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Loadout

Loadout is a multiplayer video game developed and published by . Released on January 31, 2014, for Microsoft Windows via , it emphasizes over-the-top action and weapon customization, allowing players to assemble firearms from hundreds of parts to create unique, absurd weaponry for chaotic battles. The game's core gameplay revolves around team-based modes such as Death Snatch, Domination, and Annihilation, where players earn in-game currency through kills to craft and upgrade weapons mid-match, promoting creative and humorous destruction with elements like chainsaw bayonets and explosive tennis balls. A port followed on December 16, 2014, expanding its accessibility but maintaining the focus on fast-paced, cartoonish violence without a single-player , though a co-op mode was added later. Loadout received mixed to positive reception upon launch, praised for its innovative gun-building system and satirical humor but criticized for balance issues and reliance on microtransactions. With a Metacritic score of 72 based on critic reviews, it garnered a cult following for its irreverent style amid a crowded free-to-play shooter market. Despite initial success, Edge of Reality announced in May 2018 that the game would shut down on May 24, 2018, citing unsustainable server costs and challenges from regulations like GDPR, leading to the permanent shutdown of official servers. Post-shutdown, fan communities have explored private server revivals, keeping interest alive through nostalgic recreations as of 2025.

Development and release

Development

, Ltd., an independent based in , was founded in 1998 and specialized in multiplayer titles, including ports and original projects for various platforms. The studio developed as its first original , drawing on experience from high-profile franchises to create an innovative . Loadout was first announced on March 2, 2012, as a multiplayer emphasizing deep weapon customization, where players could assemble guns from hundreds of modular parts such as barrels, stocks, and attachments. Inspired by the fast-paced, class-based combat of , the game shifted focus to user-driven loadouts rather than predefined classes, allowing all characters to share identical base attributes while differentiating through player-crafted weaponry. This design philosophy prioritized creativity and experimentation, enabling combinations like attaching a long-range scope to a close-quarters base or mixing elemental effects such as fire and healing into a single weapon. To set itself apart from realistic , Loadout adopted a cartoonish paired with exaggerated, over-the-top effects, emphasizing humorous in its combat animations. Development progressed through closed alpha and beta phases, with alpha testing beginning in early 2013 and expanding to a closed beta later that year to refine mechanics. Beta testing particularly focused on balancing the vast weapon mixing options, ensuring no single combination dominated by evaluating trade-offs like accuracy versus fire rate or projectile speed. Demonstrations at events like the 2013 Game Developers Conference highlighted the system's potential for nearly eight million unique weapons, underscoring the studio's commitment to iterative balance. A key challenge during development was integrating a model without compromising fairness, as the team committed to avoiding pay-to-win elements by limiting microtransactions to cosmetic items like character skins and convenience features such as faster matchmaking queues. All core weapons, upgrades, and progression remained fully earnable through gameplay, aligning with the philosophy of accessible creativity for all players.

Release and platforms

Loadout was initially released in Steam on May 15, 2013, for Microsoft Windows, transitioning to full launch on January 31, 2014, as a multiplayer shooter distributed digitally via Steam. The game featured no physical editions and relied on an in-game economy supported by microtransactions, primarily for cosmetic items like character skins and clothing, as well as boosters to accelerate progression and resource acquisition. A console version expanded the game's reach with its port to , launching on December 16, 2014, and developed by in collaboration with publisher P-40 Online Entertainment. Following launch, issued multiple patches through 2018 to refine the experience, incorporating balance adjustments such as tweaks to weapon part damage, reload times, and arc behaviors (e.g., increasing Pulse weapon damage while modifying Tesla beam properties), alongside mode-specific changes like adding collection timers in Extraction and restricting shield usage during item carries. The studio closed in 2019 after the game's server shutdown. The title achieved global availability on , while the PS4 version was regionally limited to and at launch.

Gameplay

Weapon and character customization

In Loadout, the weapon customization system centers on a modular crafting where players assemble firearms from four primary types: , , , and . Each determines the base fire standard bullets for mid-range accuracy, propel explosives for area effects, deliver shots akin to , and emit continuous streams—allowing players to mix components like barrels, stocks, triggers, magazines, sights, and from hundreds of available options to create unique builds. For example, attaching a barrel and to a produces a long-range precision , while combining a scatter barrel with a on a yields a close-quarters fire-spreading alternative. Customization progresses through a tiered system tied to in-game earnings and unlocks, with parts featuring levels (e.g., from level 1 to 5) and rarities ranging from common to rare, where higher tiers provide enhancements such as increased damage, faster reloads, or special effects like homing projectiles, tesla coils for chain lightning, or health restoration on hit. Players earn Blutes, the primary currency, from match performance and use them to advance a tech tree that unlocks new components and upgrades individual parts via experience gained from usage. Rare parts, obtained through post-match rewards or loot packs, enable advanced creative configurations, such as healing rifles that mend allies or launchers with proximity mines for area denial. All content is accessible without real-money purchases, though Spacebux—a premium currency bought with real money—allows faster acquisition of parts, additional loadout slots, or loot safe openings via packs. Character customization operates separately as a cosmetic layer, with no influence on gameplay balance, focusing on outfits, taunts, and deployable equipment. Players select from three base avatar models and personalize them using the outfitter store for items like masks, hats, shirts, suits, and ties, earned via Blutes, daily prize chests, or Spacebux. The equipment slot in each loadout set accommodates deployables such as shields for temporary protection or grenades for utility, unlocked through the same progression tree as weapons. Taunts and skins add expressive flair, with examples including spy disguises or seasonal cosmetics, all integrated into loadout sets that hold two weapons, one equipment, and one outfit for quick deployment in matches. Endgame progression emphasizes experimentation, where max-level players craft hybrid builds like explosive beam weapons or support-oriented pulse healers to suit tactical preferences.

Combat mechanics

Loadout employs a third-person perspective for its combat, enabling players to engage in fast-paced arena-style with enhanced options such as double jumps and super jumps for evading attacks and maneuvering around the . This agility allows for dynamic flanking and dodging, promoting constant movement to avoid headshots and maintain positional advantage. The lacks automatic regeneration, requiring players to rely on health packs deployed as customizable or scattered across maps, as well as payloads integrated into certain builds for self or ally restoration. Temporary boosts can be gained through overheal effects from weapons, emphasizing strategic positioning near teammates or objectives to sustain during prolonged engagements. Combat incorporates a distinctive cartoonish gore system, where damage results in exaggerated dismemberment—such as limbs being severed by bullets or heads exploding on critical hits—creating visceral yet humorous visual feedback that underscores the game's over-the-top violence. Defeated opponents often leave behind residual effects that contribute to the chaotic battlefield, though players must quickly adapt to avoid similar fates. All loadouts include a option for close-range engagements, serving as a finisher that integrates with the gore mechanics to deliver satisfying, high-impact takedowns when ammunition management or distance becomes a factor. To promote balance, weapons feature an rather than traditional limits, forcing players to select parts that mitigate heat buildup and encouraging tactical bursts of over sustained spraying. This system ties into custom weapon builds, rewarding thoughtful assembly for sustained combat effectiveness across matches.

Multiplayer modes

Death Snatch

Death Snatch is a core multiplayer mode in , functioning as a team-based variant where the primary objective is to eliminate opposing players and collect dropped Blutonium to accumulate points. When an enemy is killed, they drop a red worth 100 points, which must be picked up by a teammate for the kill to contribute to the team's score; the first team to reach 3500 points secures victory. Teammates who die drop green instead, allowing allies to recover them and prevent the opposing team from gaining points, thus emphasizing both offensive kills and defensive vial denial. The mode's "" mechanic introduces a competitive layer to scoring, as vials remain on the map for a limited time and can be contested by either team, turning potential kills into opportunities for counterplay if not secured quickly. Unlike modes with holds or extractions, Death Snatch focuses purely on elimination and collection, with no player revives—dead players respawn after a brief delay, enabling rapid re-engagement in combat. Played on the game's symmetrical maps, such as or , Death Snatch promotes close-quarters and mid-range engagements that showcase customized , with terrain features like ridges and obstacles facilitating ambushes and vial chases. Strategies in the mode reward aggressive, high-mobility builds, as players must pursue kills, snatch vials amid chaos, and disrupt enemy collections, often prioritizing speed and positioning over defensive setups. Post-launch balance adjustments included reducing the win threshold from 6000 to 3500 points for shorter, more dynamic , alongside fixes to spawn points on maps like Shattered to curb exploitative tactics.

Extraction

is a team-based multiplayer mode in Loadout centered on gathering and , where two teams of four compete to Blutonium—a glowing, —and deposit it at specific points to score. One player per team is randomly selected as at the match's outset, marked by a prominent overhead , and tasked with retrieving Blutonium crystals scattered across the and delivering them to grinders or deployment stations for points. The other players support by escorting their Collector and targeting the enemy counterpart to prevent deposits. If a Collector dies, the role transfers instantly to a random teammate, maintaining momentum and requiring constant adaptation. This mode highlights through specialized , where non-Collectors often equip area-denial tools like deployable turrets, shields, or cluster munitions to secure extraction zones during deposit phases. Defensive play intensifies around these drop-off points, as enemies focus fire to intercept carriers, turning deposits into high-stakes standoffs that reward coordinated pushes over individual heroics. customization plays a key role, with builds favoring mobility for Collectors (e.g., jetpack enhancements for quick traversal) and for guardians to counter flanks. Maps support the mode's objectives with strategically placed Blutonium spawns and multiple extraction sites, encouraging territorial and route prediction amid the arena-style layouts. Win conditions demand accumulating extraction points—typically via multiple deposits—before a elapses, with the first team to a threshold (such as 100 points) claiming victory. Failed extractions carry risks, as undeposited Blutonium is forfeited if the carrier falls, potentially handing momentum to opponents and emphasizing the need for protective over aggressive solo plays.

Blitz

Blitz is a team-based multiplayer mode in Loadout emphasizing rapid objective capture on linear or symmetric maps, where two teams of four players vie to control a single active point at a time to accumulate points toward victory. The mode's design promotes constant movement and confrontation, with the first team to 3500 points winning, or the team with the most points at time expiration claiming victory if the score is below that threshold. The core mechanic revolves around capturing the active control point, which activates randomly from a set of locations scattered across the map, requiring teams to quickly reposition and engage. Capture occurs within a defined around the point, where a minimum of one player must remain; additional teammates accelerate the process, while enemy players in the zone neutralize progress on a one-to-one basis, creating tense standoffs that can be disrupted by kills or player elimination. Successful captures award 500 points instantly, followed by a brief delay—typically five seconds—before the next point becomes active, during which teams can regroup or pursue kills for momentum. The ball carrier analogy applies loosely to the capturing team, who gain no direct speed boosts but become highly vulnerable to focused fire, as disrupting their numbers halts or reverses capture advancement. Spawn locations dynamically shift toward the active point to facilitate rapid response. Effective strategies in Blitz prioritize mobility-focused loadouts, leveraging the game's jetpack mechanics for swift traversal and flanking to secure or contest the point ahead of opponents. Defensive setups, incorporating deployable gadgets like barriers or turrets, prove valuable for blocking chokepoints and fortifying positions once a team gains initial control, forcing enemies into unfavorable engagements. Coordinated team play is essential, with support elements such as weapons sustaining presence in the capture zone to outlast rivals. Matches unfold in timed rounds lasting around 10 minutes, with points alternating to maintain unpredictability and prevent static defenses; if scores tie at expiration, activates a final point, where the first capture decides the winner. A 2014 update refined these dynamics by shortening reset intervals between point activations, enhancing overall action density and reducing downtime.

Jackhammer

Jackhammer is a team-based multiplayer mode in Loadout that functions as a variant of , emphasizing objective capture and . Each team defends a massive at their while attempting to steal the opponent's and return it to their own , effectively shutting down the enemy's operations. Successful captures award 500 points, with bonus points for kills made using the itself, and the first team to secure 3 to 6 captures (depending on match settings) wins. The mode supports up to 8 players per team and is available on most maps, excluding layouts like Four Points and that do not suit the dynamic. A unique element is the 's as both and , introducing tactical layers to progression. pick up the via the interact (default 'E'), relinquishing access to their standard but gaining a powerful tool with 5 charges for area-of-effect smash attacks that instantly kill nearby foes. Each swing consumes a charge, and depleted hammers must be recharged at the enemy base or risk permanent loss if the carrier is eliminated. This encourages strategic decisions, such as aggressive pushes to score kills (tracked as skulls on the ) versus safe returns to recharge, while defenders focus on disrupting through coordinated ambushes. The drill base itself serves as the scoring endpoint, where depositing the progresses the team's lead and visually halts the opposing drill's animation. The mode's design synergizes deeply with 's weapon and character customization system, rewarding specialized builds for attackers and defenders. Explosive ordinance, such as rocket launchers or parts, excels for carriers and s in clearing defensive clusters during pushes, while healer loadouts provide critical sustain against in prolonged escorts. Defensive teams often favor high-burst or crowd-control weapons to quickly down carriers, with personal shields (later restricted during carry in ranked play) adding temporary resilience. Recommended strategies include a 2-1-1 team composition—two attackers for offense, one healer for support, and one defender—to balance aggression and protection, adapting to the mode's emphasis on escort vulnerability. Maps in Jackhammer feature multi-stage layouts with chokepoints and open arenas to heighten tactical variety, influencing optimal loadouts based on terrain. Linear paths from enemy base to favor mobile, explosive builds for rapid transits, while narrow corridors and elevated positions benefit defensive setups with area-denial tools like turrets or shotguns. Examples include maps like Spires, where spawn points align closely with locations for quick engagements, contrasting broader arenas that allow hammer swings to dominate crowds. This environmental diversity ensures no single build dominates, promoting experimentation within the framework. Balance adjustments have evolved the mode since launch to address exploits and promote . Early patches in capped hammer charges at 5 to limit overuse and reduced carrier ping frequency from every second to every 5 seconds, preventing constant tracking and encouraging stealthy plays. In the 2015 Update 3.0 introducing Ranked Beta, became a core competitive mode alongside , with changes like banning shields on carriers to curb defensive stalling and integrating it into co-op bot matches for practice. These tweaks mitigated stalemates by emphasizing mobility and team coordination, though no verified 2016 update specifically capped defender respawns.

Annihilation

Annihilation is a competitive multiplayer mode in Loadout that combines gameplay elements from , , and Death Snatch into a single, simultaneous-objective format for of four players each. The primary goal is to reach 10,000 team points by capturing control points on the map, collecting blutonium vials dropped by killed enemies, and stealing the enemy 's to charge it at your dropship for additional scoring opportunities. Upon hitting the point threshold, the enemy dropship's shields drop, allowing the team to use the charged to destroy the power core and claim victory. This multi-layered structure promotes dynamic, team-oriented play, where balancing offense, defense, and objective control is essential to outpace the opponent. Unique to Annihilation is the injection system, where players use accumulated hero points from prior matches to buy match-long buffs at the dropship, such as for boosted , for greater durability, or Healer for enhanced ally support. These choices allow for strategic team compositions, with capturing a control point granting a temporary to the closest to encourage aggressive pushes. Matches typically run longer than in simpler modes, often lasting 10-20 minutes, due to the need to coordinate multiple objectives amid constant combat. Stealthy loadouts for vial collection or burst-damage setups for hammer runs are common strategies, leveraging maps with hiding spots and ambush routes to gain an edge in the high-stakes environment.

Domination

Domination is a multiplayer game mode in introduced in Update 2.0, which added the mode alongside a new map called Spires. In this mode, two teams compete to capture and hold three fixed control points labeled A, B, and C, scattered across the map to promote intense area denial and territorial control. The points are visually indicated on the player's screen, turning green when controlled by their team and red when held by the opposing team, allowing for quick assessment of the battlefield status. The primary objective is to achieve dominance by controlling at least two of the three points for the majority of the match duration, as sustained majority control determines the victor in this time-based contest. Unlike modes with progressive or mobile objectives, features static points that begin neutral, spurring early aggression and preventing passive strategies from the outset. Holding multiple points simultaneously rewards teams with accelerated scoring progress, emphasizing the importance of coordinated pushes to secure and maintain superiority. Effective tactics in revolve around team coordination and choices optimized for area control, such as weapons with healing capabilities to sustain defenders and deployable buddies to fortify positions. often focus on capturing the two nearest points first to reduce travel time across the map, enabling rapid responses to enemy attempts at flipping control mid-match. Flipping an enemy-held point requires direct confrontation at the site, where coordinated from teammates can turn the tide. As noted in player analyses, deployable items from the game's customization system play a key role in establishing defensive perimeters around points. Maps designed for incorporate symmetrical layouts to ensure balanced gameplay, with elevated or covered positions providing opportunities for between points and rewarding strategic positioning. This setup fosters dynamic engagements, as teams must divide resources to cover multiple sites while remaining vigilant for flanks.

The mode in Loadout was introduced as part of Update 5.0 in late 2014, with a public beta on in September and full release extending into 2015, aimed at providing a PvE experience to complement the game's multiplayer focus. This mode consists of a series of bot-match missions that adapt multiplayer modes into AI-driven scenarios, serving primarily as tutorials and arenas for weapon customization and combat skills rather than a narrative-driven story. Players engage in wave-based survival challenges or variants of modes like defense, where they battle escalating waves of enemies known as the Kroad—intergalactic invaders seeking Blutonium resources—while protecting control points or completing objectives such as eliminating enemy waves before a expires. These missions emphasize core mechanics like third-person shooting and building, with AI behavior designed to mirror PvP encounters for realistic . Supporting up to four players in online co-op, the mode allows teams to collaborate on missions that test , , and quick decision-making against increasingly difficult foes, including tougher variants in later waves. Adjustable difficulty settings enable players to scale enemy aggression and wave intensity, making it accessible for skill-building while offering replayability through co-op sessions. Successful completions reward in-game currency and loot boxes containing customization items, such as the Alien Wear outfit collection made from enemy parts, which can be used to unlock and enhance weapons across the game. While the extended the 's longevity by providing a structured PvE alternative to pure multiplayer, it received less development emphasis compared to competitive modes, lacking exclusive weapons or deep storytelling elements and instead prioritizing familiar mechanics for player progression.

Reception

Critical reception

Loadout received mixed or average reviews upon its release, earning a Metacritic aggregate score of 72/100 for the PC version based on 17 critic reviews. Critics frequently praised the game's deep weapon customization system, which enables players to combine parts from , lasers, weapons, and launchers to create unique arsenals, contributing to its fast-paced and humorous over-the-top combat. However, common criticisms included multiplayer balance issues, where standard weapons often outperformed creative combinations, and an unreliable system that led to frustrating mismatches. IGN awarded the PC version a 6.9 out of 10 in a 2014 review, commending the enjoyable weapon-mixing mechanics as a fresh take on class-based shooters like , but deducting points for repetitive game modes and severe problems that hindered accessibility. Similarly, The Escapist gave it 4 out of 5 stars, highlighting the cartoonish gore, polished arena combat, and fair economy that emphasized skill over paywalls, while noting that delays and occasional connection instability marred the experience. echoed these sentiments with a 7 out of 10, appreciating the comedic violence and customization innovation but criticizing poorly designed maps and persistent balance concerns in team-based modes. The port, released in late 2014, garnered a score of 59/100 based on 9 critic reviews. scored it 6.4 out of 10, praising the improved controller support that enhanced the fluid movement and aiming, but lamenting the absence of cross-play functionality between PC and console players, which limited the multiplayer pool. Push Square rated it 5 out of 10, acknowledging the port's solid performance on console hardware but faulting the grindy progression tied to the model and lack of fresh content beyond the PC launch. Post-launch updates in 2015, including patches that refined algorithms and reduced wait times, drew positive commentary from critics for addressing early flaws and improving overall session reliability. Across reviews, a recurring theme was the tension between Loadout's creative loadout innovation—which fostered replayability through endless experimentation—and frustrations with the grind, where acquiring premium parts via microtransactions or extended play felt manipulative despite viable in-game earning options.

Player reception

Loadout garnered significant player engagement upon its 2014 release, achieving a peak of 29,424 concurrent on in February of that year. The game's Steam user reviews reflect strong approval, earning a "Very Positive" with approximately 87% from over 39,000 reviews. frequently praised the extensive , which allowed for thousands of unique combinations through modular parts, fostering creativity in . The over-the-top effects and raunchy humor were also highlights, often described in community discussions as adding a cartoonish, entertaining flair to matches that enhanced replayability. However, criticisms emerged regarding , with queues lengthening notably by 2016 as the player base dwindled, leading to frustration over unbalanced or delayed games. Despite its model, some users perceived microtransactions for cosmetic items like clothing as creating artificial paywalls, though core weapons remained unaffected by purchases. On platforms like 's r/Loadout subreddit and Steam forums, discussions thrived around innovative weapon builds and strategies, showcasing the community's enthusiasm for experimentation. Following its peak, Loadout experienced a steady decline in active players after , with concurrent numbers dropping sharply over time. Nonetheless, nostalgic sentiments persisted into the , evident in retrospective threads on Reddit and Steam where former players expressed fondness for its unique style and called for revivals. As of 2025, fan projects such as Loadout Reloaded have enabled playthrough private servers and emulations, further sustaining nostalgic interest.

Shutdown and legacy

Server shutdown

On May 7, 2018, developer announced the end of service for , citing unsustainable operational costs exacerbated by the impending (GDPR), which would require costly updates to data handling practices that the studio could not afford. The announcement highlighted flat revenues and rising server expenses, including the discontinuation of services by their cloud provider, which had already pushed the game into financial losses. Despite over 9 million players having engaged with the game since its 2012 , the active concurrent player base had declined to around 200 at peak times by early 2018. The servers went permanently offline on May 24, 2018, rendering all online multiplayer features inaccessible and effectively ending playability for the title on PC and most regions. In a statement, expressed gratitude to the community for their support over the years, noting the passion that drove the game's development from beta through its full release, while indicating no immediate plans for revival due to resource constraints. The game was removed from sale on and the on May 10, 2018, but existing owners retained access to their libraries without delisting, though the lack of servers meant no functional gameplay. The Loadout Premium edition on , which had provided continued access in select regions like , saw its servers shut down on September 26, 2020, due to similar unaffordable server maintenance costs, eliminating the last official means of playing . This final shutdown marked the complete cessation of official support, leaving the title unplayable across all platforms. Following the shutdown, appears to have ceased operations, with their website becoming inactive.

Fan projects and remakes

Following the official shutdown of 's servers in , the community initiated several non-commercial projects to preserve and revive aspects of the game, primarily through reverse-engineering and open-source . The most prominent effort is Loadout Reloaded, a fan-led project launched in 2020 that the game's core mechanics using open-source tools such as SmartSteamEmu to bypass the defunct integration. This initiative focuses on enabling offline singleplayer modes with full access to weapon crafting, loadout customization, and all maps—including hidden ones—along with PvE functionality on select levels. Multiplayer support is partially implemented, currently limited to mode with functional matchmaking and lobby text commands, though some bugs persist. The project also includes a DeARC extractor tool for ripping game assets, which enthusiasts have used to create custom maps post-shutdown. It emphasizes self-hostable APIs for custom servers without any monetization. Prior to the shutdown, players maintained community servers through private hacks and modifications, allowing persistent play outside official infrastructure. These efforts transitioned post-shutdown into broader asset preservation, with extracted models and textures repurposed for fan-made content. Preservation initiatives include extensive archives of gameplay footage, capturing matches, tutorials, and mode demonstrations from the game's active era. The Loadout Wiki on serves as a central repository, maintaining detailed guides on game modes, weapon builds, and upgrade systems contributed by the community. These projects operate without official endorsement from or publisher Venan Entertainment, adhering strictly to non-commercial use to recreate the game's depth legally. As of 2025, Reloaded remains in active development, with version 0.1 tagged and ongoing updates to multiplayer ; small communities facilitate playtesting and support.

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