft's 16-bit catalog, though it remains absent from modern re-releases due to complications.

Gameplay

Combat

The combat system in Secret of Evermore is a mechanic where the player controls the boy and his dog simultaneously, engaging enemies in direct, visible confrontations rather than random encounters. Battles occur when the player approaches enemies on the map or within dungeons, pressing the B to initiate attacks while managing positioning to avoid damage. The system emphasizes timing and strategy, with weapons requiring a charge-up period via a power meter before delivering full-strength strikes, and the AI-controlled acting independently unless switched to via the Select button. The boy employs a range of physical weapons categorized into types such as clubs, swords, axes, spears, slings, and firearms like the , each acquired progressively across the game's eras and used exclusively once equipped. These weapons level up individually from 0 to 3 through repeated use in combat (except the , which has a single level), unlocking enhanced attacks and increasing damage output; for example, a level 3 delivers a multi-hit spinning slash when fully charged. The dog's attacks consist of biting and clawing maneuvers, which also level up similarly to a single line (up to level 3), evolving from basic bites to charged rolls and fire-spitting projectiles, while the dog can retrieve dropped items during fights and has adjustable aggression levels set via the Edit Ring menu (from Defensive to Fight). Upon defeating enemies, both characters earn experience points (XP), which accumulate to level up the —starting from level 1 and reaching a maximum of 99—automatically boosting core attributes such as strength (affecting ), (reducing physical ), (improving and evade percentages), and (enhancing effectiveness). Armor pieces for the body, head, and arms provide points () to mitigate incoming , with examples including the basic Grass Vest (2 ) and advanced Virtual Vest (169 ), while the equips collars like Spot's Collar (115 ) for similar protection. Dodging is governed by the evade percentage, allowing characters to sidestep through precise movement, though success depends on and enemy speed. Additional tactical options include the Call Bead item, which summons temporary allies from Evermore's leaders—such as the inventor or the warrior—selected from the Item Ring to cast specific spells on targeted enemies, providing burst support in tough fights. Alchemy formulas can be briefly referenced and cast from the menu during combat for offensive or defensive effects, integrating magic into the real-time flow without halting action entirely.

Alchemy

Alchemy in Secret of Evermore functions as the primary magic system, allowing the boy to craft spells on the fly by combining two specific ingredients during gameplay. Each formula requires precise quantities of ingredients to activate, producing effects that range from offensive attacks to defensive buffs and utility abilities. Unlike traditional mana-based magic, alchemy relies entirely on resource management, with spells consuming the necessary components each time they are cast. This system emphasizes creativity and preparation, as players must stockpile materials to sustain spell usage in battles and puzzles. Ingredients are acquired through multiple methods, including purchasing from shops in various locales, obtaining drops from defeated enemies, and discovering them in the environment by searching or using the dog's sniffing ability, activated by pressing the L and R buttons simultaneously. A wide array of over 20 distinct ingredients exists, such as root, water, ash, , and , with availability often tied to specific time periods—for instance, prehistoric regions yield organic materials like roots and feathers, while futuristic areas provide synthetic ones like for explosive effects. The dog assists in collection but cannot cast alchemy spells itself, limiting its role to support. Formulas level up similarly to weapons through repeated use, gaining experience points per cast until reaching level 9, which enhances attributes like damage output, healing amount, duration, or area of effect. For example, the Heal formula (1 root + 1 water) restores hit points to the caster or ally, with higher levels increasing the recovery amount; Fireball (1 brimstone + 2 ash) delivers a ranged fire attack, scaling in power and potentially igniting foes; and Levitate (1 mud pepper + 1 water) enables puzzle-solving by allowing the boy to float over obstacles, with upgrades extending the duration. Players can equip up to nine formulas at once, switching between them via the L and R buttons, and formulas are learned from alchemists or scrolls throughout the game. In the boy's hometown of , a serves as an initial hub for experimenting with , where players can mix ingredients to familiarize themselves with formulas before venturing into Evermore. This setup highlights the scientific theme of the game, blending real-world chemistry inspirations with fantastical results, such as prehistoric fire spells evolving into futuristic energy blasts across eras.

Plot

Setting

The setting of Secret of Evermore centers on the fictional world of , a multiverse-like construct comprising distinct historical eras connected through a makeshift machine, allowing exploration across time periods while sharing elemental systems. The central hub is , a quaint 20th-century small town depicted as a peaceful, everyday starting point and recurring base, featuring local landmarks like a theater screening B-movies and an abandoned mansion housing experimental technology. The prehistoric era, known as Prehistoria, evokes inspirations with lush jungles, tar pits, swamps, and volcanic landscapes inhabited by primitive villages, cave dwellers, dinosaurs, and giant , emphasizing a wild, untamed . Antiqua draws from , blending Greek, Roman, and Egyptian influences in its mythical islands, ancient ruins, and the bustling desert city of Nobilia, complete with expansive sandy wastelands, marketplaces, and monumental architecture tied to gods and monsters. Gothica represents a medieval feudal society with Gothic castles such as Ebon Tower and Keep, alchemy guilds, dark forests, and labyrinthine sewers, incorporating elements like plague-ridden locales and knightly orders in a moody, atmospheric realm. The futuristic Omnitopia shifts to 1950s pulp , featuring high-tech space stations, sterile cities, robots, greenhouses, and advanced laboratories, creating a stark contrast with its mechanical, otherworldly environments. These eras are linked via portals enabled by , fostering a thematic exploration of historical and fantastical diversity.

Synopsis

In Secret of Evermore, a young boy and his dog from the quiet town of stumble upon an old mansion during a seemingly ordinary evening, only to activate a malfunctioning experiment that transports them to the fantastical world of Evermore. Stranded across multiple historical eras, the duo must navigate prehistoric jungles, ancient Greek-inspired civilizations, medieval kingdoms, and futuristic cities to gather Call Beads, which allow summoning of allied characters to aid in battles and progression toward returning home. As they journey through these time periods, the boy and dog form alliances with unique inhabitants who offer crucial aid and reveal fragments of Evermore's enigmatic backstory. Examples include Horace, an eccentric antiquarian in the Antiqua era who provides scholarly guidance and combat support, and Tinker, a resourceful inventor in the Gothica era who provides gadgets and alchemical assistance. These companions highlight the pair's growing bonds and adaptability, emphasizing themes of friendship and collaboration amid unfamiliar dangers. As they progress, they uncover that Evermore is a simulated utopia created by Podunk's missing residents as part of an experiment led by Professor Ruffleberg. Opposing their progress is the primary antagonist Carltron, a rogue who has seized control of , causing disruptions across the eras. The adventure builds to a climactic confrontation with Carltron, whose malfunction threatens the world's balance. Ultimately, the quest resolves with a return to , delivering emotional closure to the boy and dog's extraordinary partnership while underscoring the perils of unchecked technological experimentation.

Development

Concept and production

Development of Secret of Evermore began in early 1994 at Squaresoft's North American branch in Redmond, Washington, as the studio's first original project independent of its Japanese parent company's core teams. The initiative was spearheaded by concept producer Alan Weiss, design producer George Sinfield, lead programmer Brian Fehdrau, and executive producer Douglas E. Smith, forming a small initial team of newcomers to game development with no involvement from the Final Fantasy or Secret of Mana creators in Japan. The game's concept originated as an original intellectual property titled Vexx and the Mezmers, envisioned as an action drawing from adventure serials and Western storytelling traditions, but it was scrapped after internal review deemed it insufficiently ambitious. Squaresoft directed the team to create an "American-flavored" successor to , emphasizing action-oriented combat while adapting Japanese formulas—such as real-time battles and exploration—for Western audiences, including a unique system in place of traditional magic. This shift incorporated narrative elements evoking classic tales like the 1939 film , with the boy-and-dog protagonists transported across diverse, time-hopping worlds mirroring Dorothy's journey through fantastical realms. The title was changed from to Secret of Evermore in the final months of development for marketing purposes, to capitalize on the success of . Production faced significant challenges, including limited documentation on SNES hardware from Japan, forcing the team to reverse-engineer tools and write code from scratch despite aiming for Mana-like mechanics. The project expanded from a planned 12-megabit cartridge to 24 megabits to support a larger world map, intricate alchemy formulas, and enhanced visuals, which strained resources and timelines. The team grew from three core members to approximately 25, including artists, testers, and support staff, many of whom were industry novices, leading to innovations like a custom S.A.G.E. editor for real-time asset testing but also hurdles in data compression and bug resolution. These adaptations highlighted the difficulties of bridging Eastern RPG conventions with Western narrative pacing and humor, resulting in a single-player focus to manage complexity for the inexperienced group.

Music

The soundtrack for Secret of Evermore was composed by in his debut professional project, with his brother Julian Soule contributing to arrangements, performances, and the recording, mixing, and mastering of the official album. The music emphasizes orchestral motifs tailored to the game's time-travel narrative, blending and influences with a low-key, atmospheric mood to create emotional depth. Adapted to the Super Nintendo Entertainment System's hardware, the in-game soundtrack employs 8-bit techniques with high-quality sampled instruments across the console's eight audio channels, enabling layered woodwind, guitar, and percussion elements for a rich sound despite technical constraints. Tracks evoke the distinct eras of the adventure, such as percussion-driven tribal rhythms in the prehistoric settings and more symphonic, majestic arrangements for the Greek antiquity period, exemplified by pieces like "Ancient World" and "Greek Temple." Notable compositions include the whimsical title theme "10 Print ''," the haunting "" track, and intense boss battle music such as "Fire Eyes," with the full in-game audio featuring approximately 40 unique tracks. Sound effects, also crafted by Jeremy Soule, accompany combat sequences, alchemy formula activations, and environmental interactions, utilizing ambient noises and concise samples to integrate seamlessly with the music within the SNES's limited channels. An official soundtrack CD, titled The Complete Soundtrack from the Secret of Evermore Video Game, was released by Square Soft in October 1995, shortly after the game's launch, containing 29 tracks: eight newly orchestrated versions of key themes and 21 selections from the in-game music. Fan appreciation for Soule's early work has inspired later orchestral arrangements and contemporary covers, including remixes by artists like Sean Schafianski.

Release

North American launch

Secret of Evermore was released in in 1995, exclusively for the by Square Soft, marking the company's first original role-playing game developed entirely by its North American branch. The game retailed at the standard price range for SNES titles at the time, approximately $60 to $70 USD, and came packaged with adventure-themed box art depicting the protagonist boy and his loyal dog companion against a backdrop of fantastical elements. It carried an initial Kids to Adults (K-A) rating from the (ESRB), later retroactively classified as E for Everyone due to mild animated violence, with no additional content descriptors. Square Soft marketed the title as a fresh take on action RPGs tailored for Western audiences, highlighting its innovative system, time-travel narrative spanning prehistoric, medieval, and futuristic eras, and the unique dynamic between the and his , who serves as a ally with evolving abilities. efforts included extensive previews and features in gaming magazines such as , where issue 72 (May 1995) featured a full-color , and subsequent issues provided tips and story teasers to build anticipation among SNES players. These campaigns emphasized the game's departure from Square's traditional Japanese-developed titles like Final Fantasy and , positioning it as an accessible entry point for RPG newcomers through its real-time and companion mechanics. The game was distributed on a 24-megabit , one of the larger capacities for SNES titles, enabling detailed environments, work, and a expansive . It incorporated battery-backed for persistent save data, allowing players to retain progress across multiple files without needing external memory devices, a feature common in Square's lineup but optimized here for solo play. Initial sales performance was modest, though Square Soft never released official figures, reflecting the niche appeal of RPGs in the mid-1990s console market. The game was later released in in March 1996 and in in February 1996.

Canceled Japanese version

Following its North American launch, Square planned a Japanese release for Secret of Evermore under its parent company, but the project was vetoed by the Japanese branch, citing the game's style and themes as unlikely to resonate with domestic players and resulting in projected poor sales performance. The cancellation occurred amid Square's strategic pivot toward high-profile titles like , which demanded significant resources, alongside broader internal restructuring at the company as the Super Nintendo era waned and the PlayStation generation loomed. This decision exacerbated the fallout from the game's modest commercial reception in the West, leading to the effective disbandment of Square's Redmond, Washington studio—the only U.S.-based development team the company had established. Key staff, including lead programmer Brian Fehdrau, faced layoffs or relocation to other projects or external employers, marking the end of Square's American development ambitions. As a consequence, Secret of Evermore never saw a launch. As of November 2025, the game remains absent from digital re-releases, remasters, or ports to modern platforms by , available only via its original physical releases for the in , , and .

Reception

Critical response

Upon its release in , Secret of Evermore received generally positive reviews from contemporary critics, who highlighted its innovative and visual style while acknowledging some design limitations. The game earned an aggregate score of 81% on based on period reviews. Critics praised the system, which replaced traditional magic with ingredient-based formulas for spells, as a fresh and strategic addition to the action formula. The real-time combat was also commended for its engaging pace, drawing comparisons to but with solo play adaptations that encouraged thoughtful ingredient management during battles. Graphics were a frequent highlight, particularly the use of scaling effects for overhead maps, which created dynamic exploration views across prehistoric, medieval, and futuristic settings. The game's humorous writing, infused with B-movie tropes and witty dialogue, added charm to the Oz-inspired story of transported to a fantastical . awarded it 84%, describing it as a "must-have for your collection" for its blend of exploration and innovation. echoed this, lauding the "great graphics" and "lengthy story" alongside reliable battery save functionality. Scores averaged 80-85% across outlets, with rating it 4.5 out of 5 for its accessible yet inventive gameplay. However, reviewers noted criticisms regarding repetitive battles, where random encounters could feel grindy despite the responsive controls. The game's length, typically 15-20 hours, was seen as short compared to deeper RPGs like , lacking the expansive narrative depth and character development expected from Square's flagship titles. Super Play agreed with the positives on mechanics but critiqued the story as overly simplistic, contributing to a sense that it fell short of the studio's usual epic scope. Retrospective compilations of 1990s reviews maintain an average around 82/100, underscoring its solid but not groundbreaking reception at launch.

Legacy

Secret of Evermore has garnered a dedicated , particularly within retro gaming communities that emerged in the through platforms, where fans preserved and shared the game amid its absence from official digital re-releases. This appreciation stems from its innovative blend of real-time combat, time-travel narrative, and alchemy mechanics, which distinguished it from contemporaries like . The title's enduring appeal is evident in retrospective rankings, such as Complex's 2018 list of the "100 Best Super Nintendo Games," where it placed 41st for its engaging of a boy and his dog. In October 2025, the game marked its 30th anniversary, prompting renewed fan discussions and calls for official re-releases on modern platforms. Despite its niche acclaim, Secret of Evermore has seen no official remakes, ports, or re-releases as of November 2025, contributing to preservation challenges as original SNES cartridges age and hardware degrades. Enthusiasts have addressed this through fan-driven efforts, including ROM hacks that introduce quality-of-life improvements like enhanced and . remains the primary means of access, ensuring the game's survival but highlighting broader concerns over corporate disinterest in archival SNES titles. This modest commercial performance has cemented its status as a beloved without mainstream revival, fostering ongoing discussions in retro circles about untapped potential for modern adaptations.

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