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Nexon

Nexon Co., Ltd. is a leading , publisher, and operator specializing in online, mobile, and console games with microtransaction-based models. Founded on January 21, 1994, in , , by entrepreneur , the company pioneered key innovations in the gaming industry, including Nexus: The Kingdom of the Winds (1996), one of the world's first graphical massively multiplayer online games (MMORPGs), and the popularization of mechanics with in-game purchases. In 2005, Nexon relocated its headquarters to , , to facilitate global expansion, and it went public on the in 2011 under the ticker 3659, joining the Nikkei 225 index in 2020. Nexon operates through a network of subsidiaries, including Nexon Korea, Nexon (established in 2006), and Nexon , delivering over 100 live service titles to more than 190 countries and regions. Its portfolio features blockbuster franchises such as (launched 2003), (2005), (2010), (2021), and The First Descendant (2024), which have collectively attracted hundreds of millions of players worldwide. The company emphasizes and region-specific adaptations, with business segments spanning PC online games, mobile titles, and console releases. As of 2025, Nexon employs approximately 9,300 people globally and achieved record annual revenue of ¥446.2 billion (about $2.88 billion USD) for 2024, driven by strong performances from core IPs like MapleStory and Dungeon Fighter Online. Following the death of founder in 2022, leadership transitioned to figures like CEO Junghun Lee, continuing the focus on innovative live-service gaming and emerging technologies such as integration.

Overview

Founding and early operations

Nexon was founded on December 26, 1994, in , , by entrepreneurs and Yoo Jung-hyun under the initial name NXC Corporation. The company started as a developer of online games during the nascent stages of 's boom, aiming to capitalize on emerging infrastructure to deliver multiplayer experiences. In its early operations, Nexon focused on creating accessible online titles, releasing in April 1996, which became the first graphical (MMORPG) and the inaugural Korean MMORPG. This 2D fantasy game, inspired by , introduced persistent worlds where players could engage in quests, combat, and social interactions, setting a foundation for the genre in . Nexon's early innovations in the (F2P) model emerged around this period, with featuring hybrid elements like free trials up to a certain level alongside optional subscriptions, paving the way for broader accessibility in online gaming. By the late , the company refined this approach further, launching QuizQuiz in 1999 as one of the first fully F2P titles with microtransactions, which influenced its long-term strategy of prioritizing player retention through optional in-game purchases. As Nexon matured, it transitioned from in-house development to a and operations-centric model in the late , enabling scalable distribution of its titles. This shift facilitated international growth, with the company entering the in 2000 through localized versions of its early games and partnerships for distribution. Similarly, Nexon expanded into by establishing Nexon Japan Co., Ltd. on , , to publish localized MMORPGs and adapt to the region's PC gaming preferences. In 2005, Nexon relocated its global headquarters from Seoul to Tokyo, Japan, primarily to navigate the stringent regulatory environment in South Korea—such as emerging restrictions on gaming hours for minors and content ratings—and to position itself better for Asian market integration and future capital market access. This move marked the end of its foundational phase, allowing Nexon to leverage Japan's stable infrastructure for operational efficiency while maintaining strong ties to its Korean roots.

Business model and global presence

Nexon's core business model revolves around the (F2P) framework, where games are accessible at no upfront cost, and revenue is primarily generated through microtransactions for in-game items, cosmetics, and enhancements. This approach, supplemented by occasional subscription options for premium features or hybrid models combining item sales with limited-time passes, enables broad user acquisition while monetizing engaged players over time. The model evolved from early experiments in the but has matured into a scalable system supporting ongoing content updates and player retention. The company has diversified its publishing efforts across PC, mobile, and console platforms, adapting its F2P model to each ecosystem for maximum reach. For instance, partnerships and subsidiaries like Embark Studios enable Nexon to develop and publish console-compatible titles, such as shooters that integrate microtransaction-driven economies. This multi-platform strategy allows Nexon to leverage live-service updates for cross-progression and shared revenue streams, with over 80 titles active across these formats. Nexon's global presence is anchored by its headquarters in , , with major operational hubs in , , for development and publishing in Asia. Additional key locations include , , supporting North American operations, , , facilitating regional localization and market expansion, and Nexon Europe for operations. The company serves players in more than 190 countries, tailoring content and monetization to regional preferences through localized servers and marketing. As of 2025, Nexon employs approximately 9,300 people worldwide, with a strategic emphasis on live-service games to foster long-term player engagement via regular events, expansions, and community-driven updates.

History

Early development and key acquisitions

Nexon was founded on January 21, 1994, in , , initially as Nsoft, by . The company pioneered the model with microtransactions through its first major release, Nexus: The Kingdom of the Winds, the world's first graphical MMORPG, launched in 1996. This title established Nexon's early focus on online games and innovative monetization, attracting millions of players in . In the mid-2000s, Nexon accelerated its growth by focusing on strategic acquisitions to bolster its portfolio of online games, building on its foundational model established in the late 1990s. A key milestone came in 2004 when Nexon acquired Studio for 40 billion won (approximately $34 million at the time), integrating the developer's hit MMORPG —launched in in 2003—as a core flagship title. This acquisition not only secured full control over 's development and global distribution but also propelled Nexon toward international expansion, with the game quickly becoming a cornerstone of its revenue stream through microtransactions and in-game purchases. Building on this momentum, Nexon further strengthened its Asian market dominance in 2008 by acquiring a controlling stake in Neople Inc. for an undisclosed amount, bringing the action MMORPG (also known as ) into its ecosystem. Launched in in 2005, rapidly emerged as a powerhouse, particularly in , where it has generated billions in lifetime earnings—exceeding $18 billion globally by 2021, with the majority from Chinese and markets—thanks to its addictive beat-'em-up gameplay and expansive endgame content. The integration of Neople allowed Nexon to leverage the studio's expertise in high-engagement titles, solidifying as one of its most profitable franchises and enabling deeper localization efforts in key regions. These acquisitions facilitated Nexon's entry into Western markets through the establishment of Nexon America in 2006, headquartered in , to publish titles like and adapt the model for North American audiences. Concurrently, Nexon invested in Chinese operations via partnerships, including a with Games for 's 2004 launch in and a licensing deal with for 's 2008 debut there, which capitalized on the region's massive player base and drove significant revenue growth. Post-acquisition, Nexon shifted toward multi-platform publishing to diversify beyond PC, initiating early mobile experiments between 2008 and 2010 with titles such as Talesweaver Mobile (2008) and Thief (2008), which tested monetization strategies on emerging platforms and laid the groundwork for future expansions. This strategic pivot enhanced Nexon's portfolio resilience and global reach, emphasizing cross-platform accessibility while maintaining its core ecosystem.

Expansion in the 2010s

During the early 2010s, Nexon experienced significant revenue growth driven by the global expansion of its flagship titles, and . In 2010, Nexon America reported a 26% year-over-year revenue increase in the second quarter, fueled by surpassing 7 million players worldwide. By the following year, the company's annual revenue had risen to approximately $569 million, a 25.5% jump from $453 million in 2010, with and accounting for over 57% of total revenues combined—26.3% and 30.9%, respectively. This surge was supported by enhanced localization and server infrastructure for international markets, including and , where player bases expanded rapidly through models and microtransactions. A pivotal corporate milestone came in December 2011 when Nexon completed its on the , raising over $1.17 billion to fund further global infrastructure and content development. The IPO valued the company at around $8.5 billion and provided capital for scaling operations beyond . Revenue continued to climb through 2015, reaching $1.57 billion annually, reflecting sustained success from these core PC titles amid a diversifying portfolio. Acquisitions like Neople enabled ongoing updates and global adaptations that sustained player engagement during this period. Nexon intensified its international presence in the mid-2010s, ramping up U.S. operations with targeted and new title launches, while entering deeper into through localized releases and events. In , the company announced plans to prioritize European markets with upcoming online games, building on its established Nexon division to distribute titles like across the region. Partnerships, particularly with for Online's distribution in , bolstered revenue from the world's largest gaming market, where the title maintained dominance through extended licensing agreements renewed in 2016. These efforts diversified Nexon's geographic footprint, with and contributing to a more balanced revenue stream by the decade's end. Shifting from PC-centric dominance, Nexon pivoted toward mobile gaming in the latter half of the , launching titles that leveraged its for cross-platform appeal. The 2012 acquisition of Japanese mobile developer Gloops for $469 million marked an early strategic investment in social and mobile games, accelerating the development of smartphone-optimized experiences. A key example was Heroes of Incredible Tales (), a mobile action launched in in November 2015, which quickly became a top-selling title and expanded globally in 2016, attracting millions of downloads through Unreal Engine 4 graphics and fast-paced combat. Later, in 2019, Nexon acquired global publishing rights for V4, a cross-platform MMORPG blending mobile and PC elements, which launched in that year and emphasized open-world exploration to capture the growing mobile audience. This transition helped mobile revenues grow as a proportion of total earnings, signaling Nexon's adaptation to industry trends. Leadership evolution supported these expansions, with Owen Mahoney appointed as president and CEO in March 2014, bringing expertise from his prior role as CFO since 2010 and experience at . Under Mahoney, Nexon focused on Western market penetration and multi-platform strategies, overseeing the IPO's post-listing growth and the mobile shift. By 2018, these initiatives had solidified Nexon's position as a global publisher, with diversified operations across PC, mobile, and emerging console titles.

Developments in the 2020s

In the early 2020s, the significantly influenced Nexon's operations, leading to an initial decline in revenue and profits during the first quarter of fiscal year 2020 as global lockdowns disrupted player engagement in certain markets, particularly , where revenue dropped 42% year-over-year due to reduced access and exchange rate impacts. However, the company quickly adapted by implementing across its studios and leveraging the surge in online gaming demand, as minimal physical interactions allowed Nexon to maintain service continuity without major disruptions. This shift contributed to a broader boom in 2020-2021, with Nexon's live service titles like experiencing increased player activity amid widespread stay-at-home measures. Nexon accelerated its release pipeline in the mid-2020s, focusing on titles to capitalize on evolving player preferences. In 2024, The First Descendant, a developed by Nexon Games, launched on July 2 across PC, , and platforms, attracting millions of players with its co-op action and 5 visuals. , the anime-style , saw ongoing expansions, including the "Pray-Ball! Swing for the Grand Slam!" update in August 2025 that introduced new story content and characters, alongside IP expansion plans announced in October 2025 for merchandise and events. Building on this momentum, 2025 featured high-profile launches such as ARC Raiders, a multiplayer extraction shooter from Embark Studios, which debuted on October 30 for , Series X/S, and PC, emphasizing cooperative survival in a dystopian world. Additionally, : Idle was announced in late October and officially launched on November 6, offering casual mechanics within the iconic franchise to appeal to mobile audiences celebrating MapleStory's 20th anniversary. Strategically, Nexon deepened its integration of emerging technologies throughout the decade. The company explored concepts with the launch of Nexon Town in 2022, a platform powered by Cloud that interconnected characters and items from multiple Nexon games for social interactions. In parallel, investments in gaming included a $100 million fund for Universe in 2023, aiming to build blockchain-based economies for player-owned assets. On the front, Nexon ramped up development tools in 2025, unveiling Game Success Prediction at the Nexon Developers (NDC25) in June to analyze early data for better project outcomes, while also investing in for interactions and efficiency. However, this adoption faced scrutiny when Nexon initiated an investigation in August 2025 into the use of -generated advertisements for The First Descendant on , issuing an apology for misleading content. Complementing these efforts, Nexon advanced sustainability initiatives through its CSR framework, emphasizing environmental goals like reducing carbon emissions in operations and promoting eco-friendly practices in game development events. Recent milestones underscored Nexon's growth trajectory. At the Nexon Developers Conference (NDC25) in June 2025, the company revealed next-generation projects, including AI-enhanced tools and updates for flagship titles like The First Descendant's Season 3 "Breakthrough" expansion. This was followed by strong financial performance in Q2 2025, with revenue reaching ¥118.9 billion—exceeding expectations by 8%—driven by robust contributions from , FC Online, and , alongside operating income of ¥37.7 billion. These developments highlighted Nexon's adaptability to post-pandemic market dynamics and its commitment to innovative, player-centric experiences.

Corporate structure

Subsidiaries and studios

Nexon's subsidiaries and studios form a global network that supports its dual focus on game publishing and , with regional entities managing localization, marketing, and operations while specialized studios drive content creation and maintenance for live service titles. Key subsidiaries include Nexon Korea Corporation, which handles core , publishing, and investment in Korean studios, and Nexon America Inc., responsible for North American publishing and player support. Nexon Games Co., Ltd. serves as a major arm, overseeing multiple internal divisions for PC and console projects, while Neople Inc. specializes in the ongoing and live operations of the series. Other affiliates encompass Nexon Networks Corporation for networking services, Ngine Studios and Toben Studio Inc. for additional game , Nexon Limited and Nexon () Co., Ltd. for regional publishing in , and Embark Studios AB, acquired in 2021, which focuses on AAA multiplayer shooters such as and ARC Raiders. Mintrocket operates as a wholly owned dedicated to creative, smaller-scale titles like . These entities distinguish between publishing and development roles: regional subsidiaries like Nexon Korea and Nexon primarily manage global , , and , whereas studios such as Neople and Embark contribute to core updates and expansions. For instance, Neople maintains live operations for its flagship , ensuring sustained player engagement through seasonal content and balance adjustments. In 2025, Nexon emphasized cross-studio collaborations to enhance live operations across titles, including inter-franchise events that leverage shared technologies and assets from entities like Mintrocket and Nexon Games. However, the company faced challenges with the bankruptcy filing of consolidated subsidiary Nitro Studio Co., Ltd. in October 2025, which specialized in support and had been operational since its establishment as a Nexon affiliate. Historical acquisitions, such as in 2004, have influenced the current structure by integrating foundational intellectual properties like into Nexon's development pipeline, with ongoing maintenance now across subsidiaries like Nexon .

Leadership and governance

Junghun Lee has served as Nexon's President and since March 2024, following his appointment as a in March 2023. Lee joined Nexon in 2003 as a game planning associate and advanced through operational roles, including head of the quality management team and manager of the department, before becoming CEO of Nexon , where he focused on domestic operations and growth strategies. Key executives include Shiro Uemura, who serves as and Representative , overseeing financial strategy and administrative functions. , a with expertise in game development as the founder of Embark Studios and former executive at , contributes to strategic oversight in global publishing. Owen Mahoney, who led Nexon as and CEO during the expansion, transitioned to a senior advisory role after stepping down in 2024. Nexon's board of directors comprises a balanced mix of internal executives and external experts, with eight members as of March 2025, emphasizing in , , and professional backgrounds in and . Internal representatives include CEO Junghun and CFO Shiro Uemura, while external directors such as , Daehyun Kang (veteran in digital entertainment and former Kakao Games executive), and Naoya Tsurumi (former CEO with extensive console industry experience) provide independent perspectives on innovation and global markets. Nexon's governance framework is guided by the NEXON Corporate Governance Basic Policy and the NEXON Group and , which outline commitments to ethical operations, including anti-corruption measures that prohibit to government officials or third parties and mandate compliance training for employees. The company maintains ESG priorities, such as reducing environmental impact through resource reuse and promoting in , as detailed in its disclosures. In 2025, following controversies over -generated advertisements for The First Descendant that allegedly used likenesses of real creators without consent, Nexon updated its ethics guidelines to emphasize in use, launched an internal , and committed to clearer disclosures in practices.

Products and services

Online PC games and virtual worlds

Nexon's portfolio of online emphasizes massively multiplayer online () titles that foster long-term player engagement through persistent worlds and regular content expansions. These games, primarily developed or published by Nexon and its subsidiaries, include side-scrolling adventures, action-oriented dungeon crawlers, and open-world fantasies, all designed for global audiences with localized versions. The company's approach prioritizes accessibility via PC clients, often integrating features like guilds and play to build communities. Dungeon Fighter Online (DFO), a flagship 2D side-scrolling MMORPG originally developed by Neople, stands as one of Nexon's cornerstone PC titles, with a global version launched in 2015 that has sustained millions of players through its fast-paced combat and episodic content updates. The game features dynamic character progression across various classes, emphasizing combo-based fighting in procedurally generated dungeons, and has seen continuous enhancements, such as the "Grand Update" introduced on October 31, 2025, which added new character duos like Paramedic x for expanded gameplay variety. In 2025, DFO maintained strong regional performance, contributing to Nexon's record revenue partly through its enduring PC player base. MapleStory, Nexon's seminal 2D side-scrolling RPG developed by , offers a vast, interconnected world where players customize over 50 classes to battle the Black Mage and explore expansive maps with cooperative quests. The PC version, central to the since its 2003 debut, supports persistent server environments with seasonal events and major patches, such as the v.263 Carcion Octo Fest update in September 2025, which revamped the service for enhanced player rewards and rankings. This title's PC iterations have driven significant growth, with the reporting 60% year-over-year revenue increase in Q2 2025, underscoring its role in sustaining Nexon's ecosystem. V4, an 4-powered open-world MMORPG launched in 2020, exemplifies Nexon's push into visually immersive PC experiences with seamless cross-client play between PC and mobile, though its core remains the expansive PC client for detailed exploration of the Syllunas realm. Players engage in guild-based PvP, player-driven economies, and large-scale battles, with ongoing maintenance ensuring stability as evidenced by client updates through October 2025. The game's emphasis on stylized-realistic graphics and medieval fantasy elements has kept it relevant in Nexon's PC lineup, supporting community events and balance patches for longevity. Mabinogi distinguishes itself as Nexon's most unique PC MMORPG, blending life simulation with fantasy RPG elements in a persistent online world where players craft items, perform music, and form guilds across the continent of Erinn. This virtual environment encourages user-generated content through customizable avatars, skill-based crafting systems, and social interactions like tag-along journeys or ensemble music sessions, fostering a sense of ongoing narrative evolution. Cross-platform elements, such as shared progression hints in updates, enhance accessibility, with the September 2025 Quality of Life patch introducing multiplayer mini-games to deepen community ties. The game's 2025 updates, including the Arcana: Faith and Fury summer expansion on July 11 and the New Rise overhaul on November 13, introduced new talents, combat overhauls, and dungeon mechanics to revitalize its virtual world. Nexon's publishing model for these PC titles involves strategic regional adaptations to comply with local regulations and maximize reach, notably partnering with for Chinese operations on titles like and , where localized servers and content adjustments ensure cultural relevance and regulatory approval. For instance, DFO's Chinese version, managed by since its inception, features tailored events and monetization to align with the market's preferences, while global PC versions receive synchronized core updates with region-specific tweaks. This approach, combined with biannual major patches and frequent hotfixes, promotes title longevity by addressing player feedback and introducing fresh content cycles, as seen in the consistent quarterly enhancements across Nexon's PC portfolio. As of 2025, Nexon continues robust support for its legacy PC titles, with ongoing patches and server optimizations ensuring accessibility for long-term communities, while exploring integrations like compatibility through partnerships to broaden play options without compromising core PC experiences. Titles such as and Mabinogi receive regular expansions, maintaining active player counts and contributing to franchise stability amid Nexon's broader innovation pipeline.

Mobile and console titles

Nexon's mobile portfolio features prominent titles such as the series, which includes action s like and its sequel , both emphasizing high-fidelity graphics and open-world exploration on and platforms. Another key mobile hit is , a gacha-based tactical developed by Nexon Games, where players lead student teams in strategic battles within an anime-inspired academy setting; launched in 2021, it expanded to in July 2025. Complementing these is the 2025 release of , a mobile adaptation of the long-running franchise that automates progression through idle mechanics while preserving the series' whimsical world-building, officially launching on November 6, 2025, for and . On consoles, Nexon has pursued multi-platform releases to broaden its reach, exemplified by The First Descendant, a third-person launched in July 2024 across , Xbox Series X/S, and PC, focusing on cooperative gameplay and character customization in a sci-fi universe. The company followed with ARC Raiders in October 2025, a multiplayer developed by subsidiary Embark Studios, available on , Xbox Series X/S, and PC, emphasizing high-stakes PvPvE encounters in a post-apocalyptic setting. Adaptations of core properties include console ports such as , a 2022 based on , released on and 5, with an upcoming open-world action RPG titled Dungeon & Fighter: Arad slated for consoles, PC, and mobile. Nexon's development for mobile and console emphasizes hybrid models incorporating microtransactions for cosmetic and progression enhancements, allowing accessible entry while monetizing engaged players. The company fosters partnerships with platforms like for seamless distribution and exclusive content, such as collaborations in KartRider: Drift, to optimize cross-platform experiences. Mobile revenue has shown robust growth, contributing over 34 billion yen in Q2 2025 alone and representing a key driver amid overall company earnings of 118.9 billion yen for the quarter, reflecting the platform's rising importance since Nexon's expansion from PC roots in the . Console initiatives, including titles like The First : Khazan, target audiences to diversify beyond Asia-centric markets and capture premium gaming segments.

Key franchises and intellectual properties

Nexon's flagship intellectual properties include , a side-scrolling MMORPG launched in 2003 that has amassed over 250 million registered players worldwide as of 2025 and remains a cornerstone of the company's portfolio after more than two decades of continuous updates and community engagement. The has expanded beyond into formats, including that adapt its whimsical world and characters for broader audiences, alongside extensive merchandise lines such as apparel, figurines, and collectibles available through official stores. Another pillar is , a action series developed by subsidiary Neople, which boasts an estimated 850 million global players across its iterations and generates substantial revenue, particularly from its mobile version that earned $270 million in its first month after launch in . The IP has integrated deeply into , with spin-offs like fostering competitive tournaments and professional leagues in , contributing to Nexon's presence in the global gaming competitions scene. Among other notable franchises, The First Descendant, a looter shooter released in 2024 by Nexon Games, emerged as a breakout success, driving significant quarterly revenue growth through its cooperative gameplay and 5 visuals, positioning it as a potential new core IP. , a tactical published in collaboration with Yostar, has achieved mobile market prominence, particularly in where it derives over 70% of its revenue and attracts a predominantly male player base aged 25-34, with cross-platform expansions including a 2025 Steam release that peaked at over 27,000 concurrent players. Emerging titles like , a destruction-focused developed by fully owned subsidiary Embark Studios since its 2023 launch, highlight Nexon's investment in innovative multiplayer experiences, supported by licensing agreements such as a 2024 deal with for Chinese distribution. Nexon's IP strategy emphasizes vertical growth through cross-media expansions, licensing partnerships, and rigorous protection measures to maximize longevity and revenue. The company pursues an "IP Growth Initiative" that includes developing sequels, spin-offs, and non-gaming extensions like merchandise and animations for , aiming for annual revenue exceeding 7 trillion won by 2027 via global . Licensing deals, such as collaborations with for regional adaptations, enable tailored versions while retaining core IP control. In 2025, Nexon strengthened protections against unauthorized uses amid rising legal challenges in the industry. These franchises hold substantial cultural significance, cultivating massive global player bases and influencing ecosystems. MapleStory's enduring appeal has fostered a dedicated community that spans generations, with its nostalgic charm and social features contributing to ongoing events and fan-driven content that sustain engagement over 20 years. Dungeon & Fighter's integrations have elevated it to a competitive staple in , while titles like The First Descendant and Blue Archive expand Nexon's reach into and markets, respectively, blending innovative gameplay with cultural to build loyal followings and drive industry trends in models.

Major lawsuits

In 2023, Nexon initiated a high-profile dispute against Ironmace, the developer of the multiplayer dungeon crawler , alleging and trade secret misappropriation related to its canceled project P3, an MMORPG with similar mechanics. Nexon claimed that key Ironmace executives, former Nexon employees, had stolen , documents, and other proprietary materials during the project's development in 2021, using them to build without permission. The company filed lawsuits in both and the , seeking an to halt the game's and exceeding $200 million; the U.S. case was dismissed in August 2023 on grounds of , deferring to Korean courts. In a first-instance ruling in February 2025, the Central District Court rejected Nexon's copyright infringement claims, finding insufficient evidence that Dark and Darker directly copied protected elements from P3. However, the court held Ironmace liable for infringement, ordering the studio to pay Nexon 8.5 billion won (approximately $6 million) in damages, including 1 billion won immediately, with the remainder contingent on further proceedings. Nexon appealed the decision, with the High Court holding a final hearing on October 23, 2025; the appellate outcome remains pending as of November 2025. This outcome, stemming from events traced back to 2021, highlighted tensions over employee mobility and data protection in the gaming industry, leading to temporary delistings of Dark and Darker from platforms like and during the litigation. In June 2025, announced it would remove Dark and Darker from user libraries effective November 1, 2025, citing the Korean court decision; the game remains available on . Another significant legal challenge involved allegations of deceptive practices in MapleStory's loot box system, known as "Cubes," which are probabilistic items central to the game's free-to-play model. In January 2024, South Korea's Fair Trade Commission (FTC) imposed a record 11.6 billion won ($8.9 million) fine on Nexon for secretly altering drop rates and success probabilities of rare items between 2011 and 2021, misleading players about odds without disclosure and violating consumer protection laws. This followed investigations revealing Nexon had adjusted rates to favor lower-value outcomes while publicly claiming fixed probabilities, affecting millions of users. Parallel to the FTC action, a class-action precursor emerged from a 2021 individual lawsuit by a player, who sought refunds for over 11 million won spent on manipulated items. In November 2024, the Supreme Court of upheld an appeals court decision in the player's favor, ruling Nexon must refund 5% of the purchase amount (as for ) and potentially opening the door for broader class-action claims. Nexon agreed to compensate approximately 800,000 affected players with 21.9 billion won (approximately $16 million) in total, prompting enhanced transparency measures in loot box disclosures across its titles and influencing regulatory scrutiny of gambling-like mechanics in games. On the business disputes front, in January 2025, the Fair Trade Commission (KFTC) fined Nexon Korea, alongside and , for violations of subcontracting regulations in game development . The penalties targeted unfair practices in content production contracts, including delayed payments and exploitative terms imposed on subcontractors, resulting in administrative sanctions but no court-mandated changes. Nexon Korea was fined 32 million won, contributing to a total of 68 million won in fines across the companies. This case underscored ongoing tensions in 's gaming supply chain.

Other controversies and investigations

In August 2025, Nexon faced significant backlash over advertisements for its game The First Descendant, which appeared to feature -generated influencers, including one resembling streamer Danielthedemon without his consent. The company acknowledged "irregularities" in the ads and launched an internal investigation to determine how the content was produced and approved. This incident highlighted ethical concerns around unauthorized use of in marketing, prompting community outrage over deepfakes and impersonation. Earlier criticisms of Nexon's free-to-play model have amplified scrutiny of its practices, particularly in titles like Dungeon Fighter Online, where botting disrupted gameplay and economies throughout the 2010s and into the 2020s. Players reported widespread use of bots for automated farming, leading Nexon to implement measures like restricting global chat to paid megaphones, though these were seen as further monetization tactics rather than comprehensive solutions. Pay-to-win elements, such as cash shop items accelerating progression, drew ongoing complaints for creating imbalances favoring spenders over free players. In 2023, Nexon encountered diversity-related controversies tied to studio cultures and content decisions, exemplified by backlash against a promotional video for where a character's hand was misinterpreted by some gamers as a feminist symbol. The ensuing online harassment, including rape and death threats directed at female Darim and her Studio Ppuri, forced Nexon to remove the video and artwork, resulting in the studio losing nearly two-thirds of its contracts. This incident reflected broader gender tensions in South Korea's gaming industry, where companies like Nexon faced pressure to alter content amid anti-feminist campaigns, exacerbating issues of and underrepresentation of roles. Nexon responded to these issues with public apologies, such as statements following the AI ad controversy expressing regret for any distress caused and committing to prevent recurrence through stricter content approval processes. The company issued game updates to address botting in , including enhanced anti-cheat systems, and adjusted microtransaction mechanics post-FTC ruling to improve probability . In early 2025, Nexon announced internal policy reviews and commitments to ethical guidelines, emphasizing and in development and marketing to rebuild trust.

Financial performance

Nexon's revenue has demonstrated varied growth over the past several years, driven primarily by its core live-service titles and expansions into mobile gaming. In 2020, the company reported annual revenue of ¥293.0 billion, which decreased to ¥274.5 billion in 2021 amid normalization after the global pandemic peak. Revenue then increased to ¥353.7 billion in 2022 and ¥423.4 billion in 2023, reflecting a 19.7% year-over-year rise fueled by strong performances from franchises like and . In 2024, Nexon achieved a record annual revenue of ¥446.2 billion, up 5.4% from the previous year, supported by the successful launch of Mobile in . This growth pattern highlights Nexon's resilience in a competitive market, with quarterly figures in 2025 showing mixed results: Q1 revenue stood at ¥113.9 billion (up 5% year-over-year on an as-reported basis), Q2 at ¥118.9 billion (down 3% year-over-year but up 6% on a constant-currency basis), and Q3 at ¥118.7 billion (down 12% year-over-year). Revenue sources are predominantly segmented by , with PC and console forming the majority. In 2025, PC/console revenue accounted for ¥80.4 billion (approximately 71% of total), while contributed ¥33.5 billion (29%). Similar proportions held in Q2 2025, where generated over ¥34 billion and PC exceeded ¥84 billion, underscoring Nexon's continued reliance on established PC titles despite investments in expansion. Key drivers include the franchise, which has been a of performance; its PC version alone saw 67% year-over-year revenue growth in Q2 2025, driven by robust engagement in and , while the overall franchise benefited from a 60% increase in due to the version's success in . This franchise consistently contributes over 20% to total revenue, bolstering overall financial stability. Profitability has remained strong, particularly from live-service operations, with operating margins averaging around 20-30% in recent years. In 2024, Nexon's reached 27.8%, reflecting efficient cost management in and operations, where expenses typically represent about 20% of . For Q2 2025, operating income was ¥37.7 billion (down 17% year-over-year due to foreign exchange impacts), yielding an operating margin of approximately 32%, while was ¥16.8 billion after for a ¥17.5 billion FX loss. For Q3 2025, operating income was ¥37.5 billion (down 27% YoY). These figures illustrate the high-margin nature of Nexon's live-service model, where ongoing content updates and microtransactions sustain earnings without proportional cost increases.
Fiscal YearAnnual Revenue (¥ billion)Year-over-Year Growth (%)Operating Income (¥ billion)
2020293.0-111.5
2021274.5-6.391.5
2022353.728.8103.7
2023423.419.7134.7
2024446.25.4124.2
Source: Compiled from Nexon investor presentations and financial disclosures. Looking ahead, Nexon projects sustained growth through 2030, emphasizing adaptations and AAA console titles to diversify beyond PC dominance. The company aims to increase operating income to ¥250 billion by 2027, representing a 17% from 2023 levels, with expected to drive a larger share of amid global . Analysts forecast overall to reach approximately ¥500 billion by 2025, supported by new launches like ARC Raiders, positioning Nexon for long-term profitability in the evolving gaming landscape.

Stock performance and market position

Nexon Co., Ltd. went public on the on December 14, 2011, under the 3659, marking Japan's largest IPO of that year. The company raised approximately ¥91 billion (about $1.2 billion at the time) through the sale of shares priced at ¥1,300 each, resulting in an initial of ¥560 billion (roughly $7.2 billion). As of November 19, 2025, Nexon's has shown solid , with a year-to-date gain of 52% and a of ¥2.91 trillion (about $18.9 billion USD). The shares have exhibited tied to major game launches, such as the October 30, 2025, global release of ARC Raiders by subsidiary Embark Studios, which quickly became a on platforms like with over 480,000 concurrent users and drove a recent stock surge amid positive reviews and sales momentum. Trading at approximately ¥3,680 per share, the stock reflects optimism in Nexon's , though it remains sensitive to quarterly and title . In the competitive landscape, Nexon holds a mid-tier position globally, trailing dominant players like and , which led the top revenue rankings in 2025 with billions in quarterly earnings from and PC titles. Nexon's strengths lie in its model and dominance in the Asian market, particularly through long-standing PC franchises that generate steady revenue, but it faces challenges in penetrating Western AAA console segments where competitors like and command larger shares. Nexon's investor relations emphasize shareholder returns through modest dividends and aggressive buybacks. The company offers an annual dividend of ¥30 per share for 2025, yielding about 0.95% based on current pricing, with payments scheduled semi-annually. In 2024 and 2025, Nexon executed multiple share repurchase programs, including a ¥100 billion authorization for the year and completions in August (7.58 million shares for ¥25 billion) and October (3.5 million shares for ¥11 billion), aimed at enhancing . Additionally, Nexon's ESG ratings, such as a low-risk score of 16.3 from and an MSCI BB rating, have supported investor confidence by highlighting strong governance and social practices in the tech sector.