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Valis III

Valis III is a side-scrolling action-platform , the third installment in the Valis series, developed by and originally released in 1990 for the PC Engine CD in . In the game, schoolgirl Yuko Asou is once again chosen as the warrior wielding the mystical Valis sword, teaming up with allies and Valna to thwart King Glames of the Dark World, who seeks to conquer both Earth and the magical realm of Vecanti using his powerful Leethus sword. The game's narrative continues directly from , where peace was briefly restored after defeating the demon lord Rogles, only for a new threat to emerge from the enigmatic Dark World. Yuko, now joined by —a whip-wielding from the Dark World—and Valna—a magic-user from Vecanti—embarks on a quest across fantastical stages blending and otherworldly environments. Each offers distinct styles: Yuko's delivers close-range slashes enhanced by a power gauge for special attacks; Cham's whip allows mid-range combat with Castlevania-inspired flair; and Valna's spells, including fire, ice, and thunder elements, provide versatile ranged options. Originally published in by NCS and in by Products for the in 1991, Valis III features anime-style cutscenes, a soundtrack with music direction by Shinobu Ogawa, and challenging platforming with time limits per stage and a limited number of lives, but no continues system. The title has been preserved through re-releases, including as part of the Valis: The Fantasm Soldier Collection III in 2024 and a standalone version of the Mega Drive edition in 2024, introducing modern features like save states and rewind functionality. Despite mixed contemporary reception for its difficulty and controls, Valis III remains notable for its strong female protagonists and fusion of Japanese RPG elements with Western action-platformer tropes in the early 1990s gaming landscape.

Gameplay

Core Mechanics

Valis III employs a foundational side-scrolling action-platformer structure, where players traverse linear levels by jumping across platforms, sliding under obstacles, and combating waves of enemies using projectile-based attacks. Basic controls facilitate horizontal and vertical movement, with a standard jump enhanced by holding upward for greater height, and a sliding dash—typically executed by pressing down and jump simultaneously—that grants brief invincibility, damages nearby foes on contact, and aids in navigating tight gaps or low ceilings. Combat revolves around a that fires energy beams at varying ranges based on charge level, allowing players to engage both ground-based and aerial threats while avoiding environmental hazards like spikes, falling rocks, or bottomless pits. Central to gameplay is resource management through three primary HUD elements: an HP bar tracking health, which decreases from enemy collisions or traps and can be restored via heart-shaped pickups or life capsules granting small (4 HP) or large (16 HP) recoveries; an MP bar powering limited-use magic spells, replenished by smashing crystal capsules or large magic crystals; and an attack power bar that depletes with each attack but recharges automatically, determining weapon strength and projectile reach while upgradeable to a maximum of three levels via sword icons for extended capacity and crossed-sword icons for faster recharge rates. These systems encourage careful positioning and timing, as overuse of attacks or spells without pickups leads to vulnerability in prolonged encounters. Item collection is integral, with crystals providing power-ups to boost attack capabilities, hearts for immediate health restoration, and magic staves granting access to specific spell types. Levels are structured across 8-10 stages depending on the platform version, advancing linearly through diverse worlds including the Dark World, each comprising platforming segments filled with enemy patrols, collectible items, and mid-stage checkpoints that respawn players upon losing a life without resetting progress. The TurboGrafx-CD original features nine primary stages with sub-sections, while ports like the condense to seven, maintaining core navigation but altering some layouts for hardware constraints. Boss encounters cap most stages as multi-phase battles against large adversaries, requiring players to memorize attack patterns, dodge sweeping projectiles or charges, and exploit weak points through sustained offense, often escalating in complexity across phases. The PC Engine CD original omits save functionality or passwords, relying on unlimited continues for accessibility, though the port lacks a continues system. Character switching serves as a to adapt core systems to specific level challenges, such as reach or mobility needs.

Character Switching and Abilities

Valis III introduces a character-switching system that allows players to toggle between three distinct playable characters—Yuko Asou, , and Valna—during levels to adapt to varying combat and exploration challenges. This mechanic is activated by holding a specific button (such as A on the controller) while standing still, enabling seamless transitions mid-gameplay, though switching is restricted during boss encounters to maintain focus on single-character performance. Each character shares core movement abilities like jumping, high-jumping, and sliding, but their unique weapons, spells, and stats fundamentally alter playstyles, encouraging strategic selection based on enemy positioning and environmental demands. Yuko Asou serves as the balanced sword fighter, wielding the Sword of Valis to unleash wave-like energy projectiles that extend in range as a power gauge fills through item pickups. Her high defense makes her ideal for against tougher foes, though her magic capabilities are the weakest among the trio, with spells consuming minimal but offering limited potency. , an agile demon companion, employs a for mid-range attacks that deliver high damage in a narrow arc, suiting her high-speed profile for quick maneuvers and flanking enemies, albeit at the cost of low defense that leaves her vulnerable to direct hits. Valna, the ranged magic user, attacks with a that fires spreading sparks for , prioritizing powerful spells over mobility, which results in slower movement and lower durability but excels in handling distant or grouped threats. The game's elemental spells—fire, ice, and thunder—manifest with character-specific variations to complement their playstyles, all cast using directional inputs and consuming from a shared but character-influenced bar. Yuko's fire summons homing Flame Daggers, her ice creates a freezing Ice Cutter wave for temporary platforms from enemies, and thunder produces a screen-wide Thunder Sword flash; Cham's versions include the aggressive Fire Dragon summon, penetrating Ice Throw arrows, and semicircle Lightning Bolts; while Valna's emphasize defense and range with orbiting Fire Stars, diagonal Chill Cube shards, and bouncing Thunder Storm sparks. These spells can be upgraded via collectible , such as small and large magic crystals that restore or enhance effects, allowing players to extend duration or intensity as they progress. Attempting to cast a spell with insufficient grants brief temporary invincibility instead. Strategic depth arises from each character's HP and MP costs, vulnerabilities, and synergies, promoting frequent switches to optimize survival and efficiency. Yuko's robust pool suits prolonged engagements but drains slowly on spells, making her reliable for phases requiring sustained defense; Cham's low defense demands evasive play to avoid loss from enemy waves, leveraging her speed for ; Valna's high expenditure for potent spells risks depletion in extended fights, necessitating switches to conserve resources while her low mobility benefits from paired use with Cham's agility for exploration. This balance fosters tactical decision-making, such as deploying Valna for crowd control in dense enemy encounters or Yuko for shielded advances, with the / system tying into broader to heighten tension.
CharacterWeaponKey StrengthsKey WeaknessesSpell MP Cost
Yuko Asou (energy waves)High defense, balanced meleeWeak magic, charge delayLow
Cham (mid-range arc)High speed, strong damageLow defenseModerate
Valna (spreading sparks)Powerful range, crowd controlLow mobility, high MP useHigh

Story and Setting

Plot Summary

In the Valis series, the narrative of Valis III unfolds across three interconnected realms: the Human World (), the Dream World known as Vecanti, and the Dark World, all created by ancient gods with the Valis sword serving as a divine weapon forged to combat evil forces. The story builds on prior events where protagonist Yuko Asou defeated the demon lord Rogles, establishing her as the chosen warrior destined to protect these worlds from existential threats. The plot begins on when a mysterious girl from the Dark World, (also known as ), attempts to steal Yuko's Valis sword in a desperate bid to avert catastrophe in her dying realm, only to be captured by forces loyal to King Glames, the tyrannical ruler of the Dark World. Yuko, summoned by the goddess Valia, pursues Cham and rescues her, learning that the Dark World faces imminent destruction and that Glames seeks to invade Vecanti and to secure refuge for his people while wielding the powerful Leethus sword. United, Yuko and Cham journey to Vecanti, where they free Yuko's sister Valna—imprisoned in a by Glames—from her captivity, forming a of warriors to counter the invasion. As they battle through the realms, confronting lieutenants Zalude and who enforce Glames' conquest, Yuko uncovers that Rogles has been resurrected as an ally to Glames, manipulating events for his vengeful ends against the Valis lineage. The central conflict escalates with themes of destiny, interdimensional invasion, and redemption, as the heroines navigate the collapsing Dark World and thwart Glames' armies aiming to merge the realms under his rule. In the climax, the trio storms Glames' stronghold for a final showdown, defeating him and Rogles, which seals the threats across all worlds. Yuko's victory culminates in her ascension as a , ensuring the balance and peace among the Human World, Vecanti, and the Dark World.

Protagonists

Yuko Asou serves as the central protagonist of Valis III, a Japanese high school girl selected as the Valis warrior and entrusted with the mystical Sword of Valis following the events of the previous game. Motivated by a profound sense of duty, she embarks on a quest to safeguard both Earth and the utopian realm of Vecanti from invasion, transforming from an ordinary teenager into a formidable defender. Her design draws heavily from anime aesthetics, featuring an iconic armored bikini that symbolizes her heroic metamorphosis and empowerment. Cham, a horned demon warrior-maiden hailing from the Dark World, emerges as a key ally to Yuko after initially stealing the Sword of Valis in a desperate bid to liberate her oppressed people. Driven by a quest for redemption and freedom from tyranny, she joins the fight against the invaders, wielding her skills as a loyal combatant forged in the harsh environment of her homeland. As the daughter of Baron Lada, Cham's backstory underscores her warrior upbringing, and her alliance with Yuko fosters a deep bond within their trio. Valna Asou, Yuko's long-lost younger sister and the Queen of (also known as Vecanti), provides magical expertise as the third protagonist. Having grown up in Vecanti and honed her abilities in sorcery, she is motivated by familial loyalty and her role as guardian of the realm, assisting in the defense against existential threats after being rescued from imprisonment. Her relationship with Yuko highlights a sisterly reconnection, while her partnership with strengthens the group's dynamic, blending magic with the others' prowess.

Antagonists

King Glames rules as the primary , the ambitious of the Dark World who orchestrates an invasion of and Vecanti under the pretext of saving his dying realm—a deception to consolidate power. His relentless drive for conquest propels the central conflict, allying with malevolent forces to achieve dominance. Rogles, a recurring evil entity from prior installments, is resurrected and manipulates Glames as a strategic influencer, seeking to exploit the chaos for his own vengeful ends against the Valis lineage. This alliance amplifies the invasion's threat, drawing on Rogles' history of opposition to Yuko. Glames' lieutenants, Zalude and , embody corruption within the Dark World's hierarchy as his trusted generals. Zalude, a enigmatic fortuneteller of unknown heritage, aids in strategic planning with her prophetic insights, while , a narcissistic and violent enforcer, demonstrates unwavering loyalty through brutal enforcement of Glames' will. Their roles underscore the regime's oppressive structure, serving as key obstacles in the protagonists' path.

Development

Production History

Valis III was developed by Shin-Nihon Laser Soft, a subsidiary of founded in 1988 to specialize in optical media games, particularly for the PC Engine platform. The project was overseen by total producer Takashi Fukushima, with key contributions from programmer Masayasu Yamamoto, story and character designer Hiroki Hayashi, art director Tomoko Miura, and music director Shinobu Ogawa. This team largely carried over from , reflecting Telenet's internal structure where Shin-Nihon Laser Soft operated as an affiliate alongside other divisions like Wolf Team. Following the release of Valis II in June 1989, conceptualization for Valis III began shortly thereafter, with full production ramping up in late 1989 to leverage the CD-ROM capabilities of the TurboGrafx-CD (PC Engine CD-ROM²) as the primary platform. The game continued the series' emphasis on female protagonists in fantasy battles, drawing from 1980s Japanese RPGs and action titles while incorporating anime and manga influences, such as magical girl tropes inspired by works like the 1985 OVA Genmu Senki Leda: The Fantastic Adventures of Yohko and the TV series Sukeban Deka. Scenario writers, including Hayashi, integrated these elements to expand on Valis II's themes of interdimensional conflict and empowerment, aiming for a narrative that blended schoolgirl heroism with epic swordplay. Development faced challenges from staff shortages at Telenet, which had delayed prior projects and contributed to a compressed timeline after Valis II's success. A primary hurdle was balancing the anime-style storytelling—enabled by for extended cutscenes and —with engaging gameplay mechanics, requiring to ensure fluid character switching and level progression without overwhelming the action-platform framework. For the North American TurboGrafx-CD release, handled by Turbo Technologies (an subsidiary) under the "Valis" branding, localization efforts involved translating dialogue and adapting cultural references, resulting in minimal alterations to core names and plot elements.

Technical Innovations

Valis III leveraged the TurboGrafx-CD's capabilities to introduce full in its cutscenes, featuring seiyuu for dialogue that enhanced the narrative delivery during key story transitions. This was a significant advancement for 1990 platformers, allowing for voiced anime-style sequences that integrated seamlessly with progression, a feature made possible by the medium's storage capacity for audio data. The game's graphics showcased detailed anime-inspired sprite work, with large, expressive character designs and smooth transformation animations that emphasized the series' visual style. Backgrounds incorporated in select levels to add depth, while in-game effects for spells utilized layered visuals to simulate dynamic magic, such as energy waves and elemental bursts. Audio design complemented these elements through CD-quality orchestral-style music tracks composed for the platform, paired with synchronized sound effects that heightened combat feedback, including weapon clashes and ability activations. Programming innovations included dynamic character switching between Yuko, Cham, and Valna, enabling seamless transitions during exploration and battles to adapt to different enemy types, with each character offering unique abilities like whip attacks or wand projectiles. Spell effects were rendered with particle-like visuals for immersive magic displays, contributing to the game's tactical depth. Easter eggs, such as debug modes, were accessible via specific button sequences—like pressing II twice, then Left, Right, Down, Up, and Run at the title screen—to unlock cutscene viewers, sound tests, and message logs, providing tools for testing audio and visual assets.

Ports and Versions

Original Releases

Valis III was first released on September 7, 1990, for the TurboGrafx-CD in by in collaboration with . The n version followed on March 1992, published by under the title Valis III, marking one of the later TurboGrafx-CD localizations during the console's limited U.S. market presence. This CD-based platform allowed for enhanced audio features, including full Japanese voice acting by notable seiyuu such as as Yuko Asou in the Japanese edition, while the U.S. release featured English-dubbed . Text was localized to English for , with minor adjustments such as the removal of a hidden code accessible in the Japanese version that triggered a comedic recap of prior Valis titles. A port to the (known as Mega Drive in ) arrived earlier for that platform, debuting on March 22, 1991, in via . The U.S. release came in June 1991, published by Products, capitalizing on Sega's growing console market share. Lacking CD audio capabilities, the version omitted entirely, relying on text-based in Japanese for the domestic release and English for the North American one, while retaining core gameplay and visuals with platform-specific optimizations. Marketing for the original releases positioned Valis III as a " action" title, emphasizing its anime-inspired aesthetics and female protagonists in promotional materials. In , a special tie-in video was produced, featuring footage of the game narrated with original seiyuu dialogues to elaborate on the story and setting. These efforts aligned with Telenet Japan's broader strategy to expand the Valis series from its PC-88 roots into the burgeoning console market, where the title contributed to their growing presence on platforms like the TurboGrafx-CD and .

Version Differences and Re-releases

The TurboGrafx-CD version of Valis III features ten full stages, extensive animated cutscenes with , and superior CD-quality music and graphics compared to its port. In contrast, the version omits stages 3 and 9 to fit cartridge limitations, reducing the total to eight stages, and replaces most cutscenes with static text dialogues lacking , though it retains the core mechanics of character switching and sword-based . The port compensates with technical enhancements, including smoother in backgrounds and improved boss AI behaviors, such as making the water dragon boss more dynamic by allowing it to fly around the arena rather than remaining stationary. Early ports beyond the original consoles included Valis III in PC compilations, notably the Japanese Windows release of Valis Complete by Project EGG, a limited-edition disc bundling the first four mainline games with extras like manual scans and artwork. This compilation was reissued in in 2011 by as Mugen Senshi Valis Complete Plus: Legend of a Fantasm Soldier, expanding content with additional titles and maintaining the PC Engine adaptations for modern Windows systems. Modern re-releases have revitalized Valis III through collections emphasizing preservation and accessibility. The 2021 Nintendo Switch release, part of Mugen Senshi Valis Collection by Edia, includes the TurboGrafx-CD version alongside the series' first two entries, with quality-of-life features like save states and rewind functionality. In 2022, Retro-Bit's Valis Collection brought cartridge reproductions of the Genesis version (alongside Valis and Syd of Valis) to multi-platform formats, including , incorporating enhancements such as HD filters, re-enabled music test modes, and compatibility with /PAL hardware. A standalone version of the PC Engine edition was released digitally on in May 2024 by Edia, featuring save states and rewind functionality. Digital ports followed in 2024 for via Edia Co., Ltd., offering the PC Engine version with updated controls, key remapping, and widescreen support to improve playability on contemporary systems. Preservation efforts for Valis III focus on addressing content gaps in the Genesis port, with community-driven ROM hacks restoring omitted stages and integrating TurboGrafx-CD cutscenes through tools documented on dedicated hacking repositories. These initiatives, alongside official re-releases, have helped maintain the game's legacy by enabling access to its full narrative and visual elements across emulated and hardware environments.

Reception and Legacy

Critical Reception

Upon its release for the TurboGrafx-CD in in , Valis III was praised for its vibrant anime-style visuals, CD-quality , and compelling centered on a female protagonist battling otherworldly threats. Reviewers appreciated the integration of anime cutscenes and the innovative character-switching mechanic, which added variety to the action-platforming , with tight controls and above-average level design standing out as highlights. awarded the TurboGrafx-CD version an average score of 7.75 out of 10, commending its presentation and fun factor as superior to earlier entries in the series. However, some critiques pointed to uneven difficulty spikes, particularly in later stages like the ice level, and occasional repetition in enemy patterns and level layouts. The port, released in 1991, also garnered positive feedback for its responsive controls and solid action sequences, making it accessible despite hardware limitations. scored it 31 out of 40 (individual ratings of 8, 8, 7, and 8), noting the engaging gameplay and improved boss encounters, though it acknowledged the absence of the original's cinematic scenes and several stages due to cartridge constraints. rated it 4 out of 5, praising the port's overall fidelity and challenge while observing the cuts to content from the TurboGrafx-CD version, yet deeming it a worthwhile . Reviewers commonly lauded the game's female-led narrative and seamless blend of aesthetics with platforming, though Yuko Asou's revealing outfit drew minor for its sexualized design in a era-sensitive context.

Cultural Impact and Modern Views

Valis III is widely regarded as the pinnacle of the Valis franchise, introducing gameplay innovations like character switching between protagonists Yuko Asou, , and Valna, which added strategic depth and influenced mechanics in sequels such as . These enhancements elevated the series from its earlier, more rudimentary entries, solidifying its place in Japan's emerging action genre during the late and early . The game's narrative, centered on Yuko's transformation from an ordinary high school student into a sword-wielding , exemplified early portrayals of empowered female leads in , predating more mainstream examples and contributing to genre tropes of adolescent girls battling otherworldly threats. Culturally, Valis III resonated with the anime boom through its cutscenes and stylized character designs, blending action-platforming with aesthetics that appealed to audiences in . Yuko's iconic revealing armor sparked ongoing discussions in gaming circles about the balance between —intended to showcase scantily clad protagonists for visual appeal—and themes of female , as her journey emphasizes resilience and heroism amid conflicts. This duality positioned the title as a product of its era, reflecting broader trends in Japanese media where narratives often intertwined with visual allure to attract diverse viewers. In modern reevaluations, retro gaming outlets like Hardcore Gaming 101 praise Valis III for its refined gameplay and narrative depth, describing it as the entry where "the series finally got kinda good" and a standout in the TurboGrafx-CD library often listed among hidden gems for its ambitious CD-ROM features. The 2021 Nintendo Switch re-release via Valis: The Fantasm Soldier Collection (Japan; worldwide in 2022) has introduced the game to new generations, earning appreciation for its nostalgic anime cutscenes and challenging platforming, though critics note some dated mechanics like precise jumping requirements; the collection received a 6/10 from Nintendo Life, highlighting its value as a cult classic despite inconsistencies across ports. Further re-releases, including a standalone Mega Drive port on Switch in May 2024 (Americas) and June 2024 (internationally) and the full collection on Steam on October 29, 2024, continue to preserve and expand access to the title. Fan communities maintain interest through speedrunning efforts, with a former world record of 19:16 on the TurboGrafx-CD version documented in 2015, and active leaderboards on sites like Speedrun.com. The Valis fandom remains dedicated, centered around resources like the Fandom-hosted Valis Wiki, which compiles detailed lore, guides, and updates on re-releases such as Retro-Bit's collections, fostering contributions from enthusiasts despite the wiki's current inactive status awaiting adoption. Contemporary players often critique the game's outdated controls and difficulty spikes as products of design, yet celebrate its nostalgic allure, visual flair, and role in preserving obscure TurboGrafx-CD titles through and physical compilations.

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