tinyBuild
tinyBuild Inc. is an American video game publisher and developer specializing in indie and AA titles for PC and consoles.[1][2] Founded in 2011 by Alex Nichiporchik and Tom Brien in Bellevue, Washington, the company began as an independent developer with its debut game No Time to Explain, successfully funded via Kickstarter.[3][4] The company transitioned into publishing in 2013 with SpeedRunners, which entered Steam Early Access and achieved significant success, marking the start of tinyBuild's expansion into a portfolio of over 80 titles as of 2025.[3][5] Notable releases include the stealth horror franchise Hello Neighbor (2017), which spawned spin-offs, merchandise, and adaptations, as well as Punch Club, Clustertruck, Graveyard Keeper, and Kingmakers.[1][6] With nearly 200 employees across in-house studios and global partnerships as of mid-2025, tinyBuild focuses on building long-lasting intellectual properties through developer collaborations.[3][7][5] As a publicly traded entity on the London Stock Exchange (TBLD.L), tinyBuild engages in international distribution and has evolved from a small indie outfit into a prominent player in the gaming industry, emphasizing premium indie experiences.[4][2]Overview
Founding and operations
tinyBuild was founded in 2011 in the Netherlands by Alex Nichiporchik and Tom Brien as an independent game development studio.[8] The company initially concentrated on creating quirky, humor-driven indie games targeted at PC platforms, beginning with the commercial expansion of Brien's browser-based title No Time to Explain.[9] Over time, tinyBuild relocated its headquarters to Bellevue, Washington, USA, marking a shift from a small European developer to a globally oriented publisher.[6] By 2025, it had evolved into a prominent indie game publisher, managing a portfolio exceeding 90 titles.[3] The company's employee base peaked at approximately 150 in 2020 amid rapid expansion, with current operations supported by around 100 staff across multiple studios.[10][3] At its core, tinyBuild operates as both a developer and publisher, specializing in partnerships with independent creators to bring AA and premium indie games to market.[3] It provides funding, production assistance, and marketing for titles spanning genres such as action, simulation, and horror, distributed across PC, consoles including PlayStation and Xbox, and VR platforms like SteamVR and Meta Quest.[11][12] This model emphasizes support for innovative indie projects, exemplified by its early pivot to publishing the multiplayer racing game SpeedRunners.[9]Leadership and ownership
tinyBuild is led by Chief Executive Officer Alex Nichiporchik, who co-founded the company in 2011 and has served in the role since its inception, bringing over 20 years of experience in the video games industry as a former professional gamer, journalist, producer, and marketing executive.[13] The executive team includes Chief Financial Officer Giasone (Jaz) Salati, who oversees financial strategy and investor relations with a background in equity research and finance. Co-founder Tom Brien, instrumental in the company's early game development efforts, currently serves as Creative Director, focusing on creative decisions in publishing and promotion.[14] The board of directors comprises Non-Executive Chairman Henrique Olifiers, who contributes over 20 years of gaming expertise from roles at studios like Bossa Studios and Jagex; Non-Executive Director Neil James Catto, a qualified chartered accountant with prior CFO experience at companies including Boohoo and Revolution Beauty; and Non-Executive Director Nick van Dyk, a media and technology advisor who previously held senior positions at Nexon and Activision Blizzard.[13] tinyBuild became a publicly traded company on March 9, 2021, listing on the AIM market of the London Stock Exchange with an initial market capitalization of £340.6 million, raising gross proceeds of £36 million to support expansion and acquisitions.[15] Post-IPO, the ownership structure evolved through several share issuances and capital raises to fund operations and growth amid market challenges. Notably, in late 2023, a $14 million capital raise included investments from Atari SA, which acquired a 7.9% stake, and additional subscriptions by Nichiporchik, resulting in dilutions for other holders like NetEase, whose ownership decreased from 14.3% at IPO to 3.24% by early 2024.[16][17] As of June 5, 2025, approximately 57.9% of shares are held by non-public investors, with Alex Nichiporchik as the largest individual shareholder, followed by Atari SA at 7.9% and NetEase at around 3.2%.[18] These adjustments reflect strategic efforts to maintain control and liquidity while navigating post-IPO financial pressures, including further share issuances in 2024 to bolster cash reserves.[19]History
Early years (2011–2015)
tinyBuild was founded in early 2011 by Alex Nichiporchik and Tom Brien in the Netherlands as a small indie development studio, initially self-funded to expand Brien's freeware prototype game No Time to Explain into a commercial project.[3] The prototype, a humorous browser-based platformer created by Brien earlier that year, caught Nichiporchik's attention while he was marketing web games, leading to the duo's partnership.[3] To finance development, they launched a Kickstarter campaign in April 2011, which raised over $26,000 from more than 2,000 backers within hours, enabling the production of episodic content.[20] Despite an additional $20,000 funding offer from an undisclosed publisher that ultimately fell through due to rights disputes, the team proceeded with the limited budget, operating as a lean group focused on creative output.[3] The debut release of No Time to Explain came in August 2011 as Episode 1 for Windows, Mac, and Linux, followed by Episode 2 in December 2011, marking tinyBuild's entry into the indie scene with its absurd, time-traveling platforming mechanics.[21] A full commercial version launched on Steam in January 2013, building on the episodic foundation and gaining traction through the platform's growing indie community. This success highlighted tinyBuild's ability to engage players with quirky, accessible titles amid the burgeoning browser-to-PC transition in indie gaming, fostering a dedicated fanbase via Steam forums and early indie events like Casual Connect Hamburg in 2013.[3] In 2013, tinyBuild marked its shift toward third-party publishing with SpeedRunners, a multiplayer platformer developed by DoubleDutch Games, released via Steam Early Access on August 26.[22] This venture represented the studio's first foray beyond self-development, leveraging Steam's Early Access model to support external creators while reinvesting proceeds into operations.[3] The game's grappling-hook mechanics and competitive racing appealed to the indie audience, aligning with tinyBuild's community-driven approach and solidifying its presence in the early 2010s indie ecosystem.[23] By 2015, tinyBuild released No Time to Explain Remastered on July 17 for Steam—offered free to original owners—and Xbox One, updating the title with Unity engine improvements for better performance and visuals while preserving its chaotic humor.[24] This remaster capped the early years, underscoring the studio's evolution from a prototype hobby project to a modest publisher with a niche following in the indie space.[3]Expansion into publishing (2016–2020)
In 2016, tinyBuild significantly expanded its publishing efforts, releasing key titles such as Clustertruck, a physics-based racing game, and The Final Station, a post-apocalyptic survival narrative. These releases marked the company's shift toward supporting a broader range of indie developers, building on the success of earlier projects like SpeedRunners. By focusing on innovative gameplay mechanics, tinyBuild began curating a portfolio that emphasized creative indie experiences. The year 2017 saw the launch of Hello Neighbor, a breakout stealth horror title that introduced AI-driven neighbor behavior and puzzle-solving elements, achieving viral success and establishing tinyBuild as a prominent indie publisher. In 2018, Graveyard Keeper further diversified the lineup with its medieval management simulation blending crafting, resource gathering, and dark humor.[25] These publications helped grow tinyBuild's title portfolio to dozens by 2020, with a strategic emphasis on narrative-driven and experimental indie games that prioritized unique storytelling and player engagement.[26] To support this scaling, tinyBuild secured $3.75 million in seed funding in April 2018 from Makers Fund, which was allocated to new projects and team expansion, including internal studios.[27] This was followed by a $15 million Series A round in February 2019 from undisclosed investors, aimed at hiring for development, production, and porting teams while fostering new franchises.[28] The funding facilitated business growth, including office expansions beyond the Netherlands to a U.S. headquarters in Seattle and additional sites in Amsterdam and other locations.[29] In 2020, tinyBuild made its first major acquisitions to bolster in-house development: it purchased the Hello Neighbor team from Dynamic Pixels in July, reestablishing them as Eerie Guest Studios in Hilversum, Netherlands, with plans to invest over $15 million in the franchise.[30] Later that November, the company acquired a majority stake in Ukrainian studio Hologryph for $3 million, enabling continued work on Secret Neighbor and new next-gen titles.[31] These moves, coupled with hiring initiatives from prior funding, drove significant employee growth during the period.Public listing and acquisitions (2021–2022)
In March 2021, tinyBuild launched its initial public offering (IPO) on the London Stock Exchange's AIM market, listing on March 9 and raising approximately £154.4 million (about $213 million) in gross proceeds through the issuance of around 202 million shares at 169 pence each.[10] The IPO valued the company at roughly £340 million (approximately $473 million), with the proceeds primarily intended to fuel global expansion, including investments in acquisitions and internal development capabilities. Following the IPO, tinyBuild pursued an aggressive acquisition strategy to build a portfolio of studios and intellectual properties (IPs), marking a shift toward enhancing in-house game development while maintaining its core publishing operations. The strategy began prior to the IPO with the acquisition of three studios in February 2021: We're Five Games (developers of Totally Reliable Delivery Service), Hungry Couch Games (working on Black Skylands), and Moon Moose (creators of Cartel Tycoon), though specific deal values for these were not publicly disclosed individually.[32][33] In June 2021, tinyBuild acquired DogHelm Studios, the one-person team behind Streets of Rogue, in a deal valued at up to $6.5 million, including cash and shares, to support sequel development and expand its indie portfolio.[34] August saw the acquisition of Animal, a Pasadena-based developer of the multiplayer shooter Rawmen, for up to $10.2 million in a mix of cash and shares, aimed at bolstering tinyBuild's multiplayer expertise.[35] Later that year, in September, tinyBuild purchased Bad Pixel, the Russian studio behind the multiplayer survival shooter Deadside, for up to $17.1 million, with an initial payment of $6.5 million to integrate its team into ongoing projects.[36] The most significant move came in November 2021, when tinyBuild acquired indie publisher Versus Evil and its QA subsidiary Red Cerberus for a total of up to $31.3 million, including an upfront $12.5 million, to combine publishing strengths and gain access to titles like The Banner Saga series.[37] This acquisition spree continued into 2022, with tinyBuild securing the IPs of Bossa Studios—including Surgeon Simulator, I Am Bread, and I Am Fish—in August for an upfront payment of $3 million, allowing the company to take over development and ensure long-term support for these established franchises.[38] In the same month, tinyBuild acquired Konfa Games, developers of Despotism 3k and the upcoming Despot's Game, for up to $5.4 million (split roughly 40% cash and 60% shares), further strengthening its roster of strategy and roguelike titles.[39] During this period, tinyBuild published notable titles such as Tinykin, a 3D platformer developed by Splashteam, which launched in August 2022 to positive reviews for its Pikmin-inspired gameplay.[40] The strategy emphasized creating a networked ecosystem of owned studios to produce original IPs alongside third-party publishing, reducing reliance on external partners and aiming for sustainable revenue through evergreen content.[41] Market response to the IPO and acquisitions was initially positive, with the high valuation reflecting investor enthusiasm for tinyBuild's growth potential in the indie sector; subsequent investments focused on IP longevity, such as sequel development and porting efforts, to capitalize on acquired assets.[10]Recent challenges (2023–2025)
In late 2023, tinyBuild initiated a comprehensive cost-reduction plan amid financial pressures, leading to the closure of four studios as part of efforts to streamline operations and address declining revenues. This included the shutdown of HakJak Studios in December 2023, which had been developing titles within the Hello Neighbor universe, and the complete closure of Versus Evil on December 22, 2023, resulting in the layoff of all its staff just days before Christmas.[42][43] We're Five Games was also shuttered earlier in 2023, contributing to the broader reorganization. These actions were driven by an "incredibly challenging year" marked by a 29% year-over-year revenue drop to $44.7 million and a $7 million EBITDA loss, exacerbated by public market volatility and underperforming acquisitions.[33][44] The challenges continued into 2024, with further studio closures including Moon Moose in February and DeMagic Games in March, as tinyBuild refocused on core publishing activities and reduced overhead from prior expansions.[45] Financially, 2024 saw revenues decline another 22% to $34.7 million, prompting additional cost-cutting measures such as pausing mergers and acquisitions and selling assets like Totally Reliable Delivery Service to Atari. Despite these headwinds, tinyBuild maintained its publishing momentum, releasing titles like Hello Engineer in 2023, DUCKSIDE in Early Access in 2024, and Broken Roads in 2024, while preparing Pigeon Simulator and the full launch of Level Zero: Extraction for 2025.[46][45][47] In May 2025, tinyBuild hosted its Connect event, revealing launch dates for titles like Kingmakers and updates on the Hello Neighbor franchise, underscoring ongoing publishing momentum.[48] Strategically, tinyBuild pivoted toward emphasizing profitable intellectual properties and organic growth, divesting non-core assets and prioritizing a pipeline of high-potential games without the burden of unprofitable studios. This shift helped stabilize operations, with the company reporting improved EBITDA and gross profits in the first half of 2025, alongside a portfolio exceeding 90 titles by that year. Overall, these measures significantly reduced tinyBuild's studio network but preserved a robust publishing slate, positioning it for recovery amid ongoing industry volatility.[49][50][3]Corporate structure
Current subsidiaries and studios
As of November 2025, tinyBuild maintains a network of active subsidiaries and studios that support its in-house development efforts and contribute to its publishing pipeline across various genres. These entities, primarily acquired or established between 2020 and 2022, provide specialized expertise in areas such as horror, VR, simulations, adventures, action, and strategy games, enabling tinyBuild to handle a diverse portfolio of indie titles.[3] Animal, acquired in August 2021, is a Pasadena, California-based studio focused on mobile and PC indie games, including multiplayer experiences like the previously developed Rawmen. The studio continues to operate within tinyBuild's structure, leveraging its animation and design capabilities to support ongoing projects.[35] Eerie Guest Studios, formed in July 2020 through the acquisition of the Hello Neighbor development team from Dynamic Pixels and based in Hilversum, Netherlands, specializes in stealth horror titles. It plays a key role in expanding the Hello Neighbor franchise, with ongoing contributions to sequels and related content that emphasize narrative-driven gameplay.[51] Hologryph, in which tinyBuild acquired a majority stake in November 2020, is located in Lviv, Ukraine, and concentrates on VR experiences and multiplayer games, including the Secret Neighbor spin-off from the Hello Neighbor series. The studio remains active, with recent work on titles like SAND, set for release in 2025, highlighting its expertise in immersive console and PC environments.[31] Hungry Couch Games, acquired in February 2021 and based in Moscow, Russia, develops simulation and strategy games, such as the open-world sky-punk title Black Skylands. It supports tinyBuild's pipeline by focusing on innovative indie simulations that blend action and resource management.[52][53] DogHelm, acquired in June 2021, operates from Los Angeles, California, and specializes in adventure titles with roguelike elements, exemplified by its work on Streets of Rogue. The studio, founded by solo developer Matt Dabrowski, continues to contribute procedural generation expertise to tinyBuild's adventure game offerings.[34] Bad Pixel, acquired in September 2021 and located in Voronezh, Russia, focuses on action games, particularly open-world survival shooters like Deadside, which saw a console release in early 2025. Its role involves enhancing tinyBuild's action-oriented development with multiplayer survival mechanics.[36][54] Konfa Games, acquired in August 2022 and based in St. Petersburg, Russia, develops strategy titles, including the roguelike tactical auto-battler Despot's Game. The studio bolsters tinyBuild's strategy genre capabilities through turn-based and auto-battler innovations.[55]Former subsidiaries and studios
tinyBuild has closed several subsidiaries and studios amid financial difficulties following its 2021 initial public offering on the London Stock Exchange's AIM market, as part of broader cost-reduction efforts to address underperforming operations and mounting losses.[56][33] HakJak Studios, established by tinyBuild in March 2020 in Boise, Idaho, specialized in emergent gameplay experiences, building on the solo developer's prior work on titles like Guts and Glory. The studio was shuttered in December 2023 as part of company-wide restructuring and layoffs, with former employees confirming the sudden closure.[57][58][42] Versus Evil, an indie game publisher acquired by tinyBuild in November 2021, was a key subsidiary known for high-profile releases including Pillars of Eternity, The Banner Saga, and ScourgeBringer. It ceased operations in December 2023, with all staff laid off just before the holidays, marking a significant reduction in tinyBuild's publishing capacity. The closure stemmed from Versus Evil's underperformance and ongoing financial strains at the parent company, though tinyBuild retained rights to its game catalog for continued support and operations.[43][59][60] We're Five Games, acquired in February 2021 and based in Minneapolis, Minnesota, focused on indie development, notably creating the physics-based party game Totally Reliable Delivery Service. The studio was closed in 2023 during tinyBuild's accelerated cost-cutting measures, with its flagship title later sold to Atari in February 2024.[61][44] Moon Moose, acquired in February 2021 and located in St. Petersburg, Russia, developed simulation titles such as Cartel Tycoon. It was closed in February 2024 to streamline operations amid persistent revenue shortfalls and high development costs.[45][62] DeMagic Games, acquired in April 2022 and based in Ukraine, contributed to projects including co-development on Hello Neighbor 2 and puzzle-oriented titles. The studio was shuttered in March 2024 as part of post-year-end closures aimed at reducing overhead.[45][62] These closures, totaling four studios in late 2023 and early 2024, were driven primarily by the need to cut costs after aggressive post-IPO expansion led to over $30 million in impairments and a sharp decline in share value. Some intellectual properties from these entities were integrated into tinyBuild's core portfolio to preserve value.[63][33]Products
Games developed
tinyBuild's in-house development efforts have primarily focused on creating original intellectual properties with humorous and experimental gameplay mechanics, evolving from early 2D platformers to more ambitious multiplayer and simulation experiences. The company's core team and subsidiaries, such as tinyBuild Riga, have handled these projects, emphasizing innovative concepts like time-travel absurdity and animal-based survival.[3][47] The studio's debut title, No Time to Explain, was developed in 2011 as a browser-based 2D platformer featuring a surreal narrative where the player rescues their future self across bizarre timelines, initially prototyped by founders Alex Nichiporchik and Tom Brien before a full PC release. This was followed by No Time to Explain Remastered in 2015, an enhanced version rebuilt by the tinyBuild team with improved visuals, multiplayer support, and ports to consoles including PlayStation 4, Xbox One, and Nintendo Switch, alongside PC platforms like Windows, macOS, and Linux. These early games established tinyBuild's signature style of comedic, physics-driven action.[3][24] In recent years, tinyBuild shifted toward multiplayer titles through its Riga studio. Hello Engineer, released in full in 2023 after an early access debut in 2021, is a construction puzzle game set in the Hello Neighbor universe, developed in-house for up to four players on PC, PlayStation 4, Xbox One, and Nintendo Switch, where participants scavenge scrap to build machines and solve challenges in an amusement park environment. Similarly, DUCKSIDE entered early access in 2024 for PC and expanded to consoles in 2025, crafted by tinyBuild Riga using Unreal Engine 5 as a persistent-world survival game inspired by titles like DayZ and Rust, but featuring anthropomorphic ducks engaging in PVP, crafting, and base-building with humorous weaponry and hat customization.[64][65][66][67][68] Pigeon Simulator was released on November 11, 2025, for PC and Xbox Series X|S, developed by tinyBuild Riga as a satirical open-world simulator where players control pigeons causing chaos in an urban setting, incorporating advanced flying mechanics, anomaly encounters, and social behaviors to parody simulation genres. This lineup reflects tinyBuild's progression from solo experimental adventures to collaborative, genre-blending multiplayer experiences developed internally.[69][70][71]| Game | Year | Platforms | Key Development Notes |
|---|---|---|---|
| No Time to Explain | 2011 | PC (initially browser) | In-house prototype by founders; surreal 2D platformer.[3] |
| No Time to Explain Remastered | 2015 | PC, PlayStation 4, Xbox One, Nintendo Switch | Remake with multiplayer; expanded console ports.[24] |
| Hello Engineer | 2023 | PC, PlayStation 4, Xbox One, Nintendo Switch | Multiplayer construction by tinyBuild Riga; Hello Neighbor spin-off.[64] |
| DUCKSIDE | 2024 (Early Access, PC); 2025 (Early Access, consoles) | PC, PlayStation 5, Xbox Series X | S |
| Pigeon Simulator | 2025 | PC, Xbox Series X | S |
Games published
tinyBuild has established itself as a prominent publisher of indie games, focusing on third-party titles from external developers. The company handles marketing, distribution across platforms such as Steam and consoles, and provides support for Early Access launches to help developers reach wider audiences.[1][72] By 2025, tinyBuild had published over 100 titles, emphasizing premium indie games across diverse genres including action, horror, RPGs, and extraction shooters.[73] This portfolio showcases the company's commitment to innovative, narrative-driven experiences from small teams worldwide. Key published titles include:| Title | Year | Developer | Genre |
|---|---|---|---|
| Not The Robots | 2013 | 2D Array | Stealth Roguelike |
| SpeedRunners | 2016 | DoubleDutch Games | Multiplayer Action |
| Clustertruck | 2016 | Landfall Games | Platformer |
| The Final Station | 2016 | Do My Best | Post-Apocalyptic Adventure |
| Hello Neighbor | 2017 | Dynamic Pixels | Stealth Horror |
| Graveyard Keeper | 2018 | Lazy Bear Games | Management Sim/RPG |
| Hello Neighbor 2 | 2022 | Eerie Guest | Stealth Horror |
| Tinykin | 2022 | Splashteam | Puzzle-Platformer |
| The Bookwalker: Thief of Tales | 2023 | Do My Best Games | Narrative Adventure |
| Broken Roads | 2024 | Drop Bear Bytes | Post-Apocalyptic RPG |
| Level Zero: Extraction | 2025 | Doghowl Games | Extraction Horror Shooter |