Fact-checked by Grok 2 weeks ago

Star Wars Commander

Star Wars: Commander is a set in the Star Wars universe, developed and published by for , , and Windows devices. Released on August 21, 2014, the game allows players to align with either the or the during the era, building and managing bases on various planets while recruiting iconic characters, vehicles, and troops from the franchise. Gameplay emphasizes real-time tactical combat, resource management, and multiplayer skirmishes, drawing comparisons to titles like but infused with Star Wars lore, including missions featuring elements from the original trilogy. Following its launch, Star Wars: Commander received updates that expanded content, such as new units, story campaigns, and cross-faction features developed through internal hackathons at Disney. Operations transitioned from Disney Mobile to NaturalMotion and later Zynga, which oversaw the game's final years. The title garnered positive attention for its faithful integration of Star Wars elements and accessible strategy mechanics, though it faced criticism for in-app purchases typical of free-to-play models. In March 2020, announced the game's closure, suspending in-app purchases effective March 13 and ending all services on June 12, 2020, at 11:00 a.m. GMT, marking the end of support for the once-popular mobile entry in the Star Wars gaming lineup. Despite its discontinuation, Star Wars: Commander remains notable for bridging the franchise's cinematic storytelling with mobile gaming.

Gameplay

Base Building and Resource Management

In Star Wars: Commander, base building occurs on a hexagonal grid system where players place structures of varying sizes, such as 3x3 tiles for resource generators, allowing strategic layout to optimize and defense. Defensive structures form the backbone of base protection, including that encircle key assets like the and resource storage to slow advances, and turrets that automatically engage incoming threats with targeted fire. Upgrading these defenses enhances their durability and effectiveness, with gaining increased hitpoints and turrets unlocking faction-specific types, though construction and upgrades impose timers that can span hours to days depending on the level. The game's economy revolves around three primary resources: credits, alloy, and contraband, each essential for constructing, upgrading, and maintaining the base. Credits serve as the basic currency for training troops, building structures, and minor upgrades, generated passively by the Credit Market at rates scaling from 200 per hour at level 1 to 2,500 per hour at level 10, with production halting if storage in the adjacent Credit Vault is full. Alloy, used primarily for vehicles, heavy defenses, and advanced upgrades, is produced similarly via the Refinery, starting at low yields and requiring upgrades that demand both credits and time—such as 4 days for level 8—to boost output to thousands per hour. Contraband, a rare late-game resource unlocked at Headquarters level 6, is harvested slowly from the Contraband Trade Port (available at level 7) and stored in the Contraband , enabling the construction of specialized buildings like the and training of elite mercenaries or droidekas. Resource generation ties directly to core buildings integrated into the base layout: the acts as the central hub, dictating unlockable structures and overall progression; supply depots like the Credit Vault and Alloy Depot provide capped storage to prevent overflow losses during raids; and harvesters such as the Credit Market and Alloy Refinery operate continuously but require manual collection or via droids. Upgrade trees for these facilities follow a linear progression locked behind Headquarters levels, with each tier imposing resource costs and timers—for instance, advancing the Alloy Refinery to level 7 requires 350,000 credits and takes 2 days and 12 hours—encouraging players to balance expansion with protection against attacks. Faction-specific variations add thematic depth to base construction, with structures emphasizing guerrilla aesthetics and ones reflecting rigid military design; for example, the Barracks trains with modular, hidden compartments suited to , while the features fortified bunkers for massed deployments, both occupying similar grid space but differing in upgrade bonuses and visual style. These differences influence resource allocation, as may prioritize quicker, cheaper upgrades using credits, whereas invest more in vehicle-focused garrisons to leverage their strengths in heavy armor.

Combat and Unit Deployment

Combat in Star Wars: Commander revolves around battles where players command forces to assault enemy positions or defend their own base. Players select and deploy from predefined categories to engage in tactical engagements on planetary battlefields. The core of combat lies in coordinating movements and abilities to overwhelm opponents while minimizing losses. Battles unfold in a top-down view, allowing players to issue commands in real time as clash with enemy troops and structures. Units are categorized into , vehicles, and starships, each serving distinct roles in . encompasses ground troops such as standard soldiers and elite heroes like for the or for the ; these units are versatile for close-quarters fighting and capturing objectives. Vehicles provide heavy firepower and durability, exemplified by the Imperial AT-ST walker, which excels at anti- support and traversing rough terrain. Starships, including Rebel X-wing fighters, offer aerial superiority, capable of bombing runs and dogfighting to control the skies above the battlefield. These categories allow for balanced armies tailored to specific threats. Deployment occurs by tapping on the battlefield edge to summon units from off-screen transports, with automatic guiding them toward the nearest enemy targets, such as headquarters or defensive turrets. Players can manually direct units to adjust paths or focus fire, enhancing tactical depth. Heroes feature special abilities activated via cooldown timers, like Vader's choke to immobilize and damage nearby foes, enabling decisive moments in engagements. accounts for obstacles, ensuring units navigate around buildings and terrain features efficiently. Base defenses, such as automated turrets, integrate with deployed units by providing during assaults or defenses. The game offers single-player skirmishes against AI-controlled opponents, often tied to campaign missions on various planets, and defensive base assaults where waves of enemy units target the player's headquarters. These battle types emphasize preparation and adaptation, with AI simulating faction-specific tactics. Victory conditions require destroying the enemy headquarters—a fortified central structure—or eradicating all opposing forces on the map. Fog of war is absent, granting full visibility of the battlefield to facilitate direct confrontations, while terrain effects, such as elevated positions or natural cover on planets like or , influence unit vulnerability and movement speeds during engagements.

Multiplayer Features and Progression

Star Wars Commander featured several multiplayer modes that emphasized competitive and cooperative play. Players could engage in head-to-head battles by attacking other players' bases in encounters, similar to established strategy games, allowing for direct PvP confrontations to raid resources and test base defenses. A key addition was Squad Wars, introduced in a 2016 update, where groups of players formed squads to compete against rival squads on planetary battlegrounds such as Sullust, , and 4, involving strategic objectives like capturing factory outposts and disabling enemy uplinks. The system enabled players to join or create alliances, fostering cooperative raids and wars among up to 30 members, though a minimum of 15 members at Headquarters Level 5 or higher was required for Squad Wars participation. Squads coordinated defenses by assigning troops to temporary bases on volatile planets, with limited attacks per group necessitating strategic planning to maximize efficiency in capturing outposts that upgraded defenses upon conquest. balanced squads by mixing member levels, ensuring fair competition, while victorious squads earned Supply Crates containing resources and upgrades. Progression in multiplayer tied closely to (HQ) levels, which served as the core advancement mechanic; upgrading the HQ unlocked higher maximum levels for buildings, units, and defenses, with each level increase enhancing base health and capabilities. Players gained experience points for HQ upgrades through victories in PvP battles, squad events, and defensive successes, gradually expanding their arsenal and strategic options over time. Time-limited events and challenges added variety to multiplayer progression, such as Night Raids within the Heroic Defense Challenge, where players defended against AI assaults during 30-minute night windows synced to their location, deployable with heroes like and for enhanced rewards like Supply Crates. Faction-specific tournaments, like the Incinerator event, pitted or players against each other in themed competitions, while global and planetary leaderboards tracked rankings based on victories and resource control to establish player standings.

Setting and Story

Factions and Characters

Star Wars: Commander features two primary playable factions rooted in the lore of the original : the and the . The represents the insurgent force dedicated to overthrowing the Empire's tyrannical rule, drawing on themes of resistance, hope, and guerrilla tactics inspired by the events following the Battle of . In contrast, the embodies authoritarian control, leveraging its vast resources and military might to suppress dissent across the galaxy, as established in the canonical narrative of imperial dominance post-Death Star destruction. Key characters for the Rebel Alliance include iconic figures from the saga's lore. , a Corellian smuggler turned Rebel leader, is renowned for his sharpshooting prowess and pivotal role in the assault on the first , often acting as a motivated by loyalty to his allies. Princess Leia Organa, adopted heir to the royal house of , serves as a strategic and inspirational leader of the Alliance, her diplomatic background and unyielding resolve shaping the Rebellion's political efforts against the Empire. , the loyal warrior from Kashyyyk, provides brute strength and technical expertise as Han's longtime co-pilot, embodying the theme of interspecies solidarity in the fight for freedom. On the Imperial side, prominent villains include , the cybernetically enhanced Lord and former Anakin Skywalker, who enforces the Emperor's will through fear and the dark side of , haunted by his tragic fall from grace. Emperor Palpatine, also known as Darth Sidious, is the cunning Master who orchestrated the Republic's transformation into the Empire, ruling from the shadows with manipulative schemes to eradicate the and consolidate power. , the Mandalorian raised in the tradition, operates as a neutral operative often aligned with Imperial interests, known for his relentless pursuit of targets and survivalist code in the galaxy's underworld. These characters are integrated into the game's through progression in missions or limited-time , tying their canonical backstories to the ongoing without altering established lore. Later updates expanded options with neutral elements, such as mercenary units like , enabling non-aligned playstyles that reflect the saga's diverse galactic underbelly.

Planets and Campaign Missions

The single-player campaigns in Star Wars: Commander consist of episode-based story arcs that alternate perspectives between the and the , allowing players to experience the Galactic Civil War from both sides through a series of structured missions. These campaigns serve as tutorials and narrative drivers, unfolding in a timeline shortly after the events of A New Hope, where players begin as neutral mercenaries before aligning with one faction or switching to advance the plot. Each episode focuses on escalating conflicts tied to canonical Star Wars events, emphasizing strategic base assaults and defensive operations without revealing key spoilers. The campaigns span multiple planets, each with unique environmental challenges that influence unit performance and mission design, such as heat affecting vehicle mobility or cold reducing infantry effectiveness. Starting on , a desert world rife with smuggler conflicts and ties to Jabba the Hutt's criminal network, players engage in initial missions involving resource raids and base captures amid sandstorms and Tusken Raider threats, setting the stage for broader involvement. This arid environment highlights early gameplay mechanics like rapid deployment against opportunistic foes. Subsequent arcs shift to Dandoran, a lush, forested planet often used for covert smuggling operations, where missions revolve around disrupting research facilities and supply lines in dense terrain that favors guerrilla tactics. The narrative here explores faction espionage and outbreaks that force uneasy alliances, with objectives including hero rescues and sabotage runs to uncover hidden threats. Er'Kit follows as a key battleground for secret pacts, introducing high-stakes confrontations between iconic leaders like and , where missions emphasize infiltration and betrayal amid rocky landscapes. Later episodes culminate on and Yavin 4, aligning closely with original trilogy milestones. On , the icy tundra demands defenses against massive walker assaults and snow-adapted units, with arcs depicting base evacuations and probe droid hunts that capture the desperation of Rebel outposts under siege. Yavin 4's jungle moon features missions in the Death Star's aftermath, focusing on relic recoveries and orbital strike evasions in overgrown ruins, underscoring the fragile victories and Imperial pursuits. Across all locations, mission variety includes timed raids for supplies, defensive holds against waves, and capture-the-point scenarios, all reinforcing the war's toll without exhaustive numerical details.

Development

Concept and Production

Disney Interactive announced Star Wars: Commander on June 24, 2014, via its official page, with the goal of creating a that immersed players in the Star Wars universe during the Galactic Civil War era of Episodes IV-VI. The concept centered on blending the rich lore and iconic elements of Star Wars—such as faction choices between the and , character recruitment, and planet-based campaigns—with base-building and real-time combat mechanics inspired by successful titles like . This approach aimed to deliver strategic depth while emphasizing player agency in non-canonical side stories that intersected with canonical film events, avoiding direct retellings of the movies. Development was led by Disney Interactive, with close collaboration from Lucasfilm for IP oversight and asset integration to ensure authenticity in characters, vehicles, and environments. Executive producers Nathan Etter from Disney Interactive and Matt Fillbrandt from Lucasfilm guided the process, focusing on creating original narratives that expanded the Star Wars galaxy without altering established canon. The production timeline included a soft launch in select markets like Australia and New Zealand in late June 2014 to test and refine gameplay, followed by a global iOS release on August 21, 2014, and an Android version shortly thereafter. During this phase, developers integrated high-fidelity Star Wars assets, including 3D models of ships like TIE fighters and AT-AT walkers, sourced from Lucasfilm's archives to maintain visual and thematic consistency. In 2018, following the acquisition of NaturalMotion by Zynga, development and operations transitioned to NaturalMotion under Zynga, which oversaw subsequent updates and maintenance until the game's discontinuation. A key innovation was the implementation of full 3D graphics optimized for mobile devices, allowing dynamic battlefield views during combat sequences that showcased Star Wars' cinematic scale on touchscreens. featured sound-alike performances for characters like , capturing the essence of original portrayals without using the actors themselves, to enhance immersion in the strategy format. These elements distinguished the game from 2D predecessors in the genre, prioritizing a visually engaging experience tailored to mobile hardware limitations while honoring the franchise's legacy.

Release and Platforms

Star Wars: Commander launched on August 21, 2014, initially for devices worldwide, with support following shortly thereafter in late August. The game featured a global rollout, available in multiple languages including English, , , , , and to accommodate international players. The title was optimized for touch-based interfaces on mobile platforms, emphasizing swipe and tap mechanics for base building and deployment. A version for Windows and arrived on September 18, 2014, expanding accessibility to Microsoft's ecosystem, though support was discontinued early, with the game retiring from those devices in May 2017. Players could link accounts to maintain progression across supported platforms, facilitating seamless transitions between devices. Post-launch updates began promptly, introducing new content to sustain engagement; for instance, the 2015 addition of the Takodana planet brought environments and units inspired by The Force Awakens, enhancing the with fresh battlegrounds. These expansions were rolled out globally via updates, ensuring consistent availability for all regions.

Business Model and Shutdown

Monetization Mechanics

Star Wars Commander operated on a freemium model, enabling free access to core gameplay while monetizing through optional in-app purchases that accelerated progression. The premium currency, crystals, allowed players to bypass wait times associated with building, upgrading structures, training troops and vehicles, and researching technologies. Crystals could also be spent to acquire credits and alloy— the primary resources for unit production and base development—or to purchase additional droids, which enabled multiple simultaneous construction tasks and reduced overall downtime. In-app purchase options included tiered crystal bundles, such as a $69.99 pack granting 14,000 crystals, often bundled with extra resources or items for added value. Direct purchases of credits or were available to supplement resource generation, while special offers occasionally unlocked characters or equipment tied to game events. No formal VIP status existed, but these purchases effectively shortened wait times and provided competitive edges in multiplayer modes. The balance relied on mechanisms like daily rewards and supply crates, which distributed credits, , contraband, , units, or data fragments to sustain gradual advancement. Advertisements offered additional supply crates as bonuses, allowing non-paying players to earn occasional or without cost. While higher-level featured extended timers and resource demands that favored spenders, no explicit paywalls restricted to features or modes. Post-2015 updates refined by enhancing free progression tools, notably the 4.5.0 patch in late 2016, which introduced daily crates, a crate inventory system, and improved event prizes to boost retention and reduce reliance on purchases. Event-specific packs emerged around major Star Wars releases, offering themed bundles with crystals, new units, or cosmetics to capitalize on franchise hype.

Discontinuation and Legacy

In 2017, ceased support for Star Wars: Commander on Windows platforms, with the game becoming unavailable for purchase on the Windows Store after May 31 and fully unplayable after June 30. This marked an early step in the game's wind-down, as resources were redirected to other platforms. The game's operations shifted in August 2018 when Disney handed over live service management to Zynga and its subsidiary NaturalMotion, as part of a broader agreement allowing Zynga to develop new Star Wars mobile titles. However, this transition did not extend the game's lifespan significantly. In March 2020, in-app purchases were suspended on March 13, with the mobile servers scheduled to go offline on June 12 at 11:00 a.m. GMT, rendering the game unplayable thereafter. The closure followed signs of declining player engagement, including stalled weekly events and reduced developer communication in the months prior. This decision aligned with Disney's evolving mobile strategy, prioritizing other franchises and formats amid a shrinking active user base. Post-shutdown, community-driven preservation efforts emerged to maintain access to the game. Developers on platforms like reverse-engineered the server infrastructure to create private servers, enabling offline or emulated play for archived bases and content. These initiatives focused on recapturing the core strategy mechanics without official support, though they remained limited to technical enthusiasts. Star Wars: Commander's legacy endures in the evolution of Star Wars mobile gaming, where it served as an early benchmark for strategy titles in the franchise. By 2015, the game had surpassed 20 million downloads worldwide, demonstrating strong initial appeal and influencing subsequent titles with its base-building and faction-based multiplayer model. It contributed over $93 million in revenue, underscoring its commercial role in expanding the Star Wars gaming ecosystem during the pre-sequel trilogy era.

Reception

Critical Reviews

Star Wars: Commander received mixed reviews from critics upon its launch in August 2014, with an aggregate score of 70/100 based on nine reviews. Reviewers generally acknowledged the game's solid execution within the genre but noted its lack of innovation compared to established titles. Critics praised the game's deep integration of Star Wars lore, including authentic characters, vehicles, and settings that provided strong fanservice for franchise enthusiasts. TouchArcade highlighted the polished and engaging combat mechanics, describing it as a "fun clone of with great fanservice," which made it particularly appealing to Star Wars fans despite its derivative nature. Similarly, Gamezebo commended how the title captured the essence of base-building strategy games while leveraging the Star Wars license to differentiate and factions visually and thematically. However, common criticisms focused on the game's aggressive , including long timers and paywalls that hindered progression without spending, as well as underdeveloped in single-player modes. Pocket Gamer awarded it a 5/10, describing it as " by way of , by way of boredom" and suggesting players probably did not need it beyond the Star Wars branding. Launch coverage from outlets like Modojo echoed these concerns, noting that while the Star Wars elements were tempting, the model's price-gouging overshadowed the core experience.

Community and Player Feedback

Star Wars: Commander experienced peak popularity between 2014 and 2016, shortly after its August 2014 launch, when it amassed over 5 million downloads in its first three weeks and approached 20 million downloads by mid-2015. The game reflected strong engagement from the strategy gaming community. Players frequently praised the game's immersive integration of Star Wars universe elements, including authentic characters, vehicles, and planetary settings that brought the franchise's narrative to life in a mobile format. The multiplayer alliance system allowed groups to coordinate raids and share resources, enhancing social interaction beyond solo play. On , the game holds a user score of 5.9/10 based on 19 reviews. However, frustrations mounted over the model's heavy reliance on microtransactions, with premium currency required to accelerate build times and unit upgrades, often perceived as a barrier to progression without spending. Server instability further exacerbated issues, including frequent crashes during peak events and delays that disrupted competitive play. By the late , nostalgia-driven posts highlighted these pain points alongside disappointment in the 2020 shutdown announcement. Following the June 12, 2020, server closure, fans launched campaigns like #SaveSWCommander on social platforms to urge for revival or data export, underscoring the game's enduring appeal. Dedicated enthusiasts developed private servers and mods to emulate the original experience offline, with efforts continuing as of 2025. Broader reflections critiqued the structure's sustainability, citing stalled events and abrupt end as symptoms of corporate priorities over long-term player investment.

References

  1. [1]
    Star Wars meets Clash of Clans in free-to-play Star ... - The Guardian
    Aug 21, 2014 · Disney and Lucasfilm team up for new mobile game enabling players to pick their side in the Galactic Civil War.
  2. [2]
    Star Wars: Commander Release Information for Android - GameFAQs
    Rating 70% (9) Platform: Android · Genre: Strategy » Real-Time » Command · Developer/Publisher: Disney Interactive Studios · Release: August 20, 2014 · Franchises: Star Wars.
  3. [3]
    Star Wars: Commander (2014) - MobyGames
    Oct 31, 2014 · Star Wars: Commander ; Released: August 21, 2014 ; Credits: 293 people ...
  4. [4]
    Star Wars Commander (Video Game 2014) - IMDb
    Rating 6.8/10 (47) Release date · August 21, 2014 (United States) · Country of origin. United States · Official site. Official site · Language. English · Production companies · Disney ...
  5. [5]
    Infographic: Disney's Star Wars Commander Mobile Game Spreads ...
    Oct 2, 2014 · Star Wars: Commander is a free-to-play combat strategy game where fans will join either the Rebel Alliance or the Galactic Empire to recruit and lead an ...
  6. [6]
    Game Review: Star Wars Commander (Mobile - Free to Play)
    Oct 18, 2014 · Star Wars Commander is a free to play strategy game set within the Star Wars universe using characters & locations from the saga.
  7. [7]
    Category:Star Wars Commander | Small Sci Fi Screen Craft Wiki
    Publisher(s). Disney Interactive (Disney Mobile) ; Game engine. Unity ; Release date. August 21, 2014 ; Rating(s). ESRB: Everyone 10+ (Android, Windows Store)Publisher's Summary · Development · Sources
  8. [8]
    Star Wars Commander removed from stores ahead of its closure on ...
    Mar 13, 2020 · Star Wars Commander removed from stores ahead of its closure on June 12th ... Zynga has today announced the upcoming closure of its licensed ...
  9. [9]
    Star Wars: Commander - IGN
    Charge into battle on distant planets, and lead your troops to victory in this action-packed, combat strategy game! Build a base, recruit an unstoppable ...<|control11|><|separator|>
  10. [10]
    Star Wars Commander Mobile Game Shutting Down - TheForce.net
    Mar 16, 2020 · As of March 13, 2020, all in-game purchases have been suspended. Star Wars: Commander will remain playable until 11am GMT on June 12, 2020.
  11. [11]
    The Complete History of Star Wars Strategy Games - Zero Company
    Sep 9, 2025 · Star Wars: Force Commander represented LucasArts' attempt at tactical ground combat. Unlike other Star Wars strategy games that mixed space and ...
  12. [12]
    Buildings | Star Wars Commander Wiki - Fandom
    Resource Buildings are where you produce resources necessary for your base to grow. Note resources are also obtainable from Campaigns and from looting bases.
  13. [13]
    Wall | Star Wars Commander Wiki - Fandom
    Walls are a basic and effective form of defense, best suited to protecting valuable targets such as resource storage, HQ, and turrets. Upgrading walls increases ...
  14. [14]
    Resource | Star Wars Commander Wiki - Fandom
    Resources are the currencies used to purchase and upgrade assets. The game has four different resources; credits, alloy, crystals and campaign points.
  15. [15]
    Credit Market
    ### Summary of Credit Market Operations
  16. [16]
    Contraband | Star Wars Commander Wiki - Fandom
    Contaband is a rare late-game resource used to gain powerful units. The Contraband Safe House (unlocked at HQ 6)sets the max amount of contraband you can ...
  17. [17]
    Rebel or Imperial? - Star Wars: Commander Guide - AppGamer.com
    Oct 22, 2014 · In all other respects, the two sides are the same. They have the same types of unit: quick-to-build and dispensable soldiers, heavy turret- ...
  18. [18]
    UPDATED: Crush the Rebellion or Restore Freedom in Star Wars
    Star Wars: Commander features the full array of vehicles, weapons and technology from the Star Wars universe. Players who rally to the Rebellion will call upon ...
  19. [19]
    Star Wars: Commander - Worlds in Conflict App Review
    Rating 4.0 · Review by Chris MorrisStar Wars: Commander is a strategic action game, similar to Clash of Clans, where players manage resources, fight as Empire or Rebels, and use in-game chat.<|control11|><|separator|>
  20. [20]
    'Star Wars: Commander' Review – Clash Of Hans - TouchArcade
    Aug 27, 2014 · There's not a lot more to say at this point about Star Wars: Commander. These kinds of games tend to see frequent and robust updates, so this is ...
  21. [21]
    'Star Wars: Commander' Launches New Multiplayer Gameplay That ...
    May 5, 2016 · The new update, called "Squad Wars," allows players to recruit troops and create a super squad that will battle against an enemy squad. In order ...<|control11|><|separator|>
  22. [22]
    Headquarters - Star Wars: Commander Guide - IGN
    Oct 11, 2014 · The Headquarters is the nexus of your base and the level of your HQ directly effects the maximum level of other building you can build.
  23. [23]
    'Star Wars: Commander' Update Lets Gamers Participate In Night Raids
    ### Summary of Time-Limited Modes in Star Wars: Commander
  24. [24]
    Star Wars Commander Empire #105 - Incinerator Tournament Event
    Jun 1, 2015 · Star Wars Commander Incinerator tournament was fun, unfortunately the incinerator itself is not a great unit for the empire.Missing: hero hunts faction<|control11|><|separator|>
  25. [25]
    Star Wars: Commander Receives 'Worlds in Conflict' Update
    Jul 16, 2015 · This update includes separate leaderboards for each planet, as well as separate leaderboards for each planetary conflict. Star Wars: Commander ...
  26. [26]
    Han Solo | StarWars.com
    A street thief as a teenager, Han lived with Corellia's notorious White Worms gang, stealing goods and cutting deals on behalf of crime boss Lady Proxima.
  27. [27]
    Darth Vader | StarWars.com
    Star Wars: Commander. Star Wars: Rivals. Team Tactics - Star Wars Arcade. Jedi ... Rather than join Vader, Luke chose to fall into a deep abyss, and survived.
  28. [28]
    Luke Skywalker and Darth Vader Join Star Wars: Commander
    Dec 8, 2014 · Luke Skywalker and Darth Vader are joining Disney's mobile game Star Wars: Commander this week, the company has announced.
  29. [29]
    Mobile Minute: Star Wars Commander Review - The Gaming Buddha
    Nov 10, 2014 · You are a mercenary for hire stationed on Tatooine with your partner Saponza. Onced settled in, your base is attacked by thugs working for Jabba ...
  30. [30]
    Dandoran | Star Wars Databank | StarWars.com
    Dandoran. A forested planet in the heart of the Doran system, this lush and watery planet has often been used to conceal cartel smuggling operations.
  31. [31]
    Star Wars: Commander Launches New 'Secret Alliances' Campaign ...
    Star Wars: Commander Launches New 'Secret Alliances' Campaign ... battle / strategy game is getting ... campaign sees players fighting for the planet Er'Kit.
  32. [32]
    Darth Vader And Luke Skywalker Duke It Out In ... - Game Informer
    ... Er'Kit and introduces Vader and Luke Skywalker to the game ... Star Wars Commander executive producer and VP of Disney Interactive Nate Etter. ... Campaign ...
  33. [33]
    Star Wars: Commander's Latest Update Adds Interplanetary Travel ...
    Jul 16, 2015 · This update/expansion will allow you to build a Planetary Command structure that will let you scout and travel to up to four planets.
  34. [34]
    Star Wars: Commander Out Today; Dev Promises It's Not Pay-to-Win ...
    Aug 21, 2014 · One element of Star Wars: Commander that will no doubt be contentious is its business model: free-to-play. Etter says that Disney wanted to make ...Missing: review | Show results with:review
  35. [35]
    'Star Wars: Commander' Invades Mobile Phones - Variety
    Aug 21, 2014 · Disney Interactive and Lucasfilm have launched “Star Wars: Commander,” a game for mobile devices. “Commander,” launching on Apple devices ...<|control11|><|separator|>
  36. [36]
    Disney Unveils New 'Star Wars' Game for Mobile Devices
    Aug 21, 2014 · Disney Interactive on Thursday announced Star Wars: Commander, a free-to-play game for mobile devices. The Disney Channel on Tuesday said it ...Missing: original | Show results with:original
  37. [37]
    Star Wars: Commander Is Slow-Going Unless You Pay Up
    Aug 21, 2014 · Don't confuse it with Star Wars: Force Commander, another real-time strategy game released back in 2000 for Windows by now-Disney-owned studio ...
  38. [38]
    LucasArts soft-launches Clash of Clans clone Star Wars
    Jun 26, 2014 · LucasArts and Disney have teamed up to soft-launch Star Wars: Commander in Australia for iOS. As you'd expect, this is a free-to-play strategy game.Missing: beta Zealand
  39. [39]
    Star Wars: Commander - Download
    Jan 31, 2023 · Star Wars: Commander, free and safe download. Star Wars: Commander ... Available languages. German; English; Spanish; French; Italian; Japanese ...
  40. [40]
    Star Wars: Commander - GameSpot
    Aug 20, 2014 · Star Wars: Commander is a free-to-play combat strategy game for iOS and Android that sees you lead either the Rebel Alliance or the Galactic ...Missing: review | Show results with:review
  41. [41]
    Star Wars Commander Launching Today For Android, Windows
    Sep 18, 2014 · After 5 million downloads on iOS, Disney's free-to-play mobile game launches today for Android and Windows devices.
  42. [42]
    Star Wars: Commander is being retired on Windows devices
    May 31, 2017 · Disney is alerting its Windows users via an in-app message that the game will no longer be available on the Windows Store after May 31, and it will be ...
  43. [43]
    Star Wars: Commander gets new planet and units straight out of The ...
    Dec 3, 2015 · You can now relocated to and engage in battles on the world of Takodana - that's the planet seen in the trailers for The Force Awakens.
  44. [44]
    Star Wars: Commander Brings In New Content Based On The Force ...
    Dec 5, 2015 · For a limited time beginning December 3rd, players will also receive five free consumable units of each new mercenary by following directions ...
  45. [45]
    Currencies - Star Wars: Commander Guide - AppGamer.com
    Oct 22, 2014 · You get credits by building a Credit Market, and a Credit Vault, to store them in. Making sure your Vault is well protected is important, as ...
  46. [46]
    Star Wars: Commander invades iOS - MCV/DEVELOP
    Aug 22, 2014 · Star Wars: Commander is unsurprisingly free-to-play but comes with some pretty hefty IAP options, including a 69.99 14,000 crystal pack.
  47. [47]
    Supply Crate | Star Wars Commander Wiki - Fandom
    Supply Crates contain one reward drawn from a set of rewards including Credits, Alloy, Contraband, Crystals, units, and Data Fragments.
  48. [48]
    [RELEASED] Star Wars : Commander - Unity Discussions
    Aug 21, 2014 · The story is there in the missions. It doesn't start out epic, but will get more complex as you proceed. Additionally, it launched less than two ...<|control11|><|separator|>
  49. [49]
    REWARDS UPDATE ! Daily Crate, Crate inventory & more - YouTube
    Nov 2, 2016 · STAR WARS COMMANDER 4.5.0 brings better rewards , Daily crate, improved conflict prizes, crate inventory and more ! Star Wars Commander ...Missing: bonuses free crystals
  50. [50]
    Star Wars: Commander being removed for Windows devices to ...
    Jun 3, 2017 · Disney has announced that Star Wars: Commander is being removed from the Windows Store in order to focus resources elsewhere. Support for ...Missing: ceased | Show results with:ceased
  51. [51]
    Zynga Announces Multi-Year Agreement with Disney to Develop a ...
    Aug 21, 2018 · Moving forward, Zynga's NaturalMotion studios will oversee the development of future Zynga Star Wars mobile games, as well as the live ...Missing: production | Show results with:production
  52. [52]
    Zynga Partners With Disney For New 'Star Wars' Games - Variety
    Aug 21, 2018 · Under the multi-year licensing agreement with Disney, Zynga's NaturalMotion studio will assume operation of the live service for “Star Wars: ...
  53. [53]
    mcneb10/swcnoops: Star wars commander private server - GitHub
    A reverse engineer of the server to run the game Star Wars Commander privately. This first version has just enough APIs to provide a set of bases that can be ...
  54. [54]
    After Nearly 18 Million Downloads, Stars Wars Commander Gets ...
    Jul 16, 2015 · Disney Interactive has regularly updated its popular mobile game Star Wars Commander with new content ever since its launch last year, ...Missing: review | Show results with:review
  55. [55]
    Infographic: the game Star Wars: Commander has 20 million players
    Aug 26, 2015 · According to downloads, it keeps in the tail of the American top App Store, but at the box office it gets into the top hundred. Снимок экрана ...
  56. [56]
    The Billion-Dollar Empire: Star Wars Mobile Games Revenue ...
    Jun 18, 2025 · Star Wars Commander by Zynga, contributing $93 million. · LEGO Star Wars: The Complete Saga from Warner Bros., adding $11 million. · Angry Birds ...
  57. [57]
    Star Wars: Commander critic reviews - Metacritic
    It is a great strategy/management game. There's nothing like innovation here, but still is a very recommendable experience, specially for Star Wars fans. FULL ...
  58. [58]
    Star Wars Commander Review: Give in to the Dark Side - Gamezebo
    Aug 25, 2014 · Manages to capture what works in the genre without stumbling. · Different looks for Rebel and Imperial troops, while cosmetic, is a perfect fit.
  59. [59]
    Star Wars: Commander Review | Pocket Gamer
    Rating 5/10 · Review by Peter WillingtonSep 2, 2014 · This is a cumersom and slow take on an arguably tired genre. You might get something from the Star Wars licence, but otherwise Star Wars: ...
  60. [60]
  61. [61]
    Star Wars: Commander gets 5m downloads - GamesIndustry.biz
    Sep 11, 2014 · Star Wars Commander, the free-to-play mobile titles, has reached the 5 million downloads milestone in the three weeks since its launch on ...
  62. [62]
    Star Wars: Commander downloaded 5M times, Dark Side is most ...
    Sep 11, 2014 · Disney's a new free-to-play strategy game, Star Wars: Commander, has been downloaded 5 million times in three weeks.
  63. [63]
    Star Wars: Commander Reviews - Metacritic
    Rating 70% (9) Aug 20, 2014 · Star Wars Commander is an undeniable rip-off, but the fans of the ... Matchmaking for squad wars is a complete joke. Squad I've been in ...
  64. [64]
    [RELEASED] Star Wars : Commander - Page 4 - Unity Discussions
    Aug 20, 2014 · Seeing as in SW, you only see the unit in battle and don't get the opportunity to show them off in your base, i'd suggest a building or ...