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Shining Wind

Shining Wind (シャイニング・ウィンド Shainingu Windo) is an action role-playing video game developed by and published by for the PlayStation 2. Released in on May 17, 2007, and in on June 28, 2007, it serves as a direct sequel to and represents the nineteenth entry in the long-running series of fantasy role-playing games. The emphasizes hack-and-slash , where players can control a party of up to three characters simultaneously, with recruited partners altering the protagonist's types and abilities to tackle diverse objectives such as defending targets or defeating specific enemies. Exploration occurs across a world map dotted with Chaos Gates that trigger random battles and boss encounters, while character bonds are strengthened through linked attacks and equipment management. Set in the fantasy continent of Endias—a realm distinct from the modern Earth-like world of Erd introduced in —the narrative follows high school student Kaito Kiriya and his classmate Seena, who are mysteriously transported to this land amid an imperial invasion. There, Kiriya awakens as a "Soul Blader," gaining the power to summon magical swords from his allies to rally forces against the aggressors, weaving themes of rivalry, alliance, and otherworldly adventure across multiple endings influenced by player choices. Shining Wind received a budget re-release titled Shining Wind The Best in on July 17, 2008, and inspired a 13-episode adaptation, Shining Tears X Wind, produced by and aired on from April 6 to June 29, 2007. The series shifts focus to Souma as the central , blending and expanding upon the events of both Shining Tears and Shining Wind in a of monsters, magic, and interdimensional travel.

Development and release

Production

Shining Wind was developed by , building on the foundation of the Shining series' action RPG mechanics. As a direct sequel to , the project was announced at the , where playable demos highlighted its refined 2D hack-and-slash gameplay. Character designs were exclusively handled by artist , who created detailed anime-style illustrations emphasizing the protagonists' expressive features and the intricate fantasy elements of the world. The production integrated modern Earth elements with fantasy world-building to continue the dual-reality theme from , portraying a parallel dream continent called Endias alongside contemporary settings. On the technical side, the team optimized the action gameplay for a consistent 60 frames per second on PlayStation 2 hardware, addressing frame rate inconsistencies from the predecessor to deliver smoother combat and exploration. This included refinements to the partner system, allowing for more responsive AI companions during battles.

Release details

Shining Wind was exclusively released in on May 17, 2007, for the by publisher . The game launched with an initial retail price of 7,329 yen (tax included), positioning it as a standard-priced title in the mid-2000s console . As the 19th entry in 's long-running Shining series, Shining Wind served as a direct console-exclusive sequel to the 2004 action RPG , building on its established gameplay and characters while expanding the narrative scope. The title remained localized solely for the , with no versions announced or released outside of import options for global audiences. Limited editions of the game were bundled with promotional materials, including art books featuring character designs and visual collections by illustrator , such as the Shining Wind Collection of Visual Materials released shortly after launch. These editions enhanced collector appeal during the initial rollout, tying into the series' emphasis on detailed artwork following Nex Entertainment's prior work on .

Gameplay

Combat system

The combat system in Shining Wind is a real-time action-oriented hack-and-slash mechanic that emphasizes fluid movement and direct confrontation with enemies. Players control the protagonist using the left for navigation and the right for camera adjustment, engaging in battles through combinations for attacks. The square performs normal strikes, while the triangle triggers special attacks, allowing for such as repeated squares for rapid hits or square-triangle sequences for enhanced damage output. These inputs create a rhythmic where timing is crucial to chain attacks effectively against groups of foes. Weapon-based attacks revolve around Soul Blades, customizable swords that adapt to melee or ranged styles depending on equipped enhancements, such as transforming into cannons for gun-like projectile fire. Special abilities, including area-of-effect spells like fiery dragon summons, add elemental variety and require building a Soul Gauge through successful hits to unleash. Positioning plays a key role, with lock-on features (L1 for enemies, R1 for allies) enabling targeted strikes and evasion via L2/R2 dashes to avoid incoming assaults. This setup promotes strategic depth in battles, where players must balance aggressive combos with defensive maneuvers to maintain momentum. Gameplay unfolds in a mission-based structure, where players explore areas like jungles or castles, encountering random enemy groups that initiate seamless transitions into combat. Missions feature diverse objectives, such as defeating leaders or destroying barriers, culminating in boss fights against formidable opponents like animated swords that demand precise dodging and counterattacks. encourages thorough navigation to uncover hidden paths and items, with enemy density increasing in later stages to test positioning and timing. Chaos Gates scattered on the map serve as optional challenges, spawning intense battles upon activation. Progression occurs through a leveling system powered by experience points gained from defeating enemies and completing missions, which upgrade core stats like attack power and magic potency. These points also unlock new skills within a Soul Matrix grid, expanded by collecting Soul Pieces from drops or synthesis at blacksmith shops. Weapons evolve via crafting, where enemy souls reinforce bases for higher tiers, or through drops that introduce new Soul Blade variants with improved range and effects. This iterative growth ensures gradual empowerment without overwhelming complexity. Environmental interactions enhance strategic options, with destructible objects like gates or crates that can be shattered for access or tactical advantages during fights. Area-of-effect abilities interact with surroundings, such as spells that clear clustered enemies or reveal hidden treasures in interactive zones like the Mind World. These elements add layers to encounters, rewarding players who exploit the battlefield for combos and escapes.

Partner and character mechanics

In Shining Wind, the system enables dual-character control, where the player directs a primary alongside an AI-controlled or second-player to execute joint attacks and fulfill support roles in combat. The 's Blade weapon form and associated moveset adapt based on the selected , allowing for strategic variety such as wide-range area attacks or rapid successive strikes to counter different enemy compositions. This link system, an evolution from , emphasizes cooperative dynamics, with trust levels built through in-game conversations or mini-games within the 's imaginary world, enhancing the potency of shared abilities like special attacks triggered via the R2 button. During battles, the primary character is maneuvered with the left analog stick and attack inputs, while the partner operates under AI by default but can be manually positioned using the right analog stick for precise coordination. Pressing R1 locks the partner in place to unleash link techniques—synchronized moves that form unique combo chains and tag-team finishers, with outcomes influenced by the duo's proximity for effects ranging from supportive buffs to powerful joint assaults. To adapt to enemy types mid-battle, players can toggle manual oversight of the partner or leverage positioning for optimal link activations, though full character swaps occur via pre-battle selection to maintain momentum in the tag battle format. Local co-op multiplayer supports two , integrating the second controller to directly command the for seamless synchronized attacks and shared distribution upon completion, fostering without disrupting progression. Beyond , accommodates up to 14 recruitable characters, gathered through narrative events or by persuading enemy partners to defect, with equipment allocation streamlined at the for customizing loadouts and preparing optimal pairings for diverse challenges.

Story

Setting

The world of Shining Wind encompasses two interconnected realms: the modern , referred to as the "Real World" or Erd, and the parallel fantasy dimension known as Endias, also called the Fantasy Continent or End Earth. The Real World serves as the origin point for the protagonists, depicted as an urban setting in contemporary , where everyday life is occasionally interrupted by subtle hints, such as ancient artifacts that hint at otherworldly connections. These elements underscore a blend of mundane reality with latent , setting the stage for interdimensional phenomena. Endias functions as a vast, medieval-inspired fantasy world roughly the size of Earth, populated by diverse races including humans, elves, beastmen, and others, and marked by regions that reflect contrasting societal structures. The kingdom of stands out as a peaceful, nature-focused area within Endias, home to three distinct states ruled respectively by humans, elves, and beastmen, emphasizing harmony with the environment and communal coexistence. In contrast, the empire of Valeria represents a more militaristic domain, infused with advanced technological elements amid its hierarchical and conflict-prone society, as seen in locations like Crantor and Shieldia that highlight strategic fortifications and factional tensions. Key locations such as the in Liberia and volcanic islands near Valeria briefly appear to illustrate the world's geographical diversity. At the core of Endias's cosmology are the Soul Crystals, manifestations of human emotions and desires that power various supernatural abilities and artifacts throughout the realm. Soul Bladers emerge as ancient guardians in this lore, elite warriors who channel light-based powers derived from these crystals into Soul Blades—sword-shaped weapons formed from battle spirit—to combat encroaching darkness originating from forgotten ruins and chaotic energies contaminating the . This eternal struggle against darkness forms a foundational thematic element, portraying Endias as a realm perpetually balanced between light and shadow. Interdimensional travel between the Real World and Endias occurs via mystical portals, often tied to ancient artifacts or books that serve as gateways, merging sci-fi concepts of parallel dimensions with the medieval fantasy societies of Endias. This mechanism allows for the summoning of otherworldly individuals, reinforcing the lore's emphasis on cross-realm alliances and the fusion of modern and fantastical elements in the world's overarching structure.

Plot summary

In Shining Wind, the story follows protagonists Kiriya and , ordinary high school students from modern , who are mysteriously transported to the fantasy continent of Endias through an unexplained incident. Upon arrival, they discover innate combat abilities and quickly ally with local inhabitants to confront a rising dark threat posed by encroaching imperial forces seeking domination over the region. This sudden interdimensional shift sets the narrative in motion, emphasizing themes of adaptation and unlikely heroism as the duo navigates a world of magic and conflict. The central conflict revolves around escalating political tensions between the nations of and Valeria, two rival powers on Endias with deep historical grievances. These tensions erupt into open warfare, drawing the Earth protagonists into battles where they wield their Soul Blade powers to rally forces against the Valeria Empire's invasion. As alliances form and shift, the narrative explores the protagonists' role in mediating or exacerbating these divides, highlighting themes of duty and redemption amid the struggle between light and encroaching shadow. The story features multiple branching paths determined by the protagonists' choices in forging alliances, allowing for varied narrative outcomes that underscore the precarious balance between personal loyalties and broader geopolitical stakes. These paths culminate in climactic confrontations within ruined ancient temples and fortified imperial strongholds, where the fate of Endias hangs in the balance and connections between and the fantasy realm come to the forefront, resolving with profound implications for both worlds.

Characters

Real World characters

Kaito Kiriya is a quiet and shy high school student from who serves as the central protagonist of the newly displaced group in Shining Wind. Transported to End Earth along with his classmates, he awakens as a "Soul Blader," gaining the ability to summon magical swords from allies. His journey involves adapting to the fantasy world, wielding soul blades, and leading efforts against invading forces. Kanon Sheena is a tech-savvy high school student from and the president, bringing her ingenuity with hybrid weaponry to the group. Her soul blade, the Gun Sword Blade Cannon, merges with elements, representing the fusion of modern and ancient in End Earth's conflicts. Haruto Saionji is another high school student from transported with Kaito and . In End Earth, he assumes the identity of Trihart, a key figure with ties to the militaristic empire of Valeria, adding layers of intrigue and potential conflict to the protagonists' alliances. These Earth-origin teens—Kaito, , and —form the core unwilling travelers in Shining Wind, forging bonds through their displacement and collaborating to navigate interdimensional mysteries. They interact with returning characters from , such as Souma Akizuki and Touka Kureha, who are already established in End Earth. Their contemporary viewpoints contrast with the medieval societies, facilitating unique partnerships with groups like the Luminous Knights and Weissritter in early conflicts.

Soul Bladers

The Soul Bladers represent a cadre of ancient guardians in the lore of Endias, endowed with unique light-based abilities that serve as a bulwark against encroaching darkness. These figures are central to the world's mythology, acting as inheritors of the legendary —mystical weapons forged from pure light essence that amplify their wielders' innate powers. However, wielding these blades imposes profound personal costs, including profound isolation from their communities and the erosion of personal connections, as the blades demand a constant vigil that distances them from ordinary life. Elmina Rhoderia stands as the epitome of unyielding resolve among the Soul Bladers, a clad in formidable heavy armor that symbolizes her unbreakable defense. Her mastery of the sword allows her to channel light-infused strikes capable of cleaving through shadowy foes, while her ethos of justice and protection drives her to safeguard the innocent realms of Endias at any cost. This commitment often manifests in her solitary patrols, where she embodies the blade's isolating toll by forgoing alliances until necessity demands otherwise. Ryuna, in contrast, embodies elusive grace within the group, an agile thief proficient with dual daggers and unparalleled techniques. Her wind-elemental enhancements, intertwined with the Soul Blade's light properties, grant her supernatural speed and evasion, enabling her to infiltrate dark strongholds and deliver precise, illuminating strikes that dispel illusions and corruption. The personal burden of her blade manifests in her nomadic existence, perpetually on the move to evade the loneliness it imposes. Clalaclan Philias brings an aura of profound mystery to the Soul Bladers, functioning as an enigmatic who commands light-based magic augmented by radiant energies. Her powers are deeply intertwined with ancient prophecies foretelling a cataclysmic clash between light and shadow, positioning her as a pivotal whose visions guide the guardians' battles. Yet, the prophetic weight of her Soul Blade exacts a steep price, confining her to esoteric rituals that further alienate her from the world she seeks to preserve. In the unfolding events of Endias, the Soul Bladers unite their disparate strengths, forming crucial alliances to confront existential threats posed by the darkness.

Liberia characters

The characters in Shining Wind represent the benevolent leaders and guardians of the region's three allied states—governed by humans, elves, and beastmen—striving for and defense against external threats. This fractured , once consolidated under a single , grapples with internal succession disputes following his death without an heir, fostering a culture of diplomatic negotiation and protective alliances amid encroaching invasions from the imperial forces of Baelgard. These figures embody themes of and , with their roles emphasizing , nature-aligned , and courtly intrigue to preserve Liberia's sovereignty. Clalaclan Philias serves as the young princess of the human-led Kingdom of Philias, acting as high priestess of the and a key member of the Luminous Knights. At 18 years old, she wields light-based magic through her class, employing abilities like Sacred for healing and buffs, as well as Saint Cross for combating foes, which underscores her defensive and supportive leadership style. Her efforts focus on uniting Liberia's divided states via and symbolic guardianship, navigating internal court politics complicated by her family's dynamics—including her deceased older brother and younger brother Caris, the prince—who influence Philias' stance in royal councils. Clalaclan's affinity for harmony is evident in her role as a mediator, prioritizing protective rituals and alliances to counter invasion threats from Baelgard's aggressive expansions. Blanc Neige, also known as Aira Blanc Neige Galdinius, is the princess of the elven Kingdom of within , functioning as a loyal knight-like companion to allied leaders like Clalaclan through her involvement in joint defensive operations. Specializing in sorcerer tactics with a focus on ice magic channeled via wand, she employs wide-range attacks and recovery skills in partnership mechanics, adapting to polearm-assisted defensive formations that emphasize shielding allies during battles. Her elven heritage fosters a deep nature affinity, reflected in Fontina's forested domains and her contributions to harmonious amid Liberia's political tensions. As a figure in the Weissritter order, Blanc Neige supports diplomatic initiatives to mend familial and state rivalries, such as those stemming from Runevale's historical ties integrated into Liberia's monarchy, while confronting invasion pressures that test the elves' isolationist court traditions. Her cold demeanor belies a commitment to unity, often positioning her as a strategic defender in conflicts with Valeria's forces. These characters highlight Liberia's emphasis on collective defense and nature-infused , contrasting the imperial aggression from Valeria through their roles in fostering internal and repelling border incursions.

Valeria characters

The militaristic empire of Valeria in Shining Wind features a roster of antagonists and key figures driven by ambitions of conquest and shadowy pacts, often leveraging advanced weaponry and forbidden technologies to expand their influence across End Earth. The Weissritter knighthood serves as the empire's primary military arm, embodying themes of power corruption through their ruthless hierarchy and internal rivalries. These characters escalate the central conflict by seizing ancient artifacts and forging alliances with dark forces, positioning Valeria in direct opposition to the protective factions of . Lazarus stands as a charismatic leader within Valeria's command structure, portrayed as an emperor-like figure pursuing relentless conquest. As a Dragonian tribesman and heavy knight of the Weissritter, he wields dark magic infused with strategic command abilities, allowing him to orchestrate large-scale battles with precision. His background as a lifelong guardian of sacred sites underscores his unyielding drive for dominance, often manipulating forbidden tech to bolster Valeria's artillery. Supporting the imperial efforts are Valeria's generals and officers, who deploy heavy artillery and experimental technologies in their campaigns. Figures like (formerly Xion), a winged entity harboring remnants of a corrupted soul, exemplify the group's shadowy motivations, allying with otherworldly powers to seize control of End Earth's resources. Other officers, such as the princess Elwing, contribute to internal betrayals within the hierarchy, where personal ambitions frequently undermine collective loyalty, highlighting the corrupting influence of power in Valeria's ranks. These dynamics intensify the war, as Valeria's forces target key artifacts essential to the balance of End Earth.

Other End Earth characters

Xecty Ein is a Psy-Elf and one of the four guardians of the Demonic Empire Baelgard, an elven kingdom known as , created artificially by Reia Hiruda using an ancient weapon as her base. As a swordsman-class character, she initially serves as an antagonist in the main storyline but transitions to a role, eventually joining the Luminous Knights after her from Baelgard's influence. Her unique origin as an artificial being positions her as a symbolic bridge between the technological elements of the real world and the magical realms of End Earth, particularly evident in her appointment as priestess of 's Tower of the Wind in the adaptation. Xecty's pale skin, long black hair, and purple eyes contribute to her ethereal elven appearance, while her combat prowess emphasizes precision and agility in battles. Rouen, a wolfling swordsman and beastman, rules as the king of the United Trading Nation Seiran, a mercantile society inspired by aesthetics. Formerly a notorious pirate captain, he abandoned his seafaring life to investigate continental disturbances, leveraging his reconnaissance expertise from years of navigation and to guide allies in quests and uncover hidden threats. Voiced by , Rouen's leadership fosters trust among diverse beastman subjects, and he wields the Soul Blade Ama Tsunami, enhancing his role in supporting the protagonists without direct factional allegiance to Liberia or Valeria. His wanderer background adds layers to side narratives, where he provides strategic counsel and aids in lore expansion regarding Seiran's maritime history. Beyond prominent figures like Xecty and , End Earth's miscellaneous inhabitants include minor non-player characters (NPCs) such as villagers in settlements like Ragou Village and merchants in trading hubs like Seiran, who populate side stories and deepen the world's lore. These NPCs, often from rare races including centaurs (e.g., general Basou, a Seiran ), bird-like humanoids (e.g., general ), and turtle-like beings (e.g., bow-wielding general Kouryu), offer quests involving , , and cultural exchanges that highlight societies. For instance, Seiran's beastman-dominated markets and Baelgard's alchemical enclaves showcase diversity through interactions that reveal forgotten histories and neutral alliances, enriching the continent's ecological and societal tapestry without advancing core faction conflicts. Such elements underscore End Earth's vibrancy, with elves, beastmen, and hybrid races coexisting in peripheral regions that influence player progression via resource gathering and optional dialogues.

Music

Soundtrack composition

The soundtrack of Shining Wind was composed primarily by Kaoru Okada of , with the collection produced under Sega's Wave Master label. This instrumental score utilizes synthesized instrumentation to craft an accessible fantasy atmosphere, blending melodic motifs reminiscent of orchestral arrangements with subtle electronic textures to support the game's action gameplay. Key tracks highlight the score's , including battle themes such as "Raging Soul Blade" that incorporate tense, rapid percussion and string-like swells for heightened intensity during sequences. Exploration ambient sounds, like those in "The Eternal Forest" and "Liberia's Landscape," feature softer, flowing synth layers evoking the serene, natural duality of Endias' world, with gradual shifts to mirror player progression through environments. These elements integrate seamlessly to enhance , transitioning smoothly between action and narrative without abrupt shifts. The composition employs recurring leitmotifs tied to specific regions, such as gentle, flute-emulating melodies for the peaceful areas and more ominous, sustained synth tones for the conflict-ridden Valeria landscapes, reinforcing the game's thematic contrasts. Over 30 tracks in the official music collection emphasize emotional depth, particularly in character-focused scenes where introspective arrangements build tension and resolution through layered harmonies. Vocal integrations from the opening theme appear sparingly in transitional moments to accentuate pivotal shifts.

Vocal themes and releases

The opening theme for Shining Wind is "Heart-shaped chant", performed by . The song features lyrics written by Mizuki herself, with composition and arrangement by Noriyasu Agematsu of , emphasizing themes of hope and adventure through imagery of chasing wishes in the wind and soaring toward dreams. "Heart-shaped chant" served as the B-side track on Mizuki's 15th single, Secret Ambition, released on April 18, 2007, by King Records. The single debuted at number 2 on the weekly charts, remaining on the ranking for 19 weeks and selling 75,256 copies. The official , Shining Wind Music Collection, was released on May 31, 2007, by Wave Master. Composed primarily by Kaoru Okada, the single-disc collection includes 33 tracks, featuring a short game version of "Heart-shaped chant" alongside instrumental pieces supporting the game's fantasy settings and battles. This release aligns with the Shining series' practice of pairing vocal themes with expansive soundtracks to underscore its adventure-driven narratives, as seen in prior entries like .

Reception

Critical reviews

Shining Wind received mixed reviews from critics, who praised its visual design and combat mechanics while criticizing aspects of the and mission structure. Japanese magazine Dengeki awarded the game scores of 80, 85, 70, and 75 out of 100 from its four reviewers, averaging approximately 77.5/100, highlighting the engaging partner-based battles but noting some pacing issues in the story delivery. In a hands-on preview, Japan commended the improvements to the partner system over its predecessor , allowing players to control a second character via the right for more dynamic combat against multiple enemies, though it pointed out inconsistencies in behavior that could leave companions idle during fights. The preview also noted enhanced visuals maintaining a steady , free from the slowdowns that plagued the earlier title, contributing to fluid . RPGamer's retrospective review gave Shining Wind a 3.5 out of 5, averaging around 7/10, lauding the character designs by and the varied mission objectives that kept combat fresh despite reused environments. Reviewers appreciated the fluid action battles, where the protagonist's weapon and abilities adapt based on the chosen partner, fostering strategic depth through link abilities and soul blade mechanics. However, it critiqued the lackluster requiring frequent player intervention, repetitive mission layouts, and a hampered by slow pacing and lengthy text dumps, particularly challenging for non-Japanese speakers. The review emphasized its appeal to fans of the Shining series for continuing the lore and character continuity from Shining Tears. Overall, critical reception averaged around 7.5/10 across available sources, with strengths in the attractive anime-style visuals and cooperative combat system, but weaknesses in narrative delivery and technical polish like AI reliability. Japanese outlets particularly valued its refinements for series enthusiasts, positioning it as a solid if flawed sequel in the action RPG genre.

Commercial performance

Shining Wind achieved strong initial commercial success in Japan, selling over 78,000 units during its first four days on sale following its , 2007 release for the , which propelled it to the top of the Media Create sales charts for the week ending May 20, 2007. This debut performance was bolstered by promotional campaigns from publisher . Lifetime sales for the title reached approximately 126,000 copies according to tracking data, representing a modest total for a late-cycle PS2 release in when the console was facing competition from newer hardware like the PlayStation 3. The game's Japan-exclusive release limited its global reach, preventing broader despite the series' established fanbase. In comparison, its predecessor sold around 105,000 units over its lifetime, indicating that Shining Wind outperformed the prior entry and helped sustain momentum for subsequent Shining titles on other platforms. Positive critical reception further contributed to the initial sales buzz by highlighting the game's improved combat and character designs.

Other media

Anime adaptation

The Shining Tears X Wind anime is a 13-episode television series that adapts the combined narratives of the Shining Tears and Shining Wind video games, presenting the story primarily from the perspective of protagonist Souma Akizuki as he navigates conflicts in the fantasy world of Endias. Aired from April 6, 2007, to June 29, 2007, on networks including Chiba TV, Tokyo MX, TV Saitama, and Hiroshima Home TV, the series was produced by Studio Deen under the direction of Hiroshi Watanabe, with series composition by Hiro Masaki. Character designs in the anime adapt the original artwork created by Tony Taka for the games, maintaining the distinctive visual style of the female leads and fantasy elements. The adaptation begins with the transition from Earth to Endias, depicted in the early episodes through mysterious disappearances in Souma's hometown of Tatsumi Town and a portal opened via an ancient book, drawing in Souma, his friends, and key allies like the elf Elwyn. Mid-series arcs focus on the escalating faction wars, including battles between the Holy Knight Kingdom's forces and the invading Beast Kingdom armies, where Souma wields the dual swords Shining Wind and Shining Tears to mediate alliances and combat a greater evil threatening the continent. Romantic subplots, expanded beyond the games' mechanics, explore Souma's relationships with characters such as Elwyn, Mao, and Rui, adding emotional depth to the action-driven narrative through moments of personal conflict and affection. The voice cast features prominent seiyū, including Souichiro Hoshi as Souma Akizuki, whose performance also contributes to the opening theme "". Other notable roles include as Kaito Kiriya, as Blanc Neige and Clalaclan Philias, and as Mao, enhancing the interpersonal dynamics central to the adaptation. The ending theme, "Hikari no Silhouette," performed by Souichiro Hoshi, further integrates vocal tracks reminiscent of the Shining Wind soundtrack.

Video game spin-offs

Shining Wind X is a tactical role-playing game developed and published by Sega for Japanese feature phones through the i-mode platform. Released on December 1, 2008, the game adapts the world and characters of Shining Wind into a turn-based battle system, allowing players to engage in strategic combat with Wind series protagonists such as Mao and Elwyn. Unlike the action-oriented gameplay of the original Shining Wind, Shining Wind X emphasizes tactical positioning and unit management in grid-based battles, incorporating elements reminiscent of the Shining Force sub-series. It features original scenarios involving Soul Bladers—warriors who manifest swords from emotional bonds—and interactions between rival factions like the Runevale Holy Knights and the United Kingdom of Beasts, expanding on the core narrative with mobile-exclusive content. The game supported microtransactions for unlocking additional characters and items, typical of early Japanese mobile RPGs, and was limited to i-mode compatible devices. Service for Shining Wind X concluded around 2010 as i-mode gaming declined.

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