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Splitgate

Splitgate is a free-to-play, fast-paced multiplayer first-person shooter video game franchise developed and published by 1047 Games, renowned for its innovative use of player-controlled portals that enable strategic teleportation and dynamic arena combat, blending traditional FPS mechanics with puzzle-like mobility inspired by games such as Portal. The original Splitgate, initially released in early access on Steam for Microsoft Windows on May 24, 2019, expanded to consoles on July 27, 2021 (PlayStation 4 and Xbox One), with full release across all platforms—including PC, PlayStation 5, and Xbox Series X/S—on August 1, 2021, featuring modes like deathmatch, capture the flag, and king of the hill in sci-fi environments. The game experienced a surge in popularity during its 2021 console launch, achieving a peak of over 67,000 concurrent players on and attracting millions of downloads, which prompted 1047 Games—a studio founded in 2017 by Stanford students Ian Proulx and Nicholas Bagamian—to expand from a small team to over 100 employees amid the unexpected success. However, development on the original Splitgate ceased in 2022 to focus resources on a , leading to a decline in its player base and eventual server shutdowns, though the game transitioned to a multiplayer model on August 29, 2025, enabling players to host matches independently without official dedicated servers. Splitgate 2, announced in 2024 as an evolution of the original with enhanced visuals, new factions, and battle royale elements, entered open beta on May 22, 2025, before its full launch on June 6, 2025, across PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S. Despite retaining core portal-based gameplay with improved gunplay and customization, the sequel faced significant launch challenges, including technical instability and low player retention—peaking at around 25,000 concurrent users on Steam—resulting in its "unlaunch" on July 22, 2025, alongside studio layoffs affecting a small group of staff. In June 2025, the studio had faced initial layoffs, with co-founders forgoing salaries to support the effort. As of November 2025, 1047 Games announced a significant playtest for November 8-9, featuring new weapons, portal wall overcharging, power-ups, and other changes, as they committed to a major rework for a planned 2026 rerelease.

Gameplay

Portal Mechanics

In Splitgate, the portal gun is a core weapon integrated into each player's arm, allowing them to fire two distinct portals—typically colored orange and blue—that form a paired connection for instantaneous traversal across the map. These portals function bidirectionally, enabling players to enter from either side and emerge from the corresponding paired portal, which facilitates rapid repositioning during . The pairing is one-to-one, meaning only two portals can be active per player at any time, with placing a new portal of the same color automatically closing the previous one to maintain this limit. Portal placement is restricted to designated blue-tinted surfaces on walls, floors, and ceilings, preventing overuse on arbitrary and encouraging strategic awareness. Players cannot place portals on existing ones, including those created by opponents, which adds a layer of denial tactics where blocking key spots limits enemy mobility. Portals are destructible, primarily via grenades that disrupt them without requiring direct line-of-sight, promoting counterplay in firefights. Additionally, a cooldown —approximately five seconds—applies after placement, pacing portal usage to avoid and preserving the arena shooter's emphasis on skill-based engagements. The mechanics preserve player momentum during transit, allowing seamless integration with aerial maneuvers, slides, and jumps for high-speed tricks like "triple portaling," where players chain new placements mid-movement to cover vast distances quickly. This preservation enables advanced tactics, such as launching into elevated positions for ambushes or maintaining velocity while firing weapons through the portal aperture. In , portals enable creative flanking routes and surprise attacks, where players can shoot projectiles or grenades through one portal to strike from unexpected angles, blending 's puzzle-like traversal with Halo-inspired arena gunplay. However, the two-portal limit and cooldown ensure portals enhance rather than dominate matches, fostering balanced pacing where overuse exposes players to counters like portal destruction or prediction-based intercepts.

Game Modes and Maps

Splitgate features a variety of multiplayer game modes that leverage its portal-based traversal for strategic depth in competitive play. The core modes include Team Deathmatch, where two teams of four players compete to reach 50 eliminations first by using weapons and portals for ambushes and flanks; , in which teams capture and hold a central control point to accumulate points over time, often requiring portal placements to rotate defenders quickly; and , added in Beta Season 1, where players must steal the enemy team's flag and return it to their base while preventing the same from opponents, with portal assists enabling rapid retrievals but restrictions on flagbearers using portals to avoid exploits. Variant modes expand on these foundations with unique twists introduced in early seasons. , launched in Season 0, is an infection-style elimination mode starting with one contaminated player armed only with a against a equipped with shotguns and carbines; infected players convert kills to grow their side, emphasizing aggressive chases to spread the contagion across three rounds, with victory determined by total kills as both and . , introduced in Beta Season 1 as a Showdown variant, features progressive upgrades for teams based on round wins, shifting from basic weapons to advanced arsenals and encouraging adaptive strategies as matches intensify. The game's maps are designed as arena-style environments with high verticality and open layouts optimized for portal mechanics, promoting dynamic movement and sightline control. Examples include Karman Station, a sci-fi facility with multi-tiered structures and wide sightlines that reward portal loops for flanking in larger team modes; and , a compact indoor multi-level simulation map added in Beta Season 1, featuring tight corridors and elevated platforms ideal for 3v3 play like flag captures or hill holds. These levels emphasize -friendly geometry, such as elevated ledges for long-distance placements and enclosed areas for close-quarters ambushes. Map creation tools were introduced in beta form during Beta Season 1, allowing players on PC and consoles to build using a block-based editor with shapes, objectives, and spawn points. Up to eight players can collaborate in real-time within custom lobbies to design and test maps, which are then shared via codes for play; notable early examples included symmetrical arenas for and surf-style courses, integrated directly into private matches to foster creative portal layouts without requiring official approval.

Development

Origins and Pre-Release

Splitgate originated as a student project at , where computer science majors Ian Proulx and Nicholas Bagamian began developing a prototype first-person shooter incorporating portal mechanics in 2016 as part of their senior project. The duo formalized their efforts by founding 1047 Games in 2017, naming the studio after the address of their dorm room at 1047 Campus Drive, with an initial investment of $7,500 each to expand the basic demo into a full game. Over the next two years, they iterated on core features like weapons, maps, and multiplayer functionality, growing the team to 14 members by late 2018 through additional funding and hires. Early testing commenced with a closed alpha playtest on January 26-27, , allowing select players to experience the portal-based on PC. This was followed by the game's release on for Windows on May 24, , where it was made available as a focused on refining the core ; native support was added on July 27, 2021. The project was built using 4, chosen for its robust tools supporting fast-paced multiplayer and cross-platform potential. As hype built toward a full console launch, 1047 Games secured $6.5 million in funding on May 24, 2021, led by Galaxy Interactive with participation from VGames, Lakestar, and 1Up Ventures, to scale server infrastructure and expand the development team. This was followed by an additional $20 million round in July 2021, led by , bringing total funding to over $26.5 million and enabling further preparations for broader release. However, the open beta launched in July 2021 overwhelmed servers with over 10 million downloads and millions of concurrent players, prompting delays: the initial launch was pushed to August, and on August 19, 2021, the studio announced the full release would be postponed indefinitely to prioritize stability, keeping the game in perpetual open beta.

Post-Launch Updates and Seasons

Following the open beta launch in August 2021, Splitgate received a series of updates structured around seasonal content, introducing new features while maintaining the core portal-based gameplay. These updates were relatively contained, with only two major seasons released before the game's transition to end-of-life support, focusing on iterative improvements rather than broad expansions. In September 2021, 1047 Games raised $100 million in funding led by , valuing the company at $1.5 billion and enabling team expansion to over 100 employees. Season Zero, running from August 25, 2021, to January 27, 2022, marked the introduction of a structured progression system with the debut of a 100-level offering exclusive cosmetics such as armors, weapon , name tags, banners, and a portal . This season also added the new Karman , a visually striking arena designed to replace the previous Outpost and enhance portal traversal dynamics. Additionally, the mode was introduced as an asymmetrical infection-style variant, where players fragged by the contaminated team join their side upon respawn, adding a layer of strategic conversion to standard play. Season One, which began on January 27, 2022, and continued until the 2025 shutdown, emphasized through the beta launch of the Map Creator tool, allowing players to build and share custom maps starting from a blank template called . Key additions included the map, a simulation-style environment for testing and casual play; the mode, a round-based Showdown variant that evolves objectives progressively; and One Flag CTF, an alternating attack/defend take on to address traditional mode imbalances. These features built on player feedback, extending the season's longevity without formal numbered successors. Throughout both seasons, balance patches were deployed regularly to refine gameplay fairness, with notable changes including a rework to the pistol weapon in Season Zero, converting it to fully automatic fire at a 0.125-second rate with 15.5 body shot damage and 17.5 headshot damage to improve close-range viability. Other adjustments targeted weapons like the carbine for better mid-range accuracy, portal placement restrictions on maps such as Foregone Destruction to prevent exploitative positioning, and server-side optimizations to reduce matchmaking latency and improve stability during peak hours. These iterative tweaks prioritized competitive equity over major overhauls, responding directly to community reports of imbalances. On July 22, 2025, developer 1047 Games announced the sunset of dedicated server support for the original Splitgate to redirect resources toward the , with servers scheduled to offline on August 29, 2025. In preparation, final patches enabled a hosting model, allowing players to continue accessing community-created maps and offline modes indefinitely without official maintenance. This closure concluded the game's active lifecycle after two seasons of focused, community-driven evolution.

Release and Distribution

Platforms and Release Timeline

Splitgate launched in on personal computers for Windows via on May 24, 2019, allowing players to experience its core portal-based multiplayer gameplay during . Native support for was added later, on July 27, 2021, enabling cross-platform compatibility within the PC ecosystem through . On August 18, 2021, 1047 Games announced that the game would remain in open beta indefinitely, expanding access while continuing to refine features based on community feedback. The console versions became available starting July 27, 2021, with simultaneous releases for , Xbox Series X/S, , and , broadening the player base beyond PC. This rollout marked a significant expansion, supported by the 4's robust multi-platform capabilities. Full cross-play functionality was implemented across all platforms from the beta onward, allowing seamless between PC and console users without restrictions. The game achieved its full 1.0 release on September 15, 2022, exiting status with polished mechanics and the final major content update, though subsequent development shifted focus to new projects. Dedicated servers for the original Splitgate were shut down on August 29, 2025, shortly after the sequel's launch, transitioning online multiplayer to hosting to preserve community access. The native build was also removed at this time, though the game remains playable on Linux via compatibility layers such as Proton.

Monetization and Business Model

Splitgate operates on a model, requiring no upfront purchase cost and making it accessible through major platforms. This approach allows players to download and engage with the full core experience without barriers, aligning with the game's emphasis on competitive multiplayer accessibility. The game introduced a system with Season Zero in August 2021, featuring free and premium tiers that reward players with such as skins and emotes upon progression through challenges. The premium tier costs approximately $10, while an upgraded version offering additional levels is priced at around $20, providing exclusive cosmetic unlocks without affecting balance. This structure encourages ongoing engagement by tying rewards to seasonal content updates. Microtransactions in Splitgate are limited to cosmetic-only items, including skins, cards, and other visual customizations, ensuring no pay-to-win elements that could disadvantage free players. Purchases are optional and do not influence competitive advantages, maintaining fairness in matches. In 2021, 1047 Games secured $10 million in funding to support development and scaling, followed by a larger $100 million round in September 2021 amid surging . The open beta achieved over 600,000 downloads in its first week in 2021, generating initial revenue through early microtransactions and contributing to the studio's financial momentum. The game's sustainability relied heavily on seasonal battle passes and cosmetic sales to drive revenue, but declining player engagement led to challenges by 2025. In July 2025, 1047 Games announced the shutdown of dedicated servers for the original Splitgate effective August 29, 2025, transitioning to a model to reduce costs while preserving online multiplayer access through peer-to-peer hosting. This move reflected ongoing struggles with player retention after peak popularity.

Reception and Legacy

Critical Reception

Splitgate received mixed or average reviews from critics upon its full release in , earning a score of 71/100 for the PC version based on six critic reviews. The game's innovative portal mechanics were widely praised for introducing tactical depth and creative flanking opportunities to traditional gameplay, allowing players to outmaneuver opponents in dynamic ways. Critics also commended the smooth, responsive gunplay, which evoked the feel of classic titles but with modernized fluidity and precision in weapon handling. Its model was highlighted as a key strength, enabling broad accessibility without barriers to entry. Initial buzz around the 2019 alpha version was positive, with early coverage emphasizing the seamless integration of portals into multiplayer combat as a fresh twist on the genre. The 2021 open beta generated significant interest, leading to a surge in player engagement, though full release reviews noted some refinements in performance and content. scored the game 7/10, describing it as a fun multiplayer experience driven by intelligent use, though held back by technical inconsistencies in early iterations. offered high praise in its 2021 review, stating that Splitgate "revives the feeling of classic in a way no game since has managed," for its strategic combat and quick matches, while appreciating the absence of loadouts to promote . Common criticisms focused on repetitive map designs that could become frustrating in objective-based modes due to exploitable portal placements, as well as bland visuals and limited cosmetic variety. Balance issues, particularly around advantages in certain scenarios, were flagged in early feedback and persisted to some degree in launch reviews. The lack of single-player content was another frequent point of contention, limiting appeal beyond multiplayer sessions.

Commercial Success and Community Impact

Splitgate achieved significant commercial success shortly after its open beta launch in July 2021, surpassing 600,000 downloads in the first week alone, which prompted developers to extend the beta period due to overwhelming demand. By late August 2021, the game had accumulated over 10 million downloads across platforms in under 30 days, marking it as one of the fastest-growing shooters of the year. This momentum carried into 2022, with the title maintaining millions of total players and establishing a stable user base amid ongoing updates. The game's community impact was bolstered by robust player-driven features, including an in-game map creator that enabled active and custom , fostering creativity and replayability among users. Community hubs such as the official server and forums served as central gathering points for discussions, , and sharing user-generated maps, sustaining engagement beyond core . activity emerged through online leagues and tournaments, highlighted by the Splitgate Pro Series in 2022, which featured a $100,000 prize pool across pro and amateur events but lacked a major professional circuit comparable to established genres. Additional tournaments in 2022, including the Pro Series Championship, drew modest viewership and participation, emphasizing community-driven competition over large-scale professional ecosystems, with organized largely ceasing after 2022. Despite early triumphs, player activity declined over time due to persistent server issues in 2021, which caused frequent outages and long queue times amid rapid growth, straining infrastructure for a small development team. By 2024, reduced activity was further exacerbated by competition from other shooters like and , which offered similar arena-style mechanics and drew away portions of the audience. Splitgate's legacy endures through its innovative portal mechanics, which added dynamic spatial traversal to competitive shooters. Community maps were preserved via local storage following the original game's server transition to a model in August 2025, allowing offline access and continued despite the central shutdown. As of November 2025, the active player base remains minimal, with average concurrent players on below 50.

Sequel

Announcement and Development

Splitgate 2 was officially revealed on July 18, 2024, through a cinematic announcement trailer that showcased an with interplanetary conflicts and introduced three distinct factions: Aeros, representing human forces from ; Meridian, focused on strategic support from ; and Sabrask, embodying aggressive Martian warriors. The trailer highlighted the game's shift toward deeper narrative elements, portraying a war among these factions over portal technology amid threats, setting it apart from the original's arena-style focus. Developed by 1047 Games, the sequel's team expanded following the studio's initial growth after the 2024 announcement, with further resource reallocation on July 22, 2025, when the game was unlaunched to return to beta for major reworks ahead of a planned 2026 relaunch. A key technical upgrade involved migrating from , used in the original, to , enabling enhanced visuals, more dynamic environments, and improved performance for portal-based gameplay. The development emphasized faction-specific classes, each with unique abilities, weapons, and playstyles—Aeros for agile assault, for tactical healing and spotting, and Sabrask for heavy firepower—integrated into a lore-rich backdrop involving invasions and planetary rivalries absent in the predecessor. Pre-launch efforts included closed alpha tests in August 2024 to refine core mechanics, followed by an open alpha in February 2025 and a comprehensive open beta starting May 22, 2025, which prioritized across PC, , and , alongside robust anti-cheat measures using the proprietary kernel-level RedKard system. While retaining the signature portal traversal that defined , Splitgate 2's design draws inspiration from competitive shooters like , incorporating narrative depth through faction backstories and environmental storytelling to foster long-term player engagement. The shutdown of Splitgate's dedicated servers in August 2025 enabled 1047 Games to consolidate efforts on the sequel's iterative improvements.

Release and Reception

Splitgate 2 launched on June 6, 2025, as a multiplayer shooter available on PC via and the , as well as , , , and Xbox Series X/S. The release followed a period that began on May 22, 2025, and was intended to capitalize on the original game's fanbase with evolved portal-based mechanics and new factions. The launch was marred by significant technical issues, including widespread server crashes and bugs that prevented stable gameplay, leading 1047 Games to admit the game had been released prematurely. In response, the studio announced on July 22, 2025, that Splitgate 2 would "unlaunch" and revert to a beta state, with no further updates until a planned rerelease in early 2026. This decision came amid a sharp player drop-off, with Steam concurrent players falling over 80% within weeks of launch. The rocky rollout also triggered business challenges, including layoffs affecting a small group of staff in June 2025 and an additional 45 employees in July. Critical reception highlighted the game's potential while underscoring its launch shortcomings. awarded it 3.5 out of 5 stars, praising the slick mechanics and evolution of portal gameplay but criticizing incomplete features, launch instability, and its status as a disappointing to the original. Player feedback echoed these sentiments, with many expressing frustration over bugs and unpolished elements despite appreciation for the core loop. In the beta rework phase announced for 2026, 1047 Games outlined plans for a major overhaul, including reworking progression systems from the ground up, refining to address player concerns, expanding maps, and deepening to enhance the game's narrative and strategic depth. As part of ongoing development, a playtest was held on November 8-9, 2025, featuring new content such as three additional weapons, portal wall overcharging, power-ups, EMPs, equipment changes, and playlist updates. The game remains playable in its current form during this period, though with limited support, as the studio focuses on delivering a more stable and complete experience.

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