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Tracing garbage collection

Tracing garbage collection is a form of automatic that identifies and reclaims memory occupied by objects no longer reachable from a set of root pointers, such as stack variables and global references, by systematically tracing through the to mark or copy live objects. This approach contrasts with , which tracks incoming pointers to each object but fails to detect garbage in cyclic structures. In traditional implementations, the process begins with a stop-the-world pause where the collector starts from the roots and follows pointers to determine , often using a tri-color abstraction: white for unvisited objects, gray for reachable but unprocessed objects, and black for fully traced live objects. This tracing ensures precise identification of live data in type-safe languages, though conservative approximations may be used in others to handle ambiguous pointers. Originating in John McCarthy's 1960 work on , tracing collection addressed the challenges of recursive symbolic computation by automating deallocation without manual intervention. Key algorithms include mark-sweep, which marks reachable objects and then sweeps the heap to free unmarked ones, though it can lead to fragmentation; copying collection, which relocates live objects to a fresh semispace using breadth-first traversal for efficiency; and mark-compact, which slides live objects together after marking to eliminate fragmentation at the cost of additional passes. These techniques have evolved to support modern languages like and Go, where generational variants focus on short-lived objects to reduce pause times and improve throughput. Tracing collectors offer advantages in handling complex pointer graphs and preventing memory leaks, but they introduce pauses and overhead proportional to heap size or live data volume, prompting ongoing research into concurrent and incremental variants to minimize application disruption.

Fundamentals

Reachability of an object

In tracing garbage collection, the of an object refers to its accessibility from a defined set of through chains of references in the . serve as the starting points for reachability analysis and include locations directly accessible by the program without traversing the , such as stack frames containing local variables, global or module variables, and CPU registers holding active pointers. These capture the program's current state at the onset of collection, ensuring that all potentially active data is considered. The is conceptualized as a , with objects as nodes and references (pointers) from one object to another as edges. In this model, an object is deemed live—and thus protected from reclamation—if it is reachable via any originating from a ; conversely, objects lacking such paths are unreachable and classified as . For example, a stack frame referencing object X, which in turn references object Y, renders both X and Y live, as a path exists from the (stack frame) to Y. This structure allows tracing to systematically identify live objects by following edges from roots. Reachability is inherently transitive in this framework: if root R points to object A, A points to B, and B points to C, then C is reachable from R, even if no direct exists between R and C. Tracing algorithms exploit this property by recursively traversing references from roots, marking or copying all objects along these paths to preserve the entire live . Strong references form the primary mechanism for defining these paths in the .

Strong and weak references

In tracing garbage collection, strong references represent the default mechanism by which objects are kept alive. An object referenced strongly from garbage collection roots—such as stack variables, static fields, or other live objects—is considered reachable and thus ineligible for collection, ensuring essential data retention as long as the reference persists. Weak references, in contrast, provide a way to refer to objects without preventing their reclamation by the collector. When an object is reachable only through weak references and no strong paths exist from the roots, it becomes eligible for garbage collection, allowing the system to reclaim memory even while the weak reference remains. This distinction enables fine-grained control over object lifetime, where weak references are ignored during the tracing phase to identify truly garbage objects. Strong references are used for core program data that must endure until explicitly released, such as application state or frequently accessed structures. Weak references find application in scenarios like canonicalizing mappings, where duplicate objects (e.g., interned strings) are shared via a mapping that does not hinder collection of unused instances, promoting memory efficiency without risking leaks. Many languages implement these concepts through specialized classes. In , the WeakReference class encapsulates weak references, allowing objects to be referenced without extending their lifetime. Additionally, Java provides phantom references via the PhantomReference class, which are enqueued in a reference queue after the referent is finalized but before reclamation, facilitating post-collection cleanup actions like resource disposal. Soft references, an intermediate variant, are cleared by the collector under memory pressure to implement caches that grow until space is needed. The following table compares the reference types and their interactions with the garbage collector:
Reference TypeSemanticsGarbage Collection BehaviorTypical Use Case
StrongDefault reference; object is reachable if accessible without traversing special reference objects.Prevents collection; object remains live as long as strong reference exists.Essential data retention (e.g., program variables).
SoftReference that may be cleared if memory is low.Collected before an OutOfMemoryError to free space.Memory-sensitive caches.
WeakDoes not prevent finalization or reclamation.Object eligible for collection when only weakly reachable; reference cleared upon reclamation.Canonicalizing mappings (e.g., string interning).
PhantomEnqueued after finalization but before full reclamation.Not used for reachability; enables detection of impending collection.Post-collection cleanup (e.g., closing resources).

Weak collections

Weak collections are specialized data structures that incorporate weak references to manage entries in a way that aligns with garbage collection cycles, ensuring that unreferenced objects do not prevent memory reclamation. In these collections, either the keys or values (or both) are held via weak references, allowing the garbage collector to remove entries automatically when the referenced objects become unreachable from strong references elsewhere in the program. This design is particularly useful for maintaining auxiliary data structures without creating unintended memory retention. A prominent example is Java's WeakHashMap, a hash table-based implementation of the interface where keys are weakly referenced, meaning an entry is automatically removed once its key has no strong references. In this structure, values can be any object, but the weak keys enable the garbage collector to discard them independently. Similarly, provides WeakMap and WeakSet, which hold weak references to object keys (for WeakMap) or object values (for WeakSet), preventing the collection from retaining objects that would otherwise be eligible for garbage collection. These JavaScript collections restrict keys and values to objects or non-registered symbols to ensure weak semantics apply only to garbage-collectable entities. The primary benefit of weak collections is their ability to prevent memory leaks in scenarios like caches, registries, or listener maps, where storing references to objects should not extend their lifetime indefinitely. For instance, in a caching system, a WeakHashMap allows cache entries to be naturally evicted when the cached object's strong references are dropped, freeing without explicit cleanup code. This automatic management reduces the risk of retaining large amounts of unused data, promoting efficient usage in long-running applications. In weak hash maps like Java's WeakHashMap, equality checks for keys use the standard equals() method, consistent with other implementations in . This class is particularly suited for scenarios where keys are canonicalized, such that equal keys are typically the same object instance. However, weak collections introduce challenges, such as unpredictable changes in size or content triggered by garbage collection cycles, which can lead to sudden removals of entries during program execution. In multi-threaded environments, this non-deterministic behavior requires careful , as WeakHashMap is not thread-safe by default and may need wrapping with Collections.synchronizedMap to prevent concurrent modification issues. Additionally, the inability to enumerate keys or track size reliably in structures like WeakMap demands that applications avoid relying on stable iteration over their contents.

Core Algorithms

Naïve mark-and-sweep

The naïve mark-and-sweep is the simplest form of tracing garbage collection, operating in two distinct phases to identify and reclaim unreachable objects in the . It begins by tracing from a set of roots—such as global variables, frames, and registers—to mark all objects reachable via strong references, ensuring that only live data is preserved while isolating for removal. This approach assumes a non-moving where objects remain in their allocated positions, avoiding relocation during collection. In the marking , the collector performs a of the object graph to set a dedicated mark bit (typically a single bit in each object's header) on all reachable objects. The traversal can employ either , often implemented recursively or using an explicit stack to explore pointers deeply before , or with a to process objects level by level. This halts the mutator (the running ) to prevent modifications to the object graph during tracing, ensuring completeness. The sweeping phase follows, involving a linear scan of the entire from beginning to end. For each object encountered, if the mark bit is unset, the space is reclaimed by adding it to a free list for future allocations; if set, the mark bit is reset to prepare for the next collection cycle. This process reclaims fragmented free space without compacting live objects, maintaining the heap's layout. The following pseudocode illustrates a basic recursive implementation of the algorithm, assuming objects have a mark bit and pointers are accessible via a method to iterate over fields:
void markAndSweep() {
    // Marking phase
    for (all root pointers P) {
        mark(P);
    }
    // Sweeping phase
    for (all objects O in heap) {
        if (!O.marked) {
            free(O);  // Add to free list
        } else {
            O.unmark();
        }
    }
}

void mark(Object* obj) {
    if (obj == null || obj.marked) return;
    obj.marked = true;
    for (all pointers P in obj.fields) {
        mark(P);
    }
}
```[](https://www.cs.odu.edu/~zeil/cs330/f13/Public/garbageCollection/garbageCollection-htmlsu5.html)

This algorithm was invented by John McCarthy in 1960 as part of the original [Lisp](/page/Lisp) implementation, where it managed list structures by marking accessible registers and sweeping the memory area to reclaim unused ones.[](https://www-formal.stanford.edu/jmc/recursive.pdf) Despite its simplicity, naïve mark-and-sweep suffers from external fragmentation, as reclaimed spaces are left scattered among live objects without compaction, complicating allocation of large contiguous blocks. Additionally, the requirement for full heap scans in both phases leads to high pause times, potentially lasting seconds or more for large heaps due to poor cache locality and linear traversal costs.[](https://www.cs.cmu.edu/~fp/courses/15411-f08/misc/wilson94-gc.pdf)

### Tri-color marking

The tri-color marking scheme provides an abstraction for safely performing the mark phase of tracing [garbage collection](/page/Garbage_Collection) in environments where the process may be interrupted, such as in incremental or concurrent collectors. It classifies objects into three states based on their processing status during marking: white objects, which have not yet been visited and are presumed unreachable; gray objects, which have been reached from a [root](/page/Root) or another object but whose outgoing references have not been fully scanned; and black objects, which have been fully scanned and confirmed as reachable. This abstraction, originally proposed by Dijkstra et al. in their work on concurrent [garbage collection](/page/Garbage_Collection), ensures that all live objects are identified without leaks, even as the mutator continues to allocate and modify the [heap](/page/Heap).[](https://lamport.azurewebsites.net/pubs/garbage.pdf)

The marking process initiates by enqueuing the roots—such as stack variables, registers, and global pointers—as gray objects. The collector then dequeues a gray object, scans its references, and marks any white objects it points to as gray, effectively propagating [reachability](/page/Reachability). Once all references of the current object have been processed, it is transitioned to black and removed from the gray set. This traversal continues iteratively until the gray set is empty, at which point all white objects can be considered garbage. The scheme builds on the basic mark phase of mark-and-sweep algorithms but refines it to tolerate interruptions by maintaining the gray frontier as a worklist.[](https://lamport.azurewebsites.net/pubs/garbage.pdf)

Mutations during marking pose a risk of violating the key [invariant](/page/Invariant): no black object should point directly to a white object, as this could cause a live object to remain white and be erroneously reclaimed—a "gray-to-white" [error](/page/Error) leading to memory leaks. To preserve this [invariant](/page/Invariant), write barriers intercept heap modifications and adjust colors accordingly. In Dijkstra's snapshot-at-beginning (SAB) approach, the barrier shades the previous [target](/page/Target) of a pointer [assignment](/page/Assignment) to gray, ensuring the collection reflects [reachability](/page/Reachability) as of the marking start, though it may delay reclaiming some [garbage](/page/Garbage).[](https://lamport.azurewebsites.net/pubs/garbage.pdf)

Yuasa's sliding barrier, used in an incremental update (IU) style, instead shades the new target of a write to gray, guaranteeing that all currently reachable objects are marked but potentially producing floating garbage from objects that become unreachable mid-collection. This method reduces synchronization overhead compared to SAB variants and supports [real-time](/page/Real-time) guarantees by allowing incremental progress. The choice between barrier types depends on trade-offs: SAB minimizes floating garbage but requires more barrier actions, while IU simplifies barriers at the cost of temporary space retention.[](https://www.sciencedirect.com/science/article/pii/016412129090084Y)

| Color | Meaning | Transitions |
|-------|---------|-------------|
| **White** | Unvisited; presumed garbage | → Gray (when referenced from gray object) |
| **Gray** | Visited; references pending scan | → Black (after scanning all references) |
| **Black** | Fully scanned; confirmed live | No further changes (except via barriers on mutations) |

This table illustrates the primary color transitions in the tri-color model, with barriers intervening on edges from black to white to enforce safety. The abstraction underpins collectors like Java's Garbage-First (G1), which uses a SATB write barrier to enable concurrent marking phases while preventing leaks in large-scale applications.

## Implementation Strategies

### Moving vs. non-moving collectors

In non-moving garbage collectors, objects remain at their originally allocated memory addresses throughout the collection process. The sweeping phase identifies and coalesces adjacent free spaces to form larger allocatable blocks, but this approach often results in external fragmentation, where scattered small free regions prevent allocation of larger objects despite sufficient total free memory. This fragmentation can degrade allocation efficiency and increase memory pressure over time.[](https://dl.acm.org/doi/10.1145/301589.286869)

Moving collectors, by contrast, relocate live objects to new, contiguous locations during garbage collection to eliminate fragmentation holes and compact the [heap](/page/Heap). After the marking phase identifies reachable objects, a compaction step slides or copies them together, leaving a single large free area at the end of the [heap](/page/Heap) for efficient future allocations. This relocation necessitates a thorough [scan](/page/Scan) of [roots](/page/Root) (such as [stack](/page/Stack) and [register](/page/Register) pointers) and an update of all internal references to the moved objects, typically facilitated by temporary forwarding pointers or tables that map old addresses to new ones.[](https://dl.acm.org/doi/10.1145/1029873.1029877)

The primary advantages of moving collectors include the elimination of external fragmentation, which enables more predictable allocation patterns, and improved spatial locality of objects, potentially enhancing cache utilization and overall performance. However, these benefits come at the cost of additional computational overhead from pointer updates and root rescanning, which can prolong pause times in stop-the-world implementations, and the need for mechanisms like forwarding tables to avoid dangling references during [mutation](/page/Mutation). Non-moving collectors avoid this relocation overhead, making them simpler and suitable for environments where pointer accuracy is uncertain, but they suffer from fragmentation issues that may require periodic manual intervention or alternative mitigation strategies.[](https://dl.acm.org/doi/10.1145/301589.286869)

A prominent example of a non-moving collector is the Boehm-Demers-Weiser conservative garbage collector, which approximates roots in languages like C and C++ without requiring compiler modifications, relying instead on heuristics to identify potential pointers and leaving objects in place to preserve program semantics. In contrast, Henry G. Baker's real-time garbage collection algorithm employs moving (specifically, incremental copying) to achieve bounded pause times suitable for interactive systems.[](https://dl.acm.org/doi/10.1145/359340.359342) The compaction phase in mark-sweep-compact collectors exemplifies moving strategies, where live objects are rearranged post-marking to restore heap contiguity, as implemented in various JVMs to balance fragmentation control with collection efficiency.[](https://dl.acm.org/doi/10.1145/1029873.1029877)

### Copying, mark-and-sweep, and mark-and-don't-sweep

Copying garbage collection divides the [heap](/page/Heap) into two equal semispace regions, known as the from-space and to-space. During collection, all live objects are identified by tracing from [the roots](/page/The_Roots) and copied from the from-space to the to-space, compacting them contiguously in the process. No explicit marking phase is required, as the act of [copying](/page/Copying) serves to distinguish live from dead objects; once copying completes, the roles of the spaces are swapped, and the old from-space becomes available for new allocations. This approach, popularized by C. J. Cheney's 1970 algorithm, performs work proportional only to the size of the live data set, making it efficient when the survival rate of objects is low, as assumed in many applications. However, it incurs a space overhead of approximately 2x the usable [heap](/page/Heap) size due to the equal partitioning, limiting its applicability in memory-constrained environments.[](https://dl.acm.org/doi/10.1145/362790.362798)

Mark-and-sweep garbage collection operates in two distinct phases on a single [heap](/page/Heap) space. In the marking phase, a tracing process starting from the roots visits all reachable objects and sets a mark bit (or flag) in their headers to indicate liveness. The sweeping phase then traverses the entire [heap](/page/Heap), reclaiming memory from unmarked (dead) objects by adding them to a free list or coalescing them, while leaving marked objects in place. This [algorithm](/page/Algorithm), first described by John McCarthy in 1960 as part of the [LISP](/page/Lisp) implementation, handles arbitrary object survival rates effectively since its time complexity is linear in the total [heap](/page/Heap) size rather than just live objects. A key drawback is external fragmentation, as non-moving dead objects can leave scattered holes that hinder allocation of large contiguous blocks. Space overhead is minimal, typically around 0.5 words per object for the mark bit and associated metadata in header-based implementations.[](https://www-formal.stanford.edu/jmc/recursive.pdf)[](https://www.cs.cmu.edu/~fp/courses/15213-s07/lectures/20-garbage/survey-1-17.pdf)

Mark-and-don't-sweep is a variant that combines tracing marking with [reference counting](/page/Reference_counting), deferring full sweeping by using mark bits for efficient identification of live objects while relying on [reference counting](/page/Reference_counting) for incremental reclamation during normal operation. This approach minimizes [cache](/page/Cache) pollution by keeping mark bits separate and reduces the overhead of full [heap](/page/Heap) traversal for sweeping, scanning only as needed for allocation. As implemented in systems like the [Pony](/page/Pony) actor language runtime, it leverages the [actor model](/page/Actor_model) to avoid cycles, balancing concurrent reclamation without the need for traditional sweep phases.[](https://www.doc.ic.ac.uk/~scd/icooolps15_GC.pdf)

These algorithms represent foundational families in tracing collection, with copying favoring low-survivorship workloads through compaction at the cost of [space](/page/Space), mark-and-sweep offering flexibility for high survivorship but risking fragmentation, and mark-and-don't-sweep providing a reclamation-light alternative via hybridization. Tri-color marking can enhance the marking phase in mark-and-sweep variants for concurrency, though the core trade-offs remain centered on [space](/page/Space) efficiency and collection latency.[](https://www.cs.cmu.edu/~fp/courses/15213-s07/lectures/20-garbage/survey-1-17.pdf)

### Generational garbage collection

Generational garbage collection partitions the [heap](/page/Heap) into multiple generations based on object age, exploiting the observation that most allocated objects become unreachable soon after creation. This approach, known as the generational hypothesis, asserts that a small fraction of objects survive long enough to require infrequent, more expensive collections, while the majority "die young" and can be reclaimed efficiently through frequent minor collections. Empirical studies in early implementations confirmed that over 90% of objects in [Lisp](/page/Lisp) programs were collected in the first or second garbage collection cycle after allocation. The technique was first introduced by David Ungar in his 1984 dissertation, where it achieved up to 20 times faster performance compared to traditional mark-sweep collectors in the [Sprite](/page/Sprite) [Lisp](/page/Lisp) system by focusing collections on transient objects.[](https://dl.acm.org/doi/pdf/10.1145/800020.808261)

The [heap](/page/Heap) structure typically divides into a [young generation](/page/Generation), often called the [nursery](/page/Nursery), where new objects are allocated, and an older or tenured generation for long-lived survivors. The [nursery](/page/Nursery) itself may subdivide into an [Eden](/page/Eden) space for initial allocations and one or two survivor spaces to hold objects that endure minor collections; objects promoted from the [nursery](/page/Nursery) enter the tenured space after multiple survivals. To accurately trace reachability across generations, generational collectors employ write barriers—runtime checks on pointer stores from older to younger generations—that record potential roots in older objects pointing to younger ones, ensuring no live young objects are overlooked during minor collections. This barrier mechanism adds minor overhead but enables precise, low-cost scavenging of the [nursery](/page/Nursery) without scanning the entire [heap](/page/Heap).

In operation, minor garbage collections target the young generation using a copying collector, which evacuates live objects from Eden and one survivor space to the other survivor space, reclaiming dead objects and compacting the live set in a single pass. Survivors that exceed a tenure threshold—typically after several minor collections—are promoted to the tenured generation to avoid repeated copying. Major collections, triggered when the tenured space fills, reclaim both generations or focus on the tenured area, often employing mark-sweep algorithms for efficiency on larger, sparser spaces. This division yields high throughput, as minor collections are fast and frequent, while major ones are rarer; for instance, in Java Virtual Machine implementations like HotSpot, the young generation is sized to hold thousands of objects, promoting only a few percent per cycle.[](https://docs.oracle.com/javase/8/docs/technotes/guides/vm/gctuning/generations.html)

Prominent variants refine these [mechanics](/page/Mechanics) for better performance. The Appel-style collector, proposed by Andrew Appel in [1989](/page/1989), uses a simple copying [nursery](/page/Nursery) followed by a non-copying mark-sweep for the tenured generation, emphasizing fast allocation via a free-list in the [nursery](/page/Nursery) and minimal write barrier costs, which proved effective in [Standard ML](/page/Standard_ML) of New Jersey with allocation rates exceeding 100 KB/s on 1980s hardware.[](https://www.cs.princeton.edu/~appel/papers/143.pdf) Another variant, the train algorithm developed by Grarup and Seligmann in 1995, organizes the tenured generation into sequential "trains" of memory blocks collected incrementally; incoming trains from the [nursery](/page/Nursery) are scanned for external references, allowing isolated trains without such pointers to be discarded wholesale, thus bounding collection work and improving predictability in mature object spaces.

### Stop-the-world, incremental, and concurrent collection

Stop-the-world garbage collection halts the execution of all mutator threads during the entire marking and sweeping process, allowing the collector to [trace](/page/trace) the [heap](/page/Heap) without interference from ongoing allocations or modifications.[](https://pages.cs.wisc.edu/~horwitz/CS704-NOTES/PAPERS/mccarthy.pdf) This approach, introduced in the original [Lisp](/page/Lisp) implementation, simplifies synchronization but can introduce significant latency pauses, especially on large [heap](/page/Heap)s where collection may take seconds or more.[](https://pages.cs.wisc.edu/~horwitz/CS704-NOTES/PAPERS/mccarthy.pdf) For instance, in throughput-oriented applications, these pauses are acceptable if they minimize overall execution time by maximizing application progress between collections.[](https://docs.oracle.com/cd/E13150_01/jrockit_jvm/jrockit/geninfo/diagnos/tuning_tradeoffs.html)

Incremental garbage collection divides the tracing process into small, discrete steps that interleave with mutator execution, using techniques like checkpoints to resume marking and write barriers to track modifications between increments. Pioneered in [Lisp](/page/Lisp) systems, this method reduces perceived pauses by spreading the work over time, though it requires additional overhead for barrier checks and may increase total collection time due to repeated traversals. An early example is the incremental collector in Macintosh [Common Lisp](/page/Common_Lisp), which employed ephemeral garbage collection to handle frequent small allocations interactively without long interruptions.[](https://ccl.clozure.com/ftp/pub/mcl-reference.pdf) The [trade-off](/page/Trade-off) is higher CPU utilization during increments compared to stop-the-world, but it improves responsiveness in interactive environments.[](https://bernsteinbear.com/assets/img/moon-gc.pdf)

Concurrent garbage collection performs marking and often sweeping alongside the mutator, leveraging multiple threads to minimize or eliminate full pauses, though brief stop-the-world phases may still synchronize critical points like root scanning.[](https://www.usenix.org/legacy/events/vee05/full_papers/p46-click.pdf) This requires sophisticated mechanisms, such as tri-color marking with barriers, to maintain correctness amid concurrent [mutations](/page/The_Mutations).[](https://www.usenix.org/legacy/events/vee05/full_papers/p46-click.pdf) Azul's Pauseless JVM implements a fully concurrent, compacting collector using read barriers and self-healing updates, achieving sub-millisecond pauses on multi-gigabyte heaps for [latency](/page/Latency)-sensitive applications.[](https://www.usenix.org/legacy/events/vee05/full_papers/p46-click.pdf) While concurrent approaches reduce [latency](/page/Latency) dramatically—often to under 10ms—they incur higher overall CPU overhead from barriers and [synchronization](/page/Synchronization), increasing complexity and potentially lowering throughput by 10-20% relative to stop-the-world collectors.[](https://docs.oracle.com/cd/E13150_01/jrockit_jvm/jrockit/geninfo/diagnos/tuning_tradeoffs.html)

### Precise vs. conservative collection

In tracing garbage collection, a **precise collector** identifies the exact locations of [roots](/page/The_Roots) and pointers by leveraging detailed knowledge of object layouts and types, typically obtained through compiler-generated [metadata](/page/Metadata) such as type maps or tagged pointers that encode type information directly in memory representations.[](https://www.cs.purdue.edu/homes/hosking/ismm2000/papers/hirzel.pdf) This precision allows the collector to accurately distinguish pointers from non-pointer data, enabling features like object relocation during collection.[](https://www.cs.purdue.edu/homes/hosking/ismm2000/papers/hirzel.pdf)

In contrast, a **conservative collector** operates with incomplete information about pointer locations, treating any word in memory that could plausibly be a pointer—based on heuristics like alignment and value ranges—as a potential root or reference. This approach simplifies implementation by avoiding the need for explicit type tracking, making it suitable for languages like C and C++ where the runtime lacks full control over memory layout. However, conservatism prevents object relocation, as the collector cannot reliably update ambiguous references.[](https://users.cs.northwestern.edu/~robby/uc-courses/15400-2008-spring/boehm-pldi93.pdf)

A key distinction arises in handling **internal pointers**, such as those within object fields or arrays; precise collectors use type information to track these exactly, ensuring only valid references propagate [reachability](/page/Reachability) during marking.[](https://www.cs.purdue.edu/homes/hosking/ismm2000/papers/hirzel.pdf) Conservative collectors, lacking such details, scan object interiors heuristically and may conservatively assume non-pointer words (e.g., integers resembling addresses) are pointers, potentially retaining unreachable objects as false positives.

The Boehm-Demers-Weiser collector, introduced in 1988, exemplifies a conservative approach designed for uncooperative environments like C, where it replaces malloc without requiring source modifications.[](https://www.hboehm.info/spe_gc_paper) Conversely, Java Virtual Machines (JVMs) employ precise collection, relying on bytecode verification and stack maps to pinpoint [roots](/page/The_Roots) and types accurately.[](https://dl.acm.org/doi/10.1145/277652.277738)

Conservative collection risks [memory](/page/Memory) leaks from unreclaimed [garbage](/page/Garbage) due to false roots, though these are often minor in practice; precise collection demands [compiler](/page/Compiler) or runtime support for metadata, increasing implementation complexity.[](https://www.cs.purdue.edu/homes/hosking/ismm2000/papers/hirzel.pdf)[](https://dl.acm.org/doi/10.1145/277652.277738)

## Advanced Considerations

### Performance analysis

Performance in tracing garbage collection is evaluated through several key metrics that capture its impact on application execution. Throughput measures the fraction of total time spent on mutator (application) activities rather than [garbage](/page/Garbage) collection, typically expressed as mutator time divided by total time. Pause time quantifies the [duration](/page/Duration) during which the application is halted for collection activities, critical for latency-sensitive workloads. [Footprint](/page/Footprint) refers to the overall [heap](/page/Heap) size required, influenced by live data and fragmentation. [Scalability](/page/Scalability) assesses how well the collector performs as the number of CPU cores increases, often through parallel marking or sweeping phases.[](https://docs.oracle.com/cd/E19900-01/819-4742/6n6sfgmkr/index.html)

Several factors influence these metrics. High survivor rates, where many objects persist beyond the young generation, increase the cost of [minor](/page/Minor) collections by requiring more [copying](/page/Copying) or marking. Allocation rates determine collection frequency; rapid allocations lead to more frequent pauses unless mitigated by larger heaps. Write barriers, essential for incremental or concurrent tracing, introduce mutator overhead by checking and updating [metadata](/page/Metadata) on pointer writes. Generational designs reduce [minor](/page/Minor) GC costs by isolating short-lived objects, limiting tracing to smaller heap regions and thus lowering average pause times.[](https://www.cis.upenn.edu/~delozier/docs/wpe.pdf)

The [time complexity](/page/Time_complexity) of tracing algorithms provides insight into their efficiency. Mark-and-sweep requires $O(N)$ time, where $N$ is the [heap](/page/Heap) size, as it scans all objects for marking and sweeping. Copying collectors operate in $O(S)$ time, with $S$ denoting the number of [survivor](/page/Survivor) objects, focusing only on live data in the source space. Concurrent variants add mutator overhead from barriers and [synchronization](/page/Synchronization), potentially increasing overall CPU usage by 2-6% for write barriers in optimized implementations.[](https://www.hboehm.info/gc/complexity.html)[](https://spl.cde.state.co.us/artemis/ucbserials/ucb51110internet/1990/ucb51110494internet.pdf)

In practice, modern JVM implementations like those using the G1 collector achieve over 90% throughput, balancing application time against 10% or less for collection. Write barriers can contribute up to 20% overhead in less optimized concurrent scenarios, though advancements minimize this. Optimization techniques such as adaptive [heap](/page/Heap) sizing dynamically adjust [generation](/page/Generation) boundaries based on allocation patterns to maintain target throughput and pause goals. Biased locking reduces contention-related overheads that indirectly affect barrier costs in multi-threaded environments.[](https://www.oracle.com/technical-resources/articles/java/g1gc.html)

### Determinism and predictability

Tracing garbage collectors introduce non-determinism through variability in [heap](/page/Heap) [state](/page/State) and allocation patterns, which result in unpredictable pause lengths during collection cycles. Factors such as fluctuating live object counts, complex reference graphs, and irregular allocation bursts can cause [GC](/page/GC) pauses to vary significantly, sometimes extending to seconds in large heaps, as the collector must traverse and process differing amounts of data each time.[](https://www.steveblackburn.org/pubs/papers/mmtk-sigmetrics-2004.pdf)[](https://queue.acm.org/detail.cfm?id=1217268)

Several techniques address these challenges to improve predictability. Fixed heap sizes, by maintaining consistent [memory](/page/Memory) occupancy (e.g., between 40% and 70%), help stabilize [GC](/page/GC) frequency and duration, avoiding the overhead of dynamic resizing that can exacerbate variability.[](https://www.ibm.com/docs/en/sdk-java-technology/8?topic=sizing-initial-maximum-heap-sizes) Pacing mechanisms, such as those in Go's collector, monitor allocation rates and adjust the target [heap](/page/Heap) growth (via the GOGC parameter) to trigger collections at predictable intervals, ensuring [GC](/page/GC) work aligns with application demands without sudden overloads.[](https://go.dev/doc/gc-guide) Profiling-based tuning uses runtime metrics—like pause durations and allocation throughput—from tools such as Java's [GC](/page/GC) logs or Go's runtime.MemStats to iteratively optimize parameters, such as young generation sizing, for more consistent behavior across workloads.[](https://www.datadoghq.com/blog/understanding-java-gc/) Incremental and concurrent collection approaches reduce variability by distributing tracing work over multiple phases rather than monolithic stops.[](https://queue.acm.org/detail.cfm?id=1217268)

In domains sensitive to timing, such as game engines, deterministic GC variants prioritize avoiding pauses that could impact frame rates; for instance, Lua's incremental collector mode spreads work to maintain smooth 60 FPS performance in action games.[](http://lua-users.org/wiki/GarbageCollectionInRealTimeGames) Similarly, Java's -XX:MaxGCPauseMillis flag specifies a pause time goal (e.g., 200 ms) to guide ergonomics in collectors like G1, but it offers no hard guarantee, as actual pauses depend on workload dynamics.[](https://www.oracle.com/java/technologies/javase/gc-tuning-6.html)

These predictability enhancements often entail trade-offs, including lower overall throughput due to increased CPU usage for concurrent operations or conservative sizing that limits memory efficiency. [Modern](/page/Modern) region-based collectors like [Shenandoah](/page/Shenandoah) address this by executing marking, evacuation, and compaction mostly concurrently, yielding low pauses (typically under 10 ms) that remain independent of heap size, even for multi-gigabyte heaps.[](https://wiki.openjdk.org/display/shenandoah/Main)

### Real-time garbage collection

Real-time garbage collection addresses the needs of time-critical applications, such as those in [embedded](/page/Embedded) systems, automotive controls, and [avionics](/page/Avionics), where unpredictable pauses from traditional collectors can violate deadlines. These systems require bounded worst-case pause times, typically under a few milliseconds (e.g., 2 ms in many implementations), to ensure response times meet hard [real-time](/page/Real-time) constraints like those in the Real-Time Specification for Java (RTSJ). Key metrics include CPU utilization, which measures the fraction of processor time available to application tasks after accounting for collector overhead, and schedulability, ensuring the collector does not preempt critical tasks beyond allowable bounds.[](https://s3.us.cloud-object-storage.appdomain.cloud/res-files/333-Bacon.pdf)[](https://queue.acm.org/detail.cfm?id=1217268)[](https://docs.oracle.com/javase/realtime/doc_2.1/release/JavaRTSGarbageCollection.html)

Prominent techniques for achieving these bounds include time-based incremental collection, as in IBM's [Metronome](/page/Metronome) collector (introduced in 2003 for RTSJ compliance), which divides garbage collection work into fixed-time [quanta](/page/Quanta) (e.g., 1-2 ms slices) to prevent long pauses, enabling its use in automotive and [avionics](/page/Avionics) applications via IBM [WebSphere](/page/IBM_WebSphere) Real Time. Concurrent approaches with bounded work, such as the [Sapphire](/page/Sapphire) algorithm, perform on-the-fly copying collection in parallel with mutators, minimizing synchronization overhead to keep pauses under 1 ms while supporting replication for [fault tolerance](/page/Fault_tolerance) in distributed systems. [Priority](/page/Priority) scheduling integrates the collector as a [real-time](/page/Real-time) thread, assigning it deadlines and [priorities](/page/Priority) (e.g., via rate-monotonic or deadline-monotonic policies) to coordinate with application tasks, as seen in Sun Microsystems' Java [Real-Time](/page/Real-time) System where the collector runs at elevated [priority](/page/Priority) only when memory thresholds are approached.[](https://s3.us.cloud-object-storage.appdomain.cloud/res-files/333-Bacon.pdf)[](https://www.ibm.com/docs/en/wxs/8.6.1?topic=time-websphere-real-in-websphere-application-server)[](https://docs.oracle.com/javase/realtime/doc_2.1/release/JavaRTSGarbageCollection.html)[](http://ieeexplore.ieee.org/document/1541078/)

Challenges in these designs include implementing low-overhead write barriers to track pointer updates without introducing excessive mutator slowdowns, as barriers must execute in constant time to avoid [jitter](/page/Jitter) in [real-time](/page/Real-time) threads. The collector also competes for CPU resources with priority-inverted tasks, requiring careful [schedulability analysis](/page/Analysis) to bound total interference. Commercial examples include Aicas' JamaicaVM, a certified [real-time](/page/Real-time) JVM with a deterministic collector achieving sub-microsecond [jitter](/page/Jitter) for [embedded](/page/Embedded) applications in vehicles and medical devices, supporting RTSJ features like scoped memory to further constrain pause impacts. As of 2025, research has advanced toward hardware support for [real-time](/page/Real-time) garbage collection in [embedded](/page/Embedded) managed runtimes to achieve even lower latencies.[](https://www.cs.purdue.edu/homes/hosking/690M/ft_gateway.cfm.pdf)[](https://dl.acm.org/doi/10.1145/1029873.1029891)[](https://www.aicas.com/products-services/jamaicavm/)[](https://www.aicas.com/download/manuals/aicas-JamaicaVM-8.9-Manual.pdf)[](https://www.researchgate.net/publication/395172850_Implementing_Hardware_Support_for_Real-Time_Garbage_Collection_in_Embedded_Managed_Runtimes)