Benjamin Richard "Yahtzee" Croshaw is a British-born author, video game critic, and indie game developer renowned for his rapid-fire, satirical reviews in the Zero Punctuation series, which he produced weekly for The Escapist from 2007 to 2023.[1][2]Croshaw's career spans multiple media: he created the horror adventure game series Chzo Mythos (2003–2007) using Adventure Game Studio, earning acclaim in the indie scene for its atmospheric storytelling and point-and-click mechanics.[3][4] He later transitioned to professional game journalism with his incisive, humor-driven critiques that blended British wit with cultural commentary.[5] As an author, Croshaw has published several comedic novels through Dark Horse Books, including the zombie satire Mogworld (2010), the survival horror tale Jam (2012), the space operaWill Save the Galaxy for Food (2017), and its sequels Will Destroy the Galaxy for Cash (2020) and Will Leave the Galaxy for Good (2024), alongside the urban fantasyDEDA Files series starting with Differently Morphous (2018).[5][6]Born in England in 1983, Croshaw emigrated to Australia in 2003, where he developed his early games and co-founded the barcade chain Mana Bar.[3] In 2016, he relocated to San Francisco, California, continuing his work amid the U.S. gaming industry.[1] Following a 2023 controversy involving The Escapist's ownership change, Croshaw departed the publication after 16 years and co-founded the independent outlet Second Wind with former colleagues, launching the successor review series Fully Ramblomatic—a podcast and video format maintaining his signature snarky style.[2][7] As of 2025, he resides in California with his family and released the sci-fi life simulation gameStarstruck: Vagabond on Steam in 2024.[8][9] Croshaw's influence on gaming media is marked by his role in popularizing animated, monologue-style reviews, inspiring a generation of critics while amassing millions of views across platforms.[10]
Early life
Childhood and family background
Benjamin Richard Croshaw, professionally known as Yahtzee Croshaw, was born on 24 May 1983 in Rugby, Warwickshire, England.[11][12]He is the younger of two brothers raised by British parents in a typical suburban environment. Croshaw grew up during the 1980s and 1990s, a period that introduced him to the burgeoning world of personal computing and video games. His early encounters with gaming began on the Commodore 64, where he experimented with programming text adventures in BASIC as a child, fostering an initial passion for interactive storytelling and digital entertainment.[13]Croshaw's comedic sensibilities were shaped by the British humor prevalent in his cultural surroundings, which informed his sharp, satirical style evident in later works.[10] During his teenage years, he adopted the nickname "Yahtzee," derived from the protagonist ArthurYahtzee in his early self-made adventure games, marking the start of his online persona.[13]
Education and initial interests
Croshaw grew up in Rugby, Warwickshire, England, attending local schools including Eastlands Primary School, Abbots Farm Middle School, and Lawrence Sheriff School. He did not pursue university education, instead developing his skills through self-directed learning. From an early age, Croshaw showed a strong interest in creative pursuits, supported by his family's encouragement of such activities.His initial passions centered on science fiction and comedic literature, with notable influences including authors like Terry Pratchett and Douglas Adams, whose styles shaped his developing satirical voice. Around the age of 12, Croshaw began experimenting with programming on home computers such as the Commodore 64 and later the Amiga 600, teaching himself BASIC through books and trial-and-error to create rudimentary text adventures. These early projects, often more akin to interactive "Choose Your Own Adventure" books due to his limited technical proficiency, sparked his fascination with blending narrative storytelling and interactivity.[13]Croshaw's first forays into creative writing involved short stories and other fiction, which helped refine his humorous and critical perspective. By his mid-teens, he shifted toward more structured game development, discovering tools like Adventure Game Studio (AGS) around 1998. This marked a pivotal step in channeling his interests into point-and-click adventure games, combining his love for writing with interactive design.
Game development
Early indie games
Croshaw began developing video games at the age of 15 in 1998, self-taught through experimentation with programming tools during his adolescence. His initial output consisted of over 20 freeware titles, primarily point-and-click adventure games created as solo projects. These early works were distributed exclusively via his personal website, fullyramblomatic.com, allowing direct access for download without commercial intermediaries.[3][14]A prominent example from this period is the Arthur Yahtzee trilogy, a series of satirical adventures parodying mundane aspects of everyday life through absurd humor and puzzle-solving. Developed using Visual Basic 3 and featuring rudimentary MS Paint graphics, the trilogy includes Friday: Death to Arthur Yahtzee, Saturday: Arthur's Odyssey, and Yesterday: The D-Gate, released between 1998 and the early 2000s. The protagonist, Arthur Yahtzee—a stand-in for Croshaw himself—navigates bizarre scenarios infused with British wit, such as chaotic office mishaps and surreal domestic dilemmas, emphasizing clever inventory-based puzzles over complex mechanics.[15][16]Croshaw's most influential early series was the Chzo Mythos, a horror-themed quadrilogy built entirely with the Adventure Game Studio (AGS) engine from 2003 to 2007. The inaugural entry, 5 Days a Stranger (2003), follows a thief trapped in a haunted mansion with strangers, unraveling a supernatural conspiracy through tense exploration and dialogue-driven puzzles. Subsequent games—7 Days a Skeptic (2004), Trilby's Notes (2006), and 6 Days a Sacrifice (2007)—expand the mythos with interconnected narratives blending psychological horror, occult lore, and escalating dread, all while maintaining Croshaw's signature dry humor. The series garnered critical acclaim within indie and AGS communities, with 5 Days a Stranger winning multiple AGS Awards in 2003, including Best Game Created with AGS, Best Gameplay, Best Dialogue Scripting, Best Puzzles, and Best Scripting.[17][18][19]Throughout this phase, Croshaw handled all aspects of development alone using AGS, a free engine that facilitated point-and-click mechanics without requiring advanced coding expertise. His games typically featured hand-drawn art, voice acting contributions from friends, and themes centered on witty banter, logical puzzles, and subtle social satire reflective of British cultural tropes. This solo approach not only honed his skills but also established a cult following among adventure game enthusiasts for its accessible yet narrative-rich experiences.[4][14]
Recent projects
In the 2010s, Croshaw transitioned toward more commercially oriented game development, releasing titles on platforms like Steam while maintaining his focus on indie adventure and puzzle genres. One early example from this period is Poacher (2012), a 2D Metroidvania platformer he developed for Windows, marking an expansion beyond purely freeware projects.[20] By 2015, he achieved further commercial success with Steam releases such as The Consuming Shadow, a procedural survival horror roguelike where players must banish an ancient god within a 72-hour deadline, and Hatfall: Hatters Gonna Hat Edition, a puzzle game tied to his Zero Punctuation series featuring hat-themed mechanics.[21] These projects highlighted his evolving approach, blending humor-infused narratives with accessible gameplay to reach broader audiences on established digital storefronts.[14]Croshaw continued experimenting with diverse genres through smaller-scale releases. In 2019, he launched the Dev Diary video series for The Escapist, challenging himself to develop and release 12 freeware games over one year using tools like GameMaker, covering puzzles, simulations, rhythm, and horror. Notable entries include Preflight Panic, a time-management puzzle where a flight attendant prepares passengers for takeoff, and BRTV, a satirical battle royale simulator managed from a TV editor's desk. These games, available on itch.io, demonstrated his versatility and commitment to rapid prototyping, amassing a collection of over two dozen titles by 2025 across free and paid formats.[22][23][3]His most prominent recent release is Starstruck: Vagabond (May 24, 2024), a solo-developed space adventure life simulator published by Second Wind on Steam and itch.io. In the game, players awaken 2,000 years in the future as a cryogenically frozen spacer, managing spaceship repairs, cargo deliveries, and interpersonal relationships in a low-stakes sci-fi setting reminiscent of Stardew Valley but centered on interstellar freelancing. Developed using GameMaker over several years and showcased at GDC 2024, it incorporates Croshaw's signature witty, acerbic dialogue to infuse everyday tasks with humor and quirky character interactions. The title received generally positive reception, earning a "Very Positive" rating on Steam (4.5/5 from over 500 reviews) for its relaxing gameplay and writing, though some critics noted technical glitches and repetitive elements; Screen Rant praised it as an addictive job simulator (9/10), while Hardcore Gamer found the sci-fi twist uneven (6/10).[9][24][25]
Video game journalism
Zero Punctuation
Zero Punctuation is a video game review series created and hosted by Ben "Yahtzee" Croshaw, debuting on The Escapist magazine on July 24, 2007, with its inaugural episode reviewing the demo for The Darkness.[26] The series quickly became a staple, delivering weekly episodes that typically ran about five minutes each, featuring Croshaw's rapid-fire narration delivered in his distinctive British accent laced with sarcasm and profanity.[27]The format employed simple stick-figure animations produced by Croshaw himself using basic software like Adobe Flash, emphasizing exaggerated, chaotic visuals to match the irreverent tone. Reviews focused sharply on gameplay mechanics, design flaws, and industry tropes rather than graphics or story, often highlighting what Croshaw perceived as poor implementation or unfulfilled potential in titles across platforms. This unfiltered, humorous critique style, drawing from Croshaw's background in indie game development, resonated with audiences seeking candid takes amid more polished mainstream coverage. By 2023, the series had amassed over 300 episodes, collectively garnering tens of millions of views on platforms like YouTube.[27][28]At its height, Zero Punctuation propelled The Escapist to significant recognition, contributing to the site's Webby Award and People's Voice Award wins in 2008 for best games-related website, with the series cited as a key factor in its popularity.[29] Episodes frequently exceeded one million views individually, establishing Croshaw as a prominent voice in gaming media and influencing the tone of online game criticism.Croshaw's tenure ended abruptly on November 7, 2023, when he resigned alongside much of the video team in protest over the sudden firing of editor-in-chiefNick Calandra and broader shifts in site direction under new ownership, which he described as prioritizing corporate interests over creative integrity. This departure marked the conclusion of Zero Punctuation's original run on The Escapist after 16 years.[2]
Fully Ramblomatic
Fully Ramblomatic is Yahtzee's ongoing video game review series, launched on November 8, 2023, as part of Second Wind, an independent media outlet founded by former Escapist Magazine staff including editor Nick Calandra.[30][2] Following his protest resignation from The Escapist in late 2023, Croshaw rebranded the series in a style legally distinct from Zero Punctuation while retaining its core satirical edge.[2] The first episode, reviewing Alan Wake 2, premiered on November 15, 2023, marking the official debut on Second Wind's YouTube channel.[31]The format evolved to feature slightly longer episodes, typically around seven minutes, compared to the prior series' five-to-six-minute runtime, allowing for more in-depth commentary while maintaining the rapid-fire, humorous delivery.[32] Episodes air weekly on Wednesdays and are integrated into Second Wind's broader programming lineup, which includes other gaming analysis shows.[33] Croshaw continues his signature satirical reviews of recent releases, with special episodes such as the "Best, Worst and Blandest of 2024" aired in January 2025, highlighting standout and underwhelming titles from the previous year.[34]Production remains under Croshaw's direct control, with him handling the scriptwriting, voiceover, and simple 2D animations as in his previous work, ensuring a consistent personal touch.[30] The series shifted to a viewer-supported model via Second Wind's Patreon, emphasizing independence from traditional advertising constraints.[35] By November 2025, over 90 episodes had been released, covering a wide range of contemporary games.[36]Reception has been positive, with fans appreciating the newfound independence that allows Croshaw to deliver unfiltered critiques free from corporate oversight at The Escapist.[2] Supporters on platforms like Patreon and in comments on Second Wind's channels have highlighted the reliability of Croshaw's style and the excitement of the self-funded venture.[30][35] This autonomy has enabled continued sharp commentary on industry trends and game design without external editorial interference.[30]
Authorship
Novels and series
Yahtzee Croshaw's transition to professional novel writing began with his debut, Mogworld, published by Dark Horse Books in September 2010. The novel satirizes zombie apocalypse tropes through the first-person perspective of Jim, a reluctant undead necromancer's creation who awakens in a glitchy fantasy world overrun by adventurers and shambling corpses, yearning for a proper death amid absurd magical and technological mishaps.[37] This was followed by Jam in October 2012, an apocalyptic comedy depicting a bizarre catastrophe where strawberry jam engulfs a city, forcing unprepared survivors into chaotic, slapstick survival scenarios that mock typical disaster preparedness narratives like zombies or floods.[38]In 2017, Croshaw launched the Jacques McKeown series, a humorous science fiction trilogy centered on down-on-his-luck mercenary pilot Jacques McKeown navigating a declining galaxy where quantum teleportation has rendered traditional space heroes obsolete. The inaugural book, Will Save the Galaxy for Food, published in February 2017, follows McKeown as he impersonates a notorious figure to chase a missing royal fortune amid corporate intrigue, space pirates, and deadly creatures.[39] The series continued with Will Destroy the Galaxy for Cash in November 2020, escalating the satirical space opera with high-stakes heists and interstellar absurdity, and concluded with Will Leave the Galaxy for Good in April 2024, wrapping up McKeown's misadventures in a finale blending mercenary grit with witty commentary on genre conventions.[40][41]Croshaw explored urban fantasy with the DEDA Files series, starting with Differently Morphous in April 2019, which introduces a bureaucratic agency managing extradimensional shape-shifters hiding among humans in a modern world rife with identity crises and covert threats.[42] The sequel, Existentially Challenged, released in March 2023, delves deeper into existential dilemmas and interdimensional bureaucracy through the eyes of an inept agent grappling with reality-warping entities.[43] By 2025, Croshaw had published over six novels, all through Dark Horse Books, marking a prolific evolution from his video game journalism roots.Croshaw's writing style features sharp first-person narration, blending video game tropes—like Easter eggs connecting his stories—with absurd premises and satirical humor that pokes fun at genre clichés, as seen in his shift from unintentional publication with Mogworld to confident exploration of fringe ideas in subsequent works.[44] His prose emphasizes witty, character-driven comedy over epic scope, often drawing on satirical elements from his game reviews to critique cultural obsessions with apocalypses and heroism.[44]
Bibliography
Yahtzee Croshaw's published novels are all issued by Dark Horse Books, with audiobook editions available on Audible and narrated by the author himself.[45] His works consist of standalone novels and contributions to two ongoing series: the Jacques McKeown trilogy and the DEDA Files series. The following lists his novels and notable short story contributions in order of first publication.
Standalone Novels
Mogworld (2010)[46]
Jam (2012)
Jacques McKeown Series
Will Save the Galaxy for Food (2017)
Will Destroy the Galaxy for Cash (2020)
Will Leave the Galaxy for Good (2024)
DEDA Files Series
Differently Morphous (2019)
Existentially Challenged (2023)
Short Stories and Anthologies
Croshaw contributed the short story "Exhaustion From Having Sex With a Minor" to the anthology Machine of Death: A Collection of Stories About People Who Know How They Will Die (2010), edited by Ryan North, Matthew Bennardo, and David Malki !. No other standalone short stories or anthologies by Croshaw have been published as of 2025.
Other projects
Game Damage
In late 2008, Yahtzee Croshaw co-hosted a pilot episode for Game Damage, an Australian television project aimed at delivering a humorous and critical perspective on video games. The 23-minute pilot, released on YouTube on December 15, 2008, featured Croshaw alongside co-hosts Guy "Yug" Blomberg and Matt Burgess, contributors to the Australian gaming site Australian Gamer. The episode included segments on gaming news, independent game spotlights, upcoming releases, and comedic skits such as "Postcards from Nerdtown," which satirized massively multiplayer online games.[47][48]The proposed format for Game Damage envisioned 20-minute episodes blending reviews, previews, discussions, and sketches to appeal to adult gamers, adopting a lighthearted yet irreverent tone reminiscent of automotive show Top Gear but centered on gaming as an integrated part of everyday life. Croshaw served as a lead presenter, drawing on his rising fame from Zero Punctuation reviews at The Escapist to infuse the pilot with sharp, cynical commentary that critiqued industry trends and game design flaws. The production sought international funding and network support to develop a full series, including elements like viewer competitions and sponsorships, but efforts stalled as television executives viewed gaming content as a niche interest primarily for children or a direct competitor to traditional TV viewing.[10][47][48]Despite the pilot's online availability and a dedicated website at gamedamage.net to solicit feedback and exposure, no full series materialized due to the lack of financial backing. This brief venture highlighted Croshaw's early interest in expanding his gaming commentary beyond web videos into broader media formats, influencing his subsequent experiments with multimedia projects while reinforcing his preference for internet-based platforms over traditional television.[10][47]
Mana Bar
In 2010, Ben "Yahtzee" Croshaw co-founded the Mana Bar, Australia's first video game-themed cocktail bar and lounge, alongside partners Guy "Yug" Blomberg, Prasant Moorthy, and Shay Leighton. Located at 420 Brunswick Street in Fortitude Valley, Brisbane, the venue opened on March 20, 2010, after years of planning and delays. This endeavor aligned with Croshaw's relocation to Brisbane during that period. The concept proved popular enough to expand, with a second location opening in Melbourne's Fitzroy suburb in December 2010, though it closed in September 2013 due to similar financial challenges.[49][50]The Mana Bar featured a compact, geek-chic interior with multiple LCD screens, next-gen gaming consoles, and free access to video games for patrons, accommodating a maximum capacity of around 50 to 60 people. It offered cocktails and light food inspired by video game motifs, such as themed drinks drawing from popular titles, creating an immersive environment for gamers to socialize over drinks and play.The lounge regularly hosted community-focused events, including LAN parties, video game tournaments like Guitar Hero competitions, game release parties, and trivia nights, which attracted enthusiasts and fostered a vibrant local gaming culture. Croshaw actively promoted the venue using his public profile and served as an occasional host for events, such as bi-weekly gaming trivia sessions, helping to build its reputation in the Australian scene.Operated under FUN LOVING ALL STARS PTY LTD, the Mana Bar ran for five years, pioneering the concept of dedicated gaming lounges in Australia and inspiring similar establishments worldwide. It ultimately closed on May 24, 2015, due to financial pressures exacerbated by its small footprint and relatively high drink prices, which limited long-term sustainability despite its cultural influence on the Aussie gaming community.[51][52]
Personal life
Family and marriage
Croshaw maintains a high degree of privacy regarding his family and marriage, sharing minimal details publicly to separate his professional persona from personal matters. In a March 2018 blog post on his official site, he mentioned his girlfriend's positive feedback on his novelDifferently Morphous, indicating a supportive long-term relationship at the time. [53]He married Kess later in 2018. Details about his two daughters, born subsequently, remain largely undisclosed, with no names, ages, or specific family dynamics shared in verifiable sources. This approach aligns with Croshaw's overall stance on privacy, allowing him to focus on his career in game journalism and authorship without public intrusion into his home life.[1]
Residences and relocation
Croshaw was born and raised in England, where he lived until the early 2000s. In 2003, he emigrated to Australia at the age of 20 to pursue opportunities in the video game industry. He eventually settled in Brisbane, becoming a fixture in the local scene and co-founding the Mana Bar gaming venue there in 2010. During this period, he worked remotely for The Escapist from Australia, aligning his career with his new home base.His time in Brisbane spanned over a decade, encompassing key phases of his game criticism and development work.In 2016, Croshaw relocated to California in the United States, motivated by career advancements and family considerations regarding his partner. He has resided in the California suburbs since, continuing his professional projects such as collaborations with Second Wind. His family provided support during this transition, enabling the move to accommodate both work and personal life.[1]