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The Past Within

The Past Within is a puzzle developed and published by the studio Rusty Lake. Released on November 2, 2022, for Windows, macOS, , and , it is the first co-op only title in the Rusty Lake series, requiring two players to communicate externally—one navigating environments in the past and the other spaces in the future—to collaboratively solve puzzles and advance the narrative. The game consists of two chapters with an average playtime of about two hours, emphasizing observation, clue-sharing, and replayability through alternative puzzle solutions. Rusty Lake, founded in 2015 by Robin Ras and Maarten Looise in , , is known for its surreal point-and-click adventures inspired by works like , and The Past Within expands this universe by introducing cross-platform co-op play and a mix of 2D and 3D visuals. A Nintendo Switch version followed on July 6, 2023, broadening accessibility while maintaining the offline, voice- or text-based communication requirement between players. The story, set within the established Rusty Lake lore, revolves around Vanderboom's mysterious plan and his daughter , delving into themes of time manipulation, memory, and the supernatural without relying on traditional combat or action elements. Critically, The Past Within has been praised for its innovative co-op design that fosters and its atmospheric puzzles, earning a "mixed or average" with scores around 68-69 on aggregate sites, though some reviewers noted its short length as a limitation. Outlets highlighted the game's ability to create a of shared discovery, likening it to a digital experience tailored for two participants.

Background

Rusty Lake Series

The Rusty Lake series is a collection of point-and-click adventure and puzzle games developed and published by the indie studio Rusty Lake, commencing in 2015 with the free browser-based sub-series. These early titles, such as Cube Escape: Seasons and Cube Escape: The Lake, established the franchise's foundation through short, interconnected episodes featuring environmental puzzles and narrative fragments set in a mysterious, dreamlike world. The series quickly gained a for its atmospheric design and accessibility, initially distributed on platforms like and later compiled into mobile apps. Central to the Rusty Lake series are its core themes of , rituals, and time manipulation, often explored through recurring motifs like enigmatic cubes representing fragmented memories, themes of physical and spiritual corruption, and the multi-generational legacy of the Vanderboom family. These elements create a cohesive, non-linear where players uncover hidden connections across titles, blending horror-tinged with psychological . The games' istic style, characterized by hand-drawn illustrations and haunting soundscapes, reinforces this ethereal tone, drawing inspiration from surrealist and traditions. The series evolved significantly from its origins as brief, free web games to more expansive paid experiences on , , and PC via , marking a shift toward greater depth and values in later entries like Rusty Lake: Roots, Rusty Lake Paradise, Underground Blossom, and The Mr. Rabbit Magic Show. This progression allowed for longer playtimes, richer storytelling, and integration of multimedia elements, such as live-action sequences in Cube Escape: Paradox. By emphasizing emotional stakes and lore expansion, the developers transitioned the into a premium model while maintaining its puzzle-centric core. As of November 2025, the Rusty Lake series encompasses 19 major installments, including remakes and anthologies, with positioned as the 17th major entry in release order and introducing the franchise's first dedicated co-op gameplay. connects directly to and , extending the overarching lore without resolving its central enigmas.

Predecessors

Rusty Lake Hotel, released on December 14, 2015, serves as the first paid installment in the Rusty Lake series following the free episodes. Set in 1893 at a surreal on an island in Rusty Lake, the game centers on preparing five elaborate dinners for animal-headed guests over the course of a week, blending point-and-click puzzles with a suspenseful atmosphere. It introduces key recurring characters, including Mr. as the hotel's waiter, who plays a pivotal role in the eerie events unfolding within the establishment's six puzzle-filled rooms. This entry establishes foundational elements of the series' lore, such as mysterious family dynamics and hybrid human-animal figures, which tie into broader themes of legacy and transformation explored in later games. Rusty Lake Paradise, released on January 11, 2018, builds upon the established universe by delving into the origins of Rusty Lake's cursed history. Set in 1796 on an isolated island, the game follows Jakob Eilander, the eldest son of the Eilander family, as he returns home after his mother's death to confront a curse manifesting as the ten plagues of Egypt, resolved through ten sequential chapters of ritualistic puzzles and family sacrifices. While focused on the Eilander lineage, it connects to the Vanderboom family tree introduced in prior titles like Rusty Lake: Roots, expanding the narrative across generational and ritualistic timelines that hint at alchemical pursuits for immortality. The story culminates in a cliffhanger involving the island's transformation into a supposed paradise, leaving unresolved threads like the corrupting influence of enigmatic cubes—recurring artifacts in the series—and the quest for eternal life through elixirs, which directly inform the inheritance and corruption motifs in subsequent entries. These predecessors lay the groundwork for 's innovative dual-timeline by time-manipulating and familial into the Rusty Lake , where rituals and inventions and influence outcomes across past and future perspectives. Hotel's hotel guests, revealed through Paradise's rituals to be transformed Eilander family members, underscore the series' cyclical themes of death, rebirth, and unresolved legacies that ultimately addresses through cooperative exploration of Vanderboom's enigmatic invention.

Plot

Synopsis

The Past Within is a cooperative adventure game set in the Rusty Lake , where two players assume the roles of Rose Vanderboom in two distinct timelines: one as the younger Rose in 1926 during her father 's wake, and the other as the elderly Rose in 1984. Through real-time voice or text communication, the players guide their respective Roses to explore environments and share observations, working together to execute Vanderboom's intricate plan for and preservation. This narrative setup emphasizes the duo's isolation across time, forcing reliance on verbal clues to progress toward unveiling the mysteries of 's inventions and their implications for eternal life. The game's storyline unfolds across two chapters structured to alternate between the past and future perspectives before converging the timelines in a unified resolution. In the initial phases, players in the past navigate dimly lit and , encountering familiar Rusty Lake motifs such as enigmatic cubes, swarming insects, and symbols that hint at ritualistic elements. Meanwhile, the future player delves into a decayed, ethereal realm reflecting the passage of time, revealing corrupted artifacts and visions tied to experiments in time . These explorations build toward a central mystery involving the corruption of temporal boundaries and the fulfillment of a prophecy-like directive from , blending the timelines to address the consequences of his obsessive pursuits. As the narratives intersect, the interplay of decisions made in each timeline influences the outcome, highlighting themes of regret over past inventions, the burden of familial inheritance, and the perilous repercussions of tampering with life and time. The resolution underscores the cooperative bond between the two Roses, culminating in a poignant reflection on legacy without altering the core events of the Rusty Lake series. Recurring elements from prior Rusty Lake titles, like symbolic insects and cubic devices, serve as subtle callbacks to the broader lore.

Characters

Albert Vanderboom serves as the central figure in The Past Within, portrayed as a brilliant yet tormented and inventor whose experiments revolve around defying death through time manipulation and alchemical devices. As the son of James and Mary Vanderboom, Albert's backstory reveals a descent into obsession, marked by his creation of innovative gadgets like a cube-shaped communication tool that bridges past and future, driven by personal regrets and a quest for legacy. Developers describe him as an "evil, sad, and tragic" individual, whose complex personality adds layers of moral ambiguity to the narrative. Rose Vanderboom is the in both timelines, depicted as Albert's artificially created —born from alchemical processes involving his own —and a key collaborator in unraveling her father's posthumous scheme. In 1926, shortly after Albert's death, the younger Rose discovers his instructions, embodying curiosity and familial duty as she engages with the mysterious to connect across eras. In , the elderly Rose continues this connection, providing insights from the future. Her role highlights an intimate perspective on the Vanderboom family's enigmatic history, contrasting Albert's insular madness with her exploration of inherited secrets across time. Supporting elements include the Corrupted Soul, a entity central to the Rusty Lake universe's themes of and , which manifests as a shadowy pursuer of eternal existence and interacts symbolically with the protagonists' efforts. Recurring series figures such as Mr. Crow—formerly Aldous Vanderboom, a transformed Vanderboom clan member—and Laura Vanderboom, Rose's daughter, appear as ethereal or interactive presences, reinforcing the game's ties to broader lore without overshadowing the core duo. The characters' cross-timeline interactions, particularly Albert's journal-guided guidance influencing Rose's discoveries, infuse the experience with emotional depth, exploring themes of , , and fractured family bonds through puzzle-solving.

Gameplay

Core Mechanics

The Past Within is a point-and-click that requires two players to collaborate in real-time, with each assuming a distinct role tied to a specific . The revolves around and within asymmetric environments: the in the Past navigates in a flip-screen 2D view, emphasizing observation of hand-drawn scenes such as examining symbols and interpreting visual clues, while the in the uses a first-person to manipulate a 3D cube device, solving code-based challenges and rotating objects. Interactions are limited to clicking on elements to observe, rotate, or activate them, fostering a deliberate pace typical of the genre without fast-paced action or combat. The dual-role asymmetry is central to the core mechanics, as the Past player's focus on visual interpretation—such as identifying patterns in 2D illustrations—complements the Future player's emphasis on physical manipulation and , like decoding sequences or entering codes derived from the other's observations. This division ensures that neither player can progress independently, as puzzles demand to unlock advancements, with the game's structure divided into acts that require synchronized completion across timelines. In Chapter 2, following an explosion event, the perspectives swap: the Past becomes 3D first-person, and the Future shifts to flip-screen. There are no individual win conditions; instead, failure or stagnation in one role immediately halts the other's progress, reinforcing the interdependence and shared objective of unraveling the central . To enhance accessibility, the game includes built-in hint systems that provide subtle guidance when players are stuck, as well as adjustable difficulty options through selectable puzzle sets—such as the more straightforward "" mode or the challenging "" mode—which alter complexity without changing the fundamental mechanics. These features allow for varied play experiences, accommodating different skill levels while maintaining the cooperative essence, and support to facilitate pairing between devices.

Communication and Puzzles

In The Past Within, players communicate exclusively through external tools, as the game lacks built-in voice or text chat features. Typically, participants use applications like for voice communication or other messaging services to verbally describe their surroundings and clues, ensuring real-time coordination without any direct visual sharing between the two instances of . This setup emphasizes verbal exchange, where one player in the timeline might relay details of physical objects or symbols to the other in the Future, who then interprets or acts on that information to unlock progress. The game's puzzle design revolves around over 20 interconnected challenges that span the two timelines, requiring players to collaborate across perspectives they cannot directly access. For instance, the player in the Past may need to describe ancient symbols or engravings—such as a deer, man, crow, house, or tree—to the Future player, who decodes them using futuristic interfaces to reveal codes or sequences. Conversely, the Future player might provide abstract clues, like numerical patterns or visual alignments, to guide the Past player's interactions with tangible items, such as opening a locked or arranging objects in a specific order. These puzzles demand precise verbal descriptions, often avoiding meta-language like absolute directions (e.g., "left" or "right") in favor of relative terms defined within the game's environments to prevent confusion. Puzzle variety includes symbol matching, where timelines align icons to form patterns; code translation, involving phonetic or visual relays to convert messages; and item sequencing, such as ordering events or artifacts based on shared narratives. This interdependence fosters co-op challenges like synchronizing actions in real-time—since both players must advance simultaneously—and building trust through accurate communication, as misdescriptions can lead to repeated attempts. While the game is designed for two players, a solo mode exists without AI assistance, allowing individuals to alternate roles on a single device or multiple instances for practice, though this lacks the collaborative dynamic.

Development

Concept and Design

The concept for The Past Within originated in early 2020, shortly after the Rusty Lake team showcased a single-player at East in March of that year. Founders Robin Ras and Maarten Looise, recognizing the limitations of the initial puzzle design during the onset of , pivoted to a multiplayer format to address player isolation and respond to longstanding fan requests for shared experiences in the series. This shift transformed the game from a solitary "shoebox" mechanic—where one player viewed a exterior and interior of puzzle cubes—into an asymmetric co-op adventure requiring two players to collaborate remotely without shared screens. The design philosophy emphasized preserving the Rusty Lake series' signature hand-drawn, surreal art style while introducing innovative time duality, splitting gameplay between "The Past" (2D perspective) and "The Future" (3D perspective) to heighten immersion through limited communication. Inspirations drew from cooperative puzzle games such as Keep Talking and Nobody Explodes, which informed the emphasis on verbal coordination and asymmetric roles to simulate a real-life escape room experience. Early prototypes rigorously tested these elements, iterating on puzzle dynamics where one player's actions in their timeline directly influenced the other's, ensuring puzzles remained engaging yet balanced for non-local play. Narratively, the game builds on unresolved threads from Rusty Lake: Roots, centering dual protagonists Albert Vanderboom in the past and his daughter in the future to explore themes of , , and familial redemption. This concept ties into Albert's mysterious plan to connect timelines, allowing players to uncover his backstory and fulfill his ambitions through interdependent puzzle-solving. The co-op structure reinforces these themes by mirroring the characters' disconnected yet collaborative journey, with prototypes focusing on communication constraints to deepen emotional investment in the surreal Rusty Lake universe.

Production Process

Development of The Past Within began in early 2019, following the release of Cube Escape: Paradox, with the project evolving over more than three years until its launch in November 2022. The core team included Robin Ras, Maarten Looise, Luuk, and Martijn, supported by external collaborators for sound and voice work, utilizing the engine to enable cross-platform deployment on PC, mobile, and later consoles. This marked Rusty Lake's first major shift from Flash-based development to , allowing for the integration of elements while preserving the studio's signature 2D hand-drawn aesthetic. Art assets were custom-created in the studio's distinctive surreal style, with Robin Ras leading the visual design that blended hand-drawn 2D interiors viewed through peepholes with 3D external environments to enhance the narrative's temporal duality. emphasized atmospheric isolation through custom effects recorded in studios and natural settings by Driftwood Audio (Jorick and Giliam), complemented by haunting, catchy music composed by Victor Butzelaar to underscore the co-op tension without overpowering player communication. was intentionally minimal, limited to key narrative moments by performer Rafferty, to preserve the game's focus on verbal interaction between players and avoid revealing puzzle solutions prematurely. Key challenges included ensuring puzzle fairness in remote co-op play, where players could not see each other's screens, necessitating revisions to some puzzles up to 20 times based on feedback. The restricted in-person testing, leading the team to conduct over 20 online playtesting sessions with diverse player pairs—such as friends, couples, and fans via —to refine communication flow and balance difficulty across varying skill levels and dynamics. This extensive iteration delayed the initial 2021 target to early 2022 and ultimately to late 2022, adapting the game to heightened demand for digital co-op experiences post-lockdowns. Following launch, Rusty Lake released several free updates through 2025, including bug fixes for save crashes and device compatibility in 2023, achievement integration on , and a major 2024 adding a single-player mini-game featuring the character for solo exploration. A 2023 security addressed vulnerabilities, ensuring ongoing stability across platforms. As of October 2025, a minor update was released for mobile platforms.

Release

Announcement and Marketing

The Past Within was first announced on January 26, 2021, through an official teaser trailer released on the Rusty Lake blog and YouTube channel, highlighting the game's unique co-op mechanics where one player explores the past and the other the future, requiring communication to solve interconnected puzzles centered on Albert Vanderboom's legacy. The trailer emphasized the dual timelines and multiplayer focus, marking a departure from Rusty Lake's traditional single-player adventures, while teasing 3D environments built in Unity alongside the studio's signature hand-drawn style. Rusty Lake's marketing efforts built anticipation through a series of devlogs on their , detailing puzzle design, testing processes, and progress updates to engage fans familiar with the Rusty Lake . A free became available on February 23, 2022, exclusively during Steam Next Fest (February 21–28), offering players a 15–30 minute co-op experience distinct from the full game to showcase the communication-based without spoilers. The encouraged early interaction by requiring two players to collaborate in real-time, fostering speculation and discussions on about the game's lore and mechanics. Additional promotion included an official trailer on November 16, 2021, and a release date announcement trailer on September 21, 2022, both distributed via and the Rusty Lake to highlight cross-platform availability and the asymmetric co-op structure. The studio leveraged these materials to drive Steam wishlists, with the page going live alongside the initial announcement to build pre-release hype. The game launched at a base price of $5.99 USD across PC platforms including and , and $2.99 USD for and mobile versions, ensuring accessibility for co-op play. It was also offered in bundles such as the Rusty Lake Bundle on , which combined it with other titles like The White Door and the Collection, providing value for series enthusiasts. This strategy aligned with Rusty Lake's history of affordable, interconnected releases in the puzzle-adventure genre.

Platforms and Release Dates

The Past Within was initially released on November 2, 2022, for Microsoft Windows and macOS via Steam and other PC platforms, as well as for Android and iOS mobile devices. A port for the Nintendo Switch followed on July 6, 2023, expanding availability to console players while maintaining the game's co-op structure. The game supports across all available platforms, allowing one player to participate from a PC or and another from the Switch, provided they can communicate externally via voice or text; however, there is no cross-progression feature. Localization is provided in over 18 languages, including English, , , , , , , , , Simplified , and Traditional , with pricing adjusted for regional markets on respective digital storefronts.

Reception

Critical Reviews

The Past Within received generally positive reviews from critics, who praised its innovative co-op mechanics and integration of the Rusty Lake series' lore, though some noted its brevity and strict multiplayer requirements as drawbacks. On , the PC version holds an aggregate score of 68 out of 100 based on seven critic reviews. Similarly, reports an average score of 69 out of 100 from eight critics, classifying as "Fair." Critics frequently highlighted the game's atmospheric storytelling and elegant puzzle design as standout features. recommended the title, commending its "rewarding co-op teamwork with a fascinating spin" that demands clear communication between players in the past and future timelines. Jump Dash Roll awarded it 8 out of 10, describing the asynchronous co-op puzzles as "ingenious" and emphasizing their reliance on vocal collaboration, which fosters a unique sense of trust-building. Reviewers also appreciated how the game weaves in the established Rusty Lake lore, enhancing the narrative depth for series fans while remaining accessible to newcomers through its eerie visuals and soundtrack. However, several outlets critiqued the game's short length, typically 2 to 4 hours, and its heavy dependence on a second player, which limits accessibility for solo gamers. noted that the experience clocks in at about two hours total, with progression often reduced to "simply relaying directions back and forth" rather than complex puzzles, leading to moments of waiting that disrupt immersion. observed that the constant need for communication somewhat undermines the series' traditional creepiness, while Jump Dash Roll pointed out that the mandatory co-op may deter players without a partner, and the lack of a dedicated single-player mode makes solo attempts cumbersome. In terms of recognition, The Past Within was nominated for Best Innovation and Best Game Design at the 2023 Dutch Game Awards, acknowledging its creative co-op approach within the scene.

Commercial Performance and Community Response

The Past Within achieved significant commercial success following its November 2022 launch, with estimates indicating between 1 million and 2 million owners worldwide. This figure reflects robust sales performance for an co-op title, bolstered by its $5.99 price point and positive word-of-mouth within the puzzle adventure genre. On mobile platforms, the game garnered over 100,000 downloads on alone, contributing to broader accessibility across and . Post-launch, it peaked at 11,642 concurrent players on , demonstrating strong initial engagement during its debut week. The game's community response has been notably enthusiastic, fostering active discussions and creative extensions among fans. On platforms like Reddit's r/rustylake subreddit and the official Rusty Lake server, players have developed intricate fan theories exploring the game's narrative ties to the broader Rusty Lake universe, with frequent threads analyzing symbolism and plot connections. A dedicated community emerged on Speedrun.com, where participants track world records for both "" and "" playthroughs, with the fastest completions clocking in under eight minutes. YouTube viewership surged post-release, with official trailers amassing over 250,000 views and numerous co-op playthroughs boosting series visibility among content creators. Long-term reception remains overwhelmingly positive, evidenced by a 92% approval rating on Steam from more than 15,000 user reviews, highlighting the game's innovative asynchronous co-op mechanics. However, some players expressed frustration over the absence of built-in , requiring external communication tools or friend coordination to pair up, which occasionally hindered accessibility for solo users seeking partners. Updates in 2024 and 2025, including a hidden secret mini-game tied to the Underground Blossom expansion and minor bug fixes, helped sustain community interest by adding replayable content without altering core gameplay. Culturally, The Past Within gained recognition for its unique co-op puzzle design, earning a feature in as a "real-life experience" that innovates on the Rusty Lake series' single-player roots. This acclaim contributed to its inclusion in broader discussions of indie co-op titles, underscoring its impact on collaborative gaming trends.

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