Fact-checked by Grok 2 weeks ago

Dig Dug

Dig Dug is a developed and published by in , with North American distribution handled by . In the game, players control the protagonist, an excavator character known as Dig Dug (later named Taizo Hori), who digs tunnels through underground soil to eliminate two types of enemies: the tomato-like Pookas, which burrow through dirt, and the fire-breathing dragon-like Fygars. Enemies can be defeated by inflating them with an extendable air pump until they burst or by causing rocks to fall on them by digging away supporting soil, with bonus points awarded for vegetables that appear in deeper levels and for crushing multiple enemies at once. The emphasizes strategic digging to avoid enemy pursuits while maximizing score efficiency, across increasingly difficult levels that end at round 256 due to a programming limitation known as a kill screen. Released on February 20, 1982, in , April 18 in , and April 19 in Europe, Dig Dug ran on Namco's hardware and quickly became a commercial success during the of gaming. It sold 22,228 arcade cabinets in the United States by 1983, generating $46.3 million in revenue, and ranked as the second highest-grossing arcade title of 1982 in . The game's cute , rhythmic sound effects, and innovative mechanics contributed to its critical acclaim, earning inclusion in lists such as 1001 Video Games You Must Play Before You Die. Dig Dug has been ported to numerous platforms, including the , , , and modern re-releases like the series on and the Arcade Game Series on , often featuring enhancements such as adjustable scanlines and toggles between original and revised versions. Its legacy endures through appearances in compilations and crossovers, with protagonist Taizo Hori starring in spin-offs like the Mr. Driller series; in 2025, a limited-time interactive animated short titled Dig Dug New Frontier was released on , cementing its influence on the digging and action-puzzle genres.

Gameplay

Mechanics

In the original arcade version of Dig Dug, the player controls the protagonist Taizo Hori, commonly known as Dig Dug, using a 4-way to move in four cardinal directions through underground tunnels and a dedicated to extend the air pump. The allows Dig Dug to dig new paths in the soil on a grid-based layout, restricting movement to 90-degree turns without screen wrapping, while the pump deploys a hose in the direction Dig Dug is facing, enabling inflation of nearby enemies. There is no separate for dropping rocks; instead, this action is performed by digging tunnels beneath overhanging boulders, causing them to fall once Dig Dug moves out from under them. The core gameplay revolves around two primary actions: inflating enemies with the air pump until they burst or maneuvering to drop rocks on them for elimination. Dig Dug starts each stage in a predefined position and must navigate the strategically to execute these actions while avoiding hazards. Pumping can be done in short taps to stun foes temporarily or held to fully inflate them, with the process requiring precise timing to evade counterattacks. Rock drops serve as an area-denial tactic, as falling boulders can crush multiple targets in a line but risk trapping Dig Dug if poorly positioned. Levels consist of an underground composed of diggable divided into four colored layers representing depth, with deeper layers yielding higher points for inflated enemies; beginning with a simple single horizontal in stage 1 and progressing to more complex, randomized layouts in subsequent stages. Each stage features two large rocks that can be dislodged, and the game includes 255 playable stages before encountering a kill screen on stage 256, caused by an 8-bit bug that corrupts the level generation and spawns an enemy directly on Dig Dug's starting position, rendering the screen unplayable. The scoring system rewards skillful elimination methods, with points for fully inflating enemies varying by enemy type, direction of inflation for Fygars (horizontal vs. vertical), and the layer depth where defeated, with deeper layers yielding higher scores (: 200 in layer 1 to 500 in layer 4; Fygar: 400-1000 horizontally, half vertically). Partial inflation stuns but awards no points. Rock drops yield 1000 points for one enemy crushed, scaling to 15000 for eight, encouraging alignment of multiple enemies under a . After dropping both rocks in a stage, a or item appears for collection, awarding extra points that increase with stage number (e.g., 400 in stage 1 to 8000 from stage 18+). Dig Dug begins with three lives, lost upon contact with enemies, their projectiles, or falling rocks, leading to a when all are depleted. An extra life is awarded at 10,000 to 20,000 points, with the threshold configurable by operators, allowing skilled players to extend sessions through high scores.

Enemies and objectives

In Dig Dug, players face two primary types of enemies: Pookas and Fygars. Pookas are depicted as red, spherical creatures resembling rolling ghosts equipped with yellow , which actively chase the through the underground tunnels. Fygars appear as green, dragon-like monsters with red spikes and small wings, capable of pursuing the player while periodically breathing horizontal streams of fire to attack from a distance. Both enemies exhibit aggressive behaviors designed to corner and eliminate the player. Pookas can phase through undisturbed soil by transforming into a translucent form, allowing them to from hidden positions without needing cleared paths. Fygars move more swiftly than Pookas and inflate more slowly when targeted, but they pursue relentlessly and emit flames—visible when their spikes glow—that extend several units horizontally, posing a significant ranged threat. Contact with either enemy, their forms, or Fygar's fire results in the immediate loss of a player life, emphasizing the need for evasion and strategic positioning. Enemies can be defeated through two main vulnerabilities: inflation using the player's pump or crushing under falling rocks. Pookas burst instantly upon reaching full inflation, while Fygars demand greater pump pressure overall but share equal susceptibility to rock drops, which can eliminate multiple foes if timed correctly. The primary objective per stage is to eliminate all present Pookas and Fygars to advance, with enemy numbers and speed increasing progressively; after approximately 30 seconds, surviving foes accelerate, heightening the challenge. After dropping both rocks in a stage, a bonus vegetable or fruit appears at the center for collection, awarding extra points based on the level reached. Representative examples include a in stage 1 (400 points), a in stage 2 (600 points), an in stages 6 and 7 (2,000 points), and an onion in stages 12 and 13 (5,000 points); points increase to 8,000 from stage 18 (). These bonuses remain available for only about 10 seconds. The game features no final boss or definitive ending, instead offering infinite progression through repeating stage layouts with escalating difficulty until a kill screen at round 256, where an unavoidable spawns directly atop the player, causing instant death.

Development

Concept and design

Dig Dug was planned and designed by Masahisa Ikegami, with assistance from Shigeru Yokoyama, the creator of , as a digging-themed game that emphasized strategic gameplay over pure reflexes. The core concept revolved around a destructible underground soil environment, where players could dig tunnels to navigate and trap enemies, blending puzzle-like planning with action elements drawn from Namco's earlier works, such as the chase dynamics in . This approach allowed for deeper engagement, as players had to anticipate enemy movements and environmental hazards like falling rocks to succeed. was created by Hiroshi Ono. The , Dig Dug—a simple, helmeted digger figure—served as a straightforward for the player's actions, contrasting with the game's antagonists: the round, ghost-like and the fire-breathing Fygar, chosen to provide visual and behavioral variety that heightened tension in the confined spaces. These choices prioritized while encouraging tactical decision-making, such as luring enemies into vulnerable positions or using the pump tool for direct confrontations. Visually, Dig Dug featured colorful pixel graphics rendered at a 224x288 resolution on vertical monitors, optimized for the arcade hardware. Soil textures and enemy animations were hand-drawn to ensure compatibility and smooth performance, contributing to the game's charming yet intense aesthetic that made the destructible terrain feel alive and interactive. The game featured fixed level layouts with patterns that cycled after the initial stages, combined with increasing enemy speed, underscoring the design's focus on long-term strategic depth.

Programming and production

The programming for Dig Dug was handled by Shouichi Fukatani and Toshio Sakai, who implemented the game in Z80 assembly language on Namco's Galaga-based hardware featuring three Z80 CPUs clocked at 3.072 MHz each, along with a Namco custom three-channel waveform sound generator. Development commenced in late 1981 and concluded by early 1982, aligning with the game's debut that April. The soundtrack, encompassing the main theme, stage-clear jingles, and sound effects, was composed by Yuriko Keino using the hardware's waveform sound generator capabilities. Key technical implementations included sprite multiplexing to manage up to 64 on-screen enemies and objects efficiently within the system's 224x288 vertical resolution display, as well as software-based for interactions between the player's pump tool, enemies, and falling rocks. A persistent issue in the original release involved an overflow in the 8-bit stage counter at level 256, which reset it to zero and generated an unplayable "kill screen" with misplaced enemies and no tunnels, remaining unpatched in initial versions. Namco manufactured the first batches of Dig Dug arcade cabinets in upright and cocktail table configurations, with Atari handling North American distribution and production of localized variants. Subsequent runs incorporated ROM revisions on the PCBs to fix minor issues like timing glitches, though the core stage counter bug persisted across revisions.

Release

Arcade distribution

Dig Dug was released in Japanese arcades on February 20, 1982, developed and published by Namco. The game was distributed in North America by Atari Inc. beginning on April 18, 1982, with localization that included English text overlays and instructions. By 1983, Atari had sold 22,228 cabinets in the region. It launched in Europe on April 19, 1982, published by Namco through regional partners. Arcade operators licensed Dig Dug units from and , paying royalties on coin earnings as part of the standard distribution model for the era. Promotional materials distributed to operators and venues included colorful flyers depicting and television advertisements that emphasized the distinctive air pump mechanic for inflating enemies. The game was available in two primary cabinet variants at launch: a standard upright model equipped with a 19-inch color for single-player or alternating two-player use, and a cocktail table version optimized for shared alternating play in bars and lounges.

Initial home conversions

The first home conversions of Dig Dug appeared in 1983, bringing the arcade game's underground digging and enemy elimination mechanics to consumer hardware through faithful yet constrained adaptations. led the initial wave by publishing ports for its and consoles in October 1983, simplifying the colorful arcade visuals and maze layouts to accommodate the systems' limited color palettes and memory. The version, programmed by Ava-Robin Cohen and Doug Macrae of (GCC), retained core gameplay elements like pumping enemies and dropping rocks while reducing graphical detail for smoother performance on the 1.19 MHz processor. Coleco released a port in 1983 under license from , supporting two-player alternating turns and compatible with the console's optional link-up cable for shared play sessions across units. Additional 1983 conversions from Atarisoft extended the game to the Commodore VIC-20 and platforms in February 1984, each adjusting the original's larger playfield to smaller screens and optimizing controls for digital joysticks rather than the arcade's rotary knob. A port for the , based on an incomplete Atarisoft prototype, was completed and released by INTV Corporation in July 1987, emphasizing precise disc-based navigation to mimic tunneling. Namco followed with a Famicom release on June 4, 1985, featuring upgraded audio effects for enemy movements and inflation sequences that surpassed the arcade's capabilities on the system's sound hardware. challenges across these 8-bit systems primarily involved compressing the arcade's expansive, procedurally generated mazes into fixed, smaller grids to fit limits, alongside recalibrating enemy paths for consistent challenge without overwhelming frame rates. Some conversions circumvented the arcade's notorious stage 256 overflow bug—where level corrupts due to 8-bit indexing—by capping rounds or redesigning progression loops. These early releases came in standard cartridges bundled with instruction manuals that provided strategic guidance, such as positioning rocks to trap multiple foes or rapidly tapping the pump button to inflate enemies faster, helping players maximize scores through efficient tunnel layouts.

Reception

Commercial performance

Dig Dug was a major commercial success in the arcade sector during its release year. In , it ranked as the second highest-grossing of 1982 based on coin-operated earnings, trailing only Namco's according to annual Game Machine charts. In , distributor sold 22,228 cabinets by 1983, topping the company's arcade sales charts for the period and generating $46.3 million in hardware revenue by 1983 (equivalent to approximately $114 million adjusted for inflation). Production figures indicate at least 10,500 upright cabinets manufactured in alone, with additional variants like and models contributing to widespread deployment. This performance underscored Dig Dug's market dominance amid the of arcades, where it helped drive Namco's overall revenue growth and supported further investments in game development and distribution. The game's home conversions extended its financial impact into the console market. The port, released in 1983, sold over 1.64 million units worldwide, ranking among the console's top-selling titles and exceeding 100,000 copies in its debut year to capitalize on the system's installed base. Namco's 1985 Famicom adaptation marked one of the company's earliest in-house console efforts and bolstered its emerging role as a key partner, contributing to the firm's rising prominence in Japan's game sector during the era.

Critical response

Upon its release in 1982, Dig Dug received positive contemporary reviews for its addictive strategy and innovative mechanics, including the satisfying rock-dropping element that added puzzle-like depth to the digging action. Critics highlighted the game's clever blend of risk and reward, where players could outmaneuver enemies through tunnel navigation and environmental hazards. Home conversions also garnered praise for their faithful adaptations given hardware constraints. In a 2017 retrospective review, the Atari 2600 port earned an A- rating from The Video Game Critic, who commended its smooth controls, impressive graphics with colorful characters and animation, and challenging yet fair difficulty progression that captured the arcade essence effectively. The NES version, launched in 1985, was lauded for enhancements like improved audio effects that better replicated the original's sound design while maintaining the core gameplay's tension and replayability. In retrospective analyses, has been celebrated as a timeless classic for its originality and enduring appeal. awarded an 8/10 to compilations featuring the game, noting its simple yet engaging extermination mechanics that remain fun decades later. Arcade-History.com includes it among the top 50 arcade titles of all time, recognizing its pioneering single-screen action and strategic depth. The game's legacy in competitive play is underscored by its inclusion in for highest scores, with Donald Hayes achieving 5,147,610 points in 2017, verified through , which has long honored top performances on the title and nominated it in retrospective halls of fame for its impact on scoring culture.

Legacy

Sequels and spin-offs

The Dig Dug series expanded with Dig Dug II, an released by in 1985 that shifted the gameplay to a top-down setting where players navigate a small boat across scrolling waters to reach tropical islands infested with enemies. In this sequel, the protagonist uses a to the boat and a drill to excavate underwater tunnels, aiming to sink islands by breaking them apart while avoiding or eliminating Pooka and Fygar enemies with pumping mechanics. The game was ported to the Famicom in in 1987, introducing home console adaptations of its nautical exploration and destruction-focused gameplay. Namco followed with Dig Dug Arrangement in 1996, an enhanced arcade remake initially released as part of the and later included in compilations like . This version retained core digging and inflation mechanics but added simultaneous two-player support, new enemy types, multiple stage layouts, and boss encounters to deepen the strategic puzzle elements. It celebrated Namco's 50th anniversary through updated visuals and modes that modernized the original formula for mid-1990s audiences. In 2005, released Dig Dug: Digging Strike for the , an action-platformer developed in-house that blended underground tunneling from the original Dig Dug with surface-based island-sinking from its sequel. Players control Taizo Hori in a story mode where they deploy digging chains to undermine boss enemies and stakes, causing sections of islands to collapse into the sea, while utilizing the DS's dual screens for overhead and subterranean views. The game introduced narrative progression across levels, emphasizing combo-based chain reactions for higher scores and enemy defeats. Bandai Namco launched Dig Dug New Frontier in June 2025 as a limited-time mobile entry available exclusively on and via the Gamisodes app from June 17 to 30. This interactive short-form game hybrid focuses on puzzle-solving, where players guide Taizo Hori through animated levels involving digging paths to evade enemies and collect items in bite-sized challenges. Developed by Spunge Games under official licensing, it emphasizes quick, exploratory gameplay without traditional scoring systems. The Mr. Driller series, beginning with its 1999 arcade debut and continuing through multiple entries by (later Bandai Namco), serves as an official evolving Dig Dug's drilling theme into fast-paced puzzle action. Protagonist Susumu Hori, son of Dig Dug's Taizo Hori, drills through colored blocks to clear paths and prevent collapse, with mechanics directly inspired by the underground excavation of the original series. Subsequent titles like Mr. Driller 2 (2000) and Mr. Driller DrillLand (2020) expanded on family cameos and block-matching strategy, maintaining the Hori lineage as a narrative bridge to Dig Dug's legacy.

Ports and re-releases

In the 1990s, Dig Dug saw several ports to handheld and home systems that adapted the original for new hardware. A port for the Game Boy was released in in 1992 by , featuring the core digging and inflation mechanics alongside a new "New Dig Dug" campaign mode with additional levels. The PC Engine () version arrived in in 1991 as a release, preserving the original's single-screen action while optimizing for the system's 16-bit capabilities. In 1995, included Dig Dug in its Return of Arcade compilation for , bundling it with other classics like and to demonstrate the OS's multimedia features; this PC port used emulated code for authenticity. Compilation releases became a primary way to access Dig Dug starting in the mid-1990s, integrating it into Namco's retrospective collections. The Namco Museum series debuted on PlayStation in 1995 with Volume 3, which featured Dig Dug alongside Galaxian and The Tower of Druaga, offering save states and cabinet simulations for a nostalgic experience. This series expanded across platforms, including the Namco Museum 50th Anniversary edition in 2005 for multiple systems, which updated Dig Dug with enhanced graphics options and leaderboards. Later, the 2007 Xbox 360 release of Namco Museum: 50th Anniversary included Dig Dug with Xbox Live integration for online scores. In 2017, Hamster Corporation's Namco Museum Arcade Archives version launched on Nintendo Switch, emulating the arcade ROM with modern features like rewind and online rankings. Mobile and modern digital platforms brought Dig Dug to smartphones and online services in the 2000s and . An edition was released in 2006 for , adding achievements such as "Digging Deep" for reaching level 50 and supporting multiplayer modes. In the , official and apps appeared, with Namco's 2012 release offering touch controls and the original 255-level structure. A 2013 bundle paired Dig Dug with , enabling and combined downloads exceeding expectations for retro titles. Emulation has preserved Dig Dug since the late 1990s, with adding support in 1997 via dumps of the and variants, allowing accurate playback on PCs. Re-releases often address the original's stage 256 bug—a kill screen where enemies spawn on the player due to level counter —through patches; for instance, the 2006 and later versions implement fixes to enable infinite play beyond level 255. Bandai Namco has reissued Dig Dug in physical arcade variants during the 2010s, including licensed cocktail cabinet reproductions. These 2010s models, produced in partnership with , replicate the original upright and table-top designs with LED marquees and multi-game boards, targeting home collectors while maintaining authentic controls. To mark the franchise's 30th anniversary, Namco Bandai launched Dig Dug: Burst of Fear, a collaborative series on the ShiftyLook platform in 2012. Created by a team of artists including Max Acree and writers like , the series presented episodic stories expanding on Taizo Hori's digging exploits and encounters with enemies, running for multiple installments before ShiftyLook's closure in 2014. Official merchandise for Dig Dug has included apparel such as t-shirts featuring retro designs of Taizo Hori and the game's enemies, as well as collectible items like quarter-scale replica cabinets that play the original game. In the , promotional toys such as wind-up figures and balloons were produced to tie into the release. Modern offerings extend to plushes of characters like Pookas available at stores and online retailers. A 1982 television commercial for the Atari-distributed version promoted the game's underground action with an upbeat : "Come on everybody, take a chance / We're to do the ." The ad highlighted the pumping through animated sequences of enemies inflating and bursting, airing on U.S. networks to capitalize on the game's popularity. The protagonist Taizo Hori has made cameo appearances in crossover titles, including as a playable character in x (2005), where he teams up with characters from other Namco franchises in a strategic setting. He also features in (2012), a tactical blending Namco, , and properties, portraying Hori as a drill-wielding veteran digger.

Cultural impact

Dig Dug's innovative gameplay, centered on digging tunnels to outmaneuver and eliminate enemies, sparked a short-lived of "digging games" in the early 1980s arcade scene. This trend influenced several titles that borrowed its core mechanics of subterranean navigation and strategic enemy dispatch. A prominent example is Universal Entertainment's Mr. Do! (1982), which was explicitly developed as a clone; its creator, Kazutoshi Ueda, revealed in interviews that management directed the team to replicate Dig Dug's formula, resulting in a similar digging-and-crushing dynamic augmented by unique elements like cherry-throwing attacks. The game's enduring preservation efforts highlight its status as a of arcade history. Organizations like maintain official leaderboards and verify world records for Dig Dug, including Donald Hayes' Guinness-recognized high score of 5,147,610 points achieved in a 2017 marathon session under tournament settings. Additionally, The Strong National Museum of Play holds artifacts such as original packaging and manuals from Dig Dug's home console ports, ensuring the game's material history remains accessible for study and exhibition. In popular culture, Dig Dug has been referenced for its quirky mechanics, particularly the "pumping" action used to inflate enemies until they burst. The animated series alluded to it in the season 26 episode "Sky Police" (2015), where rejects the idea of by quipping, "God isn't some video gamer up there controlling us like we were and Dig Dug." The pumping feature has also fueled internet humor and memes, often repurposed in exaggerated, absurd scenarios involving inflation or overpressurization for comedic effect. The 2025 mobile release Dig Dug New Frontier drew criticism for incorporating NFT promotions in a child-oriented game. Dig Dug's industry legacy bolstered Namco's position as a leading arcade developer in the early 1980s, complementing hits like and demonstrating effective for varied, replayable levels without fixed patterns. In modern times, it enjoys recognition through retro gaming communities, featuring in esports-style tournaments at events like and online platforms such as Antstream Arcade, where players compete for high scores in structured challenges.

References

  1. [1]
    Dig Dug (1982) - MobyGames
    Dig Dug is a single-player or alternating two-player action game. The player controls a character tasked with eliminating underground monsters across a ...
  2. [2]
    ARCADE GAME SERIES: DIG DUG | PC / STEAM
    In stock 3–5 day deliveryApr 19, 2016 · Dig Dug involves digging tunnels, inflating/crushing enemies with a harpoon or rock, and using techniques like rock drop and pump and stall.
  3. [3]
    Dig Dug - Horipedia - Miraheze
    Aug 24, 2025 · A maze arcade game developed by Namco and the first game in the Dig Dug series. The player controls Taizo Hori (then known as simply Dig Dug), eliminating ...
  4. [4]
    The 25 Best-Selling Arcade Games Of All Time | HowStuffWorks
    Nov 3, 2017 · Dig Dug. Cabinets Sold: 22,228. Revenue by 1983: $46.3 million. Advertisement. Adjusted for Inflation ...
  5. [5]
    Dig Dug Releases - MobyGames
    Atari 2600 ; Oct 1983 Release ; Published by: Atari, Inc. ; Developed by: Namco Limited ; Ported by: General Computer Corporation ; Countries: flag United States.
  6. [6]
    Dig Dug/Gameplay - StrategyWiki
    Jul 25, 2022 · You control Dig Dug through the underground with the joystick. You must avoid contact with every Pooka and Fygar, as well as their ghosts, ...
  7. [7]
    Getting Good: Dig Dug - PrimeTime Amusements
    Apr 27, 2018 · 4-way Joystick: Using the 4-way joystick, the player can easily traverse the tunnels in each level, as well as dig new ones. Dig Dug moves in a ...
  8. [8]
    [PDF] Operation, Maintenance and Service Manual - Arcade Museum
    The player controls the Dig Dug char- acter who travels through and digs tunnels in the dirt. The object is for Dig Dug to destroy monsters by pumping them ...Missing: original | Show results with:original
  9. [9]
    Ed's Dig Dug Page
    In Dig Dug, you portray Dig Dug, a stocky blue & white suited fellow who digs through multi-colored layers of earth to eliminate dangerous underground enemies.
  10. [10]
    Why can you not move on the last level on Dig Dug?
    Nov 1, 2016 · Once all of the monsters have escaped or been defeated, the level progresses. Once the level number reaches 256, however, a monster appears ...Missing: stage integer
  11. [11]
    Most Infamous Kill Screens - Game Rant
    Feb 4, 2024 · But like all good things it must eventually come to an end, Dig Dug is yet another victim of 8-bit integer overflow. When players reach level ...
  12. [12]
    Dig Dug | Pookapedia | Fandom
    DIG DUG (ディグダグ) is an arcade machine made in 1982 by Namco in Japan. It ran on the Namco Galaga hardware, and it was called a "strategic digging game" ...<|control11|><|separator|>
  13. [13]
    Dig Dug - FAQ - NES - By Raging_DemonTEN - GameFAQs
    Rating 65% (15) Jun 12, 2005 · ... Dig Dugs There is also bonus items that appears at Dig Dug's starting point whenever you drop a rock on an enemy. The items give you more ...<|separator|>
  14. [14]
    Galaga – 30th Anniversary Developer Interview - shmuplations.com
    Dec 27, 2021 · But we also made different games like Rally X and Dig Dug. If you do something unique, that others haven't done, you'll find your market ...
  15. [15]
    Dig Dug - Videogame by Atari | Museum of the Game
    Rating 4.0 (31) Dig tunnels underground and use an air pump to inflate and blow-up your enemies. You can also drop rocks on your foes. Dislodge two rocks and a bonus fruit or ...
  16. [16]
    Dig Dug technical specs - PixelatedArcade
    Monitor Orientation: Vertical ; Monitor Type: Raster ; Monitor Capabilities: Color ; Video Resolution: 288 x 224 @ 60.606061 Hz ...
  17. [17]
    NamCompendium 9: Dig Dug - WordPress.com
    May 24, 2018 · That is to say, this game had a second “official” release in late 1986 after Tremeil's Atari Corporation deigned to release their stock of ...<|control11|><|separator|>
  18. [18]
    Coinop.org /// Dig Dug (1982) (ディグダグ)
    Aug 3, 1998 · Hardware Info. Controls: 1 Joystick / Button(s) Vertical-mounted Raster monitor 224 x 288 Resolution Colors: 32 Color ...
  19. [19]
    Namco Dig Dug Compatible Gateware IP Core - GitHub
    Technical specifications · Main CPU: Zilog Z80 @ 3.072 MHz · Graphics CPU: Zilog Z80 @ 3.072 MHz · Sound CPU: Zilog Z80 @ 3.072 MHz · Sound Chip: Namco 3-channel ...
  20. [20]
    40 years ago today on April 19th, 1982, Dig Dug made its arcade ...
    Jul 14, 2022 · During the golden age of arcade video games, it was globally successful, including as the second highest-grossing arcade game of 1982 in Japan.Dig Dug arcade game released in Europe on April 19, 1982It's hard to believe Ms Pac-Man only sold that many. - FacebookMore results from www.facebook.comMissing: figures | Show results with:figures
  21. [21]
    Yuriko Keino - MobyGames
    Credited on 17 games ; Dig Dug II: Trouble in Paradise (1985, Arcade), Music Composer (uncredited) ; Dragon Buster (1985, Arcade), Sound ; Pac-Land (1984, Arcade) ...Missing: soundtrack | Show results with:soundtrack
  22. [22]
    Namco Galaga Compatible Gateware IP Core for FPGA - GitHub
    Sep 15, 2022 · Technical specifications · Main CPU: Zilog Z80 @ 3.72 MHz · Graphics CPU: Zilog Z80 @ 3.72 MHz · Sound CPU: Zilog Z80 @ 3.72 MHz · Sound Chip: ...
  23. [23]
    HOW DEEP CAN YOU DIG DUG? FIXING DIGDUG'S KILL SCREEN
    The change eliminates the "kill screen" at round 256 by making the round number roll over to 156, and hides the rollover from the player by only ever displaying ...Missing: overflow | Show results with:overflow
  24. [24]
    Dig Dug PCB revisions, ROM locations, ROM types, info here
    Nov 15, 2020 · There are two revisions of an Atari Dig Dug PCB. The ROM locations are drastically different for each revision of the PCB.<|control11|><|separator|>
  25. [25]
    Dig Dug Release Information for Arcade Games - GameFAQs
    Rating 65% (15) Dig Dug, developed by Namco, was released in Japan on 04/19/82 and in the US on April 1982. The goal is to collect vegetables while avoiding ghosts, dragons, ...
  26. [26]
    Dig Dug - Atari (Video Game, 1982) - USA - The Arcade Flyer Archive
    The Arcade Flyer Archive (TAFA) presents Dig Dug, a coin-operated Video Game by Atari (USA, 1982)
  27. [27]
    Dig Dug Arcade TV Commercial US 1982 | Game Archive - YouTube
    Aug 6, 2025 · Dig Dug Arcade TV Commercial US 1982 | Game Archive Dig Dug Arcade | Classic 1982 Game Launch 🕹️ Get your air pump ready—it's time to ...Missing: promotional flyers
  28. [28]
    Dig Dug - The Basement Arcade
    Dig Dug was manufactured by Atari, holds a copyright of 1982 and was available in upright Mini, and cocktail table versions. Dig tunnels and use an air pump ...Missing: ROM | Show results with:ROM
  29. [29]
    Dig Dug International Releases - Giant Bomb
    Dig Dug ; Developer, Namco ; Publisher, Atari ; Release date, May 1, 1982 ; Product code, None ; Company code, None.
  30. [30]
    The Giant List of Classic Game Programmers
    This is a project to document the works of video game designers and programmers for early, primarily 8-bit, systems.
  31. [31]
    Dig Dug - INTV Funhouse
    Jan 2, 2022 · Dig Dug is a pretty strong port of the arcade game, as far as I can tell. I'm not that familiar with the original.
  32. [32]
    [PDF] Dig Dug - Atari Compendium
    You'll score more points for exploding monsters in the bottom layers than the top layers; lure monsters to lower levels by letting them chase you as you tunnel ...Missing: original | Show results with:original
  33. [33]
    1982 | Video Game Sales Wiki - Fandom
    Arcade, Atari 2600 · Williams, $550,000,000, $1,800,000,000, Shmup. Dig Dug, Arcade, Namco, $550,000,000, $1,800,000,000, Maze. 9, Centipede · Arcade, Atari 8- ...Missing: commercial | Show results with:commercial
  34. [34]
    1980s | Video Game Sales Wiki - Fandom
    The following table lists the worldwide annual revenue generated by the electronic games industry in the 1980s. ... Dig Dug, Multi-plat, Namco, 1,022,175 ...
  35. [35]
    Tales from the Arcade Factory Floors
    May 13, 2016 · ... Dig Dug's 10,500 upright cabinets being worked on in this picture: ... I just rescued a 1975 Atari Goal IV machine cocktail version. Has ...Missing: variants | Show results with:variants
  36. [36]
    The Best-Selling Atari 2600 Games of All-Time - VGChartz
    Apr 4, 2013 · Overall, more than 27 million Atari 2600 units were sold (the ... 10. Dig Dug, 1982, Puzzle, Atari, 1.64m. 11. River Raid, 1981, Shooter ...
  37. [37]
    The Best Year in Gaming: 1982 | Goonhammer
    Mar 21, 2024 · 1982 was the year the console received a boatload of titles that would go on to define the console and in some ways the era itself.
  38. [38]
    Dig Dug - IGN
    Rating 8/10 · Review by IGNBecome Dig Dug, the champion of love and justice, as you drill up, down, left and right, defeating any enemies in your path.
  39. [39]
    Dig Dug, Arcade Video game by NAMCO, Ltd. (1982)
    Dig Dug © 1982 Namco. Dig Dug is single screen action game in which the player must dig horizontal and vertical tunnels to reach and eliminate the ...
  40. [40]
    Highest score in Dig Dug | Guinness World Records
    US gamer Donald Hayes scored 5,147,610 in a marathon session of Namco's 1982 arcade classic Dig Dug, as verified by Twin Galaxies on 23 April 2017.Missing: earnings | Show results with:earnings
  41. [41]
    Dig Dug II: Trouble in Paradise (1985) - MobyGames
    $$9.95It is Dig Dug's job to protect 72 different tropical islands from his arch rivals, Pooka and the fire breathing Fygar. Played from an overhead point of view ...
  42. [42]
    Dig Dug II - Videogame by Namco | Museum of the Game
    Dig Dug II was produced by Namco in 1985. Namco released 313 machines in our database under this trade name, starting in 1977. Namco was based in Japan. Other ...
  43. [43]
    Namco Classics Collection Vol. 2 - StrategyWiki
    Aug 13, 2024 · Dig Dug Arrangement (1996): The "Arrangement" version of Dig Dug featured two-player simultaneous play, several new enemies (including both the ...
  44. [44]
    Dig Dug Arrangement - StrategyWiki
    Dec 1, 2022 · Publisher(s), Namco ; Year released, 1996 ; System(s), Arcade ; Preceded by, Dig Dug II ; Followed by, Dig Dug Deeper.Missing: details | Show results with:details
  45. [45]
    Namco Museum
    The games included, as presented by the menu and manual: Pac-Man · Pac-Man Arrangement (1996); Galaga · Galaga Arrangement (1995); Dig Dug; Dig Dug Arrangement ...
  46. [46]
    Dig Dug: Digging Strike - IGN
    Rating 6/10 · Review by Craig HarrisOct 20, 2005 · Dig Dug: Digging Strike is a somewhat clever melding of the original Dig Dug and Dig Dug II designs, simultaneously combining the two mechanics into one ...
  47. [47]
    Dig Dug: Digging Strike for DS - GameFAQs - GameSpot
    Rating 65% (24) Dig Dug: Digging Strike ; Platform: DS ; Genre: Action » General ; Developer: Bullets ; Publisher: Namco ; Release: October 18, 2005.
  48. [48]
    Dig Dug Digging Strike (2005) | DS Game - Nintendo Life
    Rating 5.9/10 (9) Dig Dug Digging Strike (DS Game) first released 18th Oct 2005, developed by Bandai Namco and published by Atari.<|separator|>
  49. [49]
    A New Dig Dug Game Has Just Been Released, But It's Only ...
    Jun 19, 2025 · Dig Dug New Frontier disappears on June 30th - A new official entry in Namco's Dig Dug series has just been released on Android and iOS ...
  50. [50]
  51. [51]
    Dig Dug New Frontier - Horipedia - Miraheze
    Jul 3, 2025 · Dig Dug New Frontier was an interactive animated series developed by Spunge Games for the Gamisodes digital service on iOS and Android with licensing from ...
  52. [52]
    MR. DRILLER DRILLLAND | Official Website (EN) - Bandai Namco
    Jun 25, 2020 · Mr. DRILLER returns! · Dig your way to victory! Each of the five attractions in DrillLand features their own set of unique gameplay rules.<|separator|>
  53. [53]
    NamCompendium 9: Dig Dug - Namco - Giant Bomb
    May 24, 2018 · Dig Dug19 April 1982 (Arcade, JP) Taizo Hori, aka Dig Douglas, is the canonical father of Mr. Driller. Give the choice between Mr.
  54. [54]
    Mr. DRILLER DrillLand | Official Site - Bandai Namco
    500 meters underground! Explore and conquer the five “attractions” with simple, yet exciting, gameplay that guests of all ages can enjoy!
  55. [55]
    Dig Dug - NEC Retro
    Jun 9, 2024 · Dig Dug (ディグダグ) is an arcade game released by Namco in 1982. It was ported to a variety of home systems.Missing: port 1991
  56. [56]
    Microsoft Return of Arcade - RGB Classic Games
    Return of Arcade includes faithful reproductions of Dig-Dug, Galaxian, Pac-Man, and Pole Position. Each game has been recreated with original code.
  57. [57]
    Dig Dug Review - IGN
    Rating 7/10 · Review by Erik BrudvigVerdict. If you're a huge Dig Dug fan or haven't ever played it before, then the Xbox Live Arcade version is worth downloading.
  58. [58]
  59. [59]
    Dig-dug APK for Android Download - APKPure
    Jun 17, 2022 · 80's retro casual arcade game. Features: -You can modify the position of buttons by using OPTION menu. -You can play this game with a gamepad.
  60. [60]
  61. [61]
    Official Dig Dug Quarter Size Arcade Cabinet - Stone Age Gamer
    Official Bandai Namco Entertainment product – 1/4 scale playable replica of the original 1980s Dig Dug arcade cabinet · Fully playable cabinet – plays the ...
  62. [62]
  63. [63]
    Shiftylook Celebrating 30 Years of 'Dig Dug' With ... - Comics Alliance
    May 9, 2012 · ShiftyLook will launch a collaborative webcomics project featuring self-contained Dig Dug stories by dozens of prolific creators.
  64. [64]
    DIG DUG - Bandai Namco Entertainment - Amazon.com
    DIG DUG 001 T-Shirt. Carousel slide 1. Ships from and sold by Amazon.com. About this item. Retro arcade game design. Officially licensed DIG DUG item; #ナムコ ...Missing: 1980s | Show results with:1980s
  65. [65]
    Dig Dug** time! Two neat Pooka balloons and a little wind ... - Tumblr
    Dig Dug time! Two neat Pooka balloons and a little wind-up Pooka toy from the early 80s. The small one is about the size of a volleyball, while the big one ...
  66. [66]
  67. [67]
  68. [68]
    Talking Game Design with Fukio “MTJ” Mitsuji - shmuplations.com
    Jan 11, 2022 · Do was basically a clone of Dig Dug (obviously!). ... I don't think it's fair to call it just a copy of Dig Dug; it has it's own unique gameplay.
  69. [69]
    Q&A with Kazutoshi Ueda, Creator of “Mr. Do!” - Source Gaming
    Jan 14, 2020 · In Dig Dug, you move your character around to dig holes while dropping rocks in the dirt to attack enemies, or you shoot a pump to attack. Of ...Missing: developer concept
  70. [70]
    Dig dug - Twin Galaxies
    Join TwinGalaxies.com, the go-to place for over 40 years to celebrate video game achievements. Dive into competition, share your wins, and connect with ...Missing: Hall Fame
  71. [71]
    Atari Packaging Design Collection Documents the Art of Selling ...
    Dec 17, 2015 · This collection—which also includes packaging, manual documentation, and artwork for popular Atari home video games such as Donkey Kong, Dig Dug ...
  72. [72]
    Sky Police/Quotes | Simpsons Wiki - Fandom
    Marge: God's Plan?! God isn't some video gamer up there controlling us like we were Pac-Man and Dig Dug. God isn't Sky Police! God didn ...
  73. [73]
    The best Dig Dug memes - Memedroid
    Feb 5, 2024 · See, rate and share the best dig dug memes, gifs and funny pics. Memedroid: your daily dose of fun!
  74. [74]
    NAMCO MUSEUM ARCHIVES Vol 2 | Official Site
    Dig Dug II; Super Xevious; Galaga; Rolling Thunder; Mappy-Land; Legacy of the Wizard; Dragon Buster II; Mendel Palace; Gaplus. NAMCO MUSEUM® ARCHIVES Vol 2 ...
  75. [75]
    Antstream Arcade Dig Dug Tournament - Facebook
    May 12, 2021 · Antstream Arcade Dig Dug Tournament · "Come on everybody, take a chance, we're going underground to do the DIG DUG dance!" - Chubby Checker DIG ...
  76. [76]
    Phoenix Fan Fusion on Instagram: "Dig Dug Tournament⁠ ⁠ Revisit ...
    Apr 15, 2024 · Dig Dug Tournament⁠ ⁠ Revisit this classic game from the 80's as you make yourself through the treacherous maps as Dig Dug and defeat all ...Missing: esports retro