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Super Soaker

The Super Soaker is an American brand of recreational guns that utilize manually pressurized air to propel streams of with significantly greater power, range, and accuracy than traditional squirt guns, making them a staple for outdoor water fights and play. Invented by engineer Lonnie Johnson in 1982 while he was developing a from PVC , a soda bottle, and other household items originally inspired by a project, the toy was initially named the Power Drencher before being rebranded due to issues. First licensed to and marketed by the Larami Corporation in 1990, it quickly became a commercial phenomenon, selling 27 million units in its first three years at around $10 each and generating over $200 million in sales by 1991 alone, topping the U.S. toy charts that year. Over its lifetime, the Super Soaker brand has produced more than 175 variations, featuring innovations like larger water reservoirs, adjustable nozzles for stream control, and extended shooting distances up to 50 feet in some models, appealing to children and promoting active outdoor play while encouraging strategy in water battles. Larami's acquisition by in 1995 integrated the line into the broader toy portfolio, where it later merged with the brand, leading to hybrid products like Nerf Super Soaker blasters that incorporate foam darts alongside water features. By the early , cumulative sales exceeded 200 million units worldwide, amassing over $1 billion in revenue and cementing its status as one of the best-selling toys in history. The invention not only transformed Johnson's career—earning him U.S. Patent No. 4,591,071 for the "Squirt Gun" in 1986 and induction into the in 2015 and the in 2022—but also highlighted barriers faced by African American innovators, as , born in 1949 in , overcame racial discrimination to secure his engineering degrees from and roles at and the U.S. . In 2013, won a $73 million from over royalty disputes, underscoring the brand's enduring financial impact. As of 2025, continues to release new models under the Super Soaker umbrella, including pump-action blasters like the Power Drench XL and Dunk-Fill series, which emphasize quick-filling mechanisms, maintaining the toy's relevance in promoting physical activity amid evolving play trends.

History and Development

Invention by Lonnie Johnson

Lonnie Johnson, an African American inventor and born in 1949 in , developed an early interest in science and engineering despite growing up during the era of . He earned a bachelor's degree in in 1973 and a master's degree in nuclear engineering in 1975 from . Johnson served in the U.S. Air Force before joining NASA's (JPL) in 1979 as a systems engineer, where he contributed to the Galileo mission to Jupiter; by 1985, he continued his work at JPL on advanced propulsion systems. The Super Soaker's invention occurred accidentally in 1982 while was experimenting with an environmentally friendly in his home, aiming to create a system using water instead of chlorofluorocarbons. During testing, he connected a from his to a high-pressure , resulting in a powerful stream of water that shot more than 30 feet across the room. Inspired by this unintended demonstration of force, recognized the potential for a high-powered and began conceptualizing a device that could replicate and control such propulsion. After leaving JPL in 1985, developed the first working in the late 1980s in his basement, starting with simple materials like PVC pipes and a two-liter to create a pressurized . He produced detailed sketches and iterated through multiple designs, refining the and mechanisms to achieve consistent, high-velocity streams without leaks. This hands-on prototyping process, conducted alongside his full-time career, spanned several years and involved testing with family and friends to ensure playability. In 1983, Johnson filed for a patent on his "Squirt Gun" design, which was granted as U.S. Patent 4,591,071 in 1986, describing a toy that shoots a continuous high-velocity water stream from a partially filled reservoir. He followed this with additional patent filings in 1989, including improvements for a pressurized air system that enhanced the gun's power and efficiency. These patents laid the foundation for the Super Soaker's unique mechanics. Finding manufacturers proved challenging, as toy companies initially dismissed the concept as too unconventional or risky for . Undeterred, persistently pitched prototypes at events and to executives, enduring rejections over several years before securing interest from Larami Corporation, marking the transition to .

Early Commercialization

After facing rejections from major toy manufacturers, including , which deemed the pressurized concept unviable, Lonnie Johnson partnered with the smaller Philadelphia-based Corporation in 1989 following a demonstration at the American International Toy Fair. , known for inexpensive plastic toys, licensed Johnson's invention and refined the design with engineer D'Andrade to create a more durable, blow-molded reservoir. The product debuted in 1990 as the Power Drencher, priced at $10, but initial sales were modest due to limited advertising and competition from traditional squirt guns. In 1991, Larami rebranded it as the Super Soaker to emphasize its superior range and power, launching models such as the SS 50 (a basic 8-ounce capacity version) and the larger SS 100, which appealed to children's desire for high-performance play. This rebranding, built on Johnson's foundational invention of a piston-pumped air-pressure system, transformed the toy into a summer essential. Marketing efforts focused on television advertisements that highlighted epic water battles, such as a commercial depicting teens "crashing" a pool party with long-range streams, positioning the Super Soaker as a "squirt gun of a higher caliber" tied to outdoor summer fun. These ads, combined with in-store promotions during warm-weather seasons, drove explosive growth; over 20 million units sold in alone, generating $200 million in revenue and making it the top-selling worldwide by 1992. By the early 1990s, the Super Soaker had sold approximately 27 million units in its first three years, propelling from a modest operation to a dominant player in the toy industry with annual revenues boosted significantly by the line's success.

Ownership Changes

In 1995, acquired the Super Soaker line and certain other assets from the group of companies for approximately $89 million. Following the acquisition, operated as a , continuing to develop and market Super Soaker products independently under its own branding for several years. By 2002, Hasbro fully integrated Larami into its operations, effectively absorbing the subsidiary and phasing out the Larami name from product packaging and marketing. This integration aligned Super Soaker more closely with Hasbro's broader toy portfolio, though it led to the discontinuation of certain product lines, such as the Monster series, in the early 2000s amid shifting market priorities. During this period, the brand experienced a decline in popularity due to increased competition from rivals like Water Warriors and X-Shot, which offered alternative water blaster designs. In 2010, merged the Super Soaker brand with its line, rebranding many models as "Nerf Super Soaker" to leverage Nerf's established market presence in toy blasters. This move contributed to subsequent revivals of the brand through refreshed designs and marketing campaigns. By 2015, Super Soaker had achieved total lifetime sales exceeding $1 billion worldwide.

Recent Partnerships

In 2022, entered into a licensing agreement with to develop and produce a new line of Super Soaker products, emphasizing innovations for water sports, pool play, and outdoor battles. This partnership expanded in 2023 to include additional Super Soaker items alongside other Gaming adaptations for splash play. Under 's ongoing ownership since 1995, these collaborations have aimed to refresh the brand with interactive and durable designs suitable for group activities. WowWee introduced several models through this deal, starting with the RoboBlaster in 2022, an automatic soaker machine featuring a rotating head for 360-degree coverage and blasts up to 30 feet, transforming traditional fights into dynamic, machine-vs-player games. In 2024, the lineup grew with the Foam Fury Blaster, a dual-function that launches both streams and expanding foam up to 15 feet for 60 shots per fill, blending soaking with mess-free foam battles. That same year, the Storm Stream pump-action blaster debuted, offering a 23-foot range and 28-ounce capacity for sustained play without frequent refills. The partnership continued into 2025 with Hasbro-direct releases like the Mini Dunk-Fill, a compact trigger-fired blaster with an instant dunk-to-fill tank holding 3.4 ounces for quick, no-fuss refills during fast-paced games. The Power Drench followed, utilizing a hose-connected to pressurize its tank rapidly via household water pressure, delivering high-volume blasts without manual pumping. Themed variants also emerged, including Minecraft-inspired models like the blaster, which incorporates the game's mob design for immersive play tied to popular franchises. These releases have received positive market feedback, with the 2025 Nerf Super Soaker lineup featured in Reviewed's "Best Water Guns" guide for its user-friendly filling mechanisms and high capacity relative to size. CNET's 2025 recommendations similarly highlighted Super Soaker models for their reliability in outdoor soaking, praising ease of use and performance in group settings. Inventor Lonnie Johnson continues to channel Super Soaker royalties into non-toy innovations, notably advancing technology at Johnson Energy Storage, where 2025 developments promise safer, higher-capacity options for electric vehicles funded by over $73 million in past settlements from . This ongoing investment underscores the brand's enduring cultural legacy beyond toys.

Technology and Mechanisms

Piston Pumping Systems

The piston pumping system forms the foundational manual pressurization mechanism in early Super Soakers, relying on repeated strokes of a hand-operated piston to compress air within a dedicated chamber, which then forces water through a nozzle for propulsion. This design, patented by inventor Lonnie G. Johnson in 1986, enables users to generate sufficient pressure without external power sources by drawing in ambient air during the intake stroke and compressing it against the water reservoir during the pumping action. Key components include the handle-mounted , consisting of a and assembly with a one-way to prevent ; a serving as the primary ; a pressurized firing chamber separate from the tank; the barrel for directing the stream; and a trigger-activated that releases the pressurized upon pulling. The 's slides within the via manual reciprocation of the grip, compressing air into the firing chamber on the forward stroke while a and facilitate air on the return, building incrementally with each cycle. This setup allows for targeted pressurization of a smaller of , optimizing output compared to direct water pumping. The physics underlying this system adheres to , which states that the of a fixed of gas is inversely proportional to its at constant temperature (P₁V₁ = P₂V₂), meaning repeated compressions reduce the air in the chamber and exponentially increase to propel water at velocities achieving ranges of 20-50 feet depending on pump and cycles. For instance, in the original Super Soaker 100 released in 1991, approximately 25-30 pumps of its 14-20 mL pump fully pressurize the 230 mL chamber, yielding a stream range of about 30 feet at a 1.6 mm . This mechanism offers advantages such as simplicity, portability without batteries, and reliable performance in outdoor play, making it accessible and durable for using blow-molded plastic components. However, it requires multiple pumps per shot—often 20 or more for optimal pressure—leading to user fatigue during extended use, and the seals in the reservoir can wear over time, causing leaks.

Air Pressure Systems

Air pressure systems in Super Soakers employ manually operated pumps to compress air, which pressurizes water stored in a reservoir or dedicated chamber, enabling multiple shots without the need for continuous manual pumping during firing. This design, pioneered by inventor Lonnie G. Johnson, uses a piston-style pump to force air into the system, where it builds pressure to propel water through a nozzle at high velocity when the trigger is activated. The core mechanics involve one-way check valves that allow air to enter while preventing backflow into the pump, ensuring efficient pressure retention, and a trigger mechanism that opens a flow control valve to release the pressurized water in a continuous stream. This approach provides greater range and power compared to non-pressurized squirt guns, with stream velocities reaching up to 30 mph in optimized models. In the reservoir type configuration, the entire is pre-pressurized by pumping air into the space above the , creating a unified chamber where directly forces water out upon trigger activation. The Super Soaker XP 75, released in 1994 by Larami Corporation, exemplifies this setup with a 30-ounce capacity tank that delivers a range of approximately 20 feet and supports 10-15 shots per fill before repressurization is needed. Capacities in such systems typically range from 20 to 40 ounces, balancing portability with sustained firing capability. A variant uses a separate chamber type, featuring a dedicated air or compartment isolated from the water reservoir to store pressurized air independently, which then pushes through connecting tubes for more consistent burst performance. The Super Soaker 200, introduced in 1992, incorporates this design with a distinct pressure chamber that maintains steady output across multiple bursts without rapid pressure decay. Innovations in this area include bladders that enhance pressure consistency by flexing to compensate for volume changes during firing, reducing variability in shot power. These systems build on earlier pumping origins by enabling multi-shot sequences through stored compression.

Advanced Power Systems

The Constant Pressure System (), introduced in the mid-1990s, marked a major evolution in Super Soaker design by employing an expandable within a rigid chamber to store and maintain pressurized water for consistent, high-velocity streams without the need for continuous manual pumping during firing. Water is pumped into the elastic , which expands against the chamber walls to build through ; pulling the trigger then releases the water through a at sustained force. This mechanism, patented by Larami Corporation, allows for smoother output compared to traditional air- systems and includes safety features like valves to prevent rupture. Exemplified by the CPS 2000 model released in 1996, the system achieved ranges exceeding 40 feet with standard streams and supported specialized "ultra burst" modes for brief, intensified shots up to 50 feet by isolating additional chambers. Subsequent CPS variants, such as the CPS 3000 from 1998, incorporated larger bladders and modular reservoirs, including attachments, to extend firing duration while preserving the core pressurization principle. These designs prioritized reliability, with the bladder's providing visual on levels via a gauge-like chamber indicator. Building on CPS foundations, spring-powered mechanisms emerged in the late 2000s to enable rapid, pump-free firing through pre-compressed springs that store in a firing chamber and release it to propel water in successive bursts. The Quick Blast, launched in 2008 by , utilized a spring-loaded and system activated by a hand-cocking slide, allowing users to deliver multiple short-range shots quickly without repetitive pumping, ideal for close-quarters play. This approach simplified operation for younger users while achieving streams up to 20 feet, though limited by the need to recock between volleys. Motorized innovations further automated pressurization in the , integrating battery-powered electric motors or fans to drive peristaltic pumps or impellers for continuous flow and refilling. The model, introduced in , featured a motorized clip-fed system that rotated cylinders to squeeze through flexible tubes, propelling up to 25 feet without manual effort and supporting rapid-fire modes via adjustable motor speeds. These battery-dependent designs enhanced accessibility but required periodic recharging or clip swaps to maintain performance. Hybrid systems combined elements of these technologies, such as variable elastic chambers in late-1990s models like the CPS 2500, which allowed users to select between standard and high-pressure configurations by adjusting volume for tailored range and output. Overall, advanced power systems like , springs, and motors expanded Super Soaker capabilities to ranges of 40-50 feet, offering greater automation and power at the expense of added complexity and costs compared to simpler air-based predecessors.

Models and Variants

Original Series

The Original Series encompassed the inaugural lineup of Super Soaker water blasters released by in 1991 and 1992, marking the brand's entry into the toy market with simple, effective designs that revolutionized squirt gun play. These models relied on manual pumping to build air pressure within the reservoir, enabling continuous streams of without batteries. Made from durable yet lightweight , they were produced to be affordable, with retail prices ranging from $5 to $15 depending on the model size. The series featured four core models, each scaling in size, , and performance while maintaining the basic piston-based mechanism for reliability and ease of use. The smallest, the SS 20, was a pistol-style blaster designed for quick handling, boasting a 3.83 fl oz (115 ) water and a shooting of 20 ft. Following closely was the SS 30, a compact variant with a 8.83 fl oz (265 ) and ~25 ft , ideal for close-quarters skirmishes. The SS 50 emerged as the iconic flagship of the Original Series and the brand's first major hit, offering a 24.33 (730 mL) capacity and up to 26 range after approximately 1-4 pumps, which contributed to its widespread popularity among children. The SS 100 provided a larger alternative with a 50 (1.5 L) capacity and maximum of 36 at 45°, appealing to users seeking extended playtime and power.
ModelDescriptionCapacityRangePrice (approx.)
SS 20Small pistol-style blaster3.83 fl oz (115 mL)20 ft$5–$7
SS 30Compact variant8.83 fl oz (265 mL)~25 ft$7
SS 50Iconic first hit24.33 fl oz (730 mL) (after 1-4 pumps)26 ft$10
SS 100Larger version50 fl oz (1.5 L)36 ft max (at 45°)$15
These specifications highlight the progression from entry-level to more capable blasters, all unified by piston technology that emphasized straightforward, engaging gameplay.

XP and CPS Series

The XP series, introduced in 1994 by , represented an evolution from the original models by incorporating air-pressurized reservoirs for enhanced shooting distance and volume. These mid-sized blasters featured ergonomic grips and adjustable nozzles, allowing users to vary stream width for different battle scenarios. Key initial models included the XP 35, XP 55, and XP 75, each with reservoirs holding approximately 15 to 30 fl oz (0.44 to 0.88 L) of water and effective ranges of 30 to 35 ft, making them suitable for quick, portable engagements. Subsequent XP variants, released between 1994 and 1995, scaled up capacity for prolonged play, such as the XP 150 with 50 fl oz (1.5 L) and the SS 200 (often associated with XP-style features) reaching up to 69 fl oz (2.05 L) through separate pressure chambers that maintained consistent output longer than basic piston designs. These larger models, like the XP 110 with 40 fl oz (1.2 L) capacity, included dual chambers and pressure indicators for optimal performance, achieving ranges up to 40 ft under full pressurization. The series emphasized rugged construction and user-friendly pumping mechanisms, contributing to their popularity in backyard water fights during the mid-1990s. Building on the XP foundation, the CPS (Constant Pressure System) series debuted in 1996, introducing elastic bladder technology that expanded with foam-like resilience to deliver sustained high-pressure streams without frequent repumping. Models such as the CPS 1000 and CPS 2000 featured reservoirs of 67 to 105 fl oz (2 to 3.1 L), with the CPS 2000's ~30 fl oz (0.9 L) compression chamber enabling rapid discharge of up to ~30 fl oz per second at ranges exceeding 40 ft. The lineup culminated in the CPS 3000 by 1998, the largest in the series at approximately 256 fl oz (7.6 L) capacity and 50 ft ranges, equipped with multiple nozzle settings including a wide "Typhoon" spray for area coverage. These series peaked in sales during the late , driving Larami's profitability as Hasbro's second-most lucrative division through innovative designs that boosted overall Super Soaker revenue. Adjustable nozzles and improved across both lines allowed for versatile play, solidifying their status as staples in the evolving market.

Modern and Themed Models

In the , the Super Soaker brand revived its air- pumping systems with the Max-D series, launched in 2002 by , which built upon earlier designs for improved pressurization and stream control. Models like the Max-D 6000 offered a substantial fl oz (1.6 L) , multiple settings for adjustable stream patterns, and a robust build suitable for extended battles, emphasizing reliability over the constant pressure mechanisms of prior lines. By 2006, the Max Infusion series introduced innovations in capacity expansion, with the Overload model featuring an optional backpack reservoir that could hold up to 126 fl oz (3.8 ) in addition to its 23 fl oz (0.68 ) base tank, allowing users to sustain longer engagements without frequent refills. This series focused on modular accessories to enhance play duration, marking a shift toward more versatile, user-customizable water blasters in the mid-2000s. The integration with the brand from 2010 onward brought fresh designs and marketing, exemplified by the 2011 Shot Blast, a pump-action model that won the Best Outdoor Toy of the Year award at the 11th Annual Toy of the Year Awards for its ergonomic grip, 30 fl oz capacity, and reliable 35 ft range. In 2012, the Microburst followed as a compact, stealth-oriented option with a 10 fl oz tank and up to 33 ft shots, prioritizing portability for quick-draw scenarios in group play. These Nerf-era models blended Super Soaker's core mechanics with Nerf's tactical aesthetics, appealing to a broader audience of kids and teens. The 2022 partnership with expanded the line into automated features, with the RoboBlaster serving as an interactive turret-style machine gun that automatically fires in a 60-degree arc up to 30 ft, powered by a manual pump but designed for stationary defense in water games. The , released in 2019 and recognized as a top seller as of 2025, boasts a massive 65 fl oz capacity and cannon-like blasts reaching 50 ft, catering to users seeking high-volume, long-range performance in pool or backyard settings. Themed variants have proliferated in the , tying into popular gaming franchises for cross-promotional appeal. The Fortnite HC Water Blaster, released in 2019, replicates in-game hydro weapons with a 7.4 fl oz tank and pump-action for streaming soaks, complete with virtual item codes for players. In 2025, the Minecraft Turtle Water Blaster draws from the game's mob designs, featuring poseable flippers and a steady stream up to 30 ft from a ~12 fl oz reservoir. Similarly, the Roblox SharkBite SHRK 500 offers a lightweight, shark-inspired pump-action design with a 22 fl oz capacity ideal for mobile play inspired by the Roblox experience. Recent trends in Super Soaker models from 2025 emphasize sustainability and technology, with incorporating recycled plastics and eco-friendly materials in select blasters like the Power Drench XL and Dunk-Fill series to reduce environmental impact, aligning with broader corporate commitments to and toy production. These models feature quick-filling mechanisms for enhanced play.

Cultural Impact and Recognition

Awards and Honors

The Super Soaker brand has earned significant recognition within the toy industry for its innovative design and widespread appeal. In 2011, the Super Soaker Shot Blast received the Outdoor Toy of the Year award from The Toy Association during the 11th Annual Toy of the Year Awards, highlighting its excellence in outdoor recreational play. In 2015, the Super Soaker was inducted into the at National Museum of Play in , acknowledging its enduring influence on imaginative and active childhood play since its debut in 1990. The product's commercial achievements further underscore its iconic status, with over 200 million units sold worldwide and more than $1 billion in total sales generated by Larami Corporation and , marking it as the best-selling series in history. Its inventor, Lonnie Johnson, has also received prestigious honors for his contributions, including induction into the in 2022 for developing the Super Soaker. Additionally, Johnson became the first African American inducted into the Alabama Engineering Hall of Fame in 2011.

Societal and Industry Influence

The Super Soaker revolutionized the market by shifting from traditional low-pressure squirt guns to high-pressure blasters capable of shooting water farther and faster, dominating sales and inspiring competitors like Buzz Bee Toys' Water Warriors line, which adopted similar pressurized systems to mimic its performance. By 1991, it was generating more than $200 million in sales that year alone and becoming the top-selling toy worldwide in 1992. This innovation not only elevated water guns from simple novelties to strategic play tools but also spurred industry-wide advancements in pump-action and air-pressure mechanisms. As a , the Super Soaker became synonymous with summer fun through its prominent television advertisements and appearances in pop culture, embodying carefree outdoor battles and childhood nostalgia. Its vibrant designs and high-stakes water fights captured the essence of seasonal play, influencing media portrayals of youthful antics and remaining a staple in depictions of recreation. Lonnie Johnson's invention as an African American has significantly advanced diversity in STEM fields, highlighting barriers overcome in segregated education systems and inspiring underrepresented minorities through his story of perseverance. Johnson has promoted STEM education via initiatives like the Johnson STEM Activity Center and partnerships with organizations such as 100 Black Men of Atlanta and FIRST, providing hands-on programs to encourage innovation among Black youth. The toy's industry effects include over $1 billion in cumulative revenue for manufacturers Larami Corp. and , influencing strategies to prioritize active, outdoor products amid the rise of . It contributed to growth in outdoor plaything sales during the early , countering indoor gaming trends by emphasizing and social interaction. In its modern legacy, Super Soaker models have integrated with gaming culture, such as Super Soaker Fortnite-themed blasters like the 2019 HC Water Blaster that blend physical water play with digital inspirations from popular .

Patent Disputes

In the early 1990s, Corporation, the initial manufacturer and marketer of the Super Soaker , initiated multiple lawsuits against competitors producing imitation products that copied the toy's pressurized air mechanism for enhanced water propulsion. These actions targeted designs mimicking the Super Soaker's oversized reservoir and hand-pumped pressurization system, with securing victories in at least 12 such cases during 1992–1993. Central to these disputes were Larami's patents on the Super Soaker's core technology, including U.S. Patent No. 4,591,071 (issued ) for the foundational squirt gun design utilizing a partially filled pressurized by manual pumping to achieve continuous high-velocity water streams, and subsequent filings in 1992 such as U.S. Patent No. 5,150,819 for multi-tank pressurized variants. Court rulings in related actions, notably Larami Corp. v. Amron (E.D. Pa. 1993), affirmed the novelty and non-obviousness of the Super Soaker's innovations by determining that it did not infringe like U.S. Patent No. 4,239,129; the court emphasized key distinctions, including the Super Soaker's external, detachable water reservoirs and lack of integrated electrical components for lights or sounds, which rendered claims of literal or equivalent infringement untenable. The inventor, Lonnie Johnson—a former engineer—detailed the development process behind the pressurized system in patent applications and licensing agreements with , contributing essential technical testimony and documentation to support the claims of originality during litigation. These legal successes enabled to obtain injunctions halting sales of over a dozen infringing products from rivals, including designs by Water Sports Inc. such as the Stream Machine water blaster. The outcomes bolstered Larami's dominance, safeguarding approximately 80% of the U.S. water gun market and paving the way for cross-licensing arrangements that expanded the technology's reach while deterring further imitation, ultimately reinforcing standards across the toy sector.

Royalty and Licensing Conflicts

In 2003, following Hasbro's acquisition of Corporation (the original manufacturer of Super Soaker) in 1995, tensions arose between inventor Lonnie and regarding payments under a licensing . , through his company Johnson Research & Development Co., claimed entitlement to 2% royalties on sales of three-dimensional Super Soaker products and 1% on two-dimensional representations, alleging underpayment on Super Soaker and related lines. This led to a prolonged dispute that escalated into formal by 2013. In February 2013, filed a against in federal court, accusing the company of breaching the agreement by underreporting sales figures for Super Soaker and N-Strike products from 2007 to 2012. The suit sought back royalties, audit costs, and interest, highlighting discrepancies discovered during a routine financial review. Concurrently, in June 2010, initiated its own legal action against competitor Buzz Bee Toys, Inc., for infringing a U.S. related to the Super Soaker's pressurized water system. prevailed in November 2010, securing a permanent against Buzz Bee's infringing products and an award of monetary damages, reinforcing 's control over Super Soaker amid the royalty tensions. The -Hasbro conflict culminated in a November arbitration , where Johnson was awarded $72.9 million in unpaid royalties, resolving claims dating back over a decade. The agreement also stipulated ongoing royalty payments to Johnson for future Super Soaker sales, ensuring continued financial ties between the inventor and Hasbro. No similar disputes have arisen from the 2022 licensing partnership between Hasbro and WowWee Group Limited, which introduced innovative Nerf Super Soaker products like the RoboBlaster; the deal includes Hasbro's oversight on brand standards and quality to maintain consistency. These conflicts underscored the challenges of inventor rights in toy industry licensing, emphasizing the need for transparent audits and robust agreements to protect creators post-acquisition, while bolstering Hasbro's market dominance through vigilant enforcement.

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