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Transport Fever

Transport Fever is a railroad-focused tycoon developed by the studio Urban Games and published by . Released on November 8, 2016, for Windows, macOS, and , it serves as the sequel to the 2014 game Train Fever and challenges players to build and manage expansive transportation empires starting from , incorporating historical vehicles and infrastructure across road, rail, water, and air networks. In the game, players act as transport tycoons, constructing stations, depots, harbors, and airports to connect cities and facilitate the growth of towns through dynamic economic simulation. The core revolves around creating efficient routes for over 120 meticulously modeled vehicles, including steam locomotives, automobiles, ships, and , spanning more than 150 years of technological progress from the to the . Two distinct campaigns—set in and —offer narrative-driven missions that guide players through historical transport challenges, while an endless mode allows for free-form world-building on procedurally generated maps. The game's development began in 2014 under Urban Games, a studio founded by Basil Weber, with a focus on enhancing the transportation genre through improved , modding support via Steam Workshop, and realistic urban development mechanics. Initially published by Gambitious Digital Entertainment, rights were later transferred to , which continues to support the title with patches and community features. Transport Fever received generally positive reviews for its depth and replayability, earning a Metacritic score of 71/100, though some critics noted performance issues on lower-end hardware. As the inaugural entry in the Transport Fever series, it laid the foundation for subsequent titles, including Transport Fever 2 (2019) and the upcoming Transport Fever 3 (2026), expanding the franchise's scope to include console platforms and enhanced graphical fidelity.

Overview

Developer and publisher

Urban Games serves as the primary developer for the Transport Fever series, an independent studio founded in spring 2013 in Schaffhausen, Switzerland, by brothers Basil Weber (CEO) and Urban Weber (CTO). The company specializes in transport simulation games, drawing inspiration from classic titles like to create tycoon-style experiences centered on building and managing evolving transport networks. With a small team of around 20 members, including software engineers, artists, and a dedicated community manager, Urban Games embodies indie development principles, actively incorporating player feedback to enhance game quality and features. The studio has partnered with various publishers across the series to bring its titles to market. Gambitious Digital Entertainment published the early entries, Train Fever and Transport Fever, providing and production support through its platform. took over for , facilitating its expansion to console platforms alongside the PC release. For the upcoming Transport Fever 3, Urban Games plans to self-publish, marking a shift toward greater independence in distribution.

Genre and core mechanics

Transport Fever is a series of tycoon games centered on and building, where players act as transport magnates developing interconnected networks to facilitate and . The combines elements of economic with strategic city-building, emphasizing long-term planning and over real-time action. At its core, gameplay revolves around constructing expansive transport networks, including rails, roads, waterways, and air routes, to connect cities, factories, and resources. Players manage fleets of vehicles—such as locomotives, buses, trucks, ships, and —by establishing lines that route and passengers efficiently, while balancing to sustain economic chains like raw materials to goods production. Progression occurs across historical eras, typically spanning from the 1850s to the present day, allowing players to unlock era-appropriate technologies and vehicles that evolve with time. The series incorporates robust economic mechanics, tracking and through from transported and fares against operational costs like maintenance and . Town and city growth is directly influenced by efficiency, as improved connectivity boosts population, industry, and infrastructure development; however, challenges such as fluctuating demand, , or rival can disrupt operations and require adaptive strategies. Shared user interface elements unify the experience across titles, including a timeline slider for era advancement, a catalog of over 120 historical vehicle models drawn from and designs for purchase and deployment, and tools for modular construction that allow customization of platforms, tracks, and terminals to optimize throughput. Vehicle types expand progressively in the series, with introduced in Transport Fever and further diversity, including Asian models, added in subsequent games.

Games in the series

Train Fever (2014)

Train Fever, the inaugural title in the Transport Fever series, was released on September 5, , for Windows, with subsequent support for macOS and . Developed by the studio Urban Games and published by Gambitious Digital Entertainment, the game emphasizes building and managing a empire centered on rail and road infrastructure. Players start in 1850 and progress through over 150 years of technological advancement, constructing railways, roads, stations, and depots to connect cities and fulfill passenger and freight demands across procedurally generated maps. The restricts transport options to vehicles like trains and trams, alongside road-based buses and trucks, without or elements. Key features include an open-world environment with freely placeable tracks and on non-gridded terrain, dynamic urban development where cities grow based on efficiency, and detailed simulations of flows and . The endless mode allows for sandbox-style play on randomized maps featuring varied landscapes, such as hills and rivers, promoting strategic planning for profitability and expansion. Train Fever supports extensive modding through the Steam Workshop, enabling community additions of vehicles, maps, and assets to enhance replayability. Post-launch, Urban Games issued several free updates, including build 7753 in February 2016, which fixed bugs like texture crashes and improved town growth algorithms, and earlier patches adding vehicle configurations and translation support. A free DLC, released on February 27, 2015, introduced over 50 American-themed vehicles, buildings, and a dedicated game mode starting in 1850, expanding the historical scope beyond . These enhancements addressed launch issues and refined core mechanics that influenced the broader series.

Transport Fever (2016)

Transport Fever is a simulation developed by Urban Games and published by . It was released on November 8, 2016, for Windows, with subsequent support for macOS and . The game builds upon the foundation of its predecessor, Train Fever (), by expanding the scope to include air and sea modes alongside traditional rail and road systems, allowing players to manage comprehensive logistics networks across historical eras. The core revolves around constructing and optimizing infrastructure to connect cities, fulfill and demands, and drive . Players start in 1850 and progress through over 150 years of transportation history, unlocking more advanced vehicles and technologies up to the early . Key features include over 120 detailed vehicles such as trains, aircraft, ships, buses, trams, and trucks, with intuitive tools for building railroads, streets, airports, and harbors. Upgradable stations and dynamically simulated town development add depth, as well-connected cities grow faster based on efficient and freight services. The game offers two main modes: a campaign mode with historical scenarios and an endless free-play mode on procedurally generated, modifiable terrains. The campaigns consist of two separate narratives—the and —each featuring seven missions of increasing difficulty that recreate real-world transportation challenges from the 19th and 20th centuries. For example, the European campaign explores events like the construction and post-war economic recovery, while the American campaign covers industrialization, the , and air mail operations, emphasizing strategic line management for multi-stop routes and . Enhanced mechanics include sophisticated economy simulation, where supply chains influence industry output and urban expansion, and improved for town growth that responds to transport efficiency. manage complex multi-line operations, balancing passenger flows—primarily for work and general —with to avoid penalties and maximize profits. The game supports via Steam Workshop, enabling community-created content for extended replayability. Post-launch support included several free updates, such as the "Thank-you" in 2018, which fixed crashes, clarified gameplay mechanics, and optimized performance. Additional patches introduced features like vehicle replacement tools, double slip switches, and level-of-detail models for all vehicles to improve visuals and loading times, ensuring long-term stability without adding new vehicles beyond the initial roster.

Transport Fever 2 (2019)

Transport Fever 2, developed by and published by , was released on December 11, 2019, exclusively for Windows via and other digital platforms. The title builds on the series' foundation as a tycoon-style transport simulation, emphasizing economic management and infrastructure development across vast landscapes spanning from the 19th to the . Players construct and optimize networks of rails, roads, airways, and waterways to connect cities, industries, and resources, fostering growth in procedurally generated or campaign-based worlds. A major evolution from its predecessor lies in its transition to full graphics, enabling a free-roaming camera for immersive exploration of empires, alongside advanced terrain editing tools within the integrated map editor for sculpting landscapes, importing heightmaps, and customizing environments across three climate zones: temperate, dry, and tropical. The game features two primary base map themes—combining Europe and America as "" and "" regions, plus a dedicated map—allowing for diverse geographical simulations that support over 200 meticulously modeled vehicles drawn from European, American, and Asian manufacturers. New mechanics include joint campaigns that span multiple historical eras and continents, blending narrative-driven scenarios with over 20 hours of gameplay, enhanced AI for realistic vehicle routing and traffic management, and expanded modding capabilities through Workshop integration and in-game asset creation tools like the model editor. Post-launch support included a console edition released on March 9, 2023, for and , published by , which adapted the PC experience with controller-optimized controls and additional optimizations. Accompanying the console launch, a free update for PC players introduced graphical enhancements, such as improved rendering and newly modeled vehicles, alongside various paid expansions like vehicle packs (e.g., Hungarian and Italian sets) and scenario content to extend replayability. The game continues the series' emphasis on integrated air and sea transport, refining simulation depth for .

Transport Fever 3 (2026)

Transport Fever 3 was announced on May 21, 2025, through a cinematic trailer released by developer Urban Games, with a planned release in 2026 for PC, , and Series X|S platforms. Self-published by Urban Games, the game represents the studio's most ambitious project to date, featuring a development budget of nearly $25 million, the largest in the series' history. This investment supports cross-generation console compatibility from launch, expanding accessibility while building on the series' established progression of transport simulation mechanics. Teased features emphasize a fully simulated world incorporating dynamic ecosystems that respond to player actions, alongside expanded tycoon elements such as more intricate supply chains for managing and flows. Enhanced route-building tools enable construction across larger, more interactive maps, allowing for complex networks that integrate land, sea, and air transport in evolving environments. These advancements evolve from the 3D foundational systems introduced in , introducing greater depth in economic and logistical simulations. To engage the community ahead of release, Urban Games initiated sign-ups for a closed program in May 2025, aiming to test and refine new features through player feedback. Complementing this, the "First Look" video series launched in July 2025, with initial episodes previewing environmental details including procedural landscape generation and varied types like tropical shores and snowy peaks. Subsequent videos have explored aspects such as industries and mechanics, providing early insights into the game's expanded simulation scope. Further previews include the first in-game trailer released on October 28, 2025, showcasing variety; footage from 2025 on September 27, 2025; and a dedicated trailer on November 13, 2025.

Development

Founding of Urban Games

Urban Games was founded in spring 2013 in , , by brothers Basil Weber and Urban Weber. Basil Weber serves as CEO, while Urban Weber is CTO, bringing expertise in and to the studio. The brothers' initial motivation stemmed from their passion for classic transport simulation games, particularly and , which inspired them to create accessible yet strategically deep tycoon experiences in the genre. Prior to founding the company, they had spent years developing prototypes in their spare time, leveraging their deep knowledge of and the transport tycoon niche. As a bootstrapped indie studio, Urban Games began operations with just four employees, facing the typical challenges of limited resources and building a game from the ground up without major external backing initially. By November 2025, the studio had grown to 25 employees. Their first project, Train Fever, was supported through an campaign on the platform Gambitious, launched in March 2013, which allowed investors to participate in future revenues and helped fund development. This approach reflected the studio's independent ethos, though it required careful management to balance creative ambitions with financial constraints. The release of Train Fever in September 2014 marked Urban Games' debut, achieving immediate profitability within the first month and selling over 250,000 copies, which doubled the studio's workforce and solidified their position in the transport simulation market. This milestone not only validated their vision but also laid the foundation for subsequent titles in the series, enabling steady growth.

Evolution of the series

The Transport Fever series began with Train Fever in 2014, which emphasized a isometric view centered on rail and , limiting players to trains and trucks for and movement. In the subsequent release, Transport Fever (), developers Urban Games expanded the scope to multi-modal transportation, incorporating air and sea options such as planes, boats, and trams alongside existing land-based systems to enable more comprehensive and interconnected networks. This shift was driven by community feedback seeking greater variety and realism in transport simulation, allowing players to build diverse infrastructures that better reflected historical and modern economic ecosystems. Transport Fever 2 (2019) marked a significant technical advancement with the adoption of a full , enhancing visual fidelity and immersion through detailed environments, dynamic lighting, and realistic rendering compared to the series' prior style. The game introduced continent-specific assets tailored to European and North American settings, including region-appropriate vehicles, buildings, and landscapes to deepen cultural and historical authenticity in campaigns. Simulation depth was also elevated, particularly in traffic AI, which improved vehicle , , and route optimization for more fluid and challenging gameplay dynamics. Post-launch, the series evolved through iterative improvements incorporating player input, including free updates that fixed critical issues like bugs in the original Transport Fever, enhancing navigation and reducing logistical frustrations. focused on expanding vehicle rosters with historical and modern additions, such as exclusive trams and buses, while console ports in 2023 adapted user interfaces and controls for and platforms in response to demand from non-PC audiences. These enhancements, including mod support extensions to consoles, prioritized accessibility and longevity based on community requests. Building on this foundation, Transport Fever 3 entered development approximately five years after Transport Fever 2's release, with official announcements in May 2025 highlighting a focus on larger-scale maps and heightened simulation fidelity through features like dynamic economic responses, advanced traffic patterns, and evolving urban growth mechanics. This extended development period allowed Urban Games to integrate extensive feedback, aiming for more immersive and scalable experiences set for a 2026 launch.

Reception

Critical reception

The Transport Fever series has garnered overall positive reception, with Steam user reviews ranging from 72-89% positive across its main titles, reflecting appreciation for the depth of its transport simulation mechanics, historical fidelity in vehicle modeling spanning over 150 years, and extensive replayability via procedural maps and modes. Train Fever (2014), the series opener, received a Metacritic score of 67 from critics, earning praise for its innovative system that allows extensive customization of vehicles and assets, but facing criticism for a steep due to unintuitive controls and limited transport options restricted to rail, road, buses, and trucks without air or sea elements. Transport Fever (2016) improved on its predecessor with a score of 71, lauded for expanding transport variety through the addition of aircraft and ships that enable more complex global logistics networks, though reviewers highlighted optimization issues at launch, including performance lag on larger maps and occasional bugs in route management. Transport Fever 2 (2019) achieved the series' strongest critical response at 76 on , celebrated for its upgraded visuals that enhance immersion in detailed landscapes and the inclusion of larger, more diverse global maps supporting multi-continental play, while minor critiques focused on initial bugs affecting stability and the campaign's perceived linearity in mission structure. Recurring themes in reviews emphasize robust via official forums and ecosystems that extend longevity, coupled with consistent player feedback requesting enhanced tutorials to ease and streamlined to lessen in line scheduling and vehicle assignments.

Commercial success

The Transport Fever series has achieved significant commercial success, with the previous installments collectively selling over two million copies by 2025. Train Fever, released in 2014 as Urban Games' debut title, proved to be a profitable hit, generating substantial revenue primarily through , where sales accounted for about 90% of and were boosted by frequent discounts. With more than 200,000 units sold by 2017, it established the studio's viability in the transport simulation genre. Transport Fever, launched in 2016, built on this foundation and exceeded half a million units sold by early 2023, enabling strong company growth and particularly resonating in European markets due to the studio's origins. Its sustained PC sales and post-launch support broadened its reach. Transport Fever 2, the 2019 sequel, became the series' top performer, surpassing one million copies sold by mid-2023, with continued growth following the console edition launch in March 2023 for and . The console edition expanded the audience to new platforms and contributed to ongoing momentum, supporting long-term sales exceeding one million units as of 2025. Sustained post-launch support, including free updates and paid DLC such as vehicle packs, has supported long-term player engagement and additional revenue streams. This track record underpinned the nearly $25 million development budget for Transport Fever 3, announced in 2025 as the series' most ambitious entry.

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