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References
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[1]
What Is Subsurface Scattering? - ITU Online IT TrainingSubsurface scattering (SSS) is a light interaction phenomenon where light penetrates a translucent material, scatters internally, and exits at a different point ...
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Images with Subsurface Scattering by Henrik Wann JensenSubsurface scattering is when light scatters inside a translucent material before being absorbed or leaving at a different location.Missing: computer definition
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Chapter 16. Real-Time Approximations to Subsurface ScatteringThis chapter describes several methods of approximating the look of translucent materials, such as skin and marble, using programmable graphics hardware.Chapter 16. Real-Time... · 16.3 Simulating Absorption... · 16.4 Texture-Space DiffusionMissing: definition | Show results with:definition
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[PDF] Real-Time Approximate Subsurface Scattering - UMD CSAbstract— Subsurface scattering is a complex physical process, which, in many cases, significantly affects the appearance of certain materials.
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[PDF] A Practical Model for Subsurface Light TransportIn this paper we have presented a new practical BSSRDF model for computer graphics. The model combines a dipole diffusion ap- proximation with an accurate ...Missing: seminal | Show results with:seminal
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[PDF] A Survey on Participating Media Rendering Techniques - Hal-InriaOct 13, 2010 · It reviews both appearance-based and physically-based media methods, including the single scattering and the more general multiple-scattering ...<|control11|><|separator|>
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[PDF] Reflection from Layered Surfaces due to Subsurface ScatteringThe scattering of light from particles small compared to the wavelength of light is given by the Rayleigh scatter- ing formula, and the scattering due to ...
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[PDF] Multiple scattering as a diffusion process - Dynamic Graphics ProjectWe implemented both a multi-grid finite differences scheme and a finite-element ... In this situation, a diffusion-type equation is obtained for the scattered.
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A diffusion theory model of spatially resolved, steady-state ... - PubMedA diffusion theory model of spatially resolved, steady-state diffuse reflectance for the noninvasive determination of tissue optical properties in vivo. Med ...
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Separable Subsurface Scattering - Jimenez - Wiley Online LibraryFeb 9, 2015 · In this paper, we propose two real-time models for simulating subsurface scattering for a large variety of translucent materials, which need under 0.5 ms per ...
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[PDF] monte carlo solution of scattering equations for computer graphics a ...We show how Monte Carlo techniques can be applied to solve these adding equations and apply them to the problem of rendering subsurface scattering. v. Page 6 ...
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[PDF] Efficient Rendering of Human Skin - Eugene d'EonTexture-space diffusion captures highly diffuse local scatter- ing typical in skin, but can miss global scattering between regions that are close in ...
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Light diffusion in multi-layered translucent materialsThis paper introduces a shading model for light diffusion in multi-layered translucent materials. ... https://doi.org/10.26599/CVM.2025.9450360. Show More ...
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Directional Dipole Model for Subsurface ScatteringWe present an improved analytical model for subsurface scattering that captures translucency effects present in the reference solutions but remaining absent ...
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[PDF] Extending the Disney BRDF to a BSDF with Integrated Subsurface ...We introduced a new physically based shading model on Wreck-It Ralph [Bur12], and we used this single, general-purpose BRDF on all materials (except hair).
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Screen-Space Subsurface Scattering - Jorge JimenezApr 6, 2011 · Subsurface scattering calculations are done at the required resolution, which can be seen as a SSS level of detail. The cost depends on the ...
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Precomputed Radiance Transfer (Direct3D 9) - Win32 appsJan 6, 2021 · PRT with Subsurface Scattering. Subsurface scattering is a technique that models how light passes through certain materials. As an example ...
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[PDF] Precomputed Radiance Transfer - Jan KautzThe main trick we are going to use for precomputed radiance transfer (PRT) is to combine ... – Subsurface-Scattering: • View-dependent effects require transfer.
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[PDF] ReSTIR Subsurface Scattering for Real-Time Path TracingReSTIR SSS is a specialized technique to render paths with SSS. ... Efficient screen-space subsurface scattering using Burley's normalized diffusion in real-time.
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Interactive Subsurface Scattering for Materials With High Scattering ...Jul 26, 2020 · ... light bleeding can be noticed. ... Existing screen space subsurface scattering algorithms cannot be applied if high scattering distances are ...
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Digital Humans | Unreal Engine 4.27 DocumentationSubsurface scattering is a screen space effect that would often cause halo-type artifacts in areas with other subsurface materials, similar to the example ...
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[PDF] A Practical Model for Subsurface Light Transport - UCSD CSEOnly methods that consider subsurface scattering can capture the true appearance of translucent materials, such as mar- ble, cloth, paper, skin, milk, cheese, ...
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[PDF] An Introduction to Light Interaction with Human Skin - COREIn fact, Jacques et al., [43] showed through goniophotometric measurements that backscattered light from the dermis is diffuse. While Mie scattering produces ...
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[PDF] A Spectral BSSRDF for Shading Human Skin - UC San DiegoThe model uses four parameters: oil, melanin, and hemoglobin, to simulate light interaction with skin, accounting for subsurface and surface scattering.
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[PDF] Spectral Subsurface Scattering for Material Classificationfunction p(θ), the total scattering coefficient σs, and the total extinction coeffi- cient σt [13]. All of these parameters are expressed as functions of ...
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[PDF] Physically Based Shading at DreamWorks Animation - Self ShadowFiona was the first animated CG character to use subsurface scattering on her skin. Figure 3: Shrek 2 was the first PDI/DreamWorks film to use single bounce ...
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Monsters University: rendering physically based monsters - fxguideJun 24, 2013 · How new developments in RenderMan helped Pixar deliver Monsters University ... subsurface scattering techniques. But as he had also received a ...
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[PDF] Practical and Controllable Subsurface Scattering for Production Path ...Jul 24, 2016 · We have integrated path-traced subsurface scattering with our BSDF [Burley 2015] by replacing the non-directional (i.e. Lam- bertian) diffuse ...
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The Last of Us Part 2 Graphics Analysis – Naughty Dog Continues ...Oct 3, 2019 · Subsurface scattering has become a standard feature of late, this, combined with the high quality texture work and high-poly models leads to ...
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Tech Analysis: Uncharted 4: A Thief's End | Digital FoundrySep 13, 2016 · ... game giving extra depth · This scene demonstrates local light shafts as well as the use of subsurface scattering on characters · The majority of ...
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Using Subsurface Scattering in Unreal Engine MaterialsSubsurface scattering is light scattering through translucent surfaces. Unreal Engine uses a Subsurface Shading Model for materials like skin or wax. Enable it ...
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Subsurface scattering explained - The Chaos BlogAug 20, 2025 · Subsurface scattering (SSS) is crucial for achieving photorealism in 3D rendering by simulating how light interacts with translucent ...
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Learning subsurface scattering solutions of tightly-packed granular ...In the Sandbox scene, the error is first dominated by Monte Carlo noise for lower sample counts and later converges to the bias that is very similar for both ...<|control11|><|separator|>
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Subsurface Scattering for 3D Gaussian Splatting - arXivFigure 1: SSS GS – We propose photorealistic real-time relighting and novel view synthesis of subsurface scattering objects. We learn to reconstruct the ...