Good Shepherd Entertainment
Good Shepherd Entertainment is a Dutch video game publisher headquartered in The Hague, Netherlands, specializing in indie titles across PC and console platforms through long-term developer partnerships.[1][2] Founded in 2011 as Gambitious Digital Entertainment, the company initially operated as a hybrid publisher and equity crowdfunding platform to support independent game development.[3][4] In 2017, it rebranded to Good Shepherd Entertainment, shifting focus to traditional publishing while emphasizing high-quality, narrative-driven games.[4] The publisher was acquired by Devolver Digital in January 2021, expanding its resources for global distribution and marketing.[5] Good Shepherd has released dozens of acclaimed titles, including Monster Train, a roguelike deck-builder that garnered critical praise; John Wick Hex, a turn-based strategy game awarded Best Strategy Game at E3 2019; and the OlliOlli series, which won a BAFTA for Best Sports Title in 2015.[2][6][7] Its portfolio also features strategy and simulation games like Transport Fever and Phantom Doctrine, contributing to its reputation as an award-winning supporter of bold indie creators.[2]Overview
Company profile
Good Shepherd Entertainment, originally founded as Gambitious Digital Entertainment in 2011 in The Hague, Netherlands, operates as an independent video game publisher specializing in indie titles and adaptations of popular intellectual properties.[3][8] The company rebranded to Good Shepherd Entertainment in August 2017, shifting its focus toward traditional publishing while retaining a commitment to supporting innovative game development.[9] Headquartered in The Hague with a global presence through its Dutch offices, Good Shepherd employs 11-50 people as of 2025, following a headcount reduction of over 50% in 2024, emphasizing a lean structure to foster creative collaborations.[10][11] In January 2021, Devolver Digital acquired Good Shepherd for $41.25 million, establishing it as a subsidiary dedicated to indie game publishing and strategic partnerships involving pop-culture IPs.[12] Under this structure, the company prioritizes long-term relationships with developers, offering funding, marketing support, and access to high-profile licenses such as the John Wick franchise and the 2000 AD comic universe to enable unique adaptations.[13][14] In October 2024, Devolver Digital launched the Big Fan Games publishing label, led by general manager Lincoln Hershberger and leveraging the Good Shepherd team to specialize in indie adaptations of movies, TV shows, and comics, further expanding the subsidiary's role in licensed content creation.[15] This initiative builds on Good Shepherd's expertise in transforming entertainment brands into engaging video games while maintaining its core mission of empowering independent creators.[16]Leadership and structure
Good Shepherd Entertainment was originally founded in 2011 as Gambitious Digital Entertainment by Paul Hanraets, Harry Miller, Sjoerd Geurts, and Andy Payne, with Mike Wilson joining as a co-founder shortly thereafter.[1][17][18] Hanraets has served as co-founder and managing director, overseeing corporate development and strategic operations since the company's inception.[19] Wilson, a co-founder of Devolver Digital, became chief creative officer in 2017 following the rebranding from Gambitious, where he has dedicated significant time to guiding creative direction and partnerships.[4] Brian Grigsby was appointed CEO post-2017 rebranding, bringing experience from Devolver Digital to lead business operations and expansion efforts.[8][20] In January 2020, Phillip Sarofim, founder and CEO of Trousdale Ventures, was elected to the board of directors, contributing expertise in investments and philanthropy to support the company's growth.[21] The company's structure transitioned in January 2021 when Devolver Digital acquired it as a subsidiary, integrating it into a broader publishing ecosystem while maintaining operational independence.[12] Post-acquisition, Mike Wilson continued dedicating primary focus to Good Shepherd in his CCO role, leveraging synergies with Devolver.[4] Internally, the organization emphasizes specialized publishing teams dedicated to developer relations, marketing support, and IP licensing, enabling long-term collaborations with indie studios.[22][2]History
Foundation and early crowdfunding (2011–2013)
Gambitious Digital Entertainment was founded in 2011 in The Hague, Netherlands, by Paul Hanraets as its chief executive officer, with key involvement from industry veterans including Mike Wilson and Harry Miller of Devolver Digital, as well as Andy Payne of Mastertronic.[1][23] The company emerged from the growing indie game scene, aiming to address funding challenges for developers by introducing a novel equity-based crowdfunding model that allowed investors to receive a share of profits rather than mere rewards or perks.[23] This approach was designed to foster long-term partnerships, with developers retaining intellectual property rights while providing investors dividends from game revenues, setting it apart from reward-focused platforms like Kickstarter. The platform officially launched on September 25, 2012, as a dedicated space for video game projects, requiring developers to submit detailed business plans for vetting to ensure viability and reduce risks.[23] Initial campaigns included titles such as Train Fever by Swiss studio Urban Games, alongside projects like Candy Kids from Abstraction Games and Piratoons from Fishing Cactus, marking the start of Gambitious's efforts to connect global investors with promising indie endeavors. To support its operations, the company secured early capital from investors, including the Devolver Digital co-founders who brought expertise in indie publishing.[23] A pivotal moment came in early 2013 when Gambitious completed its first successful equity crowdfunding campaign for Train Fever, raising approximately €250,000 from over 600 international investors and enabling the game's development while introducing profit-sharing mechanics that paid returns to backers.[24] This milestone not only validated the platform's model but also signified Gambitious's transition into active game publishing, as the company began overseeing production and distribution alongside its funding role.[24] The success highlighted the potential for equity crowdfunding to empower indie developers in a competitive market, with investors recouping and profiting from the title's 2014 release.[24]Business model shifts (2014–2017)
In 2014, Gambitious introduced its publishing label, Gambitious Digital Entertainment, marking an initial shift toward hybrid operations that combined equity crowdfunding with traditional publishing support, including production, marketing, and distribution services for indie developers.[25] This evolution built on the platform's equity crowdfunding model, launched in 2012, by allowing the company to backstop funding for projects and provide advances, thereby reducing reliance on public investor commitments alone.[26] By 2015, the model further adapted to include more flexible funding structures, such as milestone-based releases and options for developers to retain greater profit shares without mandatory equity dilution in all cases, exemplified by the publishing deal for the turn-based tactics game Hard West from CreativeForge Games.[27] This deal highlighted the hybrid approach, where Gambitious provided full publishing support while integrating investor funding where applicable.[28] In 2016, Gambitious expanded its investor network to include new U.S. accredited investors and broader European participants to comply with evolving regulatory frameworks for equity crowdfunding across jurisdictions. However, the platform faced challenges, including a roughly 40% success rate for campaigns (rising to 50% for those reaching full funding) and variable investor returns—such as over 220% on Train Fever but only 35% on Breach & Clear: Deadline, due to development overruns.[29][30] These issues, compounded by a 33% decline in overall video game crowdfunding funding that year, prompted the company to seek additional private capital to sustain operations.[31][26] The period culminated in a full pivot by 2017, with Gambitious rebranding to Good Shepherd Entertainment in August and ceasing all crowdfunding activities to focus exclusively on traditional publishing backed by private investments.[4] This transition addressed ongoing hurdles like regulatory complexities and market saturation in crowdfunding, enabling a more streamlined model for supporting indie titles under $1 million budgets while preserving developer IP control.[32] Notable during this shift were publishing announcements like Phantom Doctrine, a Cold War-themed strategy game from CreativeForge, which underscored the move toward ambitious, fully funded projects without public equity raises.[33]Rebranding and expansion (2017–2020)
In August 2017, Gambitious Digital Entertainment announced its rebranding to Good Shepherd Entertainment, shifting focus toward enhanced production support for indie developers, including improvements in writing, music, and narrative elements.[8] This transition was supported by a new capital raise and the appointment of Devolver Digital co-founder Mike Wilson as full-time chief creative officer, allowing him to dedicate significant time to guiding creative direction and partnerships.[34] The rebranding facilitated expansion, with Good Shepherd securing additional investments to bolster its publishing capabilities. In April 2019, the company acquired a majority stake in Artificer, a Warsaw-based development studio formed by veterans from The Astronauts, to integrate in-house production and leverage combined expertise in game development and publishing.[35] This move contributed to operational growth, enabling closer collaboration on titles and expanding the team's capacity to handle a broader portfolio. During this period, Good Shepherd pursued key publishing deals to diversify its lineup. The company released John Wick Hex, a tactical strategy game developed by Bithell Games in collaboration with Lionsgate, on October 8, 2019, for PC and Mac.[36] In August 2019, it announced The Eternal Cylinder, an open-world survival adventure from ACE Team, featuring procedurally generated alien landscapes and mutation-based evolution mechanics, slated for a 2020 launch on PC and consoles.[37] The year 2020 marked further highlights amid the global COVID-19 pandemic, as Good Shepherd released Monster Train, a roguelike deck-building game developed by Shiny Shoe, on May 21 for PC. The title garnered critical acclaim for its innovative hell-train defense mechanics and strategic depth, eventually surpassing 1 million units sold and demonstrating the publisher's resilience in a disrupted market.[38]Acquisition and recent developments (2021–present)
On January 7, 2021, Devolver Digital acquired Good Shepherd Entertainment for $41.25 million, integrating it as a key publishing arm to expand its portfolio of indie and licensed titles.[12] This move allowed Good Shepherd to leverage Devolver's resources while maintaining its focus on developer-friendly partnerships and narrative-driven games.[5] Following the acquisition, Good Shepherd experienced post-acquisition growth through strategic partnerships, notably a July 19, 2023, agreement with Rebellion Developments to develop and publish video games based on the 2000 AD comic universe, including adaptations of iconic stories like Judge Dredd and Rogue Trooper.[14] This collaboration aimed to bring Rebellion's comic intellectual property, acquired in 2000, into interactive formats, marking Good Shepherd's deeper entry into licensed comic adaptations.[39] In October 2024, Devolver Digital launched Big Fan Games as a dedicated publishing label for indie adaptations of movies, TV shows, comics, and other entertainment IP, with the team primarily composed of former Good Shepherd staff.[15] Led by Good Shepherd's expertise, Big Fan Games focused on titles like the upcoming Killer Klowns from Outer Space: The Game, emphasizing creative freedom for developers working with established franchises.[40] The period also brought challenges, including significant layoffs at associated studios; on January 31, 2024, Devolver announced cuts affecting 28 employees at its Polish studio Artificer (developer of Showgunners), with 18 laid off immediately and 10 more following project completion, representing roughly half the team's reduction.[41] Additionally, Good Shepherd and Big Fan Games reduced headcount by over 50% throughout 2024 amid broader industry adjustments.[42] By 2025, Good Shepherd marked recent milestones with key releases, including the early-year launch of Moroi on April 30—a dark fantasy hack-and-slash adventure developed by Violet Saint, inspired by Romanian folklore and David Lynch's surrealism.[43] Another highlight was Disney TRON: Catalyst on June 17, a narrative-driven action game developed by Bithell Games and published by Big Fan Games, set in the TRON universe, featuring light cycle combat and grid exploration.[44] These titles contributed to Good Shepherd's expanded portfolio, which by mid-2025 encompassed dozens of published credits across indie and licensed genres.[5]Games
Published titles
Good Shepherd Entertainment's published titles span a diverse range of genres, primarily indie and mid-sized projects in strategy, simulation, RPG, and action-adventure, with releases beginning in 2014 and continuing through 2025. The portfolio emphasizes innovative mechanics and narrative depth, often stemming from crowdfunding origins or partnerships with independent studios. Key successes include Transport Fever 2, which has sold over a million units, establishing the publisher's strength in simulation games.[45]Early Indies (2013–2017)
The company's initial publications focused on accessible indie titles, many funded through its original crowdfunding platform, targeting PC and mobile audiences with straightforward yet engaging gameplay.- Train Fever (2014), developed by Urban Games, was released for PC as a transportation management simulation emphasizing railway and road networks across historical eras. Its procedural map generation and economic depth appealed to strategy enthusiasts.
- Breach & Clear (2014), by Mighty Rabbit Studios, launched on PC, iOS, and Android as a turn-based tactical shooter featuring squad-based missions inspired by real-world SWAT operations.
- Xeodrifter (2015), developed by Renegade Kid (now Atooi), arrived on PC, Nintendo 3DS, Wii U, PlayStation 4, and Xbox One as a retro-style metroidvania with exploration of alien planets and ability upgrades.
- Hard West (2015), from CreativeForge Games, debuted on PC (later Linux and macOS) as a turn-based strategy RPG blending Wild West themes with supernatural horror elements, including poker-inspired combat decisions.
- Pathologic Classic HD (2015), a remaster by Ice-Pick Lodge with porting by General Arcade, was published for PC as a psychological survival adventure set in a plague-ravaged town, noted for its branching narratives and resource scarcity.[46]
- Breach & Clear: Deadline (2015), also by Mighty Rabbit Studios, extended the series on PC with procedurally generated levels and time-sensitive tactical missions.
- Oh...Sir!! The Insult Simulator (2016), developed by Vile Monarch, released on PC, macOS, and Linux as a humorous party game parodying narrative adventures through insult-based dialogue trees.
- Transport Fever (2016), by Urban Games, followed on PC (Linux and macOS) as an expanded simulation sequel with over 100 vehicles and modular campaign modes.
- Crush Your Enemies (2016), from Vile Monarch, launched on PC and consoles as a fast-paced, top-down strategy game with horde-mode enemy waves and upgrade systems.
- RunGunJumpGun (2016), developed by ThirtyThree, was published for PC, macOS, and mobile as a high-speed vertical shooter with momentum-based controls and procedurally generated levels.
Strategy and RPG Focus (2018–2022)
Shifting toward deeper strategy and RPG experiences, this period saw publications with tactical depth and replayability, often on multi-platform releases including consoles.- Phantom Doctrine (2018), by CreativeForge Games, released on PC, PlayStation 4, and Xbox One as a Cold War espionage turn-based tactics game with base management and conspiracy-driven plots.
- Milanoir (2018), developed by Italo Games, launched on PC, PlayStation 4, and Xbox One as a noir-inspired top-down shooter with pixel art and moral choice systems set in 1970s Italy.
- Semblance (2018), by Nyamakop, debuted on PC, macOS, and Nintendo Switch as a physics-based puzzle platformer involving world deformation to solve environmental challenges.
- Where the Water Tastes Like Wine (2018), from Dim Bulb Games, was published for PC, Linux, and macOS as a narrative adventure collecting and sharing folk tales across a Depression-era America.
- John Wick Hex (2019), developed by Bithell Games, arrived on PC, macOS, PlayStation 4, Xbox One, and Nintendo Switch as a timeline-based strategy game recreating the film's action sequences.
- Black Future '88 (2019), by SuperScarySnakes, released on PC and Nintendo Switch as a synthwave roguelike platformer with procedurally generated levels and limb-targeting combat.
- Transport Fever 2 (2019), by Urban Games, launched on PC, Linux, and macOS with enhanced 3D graphics, two historical campaigns, and over 200 vehicles, contributing to the series' success.[47][45]
- Monster Train (2020), developed by Shiny Shoe, was published for PC, Xbox One, and macOS as a roguelike deckbuilder defending a train to hell across multiple vertical battle lines, earning Overwhelmingly Positive reviews from over 26,000 users.
- The Eternal Cylinder (2021), by ACE Team, released on PC, PlayStation 4, and Xbox One as a surreal survival adventure involving creature evolution and puzzle-solving in a nomadic world.
- Hard West 2 (2022), from Ice Code Games, debuted on PC as a tactical RPG sequel expanding on supernatural Western themes with hybrid turn-based and real-time elements.
IP Adaptations and Recent Developments (2023–Present)
Recent publications increasingly incorporate licensed IPs alongside original concepts, expanding to consoles and mobile while maintaining a focus on roguelikes and action.- Showgunners (2023), developed by Artificer, launched on PC as a turn-based tactics game satirizing reality TV survival shows with environmental traps and audience voting mechanics.
- Hellboy: Web of Wyrd (2023), by Upstream Arcade, released on PC, PlayStation 4/5, Xbox One/Series X, and Nintendo Switch as a roguelite action-adventure with hand-drawn art and comic-accurate brawling.
- Dicefolk (2024), from LEAP Game Studios, arrived on PC and Nintendo Switch as a tactical roguelite blending monster collection with dice-rolling combat.
- Demon's Mirror (2024), developed by Be-Rad Entertainment, was published for PC as a roguelike deckbuilder exploring a nightmarish mirror realm with psychological horror elements.[48]
- Monster Train 2 (2025), developed by Shiny Shoe, released on May 21, 2025, for PC, PlayStation 5, Xbox Series X/S, and Nintendo Switch as a sequel enhancing the original's deckbuilding with new clans and hellride mechanics.[49]
- Moroi (2025), developed by Violet Saint, released on April 30, 2025, for PC, consoles, and mobile as a versatile hack-and-slash adventure with shape-shifting combat in a vampire-themed world.[43]
- Disney Tron: Catalyst (2025), developed by Bithell Games, released on June 17, 2025, for PC, Nintendo Switch, and PlayStation 5 as an action-platformer reviving the Tron universe with light-cycle racing and digital grid exploration.[44]