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Sonic Forces

Sonic Forces is a 2017 action-platformer video game in the Sonic the Hedgehog series, developed by Sonic Team and published by Sega, where players control Sonic and allies to reclaim a world conquered by Dr. Eggman and the mysterious villain Infinite. Released on November 7, 2017, for PlayStation 4, Xbox One, Nintendo Switch, and Windows PC, the game commemorates the 25th anniversary of the Sonic franchise by blending high-speed 3D platforming with 2D side-scrolling segments. Players experience fast-paced action as Modern Sonic, retro-style levels as Classic Sonic, and third-person exploration as a customizable "Avatar" hero equipped with gadgets like a Wispon weapon for varied combat and movement options. The storyline follows Sonic's resistance fighters, including Tails, Knuckles, and , as they build an army to defeat Eggman's robotic forces and Infinite's illusions after a six-month global takeover. A key feature is the creation system, allowing players to design and share custom characters using over different parts, integrating them into both single-player campaign and online modes. Upon release, Sonic Forces received mixed reviews, praised for its energetic pace and character variety but criticized for short length, uneven level design, and technical issues on some platforms, earning aggregate scores of 57 for PS4, 60 for , 57 for PC, and 55 for Switch.

Gameplay

Playable Characters and Controls

Sonic Forces features three primary playable characters: , the high-speed protagonist with advanced mechanics; , a retro-style version emphasizing traditional platforming; and the , a customizable resistance fighter equipped with Wispon gadgets for versatile combat and traversal. becomes playable exclusively in the Episode Shadow downloadable content, which adds a campaign with his unique abilities.

Modern Sonic

Modern Sonic's gameplay focuses on fast-paced, 3D action with homing attacks and for momentum. He moves using the left to walk or run, and can crouch by holding the circle button (O on , B on /PC) to dodge obstacles or slide while running for attacks. Jumping is performed with the X button (A on /PC), allowing spin jumps that destroy enemies; a double jump follows midair, while a homing attack targets nearby foes indicated by a cursor. , activated by holding the square button (X on /PC) when the gauge is filled via White Wisps or defeated enemies, enables high-speed dashes that clear paths and foes, with an air boost variant for midair propulsion. Quick steps using L1/R1 (LB/RB) provide lateral dodges during runs. Grinding on rails is automatic, with the for switching rails and boosting possible.
ActionPlayStation 4Xbox One/PC
MoveLeft AnalogLeft Analog
Jump/Spin JumpXA
Crouch/SlideOB
Boost/Air BoostSquareX
Quick StepL1/R1LB/RB

Classic Sonic

Classic Sonic employs 2D side-scrolling mechanics reminiscent of earlier Sonic titles, prioritizing spin-based movement and precise timing without boosting. He navigates levels using the left analog stick or D-pad for walking and running, looking up with upward input when stationary, and crouching via downward analog or the crouch button. Spin jumps occur with the jump button (X on PS4, A on Xbox/PC) to defeat enemies or bounce off them (Badnik Bounce), while rolling initiates downhill or via crouch plus direction after gaining speed. The spin dash builds momentum by repeatedly pressing crouch and jump while stationary, releasing for a burst forward; the drop dash allows midair curling into a spin for similar acceleration. Unlike Modern Sonic, Classic Sonic lacks homing attacks or boosts, emphasizing environmental interaction like springs and loops.
ActionPlayStation 4Xbox One/PC
MoveLeft Analog/D-PadLeft Analog/D-Pad
Look UpAnalog UpAnalog Up
CrouchAnalog Down/OAnalog Down/B
Jump/Spin JumpXA
RollAnalog DownD-Pad Down
Spin DashO + X (hold/repeat)B + A (hold/repeat)
Drop DashX (midair)A (midair)

Avatar

The Avatar offers gadget-focused gameplay, allowing players to customize species, gender, and equipment for varied playstyles, though core controls align closely with Modern Sonic's. Movement uses the left analog stick, with crouching (O/B button) for dodging or sliding while running to evade hazards. Spin jumps (X/A) enable wire attacks on red hooks, enemies, or pulleys for swinging or pulling; certain species like birds gain double jumps midair. Stomping with the crouch button midair breaks weak points, and quick steps (L1/R1 or LB/RB) handle 3D sections. The Avatar's key feature is the Wispon system: basic attacks via R2 (RT) fire wisp-based shots (e.g., lightning or cube traps) that consume no gauge, while special actions (Triangle/Y) require a full Wispon gauge filled by color-specific Wisps for powerful effects like black hole generation. Grinding mirrors other characters, with wall jumps in select areas; L2 (LT) switches between multiple Avatars post-story.
ActionPlayStation 4Xbox One/PC
MoveLeft AnalogLeft Analog
Jump/Spin Jump/Wire AttackXA
Crouch/Slide/StompOB
Wispon Basic AttackR2RT
Wispon SpecialTriangleY
Quick StepL1/R1LB/RB
Switch AvatarL2LT

Shadow (Episode Shadow )

In the , combines Modern Sonic's speed with exclusive chaos powers, playable across three remixed stages. Controls parallel Modern Sonic's: analog stick for movement, X/A for spin jumps leading to homing attacks that chain through enemy groups, and O/B for crouching, sliding, or stomping. Boosting (Square/X) lasts longer than standard, filling via White Wisps, with air boosts (Jump Dash) for extended flight. Quick steps (L1/R1 or LB/RB) dodge dynamically, and grinding supports rail switches. Chaos Control for teleportation appears in cutscenes but not direct player control.
ActionPlayStation 4Xbox One/PC
MoveLeft AnalogLeft Analog
Jump/Homing AttackXA
Crouch/SlideOB
Boost/Jump DashSquareX
Quick StepL1/R1LB/RB

Levels, Progression, and Features

Sonic Forces features a linear progression system structured around a comprising 30 main stages, divided into categories tailored to different playable characters and styles. Players advance by completing these stages in sequence, liberating zones from Dr. Eggman's control, with progress automatically saved upon clearing each level. The stages blend high-speed platforming with combat against robotic enemies, incorporating environmental hazards like spikes, bottomless pits, and barriers, while utilizing classic elements such as springboards, grind rails, and pads to maintain momentum. The levels are categorized into four primary types: Modern Sonic stages, which employ third-person gameplay emphasizing boost-assisted dashing and homing attacks; Classic Sonic stages, featuring 2D side-scrolling reminiscent of earlier Sonic titles with spin dash mechanics; Avatar-exclusive stages, focusing on gadget-based traversal; and stages, where players alternate between Modern Sonic and the custom for cooperative sequences. Each stage typically lasts 2-3 minutes, promoting quick runs, though multiple paths and hidden routes offer minor exploration opportunities, often leading to collectibles like Red Star Rings—120 in total across the game's story stages, which unlock bonus and secret stages upon collection. Boss battles, integrated as dedicated stages, pit characters against foes like or Death Egg Robot variants, requiring and timed attacks. Progression emphasizes replayability through performance-based grading, where completing stages earns ranks from S (highest) to C based on time, ring collection, and enemy defeats, with S-ranks awarding medals that contribute to overall completion. Post-stage challenges, known as SOS Missions, task players with replaying levels under constraints like avoiding damage or using specific abilities, unlocking additional content such as new Wispons or costumes. There is no traditional lives system; instead, deaths deduct score points without resetting progress, encouraging skillful play to maintain high scores. The game's brevity—achievable in 5-8 hours for a first playthrough—relies on this iterative structure to extend engagement. A standout feature is the customizable , or "," which players create early in the campaign using over 700 costume parts for species (e.g., , , ), body type, and gear, allowing for personalized aesthetics shareable via online codes. Avatars progress by acquiring Wispons—seven weapon-like gadgets powered by Wisps—that grant temporary abilities, such as the Wispon's rail-riding for rapid traversal or the Wispon's wall-climbing for vertical navigation. These tools integrate into Avatar stages, emphasizing puzzle-solving and combat over pure speed, while in levels, seamless switches between and Avatar enable combo attacks, like boosting together for enhanced velocity. This system adds variety, though players often favor 1-2 Wispons for practicality across the campaign.

Plot

Main Campaign

The main campaign of Sonic Forces unfolds in a world overrun by Dr. Eggman after he allies with the powerful, masked villain , who possesses the ability to create illusions and manipulate dimensions. The narrative begins with confronting Eggman and Infinite in , but Infinite swiftly defeats Sonic using his reality-bending powers, leading to Sonic's capture and imprisonment. Over the ensuing six months, Eggman's robotic forces conquer 99% of the planet, transforming cities and landscapes into dystopian strongholds patrolled by Badniks and Death Egg Robots. In response, Sonic's allies—including Tails, Knuckles, , and Silver—establish a resistance headquarters in a hidden base, vowing to reclaim the world. A mysterious time rift, caused by Infinite's experiments with the Phantom Ruby, pulls Classic Sonic from the past into the present, providing an additional fighter unburdened by the modern timeline's despair. The player also customizes and controls "the ," a novice recruit equipped with Wispon gadgets powered by alien Wisps, who joins the early on and undertakes missions to disrupt Eggman's operations. Through these efforts, the bonds with the team, while the launches guerrilla strikes to liberate key locations like City Escape, , and Sunset Heights. As the campaign progresses across approximately 30 stages, the heroes battle manifestations conjured by , including illusory versions of past antagonists such as Zavok from the Deadly Six, , Metal Sonic, and . These encounters highlight Infinite's growing threat, as he taunts Sonic's forces and demonstrates his dominance by warping environments mid-battle. Modern Sonic eventually breaks free from captivity, reuniting with Classic Sonic and the Rookie for cooperative sequences where they run side-by-side, alternating attacks to overcome obstacles and enemies. The story builds toward a climactic assault on Eggman's capital fortress, where the resistance collects the Chaos Emeralds to empower their final stand. The campaign culminates in confrontations against Infinite's avatars and the villain himself, revealing the depths of his power but ultimately exposing vulnerabilities in his illusions. With , Classic Sonic, and the Rookie combining their strengths—high-speed dashes, retro platforming, and gadget-based combat—the heroes dismantle Eggman's empire, defeat Infinite, and thwart the doctor's plans for total domination. The resolution restores hope to the world, emphasizing themes of and , though critics noted the narrative's stakes feel underdeveloped despite its darker tone. The main story takes about 5-7 hours to complete on a standard playthrough, blending cutscenes with level-based progression to advance the resistance's victories.

Episode Shadow

Episode Shadow is a free downloadable content (DLC) add-on for Sonic Forces, released on November 7, 2017, alongside the base game across all platforms. It serves as a to the main campaign, set approximately one month prior to Dr. Eggman's conquest of the world, and explores the backstory of the antagonist while featuring as the sole playable character. The DLC consists of three remixed stages drawn from the main game's levels—City Escape, Mystic Jungle, and Green Hill—adapted for Shadow's abilities, including his Chaos Spear attacks and enhanced speed. Officially described by as content that "uncovers the untold story of the new villain, Infinite," it delves into Shadow's investigations as part of Team Dark, highlighting themes of allegiance, betrayal, and the origins of Infinite's powers through the Phantom Ruby prototype. The narrative begins with Rouge the Bat detecting anomalous troop concentrations and intelligence on a powerful new weapon in Dr. Eggman's possession, prompting her to dispatch for . In the first , set in a besieged urban environment reminiscent of City Escape, infiltrates enemy territory and discovers that his teammate E-123 has been deactivated by an unknown assailant, marking the initial fracture in Team Dark's operations. Progressing to the second in Mystic Jungle, which echoes the Aqua Road level, assaults Eggman's hidden facility, battling Badnik forces and uncovering clues about the weapon's nature. A pivotal reveals Dr. Eggman ordering —the leader of the Squad, a group—to eliminate . During the confrontation, reveals his origin as the former squad leader, previously defeated by and subsequently empowered by a Phantom Ruby prototype provided by Eggman, transforming him into the masked villain. Infinite then activates the Phantom Ruby to trap Shadow in a distorted virtual reality version of Green Hill Zone for the DLC's final stage, where the hedgehog must navigate illusory hazards and defeat phantom replicas of Sonic's foes, including illusions of Zavok and Metal Sonic. This encounter establishes Infinite's mastery over virtual projections and his personal vendetta against Shadow, whom he mockingly claims to "know" from their shared history of defeat. The episode concludes with Infinite overpowering Shadow, burying him under rubble, and declaring his intent to target next, directly bridging to the main game's opening events where Sonic is captured. Rouge reestablishes communication with Shadow post-battle, but the DLC ends on a foreboding note, replaying the cutscene of Sonic's defeat to underscore the escalating threat. Throughout, the story emphasizes Shadow's lone-wolf determination and the technological vulnerabilities of Team Dark, providing context for Shadow's ambiguous role in the resistance during the primary campaign.

Development

Conception and Announcement

Development of Sonic Forces began in 2013, following the release of Sonic Lost World, with initial efforts centered on creating the Hedgehog Engine 2 to power the new 3D platformer. A small team led by producer Shun Nakamura then handled conceptual work from 2014 to 2016, establishing the game's core narrative premise of a global conflict where Dr. Eggman has conquered 99% of the world, leaving Sonic and a Resistance force—including Classic Sonic—to fight back and reclaim territories. This concept emphasized themes of unity and resistance, incorporating a customizable avatar character for players to join the heroes alongside established Sonic characters. The project received its first public tease as Project Sonic 2017 during Sega's panel at on July 22, 2016, where a debut trailer showcased Modern Sonic speeding through a devastated urban landscape under attack by Eggman's forces, hinting at high-speed 3D action and a darker storyline. The trailer confirmed development by and a holiday 2017 release window for , , PC, and Nintendo NX (later revealed as the ). Sonic Forces was formally announced and retitled at the panel on March 16, 2017, in , with and producer Takashi Iizuka presenting new concept art illustrating the post-apocalyptic world, ruined cityscapes, and the integration of player-created avatars into the Resistance army. The title Forces was chosen to reflect the game's focus on collective power and teamwork between Sonic's allies against Eggman's empire. During the event, also delayed the companion title to summer 2017 to ensure distinct release spacing, while promising the first gameplay footage of Modern Sonic segments the following day. This reveal positioned Sonic Forces as a mainline entry celebrating the Sonic series' legacy through blended classic and modern elements.

Production and Technology

Sonic Forces was developed by Sonic Team, a division of Sega, with production overseen by key figures including series producer Takashi Iizuka and game producer Shun Nakamura. Development commenced shortly after the release of Sonic Lost World in 2013, initially under the working title Project Sonic 2017, with a focus on creating a new entry in the series that blended modern and classic Sonic gameplay styles while appealing to both dedicated fans and casual players. The project prioritized the creation of a custom character creator in response to fan feedback, allowing players to design avatars from seven animal types equipped with Wispon gadgets, marking a significant innovation in character customization for the franchise. The production timeline spanned approximately four years, though the bulk of full-scale game assembly occurred in the final year leading to its November 2017 launch, following earlier phases dedicated to conceptual design and engine refinement. Director Morio Kishimoto led the design efforts, emphasizing a of resistance against Dr. Eggman's conquest, while Yoshitaka Miura handled visual direction to integrate diverse environments. The team drew inspiration from prior titles like , incorporating both 2D and 3D segments, but introduced the antagonist to heighten dramatic tension. Cross-platform compatibility was a core goal, targeting , , , and PC, with the Switch version optimized for portable play. Technologically, Sonic Forces marked the debut of Hedgehog Engine 2, an evolved iteration of the proprietary rendering engine originally introduced in (2008) and refined for next-generation consoles. Developed by Sonic Team's graphics programmers under lead Takaki Ooyama, the engine incorporated advanced to simulate realistic light diffusion and shadow texturing, addressing limitations in prior versions where shadows appeared uniformly flat. This upgrade enabled more dynamic environmental interactions, such as varied lighting in stages like Green Hill, blending the series' stylized with photorealistic elements in non-game samples like conference rooms or the Death Egg Robot. A key advancement in Hedgehog Engine 2 was the adoption of (PBR), which facilitated natural material responses to light across diverse settings, allowing characters to integrate seamlessly into both fantastical and grounded scenes. Ooyama noted, "Hedgehog Engine 2 allows not just ’ world but also more realistic expressions," highlighting its versatility for high-fidelity visuals on platforms like the , where it delivered enhanced graphics in handheld mode without compromising performance. The engine's cross-platform design ensured consistent 3D models and animations, supporting the game's hybrid 2D/3D mechanics while maintaining frame rates around 30-60 fps depending on the system.

Release and Post-Release

Launch Details and Platforms

Sonic Forces was developed by Sonic Team and published by Sega, launching simultaneously across multiple platforms on November 7, 2017, in North America and Europe. The game was released for PlayStation 4, Xbox One, Nintendo Switch, and Microsoft Windows via Steam. In , the release followed two days later on , 2017, for the same platforms excluding the initial PC version, which became available worldwide on the earlier date. This staggered approach aligned with Sega's regional marketing strategy, though the core launch emphasized cross-platform availability to broaden accessibility. The game supported digital downloads and physical retail editions, with bonuses including exclusive in-game outfits and controller skins in select regions. No additional platforms were supported at launch, focusing on current-generation consoles and PC to leverage high-definition graphics and online features.

Downloadable Content and Updates

Sonic Forces received a variety of (DLC) shortly after its November 7, 2017 launch, focusing on story expansions, gameplay enhancements, and cosmetic customizations for the avatar character. These additions were released across platforms including , , , and PC, with most becoming available for free over time. The primary story-based DLC, Episode Shadow, launched as a free download on November 7, 2017. This add-on serves as a to the main campaign, detailing the Hedgehog's perspective on the rise of the antagonist through three remastered stages featuring high-speed action and combat sequences involving Shadow, Rouge the Bat, and E-123 Omega. The Sonic DLC was released for free on December 22, 2017, allowing Modern Sonic and Classic Sonic to transform into their Super forms upon collecting 50 rings, granting temporary invincibility, flight capabilities, and boosted speed across more than 20 existing stages. Sega had planned to charge $2 for it starting late 2018 but made it permanently free on January 24, , following fan backlash over monetizing a core series feature. Cosmetic DLC emphasized avatar customization, with the Shadow Costume pack released for free on November 7, 2017, available without charge until November 20, 2017, after which it cost $0.99; it provides Shadow-themed accessories like hats and outfits in multiple color variants. Free items included the Sanic T-Shirts on November 25, 2017, a meme-inspired apparel set for the avatar. incentives and the Digital Deluxe/Bonus Edition offered additional outfits drawing from franchises, such as Beat's attire from and Joker's mask from , enhancing personalization without altering core gameplay. Post-release updates primarily addressed technical stability and integrated DLC. The day-one patch (version 1.01) on November 7, 2017, incorporated , added new parts, improved loading times, fixed collision issues, and balanced certain stage elements. Later patches were sporadic, focusing on platform-specific fixes; for instance, a November 23, 2024 update resolved stuttering in gameplay and cutscenes, crashes related to specific hardware, and general performance optimizations. No major content updates beyond initial have been released as of 2025, with maintenance emphasizing compatibility for ongoing play.

Reception

Critical Response

Sonic Forces received mixed or average reviews from critics, with praise for its fast-paced action in select stages and character customization features, but widespread criticism for its short length, lackluster level design, and inconsistent controls. The game holds a Metascore of 57 out of 100 on for the version, based on 46 reviews, indicating mixed reception; similar scores were recorded for other platforms, such as 55 for and 60 for . On , it aggregates to 56 out of 100 from 94 reviews, categorized as "Weak." Reviewers frequently highlighted the engaging sense of speed and momentum in Modern Sonic's boost-style gameplay, which evoked successful elements from prior titles like , though they noted it felt underdeveloped and repetitive over the campaign's brief duration of about four to five hours. The character creation system was a standout, allowing extensive of player avatars with options for species, outfits, and abilities, which added a layer of appealing to fans. Audio elements, including the J-rock influenced and , were also commended for enhancing the energetic atmosphere. For instance, IGN's Heidi Kemps praised glimpses of "Sonic greatness" in fluid movement sequences but lamented the limited exploration of innovative ideas. However, the story was broadly panned for its tonal inconsistencies, blending grim themes of and loss with underdeveloped fan-service elements that failed to deliver emotional impact or stakes, often feeling like a disjointed fan-fiction narrative. Level design drew significant ire for being uninspired and overly linear, with many stages relying on quick-time events, on-rails sections, and recycled assets that prioritized spectacle over challenging platforming; Classic Sonic's segments offered some variety but were hampered by uneven difficulty and camera issues. Controls were described as erratic and unreliable, leading to frustrating deaths and a lack of precision, particularly in the avatar's gadget-based , which felt tacked-on and shallow. Technical shortcomings, such as frame rate drops and visual downgrades on the version (running at and 30 ), further diminished the experience compared to higher-fidelity ports. GameSpot's Matt Espineli called it a "mediocre at best" that reinforced negative stereotypes about the series, while Polygon's McWhertor noted the action "wobbles unsteadily from start to finish." Destructoid's Carter echoed these sentiments, scoring it 5.5 out of 10 and criticizing the "stiff" execution despite promising concepts. Eurogamer's Christian Donlan viewed it as a "profoundly empty experience" that rearranged familiar pieces without , and Kotaku's Kirk Hamilton found the level design lacking coherence, though he appreciated the "trashy fun" in its absurdity. The post-launch Episode Shadow DLC received limited critical attention, with Metacritic user scores averaging 6.7 out of 10 from a small sample, praising the added content and stages as a modest but criticizing repetition and brevity. Overall, critics positioned Sonic Forces as a disappointing follow-up to the acclaimed , failing to recapture the series' momentum despite occasional flashes of potential.

Commercial Performance

Sonic Forces achieved moderate commercial success upon its release, with physical sales reaching an estimated 234,000 units worldwide in its first week at retail. Of these, approximately 98,000 units were sold in the United States (42%), 60,000 in Europe (25%), and the remaining 76,000 in other regions (33%). In the United Kingdom, the game debuted at number five on the all-formats sales chart, reflecting solid initial performance in that market. In Japan, however, first-week physical sales were more modest, totaling around 10,600 units across platforms, with the PlayStation 4 version selling 5,938 copies and the Nintendo Switch version 4,686 copies. SEGA described the title's performance as "strong" in its ending 2018 third-quarter financial report, noting its contribution to a 23% year-over-year increase in packaged games sales to 45.9 billion within the Entertainment Contents segment. This segment overall saw sales rise 2% to 157.9 billion yen and operating income grow 12% to 17.2 billion yen, bolstered by Sonic Forces alongside other releases like Ryu ga Gotoku KIWAMI 2 and Football Manager 2018. On the PC platform via , Sonic Forces generated an estimated revenue of $4.8 million, indicating additional digital contributions to its overall earnings, though specific unit sales for digital versions across platforms remain undisclosed by .

Legacy

Series Influence and Remakes

Sonic Forces' storyline, in which Dr. Eggman temporarily conquers the world before being defeated by and the resistance, directly sets the stage for IDW Publishing's comic book series. The series' first arc, titled Fallout, opens in the immediate aftermath of these events, with reuniting with friends like Tails, Knuckles, and to combat rogue Badniks scattered across a recovering planet. This narrative continuity extends the game's themes of resistance and recovery into an expansive comic universe, introducing new characters such as the organization and exploring long-term consequences of Eggman's rule, including environmental devastation and ongoing threats from his technology. The integration has allowed for deeper character development and crossovers within the franchise's lore, bridging and print media. Regarding remakes, has not announced or released any official remakes or remasters of as of November 2025. The game remains available in its original form across platforms including , [Xbox One](/page/Xbox One), , and PC. While fan-made projects and mods exist to enhance or overhaul aspects of the game, such as expanded levels and character models, these are unofficial and not endorsed by .

Cultural Impact and Ongoing Media

introduced a customizable system that allowed players to create and play as their own hero character alongside , marking a significant effort to incorporate fan creativity into the core gameplay and . This enabled users to design anthropomorphic protagonists with various , colors, and accessories, including crossovers from other properties like , fostering a sense of personal investment in the story of resistance against Dr. Eggman. The system was positioned as a way for everyday civilians in the game's universe to rise up, emphasizing themes of and , though critics noted limitations in how the integrated with the plot compared to established characters. This approach influenced discussions on player agency in platformers, highlighting Team's attempt to blend with lore during the series' 25th anniversary celebrations. The game's darker tone, featuring a world largely conquered by Eggman and , drew comparisons to war narratives in , impacting fan interpretations of 's heroism as more grounded and collaborative. While reception was mixed, the inclusion of both and bridged generational playstyles, reinforcing the series' evolution and encouraging nostalgia-driven engagement among long-time fans. In ongoing media, Sonic Forces served as the direct narrative lead-in to IDW Publishing's comic series, which began in 2018 and continues to expand the universe with stories set immediately after the game's events. Sega's Associate Lore Manager Chris Hernandez confirmed the comics' canonicity to the video games in a 2023 livestream, stating that the IDW storyline picks up right after Forces, integrating elements like the post-war recovery and new characters such as Tangle the Lemur and Whisper the Wolf, who later received nods in titles like and made their first playable appearance in a Sega console game as free DLC characters in Sonic Racing: Crossworlds, released on November 11, 2025. A promotional four-part digital comic, written by and released by in 2017, provided backstory for the game's plot, focusing on resistance fighters and Infinite's rise, and is available on official channels. The game's legacy extends to mobile adaptations, with Sonic Forces: Speed Battle, a launched in 2017, featuring multiplayer races using characters and Wispon gadgets from the original. It remains actively updated as of 2025, incorporating crossover content from films and comics to sustain engagement. Merchandise tied to Forces includes official apparel like hoodies and t-shirts from Shop, plush toys from Great Eastern Entertainment, and action figures from , often highlighting the avatar customization and key antagonists. These items, released around the 2017 launch, contributed to the franchise's broader strategy, with some designs reappearing in anniversary collections.

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