| Castlevania | 1986 | NES, Famicom Disk System | Konami | Simon Belmont storms Dracula's castle to vanquish the vampire lord in 1691. | Linear platformer establishing the Vampire Killer whip as the signature weapon.[6] |
| Castlevania II: Simon's Quest | 1987 | NES, Famicom Disk System | Konami | Simon seeks to lift a curse by collecting Dracula's remains and defeating him again in 1698. | Introduced non-linear exploration and RPG elements like item collection from townspeople.[6] |
| Castlevania III: Dracula's Curse | 1989 | NES, Famicom Disk System | Konami | Trevor Belmont allies with Sypha, Grant, or Alucard to stop Dracula in 1476, expanding the family's legacy. | Branching paths with selectable allies, each offering unique abilities.[6] |
| Super Castlevania IV | 1991 | SNES | Konami | Simon returns to defeat a resurrected Dracula in 1691, reimagining the original quest. | 16-bit graphics upgrade with rotatable whip and enhanced boss fights.[6] |
| Castlevania: Rondo of Blood | 1993 | PC Engine Super CD-ROM² | Konami | Richter Belmont rescues his fiancée Annette from Dracula in 1792, introducing Maria Renard as a playable ally. | Cinematic cutscenes via CD-ROM and multiple character paths.[6] |
| Castlevania: Bloodlines | 1994 | Sega Genesis/Mega Drive | Konami | John and Eric Morris, descendants of the Belmonts, combat Dracula's forces during World War I in 1917. | Dual playable protagonists with unique weapons (spear for John, axe for Eric) and vertical scrolling stages. |
| Castlevania: Symphony of the Night | 1997 | PlayStation | Konami | Alucard, Dracula's half-vampire son, explores an inverted castle to thwart his father's revival in 1797. | Pioneered "Metroidvania" genre with vast non-linear exploration, RPG progression, and equipment customization.[6] |
| Castlevania: Legacy of Darkness | 1999 | Nintendo 64 | Konami | Cornell, a werewolf, prevents Dracula's rise in 1844, with additional prequel campaigns for other characters. | 3D action-adventure with multiple character stories and daylight/night cycles.[6] |
| Castlevania: Circle of the Moon | 2001 | Game Boy Advance | Konami | Nathan Graves uses magical cards to battle Dracula's forces in 1830 following a solar eclipse. | Dual Screen System (DSS) cards combining spell effects for combat variety.[6] |
| Castlevania: Harmony of Dissonance | 2002 | Game Boy Advance | Konami | Juste Belmont searches twin castles for his kidnapped companion Lydie in 1748. | Dual-castle structure with combinable sub-weapons for puzzle-solving and combat.[6] |
| Castlevania: Aria of Sorrow | 2003 | Game Boy Advance | Konami | Soma Cruz discovers his role as Dracula's potential reincarnation amid a 2035 eclipse. | Tactical Soul system allowing absorption of enemy abilities for powers and weapons; 2.5D visuals.[6] |
| Castlevania: Lament of Innocence | 2003 | PlayStation 2 | Konami | Leon Belmont originates the Belmont clan's feud with vampires after betrayal in 1094. | 3D hack-and-slash with magical gauntlets and the Vampire Killer's creation as a chain whip.[6] |
| Castlevania: Dawn of Sorrow | 2005 | Nintendo DS | Konami | Soma thwarts a cult's ritual to revive Dracula in 2036 using castle blueprints. | Touch-screen Magic Seal system for drawing glyphs to dispel barriers.[6] |
| Castlevania: Curse of Darkness | 2005 | PlayStation 2, Xbox | Konami | Forge master Hector confronts his rival Isaac and Dracula's resurgence in 1479. | Innocent Devil summoning and evolution system for ally-based combat.[6] |
| Castlevania: Portrait of Ruin | 2006 | Nintendo DS | Konami | Jonathan Morris and Charlotte Aulin enter paintings to defeat artist-vampire Brauner in 1944. | Dual-character control with partner switching; explorable art-based worlds.[6] |
| Castlevania: Order of Ecclesia | 2008 | Nintendo DS | Konami | Shanoa absorbs glyphs to hunt her traitorous mentor and stop Dracula in the early 1800s. | Glyph-based ability acquisition and fusion for versatile magic and weapons.[6] |
| Castlevania: Lords of Shadow | 2010 | PlayStation 3, Xbox 360 | MercurySteam, Konami | Gabriel Belmont quests for power to resurrect his wife, leading to his vampiric fall in the 11th century. | Cinematic action-adventure reboot with QTE combat, light/dark magic, and 3D environments.[6] |
| Castlevania: Lords of Shadow – Mirror of Fate | 2013 | Nintendo 3DS | MercurySteam, Konami | Trevor, Simon, and Alucard Belmont explore family legacy and confront Dracula in the Lords of Shadow timeline. | 2.5D side-scrolling platformer with multiple playable characters across generations. |
| Castlevania: Lords of Shadow 2 | 2014 | PlayStation 3, Xbox 360, PC | MercurySteam, Konami | Amnesiac Dracula allies with his son Alucard to end immortality and defeat Satan across timelines. | Open-world segments, stealth mechanics, and playable Alucard sections.[6] |