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Slirp

Slirp is a software originally developed in 1995 by Danny Gasparovski to emulate serial line protocols such as SLIP, , and CSLIP, allowing users to connect to the via text-based shell accounts without dedicated hardware. It provides a complete TCP/IP stack implemented entirely in user space, enabling network access for emulated or virtualized systems through a virtual NAT-routed network that connects guests to the host machine and the broader . In modern usage, Slirp serves as the default networking backend for tools like , where it facilitates unprivileged networking by handling protocol translation between raw frames in the guest environment and standard system calls (such as connect, read, and write) on the host. This approach includes built-in DHCP and TFTP servers for dynamic assignment and file transfers, along with optional support for file sharing on hosts, making it suitable for development, testing, and lightweight emulation scenarios. Extensions like slirp4netns have adapted the core technology to connect unprivileged network namespaces to the via devices, enhancing containerized and rootless environments. Key features of Slirp include its ability to operate without privileges or additional modules, support for and protocols, and configurable rules (up to five in some implementations) for services like SSH or HTTP. However, it has notable limitations, such as the absence of full ICMP support (preventing standard operations from to or external networks), reduced due to user-space overhead, and restricted direct accessibility of the from the or outside networks by default. These characteristics position Slirp as an accessible yet specialized solution for user-mode networking in emulators like and , as well as virtualizers including Red Hat's libvirt and KubeVirt.

History

Origins and Initial Development

Slirp was first released in 1995 by Danny Gasparovski as a tool to emulate , SLIP, or CSLIP connections over text-based shell accounts for . The initial purpose of Slirp was to enable / applications on systems without direct network hardware, particularly for users on university dial-up shell accounts in the 1990s. Early versions focused on basic TCP/ stack emulation to facilitate this form of without requiring dedicated interfaces or configurations. Maintenance of Slirp transitioned to around 2000, with subsequent enhancements aimed at improving stability and compatibility across various platforms. The last official release, version 1.0.17 on January 8, 2006, addressed bugs in and ICMP handling among other fixes.

Licensing and Maintenance History

Slirp was originally released under a modified version of the 4-clause BSD license by its author Danny Gasparovski in 1995, permitting redistribution and use in source and binary forms provided that copyright notices, a list of conditions, and disclaimers were retained in all copies or substantial portions of the software. This license included an advertising clause requiring acknowledgment of the original development in any materials mentioning features or use of the software, along with prohibitions on using the authors' names for endorsement without permission. Following Gasparovski's initial development, maintenance responsibilities shifted to Kelly Price, who oversaw updates and releases until 2006, with the final official version, 1.0.17, issued around that time. After 2006, no further official updates were made to the original Slirp project, leaving it unmaintained in its standalone form. The Debian project took on adaptations for modern architectures between 2007 and 2009, applying patches to support 64-bit systems, address endianness issues in packet handling, and add preliminary IPv6 compatibility to ensure functionality on contemporary Linux distributions. In the 2010s, community-driven forks emerged to integrate Slirp into emulators and virtualization tools, notably within QEMU, where it was refactored into a reusable library called libslirp. In 2019, this extracted libslirp code was relicensed under the permissive 3-clause BSD license to simplify compatibility with other projects, following confirmation and clarification efforts by QEMU developers. Community efforts, such as those in the ports collection, have sustained Slirp through ongoing patches and backports, maintaining compatibility with newer operating system kernels despite the lack of official development.

Technical Functionality

Emulation Mechanism

Slirp functions as a user-mode TCP/ stack designed to provide network connectivity in emulated environments without requiring kernel-level privileges or raw socket access on the host system. In this capacity, it emulates the full networking within user space, processing incoming packets from the emulated and translating them into standard host operations, such as those handled by the host's stack. This approach allows Slirp to forward traffic while avoiding the need for privileged operations, relying instead on the host for final and transmission beyond the layer. The core process begins with the interception of network traffic from the guest environment, typically via an emulated network interface model within the or . For instance, in full-system emulation scenarios like those in , the guest operating system's / stack generates Ethernet frames directed to a virtual network card; Slirp captures these frames and interprets the embedded IP packets using its internal protocol handlers. These packets are then mapped to host-side socket calls—such as connect(), read(), and write()—creating bidirectional tunnels that simulate a point-to-point . In contemporary emulator integrations, the Slirp library provides user-mode networking via virtual Ethernet, leveraging its / stack without serial encapsulation. A key aspect of Slirp's mechanism is its implementation of (NAT) combined with to manage connectivity. Outgoing guest connections are dynamically allocated ports on the host, with Slirp rewriting source addresses and ports to masquerade the guest's private range (often 10.0.2.0/24) as originating from the host. This enables the guest to access external networks transparently, but restricts inbound access by default, preventing the guest from acting as a without explicit . rules can be defined to map specific host ports to guest services, such as redirecting TCP traffic from host port 2222 to guest port 22 for SSH access. This NAT-based firewalling occurs at the application level within Slirp, enforcing restrictions on protocols and connections to enhance in unprivileged contexts. In terms of , Slirp maintains a virtual where the perceives a with DHCP services for assignment, while all external communication is proxied through sockets. Upon receiving a packet, Slirp performs protocol-specific processing (e.g., checksum validation and reassembly), applies transformations, and initiates a corresponding socket . Responses from the host are reverse-translated and injected back into the via the emulated , completing the loop without direct end-to-end exposure between and external hosts. This design prioritizes simplicity and security, supporting only outbound-initiated sessions unless overridden, and leverages the host's existing capabilities for efficient external .

Supported Protocols and Features

Originally designed to emulate serial-line protocols such as the (PPP), (SLIP), and Compressed SLIP (CSLIP) for TCP/IP transport over shell accounts, Slirp's core TCP/IP stack has been adapted in modern uses for virtual Ethernet interfaces in emulators. These protocols enable the emulation of dial-up-like connections over text-based shell accounts, allowing applications to access the network without requiring root privileges on the host system. The core of Slirp's functionality lies in its full TCP/IP stack implementation, which supports for reliable, connection-oriented communication, for connectionless transport, and partial support for , with limitations on diagnostics such as ping requests (e.g., no guest-to-host or internet pings by default). Basic resolution is provided through host forwarding, where DNS queries from the emulated environment are relayed to the host's resolver, typically aliased at an address like 10.0.2.3 in integrated systems. Additional features enhance connectivity in emulated environments, including a built-in DHCP-like server for dynamic address assignment, often configuring guests with IP addresses in the 10.0.2.0/24 subnet (e.g., 10.0.2.15 for the guest). Slirp also incorporates Trivial File Transfer Protocol (TFTP) and Bootstrap Protocol (BOOTP) servers to support boot services, with the TFTP server accessible at addresses such as 10.0.2.2. CSLIP specifically incorporates Van Jacobson header compression to reduce overhead on low-bandwidth serial links by compressing TCP and IP headers. The original Slirp implementation is limited to IPv4 and does not natively support IPv6; however, IPv6 capabilities, including ICMPv6 and Neighbor Discovery Protocol (NDP), have been added through patches in forked versions, such as those integrated into QEMU's libslirp.

Applications

Early and Historical Uses

Slirp, developed in 1995 by Danny Gasparovski, was originally designed to provide full Internet access to users connected via dial-up Unix shell accounts, particularly on university networks, without requiring dedicated SLIP or PPP hardware on the client side. This allowed individuals with limited resources, such as students and faculty, to leverage inexpensive text-based shell connections for IP-based networking, transforming them into functional emulated SLIP/PPP links over serial connections. By running in user space on the remote Unix host, Slirp handled TCP/IP protocol emulation, enabling local machines to send and receive IP packets as if directly connected to the Internet. In practice, users would establish a connection from their local PC—often running or early Windows—to the Unix using software, after which Slirp was invoked on the to initiate the . This setup bypassed the need for direct dial-up modems supporting full protocols, making feasible for systems lacking native Ethernet or advanced . Once active, Slirp supported a range of applications, including web browsers like and , email clients such as , FTP transfers, IRC, and even multimedia tools like , by tunneling binary protocols over the otherwise text-limited link. During the late , particularly from 1995 to 2000, Slirp gained popularity for enabling web browsing, , and other graphical services on legacy personal computers connected through university or shared accounts, a period when and dedicated services were not yet widespread. It addressed key limitations of traditional shell accounts, which restricted users to command-line tools like and , by providing transparent IP forwarding and port redirection for X11 applications and other services. This user-mode emulation of SLIP/PPP protocols proved essential for early adopters seeking affordable access to the emerging .

Integration in Virtualization and Containers

Slirp has been integrated into as the backend for user-mode networking since the early 2000s, enabling emulated environments to access external networks through a virtual configuration without requiring modifications to the host kernel. This integration allows to simulate a full / stack internally, providing seamless outbound connectivity for guest systems in scenarios where bridged or host-only networking is impractical or insecure. In container ecosystems, Slirp's user-mode approach has been adopted to support rootless networking, particularly through tools like the emulator, which incorporates a ported of QEMU's Slirp implementation to deliver NAT-based with built-in DHCP and TFTP servers. For unprivileged containers, slirp4netns—introduced in 2019—leverages Slirp to connect network namespaces to the host's via a device, facilitating secure, non-root operation in environments like early alternatives and modern runtimes. This tool enables containers to perform outbound connections while isolating traffic, addressing the limitations of kernel-level networking for non-privileged users. Specific implementations highlight Slirp's configurability; in , it sets up a virtual where guests receive addresses via DHCP (typically 10.0.2.0/24) and resolve DNS queries through a built-in server forwarding to the host's resolver at 10.0.2.3. In Podman versions prior to 5.0 (released in ), slirp4netns provided the default mechanism for unprivileged containers to access the , ensuring with namespaces without escalating privileges. As of Podman 5.0 (March ), the default rootless networking backend switched to (passt), though slirp4netns remains available and supported in other contexts, with its latest release v1.3.3 in June 2025. A pivotal development occurred in 2019 when Slirp was extracted from as the standalone libslirp library, promoting modular reuse across virtualization projects, including . This separation facilitated broader adoption in container tools and emulators, standardizing Slirp's role in providing lightweight, kernel-independent networking.

Limitations and Challenges

Technical Constraints

Slirp operates as a user-mode TCP/IP emulator that provides networking through a virtual NAT configuration, inherently limiting end-to-end connectivity between the guest and external networks. Instead of establishing a direct routed connection, Slirp functions as a proxy, translating guest network traffic via () on the host. This architecture prevents the guest from having a publicly routable , requiring explicit rules on the host to expose any guest services to the . For instance, inbound connections to the guest must be manually redirected using mechanisms like host forwarding, as there is no automatic bridging or routing to achieve seamless external access. By default, Slirp enforces an outbound-only networking model, allowing the to initiate client to external hosts while blocking unsolicited inbound . This design acts as a basic , restricting incoming packets unless explicitly permitted through port redirection, thereby isolating the from direct external initiation of sessions. Such constraints ensure through but necessitate host-side reconfiguration for any bidirectional communication needs. Slirp's protocol support is incomplete, providing a partial TCP/IP stack that omits full implementation of certain features essential for advanced networking. It lacks native support for and broadcast traffic beyond the confines of the local virtual , preventing the guest from participating in group communications or protocols that rely on these mechanisms across networks. Additionally, Slirp does not include built-in capabilities for VPN or tunneling protocols, such as or GRE, requiring external host tools for any such functionality. The relies on the 's primary network interface for all external communication, without support for multiple host interfaces or direct binding to specific ones, which confines its operation to a single point of access.

Performance and Security Issues

Slirp's user-mode networking implementation incurs significant CPU overhead due to its packet processing entirely within user space, emulating a full / stack without kernel-level optimizations. This leads to elevated resource consumption, particularly during sustained network activity, as seen in deployments like rootless Podman where slirp4netns can consume over 25% CPU for packet relaying in high-load scenarios. In high-throughput environments exceeding 10 Mbps, Slirp exhibits latency spikes attributable to its inefficient handling of packet reassembly and forwarding, compounded by the lack of . For instance, in QEMU's user networking mode, overall throughput is limited, typically in the range of tens to hundreds of Mbps depending on and , limiting its suitability for bandwidth-intensive applications. The single-threaded design of Slirp further restricts concurrency, as it processes events sequentially without native support for multi-threading, resulting in contention under parallel workloads. This architectural choice, inherited from its origins as a lightweight emulator, exacerbates performance degradation in multi-connection scenarios. On the front, Slirp's NAT-like conceals the guest from external access but can inadvertently expose host ports through features like , potentially allowing unauthorized inbound connections if misconfigured. Older versions of Slirp and libslirp were susceptible to buffer overflows, such as the heap-based overflow in ip_input.c (CVE-2019-14378), which mishandled large packet fragments and could enable remote code execution. These issues, along with use-after-free vulnerabilities like CVE-2019-15890 in ip_reass for improper input validation, were addressed in patches released in , such as in libslirp 4.1.0 and later versions. While rootless operation in modern variants like slirp4netns mitigates risks by avoiding kernel modifications, it does not fully eliminate exposure to malformed packets or denial-of-service attacks. Contemporary forks of libslirp incorporate sandboxing to contain potential exploits, yet the original implementation lacks support for modern cryptographic offloading, such as TLS, leaving encrypted traffic processing unoptimized and reliant on higher-layer handling. As of , libslirp version 4.9.1 includes further enhancements and improvements to address ongoing concerns.

Legacy and Successors

Influence on Other Projects

Slirp's user-mode networking model laid the groundwork for unprivileged network access in emulators and software. It was integrated into around its initial development in 2003, enabling virtual machines to perform TCP/IP operations via host socket emulation without requiring root privileges. Similarly, Bochs adopted Slirp, ported from 's implementation, to support emulated , SLIP, or CSLIP connections for guest access to host and internet resources. This approach inspired advancements in rootless . In , Slirp-based usermode networking replaced vulnerable binaries like lxc-user-nic, allowing secure setup of virtual Ethernet pairs in unprivileged environments. The paradigm influenced early pod networking by informing unprivileged stack designs in underlying container runtimes, facilitating seamless integration of virtualized workloads. Direct code reuse appears in later projects. Libslirp, extracted from in 2019 as a standalone , powers networking in Boxes for desktop virtualization. Slirp4netns, developed starting in 2018 with key releases through 2019, builds on Slirp to enable TAP device connectivity in unprivileged namespaces, serving as the core networking backend for rootless Podman containers. Slirp contributed to user-space handling of TAP devices, promoting standards for virtual interfaces that bridge emulated networks to host systems without kernel modifications. Its emulation of serial protocols implements encapsulation methods such as SLIP outlined in RFC 1055. A 2022 KVM Forum presentation, "Slirp is Dead, Long Live Slirp!" by Stefano Brivio and Alona Paz of , underscored Slirp's foundational influence on VM networking evolution, from privilege-free emulation in early tools to performance-optimized successors like passt in KubeVirt.

Modern Implementations and Alternatives

In 2019, the Slirp codebase was extracted from into a standalone library known as libslirp, hosted and maintained on under the project. This separation allowed for independent development and broader reuse across virtual machines, containers, and other tools, while retaining compatibility with through options like --enable-slirp=system. Libslirp introduced support, including and handling, as well as enhanced error handling via configurable debugging levels such as SLIRP_DEBUG=error. It serves as the backend for user-mode networking in versions 5.0 and later, ensuring for legacy configurations. Also released in 2019, slirp4netns emerged as a dedicated tool for enabling user-mode networking in unprivileged (rootless) by linking a device within a network namespace to the host's connection via the Slirp TCP/IP stack. This facilitates secure, privilege-free access to external networks without requiring modules or elevated permissions, addressing key challenges in isolation. The project remains under active development, with ongoing releases like version 1.3.3 in 2025, and it integrates with tools such as systemd-nspawn to support rootless execution environments. Subsequent projects have built upon or supplanted Slirp with more efficient alternatives. Passt, developed by and introduced in 2022, functions as a lightweight passthrough networking stack that replaces Slirp's layer, offering improved and transparency for both IPv4 and traffic in containers and virtual machines. Complementing passt, pasta serves as a user-space mode within the same binary, becoming the default rootless networking option in Podman 5.0 and later releases starting in 2024, which simplifies and connectivity without additional dependencies. In 2025, a slirp variant was proposed to enable seamless VPN integration within containers, adapting Slirp's user-mode approach to WireGuard's protocol for secure, tunneled networking in rootless setups. In September 2025, a user-space slirp variant was introduced as a packet router for WireGuard TUN devices in rootless setups. A pivotal advancement in these successors is passt's elimination of Slirp's traditional overhead through direct passthrough, where connections are transparently bound to , reducing and usage while preserving source IP visibility. This design has led to its adoption in KVM and environments by 2024, particularly for rootless virtual machines via libvirt integrations that default to passt when Slirp is unavailable.