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SMB

SMB may refer to:

Business

Small and medium-sized business

Small and medium-sized businesses (SMBs) are classified as companies operating on a limited scale, typically defined in the United States by the (SBA) using industry-specific thresholds, often fewer than 500 employees or annual average receipts up to $40.5 million (varying by NAICS code), though these differ by industry and country. This classification distinguishes SMBs from larger corporations, encompassing a wide range of enterprises from local retailers to specialized service providers, and emphasizes their agility in niche markets. The term SMB is often used informally in business contexts, particularly in the U.S., and is related to but distinct from the more standardized international concept of small and medium-sized enterprises (SMEs). Economically, SMBs play a pivotal role in fostering growth and within ecosystems, representing 99.9% of all U.S. businesses (36.2 million as of 2025) and contributing to 46% of the private-sector through of approximately 61.6 million (as of 2025). They drive significant job creation, accounting for 61.1% of net new jobs since 1995 and approximately 90% from March 2023 to March 2024, which underscores their importance in maintaining stability and stimulating local economies. Beyond jobs, SMBs enhance and by introducing innovative products and services tailored to regional needs. SMBs face unique challenges that hinder their growth, including limited access to , which restricts in or adoption, particularly for startups without established histories. Regulatory burdens, such as with complex and labor laws, impose disproportionate costs relative to their size, diverting resources from core operations. issues further complicate progress, as rapid growth often strains management and operational , making it difficult to compete with larger firms' efficiencies. The term SMB emerged prominently in the post-World War II era amid U.S. economic policies aimed at supporting non-corporate entities to rebuild the economy and prevent monopolistic dominance. During the war, initiatives like the Smaller War Plants Corporation facilitated participation in defense production, leading to a surge in among returning veterans. This momentum culminated in the establishment of the (SBA) in 1953, which formalized assistance programs to bolster these enterprises as key drivers of postwar recovery and innovation.

Small and medium-sized enterprise

A small and medium-sized enterprise () is formally defined by the as an independent enterprise with fewer than 250 employees, an annual turnover not exceeding €50 million, or an annual total not exceeding €43 million. This classification, established in Commission Recommendation 2003/361/, applies across the and serves as a benchmark for accessing support programs, financing, and regulatory benefits. Micro-enterprises (fewer than 10 employees and turnover or below €2 million) and small enterprises (fewer than 50 employees and turnover or below €10 million) fall within this broader SME category. Regional definitions of SMEs vary significantly to reflect local economic contexts. In China, classifications under the 2011 Standards for Classification of Small and Medium-sized Enterprises issued by the Ministry of Industry and Information Technology depend on the sector; for example, medium-sized enterprises in the information transmission, software, and IT services sector have up to 300 employees, while thresholds can reach 2,000 employees in heavy manufacturing. In India, the Micro, Small and Medium Enterprises Development Act, revised in 2020 and further updated effective April 1, 2025, uses investment and turnover thresholds rather than employee numbers alone; the 2025 revision increased limits by 2.5 times for investment and 2 times for turnover to promote growth, with medium enterprises now defined as those with investment in plant and machinery or equipment up to ₹125 crore (approximately €13.7 million) and annual turnover up to ₹500 crore (approximately €55 million). These variations ensure definitions align with national priorities, such as promoting industrial growth or service sectors. SME status carries important legal implications, enabling eligibility for targeted government support worldwide. In the EU, qualifying SMEs access grants, low-interest loans, and simplified reporting under programs like the framework. Similarly, in and , SMEs benefit from tax incentives, priority lending, and subsidies to foster competitiveness. Internationally, the (WTO) includes provisions for SMEs in agreements such as the Trade Facilitation Agreement, offering technical assistance, capacity-building, and exemptions from certain obligations in regional trade pacts to ease market access. Globally, SMEs represent approximately 90% of all businesses, underscoring their foundational role in diverse economies, according to data. This figure, drawn from assessments as of 2024, highlights the prevalence of SMEs across developed and emerging markets alike. While the term "small and medium-sized enterprise" emphasizes formal regulatory frameworks, it is sometimes used interchangeably with the more informal "small and medium-sized business" in non-legal discussions.

Arts and entertainment

Super Mario Bros. (video game)

Super Mario Bros. is a landmark platform video game developed and published by Nintendo for the Family Computer (known as the Famicom) in Japan on September 13, 1985, and for the Nintendo Entertainment System (NES) in North America on October 18, 1985. Directed by Shigeru Miyamoto, the title marked a pivotal evolution in Nintendo's arcade heritage, building on the success of earlier games like Donkey Kong, where Mario first appeared as the protagonist Jumpman. The game achieved extraordinary commercial success, selling over 40.24 million copies worldwide, making it the second best-selling title in the Mario franchise and one of the highest-selling video games ever released. In the game's core narrative, players control the plumber (with an option to play as his brother in two-player mode) as he embarks on a side-scrolling adventure through the to rescue Princess Toadstool from the clutches of the reptilian villain King Koopa, later renamed . The gameplay emphasizes precise platforming , including variable-height jumps, running, and interactions with enemies like Goombas and Koopas, across eight worlds comprising 32 levels filled with obstacles such as pits, lava, and warp pipes. Key power-ups enhance Mario's abilities: the Super Mushroom temporarily enlarges him, increasing his durability and allowing him to break bricks; the Fire Flower grants fireball-throwing capabilities; the provides brief invincibility; and the 1-Up Mushroom awards an extra life. These elements, combined with secret exits and scoring systems, encouraged exploration and replayability, setting a standard for level design in the genre. The development of drew inspiration from Nintendo's arcade hits, particularly (1981), which introduced Mario's jumping mechanics and rescue-themed storyline, evolving them into a more expansive console experience. The project, initially titled Super Mario Brothers, was created by a small team at Nintendo R&D4 under Miyamoto's leadership to revitalize the home console market amid the 1983 video game crash in . Constraints like the Famicom's hardware limitations influenced innovative solutions, such as scrolling backgrounds and enemy behaviors, which were refined through iterative playtesting. Super Mario Bros. revolutionized the genre by popularizing side-scrolling exploration, power-up progression, and non-linear secrets, influencing countless titles and helping dominate the console industry. Its success spawned a vast franchise, including direct sequels like (1988) and (1988), which expanded on its mechanics with new power-ups, worlds, and multiplayer features, while establishing Mario as a global . The game's enduring impact is evident in its role as a "killer app" for the , which sold over 61 million units partly due to its bundling with Super Mario Bros.

Super Mario Bros. (1993 film)

The is a 1993 American live-action adventure film loosely adapted from the video game franchise. Directed by and in their debut, it stars as plumber Mario, in his first major film role as Luigi Mario, as the villainous King Koopa, and as . Produced by with a budget of $48 million, the film faced production challenges including multiple script rewrites by nine writers and an overrun schedule from May to July 1992. It premiered on May 28, 1993, distributed by Buena Vista Pictures (a division of ), but was a commercial failure, grossing $20.9 million in the United States and Canada and $20.9 million worldwide. The film's plot diverges significantly from the video games, presenting an alternate universe called Dinohattan where dinosaurs did not go extinct but instead evolved into humanoid beings after a impact prevented mammalian evolution. In present-day , Italian-American plumbers Mario and Luigi, struggling against local gang interference in their business, are drawn into an adventure when they aid , an archaeologist seeking a ancient meteorite fragment tied to her royal heritage. Transported through a hidden portal to the dystopian, flooded city of Dinohattan ruled by the tyrannical Koopa, the brothers battle his anthropomorphic dinosaur henchmen, including the devolved Goombas, to rescue Daisy and thwart Koopa's plan to use the meteorite's power to conquer and merge the dimensions. Upon release, Super Mario Bros. was critically panned for its convoluted narrative, loose connection to the source material, and stylistic inconsistencies, earning a 28% approval rating on based on 43 reviews, with the consensus noting it as "too light on story and substance to be anything more than a novelty" despite its flashy sets and effects. The film also disappointed Nintendo fans expecting a faithful adaptation of the game's platforming adventure. However, it has since gained cult status for its bold aesthetic, eccentric performances—particularly Hopper's over-the-top portrayal of Koopa—and innovative visual effects; it was the first feature film to use the digital scanner for compositing elements and Flame software, pioneering techniques that became industry standards.

The Super Mario Bros. Movie (2023 film)

The Super Mario Bros. Movie is a 2023 American animated adventure comedy film produced by Illumination and Nintendo, and distributed by Universal Pictures. Directed by Aaron Horvath and Michael Jelenic in their feature directorial debuts, from a screenplay written by the duo, it stars Chris Pratt as Mario, Anya Taylor-Joy as Princess Peach, Charlie Day as Luigi, Jack Black as Bowser, and includes voice cameos from Keegan-Michael Key, Seth Rogen, and others. Based loosely on the Super Mario video game franchise, the film follows Mario and Luigi as they team up with Peach, Toad, and Donkey Kong to save the Mushroom Kingdom from Bowser's conquest. Released on April 5, 2023, it became a massive commercial success, grossing $1.36 billion worldwide against a $100 million budget, making it the highest-grossing animated film of the year and the second highest-grossing film of 2023. It received mixed reviews from critics for its animation and voice acting but was praised for its faithful adaptation and nostalgic appeal, earning a 59% approval rating on Rotten Tomatoes based on 288 reviews. The film's success led to announcements of a sequel, The Super Mario Bros. Movie 2, scheduled for release on April 3, 2026.

Music

Super Mario Bros. (soundtrack)

The soundtrack for Super Mario Bros. (1985), composed by Koji Kondo, features a concise yet memorable chiptune score utilizing the Nintendo Entertainment System's limited sound capabilities, with iconic tracks such as the "Ground Theme" (commonly known as the Overworld Theme) and the "Underwater Theme" that evoke adventure and whimsy through simple, looping melodies. Kondo, a Nintendo sound designer since 1984, crafted these pieces to enhance gameplay without overpowering it, drawing inspiration from jazz fusion for the upbeat Ground Theme while keeping arrangements under three minutes total to fit hardware constraints. The score's 8-bit style, characterized by square wave synthesizers and basic percussion, became a hallmark of the era's video game music. Early releases of the soundtrack included the Super Mario Bros. Original Soundtrack LP, a vinyl album issued in Japan on March 31, 1986, by CBS/Sony, which presented rearranged versions of the game's themes for broader listening. Later compilations, such as Super Mario History 1985-2010 released in 2010 as a CD bundled with Super Mario All-Stars Limited Edition, collected 20 key tracks from the franchise's early years, highlighting Kondo's foundational work alongside evolutions in later titles. Across the Super Mario series, which spans over 20 main games, the soundtracks encompass more than 100 distinct tracks, from chiptune originals to orchestral arrangements in modern entries. The music's cultural impact endures, with the Ground Theme recognized as the first composition inducted into the U.S. Library of Congress's in 2023 for its historical significance and widespread influence. Elements of the score have been sampled in , including the coin sound effect in Charli XCX's 2017 track "Boys," demonstrating its permeation into mainstream pop culture. In sequels like (1988) and (1988), Kondo and collaborators introduced variations such as faster athletic themes and darker dungeon motifs, expanding the palette while retaining the 8-bit aesthetic that defined Nintendo's of platformers.

Science

Society for Mathematical Biology

The Society for Mathematical Biology (SMB) is an international professional organization dedicated to advancing interdisciplinary research and education at the interface between and biological sciences. Founded in 1973 in the United States by George Karreman, Herbert D. Landahl, and Anthony F. Bartholomay—all students of the pioneering mathematical biologist Nicolas Rashevsky—the SMB promotes the development and dissemination of mathematical approaches to understanding biological systems, with applications spanning , , and . The society's establishment followed the transfer of Rashevsky's journal and institute to Landahl after Rashevsky's death in 1972, providing an institutional foundation for the emerging field. A core activity of the SMB is its annual international meetings, which facilitate collaboration among researchers through presentations, workshops, and discussions on topics like dynamical systems in and data-driven modeling. These gatherings, held in various global locations such as , , in 2025, emphasize both theoretical advancements and practical applications. The society also publishes the Bulletin of Mathematical Biology, its flagship journal, which traces its origins to the Bulletin of Mathematical Biophysics founded by Rashevsky in 1939 to explore quantitative models of . Acquired by the SMB in 1972 and renamed the following year, the journal disseminates peer-reviewed research on mathematical modeling in , including original articles, reviews, and perspectives. The SMB maintains an international membership that includes academics, industry professionals, and students engaged in mathematical biology. To honor excellence, the society administers several awards, such as the John R. Jungck Prize for Excellence in Education, which recognizes outstanding contributions to pedagogy in through innovative methods and , accompanied by a $500 cash prize and a featured talk at the annual meeting. Other honors include the Lee A. Segel Prize for the best papers published in the Bulletin of Mathematical Biology and the Akira Okubo Prize for innovative theoretical work by junior investigators. The SMB has made significant contributions to epidemiology modeling, notably during the COVID-19 pandemic, where its Mathematical Epidemiology subgroup organized symposia on transmission dynamics, mutation effects, and mitigation strategies, informing public health responses through computational simulations. In computational biology, society-supported research has advanced integrative approaches, such as algorithmic tools for analyzing biological networks and simulating complex systems, published prominently in its journal and highlighted at annual meetings. These efforts underscore the SMB's role in bridging quantitative rigor with biological insight.

Safety Monitoring Board

A Safety Monitoring Board (SMB), also known as a Data and Safety Monitoring Board (DSMB) or Data Monitoring Committee (DMC), is an independent established to oversee the safety of participants in clinical trials and research studies. It reviews interim on an ongoing basis to protect human subjects by assessing risks and benefits, ensuring the integrity of the trial, and providing unbiased recommendations to sponsors and investigators. This oversight is particularly crucial in multi-center or high-risk studies where blinded accumulation could otherwise compromise ethical standards. The primary role of an SMB involves periodic examination of unblinded interim for adverse events, efficacy signals, and study conduct issues, with authority to recommend continuation, modification (such as amendments), or termination of . According to FDA and NIH guidelines, this monitoring ensures participant safety while maintaining trial validity, with decisions guided by predefined stopping rules to prevent from interim analyses. The board operates with strict , receiving only from an statistical center to avoid influencing ongoing trial operations. SMBs typically comprise experts in , clinical relevant to the trial, and , often including patient advocates for diverse perspectives; this multidisciplinary composition enables rigorous, impartial evaluation. To minimize bias, members are selected for independence from the sponsor and investigators, with conflicts of interest rigorously screened. Historically, SMBs became mandated for large-scale clinical trials in the 1970s following ethical concerns from earlier studies, such as the University Group Diabetes Program, which highlighted the need for independent safety reviews. Their use expanded significantly in the AIDS Clinical Trials Group (ACTG), established in 1987, where DSMBs have overseen intervention trials to monitor treatment toxicities and efficacy endpoints. SMBs have played a pivotal role in vaccine development, as seen in numerous trials where they evaluated safety profiles for emerging pathogens, recommending adjustments to protect participants amid rapid enrollment. Current guidelines for SMB operations align with the International Council for Harmonisation (ICH) standards for good clinical practice, updated in 2023 and finalized in 2025, which emphasize the establishment of independent monitoring committees for trials with substantial risks. These standards require sponsors to define SMB charters outlining review frequency, data access, and decision-making processes to uphold ethical and scientific integrity. Compliance with ICH ensures harmonized practices across global regulatory bodies like the FDA and .

Technology

Server Message Block

The Server Message Block (SMB) is a client-server designed for sharing files, printers, and other network resources, serving as a foundational technology for primarily in Windows ecosystems. Originally developed by in the mid-1980s as SMB 1.0 to enable in DOS-based local area networks, it introduced basic mechanisms like opportunistic locking for client-side caching to optimize performance. adopted and evolved the protocol in the , integrating it into and subsequent operating systems, which solidified its role in enterprise networking. Subsequent versions marked significant advancements: SMB 2.0, released in 2006 with and Server 2008, reduced the protocol's complexity by consolidating over 100 commands into a more efficient set, enhancing reliability and . SMB 3.0, introduced in 2012 alongside and Server 2012, added critical features such as and multichannel support for aggregating bandwidth. The protocol operates primarily over port 445 for direct, secure connections, bypassing legacy dependencies, while opportunistic locking (OpLocks) allows clients to cache file data locally, minimizing round trips and boosting throughput in multi-user scenarios. Despite its utility, SMB has faced notable security challenges, particularly in older iterations. The vulnerability in SMB 1.0 enabled remote code execution, powering the 2017 WannaCry outbreak that infected over 200,000 systems across 150 countries by exploiting unpatched Windows machines. To address such risks, experts recommend deploying SMB 3.1.1 or later, which incorporates AES-128-GCM encryption for , pre-authentication integrity to prevent tampering, and mandatory signing to ensure packet authenticity. SMB remains the de facto standard for file and printer sharing in Windows environments from onward, supporting applications like and SQL Server in virtualized setups. Cross-platform adoption is facilitated by , an open-source reimplementation that allows and Unix systems to interoperate with SMB servers as both clients and hosts. In enterprise storage, SMB is integral to (NAS) devices, enabling centralized file access in heterogeneous networks for businesses and consumers alike.

System Management Bus

The (SMBus) is a two-wire, low-speed bus designed for system management communications in , enabling lightweight interactions between devices such as sensors and controllers. Developed collaboratively by Intel Corporation and other industry partners, including , the initial version (1.0) of the SMBus specification was released in 1995 to standardize monitoring and control functions in personal computers and servers. It operates at data rates ranging from 10 kHz to 100 kHz in its standard modes, supporting reliable transmission over short distances for applications like management and environmental sensing. In practical applications, SMBus facilitates the monitoring of critical hardware parameters, including voltage levels, temperature, and fan speeds, in personal computers, laptops, and server systems. For instance, it enables exchange between a host controller and peripheral devices like thermal sensors or power regulators, ensuring stable operation and preventing overheating or power faults. Additionally, SMBus serves as the foundational for the Power Management Bus (PMBus), an extension tailored for digital control in units, where it supports commands for output voltage adjustment and fault reporting in data centers and industrial equipment. SMBus maintains with the (Inter-Integrated Circuit) protocol, from which it is derived, allowing seamless integration with existing I²C-compatible hardware while imposing stricter electrical and timing requirements for enhanced reliability in system management scenarios. Key features include standardized protocols for read/write operations, such as byte, word, and block transfers, and the optional Packet Error Checking (PEC) mechanism introduced in version 1.1, which appends a CRC-8 to detect transmission errors and improve data integrity. This error-checking capability is particularly vital for safety-critical monitoring, where bit errors could lead to system instability. The protocol has evolved significantly, with released in 2000 to refine electrical specifications and add support for multi-master , followed by version 3.0 in December 2014, which introduced high-speed modes up to 1 MHz and enhanced protocols for faster data throughput, with subsequent revisions up to version 3.3.1 released in October 2024, incorporating additional refinements for reliability and compatibility in modern systems. As of 2025, amid the rapid expansion of (IoT) ecosystems, SMBus remains essential for in edge devices, enabling efficient power monitoring and optimization in smart sensors and low-power hardware to support sustainable IoT deployments.

Other uses

Standoff Minefield Breacher

The Standoff Minefield Breacher (SMB), more commonly designated as the Explosive Standoff Minefield Breacher (ESMB), is a countermine system developed for the U.S. military to enable remote clearing of minefields, reducing exposure of personnel and vehicles to explosive threats. It serves as a successor to the (MICLIC) system, focusing on explosive neutralization from a safe distance to create vehicle-safe lanes through contaminated terrain. The ESMB was pursued as part of the U.S. Army's Battlefield Development Plan (1994-2008), addressing capability gaps in rapid minefield breaching for maneuver forces. Development of the ESMB began in the mid-1990s as a joint program between the U.S. Army and U.S. Marine Corps, managed by the Program Manager for Mines, Countermine, and Demolitions (PM-MCD) under the Tank-automotive and Armaments Command (). Full-scale development testing occurred in 1994, demonstrating the system's effectiveness in neutralizing mines over a wide area. With plans for first unit equipped in the second quarter of 2003, the consists of a reusable towing trailer and an expendable rocket-propelled payload, designed for integration with vehicles. In terms of functionality, the ESMB deploys an Explosive Neutralization System (ENS)—a large net-like structure embedded with 16,354 shaped-charge munitions spaced 17 centimeters apart—via a motor to project it up to 100 meters into the minefield. Upon remote initiation using a , the charges produce penetrating jets that detonate surface, buried (up to 5 inches deep), and even shallow underwater mines through direct impact or , independent of the mines' fuzing mechanisms. This creates a cleared lane approximately 4.3 meters wide by 100 meters long (or 5 by 82 meters in some configurations), suitable for vehicle passage, though may remain as a to dismounted troops requiring follow-on proofing. The trailer is towed by a at speeds of 25 to 45 kilometers per hour over moderate terrain, with features like a , quick jettison capability, and crew safety interlocks allowing operation in a protected "buttoned-up" mode. Reload times are under 10 minutes using a or Palletized Loading System. Operationally, the ESMB employs tactics, techniques, and procedures similar to the MICLIC, emphasizing its role in enhancing force mobility and troop safety during offensive maneuvers in by minimizing direct exposure to mine threats. It appears in U.S. Army logistical inventories under a dedicated Line Item Number () for the demolition kit, indicating fielding to units, though specific deployment details in exercises or remain limited in . The system's prioritizes standoff capability, integrating with broader countermine efforts to support rapid breaching in contaminated environments.

Submarine Message Buffer

The Submarine Message Buffer (SMB) is a specialized naval communication system developed by the U.S. Navy to manage encrypted messages for submarines operating in submerged conditions, where transmission and are severely limited due to the ocean's attenuation of higher-frequency signals. Its primary purpose is to store incoming signals from (ELF) and (VLF) broadcasts, buffering burst transmissions for later processing, decryption, and distribution without requiring the submarine to surface or deploy antennas extensively. This capability ensures operational continuity during extended submerged patrols, allowing crews to receive command updates, intelligence, and tactical orders securely. The system replaces outdated paper-tape methods, such as the AN/UGC-136CX SKP, with automated, non-volatile to enhance reliability and reduce in the radio . Technically, the SMB functions as a embedded message processing platform, handling up to four asynchronous channels simultaneously for receiving and transmitting via teletypes like the AN/JGC-136C(X). It incorporates (COTS) and government off-the-shelf (GOTS) hardware and software, including a for file manipulation, word processing, and secure internal distribution compliant with Defense Messaging System (DMS) standards (/). Key features include message parsing, editing, audit trails, redundancy analysis to verify integrity, and a (GUI) aligned with Joint Maritime Command Information System (JMCIS) protocols. Developed in the early by the Naval Command, Control and Ocean Surveillance Center (NCCOSC) under the Space and Naval Warfare Systems Command (SPAWAR), the SMB was part of the initial phase (FY94–FY96) of the Submarine Communications Support System (SCSS), emphasizing secure communications in post-Cold War environments. It supports standards like ACP-126, ACP-127, JANAP-128, and JINTACCS for message templates and formatting. The SMB integrates into the radio rooms of Los Angeles-class (SSN 688), Seawolf-class, and Ohio-class ( SSBN) submarines, with installations completed via Ship Alteration (SHIPALT) 3748 by fiscal year 1997. It interfaces with ELF/VLF receivers for submerged signal capture and (EHF)/ (UHF) systems via the EHF Communications Controller (NECC) for packet-switched data when feasible. Features like database purging and message splitting bolster resilience against jamming and , maintaining message integrity in contested waters. Although initially assessed as marginally effective and never fully operationally tested as a standalone system, it underwent upgrades for enhanced security and VME porting, transitioning toward broader SCSS hybridization. In modern contexts, the SMB's legacy persists through integration into upgraded communication architectures, with digital enhancements focusing on cybersecurity to counter evolving threats. As of the 2020s, U.S. Navy systems, including message processing components, have received updates via programs like the Consolidated Afloat Networks and Enterprise Services (CANES) and mobile security toolkits, improving and network resilience amid advanced adversarial capabilities. These evolutions ensure the SMB's foundational buffering role remains vital for secure, jam-resistant operations in high-threat scenarios.

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