Fact-checked by Grok 2 weeks ago

Persona 5

Persona 5 is a developed and published by , initially released for and in on September 15, 2016, and worldwide on April 4, 2017. The game centers on a silent male protagonist, a second-year high school student who transfers to Shujin Academy in after a false accusation of , and awakens to abilities allowing access to the —a cognitive realm reflecting distorted human desires. He forms the Phantom Thieves of Hearts, a vigilante group with fellow students and a mysterious cat-like named , who infiltrate surreal "Palaces" manifested by corrupt adults' inflated egos to "steal" their hearts and compel behavioral reform in reality. Gameplay alternates between simulated daily life in modern —managing school, part-time jobs, and social links to strengthen Personas (mythological manifestations of the used in turn-based )—and dungeon exploration with stylish, jazz-infused emphasizing against societal ills. The narrative explores themes of injustice, personal agency, and psychological awakening, drawing from and set against real-world backdrops. Persona 5 received widespread critical acclaim for its compelling story, character development, and innovative fusion of with tactical elements, earning awards including Best Role-Playing Game at 2017. The base game sold over 3.2 million copies worldwide, contributing to the Persona 5 series (including the expanded Royal edition and spin-offs) surpassing 10 million units by late 2023, marking it as Atlus's most commercially successful title. An enhanced version, Persona 5 Royal, added new content like an additional arc and character, released in Japan in 2019 and globally in 2020 across multiple platforms including PC and .

Gameplay

Combat and Persona Mechanics

The combat system in Persona 5 employs a turn-based structure typical of Japanese role-playing games, where participants act in sequence determined by their stat. Players control the protagonist and up to three party members, selecting actions such as attacks, gunshots, skills, items, or guarding. Gunshots consume limited but can exploit weaknesses without relying on affinities, providing a tactical option for early-game encounters. Central to battles are elemental weaknesses and resistances, which dictate strategic targeting against —manifestations of distorted desires encountered in Palaces and Mementos. Landing an attack on a Shadow's weakness downs it, skipping its next turn and advancing the knockdown counter; if all enemies are downed simultaneously, the executes an All-Out Attack, a cinematic group assault dealing amplified damage based on the number of downed foes. The Baton Pass mechanic, introduced in Persona 5, enables a member to yield their turn to an ally after downing an enemy, granting the recipient a temporary boost to their next attack's power and potentially chaining multiple knockdowns for escalated damage output. Personas, archetypal entities summoned by the protagonist, form the core of offensive and defensive capabilities, with Joker able to switch between equipped Personas mid-battle to access diverse skills tied to elements like , , , , , , bless, and . Party members wield fixed Personas reflecting their personalities, limiting customization but emphasizing team composition synergy. Skills inherit affinities and effects during fusion in the Velvet Room, a metaphysical for combining lesser Personas into stronger variants, where resulting levels and abilities scale with the materials' arcs and stats, enabling optimization for specific rulers' resistances. In Persona 5 Royal, quality-of-life updates include purchasable crystal skills using in-game currency for instant ability acquisition. Recruitment occurs via during a hold-up—triggered by downing all —wherein exhibit one of four personality types: timid, gloomy, irritable, or upbeat. Correct dialogue responses matching the type (e.g., kind for timid, serious for gloomy) persuade the Shadow to join as a recruitable , yield items, or provide money, with failure risking combat resumption or escape. This system underscores , aligning with the game's theme of rebellion against cognitive distortions, as negotiations exploit Shadows' human-like vulnerabilities rather than brute force alone. In Persona 5 Royal, ambush mechanics are enhanced such that the party enters a defensive block state upon enemy initiation, mitigating early damage; boss fights are revamped for increased challenge with new patterns, and technical damage from exploiting enemy weaknesses is significantly buffed to encourage strategic exploitation.

Social Simulation and Daily Life

In Persona 5, daily life revolves around a system spanning the school year from to March, with each day segmented into morning school sessions, after-school periods, and evenings, compelling players to allocate limited time slots for activities that advance character development and story elements. School attendance is mandatory on weekdays, where responding correctly to in-class questions or performing well on periodic exams increases the 's stat, which is essential for initiating certain relationships and part-time jobs. This structure simulates real-world trade-offs, as pursuing one activity—such as studying or working—precludes others, with approximately 344 free time slots across the game's duration enforcing prioritization to avoid suboptimal outcomes like incomplete character arcs or insufficient resources. The five social stats—Knowledge, Guts, Proficiency, Kindness, and Charm—serve as gatekeepers for progression, each raised through targeted activities and ranging from rank 1 to 5 based on accumulated points from actions like reading books for or enduring horror films for Guts. For instance, Proficiency builds via part-time such as waiting tables at a beef bowl shop, yielding both monetary rewards and stat gains, while accrues from leisure pursuits like solving crossword puzzles or dining at high-end restaurants. These stats directly enable access to advanced interactions; low Guts, for example, blocks initiation of the Death confidant, illustrating how incremental daily choices compound to unlock and mechanical advantages. Central to social simulation is the Confidant system, an evolution of prior Persona titles' Social Links, where forging bonds with over 20 inhabitants tied to provides both personal storylines revealing character backstories and tangible gameplay perks, such as combat abilities like Pass for enhanced turn efficiency or Analyze for enemy weakness revelation. Ranking up a requires spending time in specific locations or during prompted events, selecting dialogue options that align with the character's personality to accumulate affinity points—often visualized as musical notes—with correct choices accelerating progress and sometimes necessitating stat thresholds or story triggers. Maxing ranks, particularly to level 10, grants ultimate abilities like fusion alerts for powerful Personas or party member-exclusive skills, but time constraints mean players must strategically select which bonds to pursue amid competing demands like stat grinding or income generation from jobs such as bartending at , which boosts and Guts while funding equipment purchases. In Persona 5 Royal, the system receives refinements including two new Confidant arcs—Faith and Councillor—alongside reworking the Justice arc from story-locked to fully interactive. This interplay of time scarcity and relational investment underscores the game's design philosophy, where neglecting daily obligations for prolonged Metaverse excursions risks stunted growth, as evidenced by mechanics that penalize overextension through missed opportunities or heightened real-world repercussions, thereby mirroring causal realities of finite personal capacity. Persona 5 Royal introduces a Thieves Den hub for collecting stamps via gameplay challenges to unlock items and music tracks.

Exploration and Dungeon Crawling

In Persona 5, constitute the primary structured dungeons within the , manifesting as cognitive distortions of corrupt individuals' desires and egos. Each Palace adopts a bespoke architectural theme—such as medieval fortresses or institutional vaults—symbolizing the target's subconscious worldview, with environments riddled by security features like laser grids, rotating platforms, and elevated pathways accessible only via tools like grappling hooks acquired mid-infiltration. Players navigate these non-linear spaces in third-person view, prioritizing stealth to crouch behind cover and avoid line-of-sight detection by patrolling , while solving environmental puzzles that demand observation of patterns, object manipulation, or timing-based mechanics to unlock progress gates. Safe rooms function as respawn points, map revelation hubs, and nodes once discovered, enabling strategic backtracking without restarting entire sections. In Persona 5 Royal, Palaces gain shortcuts and streamlined navigation. Mementos operates as the game's randomized, ever-expanding endgame , embodying the of society's suppressed cognition and vertically layered like an subterranean subway network. Accessed post-midgame, it generates procedural floors for pursuing side requests tied to public grievances, offering opportunities for resource gathering and fusion materials through repeated descents into deepening strata with escalating enemy density. here diverges from Palaces' handcrafted layouts, featuring branching corridors, vertical shafts, and puzzle variants like rotatable panels requiring directional alignment to form paths, which demand map consultation to mitigate disorientation in its labyrinthine sprawl. The Metaverse's design underscores psychological through surreal, psyche-mirroring visuals: warped geometries, oversized symbolic motifs (e.g., oversized keys or barred cells representing repression), and a crimson-tinged palette evoking turmoil, all rendered in cel-shaded 3D to blend with thematic depth. integrates via the in-game map interface, teleporting between unlocked safe rooms or exits, paralleling the real-world subway system's utility for traversing Tokyo's districts and reinforcing the narrative motif of hidden undercurrents beneath urban normalcy. This structure encourages deliberate pacing, with time-limited infiltration deadlines heightening tension during Palace assaults while allowing flexible grinding in Mementos.

Story and Characters

Setting and World-Building

Persona 5 is set in a meticulously recreated version of , featuring districts such as , Yongen-Jaya (modeled after ), , and Kichijoji, with accurate depictions of landmarks like the Shibuya Scramble Crossing and local architecture to enhance immersion in everyday urban life. The game's world incorporates real-world elements from these areas, including public baths, bookstores, and churches, reflecting the dense, bustling environment of contemporary cityscapes. The narrative unfolds over a beginning and extending through , aligning with 's academic calendar and incorporating actual holidays such as Golden Week in May and summer festivals to synchronize in-game events with seasonal rhythms for heightened realism. Days are structured into time slots—morning classes, afternoon activities, and evening pursuits—mirroring the constrained routines of high school students and working adults in . Parallel to this real-world exists the , a cognitive realm manifesting human desires and distortions as tangible environments, accessed via a mobile application. In the , familiar locales warp into personalized "Palaces" symbolizing individual corruption, such as opulent, prison-like structures representing unchecked authority, grounded in the game's concept of cognition shaping reality. This dual structure underscores themes of societal , portraying institutional failures like abusive educational systems, exploitative business practices, and political graft as catalysts for cognitive distortions, drawing from observable patterns of power imbalances in Japanese society without idealizing . The Metaverse's manifestations serve as metaphors for suppressed societal resentments, emphasizing causal links between unaddressed elite malfeasance and collective psychological strain.

Protagonist and Phantom Thieves

The protagonist of Persona 5, codenamed , is a silent, player-customizable second-year high school student who transfers to Shujin in after being falsely accused of assaulting the prominent , resulting in probation and relocation under the care of family friend Sojiro Sakura. His awakening to his initial Persona, —inspired by the fictional —occurs during a confrontation with a corrupt figure, symbolizing his rejection of unjust power structures and emergence as the leader of the Phantom Thieves of Hearts, a group dedicated to reforming distorted desires through supernatural means. Joker's motivation centers on personal vindication and a broader against societal , enabling him to wield multiple Personas as a "" , reflecting adaptability and defiance. The Phantom Thieves comprise high school students and allies who awaken their Personas—manifestations of their inner psyches rooted in —after facing personal shadows, representing repressed aspects of the self that fuel their drive to challenge adult corruption without relying on systemic failures. These evolutions into ultimate forms signify psychological growth, aligning with the series' emphasis on integrating the shadow for , though each member's path ties to unique grievances like or exploitation. Ryuji Sakamoto (Skull), a brash former track athlete sidelined by injury and coach misconduct, summons Captain Kidd, a pirate Persona embodying outlaw defiance, motivated by resentment toward athletic hierarchies that crushed his dreams and friendships. Ann Takamaki (Panther), a biracial model enduring predatory advances from industry figures, awakens Carmen, a temptress archetype of vengeful independence, seeking to dismantle exploitative power dynamics preying on vulnerability. Yusuke Kitagawa (Fox), a stoic art student under a domineering mentor, channels Goemon—a historical outlaw ronin—driven by a quest for authentic beauty amid manipulative patronage that stifles creativity. Makoto Niijima (Queen), the disciplined student council president burdened by familial expectations and institutional rigidity, evokes Johanna, a motorcycle-shaped executioner symbolizing controlled fury, propelled by frustration with futile rule-following against entrenched wrongdoing. Futaba Sakura (Oracle), a reclusive tech prodigy isolated by trauma and misinformation, utilizes Necronomicon, a flying archive of forbidden knowledge, motivated by reclaiming agency from psychological imprisonment imposed by external forces. Haru Okumura (Noir), a poised heiress chafing under corporate paternalism, manifests Milady, based on Milady de Winter created by Alexandre Dumas for his seminal novel The Three Musketeers, an elegant yet treacherous lady, impelled by desires for autonomy beyond gilded constraints. Morgana (Mona), a mysterious cat-like creature amnesiac about his origins, wields Zorro, the masked vigilante, joining to uncover his true nature while aiding the group's thievery against distorted hearts.

Plot Overview

The narrative of Persona 5 follows a teenage who relocates to under following a of , where he attends Shujin Academy and awakens to supernatural abilities allowing access to the —a parallel cognitive world shaped by human perceptions and desires. Initially joining forces with schoolmates Ryuji Sakamoto and , along with the enigmatic , the establishes the Phantom Thieves of Hearts, a clandestine group employing Personas—manifestations of the —to infiltrate Palaces, surreal fortresses embodying the distorted wishes of corrupt authority figures. By stealing the symbolic Treasure at each Palace's core, the Thieves induce cognitive shifts that compel targets to publicly confess and repent their misdeeds in the real world. The plot progresses through sequential arcs, each centered on a Palace ruler representing entrenched corruption in sectors such as , , , corporate enterprise, , and , with the Thieves' interventions expanding their roster and public profile via viral calling cards and media coverage. These operations highlight systemic abuses of power, from exploitative hierarchies to manipulative influence, as the group navigates the dual demands of academic life and covert missions within a calendar-driven timeframe spanning a school year. Conflicts intensify as successes yield tangible reforms but also draw scrutiny from and societal institutions wary of extralegal . As ' renown grows, the storyline escalates from isolated targets to interconnected conspiracies implicating broader societal control mechanisms and existential threats, culminating in confrontations that challenge the fabric of human cognition and . The pursuit of through heart-stealing underscores vigilantism's inherent tensions, where causal outcomes include not only target but also ripple effects like polarized , fabricated counter-narratives, and phenomena such as mental shutdowns that blur lines between heroism and disruption, forcing the group to reckon with the unintended ramifications of subverting norms.

Differences in Persona 5 Royal

Persona 5 Royal introduces a substantial expansion to the original game's narrative through a new third semester set in , featuring an additional and storyline that extends beyond the base game's conclusion. This arc centers on themes of distorted desires and reality alteration, incorporating new characters such as gymnast Kasumi Yoshizawa, who joins as a Phantom Thief with her , and an expanded role for , whose survival and redemption arc is fleshed out. To access this content, players must advance the Councillor Confidant (Takuto Maruki) to rank 9 by November 17 in-game, with full engagement of (Kasumi) and (Akechi) confidants unlocking optimal outcomes. Gameplay receives numerous refinements, including two new Confidant arcs—Faith and Councillor—alongside reworking the Justice arc from story-locked to fully interactive. Quality-of-life updates encompass purchasable crystal skills using in-game currency for instant ability acquisition, a Thieves Den hub for collecting stamps via gameplay challenges to unlock items and music tracks, and enhanced ambush mechanics where the party enters a defensive block state upon enemy initiation, mitigating early damage. Palaces gain shortcuts and streamlined navigation, boss fights are revamped for increased challenge with new patterns, and technical damage from exploiting enemy weaknesses is significantly buffed to encourage strategic exploitation. These additions deepen exploration of identity and personal loss, particularly through Kasumi's arc involving repressed memories and self-perception, contrasting the original's focus on societal corruption. Empirical indicators of player preference include Persona 5 Royal's sales exceeding 3.3 million units by late 2022, surpassing the original Persona 5's 3.2 million lifetime figure and contributing to the series totaling over 10 million units sold worldwide.

Development

Initial Concept and Production Timeline

Development of Persona 5 began with conceptual planning in 2008, immediately following the commercial success of Persona 4, which had popularized the series' fusion of daily-life social simulation and turn-based RPG combat. This phase built on the established formula while targeting bolder narrative ambitions suited to the maturing PlayStation 3 hardware, amid Atlus's transition toward next-generation consoles. By March 2010, director publicly confirmed preparations for the sequel, with preliminary full development starting in February 2011 using a new proprietary engine developed internally by Atlus's P-Studio team. Key personnel, including Hashino as director/producer, on character design, and on composition, were assigned early; prototype iterations incorporated feedback to refine core mechanics, discarding initial ideas like global travel in favor of a Tokyo-centric structure. The project's expansive scope—encompassing deeper social links, larger dungeons, and enhanced visuals—necessitated extensive internal testing and rework, including adjustments after the March 2011 Tōhoku earthquake disrupted operations. Persona 5 was announced on November 24, 2013, exclusively for with a targeted winter 2014 Japanese launch, reflecting its initial PS3 focus during the console's lifecycle peak. However, delays arose from the need to elevate quality, with citing desires to "make the biggest and best entry yet" through tuning and additional content. In September 2014, support was added to align with the ongoing PS3-to-PS4 shift, pushing the release to 2015; a further postponement to summer 2016 allowed for cross-platform parity and optimization, such as reduced load times on PS4. Development concluded in May 2016, culminating in the Japanese release on September 15.

Narrative Themes and Philosophical Underpinnings

The narrative of Persona 5 draws heavily from Jungian psychology, portraying Personas as manifestations of the individual's repressed "shadow" self—the unconscious aspects of that suppresses, which, when unintegrated, lead to distorted desires and corrupt behavior. Shadows in the game represent these unacknowledged traits, emerging as monstrous entities in the cognitive that reflect the palace rulers' hypocrisy, where elites exploit power while denying their own flaws. This framework critiques societal structures that foster such distortions, emphasizing that personal failings, rather than external victimhood, drive elite corruption, as seen in antagonists like Masayoshi Shido whose palace embodies authoritarian control born from unchecked ambition. Central to the game's philosophy is the concept of cognitive distortions, where individuals' warped perceptions of reality—manifested as Palaces—enable systemic abuse, underscoring a causal link between unchecked internal flaws and broader societal decay. The Phantom Thieves' of "treasures" (distorted desires) forces confessional reform, highlighting anti-authoritarian as an act of individual against entrenched power, rejecting passive acceptance of in institutions like and . This mechanic posits that true change requires confronting and reshaping cognition, not mere , positioning as a necessary response to failures in formal systems where the powerful evade . Thematically, Persona 5 explores free will through the tension between imposed "heart changes" and authentic agency, questioning whether externally induced reform preserves autonomy or undermines it, particularly in the expanded narrative of Persona 5 Royal where utopian control via cognition challenges player choices. Rebellion here empowers youth to assert control over their lives amid adult hypocrisy, countering narratives of escapism by framing Phantom Thief actions as deliberate disruption of causal chains of apathy and complicity. However, critics note a potential glorification of extralegal justice, as the Thieves' success relies on societal validation rather than pure individualism, risking an idealized view of rebellion that overlooks real-world repercussions of bypassing due process. This balance underscores the game's achievement in promoting proactive resistance while inviting scrutiny of its vigilante ethics.

Art Direction and Visual Style

Shigenori Soejima served as the lead character designer for Persona 5, influencing its distinctive visual aesthetic through clean, cartoonish linework and bold color palettes centered on red as the dominant hue to symbolize rebellion. His designs draw from anime influences like , , and films, resulting in stylized human proportions that emphasize expressiveness and dynamism over . The Phantom Thieves' outfits incorporate fashionable elements inspired by urban thief archetypes, prioritizing visual flair and sex appeal as articulated by designers. Optional costumes, including fan-service oriented attire, expand on this by offering varied stylistic variations without altering core gameplay. The (UI) adopts oblique, angular shapes reminiscent of paper cutouts, creating an irregular, edgy feel that aligns with the game's themes of disruption while maintaining functional clarity for menus and . This extends to transitions and loading screens, which use animated flourishes to mask latencies and enhance immersion. Animations in Persona 5 feature dynamic cutscenes and combat sequences, with All-Out Attacks showcasing stylized group poses and explosive effects achieved through efficient 2D-over-3D techniques on PS4 hardware. Expressive character animations during story beats, including facial close-ups and gesture-heavy dialogues, amplify emotional delivery, though some pre-rendered cutscenes prioritize stylization over fluid motion. These elements collectively contribute to the game's bombastic presentation, distinguishing it from prior entries through heightened visual polish enabled by advanced console capabilities.

Soundtrack and Audio Design

The soundtrack for Persona 5 was composed primarily by Shoji Meguro, with contributions from Toshiki Konishi, Kenichi Tsuchiya, Atsushi Kitajoh, and Ryota Kozuka, emphasizing acid jazz to underscore the game's themes of rebellion and urban freedom. Meguro's approach drew on jazz-funk foundations, incorporating live-band instrumentation like organs and slap bass to create an energetic, improvisational feel that mirrors the protagonists' defiant heists. This stylistic choice differentiates Persona 5 from prior entries, shifting away from hip-hop dominance in Persona 3 toward a more mature, groove-oriented sound that integrates subtle rock and electronic elements for dynamic transitions between serene daily routines and intense confrontations. Iconic tracks like "Life Will Change," composed by with lyrics by Benjamin Franklin and vocals by soul singer Lyn Inaizumi, function as anthemic cues during Palace infiltrations following calling cards, amplifying psychological tension and player agency in boss preparations. The song's mid-tempo pulse (around 145 ) and Inaizumi's emotive delivery reinforce combat mechanics by syncing with ambush sequences and enemy engagements, while broader score elements—such as funky basslines in exploration themes—enhance the mood of stylish rebellion without overpowering narrative subtlety. Vocal contributions from licensed professionals like Inaizumi lend authenticity, grounding the audio in professional recording standards that elevate in-game immersion over synthetic alternatives. Audio design extends to dual-language voice acting, a series first enabling seamless switching between original performances and an English recorded concurrently. Japanese casts, featuring seasoned actors, deliver nuanced emotional inflections suited to the script's introspective tone, while the English version—praised for matching vocal timbres and character dynamics—facilitates accessibility for Western audiences without diluting dramatic impact. Sound effects and ambient layering, including crisp urban noises and distorted echoes, integrate with the score to delineate phases: relaxed motifs signal social simulation lulls, escalating percussion cues heighten and turn-based battles, ensuring auditory feedback aligns causally with mechanical risks and rewards.

Release and Distribution

Original Launch Platforms and Dates

Persona 5 was initially released in Japan on September 15, 2016, exclusively for the PlayStation 3 and PlayStation 4 consoles, marking the first launch in the Persona series for dual last- and current-generation PlayStation hardware. The game was made available in both physical retail editions and digital downloads via the PlayStation Network, with pre-orders opening earlier that year to capitalize on anticipation built from prior trailers. The Western release followed on April 4, 2017, for the same and platforms in and , after an initial announcement targeting February 14, 2017, which delayed to refine localization and dual-audio implementation. This rollout maintained platform exclusivity to hardware, aligning with 's established partnership and the series' historical ties to systems. Physical copies included standard and limited editions, while digital versions supported both Japanese and English voice tracks from launch. Marketing efforts centered on promotional trailers that highlighted the game's distinctive aesthetic, including its red-and-black color scheme, stylish user interface animations, and themes of rebellion against corrupt authority figures, aiming to intrigue core JRPG enthusiasts familiar with prior Persona entries like Persona 4. Atlus released multiple videos prior to launch, such as those unveiling party members and dungeon designs, to build hype around the Phantom Thieves' heist mechanics and supernatural elements without spoiling the narrative. These strategies leveraged the series' legacy of deep social simulation and turn-based combat to position Persona 5 as a stylistic evolution, fostering early buzz among dedicated fans ahead of its global debut.

Persona 5 Royal Enhancements and Release

Persona 5 serves as the definitive edition of Persona 5, incorporating all content from the original alongside substantial enhancements, including an expanded narrative with a third semester storyline spanning to March that introduces a new palace, antagonist, and true ending unlocked via maxing specific confidants like the Councillor Arcana by November 17. New characters such as gymnast Yoshizawa join the Phantom Thieves as a playable member with her own confidant arc, while existing elements like Goro Akechi's storyline receive deeper development. Gameplay receives refinements for smoother progression, such as a for enhanced traversal in Palaces and Mementos, inherent Baton Pass availability in without confidant dependency, updated Mementos with request-based summoning and dynamic enemy scaling, and quality-of-life adjustments including improved calendar visibility, automated exam answers, and a Thieves Den mode for replaying scenes with commentary. Visual and audio updates feature graphical improvements on PS4 Pro with support and 30fps, new fonts, additional soundtrack tracks, and refined animations. The game launched exclusively for in on October 31, 2019, followed by a worldwide release on March 31, 2020, coinciding with the early stages of the , which prompted some logistical challenges for physical shipments but did not alter the digital launch schedule. Priced at $59.99 for the standard edition, it was marketed as a standalone purchase encompassing the base game's content plus expansions, positioning it as the recommended entry point for series newcomers while requiring separate acquisition for original owners.

Subsequent Ports and Accessibility Expansions

In October 2022, and released enhanced versions of Persona 5 Royal for Xbox Series X|S, , , and Windows PC, expanding beyond the original exclusivity. These ports included quality-of-life updates such as improved frame rates, higher resolutions up to on capable hardware, and customizable control schemes, with the PC version supporting keyboard/mouse inputs alongside controllers. The edition enabled portable gameplay, while Xbox integrations featured cloud saves and Game Pass availability from launch. The PC port introduced native modding support through community tools like Reloaded-II and mod loaders, allowing file replacements, custom music injection, and UI tweaks without altering core files. This facilitated accessibility enhancements, such as difficulty adjustments and visual aids via third-party mods, though official patches addressed input latency and ultrawide resolution compatibility. These multi-platform releases broadened the game's reach to non-PlayStation users, with the ports shipping over 1 million units across current-generation hardware within months, contributing to Persona 5 Royal's total sales exceeding 3.3 million by late 2022.

Reception and Analysis

Critical Evaluations and Praise

Persona 5 earned critical acclaim upon release, attaining a score of 93 out of 100 for the version based on 106 aggregated reviews, with commendations centered on its stylistic execution, gameplay depth, and narrative ambition. Reviewers frequently praised the game's innovative mechanics, which integrate —managing school life, relationships, and part-time jobs—with turn-based combat featuring exploitable elemental weaknesses and negotiation systems for recruiting enemy Shadows as new Personas, fostering strategic replayability across multiple playthroughs. This fusion creates loops where player choices in daily activities directly influence combat readiness and story progression, distinguishing it from more segmented designs. The visual and auditory design further amplified praise, with critics noting the cel-shaded aesthetics, dynamic UI elements mimicking panels, and jazz-infused as cohesive enhancements to immersion and pacing. Shigenori Soejima's designs and the score by were highlighted for evoking a sense of stylish rebellion, aligning with the protagonists' phantom thief motif. Narratively, the game received plaudits for its unflinching examination of institutional , including arcs depicting teacher-student , corporate , and media-orchestrated public , framed through collective against distorted desires of figures. These elements were seen as a pointed of societal toward elite , promoting individual over passive without resorting to simplistic moralizing. Some analysts, including those skeptical of institutional narratives, valued the anti-elite undertones as a rare depiction in of power's corrupting influence on both rulers and the ruled, echoing real causal chains of unchecked leading to systemic distortion.

Criticisms and Shortcomings

Critics have frequently highlighted the repetitive nature of Persona 5's dungeon crawling, known as Palaces, which often require multiple visits spanning weeks in the game's calendar system, leading to prolonged sessions of backtracking and enemy encounters that feel formulaic after the initial novelty. Reviewers described these segments as dragging on for 4-8 hours per with simplistic puzzle-solving and loops that emphasize grinding for levels and items, exacerbating the game's overall length exceeding 100 hours for a single playthrough. This structure, while thematically tied to , was faulted for inducing tedium, particularly in later Palaces where enemy variety diminishes and dialogue repetition during infiltration deadlines reinforces a sense of stagnation. The game's fanservice elements, including suggestive outfits and interactions with teenage characters, drew complaints for being gratuitous and detracting from narrative depth, with some observers noting an overload that caters excessively to tropes at the expense of character development. These aspects were seen as particularly jarring given the protagonists' high setting and ages ranging from 15 to 18, potentially undermining the story's of societal by introducing exploitative undertones. Debates over the game's moral framework centered on its endorsement of through "heart-stealing," where protagonists forcibly alter antagonists' cognitions, raising concerns about in the multiple endings that present changing distorted desires as ethically ambiguous yet ultimately justified in the true path. Some analyses argued this promotes without sufficient accountability, equating supernatural to real-world extralegal and questioning whether the narrative adequately condemns the thieves' methods despite bad endings illustrating backlash. Critics from viewpoints specifically decried the glorification of vigilante action against figures as potentially endorsing over institutional reform. The original PlayStation 3 version suffered notable technical shortcomings, including frequent across the display, frame rates dipping into the high teens during and , and reduced alongside lower shadow resolution compared to the PS4 port. Localization efforts were also critiqued for issues, such as overly literal translations resulting in clunky English phrasing and awkward that failed to naturally convey nuances, leading to immersion-breaking moments in interactions and exposition.

Sales Data and Market Performance

Persona 5 sold 3.2 million units worldwide within three years of its April 2017 Japanese launch. By late 2019, shipments reached approximately 2.4 million copies, reflecting strong initial market penetration primarily on PlayStation platforms.
Persona 5 Royal, the enhanced edition released in Japan in 2019 and globally in 2020, achieved 3.3 million units sold worldwide by December 2022. Its multi-platform expansion in October 2022 to PC, Xbox, and Nintendo Switch propelled further growth, with estimates indicating over 4 million units for Royal alone by mid-2023.
The combined sales of Persona 5 and Royal exceeded 10 million units by December 2023, marking a key commercial milestone for Atlus. This figure rose to over 10.46 million units by June 2025, driven by ongoing digital and physical sales across expanded platforms. As the top-selling title in the Megami Tensei franchise, Persona 5's performance outpaced other entries, accounting for more than half of the broader Persona series' cumulative sales at various reporting periods. Sustained demand was supported by re-releases and accessibility improvements, enabling longevity beyond initial launch windows.

Awards and Industry Recognition

Persona 5 garnered multiple nominations at , including Game of the Year, Best Role-Playing Game, Best Art Direction, and Best Score and Music. It won Best Role-Playing Game at the same ceremony. named it RPG of the Year for 2017, praising its narrative depth and gameplay innovations. ranked it second overall among 2017 releases, highlighting its stylistic presentation and elements. The enhanced edition, Persona 5 Royal, received a nomination for Best Role-Playing Game at The Game Awards 2020. GameSpot nominated it for Game of the Year in 2020, commending its expanded content and refinements. It won an Excellence Award at the Japan Game Awards 2020 for its contributions to RPG design. In 2023, Persona 5 Royal earned the Users' Choice Award at the PlayStation Awards, based on player engagement data from October 2022 to September 2023. A cover of the game's battle theme "Last Surprise" by The 8-Bit Big Band earned a nomination for Best Arrangement, Instrumental or at the 67th in 2025, underscoring the soundtrack's enduring influence.
Award CeremonyTitleCategoryYearResult
Persona 5Best Role-Playing Game2017Won
Best ofPersona 5RPG of the Year2017Won
Persona 5 RoyalBest Role-Playing Game2020Nominated
Persona 5 RoyalExcellence Award2020Won
PlayStation AwardsPersona 5 RoyalUsers' Choice2023Won

Adaptations and Expansions

Media Tie-Ins and Merchandise

Persona 5: The Animation, a 26-episode series produced by , aired in from April 8 to September 30, 2018, adapting 's initial story arcs involving the protagonist's transfer to Shujin Academy and the formation of the Phantom Thieves group. The series, directed by Masayuki Sakoi with scripts by Kenji Konuta, retained the original Japanese voice cast from and concluded with four special episodes, including releases in December 2018 and March 2019. It streamed internationally on platforms like starting April 7, 2018, day-and-date with the Japanese broadcast. The primary manga adaptation, illustrated by Hisato Murasaki, began on September 15, 2016, in Shogakukan's Ura Sunday website and Monthly Shōnen Gangan , directly retelling the game's core plot through collected volumes. licensed it for English release, with the first volume published on January 14, 2020, and ongoing simulpub chapters. A supplementary , Persona 5: Mementos Mission by written by Kakuzatō and illustrated by Kōhei Ōkura, focusing on side stories and Mementos explorations, started in Dengeki Maoh on October 27, 2018. Persona 5 the Stage, a live theatrical , debuted in with performances at Osaka's Mielparque Hall from December 13 to 15, 2019, followed by Tokyo's Galaxy from December 19 to 29, 2019, featuring actors in costume as Phantom Thieves enacting key heists and palace infiltrations. portrayed the protagonist, with the production emphasizing and action sequences adapted for the stage. Its success prompted return engagements in and in October 2020. Merchandise encompasses collectible figures, such as Good Smile Company's line with chibi-style models of characters like and released from 2017 onward, and larger scale statues from Kotobukiya's ARTFX J series. Apparel including t-shirts, hoodies, and jackets branded with Phantom Thieves motifs is distributed via official outlets and licensees like and Store, alongside accessories such as pins and keychains. These products, produced in collaboration with manufacturers targeting and enthusiasts, have sustained commercial interest in the franchise.

Spin-Off Games and Sequels

, developed and published by , was released in Japan on May 24, 2018, for and , with a worldwide release on December 4, 2018. This rhythm game spin-off features the Phantom Thieves in a narrative where they are summoned by Velvet Room inhabitants to participate in a mysterious dance competition, involving timing-based button inputs to perform routines synced to remixed tracks from the Persona 5 soundtrack, with customizable difficulty levels, character selection, and setlists emphasizing the series' musical elements over plot advancement. , developed by in collaboration with and published by , was released worldwide on February 23, 2021, for , , and Microsoft Windows. The game functions as a direct sequel set several months after the events of Persona 5, following the Phantom Thieves on a road trip across six Japanese cities where they encounter new cognitive distortions manifested as "Jails"—artificial realms controlled by Monarchs who brainwash civilians. Gameplay transitions to real-time action RPG mechanics inspired by the series, emphasizing combo-based hack-and-slash combat, Persona fusion for ability customization, and exploration of linear Jail dungeons, while retaining elements like shopping and bonding during camp rests. Although developed concurrently with Persona 5 Royal and lacking direct references to its third semester or additional characters, has positioned Strikers as canon to the base Persona 5 timeline, with fan interpretations reconciling it via optional narrative adjustments. Persona 5 Tactica, developed and published by under , launched on November 17, 2023, across , , , , Xbox Series X/S, and Microsoft Windows. This tactics-focused spin-off features an original story occurring during the main Persona 5 timeline, in which the Phantom Thieves are mysteriously pulled into a parallel realm resembling a European kingdom ruled by the despotic Regina, prompting alliances with revolutionary figures like the strategist Erina to incite an uprising against oppressive cognition-based tyranny. Combat adopts grid-based, turn-based strategy akin to , prioritizing unit positioning for one-more mechanics, environmental cover, and exploiting enemy weaknesses to trigger synchronized "One More" or "All-Out Attacks" with summoned Personas, alongside a skill tree for tactical upgrades. Unlike Strikers' continuity, Tactica's self-contained narrative integrates core themes of rebellion and distorted desires but operates as a non-sequential side story, officially canon within the broader Persona 5 chronology per developer intent, though its interdimensional setting allows divergence from main events. These titles repurpose the Phantom Thieves' ensemble cast and signature aesthetics—stylish UI, jazz-infused soundtracks, and critiques of societal corruption—into genre hybrids, expanding accessibility beyond traditional JRPG turn-based systems while maintaining narrative ties to the and cognitive psience. Dancing in Starlight emphasizes rhythmic, music-driven performances for a festive take on character interactions, Strikers fluid, momentum-driven action for larger-scale battles, whereas Tactica stresses strategic depth through team synergies and puzzle-like encounters, demonstrating ' experimentation with the Persona 5 IP in non-canonical or adjunct formats to broaden appeal.

Persona 5: The Phantom X Mobile Adaptation

Persona 5: The Phantom X is a game developed by Black Wings Game Studio and published internationally by , serving as a from the original Persona 5. Released globally on June 26, 2025, for , , and Windows PC platforms, it diverges from the base game's premium purchase model by incorporating mechanics for character and acquisition. The title features turn-based combat reminiscent of the original, but integrates live-service elements including microtransactions and energy-based progression limits. The game's narrative unfolds in a to Persona 5, where the original Phantom Thieves do not form, introducing a new named and a team of thieves confronting distorted desires in a modern setting. This altered timeline allows for an independent storyline focused on social links, palace infiltrations, and cognitive world explorations, while retaining thematic elements of rebellion against corrupt authority. Unlike the original's fixed cast and fusion-based system, The Phantom X emphasizes summons for obtaining playable thieves and their signature Personas, enabling randomized team-building but introducing variability in player progression. Combat retains the press-turn system and weakness exploitation core to the Persona series, with 3D environments and party management similar to Persona 5's dungeon crawling. However, gacha mechanics extend to low-rank Personas and weapons, contrasting the original's deterministic fusion crafting that rewarded strategic planning over chance-based pulls. An energy system caps daily activities, regimenting playtime more rigidly than the base game's calendar management, which allowed fuller immersion without artificial barriers. Monetization relies on microtransactions for premium currency used in banners featuring limited characters and Personas, with systems guaranteeing rare pulls after 80-160 attempts. While core story progression remains accessible without payment, content and optimal builds favor spending for faster advancement, drawing comparisons to "pay-to-progress" dynamics. The global version faced backlash for reduced rewards, removal of an easy battle mode available in servers, increased shopping prompts, and altered rates compared to regional counterparts, prompting negative Steam reviews and accusations of prioritizing profits over parity. Critics have highlighted how these gacha layers undermine the sincerity of the Persona formula, with noting the game's stylish writing "struggles to feel sincere under the weight of its systems" in a 6/10 . Proponents argue it offers a generous structure for story completion, but detractors contrast it sharply with Persona 5's complete, non-monetized experience, viewing the model as diluting causal player agency through randomized and paywalled enhancements.

Controversies

Localization Alterations and Fan Backlash

In the Western localization of Persona 5 Royal, released on March 31, 2020, altered dialogue and scenarios from the original version to reduce perceived predatory portrayals of male characters interacting with Ryuji Sakamoto. In one scene, originally featuring unnamed men aggressively propositioning the underage Ryuji in a manner evoking stereotypes of predation, the characters were given names— and —and their lines revised to present a less confrontational exchange, such as inquiring about his interest in rather than forcing consumption. A parallel adjustment replaced Ryuji's coerced underage drinking—taboo under age restrictions but contextually comedic—with emphasis on , shifting the humor from substance use to gender presentation. These revisions, confirmed by Atlus Communications Manager Bill Shillito in interviews with and , aimed to mitigate elements deemed homophobic in Western contexts, including the original's reinforcement of gay men as threats to straight youth. Atlus described the updates as refinements to the existing localization rather than wholesale , noting they addressed feedback on the 2017 Persona 5 release while preserving core narrative beats. Fan backlash erupted on platforms like , , and , with critics labeling the changes capitulating to accusations of homophobia and underage drinking promotion, arguing they sanitized the game's exaggerated, satirical depictions of societal fringes at the expense of fidelity to director Katsura Hashino's vision. Detractors contended the alterations diluted causal links in the story's critique of deviant behaviors, potentially influenced by online pressure from sensitivity campaigns, and established a for retroactive edits in re-releases that prioritized market palatability over unaltered intent. Proponents of the backlash highlighted inconsistencies, such as retaining other mature elements like implied elsewhere, suggesting selective adaptation driven by vocal Western critiques rather than uniform cultural bridging, though maintained the tweaks enhanced accessibility without altering gameplay outcomes. The debate underscored tensions between localization as adaptive and preservation of source material, with some fans opting for imports or mods to access unedited content.

Interpretations of Themes on Authority and Society

Persona 5 depicts authority figures, such as abusive educators and politicians, as emblematic of institutional , with the protagonist's group, the Phantom Thieves, employing cognitive manipulation in a parallel to induce confessional reforms among targets. This narrative critiques societal tolerance for elite impunity, where victims face framing or dismissal while perpetrators evade accountability through influence over media and . Interpretations praising the game's exposure of emphasize its diagnosis of societal decay, attributing public to a collective aversion to and preference for authoritarian figures who promise order amid chaos. Analysts from conservative perspectives highlight how villains like the politician Shido mirror real-world demagogues exploiting institutional rot, advocating individual awakening and as antidotes to mass manipulability by fickle opinion and narratives. This view aligns with causal analyses of dynamics, where specific abuses by elites perpetuate broader distortions, necessitating targeted disruptions over passive . Conversely, left-leaning critiques argue the game's focus on reforming individual malefactors sidesteps entrenched systemic enablers of , rendering ' vigilantism a superficial power fantasy that reinforces rather than dismantles power structures. By relying on public approval metrics for —such as popularity polls dictating outcomes against collective entities like the god —the narrative subordinates rebellion to societal validation, undermining claims of genuine . Such readings contend this individualistic approach insensitively overlooks structural barriers, prioritizing personal agency fantasies over collective reforms addressing pervasive inequities. The central to these themes yields mixed evaluations: it empowers protagonists to rectify injustices where formal systems falter, as in cases of prosecutorial bias against the vulnerable, yet invites risks of anarchy by circumventing and imposing psychological alterations without broader . While achieving narrative victories through heart-changing exposes truths obscured by denial—echoing real political manipulations—the method's dependence on distortions parallels critiques of unchecked extralegal interventions fostering instability over sustainable order. Right-leaning commendations frame this as valorizing self-reliant truth-seeking against corrupt hierarchies, whereas left-oriented analyses decry it as evading communal responsibility for institutional redesign, thus perpetuating elite-centric conflict resolution.

Legacy

Influence on JRPG Genre and Atlus Portfolio

Persona 5's integration of stylish aesthetics, turn-based combat with exploitable weaknesses, and a calendar-based mechanic established a benchmark for narrative-driven JRPGs that balanced crawling with interpersonal relationship-building, influencing subsequent titles to emphasize player agency in both combat and daily life segments. This hybrid structure, where social links directly enhance combat capabilities through fusion and skill inheritance, popularized a more accessible entry point into the genre for Western audiences, often described as a "gateway " for JRPG newcomers due to its polished and rhythmic battle animations. The game's emphasis on thematic depth—exploring against corrupt authority through heist-like palace infiltrations—encouraged JRPG developers to adopt bolder visual flair and satirical , contributing to a broader trend of "stylish" JRPGs that prioritize cinematic presentation over purely mechanical progression. For instance, Sega's Like a Dragon series, starting with : Like a Dragon in 2020, incorporated comparable elements such as personality-driven stats, turn-based party combat with job systems, and urban social interactions, drawing fan comparisons to 's blend of everyday drama and strategic battles. While not explicitly credited, Persona 5's 2017 success coincided with industry shifts toward hybrid sim-RPG formats, as evidenced by Atlus's own later refinement of these mechanics in titles like : ReFantazio (2024), which weaves into turn-based encounters for deeper character investment. Within 's portfolio, Persona 5's commercial breakthrough—selling 1.8 million units globally by August 2017—significantly elevated the studio's international standing, with Western markets accounting for a substantial portion of its and prompting expanded localization efforts. The Persona 5 lineup, including the base game, Royal edition, and spin-offs, exceeded 10 million units sold worldwide by December 2023, surpassing 10.46 million by mid-2025 and enabling Sega's 2013 acquisition of Atlus to yield higher-budget projects like the remake (2024). This financial momentum supported Atlus's diversification into multi-platform releases and original IP development, shifting from niche Japanese RPGs to globally competitive titles with enhanced production values.

Cultural Resonance and Fan Community

The Phantom Thieves' distinctive outfits, featuring masquerade masks and stylized coats, have permeated communities, with fans replicating characters like and Okumura at conventions and sharing creations on platforms such as and as early as 2017. These elements extend to memes, where game interfaces and character reactions are overlaid on real-world scenarios, sustaining humor-driven engagement on sites like Cheezburger and AminoApps. Such content underscores the series' punk-inspired rebellion aesthetic, which resonates in fan interpretations of anti-authority motifs without broader genre shifts. Since the 2022 PC release of Persona 5 Royal, a dedicated modding scene has emerged, centered on platforms like GameBanana and Nexus Mods, where users create custom outfits, backported content from other Persona titles, and visual enhancements such as reshades for cinematic effects. Tools like Reloaded II facilitate installations, with beginner guides and advanced tutorials—updated as recently as August 2025—enabling alterations to battles, models, and scripts, fostering iterative fan-driven expansions. Fan discussions often delve into theories about the game's themes of distorted and personal , with debates mirroring interpretive controversies; for instance, analyses posit the critiques societal through cognitive , while others speculate on unused assets implying alternate realities, later partially validated by developer confirmations on endings. These exchanges, hosted on and , highlight divisions over the protagonists' vigilante justice versus imposed happiness, without assuming neutrality. Persona 5: The Phantom X (P5X) has bolstered fan engagement through 2025 events, including crossover storylines with original Phantom Thieves appearing in special dungeons as of July and August, alongside raffles and character trials that integrate mobile gameplay with legacy content. Updates like the version 2.3 broadcast on October 22, 2025, introducing new idols and banners, continue to draw discussions and operational news, maintaining community momentum amid global interest in the spin-off.

Long-Term Commercial and Critical Standing

As of September 2025, combined sales of Persona 5 and its enhanced edition Persona 5 Royal exceeded 10 million units worldwide, with Royal alone reaching 7.25 million copies, including over 1 million in . This milestone, achieved nearly a decade after the original release, underscores the game's appeal, bolstered by multi-platform ports in 2022 to PC, , and , which expanded accessibility beyond PlayStation exclusivity and drove additional revenue. These re-releases, including enhanced visuals and quality-of-life improvements, sustained momentum without relying solely on initial launch hype, reflecting Atlus's strategy of iterative accessibility to capitalize on core fan demand. Retrospective analyses have affirmed the prescience of Persona 5's themes, particularly its portrayal of against corrupt and societal , which resonate amid growing public in institutions post-2020. Critics and observers note the narrative's of institutional rot—such as manipulative elites and complicit masses—anticipated broader cultural shifts toward of power structures, positioning the game as a diagnostic of "deeply sick" societal dynamics rather than mere . This enduring relevance has elevated its status in JRPG discourse, with some viewing it as a cultural for themes of personal against systemic injustice, unmarred by overt politicization in its Japanese origins. However, long-term reappraisals highlight critiques of gameplay mechanics that have aged unevenly in a fast-evolving medium. The turn-based and calendar-based , once innovative, now face scrutiny for pacing issues and repetitive dungeon crawling that demand excessive grinding, especially when benchmarked against action-oriented contemporaries. While the stylish presentation and elements retain acclaim, these structural rigidities—such as limited player agency in scheduling—can feel constraining to modern audiences prioritizing fluidity, tempering the game's canonical reverence with calls for bolder remakes over iterative ports.

References

  1. [1]
    Persona 5 - ATLUS Games | Atlus West
    Persona 5 is a game about the internal and external conflicts of a group of troubled high school students – the protagonist and a collection of compatriots.Missing: summary | Show results with:summary
  2. [2]
    Persona 5 - IGN
    Rating 9.7/10 · Review by IGNA picaresque coming-of-age story, Persona 5 will bring a thrilling, new twist to the RPG genre! You will assume the role of a second-year high school student.
  3. [3]
    Persona 5 Royal | Official Website
    Persona is a RPG series set in modern-day Japan that is acclaimed for its narrative style of confronting everyday realities such as forging friendships and ...
  4. [4]
    Persona 5 Awarded 'Best Role-Playing Game' at The Game Awards ...
    Dec 8, 2017 · Persona 5 was awarded the award for "Best Role-playing Game" at The Game Awards 2017.<|separator|>
  5. [5]
    Persona 5 Series Sales Top 10 million Units - VGChartz
    Dec 15, 2023 · The Persona 5 series includes Persona 5, which has sold over 3.2 million units worldwide, Persona 5 Royal, Persona 5: Dancing in Starlight, ...
  6. [6]
    Persona's Combat System Is Brilliant - TheHans255.com
    Oct 29, 2024 · Combat is turn-based - each combatant has an Agility stat that determines which order they move in battle, and may either choose to attack, use ...Missing: explanation | Show results with:explanation
  7. [7]
    Learn how to make turn-based battles from Persona 5
    Aug 22, 2017 · The basics are: Defend, Attack, Shoot and Persona. The first will put you in a defend state which will decrease the next damage you'll suffer.
  8. [8]
    Battle Mechanics - Persona 5 Royal Walkthrough & Guide
    Rating 95% (71) Apr 28, 2020 · Burn: Takes damage every turn · Freeze: Unable to take action · Shock: Unable to take action, melee attacks against a shocked enemy may transfer ...
  9. [9]
    Mechanics That a Persona 3 Remake Should Take From Persona 5 ...
    Mar 6, 2023 · Baton Pass' best use comes against groups of multiple enemy types, letting the player swap characters mid-turn to hit different weaknesses in a ...<|separator|>
  10. [10]
    Persona 5 Royal Fusion Guide: How to Fuse the Best Personas
    May 13, 2022 · Persona 5 Royal walks you through how to fuse Personas as you unlock new options in the Velvet Room. Still, for new players, the process is ...<|separator|>
  11. [11]
  12. [12]
    How To Negotiate With All Shadow Types In Persona 5 Royal
    Apr 12, 2023 · To begin a negotiation with a shadow in P5R, you'll need to rely on elemental weaknesses in battle, or critical hits. Early in the game, Morgana ...
  13. [13]
    Gameplay Mechanics - Persona 5 Royal Walkthrough & Guide
    Rating 95% (71) Jun 18, 2023 · Party Members will use melee attacks and focus on a single enemy until they are defeated. Party Members will then focus on a different enemy and ...Gameplay Mechanics · Battle Mechanics · Thieves DenMissing: combat | Show results with:combat
  14. [14]
    Persona 5 Royal Social Stats, including best ways to increase ...
    Oct 20, 2022 · Depending on how you spend your free time, stats increase in five areas: Knowledge, Guts, Proficiency, Kindness, or Charm can increase.
  15. [15]
    Calendar/Persona 5 | Megami Tensei Wiki - Fandom
    The calendar in Persona 5 is a major mechanic in the Daily Life system, with 344 free time slots. Weather changes after palace clears, and has different BGM.Profile · Persona 5 · Persona 5 Royal
  16. [16]
    Persona 5 Royal Stats guide: Increase Knowledge, Guts, Proficiency ...
    Oct 17, 2022 · Each of the Persona 5 social stats is vital to your progression - so here's how to raise Guts, Knowledge, Proficiency, Charm, and Kindness ...
  17. [17]
    Jobs - Persona 5 Guide - IGN
    There are four part-time jobs in Persona 5 and they're a great way to earn money or points for your social stats when you're in need of a boost.Jobs · Convenience Store (777) · Flower Shop
  18. [18]
    Persona 5 Royal - Social Stats Guide – SAMURAI GAMERS
    Oct 25, 2022 · Charm helps mainly in unlocking more part-time jobs. Guts grants you the bravery to face people in special cases. Finally, Proficiency makes you ...
  19. [19]
    Persona 5 guide: Confidants - Polygon
    May 8, 2017 · You strengthen your bond through a hidden point system that is not entirely different from leveling your social stats. Whenever you say ...
  20. [20]
    Persona 5's Confidants and Unlockable Mechanics ... - JRPG Jungle
    May 5, 2017 · Confidants take the familiar social link mechanic for those who played Persona 3 or 4 and puts a spin on it that makes it suit Persona 5 much ...Missing: explanation | Show results with:explanation
  21. [21]
    Persona 5: The Phantom X Rewrites One Unwritten ... - Game Rant
    Jun 29, 2025 · Planning activities around a calendar system is a core part of the mainline Persona series, and Persona 5 raised the stakes by giving players a ...
  22. [22]
    Persona 5 Review - IGN
    Rating 9.7/10 · Review by Andrew GoldfarbMar 29, 2017 · The First 15 Minutes of Persona 5 These stand-out dungeons take place in “palaces” created within the mind of each target, and Atlus takes ...
  23. [23]
    Persona 5 - Guide and Walkthrough - PlayStation 4 - By Jorep
    Rating 93% (98) Jul 10, 2017 · Today will be your first foray into the Mementos dungeon, which function a bit differently from Palaces. For now, though, let's roll through ...
  24. [24]
    Depths of Mementos - Persona 5 Guide - IGN
    Take the following route, starting from the panel you interact with (use the minimap's orientation): South, south, east, north, east, north, west, west, panel.Depths Of Mementos · Infiltration · Shibuya Station Square...
  25. [25]
  26. [26]
    'Persona 5' review round-up: Social sim + dungeon crawler = YAY
    Mar 29, 2017 · Since you cannot return to the main story dungeons once they've been completed, grinding is relegated to Mementos, a labyrinth that gets deeper ...
  27. [27]
    Persona 5 Locations You Can Visit In The Real World - TheGamer
    The church in Persona 5's Kanda is a nod to the Kanda Catholic Church and the Tokyo Resurrection Cathedral, located in the real-world district. A bookstore ...
  28. [28]
    Four Persona 5 Locations in Real Life (Tokyo)
    Apr 1, 2021 · Four Persona 5 Locations in Real Life (Tokyo) · 1. Yongenjaya(三軒茶屋) · 2. Shibuya (渋谷) · 3. Shinjuku (新宿) · 4. Kichijoji(吉祥寺).
  29. [29]
    What's The Timeline For The Persona 5 Games? - TheGamer
    Dec 7, 2023 · Persona 5 Royal · April 9 - June 30 · July 2 - September 30 · October 1 - December 31 · January 1 - March 19.Persona 5 Royal · Persona Q2: New Cinema... · Persona 5: Dancing In Starlight
  30. [30]
    Persona 5 Trophy Guide (Original & Royal): Detailed Calendar for ...
    Jul 26, 2024 · Persona 5 is an incredibly time-consuming platinum trophy to obtain. These calendars cover every single day in both the original and Royal ...
  31. [31]
    Persona 5: What Is The Metaverse? - TheGamer
    May 28, 2022 · The Metaverse, as Morgana regularly explains throughout the game, is a realm of cognition, a place where human thought takes tangible form.Where Did The Metaverse... · Why Does The Metaverse Exist?
  32. [32]
    Unmasking the Depths of Persona 5 | by Karina Chow | Counter Arts
    Oct 26, 2023 · The game introduces a parallel dimension called the Metaverse, which mirrors our own reality . In this Metaverse, the desires, essences, and ...
  33. [33]
    Persona 5 | Society is a Freudian prison - Hypercritic
    Persona 5 tackles Japanese issues like endemic sexism, politicians' corruption, or the penal system's rigidity.
  34. [34]
  35. [35]
    How Persona 5 Diagnoses our Deeply Sick Society Within its Story
    Jun 19, 2022 · This really comes down to the story's villains, which consist of specific corrupt individuals with institutional power, rotted institutions ...
  36. [36]
    Persona 5 Characters List: Meet the Phantom Thieves - G2A News
    Jan 20, 2025 · Who are the Phantom Thieves of Hearts? · The Protagonist (Joker) · Morgana (Mona) · Ryuji Sakamoto (Skull) · Ann Takamaki (Panther) · Yusuke Kitagawa ...Who are the Phantom Thieves... · The Protagonist (Joker) · Makoto Niijima (Queen)
  37. [37]
    Every Phantom Thief's Persona Its Meaning In Persona 5 - TheGamer
    Feb 22, 2025 · Every Phantom Thief's Persona Its Meaning In Persona 5 · 9 Joker: Arsène · 8 Skull: Captain Kidd · 7 Mona: Zorro · 6 Panther: Carmen · 5 Fox: Goemon.
  38. [38]
    Jungian Psychology Concepts Which Inspired The Persona Franchise
    Apr 10, 2020 · Core elements to the Persona franchise – Shadows, Archetypes, the Collective Unconsciousness – all owe their existence to Dr. Carl Jung.
  39. [39]
    The Persona Series Draws on Fascinating Real-Life Psychology
    Jul 26, 2024 · The Persona game series is based entirely on certain tenets of the analytical psychology of Swiss psychiatrist and essayist Carl Gustav Jung.<|control11|><|separator|>
  40. [40]
    Persona 5 Royal: The Story Explained - TheGamer
    May 29, 2020 · After saving a woman from an attack by a drunk man, the protagonist finds himself falsely accused of assault, expelled from his school, and sent to Tokyo, ...<|separator|>
  41. [41]
    Phantom Thieves of Hearts | Megami Tensei Wiki - Fandom
    Profile. The Phantom Thieves of Hearts is a group of Persona users from Japan largely comprised of former victims of Suguru Kamoshida and Masayoshi Shido (or ...
  42. [42]
    Persona 5 | Megami Tensei Wiki | Fandom
    It is a role-playing game developed by Atlus' P-Studio. Persona 5 is an urban fantasy game based on reality which follows a group of troubled high school ...List of Persona 5 Characters · List of Persona 5 Personas · Persona 5 The Animation
  43. [43]
    Persona 5 Story Summary to Prepare for Strikers - Game Rant
    Feb 18, 2021 · Strikers will begin six months after the events of the original game, with Joker and Morgana coming back to Tokyo to join their friends on a road trip for ...
  44. [44]
    Biggest Differences Between Persona 5 And Persona 5 Royal
    Persona 5 Royal isn't just a re-release of the base game with a couple of changes. There are revamped boss fights, a new Phantom Thief, and more.
  45. [45]
    P5R Third Semester Walkthrough - Persona 5 Guide - IGN
    Nov 22, 2020 · The new semester begins in the evening of December 24 if all the necessary conditions are met. To unlock it, you must get the following confidants up to max ...
  46. [46]
    How To Unlock Persona 5 Royal's Ninth Palace And Semester ...
    Oct 21, 2022 · Here's everything you need to do to unlock the new content and get the full picture of the endgame, as spoiler-free as possible.
  47. [47]
    Persona 5 Royal: Changes - All Differences Compared to Persona 5
    Feb 14, 2020 · Graphical enhancements on PS4 Pro · New opening movie · New main menu screen · New dialogue text font in the localised release · Some dialogue ...
  48. [48]
    Persona 5 Royal review: A great game gets an even better second ...
    Mar 30, 2020 · Quality-of-life improvements extend past the day-to-day gameplay and into Palaces, Persona 5's enemy-laden dungeons.
  49. [49]
    10 Best Changes In Persona 5 Royal, Ranked - CBR
    Jul 2, 2022 · P5R, an updated version of P5, included a healthy dose of new content, characters, and quality of life changes sure to win hearts over regardless of whether ...
  50. [50]
    The worldwide sales of the Persona 5 series have surpassed 10 ...
    Dec 15, 2023 · ATLUS reports that Persona 5 Royal has sold 1.4m copies worldwide. Combined with the original game's sales of 3.2 million that brings Persona 5 ...<|separator|>
  51. [51]
    Persona 5's Development Took Almost Ten Years, but ... - Game Rant
    Jan 9, 2021 · Early conceptual development on Persona 5 began in 2008 following the release of Persona 4, but the bulk of development began after Catherine's ...<|control11|><|separator|>
  52. [52]
    Why did it take so long to develop Persona 5? - Quora
    Jan 27, 2020 · The time scale doesn't seem excessively long to me. They started planning in 2008 and development in 2011. The game came out in 2016.
  53. [53]
  54. [54]
  55. [55]
    Prerelease:Persona 5 - The Cutting Room Floor
    Development Timeline · Jul. 2008 - Persona 5 starts conceptual development, after Persona 4 is released in Japan. · Jul. 2, 2009 - Persona 5 is accidentally ...
  56. [56]
    A Complete Timeline of Persona 5 News, Mentions and Events Until ...
    Jan 1, 2016 · A Famitsu issue #1187 interview provides the first details of the development for the next numbered Persona game. Hashino states that ...
  57. [57]
    TGS 2015: Persona 5's PS4, PS3 Delay Is Due to Atlus Wanting to ...
    Sep 18, 2015 · Atlus is taking extra time to tune the gameplay, then, while it also wants to fill the release with more content than its predecessors.
  58. [58]
    TGS 2015: Persona 5 Delayed to Summer 2016 on PS4, PS3
    Sep 17, 2015 · Yep, Persona 5's been delayed into 2016 on the PlayStation 4 and PlayStation 3. The revised launch date has been revealed as part of a whole ...
  59. [59]
    PS4 Version of Persona 5 to Have Shorter Load Times Compared to ...
    Jun 14, 2016 · Both the PS3 and PS4 versions of Persona 5 will have the exact same content. The PS4 version of the game will have shorter loading times.<|separator|>
  60. [60]
    Development of PERSONA 5 Has Officially Ended - GameTyrant
    Jul 22, 2016 · Atlus announced that fans will have a point to play a small section of the game. Whether that means a public demo will be open or the game will ...
  61. [61]
    Random Research: Jungian Psychology in Person 5
    Dec 18, 2019 · Persona 5 is a game that is built around the concepts of Jungian Psychology. And, it doesn't seem to diverge or take many creative liberties.
  62. [62]
    Persona 5: Forcing a 'Change of Heart' for the cost of 'Free Will'
    Jan 24, 2018 · Persona 5 takes realistic antagonists and uses an unorthodox means to force them…to change them. Heck, early in the game, it was said that this ...
  63. [63]
    The Philosophy of Persona 5 Royal and Free Will - YouTube
    May 22, 2022 · The most inspiring video game ever made. An analysis of the philosophical themes of Persona 5 Royal in the style of an AMV.
  64. [64]
    The Game That Reminds You to Wake Up and Make a Difference
    Oct 19, 2020 · One could argue that Persona 5 is a call to action for people today to act as the Phantom Thieves and call out the injustices of our society.Missing: anti- developer
  65. [65]
    The False Rebellion of Persona 5 - Medium
    Jun 13, 2020 · By the end of the game, the Phantom Thieves have not changed any of the underlying systems in society that allowed such corruption to hold high ...
  66. [66]
    A Retrospective on the Persona Series and Its Problematic History
    Apr 22, 2020 · Persona 5's core theme of combating social apathy and demagoguery, having the conviction to stand and fight against corrupt authority falls ...
  67. [67]
    Persona 5's Bombastic Art Direction | Cook and Becker
    His work heavily informs Persona's overall style: every game uses a strong key color as a starting point, red in the case of Persona 5, supported by a color ...
  68. [68]
    Persona 5 Developer Interview About UI Design, Sound Design and ...
    Sep 11, 2016 · An interview with the following Persona 5 creative leads: art director Masayoshi Sutou, lead sound designer Kenichi Tsuchiya and sound composer Shoji Meguro.<|control11|><|separator|>
  69. [69]
    The UI Design of Persona 5 - Jiaxin Wen - WordPress.com
    Apr 27, 2017 · In Persona 5, designers use a lot of oblique angle shapes for GUI, creating an irregular sense with a feeling of papercutting.
  70. [70]
    The UI and UX of Persona 5. You don't gotta say it over text too!
    Apr 25, 2017 · The sans-serif Atlus USA used in Persona 5 isn't pretty, but works in small doses, like in this persona information screen. It's not ...
  71. [71]
    The Overwhelming Style of Persona 5's All-Out Attacks - YouTube
    Jul 24, 2020 · How does Persona's animation achieve such incredible style on relatively modest budgets? Let's break down the animation Persona 5's All-Out ...Missing: cutscenes | Show results with:cutscenes
  72. [72]
    The Animation Of Persona 5 - Sakuga Blog
    May 8, 2017 · How do you fix Persona 5's animated cutscenes? Directly addressing the issues I've brought up would be a start, of course. Embrace the ...
  73. [73]
    Persona 5's impossibly cool sense of style helps set it apart
    Apr 4, 2017 · Persona 5 manages to top its predecessors stylistically, thanks both to a shift in setting and a move to more powerful hardware.
  74. [74]
    Persona 5 Original Soundtrack | Megami Tensei Wiki - Fandom
    It is composed by Shoji Meguro with additional compositions by Toshiki Konishi, Kenichi Tsuchiya, Atsushi Kitajoh and Ryota Kozuka, with vocals by Lyn Inaizumi.
  75. [75]
    Persona 5 Soundtrack Translated Composer Notes | Too Far Gone
    May 9, 2018 · Persona 5 is no exception, as Meguro utilizes the genre of acid jazz to bring Persona 5's theme of freedom out in full force, while occasionally ...
  76. [76]
    目黒将司 [Shoji Meguro] - Persona 5: Original Soundtrack
    Rating 95% · Review by Grelle (Taz)Aug 22, 2024 · Organs and slap bass abound, there live band feel of each song gives the soundtrack a truly alive feeling You can practically feels the ...
  77. [77]
    The Persona 5 soundtrack makes everyday life feel cool - The Verge
    Apr 23, 2017 · The throaty vocals of Japanese soul singer Lyn Inaizumi, who features on the album's most memorable songs, are comforting at this point. If you' ...<|separator|>
  78. [78]
    Lyn – Life Will Change Lyrics - Genius
    “Life Will Change” is the fourth song off of the Persona 5 soundtrack. The song plays in the later dungeons (sixth dungeon onward) after a the calling card ...
  79. [79]
    Life Will Change | Project SEKAI Wiki - Fandom
    Song Information ; Length. 04:04 (Full) 02:06 (Game Size) ; Arranger. nulut ; Composer. Meguro Shouji ; Lyricist. Benjamin Franklin ; BPM. 145 ...
  80. [80]
    Persona 5 Vocalist Lyn Sings Remix of Sonic Song 'Continue'
    Jan 27, 2022 · This remix of “Continue” was performed by S.A.M.E., and composed and arranged by Sega's Jun Senoue. Both Senoue and Lyn were part of the Tokyo ...
  81. [81]
    Persona 5: How to Change English and Japanese Voices - Twinfinite
    Apr 4, 2017 · If you'd like to play through Persona 5 with the original Japanese voices, you can do that. Here's how to change the setting in the game.
  82. [82]
    Persona 5 English and Japanese Voice Acting Comparison - YouTube
    Apr 7, 2017 · For the first time in the series Persona 5 lets you pick if you want to play the game in English or Japanese. This comparison video gives ...Missing: design | Show results with:design
  83. [83]
    Persona 5 Royal Composer Interview on 'Gorgeous' Concept ...
    Apr 9, 2020 · Meguro: Like the other songs, the concept was gorgeousness. The music for P5 was more modest—a mature acid jazz—so I intentionally didn't use ...
  84. [84]
  85. [85]
    Persona 5 Japanese Release Date, Collector's Edition Announced
    May 5, 2016 · Atlus announced today that Persona 5 will launch in Japan on September 15 for PlayStation 4 and PlayStation 3.
  86. [86]
    Pre-orders for Persona 5 on PlayStation Network Have Begun in ...
    Jul 19, 2016 · Persona 5 is slated to be released for the PS3 and PS4 in Japan on September 15, 2016, and in China on the same date for the PS4. It will ...<|separator|>
  87. [87]
    Persona 5 Launching April 4, 2017, Will Feature Dual Audio on PS4 ...
    Nov 16, 2016 · Persona 5 Launching April 4, 2017, Will Feature Dual Audio on PS4 and PS3 ... But Persona 5 set the gold standard for Atlus with its launch in ...
  88. [88]
    Persona 5 North American Release Date Confirmed for February 14 ...
    Jun 7, 2016 · Persona 5 will release on Feb. 14, 2017 in the Americas, for PlayStation 4 and PlayStation 3. Pre-orders are now available at participating retailers.
  89. [89]
    'Persona 5' US release delayed to April 2017 - Engadget
    Nov 16, 2016 · Persona 5 will land on PlayStation 4 and PS3 consoles in the US and the rest of the west on April 4th, 2017, with both the Japanese and English dubs available ...
  90. [90]
    Persona 5 | Launch Trailer | PS4 - YouTube
    Apr 4, 2017 · Persona 5 is a game about the internal and external conflicts of a group of troubled youth who live dual lives. They have the typically ...Missing: marketing strategies
  91. [91]
    New Persona 5 Trailer Analysis - YouTube
    May 5, 2016 · Subscribe for more! ▻ http://bit.ly/SubJohne The Fourth Promotional video for Atlus' Persona 5, shows us new party members, new dungeons, ...Missing: initial strategies
  92. [92]
    How To Get The True Ending In Persona 5 Royal - TheGamer
    Dec 19, 2022 · Here is a spoiler-free guide on how to unlock the third semester and get the full true ending of Persona 5 Royal.
  93. [93]
    Persona 5 Royal - PS4 & PS5 Games | PlayStation (US)
    Persona 5 Royal ; 1% ; Platform: PS4 ; Release: 3/30/2020 ; Publisher: SEGA of America, Inc. ; Genres: Role Playing Games.
  94. [94]
    Persona 5 Royal: All the Major Changes from the Base Game
    Apr 24, 2021 · A Major Combat Overhaul · Lounging in the Thieves' Den · Confidants New and Old · The Third Semester and the True Ending.
  95. [95]
    Persona 5 Royal - New and Updated Features in Mementos
    Oct 28, 2019 · A summary of all the new and updated features in Persona 5 Royal's mementos seen in pre-release trailers and gameplay demos.
  96. [96]
    Persona 5 Royal Release Date Confirmed for March 31, 2020 in the ...
    Dec 3, 2019 · The Western release date for Persona 5 Royal has been confirmed for March 31, 2020 via an Amazon Canada product listing.
  97. [97]
    Persona 5 Royal releasing March 31 in the west - VG247
    Dec 3, 2019 · Persona 5 Royal will be released for PS4 in the west on March 31, 2020. Persona 5 Royal is now available pre-order and all digital ...
  98. [98]
    Persona 5 Royal Will Steal Hearts in the West on March 31, 2020
    Dec 3, 2019 · The game will be available at retail in two different editions. The Launch Edition will be priced at $59.99 and will include a limited edition ...<|separator|>
  99. [99]
    Persona 5 Royal: How do the Switch, Xbox, and PC versions stack up?
    Oct 17, 2022 · Persona 5 is becoming a proper multi-platform experience with a new PC, Xbox, and Nintendo Switch release of Persona 5 Royal.
  100. [100]
    Persona 5 Royal - PCGamingWiki PCGW - bugs, fixes, crashes ...
    Mod loader with miscellaneous improvements to the modding possibilities. ... Reverts any negative changes that were made to the PC version in comparison to the ...4Video · 5Input · 7Issues fixed · 9Modifications
  101. [101]
    Review | Persona 5 Royal - XboxEra
    Rating 8.8/10 · Review by Jesse 'Doncabesa' NorrisOct 17, 2022 · Available on, Xbox, Playstation, Switch, PC ; Release Date, October 21st, 2022 ; Developer, ATLUS ; Publisher, SEGA ; Rated, M for Mature ...
  102. [102]
    P5R PC Essentials Documentation
    Features (for Modders) · Support for replacing CPK file contents via other mods. · Support for injecting custom music into the game without extracting files.
  103. [103]
    Persona 5 Royal (PC) Mod Support - Modding Docs
    Aug 21, 2025 · It features many quality of life improvements and a longer campaign, and has recently been ported to PC and Switch. Dumping Files (Optional).
  104. [104]
    Persona 5 Royal has shipped 1 million units on current-gen platforms
    According to Atlus (translated via Google), Persona 5 Royal has sold 1 million copies on current-generation hardware in physical and digital storefronts.
  105. [105]
  106. [106]
    Persona5: The Phantom X on Steam
    Rating 6/10 (7,730) Released. Jun 25, 2025 ; OS: Windows® 10 64 bit、Windows® 11 64 bit ; Processor: Intel® Core™i3-7300 ; Memory: 8 GB RAM ; Graphics: NVIDIA® Geforce® GTX 750Ti 2G<|separator|>
  107. [107]
    P5X | Persona5: The Phantom X - Apps on Google Play
    Rating 4.4 (11,863) · Free · AndroidOct 5, 2025. Available on. Android, Windows. Role Playing. Turn-based RPG ... Especially when we have previous versions to compare to, the global version is way ...
  108. [108]
    Persona 5 Reviews - Metacritic
    Rating 93% (106) Persona 5 is the fifth entry in the Persona series ... User Score. Generally Favorable Based on 5,811 User Ratings · 8.9. 89% Positive
  109. [109]
    Persona 5 review: a cult classic shined to perfection | The Verge
    Mar 29, 2017 · What's special about Persona 5 is how well everything comes together. The life simulation aspect and the RPG gameplay aren't separate. For ...
  110. [110]
    'Persona 5' Review: This Massive Game About High School Is All ...
    Apr 14, 2017 · Persona 5, the latest in a long-running series, is time-consuming and hard to get into, but at its heart it captures a profound feeling of heroic rebellion.
  111. [111]
    Persona 5 Review | RPG Site
    Rating 10/10 Mar 29, 2017 · What begins as a simple story of trying to get by grows into a surprisingly raw narrative about a conservative society gone too far and finding ...<|control11|><|separator|>
  112. [112]
    Persona 5's dungeons are awful - GameFAQs
    Rating 93% (98) Oct 11, 2019 · Every dungeon feels like it takes 4-8 hours to complete and feels like an end game dungeon. The dungeons also have these simple repetitive ...Missing: criticisms grinding
  113. [113]
    L3m0n's Review of Persona 5 - Grouvee
    Jun 9, 2021 · After you encounter the handful of different enemies that roam the different layers of the dungeons ... repetitive and tedious by the end ...
  114. [114]
    Persona 5 Royal Review – Phantom Thieves of Time | Gamer Horizon
    Mar 25, 2020 · ... dungeon runs, and this is where Persona 5 Royal shows its biggest weakness: Repetitive dialogue. Since there are literal weeks to complete ...
  115. [115]
    Does the rough “fan service” ever get better in the series? - Reddit
    Jan 8, 2024 · As I played through the game, it gets very very sexualized and all of these characters to my knowledge are between 15-17.Persona 5 is criminally over-rated : r/PS4 - RedditWhy does half this fanbase seem to absolutely despise Persona 5?More results from www.reddit.comMissing: overload | Show results with:overload
  116. [116]
    Crime, Punishment and Justice in Persona 5
    May 26, 2017 · The basic theory of rehabilitative justice is that criminals are “damaged” and need to be restored to a normal, healthy life by passing through the justice ...
  117. [117]
    Persona 5's Questionable Morality - YouTube
    Dec 29, 2017 · Comments · Why is Godhood the Bad Ending? · Persona: Consequences For Each Protagonist Cheating On Girlfriends (P3 to P5R) · Persona 5 and Persona ...Missing: relativism vigilantism
  118. [118]
    Is Persona 5 on PS4 actually a 1080p remaster? | Eurogamer.net
    Apr 22, 2017 · The PS4 release is very much like a full HD remaster: it plays smoother, with a higher resolution but it's effectively the same game overall.<|separator|>
  119. [119]
    Persona 5 PS4 vs PS3 Performance & Technical Comparison
    Apr 23, 2017 · ” “Persona 5 suffers from tearing throughout the screen, which can be intrusive,” said Digital Foundry of the PS3 version. As for the PS4 ...
  120. [120]
    What Went Wrong With The Persona 5 Translation?
    A number of the translation errors in Persona 5 are clearly due to the translation sticking too close to the Japanese.
  121. [121]
    This Might Be Persona 5's Biggest Localization Fail [Update] - Kotaku
    Persona 5, an otherwise wonderful game, definitely has some localization issues. You can find many examples of clunky writing and awkward translation decisions.<|control11|><|separator|>
  122. [122]
    Sega Mistakenly Reveals Lifetime Sales Data for Persona 3 Reload ...
    Jun 29, 2025 · Comparatively, it took 3 years for Persona 5 to reach 3.2 million copies sold worldwide.
  123. [123]
    Persona 5 Series Surpasses 9 Million Copies Sold Worldwide ...
    Jun 19, 2023 · Back in November 2022, the Persona 5 Royal re-release for modern platforms had achieved 1 million copies sold worldwide, while 5 months later it ...
  124. [124]
    Persona 5 Royal reaches 3.3 million units sold, with total sales ...
    Dec 1, 2022 · Total sales of the Royal edition, which was initially released for PS4 in 2019, have reached 3.3 million units sold globally;
  125. [125]
    "The worldwide sales of the Persona 5 series have surpassed 10 ...
    Dec 18, 2023 · Persona 5 = 3.2 M copies/units on PS3 and PS4 · Persona 5 Royal = 4 M copies on PS4, PS5, PC, Switch and Xbox by April 2023. It sold around 2.3M ...Persona Series Reaches 23.5 Million Copies Sold Worldwide - RedditPersona 5 Royal Reaches 7.25M Units Sold, Persona 3 Reload ...More results from www.reddit.com
  126. [126]
  127. [127]
    SEGA and Atlus Revealed Total Lifetime Sales for Multiple Games ...
    Jun 21, 2025 · SEGA has recently revealed that the physical and digital sales of Persona 5 and Persona 5 Royal combined have recently passed over 10.46 million ...
  128. [128]
    Persona 5 Series Surpasses 9M Copies Sold WW, Represents Over ...
    Jun 19, 2023 · Atlus has stated that the Persona 5 series has achieved over 9 million copies sold worldwide as of June 2023. personacentral.com. At the end of ...<|separator|>
  129. [129]
    Persona 5 + Royal have officially sold over 10 million copies - KitGuru
    Just over 9 years on from its initial release, SEGA / ATLUS have confirmed that Persona 5 (and Royal) has sold over 10 million copies.
  130. [130]
    The Game Awards 2017 Includes Persona 5 as GotY Nominee
    Nov 14, 2017 · Persona 5 is included as a “Game of the Year” nominee, as well as a nominee for “Best Art Direction,” “Best Score/Music,” and “Best Role Playing Game.”
  131. [131]
    We never saw it coming! Persona 5 won Best RPG at The Game ...
    Dec 7, 2017 · Persona 5 won Best RPG at The Game Awards! Thank you everyone for voting and your continued support! You guys deserved this award.
  132. [132]
    Persona 5 wins RPG of the year from IGN - PlayStation 4 - GameFAQs
    Dec 20, 2017 · For PlayStation 4 on the PlayStation 4, a GameFAQs message board topic titled "Persona 5 wins RPG of the year from IGN".Persona 5 nominated for IGN's "Best of 2017" awards including GOTYPersona 5 rated by IGN 9.7!!! - GameFAQsMore results from gamefaqs.gamespot.com
  133. [133]
    GameSpot's Best of 2017 #2: Persona 5 - YouTube
    Dec 20, 2017 · Mixing social commentary and ridiculously stylish visuals, Persona 5 is a massive and satisfying RPG that sticks with you long after you ...
  134. [134]
    Awards - Persona 5 Royal (Video Game 2019) - IMDb
    2020 Nominee The Game Award. Best Role-Playing Game. Contribute to this page. Suggest an edit or add missing content.
  135. [135]
    Persona 5 Royal - Game Of The Year 2020 Nominee - GameSpot
    Dec 11, 2020 · Travel back to the Metaverse with this short montage about Persona 5 Royal which is one of GameSpot's nominees for Game Of The Year 2020.
  136. [136]
    Persona 5 Royal and 13 Sentinels: Aegis Rim Win Japan Game ...
    Sep 27, 2020 · Persona 5 Royal and 13 Sentinels: Aegis Rim both won awards for excellence. The Award show can be seen below, dubbed in English.
  137. [137]
    Persona 5 Royal Wins Users' Choice Award at the PlayStation ...
    Dec 1, 2023 · Persona 5 Royal was awarded the Users' Choice Award, a user-voted award with nominees selected from the top 30 most played games between October 2022 and ...
  138. [138]
    Persona 5 Battle Theme Nominated for a Grammy Thanks to ... - IGN
    Nov 11, 2024 · The Persona 5 battle theme, officially called Last Surprise, has been nominated for a Grammy award thanks to a cover by jazz orchestra The 8-Bit Big Band.
  139. [139]
    Persona 5 Anime Series Japanese Launch Date Revealed, Main ...
    Dec 24, 2017 · Atlus announced that Persona 5: The Animation will begin airing in Japan in April 2018. Atlus confirmed that the original Japanese voice cast will return.
  140. [140]
    PERSONA 5 the Animation (TV) - Anime News Network
    Anime Limited Schedule in April (Feb 26, 2021). Persona 5 The Animation Release Details (Feb 15, 2021). Anime Limited Schedule in March (Feb 1, 2021). Platinum ...
  141. [141]
  142. [142]
    Persona 5 | Manga - MyAnimeList.net
    Sep 15, 2016 · Persona 5 has been published in English by VIZ Media since January 14, 2020. The series has also been simulpub through VIZ Manga. Read More.
  143. [143]
    'Persona 5: Mementos Mission' Manga and 'Persona 5 a la Carte ...
    Jul 4, 2019 · Persona 5: Mementos Mission has been in serialization in Dengeki Maoh magazine since October 27, 2018. As opposed to the first and ongoing manga ...
  144. [144]
    「PERSONA5 the Stage」 | JAPAN 2.5-DIMENSIONAL MUSICAL ...
    Show Date & Venue : Osaka: 13-15 December, 2019, OSAKA MIELPARQUE HALL Tokyo: 19-29 December, 2019, THE GALAXY THEATRE. Ticket Prices : JPY 8,800 etc. *Tax ...Missing: play | Show results with:play
  145. [145]
    The New Persona 5 Stage movie visual and cast have been revealed
    Sep 26, 2019 · The Persona 5 stage play will be in Osaka Dec 13-15 and Tokyo Dec 19-29. Hiroki Ino plays the Hero, and Kohei Yantian plays Ryuji Sakamoto.
  146. [146]
    Persona 5 Stage Play Returns in 2020 | COGconnected
    Dec 31, 2019 · After the success of their first run, the Persona 5 stage play will return to select theaters in Yokohama and Osaka in October 2020.<|separator|>
  147. [147]
  148. [148]
  149. [149]
    Persona | Crunchyroll Store
    4.2 2.6K · Free delivery over $75 · Free 30-day returnsEmbark on a journey in the world of Persona at the Crunchyroll Store! Explore a treasure trove of anime and manga Accessories, Apparel, Art Books, ...
  150. [150]
  151. [151]
    Atlus Officially Announces Persona 5 Strikers, set to release on ...
    Dec 8, 2020 · Atlus West has officially announced that Persona 5 Strikers will release in North America and Europe on February 23, 2021 for PlayStation 4 (playable on ...
  152. [152]
    Persona® 5 Strikers on Steam
    In stock Rating 4.5 (6,830) Developer. ATLUS ; Publisher. SEGA ; Released. Feb 22, 2021 ; OS: 8.1, 64bits ; Processor: Intel Core i5-2300 / AMD FX-6350
  153. [153]
    P5S | Official Website - Atlus
    Persona 5 Strikers features a deep story campaign and thrilling combat that makes for a true Persona experience. Visit 6 different cities across Japan, cook ...
  154. [154]
    Persona 5 Strikers' Sequel Role Explained - Game Rant
    Jan 26, 2021 · Persona 5 Royal is Not Canon to Persona 5 Strikers' Story ... However, for Persona 5 Royal fans, there's an important caveat to Strikers' ...
  155. [155]
    Persona 5 Tactica - Atlus
    Persona 5 Tactica features a new story where the Phantom Thieves enter a bizarre realm, lead an emotional revolution, and join a group with new allies and foes.
  156. [156]
    Persona 5 Tactica on Steam
    In stock Rating 3.5 (1,342) Publisher. SEGA ; Released. Nov 16, 2023 ; Ignite your heart— An emotional uprising begins! After a strange incident, the Phantom Thieves wander into a bizarre ...
  157. [157]
    How Persona 5 Tactica's Story Fits Into the Persona 5 Timeline
    Nov 8, 2023 · Now, Persona 5 Tactica, the first strategy-RPG in the series, is coming on November 17. This new game combines the original's turn-based battles ...
  158. [158]
    Persona 5 Tactica - IGN
    Rating 8/10 · Review by IGNDon't Miss the Persona 5 Tactica Story and Gameplay Trailer 4:00. Dec 20 ... Persona 5 Tactica - Official Launch Trailer. Nov 17, 2023. Persona 5 Tactica ...
  159. [159]
  160. [160]
    Persona5: The Phantom X Review - IGN
    Rating 6/10 · Review by Sarah ThwaitesJul 16, 2025 · Persona5: The Phantom X is a stylish, thoughtfully written reimagining of Persona 5 that struggles to feel sincere under the weight of its gacha systems.
  161. [161]
    Persona 5: The Phantom X Review | Just About Stole My Heart
    Jun 26, 2025 · P5X is surprisingly generous for a gacha game and doesn't gate story progression behind a paywall. You can finish the current main story without ...
  162. [162]
    Persona 5: The Phantom X Review - RPGFan
    Aug 13, 2025 · Persona 5: The Phantom X ; Review Platform: Microsoft Windows ; Genre: Traditional RPG ; Developer(s). Atlus ; Publisher(s). Atlus; Atlus; ...
  163. [163]
    What's the story of persona 5 the phantom x? - Reddit
    Jan 12, 2025 · The game is set in an alternative reality where the original phamtom thieves do not exist. There is a theory its set post vanilla bad ending but its not ...About the P5X Story : r/PERSoNA - RedditPersona 5 The Phantom X is a parallel universe officially - RedditMore results from www.reddit.comMissing: Team developer publisher
  164. [164]
    Persona 5: The Phantom X Walkthrough & Guides Wiki - Game8
    Persona 5: The Phantom X is a Japanese Role-Playing Game with Gacha elements set in the world of Persona 5 and is developed by Black Wings Game Studio.
  165. [165]
    I Have Difficulty Recommending | Persona 5: The Phantom X
    May 3, 2025 · Persona 5: The Phantom X is one of the most anticipated gacha games for a global release. Backed by a huge IP, how good is the game, ...Missing: launch combat
  166. [166]
    The New Persona 5 Spin-Off Is Sapping My Excitement With Gacha ...
    ... Phantom X breaks the traditional RPG grind for a much more elaborate gacha one. ... The game's calendar system is regimented by an energy mechanic, so you ...
  167. [167]
    Persona 5: The Phantom X Gacha System Explained
    Jun 27, 2025 · Persona 5: The Phantom X utilizes a gacha system that enables players to pull for characters, weapons, and low-rank Personas.Gacha System Overview · Featured and Limited Banner · Super Rerun Banner
  168. [168]
    Persona 5: The Phantom X global release is being ... - PC Gamer
    Jul 14, 2025 · Persona 5: The Phantom X global release is being flooded with negative reviews over alleged worse rewards than its Chinese counterpart.
  169. [169]
    Persona 5 Phantom X Global is Bad and SEGA should Feel Bad.
    Jul 12, 2025 · Easy Mode for Battles Removed · Rewards Nerfed Compared to CN/TW/KR · Constant Annoying Shopping Popups · Gacha Nerfs and Permanent Banner · Level ...
  170. [170]
    'Persona 5's Latest Game Has One Major Flaw - Inverse
    Jul 1, 2025 · 'Persona 5: The Phantom X' has a lot of surprising positives, but its gacha systems can be too much to digest at times.
  171. [171]
    Persona 5: The Phantom X's Gacha Mechanics Have Driven Me ...
    Jul 1, 2025 · In a sense, it can feel like The Phantom X is holding Persona's best mechanics hostage, locking new combat tools and social simulation ...
  172. [172]
    Atlus tried, and failed, to fix Persona 5's most controversial scene
    Mar 31, 2020 · How it was 'fixed'. In Persona 5 Royal, the two gay men are no longer unnamed; they introduce themselves as Angel and Julian (or Julie, if you' ...
  173. [173]
    How Persona 5 Royal Changes Those Homophobic Scenes
    Mar 31, 2020 · Two gay characters, who were portrayed as predatory in the original version, had their lines of dialogue tweaked.
  174. [174]
    Here's the "Censored" Scene in Royal's localisation. - Persona 5 Royal
    Rating 95% (71) Mar 17, 2020 · The censored scene changed Ryuji's forced underage drinking to crossdressing, and the scene focused on crossdressing, which wasn't the original ...So what exactly is going on with the censoring? - Persona 5 RoyalWell it looks like P5R is getting censored in the West - GameFAQsMore results from gamefaqs.gamespot.com
  175. [175]
    Gay NPCs in Persona 5 Royal to be made Less “Predatory” in ...
    Feb 17, 2020 · Now, Atlus has confirmed in two separate interviews with IGN and GameSpot that the scenes will be changed in localization. Atlus Communications ...
  176. [176]
    Persona 5 Royal Localization Updated in Worldwide Release
    Feb 18, 2020 · The Persona 5 Royal localization will be updated for a few specific scenes in its global release arriving in March 2020.
  177. [177]
    Atlus' localization manager confirms changes to homophobic scenes ...
    Feb 18, 2020 · They're actually going to change that scene pretty significantly. They're changing it so that the two guys stan over some hobby they like doing.Are you still getting Persona 5 Royal after the censorship? - RedditWhat did you guys think about that certain localization change in ...More results from www.reddit.com
  178. [178]
    Persona 5 Royal Censorship Discussion - Steam Community
    Feb 28, 2021 · The scenes with the two gays characters hitting on Ryuji were censored, but I would like to find out if there are more problematic scenes that were altered.Something went wrong while displaying this content. RefreshPersona 5 Royal Censorship DiscussionMore results from steamcommunity.com
  179. [179]
    Why are people upset at Persona 5 Royal changing a certain scene ...
    Feb 18, 2020 · Because they see it as censoring, and censorship = bad no matter what the context. Changing the original artist's vision in any way is an ...
  180. [180]
    Atlus Is Changing Two Controversial Scenes In 'Persona 5 Royal ...
    Feb 18, 2020 · The scenes in question depict two gay men, “Scruffy Romantic” and “Beefy Trendsetter”, hitting on a teenage boy. The first takes place in the ...
  181. [181]
    Persona 5 Royal's Western Release Changes Gay Characters ...
    Feb 17, 2020 · The English-language release of Persona 5 Royal will include a dialogue change between Ryūji and two gay NPCs.<|separator|>
  182. [182]
    Persona 5 Royal localization mitigates homophobic scenes - ResetEra
    Feb 17, 2020 · This censorship cannot stand! Gamers rise up ... Was it just a change in localization or was it also changed in the Japanese original?
  183. [183]
    How Controversial Persona 5 Scenes Were Changed Outside Japan
    Mar 28, 2020 · 10 Japanese Games Censored In Japan But Not Other Regions. Censored ... The Problem with Atlus Rereleases. Nam's Compendium•185K views · 15 ...
  184. [184]
    Persona 5's Fiction and Our Political Reality - DaMisanthrope
    May 20, 2017 · Persona 5's themes have been about seeking truth and justice, which may sound clichéd as hell, but it's also about awakening your hearts and ...
  185. [185]
    The False Rebellion of Persona 5
    ### Criticisms of Persona 5's Rebellion Theme
  186. [186]
    Persona 5 undermines its own themes with its portrayal of queer ...
    Apr 7, 2021 · It is a game that supports the idea of individualism over collectivism; that people should be free from a responsibility to society and its ...
  187. [187]
    Five Years Later, Persona 5 Has Cemented Itself As A Modern ...
    Sep 20, 2021 · Persona's popularity was starting to rise before, but five years ago, 2017's Persona 5 quickly became one of the best JRPGs in the genre.
  188. [188]
    On Game Pass, Persona 5 Royal is perfect JRPG gateway drug
    Oct 21, 2022 · With no price-based barrier-to-entry, Persona 5 has a chance to grab new players - to create JRPG converts. I can think of few titles better for ...
  189. [189]
    "Persona 5" brings JRPGs back into the limelight - Highlander
    Apr 24, 2017 · “Persona 5” redefines the JRPG genre by integrating innovative-choice-based gameplay that will overall affect the experience.<|separator|>
  190. [190]
    “Persona 5” Sets a New Standard for JRPGs | by Jake Pelusi - Medium
    Jun 9, 2019 · It's a game with an interesting premise, deep characters and, above all else, a crazy-fresh turn-based RPG combat style.
  191. [191]
    How similar is Yakuza Like a Dragon and Persona 5? : r/gaming
    Nov 8, 2021 · Both have a very Japanese atmosphere with its drama and it's humour, both have similar kind of sidequest / mini games , both let you become more intimate.In Persona 5's world there's the parody of Yakuza: Like a Dragon ...Persona 5 Strikers has a Like a Dragon Reference : r/yakuzagamesMore results from www.reddit.com
  192. [192]
    Is this game similar to DQ or Persona? - Yakuza: Like a Dragon
    Rating 84% (54) Dec 3, 2020 · Its a mixture of both. DQ because of the job system and it's basically Ichiban's favorite game. Persona because of the Personality stats and i ...
  193. [193]
    In Metaphor: ReFantazio, Atlus further refines its winning RPG ...
    Oct 7, 2024 · In Metaphor: ReFantazio, Atlus further refines its winning RPG formula of weaving turn-based combat into social sim mechanics.<|control11|><|separator|>
  194. [194]
    'Persona 5' Has Sold 1.8 Million Copies Globally - Forbes
    Aug 6, 2017 · In a recent financial report from Sega Sammy Holdings, it reveals that Persona 5 has managed to sell 1.8 million copies globally since its release in Japan.
  195. [195]
    Persona 5's Huge Success Is Down to Western Sales, SEGA Report ...
    Oct 28, 2022 · SEGA's report expands on previous findings, showing that 77 per cent of the aforementioned units were sold overseas. In other words, Persona 5 ...
  196. [196]
    Persona 5 and the Spin-Offs Reached 9 Million Copies Sold - 80 Level
    Jun 20, 2023 · At the end of 2022, Persona 5 sales topped 8.3 million copies, with the total sales of the Persona franchise of 16.8 million units. Although ...
  197. [197]
    Persona 5 series tops 9 million units sold globally, accounting for ...
    Jun 20, 2023 · This is up 700k copies from the 8.3 million milestone that Atlus reported in November 2022. As of March 31, the remastered version of Persona 5 ...<|separator|>
  198. [198]
    Persona 5 - Memes and Fan Art Megathread : r/Persona5 - Reddit
    Apr 12, 2017 · Post your best memes and fan art in this thread. We've decided we need to cut down on flooding the front page with nothing but memes in order to allow actual ...Haru Okumura Cosplay (by IronicEcstasyCosplay) : r/Persona5My Haru cosplay : r/Persona5 - RedditMore results from www.reddit.comMissing: cosplay | Show results with:cosplay
  199. [199]
    24 Persona Memes for People Who Want to Raise Their Social Stats
    24 Persona Memes for People Who Want to Raise Their Social Stats - Magical memes and gifs that only a true geek could appreciate and laugh at.
  200. [200]
    I know , you will love it memes cosplay | SMT:Persona 5 Amino
    Oct 27, 2018 · Don't ask us what's happened XDD. Me (Nero Hellsing) - Joker (inst nerohellsing_). Fox - Krista. Crow - Kafrin. I know , you will love it ...
  201. [201]
    The Punk Spirit of 'Persona 5' - Goomba Stomp Magazine
    Apr 23, 2017 · Persona 5 captures this essence excellently in how the media and the corrupt adults see, react to, and retaliate against the Phantom Thieves.<|control11|><|separator|>
  202. [202]
    Persona 5 Royal (PC) Mods, Tutorials & Community | P5R (PC) Hub
    Discover Persona 5 Royal (PC) mods, tutorials, questions, requests, and fan discussions. Also known as P5R (PC), this is the go-to hub for custom content ...Beginner's Guide to Modding... · Different Battle Outfits (PC) · Mods · Models
  203. [203]
    Persona 5 Royal - Nexus Mods
    Bypassing P5R's system version check patch to help older versions of Windows (Win7/8/8.1/OlderWin10) play this game. Endorsements 8. Downloads 329.Persona 5 royal reshade... · Persona 5 Royal NG PLUS Save · Mod categories
  204. [204]
    Beginner's Guide to Modding P5R - Steam Community
    Nov 6, 2022 · Persona 5 Royal · 1. Make a folder somewhere labeled P5R Mods. · 2. Download the Reloaded II Setup.exe and put that inside it. · 3. Now open Setup.
  205. [205]
    P5R Modding Guide (2025) #1 – Installing Mods - ShrineFox.com
    Aug 17, 2025 · These guides focused on editing sprites, models, sound effects and music; and even editing scripts. I made some for Persona 5 too, back when you ...
  206. [206]
    Game Theory: On Persona 5 and the perception of reality
    Apr 12, 2017 · Game theory by Matt S. One of the core themes that runs through Persona 5 is the question of reality; or, more specifically, what is reality ...
  207. [207]
    Atlus Confirms Unsettling Fan Theory About Persona 5 Royal's Ending
    Mar 30, 2024 · Following years of fan speculation, Atlus at last confirms a rather unsettling theory about one of the Persona 5 Royal endings.
  208. [208]
    A lengthy analysis of Persona 5's main themes, and why Vanilla's ...
    Jul 23, 2025 · For example, Makoto's dreams of being a police commissioner does embody conformity, as despite rejecting authority and fighting the justice ...What is the core message of Persona 5?I wish Persona 5 didn't half ass it's anti authority theme - RedditMore results from www.reddit.com
  209. [209]
    Debating Persona 5's HARSHEST CRITICS (Part 1) - YouTube
    May 5, 2021 · Persona 5/Royal is both loved and hated by many, but today we face off against some of the game's most ruthless critics and debate their hot ...Missing: fan themes
  210. [210]
    Persona 5 Special Event Part 2!
    Aug 1, 2025 · Join forces with the Phantom Thieves of Hearts to tackle the P5X original storyline. Complete stage missions during the event to get Destiny ...
  211. [211]
  212. [212]
  213. [213]
    Persona 5 And Persona 5 Royal Surpass 10 Million Units Sold ...
    Sep 24, 2025 · Atlus has announced that Persona 5 and Persona 5 Royal have sold over 10 million units globally, with Royal surpassing 1 million in Japan.
  214. [214]
    "Persona 5 Royal" has sold a total of 7.25 million copies (SEGA ...
    Sep 30, 2025 · "Persona 5 Royal" has sold a total of 7.25 million copies (SEGA Sammy, Jun. 2025). In Japan, sales have surpassed 1 million copies (Atlus, ...
  215. [215]
    Persona 5's story and themes are surprisingly pertinent and relevant ...
    Aug 31, 2018 · It's a startlingly concise distillation of the game's core message and themes, which I find to be extremely relevant in today's day and age.
  216. [216]
    Persona 5 Royal Review - TheGamer
    Rating 7/10 · Review by Corin BaeMar 23, 2020 · I'll start with the good parts: the gameplay experience of Persona 5 Royal is flawless. Everything that was slow, annoying, or cumbersome about ...Missing: critical reception
  217. [217]
    Persona 5 Review - I hated it (Spoiler Free Critical Review) : r/JRPG
    Dec 24, 2023 · The fight is oversaturated with complex, unbalanced mechanics that need not be used in order to win consistently. I suppose if I were to use ...Persona 5 Royal - long review from a (J)RPG noob : r/patientgamersPersona 5 is really just a once in a lifetime masterpiece - RedditMore results from www.reddit.comMissing: reception | Show results with:reception
  218. [218]
    Changes from Persona 5
    Guide detailing gameplay changes in Persona 5 Royal, including Confidant updates, Thieves Den, and other mechanics.
  219. [219]
    Persona 5: Dancing in Starlight Official Website
    Official Atlus page for the game, detailing release, gameplay, and features.