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Varric Tethras

Varric Tethras is a prominent fictional character in BioWare's video game series, depicted as a witty surface dwarf rogue, skilled storyteller, and merchant from the dwarven Merchants' Guild in Kirkwall's Lowtown. Introduced in (2011) as a to the Hawke, he is renowned for his loyalty, gambling prowess, and use of a custom named , while often narrating events with a flair for embellishment. Throughout the series, Varric embodies a rejection of traditional dwarven culture, forgoing the typical beard and ostentatious displays of wealth in favor of a clean-shaven, well-tailored appearance that reflects his independent spirit and subtle defiance. In : Inquisition (2014), he joins the as a supportive , providing comic relief, strategic insight, and unwavering aid to the amid the chaos of a magical rift threatening Thedas. His backstory as the youngest son of House Tethras highlights his estrangement from dwarven underground society, preferring surface life and human-like privileges without nostalgia for Orzammar. Created by writer Mary Kirby, Varric's character draws from archetypal rogues and narrators, evolving into a foundational element of the franchise's storytelling. In (2024), Varric returns as a mentor figure to the customizable , guiding a team against elven gods and ancient threats while confronting themes of regret and legacy central to the series' lore. His enduring popularity stems from his blend of humor, vulnerability, and reliability, making him a beloved who often hides personal struggles behind tales and quips, as noted by BioWare's John Epler.

Character biography

Physical appearance and personality

Varric Tethras is a of average stature for his race, standing shorter than most humans, with a stocky build accentuated by his prominent . He sports strawberry-blonde to reddish hair typically tied back in a , brown eyes, and is notably clean-shaven on his face, eschewing the traditional dwarven beard as a subtle rejection of underground customs. His attire reflects a surface-dweller's flair: well-tailored armor, often including a hooded , silk scarves, and pinstriped pants in earthy tones like deep browns and grays, paired with practical accessories such as a flask. Iconically, he carries Bianca, his custom named after a significant personal figure, which he treats almost as an extension of himself. Personality-wise, Varric embodies the charismatic , blending sharp and with a storyteller's embellishments to navigate social intricacies and deflect deeper vulnerabilities. Born on , he harbors little affinity for dwarven traditions or , preferring the freedoms and perils of the world above, where he thrives as a , broker, and occasional who values neutrality in conflicts like those between mages and templars. Loyal and compassionate toward his close allies, he often uses humor and dramatic narration to foster bonds, acting as a pragmatic fixer who favors and clever schemes over outright violence, all while prioritizing personal relationships and independence over ancestral duties.

Background and family

Varric Tethras was born on the surface in in 9:1 Dragon, as the youngest son of Tethras, a once-prominent dwarven exiled from Orzammar. His , Andvar Tethras, brought disgrace upon the by rigging Proving matches, leading to their banishment during the reign of King Endrin Aeducan; Andvar died shortly after the , when Varric was only two years old. Varric's mother, Ilsa Tethras, never recovered from the trauma of and turned to and smokeleaf to cope, becoming increasingly reclusive and dependent. Varric assumed responsibility for her care from a young age, managing household affairs while his older brother, Bartrand Tethras, focused on rebuilding the family's fortunes through ambitious merchant ventures. Bartrand, born in Orzammar before the , harbored dreams of restoring House Tethras's status among dwarven nobles, often prioritizing business over family ties. The brothers' relationship was strained by differing views on their heritage, with no further mention of their father in family records post-. As a young adult, Varric immersed himself in the Dwarven Merchants' Guild, where he cultivated an extensive spy network to gather intelligence on trade routes, rivals, and opportunities across Thedas. This network, built through charm, storytelling, and strategic alliances, propelled his rise as a shrewd dealing indirectly in commodities like lyrium via family enterprises, though he showed little interest in returning to dwarven underground society. Rejecting traditional dwarven customs, Varric also gained renown as an author of popular fiction, including tales of intrigue in . A key possession from his early career is the enchanted Bianca, crafted and named after a woman he once loved deeply but lost.

Development and portrayal

Creation and writing

Varric Tethras was conceived during the development of (2011) as a character intended to challenge conventional fantasy depictions of dwarves, particularly by portraying him as a surface-dwelling and rather than an underground or , complete with the absence of a traditional beard. Originally penned by writer Mary Kirby, Varric began as a sleazy, untrustworthy figure whose reliability players were meant to question, but this evolved into a more affable, wisecracking to better complement the party's dynamics and provide narrative support for the Hawke. As lead writer on , oversaw the dialogue, emphasizing themes of loyalty and humor to make Varric a relatable anchor amid the game's political intrigue, with collaborative input from the narrative team shaping his interactions through early sketches of companion dynamics. Varric's core narrative function was established as the framing the entire story, allowing to explore subjective retellings that tied into broader lore, such as the aftermath of the Fifth Blight and emerging threats to the . In Dragon Age: Inquisition (2014), Varric's arc was adjusted to deepen emotional layers, building on his foundation by incorporating personal struggles like his brother's betrayal and exposure to red lyrium, which amplified motifs of and unwavering friendship within the 's fight against the . Kirby continued handling much of his dialogue, refining his genre-savvy commentary to reflect a world-weary perspective that connected his experiences to the larger cosmic stakes involving the . For (2024), Varric's role underwent significant expansion following internal deliberations and fan from prior entries, where early like those in Dragon Age II had elicited strong reactions; he was nearly omitted to focus on his post-Inquisition life as Kirkwall's but was reinstated as a foundational element due to his ties to Solas. Script revisions in late 2023 and early 2024, led by creative director John Epler with contributions from Kirby, shifted Varric from an immediate physical presence to a spectral mentor figure in hub, allowing for themes that emphasized team bonds and regret over —contrasting Solas' solitary path—while integrating redemption arcs linked to the Veil's instability. Epler noted, "It felt very strange to have about Solas not also include Varric," highlighting how fan input on longevity influenced these changes to foster deeper attachment without premature loss. This evolution maintained Varric's recurring focus on and as connective tissue across the series' .

Design and voice acting

Varric Tethras's visual emphasizes his status as a surface who rejects traditional underground dwarven norms, opting for a clean-shaven face and practical, merchant-inspired attire that blends subtlety with functionality. In Dragon Age II, his appearance features greaves, a scarf, cloth , , a with lining, and pinstripe pants, using a muted color palette including shades like R52 G56 B57 for fabrics and R102 G43 B33 for accents, all crafted from , , and cloth materials to reflect his Lowtown roots and "merchant prince" persona. This serves as a subtle snub to ostentatious dwarven traditions, forgoing the typical while incorporating symbolic elements like a flask to underscore his storytelling identity. The character's look evolves in Dragon Age: Inquisition toward a more armored, adventure-ready style while retaining core elements like a well-tailored, removable and a visible knife for combat utility, aligning with his role as a boastful yet secretive . In Dragon Age: The Veilguard, Varric's design updates to an aged appearance consistent with his timeline—now in his late 50s or early 60s—featuring retained signatures like chest hair and his crossbow , adapted to portray him as a mentor figure rather than a frontline fighter. Early concepts explored more traditional dwarven traits, such as fuller beards or ornate merchant garb, but were simplified for broader accessibility and to highlight his unorthodox surface culture, including stylized hair in a . A key aspect of Varric's portrayal is his signature , , a unique weapon model named after his former lover and redesigned by her to function effectively; it features custom animations for reloading and firing that emphasize his playstyle, with incorporating distinct mechanical clicks and bolt impacts to evoke reliability and sentimentality. techniques were employed in : Inquisition to capture expressive gestures, such as his animated storytelling poses and casual leaning, enhancing his charismatic presence during dialogues. Brian Bloom has voiced Varric Tethras across the Dragon Age series starting with Dragon Age II, providing continuity in portrayal through tie-in media like readings from the novel Hard in Hightown. His performance blends a gravelly tone for humor—delivering quips with wry sarcasm—with emotional depth in vulnerable moments, such as reflections on loss, achieved through iterative recording sessions focused on natural cadence and dwarven inflection. In The Veilguard, Bloom's delivery adapts to a more narrative-driven style, emphasizing Varric's role as an in-game storyteller with aged inflections for added gravitas.

Appearances in Dragon Age series

Dragon Age II

Varric Tethras joins Hawke as a early in , specifically during the Act 1 quest "Blackpowder Promise," where Hawke aids him in resolving a dispute involving stolen blackpowder in Lowtown, leading to his recruitment as a ranged specializing in combat. He serves as the game's primary narrator, framing the entire story by recounting Hawke's rise to the Champion of to Seeker in 9:40 Dragon, which provides comic relief through his witty asides and establishes an unreliable storytelling perspective. In key quests, Varric plays a central role in the Deep Roads Expedition during Act 2, accompanying Hawke and his brother Bartrand on a journey to recover a family heirloom, during which they discover a mysterious red lyrium idol with far-reaching implications for 's underworld and beyond. His personal quest, "Family Matter," delves into his strained relationship with Bartrand, requiring Hawke to track down leads in to address and family business tensions. Varric's emphasizes building through banter and conversations that reveal his identity as a surface estranged from traditional dwarven culture, fostering a deep with Hawke—though romance is unavailable—while highlighting themes of personal ambition and . Throughout the story, Varric contributes via his sarcastic humor and provides crucial insider knowledge on Kirkwall's criminal elements, aiding Hawke in navigating betrayals and power struggles, thereby tying into broader themes of ambition, , and the consequences of unchecked .

Dragon Age: Inquisition

In Dragon Age: Inquisition, Varric Tethras joins the Inquisition automatically following the destruction of by Corypheus, where he aids the in escaping the chaos and regrouping at Skyhold. As a , Varric serves as a archer specializing in ranged combat with his signature , , and provides tactical support through abilities that emphasize precision and traps. He also functions as an advisor at Skyhold, contributing to war table operations that draw on his connections and prowess, such as intelligence-gathering missions in . Throughout the campaign, Varric's banter enriches dwarven lore, offering humorous yet insightful commentary on Thedas's history and the Inquisition's efforts against the . Varric features prominently in several key quests that advance the main narrative and his personal arc. His personal quest, "Well, Shit," is triggered after completing "Here Lies the Abyss," where Bianca Davri contacts Varric about a lead on the red lyrium in 's , taking him and the into the Deep Roads beneath Kirkwall to confront the source of red lyrium corruption and the fate of his brother Bartrand, who was tainted during events in . Varric also plays a vital role in the finale, "Doom Upon All the World," joining the assault on Corypheus in the Temple of Mythal and providing narrative closure to the Inquisition's founding conflicts. Varric's development in builds on his experiences in , forcing him to confront past mistakes, including his role in the red lyrium expedition and the personal toll it took on his family. He reveals vulnerability regarding , his longtime love and the namesake of his , through dialogues that explore themes of and unrequited affection, particularly if the pursues a friendship or path with him. Approval allow players to influence Varric's growth: supportive choices emphasizing honesty and anti-corruption efforts strengthen his bond, while pragmatic or ruthless decisions can lead to rivalry, altering his banter and quest outcomes. In the broader story, Varric offers critical insights into the legacy of the Champion of , Hawke, bridging the events of prior games with the Inquisition's rise and providing context for the mage-templar war's aftermath. At Skyhold, he aids in political intrigue by leveraging his spy network and ties to navigate alliances among Orlesian and Ferelden rebels, often through witty interrogations and fabricated tales that uncover hidden motives. His presence underscores themes of redemption and the weight of untold stories, positioning him as a anchor for the Inquisitor's leadership.

Dragon Age: The Veilguard

In , Varric Tethras serves as the game's narrator and initial mentor to the protagonist, known as , whom he recruits to join a covert team aimed at thwarting Solas's plan to tear down the . He first appears in the prologue quest "," where he, alongside Harding and , tracks Solas to a ritual site in Arlathan Forest, setting the stage for the conflict with the elven gods and Veil-related threats. Throughout the story, Varric provides recurring guidance from the hub, offering tactical advice and emotional support to the party as they navigate rifts in the and confront god-like antagonists. Varric's contributions emphasize his role in bridging the game's high-stakes plot with personal stakes, drawing on his experiences from prior events like the dissolution of the to underscore themes of legacy and the long-term consequences of past choices. As a non-companion figure, he advises on leadership and team dynamics, contrasting Solas's isolationist approach by stressing the importance of alliances and collective effort against existential threats. His narration frames key sequences, providing context on the world's deteriorating state and the urgency of stopping the gods' resurgence. The game depicts Varric with an aged appearance, now in his early 50s, featuring greying hair and a more weathered demeanor that reflects the decade since , symbolizing the toll of his ongoing struggles. His character arc delves deeper into themes of and , with new exploring his unresolved relationships, including reflections on past companions like Hawke and the lingering impact of his choices regarding . This evolution portrays Varric grappling with regret over personal losses and failures, using his mentorship to encourage to avoid similar pitfalls while confronting his own illusions of control. In the game's finale at the ritual site, Varric's presence takes on illusionary and posthumous dimensions, manifesting as a mental projection influenced by Solas's magic and Rook's denial, providing poignant closure to his arc without resolving every thread from earlier games. This narrative device allows for emotional interactions that highlight his sacrificial nature and enduring loyalty, reinforcing the story's exploration of mortality and legacy.

Other media appearances

Comics

Varric Tethras features prominently in the Dragon Age comic trilogy published by Dark Horse Comics, which serves as a canonical bridge between Dragon Age II and Dragon Age: Inquisition. Written primarily by David Gaider, the lead writer for the video games, the series follows Varric as he accompanies King Alistair and the pirate Isabela on a quest to uncover the fate of Alistair's missing father, King Maric. This adventure takes the group to Antiva, where they navigate prison breaks, encounters with dragons, and interactions with the enigmatic Witch of the Wilds, Yavana, emphasizing Varric's role as a resourceful rogue and storyteller who uses his wit to navigate dangers. In The Silent Grove (2012), the first installment, Varric's involvement highlights his roguish side amid rising tensions with Dalish elves; captured during a confrontation, he employs his narrative skills to reveal personal anecdotes, including the origins of his signature , blending action with character development. The story explores broader elven-dwarven conflicts while showcasing Varric's ability to turn dire situations into tales of survival. The narrative continues in Those Who Speak (2012) and concludes in Until We Sleep (2013), where Varric aids in evading Qunari pursuers and delving into the Fade alongside mage Maevaris Tilani to rescue companions, further delving into Kirkwall's lingering aftermath through his spy network connections and post-Dragon Age II reflections. These issues maintain Varric's consistent portrayal as a sharp-tongued narrator, using humor and exaggeration to bridge high-stakes lore with intimate character moments. Varric reprises a prominent role in Dragon Age: The Missing (2023), a four-issue series by George Mann, where he partners with Inquisition scout Lace Harding to track down their former ally Solas in the blighted Deep Roads beneath Marnas Pell. The story delves into post-Inquisition events, highlighting Varric's determination and evolving relationships amid encounters with corrupted threats and reality-warping phenomena. Beyond the trilogy, Varric makes minor cameos in other Dark Horse comics, such as Knight Errant (2017), where he appears briefly as the newly appointed Viscount of Kirkwall, overseeing merchant dealings and city politics in tie-in stories to the broader Dragon Age universe. These appearances reinforce his enduring influence as a merchant prince without overshadowing the main arcs.

Literature

Varric Tethras is depicted in the Dragon Age lore as a prolific surface author whose works blend adventure, intrigue, and his signature wry humor, often drawing from his experiences in and beyond. His writings establish him as a bestselling of stories, leveraging his entrepreneurial background to distribute tales that captivate readers across Thedas while subtly promoting his persona as a shrewd, worldly . One of Varric's most notable works is The Tale of the Champion, an in-universe biography published around 9:31 Dragon, which chronicles the rise of his friend Hawke during the Kirkwall Rebellion. Narrated in Varric's distinctive voice, the book embellishes events to highlight dramatic flair, underscoring his reputation as an unreliable yet engaging storyteller who prioritizes compelling narrative over strict accuracy. This text serves as a key piece of Dragon Age lore, referenced in subsequent stories as a foundational account of Hawke's legacy. In 9:33 Dragon, Varric achieved widespread acclaim with Hard in Hightown, his breakthrough fictional detective novel set in the shadowy underbelly of . The story follows veteran city guardsman Donnen Brennokovic and his elven recruit as they investigate a magistrate's , unraveling a conspiracy involving the Executors, agents, and a mysterious ancient artifact. Blending noir mystery with Dragon Age's fantasy elements, the novel incorporates Varric's humorous footnotes and authorial asides, revealing insights into his writing process and satirical take on Kirkwall's corruption. Published in the real world by in 2018 with assistance from writer Mary Kirby, it exemplifies Varric's ability to merge personal anecdotes with . Beyond these novels, Varric contributes to broader lore compilations as an in-universe author, including entries in The World of Thedas volumes that detail historical figures and events through his perspective. For instance, his annotated account of Hawke in Volume 1 adds embellished personal observations, tying into his role as a chronicler of companions' exploits. These pieces reinforce Varric's meta-narrative presence, portraying him as a who commodifies tales much like his other ventures.

Audio dramas

Varric appears in the 2024 audio drama series : Vows & Vengeance, an eight-episode production by and . In this canonical story set after : , Varric aids protagonists and —a Rivaini pirate and an Antivan Crow—in their quest for revenge and redemption, confronting threats linked to Solas and ancient elven secrets across Thedas. His role emphasizes his loyalty and storytelling amid high-stakes adventures, released , 2024.

Reception

Critical response

Critics have praised Varric Tethras's introduction in for bringing a more nuanced and entertaining take on dwarven characters compared to previous entries in the series. noted his amusing personality and role as a dwarf who weaves tall tales, highlighting how his crossbow-wielding archetype adds expressiveness and depth to the party's dynamics, though he was seen as less memorable than predecessors like Oghren. In Dragon Age: Inquisition, Varric's returning role as a snarky dwarven was appreciated within the broader context of the game's well-developed party members, where his presence contributed to the emotional investment in relationships. Polygon described him as a key returning figure among the nine playable , emphasizing how the ensemble's overall depth fostered respect even for less-favored characters through their personal arcs and interactions. Varric's portrayals in tie-in media have been commended for enriching the Dragon Age universe. The Dark Horse comic Dragon Age: Until We Sleep (2013), which delves into his past via a Fade dream sequence, was lauded by Multiversity Comics for expanding dwarven through insights into his and relationship with , while showcasing his witty storytelling as a compelling device that breaks the effectively. Similarly, the 2018 novel Dragon Age: Hard in Hightown, presented as Varric's in-universe authorship, received positive feedback from Geekd-Out for its fast-paced blending with fantasy elements, capturing his humorous voice and providing a sampler-like glimpse into Kirkwall's criminal underbelly. Analytical discussions have highlighted Varric's design as a of traditional dwarven stereotypes in fantasy games, portraying him as a surface-dwelling merchant prince and rather than a subterranean or . In a deconstructive analysis, Dumped, Drunk, and Dalish examined how his rejection of dwarven cultural norms—such as his smooth-shaven appearance and disdain for the deep roads—challenges expectations of dwarves as rigid traditionalists, adding layers to themes of and in the series. A feature on (2024) detailed Varric's pivotal narrative role following his near-exclusion from early drafts, where he was initially sidelined as Kirkwall's . Developers reinstated him as a foundational mentor figure who dies early but persists as a hallucinatory guide for protagonist , enhancing the story's themes of regret and companionship in a poignant, innovative manner that ties together the trilogy's arcs. However, his arc received mixed reactions, with some critics and fans criticizing the handling of his as abrupt or emotionally unsatisfying, sparking debates on its narrative impact.

Fan popularity

Varric Tethras has consistently ranked among the most popular companions in the series due to his charismatic personality and narrative role. In surveys conducted within gaming communities, he frequently scores high alongside characters like and Alistair Theirin, reflecting his broad appeal since his debut in 2011. His distinctive design, including the iconic , makes him a favorite for , with enthusiasts recreating his look at events like . Fan works featuring Varric abound across creative platforms, particularly on , where he appears in over 15,000 fanfiction stories, often paired with original characters or other series protagonists in explorations of his lifestyle and relationships. These works highlight his enduring draw, with high-engagement stories garnering thousands of hits and for themes centered on his and . Memes centered on Varric's exaggerated and wry have become staples in humor, amplifying his meme-worthy status within the . At community events, voice actor has engaged fans by performing readings of Varric's in-universe writings, such as excerpts from Hard in Hightown, at conventions like , bringing the character's gravelly voice to life and delighting attendees. Following the 2024 release of , Varric's pivotal arc sparked widespread fan discussions on , with trends focusing on his emotional legacy and foundational role in tying the series together, evoking strong reactions to key narrative moments. Varric's portrayal as a witty, unreliable has influenced fan conversations on character archetypes in RPGs, positioning him as a model for clever, non-romanceable companions who provide and meta-commentary. His status as the "fan-favorite " persists, underscoring his cultural resonance in the franchise's lore and community since .

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