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References
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[1]
[PDF] IntroductionWe can define global illumination simply as, the propagation of light from light sources throughout the environment defined by our scene. This is in contrast ...
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[PDF] Ray Tracing And Global Illumination - UNF Digital CommonsA global illumination model is more comprehensive, more physically correct, and it produces more realistic images. Ray tracing is an essential subject when it ...
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[PDF] The rendering equation - Computer ScienceIn this section we shall review approximations to the solution of the rendering equation. It appears that a wide variety of rendering algo- rithms can be ...
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[4]
Radiosity: A method for computing global illuminationBy contrast, the radiosity method determines the global illumination of the environment indepen- dent of the viewer position. At the SIGGRAPH convention of 1984 ...
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[5]
[PDF] Advanced Global IlluminationGlobal illumination means an object's appearance depends on light from all other objects. This book makes it practical for real-world models.
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[6]
Local versus Global Illumination - CS 184 Global_IlluminationThere are some effects that simple raytracing cannot render properly: e.g., color bleeding, caustics: Rendering without global illumination. Areas that lie ...
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[7]
[PDF] Extensions to Bidirectional Path Tracing - eScholarshipOne such algorithm, bidirectional path tracing, is able to effectively render many lighting phenomena, but like any Monte Carlo rendering algorithm, it can take ...Missing: developments | Show results with:developments
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[8]
[PDF] An Advanced Path Tracing Architecture for Movie RenderingRenderMan started as a scanline renderer based on the Reyes algorithm, and was extended over the years with ray tracing and several global illumination ...
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[9]
The rendering equation | ACM SIGGRAPH Computer GraphicsA two-pass solution to the rendering equation: A synthesis of ray tracing and radiosity methods. SIGGRAPH '87: Proceedings of the 14th annual conference on ...
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[10]
Photorealistic Rendering and the Ray-Tracing Algorithm### Summary of Rendering Equation and Related Concepts
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Surface Reflection### Summary of Rendering Equation Components from https://pbr-book.org/3ed-2018/Color_and_Radiometry/Surface_Reflection
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[12]
A ray tracing solution for diffuse interreflection - ACM Digital LibraryAn efficient ray tracing method is presented for calculating interreflections between surfaces with both diffuse and specular components.
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[PDF] Global Illumination Techniques for the Simulation of Participating ...Abstract: This paper surveys global illumination algorithms for environments in- cluding participating media and accounting for multiple scattering.
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[14]
[PDF] Illumination for Computer Generated PicturesThis paper is concerned with the shading ... is to simulate a real physical object, then the shading model should in some way imitate real physical shading.
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[15]
Lambertian Model - an overview | ScienceDirect TopicsThe Lambertian diffuse model assumes that light reflected from a rough surface is dependent only on the surface normal and light direction.
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Illumination for computer generated pictures - ACM Digital LibraryThe quality of computer generated images of three-dimensional scenes depends on the shading technique used to paint the objects on the cathode-ray tube screen.
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[PDF] James F. Blinn University of UtahThe Phong model effectively uses the dis- tribution function of the cosine raised to a power. The Torrance Sparrow model uses the standard. Gaussian ...
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[18]
[PDF] Casting curved shadows on curved surfaces. - UCSD CSEShadowing has historically been used to increase the intelligibility of scenes in electron micros- copy and aerial survey. Various methods have been.
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[19]
[PDF] FAST LOCAL APPROXIMATION TO GLOBAL ILLUMINATIONObserving that local illumination computations can be performed inter- actively even on fairly simple graphics accelerators, a reduction of global illumination.
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[20]
[PDF] Local vs. Global Illumination & RadiosityProgram of Computer Graphics, Cornell University. 30,000 patches. Questions ... • Limits of umbra and penumbra. – Captures nice shadow boundaries.
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[21]
[PDF] Perceptual Illumination Components: A New Approach to Efficient ...In this paper we introduce a new perceptual metric for efficient, high quality, global illumination rendering. The metric is based on a rendering-by-components ...
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[22]
A psychophysical investigation of global illumination algorithms ...Feb 25, 2009 · The overarching goal of this research was to compare different rendering solutions in order to understand why some yield better results.Missing: studies | Show results with:studies
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[23]
An improved illumination model for shaded displayThe shader to accurately simulate true reflection, shadows, and refraction, as well as the effects simulated by conventional shaders.
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[24]
Distributed ray tracing | ACM SIGGRAPH Computer GraphicsDistributed ray tracing distributes ray directions to incorporate fuzzy phenomena, enabling solutions for motion blur, depth of field, and translucency.
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[25]
A 3-dimensional representation for fast rendering of complex scenesThis paper describes a method whereby the object space is represented entirely by a hierarchical data structure consisting of bounding volumes, with no other ...
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[26]
[PDF] Optimally Combining Sampling Techniques for Monte Carlo ...Monte Carlo integration is a powerful technique for the evaluation of difficult integrals. Applications in rendering include distribution ray tracing, Monte ...
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[27]
[PDF] SAN FRANCISCO JULY 22-26 Volume 19, Number 3,1985 ...Jul 22, 2025 · This paper extends the use of the radiosity ... All surfaces are treated as light sources and thus the global illumination effects are correctly ...
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[PDF] @ ~ Computer Graphics, Volume 22, Number 4, August 1988In the revised radiosity algorithm presented here, an initial ap- proximation of the global diffuse illumination provides a starting point for refinement. A ...
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[PDF] Adaptive Mesh Generation for Global Diffuse IlluminationThe major step in the development of adaptive refinement of surface meshes was taken with the development of patch- element radiosity computations in [4].
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[PDF] BI-DIRECTIONAL PATH TRACING Eric P. Lafortune, Yves D ...In this paper we will present a new Monte Carlo algorithm which treats light sources and the viewing point on an equal basis. RELATED WOR´. An important ...Missing: 1996 | Show results with:1996
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[PDF] Metropolis Light Transport - Stanford Computer Graphics LaboratoryWe propose a new algorithm for importance sampling the space of paths, which we call Metropolis light transport. (MLT). The algorithm samples paths according to ...Missing: 1997 | Show results with:1997
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[PDF] Recent Advances in Adaptive Sampling and Reconstruction for ...Monte Carlo methods estimate this integral by randomly sampling light paths and accumulating their image contributions. Even simple Monte. Carlo rendering ...<|control11|><|separator|>
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RTX Global Illumination Part I | NVIDIA Technical BlogJun 3, 2019 · RTX Global Illumination (RTX GI) creates changing, realistic rendering for games by computing diffuse lighting with ray tracing.
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Approximating dynamic global illumination in image space... Screen-Space Global Illumination Using Generative Adversarial NetworksIEEE Access10.1109/ACCESS.2024.346710212(139946-139961)Online publication date: 2024.
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[35]
Fast Soft Shadow with Screen Space Ambient Occlusion for Real ...Nov 22, 2016 · This technique yields an approximated Global Illumination for large fully dynamic scenes at interactive frame rates, although SSAO uses random ...
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[PDF] The Alchemy Screen-Space Ambient Obscurance AlgorithmAmbient obscurance (AO) produces perceptually important illumi- nation effects such as darkened corners, cracks, and wrinkles; prox-.
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[PDF] Interactive Indirect Illumination Using Voxel Cone TracingWe present a novel algorithm to compute indirect lighting in real-time that avoids costly precomputation steps and is not restricted to low-frequency illumi-.
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NVIDIA VXGI 0.9. documentationNVIDIA VXGI is an implementation of a global illumination algorithm known as Voxel Cone Tracing. Global illumination computes all lighting in the scene.
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[PDF] VXGI_Dynamic_Global_Illuminat...VXGI takes the geometry in your scene and uses it to compute indirect diffuse and indirect specular illumination. That is done using an algorithm known as Voxel ...
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[PDF] NVIDIA TURING GPU ARCHITECTUREFigure 49 compares the popular Screen-Space Ambient Occlusion (SSAO) technique that has been used for years in real time graphics with Ray-Traced Ambient ...
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RTX Global Illumination SDK Now Available | NVIDIA Technical BlogMar 22, 2020 · The RTX Global Illumination (RTXGI) SDK is now available ... Dramatically speed up your iteration time with real-time ray traced lighting.
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[42]
[PDF] Real-Time Reconstruction for Path-Traced Global IlluminationThis paper introduces a real-time reconstruction algorithm for path-traced global illumination, achieving 10x more stable results in 10ms using a hierarchical ...
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[43]
[PDF] Spatiotemporal reservoir resampling for real-time ray tracing with ...We introduce a method to sample one-bounce direct lighting from many lights that is suited to real-time ray tracing with fully dynamic scenes (see Fig. 1). Our ...
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[44]
Decoding AI-Powered DLSS 3.5 Ray Reconstruction - NVIDIA BlogApr 24, 2024 · The result improves lighting effects like reflections, global illumination, and shadows to create a more immersive, realistic gaming experience.
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Generative AI for Digital Human Technologies and New AI-powered ...Mar 19, 2024 · NVIDIA has launched the RTX Global Illumination (RTXGI) 2.0 SDK, which enables ray-traced, indirect lighting with AI.
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[46]
[PDF] Megakernels Considered Harmful: Wavefront Path Tracing on GPUsOur solution is a wavefront path tracer that keeps a large pool of paths alive at all times, which allows exe- cuting the ray casts and the material evaluations ...
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[47]
Unreal Engine 5 goes all-in on dynamic global illumination with ...May 27, 2022 · Lumen simulates light bouncing around the scene in real time, enabling players to change any aspect of the game world, with indirect lighting ...Global Illumination · Ray Tracing In Lumen · Surface CachingMissing: caustics | Show results with:caustics
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Lumen Technical Details in Unreal Engine - Epic Games DevelopersLumen uses multiple ray-tracing methods to solve Global Illumination and Reflections. Screen Traces are done first, followed by a more reliable method.Missing: caustics | Show results with:caustics
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[PDF] Point-Based Global Illumination for Movie Productionalso known as PRMan — has two main methods for computing global illumination: distribution ray tracing and a point-based ...
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[PDF] Arnold: A Brute-Force Production Path Tracer - Iliyan GeorgievAug 2, 2018 · Arnold's rendering subsystem is based on brute-force path tracing from the camera with direct lighting computation (Kajiya 1986), a.k.a. next- ...
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[PDF] The Design and Evolution of Disney's Hyperion RendererWalt Disney Animation Studios has transitioned to path-traced global illu- mination as part of a progression of brute-force physically based rendering.
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[52]
[PDF] Practical and Controllable Subsurface Scattering for Production Path ...Jul 24, 2016 · Subsurface scattering is ubiquitous in digital worlds created for films. While diffusion-based approximations are still widely used,.
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[PDF] Lecture 16 Subsurface ScatteringMeasured BRDF in film production: realistic cloth appearance for “The Matrix Reloaded”. Borshukov, SIGGRAPH 2003 Sketches & Applications. How Do We Obtain ...Missing: global photorealism
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[PDF] The Path to Path-Traced Movies - Pixar Graphics TechnologiesIn this survey, we pro- vide an overview of path tracing and highlight important milestones in its development that have led to it becoming the preferred movie.
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Path tracing in production - part 2 | ACM SIGGRAPH 2017 CoursesJul 30, 2017 · ABSTRACT. The last few years have seen a decisive move of the movie making industry towards rendering using physically-based methods, mostly ...
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[56]
Unity 6's New Global Illumination Lighting FeaturesJul 11, 2024 · In Unity 6 we've added a new way for you to author higher quality, light-probe lit environments through Adaptive Probe Volumes (APV).
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Lumen Technical Details in Unreal Engine - Epic Games DevelopersLumen uses multiple ray-tracing methods to solve Global Illumination and Reflections. Screen Traces are done first, followed by a more reliable method.
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Light Modes - Unity - ManualUnity has three light modes: Realtime (direct, real-time lighting), Baked (direct and indirect lighting baked into lightmaps), and Mixed (hybrid of both).
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Lighting - Valve Developer CommunityFeb 9, 2025 · By default, indirect lighting gets baked into lightmaps (for static surfaces) and light probe volumes (for dynamic objects); Advantages ...
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Crysis Remastered PC tech review: brutal performance limits can't ...Sep 21, 2020 · Sparse voxel octree global illumination - SVOGI - from the latest CryEngine has been incorporated into the PC build. This technology ...<|separator|>
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Approximate dynamic global illumination for VR | Virtual RealityMar 22, 2025 · Dynamic updates to the VPLs' intensity allow for fast reflected light estimation, taking into account light source visibility. We provide full ...
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cyberpunk-2077-ray-tracing-overdrive-update-launches-april-11With the Ray Tracing: Overdrive Mode enabled, natural colored lighting bounces multiple times throughout Cyberpunk 2077's world, creating more realistic ...
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Energy-efficient global illumination algorithms for mobile devices ...With increases of display resolution and graphical quality demands, global illumination techniques are sought after to meet such demands.
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[PDF] Global Illumination and Monte Carlo - MIT OpenCourseWareThe rendering equation describes the appearance of the scene, including direct and indirect illumination. – An “integral equation”, the unknown solution ...
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Analysis of reported error in Monte Carlo rendered images - PMCMay 13, 2017 · A major problem is slow convergence, and early termination of rendering can leave a large amount of undesirable noise in the images. Many ...<|control11|><|separator|>
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Global Illumination and Path Tracing - ScratchapixelHowever, as soon as V is completely outside the cone of directions in which the specular surface reflects light rays, no light should be reflected at all ( ...
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GPU Accelerated Path Tracing of Massive ScenesThis article presents a solution to path tracing of massive scenes on multiple GPUs. Our approach analyzes the memory access pattern of a path tracer.
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[PDF] Rendering Complex Scenes with Memory-Coherent Ray TracingWe ensure coherent ac- cess to the cache by statically reordering scene data, dynamically placing it in memory, and dynamically reordering ray intersection.
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[PDF] DENSITY ESTIMATION TECHNIQUES FOR GLOBAL ILLUMINATIONThe framework consists of three phases: par- ticle tracing, density estimation, and decimation. Monte Carlo particle tracing is used to accurately simulate the ...
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When are Unbiased Monte Carlo Estimators More Preferable ... - arXivApr 1, 2024 · In contrast, unbiased estimators employ a distinct strategy to control bias and variance independently. Typically, an efficient unbiased Monte ...
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Global Illumination and Path Tracing - ScratchapixelGlobal illumination uses Monte Carlo methods to solve light from the hemisphere above. Path tracing simulates light paths as rays bounce from surface to ...Missing: conference | Show results with:conference<|control11|><|separator|>
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CPU and GPU Rendering: Which Delivers Better Results for Your ...While GPUs can dramatically reduce render times, CPUs often provide more accurate results, especially in tasks that involve intricate calculations like ray ...
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Should we choose CPU or GPU Rendering? - iRenderSep 26, 2025 · As shown in this V-Ray test, the CPU render still appears noisy at the same stage, while the GPU render is already much cleaner and closer to ...
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CPU vs. GPU Rendering: Which One is Best for Your Project?Apr 1, 2025 · This guide will discuss the differences between the two render engines that you need to consider to make an informed decision.
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NVIDIA RTX Neural Rendering Introduces Next Era of AI-Powered ...Jan 6, 2025 · NRC is now available through the RTX Global Illumination SDK, and will be available soon through RTX Remix and Portal with RTX.
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Generative AI model for Global Illumination effects - AMD GPUOpenJul 15, 2025 · Strong priors in generative models, learned from a large-scale datasets, have enabled the breakthrough, ushering a new era in neural rendering.Missing: acceleration | Show results with:acceleration
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Towards Quantum Ray Tracing | IEEE Transactions on Visualization ...Apr 8, 2024 · This article investigates hybrid quantum-classical algorithms for ray tracing, a core component of most rendering techniques.<|control11|><|separator|>
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Passes - Blender 4.5 LTS ManualA pass is a type of intermediate rendering information that's extracted as a separate image. Examples include the diffuse colors of the objects in the scene.