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Shovel Knight Dig

Shovel Knight Dig is a action-adventure video game co-developed by and . Released on September 23, 2022, for , Windows via , and , it is the fifth main installment in the series. The game incorporates roguelite elements through its procedurally generated levels and mechanics, blending classic platforming with dungeon-crawling exploration. In Shovel Knight Dig, players control , who pursues Drill Knight and his order of excavators after they raid his camp and steal his valuable treasure. The core gameplay revolves around descending an ever-shifting underground chasm, using the shovel for combat, digging, and platforming maneuvers like the Shovel Drop and Speed Shovel. Players encounter new enemies, bosses, and allies while collecting relics, gems, and upgrades to enhance abilities and customize playstyles. The game features high-color , music composed by Jake "Virt" Kaufman, and multiple endings based on player choices. Development of Shovel Knight Dig began in April 2018 as a collaboration between , creators of the original , and , known for their pixel-art games. The title was announced at PAX West on August 28, 2019, with a playable demo available at the event. An "Fate and Fortune" free update, released in March 2023, added challenges such as Knightmare Mode and quality-of-life improvements, while the "Wicked Wishes" DLC, released on May 15, 2025, for all platforms including the and Series X/S ports, introduced additional content like new relics, buffs, bosses, quests, and secrets. Upon release, Shovel Knight Dig received generally positive reviews for its tight controls, replayability, and faithful expansion of the series' mechanics. It holds a score of 81 out of 100 based on 26 critic reviews, praising its blend of roguelite structure with precise platforming. By November 2025, the game had expanded to additional platforms, solidifying its place in the franchise.

Gameplay

Core mechanics

Shovel Knight Dig is a roguelite where players control navigating downward through procedurally generated caves in . Core movement involves standard left and right directional controls for running, combined with jumping mechanics that allow for higher leaps when the jump button is held longer. A key feature is the Shovel Drop, which activates automatically upon falling and enables pogo-jumping by bouncing off enemies, blocks, or the ground with the shovel blade, facilitating vertical traversal and evasion. Digging is performed via the Dig Slash attack, where holding a directional input (down, left, or right) alongside the attack button allows Shovel Knight to burrow through dirt and destructible blocks, carving paths and uncovering secrets in the dynamic environments. Combat emphasizes close-range melee attacks with the Shovel Blade for slashing enemies, supplemented by ranged options through relics that consume magic, such as the Flameo Wand for projectile fire. Enemies vary in behavior, including drill-wielding foes like the Hexcavators, Drill Knight's specialized digging squad, who employ aggressive tunneling attacks to pursue and damage the player. Additional techniques, like enhanced shovel drops or charged strikes, can be learned to expand options during runs. A persistent time-pressure element is the Omega Saw, a massive buzzsaw that activates if the player progresses too slowly, chasing downward through levels and forcing rapid decisions to avoid being caught and losing run progress. Players can temporarily evade it by bouncing on its , but sustained evasion requires maintaining via digging and platforming. The game's roguelite incorporates a permadeath-like , where death or retreat returns to the surface, forfeiting collected gear and a portion of gold while preserving meta-progression for future attempts.

Progression and features

Shovel Knight Dig employs a roguelite structure where players descend through procedurally generated levels in an ever-changing chasm, known as , to pursue Drill Knight and recover stolen treasure. Each run features randomized layouts divided into acts with branching paths—such as red routes for higher difficulty and green or brown for easier navigation—along with secret areas accessed by striking specific notches or in walls, which reveal rooms containing treasure, health refills, or bonuses. Boss encounters, including fights against characters like Spore Knight, occur at key depth milestones, advancing the overall quest across multiple attempts. Upon death or retreat, the player loses temporary gear but retains a portion of collected resources, encouraging repeated runs with increasing depth and variety. Central to progression is the collection of gems, which serve as the primary for permanent advancements between runs. These gems, gathered from enemies, treasures, and environmental breakables during descents, are spent at the camp on —a central area populated by NPCs like Hoofman for relic keys, for crafting new armor sets using templates, and for accessories. Players can purchase upgrades such as additional health or magic bubbles, enhanced shovel techniques from Master Argus, and like the Flameo Wand or War Horn, which provide strategic options for future runs without being lost on death. This system allows gradual empowerment, expanding inventory slots and unlocking new equipment to tackle deeper levels more effectively. Player advancement also includes unlockable playstyles through guest characters such as Plague Knight and Specter Knight, who become available after completing specific challenges and offer unique abilities distinct from Shovel Knight's standard toolkit. These variants introduce alternative approaches to combat and exploration, enhancing replayability by altering movement, attacks, and interactions with the procedural environments. Quality-of-life features were expanded in post-launch updates, including the Fate and Fortune free released on March 17, 2023, which introduced options like skippable cutscenes, an auto-Shovel Drop toggle, camera controls for looking up or down, and seed selection for reproducible levels on PC. While traditional checkpoints are absent to maintain roguelite tension, the Fetcher NPC allows mid-run extraction back to the hub for 625 gems, preserving progress and gold at the cost of halting the current descent. Additionally, the Knightmare Mode, unlocked after completing the base game, offers heightened difficulty through modifiers like extended stage lengths in "Unending Endurance" or bosses with 50% more health in "Robust Rogues," tracking the deepest reach to uncover further secrets at the Well's bottom. The Wicked Wishes free , released on May 15, 2025, further expanded progression with new bosses, quests, secrets, and game-changing upgrades. It introduced Hoofman's Hall as a new hub area for elite quests and additional content, enhancing replayability and depth in .

Plot

Main story

Shovel Knight Dig serves as a prequel to the original game, set in a procedurally generated underground world filled with ever-changing caverns and biomes. The narrative begins at Shovel Knight's peaceful campsite, which is suddenly assaulted and destroyed by Drill Knight and his crew of thieves known as the Hexcavators, who steal his valuable treasure bag and flee into a massive hole they have drilled into the earth. Determined to recover his stolen possessions, Shovel Knight grabs his trusty Shovel Blade and begins descending into the depths of the chasm, with Shield Knight providing support from the surface. The plot unfolds as a roguelite adventure, with Shovel Knight progressing through layered levels across diverse environments such as mines and magical landfills, battling enemies and confronting the members of the Hexcavator gang— a group of six specialized knights— as boss encounters. Each run builds toward deeper exploration, allowing Shovel Knight to grow in power while pursuing the culprits responsible for the theft. The core story arc culminates in a climactic battle against Drill Knight, the leader of the Hexcavators, where Shovel Knight seeks to reclaim his treasure and thwart their destructive digging operations. However, an alternative ending, unlocked by fulfilling specific in-game objectives such as collecting hidden items and accessing secret areas, unveils deeper connections to the broader Shovel Knight lore, including ties to the Enchantress and Shield Knight's pivotal involvement in a final confrontation that hints at the origins of future events. Throughout the narrative, themes of adventure emerge from the perilous descent into unknown underground mysteries, greed drives the antagonists' relentless pursuit of riches, and heroism is embodied in Shovel Knight's unwavering quest for and recovery, all without delving into the arcs of guest characters.

Characters

Shovel Knight serves as the protagonist, portrayed as a chivalrous armored knight who wields a shovel blade as both and tool for excavation. Driven by a strong sense of and the personal quest to reclaim his plundered after Drill Knight's crew raids his campsite, he descends into a vast underground chasm. His design embodies the series' classic 8-bit aesthetic, featuring blue armor and a determined that highlights his heroic resolve. The primary antagonist, Drill Knight, leads the Hexcavators—a band of specialized knights focused on ambitious operations. Equipped with a massive drill apparatus integrated into his yellow armor, he embodies a mining-themed villainy marked by cunning greed and destructive ambition, as he blasts through landscapes to seize riches and unearth ancient secrets. His role drives the central conflict, compelling into relentless pursuit through ever-shifting depths. Among the supporting cast, Shield Knight acts as Shovel Knight's steadfast ally, providing guidance from the surface camp and playing a key role in the true ending, renowned for her protective capabilities derived from her asymmetrical shield, which she uses for defense and navigation in hazardous environments. She shares a deep bond forged through shared adventures in the broader universe. Her design mirrors Shovel Knight's style but emphasizes her shield as a core element, underscoring her role as a guardian figure. The Hexcavators form the core supporting antagonistic cast, comprising elite bosses who guard layers of the underground well, each with thematic designs tied to their excavation specialties. For instance, is a bug-enthusiast knight clad in modified armor that grants insect-like flight and agility, partnering closely with his loyal companion, Fleck, to defend their entomological domain in The Grub Pit; his protective and territorial intensifies during confrontations. Other notable members include Spore Knight, a diminutive figure in a squishy hat and with a bag of magical powder, who commands fungal growths in the Mushroom Mines, reflecting a mysterious and nature-manipulating persona; and , the inventive engineer returning from prior series entries, now deploying mechanical contraptions like biplanes in the industrial Smeltworks, showcasing his scheming ingenuity. These characters collectively represent the Hexcavators' diverse, greed-fueled hierarchy under Drill Knight's command. Black Knight appears as a secret boss in the Knightmare Mode from the Fate and Fortune DLC, serving as a recurring rival with moves emphasizing charged attacks and dark energy.

Development

Conception and collaboration

Shovel Knight Dig originated as a roguelite spin-off intended to expand the Shovel Knight universe, evolving from an initial concept of a downward-moving arcade-style minigame into a full standalone title over the course of a year of early development. The idea drew inspiration from procedural exploration games such as and the vertical descent mechanics of Downwell, adapting them to emphasize digging and tunneling gameplay within the established Shovel Knight framework. The project marked the first collaboration between , the original creators of , and , a studio known for its mobile and browser-based arcade titles. Announced in August 2019, the partnership allowed Yacht Club to take a break after extensive work on prior entries while leveraging Nitrome's expertise in fast-paced, retro-inspired action games like those influenced by . This union aimed to blend Yacht Club's narrative-driven approach with Nitrome's arcade sensibilities, resulting in weekly check-ins and development on a new engine separate from the original codebase. Creatively, the team sought to preserve the pixel art aesthetic reminiscent of 8-bit classics while introducing roguelite elements for enhanced replayability, positioning the game as a story in the series. The result emphasized infinite for levels, fluid animations, and a experience without ads or microtransactions, distinct from Nitrome's typical output.

Production process

Development of Shovel Knight Dig spanned approximately four years, beginning in April 2018 when approached to create an arcade-style entry in the series. handled pixel art assets and narrative elements, while led level design and core implementation, leveraging their expertise in procedural systems. The soundtrack, composed in a 16-bit style by Jake Kaufman, complemented the retro aesthetic throughout the game's environments and boss encounters. A primary challenge during production was balancing —used to create thousands of randomized rooms across themed biomes—with hand-crafted boss fights, such as the hexcavator battles designed by . Developers stitched procedural segments into structured three-act levels, ensuring replayability without compromising the series' precise platforming feel, while incorporating features like recoverable loss on to soften roguelite . Global events, including the , contributed to delays, extending the timeline beyond initial projections. The game integrated lore as a canonical , expanding on the universe through new story beats and returning elements like the relic system, which allows players to acquire and upgrade abilities reminiscent of the protagonist's classic arsenal via in-game shops. Key scenes featured limited to enhance narrative delivery, tying into established character backstories without altering prior events. Following the September 2022 launch, and incorporated player feedback from community channels into post-release updates, including quality-of-life refinements to upgrade progression in shops like Hoofman's armory. An early preview branch on in 2023 tested these iterations, focusing on balancing procedural stitching and overall polish ahead of broader rollout.

Release

Initial release and platforms

Shovel Knight Dig launched on September 23, 2022, for , Windows via , and across iOS, , macOS, and devices. The game was distributed digitally only, with no physical edition released. It retailed for $24.99 on and PC platforms, while access on required a subscription to the service at $4.99 per month. Yacht Club Games marketed Dig as an all-new adventure expanding the universe, developed in collaboration with .

Expansions and ports

The first major update for Shovel Knight Dig, titled Fate and Fortune, was released as a free on March 17, 2023, for PC via and . This expansion introduced quality-of-life improvements, such as enhanced accessibility options and streamlined progression mechanics, alongside new music tracks composed to complement the game's retro aesthetic. It also added Knightmare Mode, a high-difficulty quest line featuring intensified enemy encounters and randomized challenges designed to test veteran players. On May 15, 2025, launched the second free , Wicked Wishes, which expanded the game's content with new relics for strategic upgrades, additional bosses and enemy types, and fresh areas to explore within the existing roguelite framework. This update was bundled with the game's ports to and , marking the first availability on these consoles in an "ultimate edition" that includes the base game and all prior content. The integrates seamlessly into the core adventure, introducing a new quest line centered on a secret guild hall without modifying the original storyline. Shovel Knight Dig was removed from on August 21, 2025, after which shifted development focus to owned platforms like , , , and Series X/S, discontinuing support. Users who downloaded the game prior to removal retained access via redownload, but no further updates were provided for or macOS versions. These expansions significantly enhanced replayability by introducing varied challenges, such as permadeath elements in Mode and expanded relic synergies in Wicked Wishes, encouraging multiple runs through the procedurally generated depths while preserving the unaltered narrative focus on Shovel Knight's quest.

Reception

Critical reviews

Shovel Knight Dig received generally favorable reviews from critics upon its release, with aggregate scores reflecting strong praise for its gameplay integration within the roguelite genre. On , the PC version holds a score of 81/100 based on 26 critic reviews, while the version scores 85/100 from 18 reviews. reports an average of 80/100 from 51 critics, classifying it as "Strong." awarded it an 8/10, highlighting its successful blend of Shovel Knight's precise platforming with roguelite elements. Critics frequently praised the game's tight platforming mechanics, charming 8-bit art style, and memorable chiptune soundtrack, which maintain the series' retro aesthetic while introducing innovative features like the relentless buzzsaw chase that heightens tension during descents. GameSpot commended the level design and boss encounters for their challenging yet fair execution, comparing the procedural generation to Spelunky's replayable excitement. Outlets like GodisaGeek described it as an ideal entry point for roguelite newcomers due to its accessible yet deep shovel-based combat and exploration. Common criticisms focused on the roguelite structure's inherent repetition, which could frustrate players unaccustomed to frequent restarts, and the main campaign's brevity, typically lasting 3-5 hours per successful run. Reviewers noted the absence of co-op mode at launch as a missed opportunity for shared play, limiting its appeal compared to other titles. IGN specifically mentioned that while core runs are engaging, progression incentives beyond initial completions feel limited. Subsequent coverage following the 2023 Fate and Fortune and 2025 Wicked Wishes DLC expansions addressed some balance issues, with updates improving variety and scaling for more varied runs. Reviews tied to the 2025 console ports acknowledged these enhancements as elevating replayability without altering the core formula.

Player response

Shovel Knight Dig has garnered a positive response from the player community, particularly highlighted by its reception on platforms like , where it holds a "Mostly Positive" rating based on over 750 user reviews. Players frequently commend the game's strong connections to the broader series, including familiar characters and mechanics that enhance its appeal for longtime fans, as well as its robust replayability driven by procedural level generation and multiple progression paths. The PC version has fostered a dedicated modding community, with custom content available through dedicated hubs that allow players to extend and modify experiences. Additionally, the game's tight controls and fast-paced structure have attracted , leading to established leaderboards and attempts shortly after launch, demonstrating its potential for competitive play. While praises dominate, some players have criticized the mobile version's touch controls for feeling imprecise prior to their optimization updates, and noted the progression as occasionally grindy due to repetitive resource gathering requirements. These issues were more prominent in feedback but have been addressed in subsequent patches. The game's long-term popularity is evident in ongoing player engagement, bolstered by free updates and DLCs; the Wicked Wishes expansion, released on May 15, 2025, introduced new areas, bosses, and the Hoofman's Guild Hall challenge system, encouraging return visits and extending average play sessions. Console ports to and Series X|S on the same date further broadened accessibility, drawing in new players to the established community.

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