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Steelrising

Steelrising is an action role-playing video game developed by the French studio Spiders and published by . Released on September 8, 2022, for Windows, , and Series X/S, it presents an alternate history of the in which King employs an army of clockwork automatons to suppress revolutionary forces. Players control , an advanced automaton prototype created by , who navigates a steampunk-infused to dismantle the monarch's mechanical legions and alter the course of history. The core emphasizes challenging, souls-like mechanics, including a diverse arsenal of modular weapons, parrying systems, and customizable upgrades that enhance mobility and offensive capabilities. Exploration occurs across historically inspired locations like the and Versailles, reimagined with industrial automation and besieged architecture. Upon launch, Steelrising garnered mixed to positive critical reception, with an aggregate score of 72 out of 100 based on 60 reviews, lauding its atmospheric world-building and fluid combat while critiquing repetitive level design and occasional technical glitches. It stands out among souls-like titles for its unconventional historical-fantasy fusion, though it lacks the innovation in progression or variety seen in genre benchmarks from . No major commercial controversies emerged, but its niche appeal limited widespread acclaim compared to higher-budget contemporaries.

Gameplay

Core Mechanics

Steelrising employs a third-person , allowing players to control , an advanced protagonist engineered with enhanced mobility for and navigation. Core actions include basic locomotion such as dashing, jumping, and wall-running, which facilitate vertical exploration and evasion in level-based environments modeled after historical landmarks. The game integrates elements, where progress is checkpointed at rest areas known as Vernian Manors, which restore health, refill consumables, and enable upgrades but respawn defeated enemies. Combat fundamentals revolve around a heat-based resource system termed "cooling," functioning as ; offensive and defensive maneuvers generate internal heat, risking overheating if not managed, while a rapid cooling ability permits quick partial recovery to maintain aggression. Players equip modular weapons—ranging from swords and muskets to unconventional tools like clockwork gauntlets or flails—each defining a distinct playstyle with light attacks for speed, heavy attacks for damage, and chargeable variants for power, supplemented by parry opportunities on select armaments. Alchemical capsules provide temporary buffs or elemental infusions, enhancing versatility against foes vulnerable to specific damage types like frost or fulmination. Character advancement eschews traditional leveling in favor of a Vitality system, where "vitals" harvested from enemies allocate points to attributes including rigidity (durability), balance (stamina efficiency), and alchemical mastery (skill potency). Weapons upgrade via collected modules at Vernian Manors, unlocking new skills and passives tailored to the armament's archetype, such as area-of-effect bursts or status ailments, encouraging experimentation without permanent progression locks upon death. This framework supports replayability through New Game Plus modes that preserve upgrades while scaling enemy difficulty.

Combat and Exploration

Steelrising features third-person combat inspired by Soulslike games, where players control the automaton Aegis in battles against mechanical enemies known as Automats. Combat emphasizes precise timing for parries, dodges, and jumps, allowing players to counter enemy patterns, execute combos, and exploit verticality for surprise attacks or evasion. Aegis wields from nine weapon types with over 40 variations, such as maces, dual swords, fans, alchemical rifles, and wheels, each offering unique attack patterns, reach, special moves, and elemental properties that can be upgraded and quickly swapped mid-fight. A cooling mechanic governs stamina: aggressive actions generate heat that risks temporary incapacitation upon overheating, while instant cooling reduces temperature but can lead to freezing if overused, encouraging strategic pacing. Boss encounters, termed Titans, demand mastery of enemy behaviors through observation and adaptation, with customizable modules, stats, and tools enabling varied playstyles like or alchemist archetypes. An assist mode option softens difficulty for . Exploration occurs across semi-open levels recreating an alternate 1789 , featuring vertical design with jumping across rooftops, walls, and platforms amid landmarks, dilapidated buildings, and chaotic districts. relies on player discovery via a indicating destination distances, rather than an interactive map, with non-linear paths unlocking shortcuts, secrets, and revisitable areas using acquired tools or keys. Collectibles include narrative notes and Anima Essence—glowing blue flames that upgrade abilities and drop upon death—scattered for thorough searches, while Vestal rest points serve as checkpoints for health recovery and respawning. Level progression integrates combat by revealing gear, consumables, and tactical vantage points, though some areas maintain linearity to guide toward objectives.

Setting and Plot

Alternate Historical Context

In the alternate timeline of Steelrising, the French Revolution of 1789 diverges sharply from historical events when King Louis XVI, leveraging his documented personal fascination with clockwork mechanisms and locksmithing, engineers an army of sophisticated automatons to crush the burgeoning uprising. These mechanical constructs, deployed en masse, halt the revolutionary momentum following key triggers like the Estates-General convocation and the storming of the Bastille, preventing the collapse of the monarchy and the execution of the royal family. Instead of triumphant republican forces, Paris becomes a fortified citadel patrolled by relentless clockwork enforcers, transforming the city into a steampunk dystopia of brass gears and steam-powered tyranny. The automatons, initially designed as loyal guardians of the Bourbon regime, evolve into instruments of absolute control under Louis XVI's increasingly erratic rule, suppressing dissent through overwhelming mechanical precision and numbers. Historical figures such as the Marquis de Lafayette and persist in the narrative as revolutionary leaders attempting guerrilla resistance, but their efforts falter against the inexhaustible robotic legions that fortify landmarks like the and the . This divergence amplifies the era's technological undercurrents—drawing from real 18th-century automata prototypes like de Vaucanson's (1739)—into a causal where preserves , inverting the Enlightenment's democratic aspirations into a protracted royalist counter-revolution. By late 1789, the alternate resembles a besieged warzone, with districts like and the Tuileries overrun by patrolling automatons equipped with blades, cannons, and adaptive combat protocols, enforcing curfews and quelling assemblies with lethal efficiency. emerges as a pivotal figure, commissioning elite protector units like the amid the chaos, highlighting the court's desperate reliance on artificial sentinels to navigate the automaton-dominated landscape. This setting underscores a counterfactual exploration of , where mechanical ingenuity forestalls sociopolitical upheaval, sustaining the at the cost of pervasive surveillance and violence.

Story Synopsis

In an of 1789 , King deploys an army of engineered by alchemist to brutally suppress the , transforming the uprising into a mechanical tyranny that ravages the city. The player assumes the role of , an advanced prototype crafted by Vaucanson as the personal bodyguard of Queen Marie-Antoinette, who remains loyal to the but seeks to undermine the king's escalating madness. Tasked by , embarks on a solitary across war-torn landmarks of revolutionary Paris, including the , Luxembourg Gardens, and the , to eliminate key enforcers of the legions—such as rogue revolutionaries and commanders—who perpetuate the conflict. Encounters reveal Vaucanson's alchemical innovations, blending precision with emergent , as uncovers the origins of the horde and confronts ethical dilemmas tied to artificial agency. The narrative culminates in a bid to dismantle the king's control, aiming to realign history toward the Revolution's ideals while grappling with the unintended consequences of unchecked technological power.

Development

Conception and Design

Steelrising was conceived by Spiders as an set amid an alternate version of the 1789 , where King deploys an army of s to quash the uprising, transforming historical events into a mechanic-punk fantasy. The core idea originated from the studio's desire to leverage French history as a narrative canvas, akin to their approach in , while incorporating fantastical elements like and colossal mechanical constructs to diverge from real events. Automaton designs drew inspiration from historical clockmakers and engineers, evoking the intricate, eerie mechanisms seen in artifacts such as those at the Musée des Automates and the giant puppets of performances. Jehanne Rousseau, Spiders' CEO and lead writer, emphasized this blend: the Revolution provided a backdrop for "some strange things," with the protagonist —an bodyguard to —embodying the shift from graceful dancer to combatant. Design priorities shifted toward a more action-focused experience than Spiders' prior RPGs, adopting Souls-like mechanics for fluid, punishing combat that demands pattern learning, precise dodging, and exploitation of enemy weak points via location-specific damage and elemental infusions like fire. The director aimed for heightened intensity, positioning the game closer to Bloodborne in pace while retaining RPG customization through modular upgrades, alchemy tools, and skill trees. Exploration emphasized verticality in a reimagined Paris, with players scaling landmarks recreated from historical plans and paintings, unlocking hidden paths via gadgets like grapples to foster strategic navigation and replayability. Storytelling leaned on environmental cues and a codex system over dialogue-heavy sequences, prioritizing action flow. The protagonist's fixed design as a lithe, female precluded broad character creation, a deliberate choice to align narrative uniqueness—Aegis as a one-of-a-kind creation—with agile that contrasts her small stature against hulking foes. Limited personalization options included facial features, wigs, metallic finishes (e.g., or ), and swappable weapons or alchemical enhancements, ensuring combat variety without diluting the character's lore as a repurposed dancer. This approach supported broader features, such as a customizable assist mode for pattern simplification or input aids, targeting both newcomers to the genre and players with disabilities.

Production Challenges

The development of Steelrising presented several technical and design hurdles for Spiders, a studio traditionally focused on narrative-driven RPGs rather than action-oriented titles. Transitioning to a formula required overhauling core systems, including a shift from broad damage mechanics to location-based damage calculation, which demanded significant redesign efforts to handle precise hit detection and enemy vulnerabilities. and pipelines were also rebuilt to accommodate alchemical and magical enemy abilities, marking a departure from prior games and posing integration challenges for the team. Balancing proved particularly demanding, as the inclusion of powerful ranged options like muskets and explosives alongside weapons necessitated enemy patterns that rewarded strategic adaptation without undermining close-quarters intensity. Early playtests in March 2022 revealed pacing issues, prompting adjustments such as the addition of an assist mode to modulate difficulty elements like damage intake and regeneration, ensuring broader while preserving the unforgiving core loop. World-building added further complexity, with the alternate-history requiring a blend of historical fidelity—drawn from period plans and paintings—and fantastical designs, initially challenged by inconsistent aesthetic cohesion that was refined through iterative historical infusions. Targeting next-generation consoles for 60 FPS performance and enhanced visuals amplified technical ambitions, rendering last-gen ports unfeasible due to optimization constraints. These efforts, led by figures like producer Jehanne Rousseau, underscored Spiders' push beyond established strengths into riskier action territory.

Release

Launch Details

Steelrising was released on September 8, 2022, for , Xbox Series X/S, and Windows via , , and . The game launched digitally at midnight local time in many regions, with North American players accessing it starting at 1:00 a.m. on consoles and PC. A closed was made available exclusively to pre-order customers beginning August 25, 2022, at 10:00 a.m. CEST, allowing to select sections ahead of the full launch. Pre-orders opened in June 2022, including options for standard, deluxe, and collector's editions, with the base game priced at $49.99 on PC. In its first month post-launch on , Steelrising generated approximately $1 million in revenue, reflecting modest initial commercial amid mixed critical feedback. No widespread technical issues or day-one patches were prominently reported at launch, though player discussions noted variability on PC and consoles depending on configurations.

Expansions and Updates

Steelrising received its primary expansion, Cagliostro's Secrets, on November 10, 2022, introducing a new storyline centered on the disappearance of Pierre Brissot and exploration of the Hôpital Saint-Louis, a previously inaccessible area filled with alchemical experiments. This added five new weapons, one dedicated boss encounter, several new enemy types and variations, two new characters, and side quests encouraging revisits to earlier game locations for additional lore and challenges. A free update accompanying the DLC launch included balance adjustments, such as tweaks to enemy behaviors and player progression systems, alongside compatibility for mode integration. Earlier, on September 30, 2022, a major patch introduced , enabling players to replay the campaign on increased difficulty with retained character progress, enhanced enemy stats, and new weapons to extend replayability. Subsequent patches addressed technical issues, including a September 19, 2022, update fixing trophy/achievement progression blocks like the "" unlock and assist mode conflicts. A March 23, 2023, patch focused on performance optimizations, though some players reported frame rate drops on high settings post-update. No further expansions have been released as of October 2025, with post-launch support limited to these content additions and stability fixes.

Reception

Critical Assessment

Steelrising received mixed reviews from critics upon its September 8, 2022 release, earning a score of 72 out of 100 based on 59 aggregated reviews, indicating "mixed or average" reception. similarly aggregated a 71% recommendation rate from 101 critics, highlighting the game's strengths in its distinctive alternate-history setting while noting persistent issues with execution. Critics frequently praised the title's premise, which reimagines the as a clockwork uprising led by King , for providing a fresh visual and narrative backdrop to the genre, with environments like a mechanized Versailles evoking a aesthetic that distinguished it from medieval or fantasy tropes common in competitors. Combat mechanics drew commendation for their aggressive, weapon-diverse systems, including over 100 modular weapons and alchemy-based upgrades that allowed for varied playstyles such as frost immobilization or high-damage combos, enabling players to adapt to automaton foes in ways that felt empowering despite the genre's inherent difficulty. Exploration was another highlighted positive, with interconnected levels rewarding thorough navigation through puzzles and hidden paths, though some reviewers noted it leaned more toward linear progression than the open-ended discovery of FromSoftware titles. However, these elements were often tempered by observations that the game borrowed heavily from soulslike conventions—such as stamina-based dodging, bonfire-like rest points, and punishing death penalties—without sufficient innovation to elevate it beyond mid-tier imitators. Technical shortcomings and imprecise controls were recurrent criticisms, with reviewers describing animations as stiff and hitboxes as unreliable, leading to frustrations in encounters where timing felt unforgiving yet unresponsive. IGN's assessment encapsulated this, scoring it 6/10 for a "humdrum" formula that failed to capitalize on its setting's potential, despite competent core loops. awarded 7/10, acknowledging engaging fights but faulting repetitive enemy designs and a delivered through terse environmental rather than deeper lore integration. In contrast to user scores averaging 7.9 on , which reflected greater appreciation for post-launch patches addressing bugs and adding New Game+ modes, critical consensus positioned Steelrising as a serviceable but unremarkable entry in an oversaturated genre, particularly in amid higher-profile releases like .

Technical and Player Feedback

Steelrising encountered notable technical challenges upon its , 2022 release, with PC players reporting optimization deficiencies including instability, excessive VRAM demands, and incomplete texture loading, even on high-end GPUs such as the RTX 3080 and 3090. These issues manifested as dips to 35-50 during camera movement or traversal, despite modest CPU requirements, prompting community workarounds like driver updates and settings tweaks. Console ports faced similar complaints, including stuttering, , and intermittent frame drops to zero on PS5, rendering segments unplayable for some users. On , the game exhibited unstable frame rates, requiring reduced settings for playable performance and highlighting broader portability limitations. Developers issued patches addressing some bugs and glitches, such as progression blockers, but performance woes persisted in player reports into 2023 and beyond, with isolated hardware-specific problems like reflections handling on GPUs noted as late as August 2025. Reviewers recommended performance modes over graphical fidelity to mitigate these, emphasizing stable 60 as essential for the action-RPG's dodge-and-parry . Player feedback reflected these technical hurdles, contributing to a "Mostly Positive" rating of 74% from 1,469 reviews, where praise for atmospheric exploration coexisted with frustration over "choppy" responsiveness and unoptimized runs. user scores echoed this divide, with comments lauding weapon variety and boss design but deducting points for "lacking technical aspects" that undermined immersion. Community discussions on platforms like described the game as "average" due to clunky handling exacerbated by performance dips, though some attributed fluidity issues to design rather than pure bugs, advising mid-range PCs to lower settings for viability. Overall, while not universally unplayable, the technical feedback underscored Spiders' struggles with engine scaling, tempering enthusiasm for an otherwise ambitious title.

Commercial Performance

Steelrising generated approximately $1 million in revenue on during its first month following the September 8, 2022, release, equivalent to nearly 50,000 units sold on that platform. Publisher highlighted the title as a key driver of new game catalogue sales in its Q3 2022/23 financial report, contributing to a 31.1% year-over-year increase in that segment to €10.5 million, though specific figures for Steelrising were not disclosed. Lifetime revenue estimates for the game differ across analytics sources, with one calculation placing gross revenue at $938,886 since launch and another at around $3.4 million. Video Game Insights reported higher figures of $6.1 million in gross revenue and 181,000 units sold, potentially incorporating adjusted pricing and regional data. These estimates exclude console sales on and Series X/S, where anecdotal developer commentary suggests stronger performance relative to PC. The game's peak concurrent player count reached 2,804 on September 9, 2022, reflecting initial launch interest that declined steadily thereafter, aligning with its niche action positioning and mixed critical reception. No official total sales or breakeven data have been released by or developer Spiders, limiting assessment of overall profitability amid the publisher's broader catalogue performance.

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