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TurboGrafx-16 Mini

The TurboGrafx-16 Mini is a compact, dedicated retro developed by and published by Digital Entertainment, emulating the hardware and library of the original TurboGrafx-16 (known as the PC Engine in ), a pioneering 16-bit system from 1989. Released exclusively through for $99.99, it launched in on May 22, 2020, following a delay from its planned March 19 date due to the , while the Japanese PC Engine Mini variant debuted on schedule. The device measures approximately 1.2 by 9.4 by 6.2 inches and connects to modern televisions via , providing plug-and-play access to 50 pre-loaded games—24 English-localized TurboGrafx-16 titles and 26 Japanese PC Engine games—drawn from both the system's HuCard cartridge and add-on formats. Key features include a replica TurboPad controller with a 10-foot USB cable, along with included and micro-USB power cables (though an AC adapter must be purchased separately), two additional USB ports for extra controllers or peripherals, and an intuitive menu system separating and PC Engine libraries for easy navigation. Users can apply filters like scan lines and adjustments, as well as utilize up to four states per game, though the lacks advanced options such as button remapping. The bundled game lineup emphasizes shoot 'em ups and action titles, with standouts including R-Type, , , Castlevania: Rondo of Blood, and Ys Book I & II, offering a mix of arcade-style shooters, RPGs, and platformers that showcase the original system's graphical capabilities. As a revival of the underappreciated —NEC's ambitious entry into the 16-bit era, which introduced the first console peripheral and boasted advanced sprite handling but struggled against competitors like the in —the Mini has been praised for its nostalgic fidelity, responsive emulation, and value in preserving a diverse library of over 600 original titles. Despite criticisms of its lightweight plastic build and the inclusion of Japanese-only games without subtitles, it serves as an accessible entry point for retro gaming enthusiasts, supporting optional original accessories like the Multi-Tap for multiplayer.

Development

Announcement

Konami announced the Mini on June 11, 2019, during its presentation at the Electronic Entertainment Expo (E3) in , marking a revival of the brand for n audiences and its counterpart, the PC Engine. The compact console was positioned as a nostalgic re-release of the 16-bit system originally launched in in 1987 and in in 1989, aiming to recapture the appeal of its classic library for Western gamers while paying homage to the PC Engine's extensive heritage. The initial reveal teased a pre-loaded selection of retro titles, including both HuCard cartridge games and CD-ROM² format games, with six specific examples highlighted: R-Type, New Adventure Island, Ninja Spirit, Ys Book I & II, Dungeon Explorer, and Alien Crush. Konami emphasized that additional games would be revealed in the coming months, ultimately expanding the lineup to over 50 titles across HuCard and CD formats to provide a comprehensive emulation experience faithful to the originals. Early planning for the project included hints of collaboration with emulation specialists, later confirmed to involve Japanese developer , known for their work on prior mini-console projects like the , to ensure high-fidelity reproduction of the original hardware's capabilities. This partnership underscored Konami's goal of delivering an authentic retro gaming experience, bridging the gap between the system's in the West and its deeper roots in .

Emulation and Game Porting

The software for the TurboGrafx-16 Mini was developed by , a studio renowned for its precise retro console recreations, such as those for the . 's emulator meticulously replicates the behaviors of the original system's 8-bit CPU and 16-bit HuC6270 video processor, delivering cycle-accurate performance that minimizes discrepancies in timing, graphics rendering, and input response compared to authentic hardware. Adapting the included titles posed significant technical hurdles, as the Mini console omits physical optical drives and media. M2 addressed this by emulating the TurboGrafx-CD peripheral's functionality, including simulated disc loading sequences with authentic boot screens, mechanical spin-up audio effects, and variable load times to mirror the original's hardware constraints without compromising playability. Regional variations in game content were preserved to honor the original releases' localization decisions. For instance, the Japanese PC Engine Mini includes the uncensored version of Splatterhouse, featuring full gore and horror elements, while the North American and European TurboGrafx-16 Mini editions use the censored TurboGrafx-16 port, which toned down blood, dismemberment, and religious imagery to comply with U.S. ratings standards. Quality assurance efforts focused on the full library of 58 games in the Japanese model and 57 in the international variants, verifying seamless integration of user features like multiple save states per title and customizable settings, including pixel-perfect modes and scanline filters, to enhance accessibility while upholding fidelity.

Release

Regional Rollouts

The TurboGrafx-16 Mini, known regionally as the PC Engine Mini in , launched first in that market on March 19, 2020, featuring 58 built-in games that emphasized PC Engine exclusives such as . This initial rollout targeted 's strong retro gaming community, with the console sold exclusively through Amazon Japan at a price of 10,500 yen (approximately $97 USD at the time). In North America, the console retained its TurboGrafx-16 Mini branding and became available on May 22, 2020, with a library of 57 games curated to include Western-popular titles like Bonk's Adventure. Priced at $99.99 USD and also exclusive to Amazon, this release aimed to revive interest in the original TurboGrafx-16's limited North American catalog by blending it with select Japanese imports. Europe received the PC Engine CoreGrafx Mini variant on June 5, 2020, mirroring the North American game's selection of 57 titles while incorporating PAL video output compatibility for regional TVs. Sold through at €99.99, the strategy focused on accessibility in markets with historical familiarity for the PC Engine branding over the TurboGrafx name. These staggered releases stemmed from global disruptions caused by the , which postponed the originally planned simultaneous worldwide launch on March 19, 2020, due to manufacturing and shipping issues in . adjusted timelines to prioritize while monitoring supply chains for Western markets.

Production and Distribution

Konami managed the production of the TurboGrafx-16 Mini, utilizing manufacturing and shipping facilities based in . The process faced significant disruptions from the , resulting in an indefinite delay of the initial launch as facilities suspended operations. Regional variants featured distinct packaging and design elements to evoke their original counterparts. The PC Engine Mini adopted a compact vertical orientation mirroring the original PC Engine's tall, narrow form factor, while the North American TurboGrafx-16 Mini and European PC Engine CoreGrafx Mini used a larger horizontal layout to replicate the wider TurboGrafx-16 and CoreGrafx aesthetics, respectively. Distribution occurred primarily through as an exclusive retailer across , , and , which contributed to rapid sell-outs upon release. These stock shortages, compounded by pandemic-related delays, prompted extensive , with resellers inflating prices well above the $99.99 MSRP. By 2021, the TurboGrafx-16 Mini had entered end-of-life status for and markets, with no further production runs or reprints announced as of 2025, shifting availability to secondary markets where units command premiums exceeding $200.

Hardware

Physical Design

The TurboGrafx-16 Mini adopts a replica aesthetic inspired by the original 1989 TurboGrafx-16 console, featuring a distinctive red and white color scheme with a horizontal orientation for the North American model to evoke the original's design. Constructed from a durable plastic shell, the unit measures 240 × 156 × 35 mm and emphasizes build quality suitable for tabletop use, though it lacks expandable storage capabilities. A faux HuCard slot adorns the top surface, replicating the original's card insertion area without functionality, while an LED power indicator provides visual confirmation of operation. Power is delivered via a Micro-USB port at 5 V, with recommendations for 2 A to ensure stability. Regional variations maintain authenticity to the originals' form factors. The North American TurboGrafx-16 Mini remains horizontal and proportionally larger, while the Japanese PC Engine Mini shifts to a compact horizontal layout measuring approximately 120 × 115 × 35 mm for a more portable feel. In contrast, the PC Engine CoreGrafx Mini employs a vertical orientation, standing taller at 140 × 140 × 260 mm to mirror the original CoreGrafx model's upright stance. These design choices prioritize nostalgic replication over uniformity across markets.

Connectivity and Controls

The TurboGrafx-16 Mini features a straightforward set of connectivity options designed for modern display integration while maintaining compatibility with the original system's input requirements. It outputs video exclusively via an Type A at resolution and 60Hz refresh rate, emulating the standard of the original console. Power is supplied through a Micro-USB , requiring a 5 V / 2 A , and the unit includes two front-facing USB Type-A for wired controllers, supporting up to two players natively. For multiplayer experiences requiring more than two participants, an optional official Multi-Tap connects via one of the USB , expanding support to five players by providing additional USB inputs. The included controller is a full-size wired replica of the original TurboGrafx-16 six-button pad, connected via USB with a 3-meter cable, and features dedicated turbo switches for adjustable rapid-fire functionality on the I and II buttons— a feature specific to the North American release, absent in Japanese variants. The D-pad and action buttons are noted for their responsive feel, closely mimicking the original hardware's precision for platforming and shooter genres, though some users report minor input lag in prolonged sessions. Third-party wireless controllers, such as the 8BitDo PCE 2.4G model using a USB dongle, are compatible across regions and offer similar six-button layouts with turbo options, providing cable-free play without official endorsement. Video display options emphasize authentic retro presentation, defaulting to a 4:3 to preserve the original games' proportions, with adjustable modes including pixel-perfect scaling and stretched variants. Users can enable CRT-style scanline filters across most modes to simulate vintage effects, enhancing visual fidelity on modern HDTVs without altering the core 60Hz emulation. These settings are accessible via the console's menu and apply system-wide. Early production units, particularly those from 2020 and 2021 batches, have been plagued by reports of faulty USB ports failing to recognize controllers, often due to sensitivity to variations exceeding 5V. This issue renders the ports inoperable, preventing any wired input and affecting both bundled and third-party controllers, with no software workaround available. acknowledged the problem and offered replacements for affected units, though some users experienced recurrence.

Included Content

Game Library

The TurboGrafx-16 Mini features a pre-installed library of 57 games in its international release, comprising 25 titles and 32 PC Engine and titles, while the Japanese PC Engine Mini version includes 58 games with slight variations in selection. These games represent a mix of original cartridge and disc-based software from the late and early 1990s, emulated to run on the Mini's hardware, with some titles appearing in both regional formats due to shared releases but adapted for language and minor content differences. The library spans several genres, emphasizing the system's strengths in fast-paced action and adventure titles. Shoot 'em ups are prominent, including vertical and horizontal scrollers like Blazing Lazers (a power-up-heavy shooter with intricate level designs) and R-Type (known for its strategic weapon system and boss battles). Platformers are represented by the Bonk's Adventure series, featuring the caveman protagonist in side-scrolling levels with humorous physics-based gameplay, alongside action-oriented entries like The Legendary Axe (a hack-and-slash title with combo-based combat). RPGs form a core category, with exploration-driven experiences such as Neutopia (a top-down adventure with puzzle-solving and party management) and the Ys I & II compilation (action-RPGs emphasizing real-time combat and expansive worlds). Additionally, CD-ROM games incorporate full-motion video (FMV) elements for enhanced storytelling, as seen in adventure titles like Snatcher (a cyberpunk detective game with animated cutscenes). Regional differences highlight exclusives tailored to each market. The international version includes North American-specific titles like Air Zonk, a sequel exclusive to the library. In contrast, the Japanese version features additional PC Engine exclusives, alongside other Japan-only entries like Tokimeki Memorial (a dating simulation) and Tengai Makyou II: Manji Maru (an with narrative depth). These variations ensure cultural relevance while maintaining overlap in core titles like Dungeon Explorer. No (DLC) or post-launch updates were released for the game library, limiting players to the fixed selection at purchase.

User Interface and Features

The of the TurboGrafx-16 Mini features a retro-styled menu system that displays games as virtual replicas of their original retail packaging, arranged in a grid view for easy browsing. Users can sort the library by title or release date via options accessible from the bottom panel of the menu screen. includes nostalgic animations simulating the insertion of Hu-Cards or CDs when selecting a title, with separate sections for TurboGrafx-16 (English) and PC Engine (Japanese) games, toggleable between regions. The interface supports six languages for menu text, enhancing accessibility across international users. Key gameplay features include an in-game menu accessed by pressing the Select and Run buttons simultaneously, allowing users to create or load save states, with up to four slots available per game for preserving progress. This system enables quick access without relying solely on original in-game saves, providing flexibility for modern playthroughs. The console lacks advanced tools like rewind or fast-forward functions, focusing instead on faithful basics. Audio and video options emphasize retro authenticity, with adjustable display modes including pixel-perfect rendering, 4:3 , and a filter that applies scanlines to simulate vintage television output. These settings can be configured per game, though the scanline filter may introduce some fuzziness on modern displays. For CD-ROM titles in the library, the emulation supports stereo sound output, replicating the enhanced audio capabilities of PC Engine CD add-on. Notable limitations include the absence of multiplayer or features, as the system operates as a standalone device without network support. Officially, there is no capability to load external games or ROMs, restricting users to the pre-installed library of 57 titles across Hu-Card and formats.

Reception and Legacy

Critical Response

The TurboGrafx-16 Mini received generally positive reviews upon its 2020 release, with aggregate scores ranging from 7 to 8.1 out of 10 across major outlets. awarded it a 7/10, praising its charming presentation and superior execution compared to contemporaries like the . gave it 4.0 out of 5 (equivalent to 8/10), calling it the best retro remake of an obscure console. scored it 8.1/10, highlighting its faithful remastering and collector's appeal. described it as "mostly best-in-class" without a numerical score, emphasizing its historical fidelity. Critics lauded the console's emulation accuracy, handled by developer , which preserved original animations, sound, and peripherals like the add-on with minimal discrepancies. The included library of 57 games (50 in the U.S. version) was praised for its depth, offering rare titles like : Rondo of Blood and shoot 'em ups such as R-Type, providing strong value at the $99.99 MSRP—equivalent to over $1,000 in used originals. The wired TurboPad controller was noted for its authentic feel, including dedicated turbo buttons ideal for arcade-style games, though additional units cost extra. Reviewers from The Verge and Washington Post highlighted its niche appeal, celebrating obscure PC Engine/ titles as a refreshing alternative to mainstream retro collections. Common criticisms centered on the system's obscurity, which limited its draw for newcomers unfamiliar with the original console's limited U.S. footprint. Many Japanese PC Engine games remained untranslated, reducing accessibility for titles like Snatcher. The lack of standard wireless controllers was a frequent drawback, forcing wired setups or third-party purchases with spotty compatibility. Minor emulation issues, such as occasional input lag or sluggishness in CD-ROM games like the Bonk series, were noted but not deemed severe. Reviews from 2020 to 2022 often evoked nostalgia for longtime fans, positioning the Mini as a long-overdue revival that captured the era's quirky charm and shooter-heavy library. called it an "awesome little device" that finally brought overlooked gems to modern audiences.

Commercial Performance and Issues

The TurboGrafx-16 Mini experienced a limited commercial rollout, with production constrained by manufacturing challenges that led to quick sell-outs upon release. In and , units were available primarily through and select retailers, but stock depleted rapidly, resulting in resale prices exceeding the original $99 MSRP shortly after launch. has not publicly disclosed official sales figures for the console, though its niche appeal—stemming from the original TurboGrafx-16's modest market penetration outside —contributed to moderate demand in Western markets compared to blockbuster retro systems like the , which sold over 2 million units in the United States alone. The console's launch was significantly impacted by the , which caused indefinite delays in production and shipping from facilities in , originally pushing back the North American release from March to May 2020. These disruptions created widespread supply shortages, with consumers reporting difficulties obtaining units at retail even months after availability resumed, exacerbating on secondary markets. acknowledged the manufacturing halt due to the but provided no timeline for resolution at the time, and no subsequent restocks materialized to meet ongoing demand. Post-launch, the TurboGrafx-16 Mini faced notable hardware reliability issues, particularly with its USB , which numerous users reported failing to recognize controllers after initial use. These failures were often linked to sensitivity to variations exceeding 5V/2A, leading to permanent damage without any official acknowledgment or remedy from , such as updates or recalls. In , where the equivalent PC Engine Mini enjoyed stronger initial interest due to the platform's cultural , similar port problems emerged, further limiting long-term usability. By 2022, production of the TurboGrafx-16 Mini had effectively ceased, with no further manufacturing runs announced by Konami, leaving it as a limited-edition product. As of 2025, resale values for new or lightly used units have climbed to $165 or higher on platforms like eBay, reflecting collector demand amid the absence of reprints and the console's status as a discontinued retro emulation device.

Community Modifications

In July 2025, developer Zorglub51 publicly released Project Chronos, a set of open-source tools that enable comprehensive modifications to the TurboGrafx-16 Mini. This allows users to create backups and restorations of the console's NAND , facilitating data preservation and recovery. It also supports dumping the ROMs of the pre-installed games, enabling enthusiasts to extract and archive the original library for personal use or emulation projects. A key feature of Project Chronos is the activation of OTG (On-The-Go) USB mode, which permits the connection of external storage devices like USB drives or SD card readers via the console's USB ports. This functionality expands the system's capabilities beyond its built-in library, allowing users to load and play custom ROMs of TurboGrafx-16 and PC Engine titles, including support for SuperGrafx games through a dedicated platform selection in the tool's interface. The hack includes a graphical user interface that mimics the stock console menu for seamless integration, with detailed setup instructions provided in the project's documentation. Community-driven hardware repairs have addressed prevalent issues with the console's USB ports, which are prone to due to defects. Enthusiasts commonly perform DIY replacements using soldering irons and replacement micro-USB connectors, as demonstrated in repair tutorials that guide users through the faulty port and securing a new one to restore connectivity. These fixes, often shared in video format, have empowered owners to extend the device's lifespan without professional intervention. Unofficial expansions further enhance usability, including modifications to incorporate controllers. Community members have adapted compatible adapters, such as 8BitDo's 2.4GHz dongles, by internally mounting them within the console's chassis for a clutter-free setup that supports Bluetooth-enabled gamepads. For game library growth, the OTG USB feature from Project Chronos integrates with readers, enabling the addition of hundreds of homebrew or preserved titles stored on , thereby bypassing the hardware's storage limitations. These modifications have significantly revitalized with the Mini, fostering active preservation of the PC Engine and software ecosystem as of late 2025. By enabling backups, repairs, and expansions, they have sustained interest in the platform amid declining official support, contributing to broader and archiving initiatives.

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