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Good Shepherd Entertainment

Good Shepherd Entertainment is a headquartered in , , specializing in titles across PC and console platforms through long-term developer partnerships. Founded in 2011 as Gambitious Digital Entertainment, the company initially operated as a hybrid publisher and platform to support independent game development. In 2017, it rebranded to Good Shepherd Entertainment, shifting focus to traditional publishing while emphasizing high-quality, narrative-driven games. The publisher was acquired by in January 2021, expanding its resources for global distribution and marketing. Good Shepherd has released dozens of acclaimed titles, including Monster Train, a roguelike deck-builder that garnered critical praise; John Wick Hex, a turn-based strategy game awarded Best Strategy Game at E3 2019; and the OlliOlli series, which won a BAFTA for Best Sports Title in 2015. Its portfolio also features strategy and simulation games like Transport Fever and Phantom Doctrine, contributing to its reputation as an award-winning supporter of bold indie creators.

Overview

Company profile

Good Shepherd Entertainment, originally founded as Gambitious Digital Entertainment in 2011 in , , operates as an independent specializing in titles and adaptations of popular intellectual properties. The company rebranded to Good Shepherd Entertainment in August 2017, shifting its focus toward traditional publishing while retaining a commitment to supporting innovative game development. Headquartered in with a global presence through its offices, Good Shepherd employs 11-50 people as of 2025, following a headcount reduction of over 50% in 2024, emphasizing a lean structure to foster creative collaborations. In January 2021, acquired for $41.25 million, establishing it as a dedicated to and strategic partnerships involving pop-culture IPs. Under this structure, the company prioritizes long-term relationships with developers, offering funding, marketing support, and access to high-profile licenses such as the franchise and the 2000 AD comic universe to enable unique adaptations. In October 2024, launched the Big Fan Games publishing label, led by general manager Lincoln Hershberger and leveraging the team to specialize in indie adaptations of movies, TV shows, and , further expanding the subsidiary's role in licensed content creation. This initiative builds on Good Shepherd's expertise in transforming entertainment brands into engaging video games while maintaining its core mission of empowering independent creators.

Leadership and structure

Good Shepherd Entertainment was originally founded in 2011 as by Paul Hanraets, Harry Miller, Sjoerd Geurts, and Andy Payne, with Mike Wilson joining as a co-founder shortly thereafter. Hanraets has served as co-founder and managing director, overseeing corporate development and strategic operations since the company's inception. Wilson, a co-founder of , became chief creative officer in 2017 following the rebranding from Gambitious, where he has dedicated significant time to guiding creative direction and partnerships. Brian Grigsby was appointed CEO post-2017 rebranding, bringing experience from to lead business operations and expansion efforts. In January 2020, Phillip Sarofim, founder and CEO of Trousdale Ventures, was elected to the , contributing expertise in investments and to support the company's growth. The company's structure transitioned in January 2021 when acquired it as a , integrating it into a broader publishing ecosystem while maintaining operational independence. Post-acquisition, Mike Wilson continued dedicating primary focus to in his CCO role, leveraging synergies with Devolver. Internally, the organization emphasizes specialized publishing teams dedicated to , support, and IP licensing, enabling long-term collaborations with studios.

History

Foundation and early crowdfunding (2011–2013)

Gambitious Digital Entertainment was founded in 2011 in , , by Paul Hanraets as its chief executive officer, with key involvement from industry veterans including Mike Wilson and Harry Miller of , as well as Andy Payne of . The company emerged from the growing scene, aiming to address funding challenges for developers by introducing a novel equity-based model that allowed investors to receive a share of profits rather than mere rewards or perks. This approach was designed to foster long-term partnerships, with developers retaining rights while providing investors dividends from game revenues, setting it apart from reward-focused platforms like . The platform officially launched on September 25, 2012, as a dedicated space for projects, requiring developers to submit detailed business plans for vetting to ensure viability and reduce risks. Initial campaigns included titles such as Train Fever by studio Urban Games, alongside projects like Candy Kids from Abstraction Games and Piratoons from Fishing Cactus, marking the start of Gambitious's efforts to connect global investors with promising endeavors. To support its operations, the company secured early capital from investors, including the co-founders who brought expertise in publishing. A pivotal moment came in early 2013 when Gambitious completed its first successful campaign for Train Fever, raising approximately €250,000 from over 600 international investors and enabling the game's development while introducing profit-sharing mechanics that paid returns to backers. This milestone not only validated the platform's model but also signified Gambitious's transition into active game publishing, as the company began overseeing and alongside its role. The success highlighted the potential for to empower indie developers in a competitive market, with investors recouping and profiting from the title's release.

Business model shifts (2014–2017)

In 2014, Gambitious introduced its publishing label, Gambitious , marking an initial shift toward hybrid operations that combined with traditional publishing support, including , , and services for indie developers. This evolution built on the platform's model, launched in , by allowing the company to backstop for projects and provide advances, thereby reducing reliance on commitments alone. By 2015, the model further adapted to include more flexible funding structures, such as milestone-based releases and options for developers to retain greater profit shares without mandatory equity dilution in all cases, exemplified by the publishing deal for the game from CreativeForge Games. This deal highlighted the hybrid approach, where Gambitious provided full publishing support while integrating investor funding where applicable. In , Gambitious expanded its investor network to include new U.S. accredited investors and broader European participants to comply with evolving regulatory frameworks for across jurisdictions. However, the platform faced challenges, including a roughly 40% success rate for campaigns (rising to 50% for those reaching full funding) and variable investor returns—such as over 220% on Train Fever but only 35% on Breach & Clear: Deadline, due to development overruns. These issues, compounded by a 33% decline in overall funding that year, prompted the company to seek additional private capital to sustain operations. The period culminated in a full pivot by 2017, with Gambitious rebranding to Good Shepherd Entertainment in August and ceasing all activities to focus exclusively on traditional publishing backed by private investments. This transition addressed ongoing hurdles like regulatory complexities and market saturation in , enabling a more streamlined model for supporting titles under $1 million budgets while preserving IP control. Notable during this shift were publishing announcements like , a War-themed from CreativeForge, which underscored the move toward ambitious, fully funded projects without public equity raises.

Rebranding and expansion (2017–2020)

In August 2017, Gambitious Digital Entertainment announced its rebranding to Good Shepherd Entertainment, shifting focus toward enhanced production support for developers, including improvements in writing, , and narrative elements. This transition was supported by a new capital raise and the appointment of co-founder Mike Wilson as full-time chief creative officer, allowing him to dedicate significant time to guiding creative direction and partnerships. The rebranding facilitated , with securing additional investments to its publishing capabilities. In , the company acquired a majority stake in Artificer, a Warsaw-based studio formed by veterans from The Astronauts, to integrate in-house production and leverage combined expertise in game and . This move contributed to operational , enabling closer collaboration on titles and expanding the team's capacity to handle a broader portfolio. During this period, pursued key publishing deals to diversify its lineup. The company released John Wick Hex, a tactical developed by Bithell Games in collaboration with , on October 8, 2019, for PC and Mac. In August 2019, it announced , an open-world survival adventure from , featuring procedurally generated alien landscapes and mutation-based evolution mechanics, slated for a 2020 launch on PC and consoles. The year 2020 marked further highlights amid the global , as Good Shepherd released Monster Train, a developed by Shiny Shoe, on May 21 for PC. The title garnered critical acclaim for its innovative hell-train defense mechanics and strategic depth, eventually surpassing 1 million units sold and demonstrating the publisher's resilience in a disrupted market.

Acquisition and recent developments (2021–present)

On January 7, 2021, acquired Entertainment for $41.25 million, integrating it as a key publishing arm to expand its portfolio of and licensed titles. This move allowed to leverage Devolver's resources while maintaining its focus on developer-friendly partnerships and narrative-driven games. Following the acquisition, experienced post-acquisition growth through strategic partnerships, notably a July 19, 2023, agreement with to develop and publish video games based on the 2000 AD comic universe, including adaptations of iconic stories like and . This collaboration aimed to bring Rebellion's comic , acquired in 2000, into interactive formats, marking Good Shepherd's deeper entry into licensed comic adaptations. In October 2024, launched Big Fan Games as a dedicated publishing label for indie adaptations of movies, TV shows, comics, and other entertainment IP, with the team primarily composed of former staff. Led by 's expertise, Big Fan Games focused on titles like the upcoming : The Game, emphasizing creative freedom for developers working with established franchises. The period also brought challenges, including significant layoffs at associated studios; on January 31, 2024, Devolver announced cuts affecting 28 employees at its studio Artificer ( of Showgunners), with 18 laid off immediately and 10 more following project completion, representing roughly half the team's reduction. Additionally, and Games reduced headcount by over 50% throughout 2024 amid broader industry adjustments. By 2025, Good Shepherd marked recent milestones with key releases, including the early-year launch of Moroi on April 30—a dark fantasy hack-and-slash adventure developed by Violet Saint, inspired by and David Lynch's . Another highlight was Disney TRON: Catalyst on June 17, a narrative-driven developed by Bithell Games and published by Games, set in the TRON universe, featuring light cycle combat and grid exploration. These titles contributed to Good Shepherd's expanded portfolio, which by mid-2025 encompassed dozens of published credits across indie and licensed genres.

Games

Published titles

Good Shepherd Entertainment's published titles span a diverse range of genres, primarily indie and mid-sized projects in strategy, simulation, RPG, and action-adventure, with releases beginning in 2014 and continuing through 2025. The portfolio emphasizes innovative mechanics and narrative depth, often stemming from crowdfunding origins or partnerships with independent studios. Key successes include Transport Fever 2, which has sold over a million units, establishing the publisher's strength in simulation games.

Early Indies (2013–2017)

The company's initial publications focused on accessible titles, many funded through its original platform, targeting PC and audiences with straightforward yet engaging .
  • Train Fever (2014), developed by Urban Games, was released for PC as a transportation management emphasizing railway and road networks across historical eras. Its procedural map generation and economic depth appealed to strategy enthusiasts.
  • Breach & Clear (2014), by Mighty Rabbit Studios, launched on PC, , and as a turn-based featuring squad-based missions inspired by real-world operations.
  • Xeodrifter (2015), developed by (now Atooi), arrived on PC, , , , and as a retro-style with exploration of alien planets and ability upgrades.
  • Hard West (2015), from CreativeForge Games, debuted on PC (later and macOS) as a blending Wild West themes with supernatural horror elements, including poker-inspired combat decisions.
  • Pathologic Classic HD (2015), a by with porting by General Arcade, was published for PC as a psychological survival adventure set in a plague-ravaged town, noted for its branching narratives and resource scarcity.
  • Breach & Clear: Deadline (2015), also by Mighty Rabbit Studios, extended the series on PC with procedurally generated levels and time-sensitive tactical missions.
  • Oh...Sir!! The Insult Simulator (2016), developed by Vile Monarch, released on PC, macOS, and as a humorous parodying narrative adventures through insult-based dialogue trees.
  • Transport Fever (2016), by Urban Games, followed on PC ( and macOS) as an expanded sequel with over 100 vehicles and modular campaign modes.
  • Crush Your Enemies (2016), from Vile Monarch, launched on PC and consoles as a fast-paced, top-down with horde-mode enemy waves and upgrade systems.
  • RunGunJumpGun (2016), developed by ThirtyThree, was published for PC, macOS, and as a high-speed vertical with momentum-based controls and procedurally generated levels.
These early releases laid the foundation for Good Shepherd's reputation in supporting niche simulations and tactics games, with many achieving solid Steam ratings above 80% positive.

Strategy and RPG Focus (2018–2022)

Shifting toward deeper strategy and RPG experiences, this period saw publications with tactical depth and replayability, often on multi-platform releases including consoles.
  • Phantom Doctrine (2018), by CreativeForge Games, released on PC, PlayStation 4, and Xbox One as a Cold War espionage turn-based tactics game with base management and conspiracy-driven plots.
  • Milanoir (2018), developed by Italo Games, launched on PC, PlayStation 4, and Xbox One as a noir-inspired top-down shooter with pixel art and moral choice systems set in 1970s Italy.
  • Semblance (2018), by Nyamakop, debuted on PC, macOS, and Nintendo Switch as a physics-based puzzle platformer involving world deformation to solve environmental challenges.
  • Where the Water Tastes Like Wine (2018), from Dim Bulb Games, was published for PC, Linux, and macOS as a narrative adventure collecting and sharing folk tales across a Depression-era America.
  • John Wick Hex (2019), developed by Bithell Games, arrived on PC, macOS, PlayStation 4, Xbox One, and Nintendo Switch as a timeline-based strategy game recreating the film's action sequences.
  • Black Future '88 (2019), by SuperScarySnakes, released on PC and Nintendo Switch as a synthwave roguelike platformer with procedurally generated levels and limb-targeting combat.
  • Transport Fever 2 (2019), by Urban Games, launched on PC, Linux, and macOS with enhanced 3D graphics, two historical campaigns, and over 200 vehicles, contributing to the series' success.
  • Monster Train (2020), developed by Shiny Shoe, was published for PC, Xbox One, and macOS as a roguelike deckbuilder defending a train to hell across multiple vertical battle lines, earning Overwhelmingly Positive reviews from over 26,000 users.
  • The Eternal Cylinder (2021), by ACE Team, released on PC, PlayStation 4, and Xbox One as a surreal survival adventure involving creature evolution and puzzle-solving in a nomadic world.
  • Hard West 2 (2022), from Ice Code Games, debuted on PC as a tactical RPG sequel expanding on supernatural Western themes with hybrid turn-based and real-time elements.
This era highlighted Good Shepherd's pivot to high-impact strategy titles, with games like Monster Train and John Wick Hex demonstrating strong critical reception and player engagement.

IP Adaptations and Recent Developments (2023–Present)

Recent publications increasingly incorporate licensed IPs alongside original concepts, expanding to consoles and mobile while maintaining a focus on roguelikes and action.
  • Showgunners (2023), developed by Artificer, launched on PC as a turn-based tactics game satirizing reality TV survival shows with environmental traps and audience voting mechanics.
  • Hellboy: Web of Wyrd (2023), by Upstream Arcade, released on PC, PlayStation 4/5, Xbox One/Series X, and Nintendo Switch as a roguelite action-adventure with hand-drawn art and comic-accurate brawling.
  • Dicefolk (2024), from LEAP Game Studios, arrived on PC and Nintendo Switch as a tactical roguelite blending monster collection with dice-rolling combat.
  • Demon's Mirror (2024), developed by Be-Rad Entertainment, was published for PC as a roguelike deckbuilder exploring a nightmarish mirror realm with psychological horror elements.
  • Monster Train 2 (2025), developed by Shiny Shoe, released on May 21, 2025, for PC, PlayStation 5, Xbox Series X/S, and Nintendo Switch as a sequel enhancing the original's deckbuilding with new clans and hellride mechanics.
  • Moroi (2025), developed by Violet Saint, released on April 30, 2025, for PC, consoles, and mobile as a versatile hack-and-slash adventure with shape-shifting combat in a vampire-themed world.
  • Disney Tron: Catalyst (2025), developed by Bithell Games, released on June 17, 2025, for PC, Nintendo Switch, and PlayStation 5 as an action-platformer reviving the Tron universe with light-cycle racing and digital grid exploration.
In 2023, Good Shepherd announced a partnership with Rebellion to adapt 2000 AD comics like Judge Dredd into games, signaling further IP expansions. These titles reflect the publisher's evolution toward hybrid experiences, with ongoing emphasis on replayability and cross-platform accessibility.

Re-released and ported titles

Good Shepherd Entertainment has actively pursued re-releases and ports of its published titles to broaden accessibility across platforms, particularly targeting console and mobile audiences after initial PC launches. This strategy has allowed older games to reach new players on modern hardware, often incorporating optimizations for controllers and updated user interfaces. For instance, the company handled console ports for several strategy titles, enabling them to thrive beyond their original digital distribution on PC. Among notable porting efforts, Breach & Clear saw its 2014 PC release expanded to consoles in 2015, including a digital version and physical distribution, followed by and versions of its expansion Deadline that integrated tactical zombie-slaying mechanics with improved controls for console play. Similarly, Crush Your Enemies, a 2016 PC game, received a port in 2018, adapting its fast-paced barbarian conquests for portable handheld play while maintaining core and unit deployment systems. John Wick Hex, originally a 2019 PC tactical action title, launched on and in 2020, with the Switch version emphasizing touch-based planning for its timeline-manipulating combat inspired by the film series. Monster Train followed suit with ports to in 2021 as Monster Train First Class, which included the "The Last Divinity" expansion and bonus content, and later to in 2024, optimizing its deck-building hell-train defense for console interfaces. Transport Fever 2, a 2019 PC simulation game, arrived on , , , and Xbox Series X|S in 2023 via the Console Edition, featuring a redesigned UI for controller navigation and support for both and mouse/keyboard inputs to handle complex transport network building. In addition to ports, Good Shepherd has overseen remasters that revitalize titles with technical enhancements and reintegrated content. Breach & Clear: Deadline Rebirth (2016) served as an updated PC version of the 2015 expansion, featuring reworked camera controls, refined real-time shooting mechanics, and the re-integration of the original Deadline content for smoother tactical squad-based gameplay. Hard Reset Redux (2016) remastered the 2011 cyberpunk shooter with enhanced visuals, improved gameplay balance, and additional levels, bringing high-octane gunplay to modern PCs and later consoles. The Hard West Ultimate Edition (2020) compiled the 2015 PC turn-based Western with all expansions, offering console ports to PS4 and that preserved supernatural narrative elements alongside optimized tactical combat. These re-releases and ports have played a key role in Good Shepherd's portfolio by extending the commercial lifespan of titles, generating additional revenue streams through expanded , and fostering ongoing on diverse platforms without requiring entirely new developments.

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