Sonic Forces
Sonic Forces is a 2017 action-platformer video game in the Sonic the Hedgehog series, developed by Sonic Team and published by Sega, where players control Sonic and allies to reclaim a world conquered by Dr. Eggman and the mysterious villain Infinite.[1][2] Released on November 7, 2017, for PlayStation 4, Xbox One, Nintendo Switch, and Windows PC, the game commemorates the 25th anniversary of the Sonic franchise by blending high-speed 3D platforming with 2D side-scrolling segments.[3][2] Players experience fast-paced action as Modern Sonic, retro-style levels as Classic Sonic, and third-person exploration as a customizable "Avatar" hero equipped with gadgets like a Wispon weapon for varied combat and movement options.[1][4] The storyline follows Sonic's resistance fighters, including Tails, Knuckles, and Amy, as they build an army to defeat Eggman's robotic forces and Infinite's illusions after a six-month global takeover.[1] A key feature is the Avatar creation system, allowing players to design and share custom characters using over 700 different costume parts, integrating them into both single-player campaign and online modes.[1][5] Upon release, Sonic Forces received mixed reviews, praised for its energetic pace and character variety but criticized for short length, uneven level design, and technical issues on some platforms, earning aggregate Metacritic scores of 57 for PS4, 60 for Xbox One, 57 for PC, and 55 for Switch.[6][7]Gameplay
Playable Characters and Controls
Sonic Forces features three primary playable characters: Modern Sonic, the high-speed protagonist with advanced boost mechanics; Classic Sonic, a retro-style version emphasizing traditional platforming; and the Avatar, a customizable resistance fighter equipped with Wispon gadgets for versatile combat and traversal. Shadow the Hedgehog becomes playable exclusively in the Episode Shadow downloadable content, which adds a prequel campaign with his unique abilities.[8]Modern Sonic
Modern Sonic's gameplay focuses on fast-paced, 3D action with homing attacks and boosting for momentum. He moves using the left analog stick to walk or run, and can crouch by holding the circle button (O on PlayStation 4, B on Xbox One/PC) to dodge obstacles or slide while running for attacks. Jumping is performed with the X button (A on Xbox/PC), allowing spin jumps that destroy enemies; a double jump follows midair, while a homing attack targets nearby foes indicated by a cursor. Boosting, activated by holding the square button (X on Xbox/PC) when the gauge is filled via White Wisps or defeated enemies, enables high-speed dashes that clear paths and foes, with an air boost variant for midair propulsion. Quick steps using L1/R1 (LB/RB) provide lateral dodges during runs. Grinding on rails is automatic, with the analog stick for switching rails and boosting possible.[9]| Action | PlayStation 4 | Xbox One/PC |
|---|---|---|
| Move | Left Analog | Left Analog |
| Jump/Spin Jump | X | A |
| Crouch/Slide | O | B |
| Boost/Air Boost | Square | X |
| Quick Step | L1/R1 | LB/RB |
Classic Sonic
Classic Sonic employs 2D side-scrolling mechanics reminiscent of earlier Sonic titles, prioritizing spin-based movement and precise timing without boosting. He navigates levels using the left analog stick or D-pad for walking and running, looking up with upward input when stationary, and crouching via downward analog or the crouch button. Spin jumps occur with the jump button (X on PS4, A on Xbox/PC) to defeat enemies or bounce off them (Badnik Bounce), while rolling initiates downhill or via crouch plus direction after gaining speed. The spin dash builds momentum by repeatedly pressing crouch and jump while stationary, releasing for a burst forward; the drop dash allows midair curling into a spin for similar acceleration. Unlike Modern Sonic, Classic Sonic lacks homing attacks or boosts, emphasizing environmental interaction like springs and loops.[10]| Action | PlayStation 4 | Xbox One/PC |
|---|---|---|
| Move | Left Analog/D-Pad | Left Analog/D-Pad |
| Look Up | Analog Up | Analog Up |
| Crouch | Analog Down/O | Analog Down/B |
| Jump/Spin Jump | X | A |
| Roll | Analog Down | D-Pad Down |
| Spin Dash | O + X (hold/repeat) | B + A (hold/repeat) |
| Drop Dash | X (midair) | A (midair) |
Avatar
The Avatar offers gadget-focused gameplay, allowing players to customize species, gender, and equipment for varied playstyles, though core controls align closely with Modern Sonic's. Movement uses the left analog stick, with crouching (O/B button) for dodging or sliding while running to evade hazards. Spin jumps (X/A) enable wire attacks on red hooks, enemies, or pulleys for swinging or pulling; certain species like birds gain double jumps midair. Stomping with the crouch button midair breaks weak points, and quick steps (L1/R1 or LB/RB) handle 3D sections. The Avatar's key feature is the Wispon system: basic attacks via R2 (RT) fire wisp-based shots (e.g., lightning or cube traps) that consume no gauge, while special actions (Triangle/Y) require a full Wispon gauge filled by color-specific Wisps for powerful effects like black hole generation. Grinding mirrors other characters, with wall jumps in select areas; L2 (LT) switches between multiple Avatars post-story.[11][12]| Action | PlayStation 4 | Xbox One/PC |
|---|---|---|
| Move | Left Analog | Left Analog |
| Jump/Spin Jump/Wire Attack | X | A |
| Crouch/Slide/Stomp | O | B |
| Wispon Basic Attack | R2 | RT |
| Wispon Special | Triangle | Y |
| Quick Step | L1/R1 | LB/RB |
| Switch Avatar | L2 | LT |
Shadow (Episode Shadow DLC)
In the DLC, Shadow combines Modern Sonic's speed with exclusive chaos powers, playable across three remixed stages. Controls parallel Modern Sonic's: analog stick for movement, X/A for spin jumps leading to homing attacks that chain through enemy groups, and O/B for crouching, sliding, or stomping. Boosting (Square/X) lasts longer than standard, filling via White Wisps, with air boosts (Jump Dash) for extended flight. Quick steps (L1/R1 or LB/RB) dodge dynamically, and grinding supports rail switches. Chaos Control for teleportation appears in cutscenes but not direct player control.| Action | PlayStation 4 | Xbox One/PC |
|---|---|---|
| Move | Left Analog | Left Analog |
| Jump/Homing Attack | X | A |
| Crouch/Slide | O | B |
| Boost/Jump Dash | Square | X |
| Quick Step | L1/R1 | LB/RB |