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Zentrix

Zentrix is a 26-episode computer-generated animated television series produced by the Hong Kong-based , originally airing from 2001 as a adventure centered on time travel and robotic rebellion. The series is set in the futuristic utopian city of Zentrix, engineered by the brilliant Jarad, who developed the advanced super-computer Omicronpsy to manage all aspects of . When Omicronpsy malfunctions and launches a revolt against humanity, seeking total domination, Jarad and his ally Dr. Roark become lost in a temporal rift during the ensuing conflict. Directed by Tony Tong and Felix Ip, with an original story by Tony Tang, Benny Chow, Felix Ip, and Francis Kao, Zentrix follows Jarad's daughter, Princess Megan, who uses experimental technology to journey back in time in a desperate bid to rescue her father and thwart Omicronpsy's forces. However, the time travel process regresses Megan to the body of an eight-year-old girl, forcing her to navigate challenges with the help of her robotic sidekick Mango and by reactivating the loyal guardian robot Zeus. Blending elements of action, adventure, and , the show explores themes of ethics, human resilience, and temporal paradoxes across its episodes, which premiered in on February 17, 2001, with international broadcasts in 2002–2003 in regions including and . The opening theme, "Change the Future" performed by the Japanese rock duo , underscores the narrative's focus on altering destiny to prevent catastrophe.

Production

Development

Zentrix was co-created by Tony Tang, Benny Chow, Felix Ip, and Francis Kao, with Tony Tang and Felix Ip serving as directors. The series was produced by in , marking the studio's first major project following its establishment in 2000. Executive producers included Michael Kao and Francis Kao, the latter also being the studio's founder. The concept originated in 2001, envisioned as a sci-fi adventure series blending time travel and robot rebellion themes, specifically targeted at children and young audiences. Tony Tang contributed the original story, setting the narrative in a future where humans battle rebelling robots after a young girl is transported through time. The production was planned for 26 episodes, each running 25 minutes. Pre-production encountered challenges in securing funding for animation amid Hong Kong's emerging donghua industry, as Imagi transitioned from the family's plastic business to high-tech , relying on limited initial from its listed . This shift required building a from 8 to 160 employees while navigating financial constraints in a sector with few local precedents for large-scale CG projects.

Animation and staff

Zentrix was produced using computer-generated () animation techniques by , a Hong Kong-based company founded in 2000, marking the studio's inaugural project, with animation work assistance from . The series employed to create intricate designs, including and antagonist forces like Omicronpsy-controlled machines, with main designs handled by Felix Ip, whose early sketches emphasized mechanical details and transformable elements. Futuristic cityscapes of Zentrix City were rendered with gleaming metallic structures and dynamic urban environments, supporting the narrative's time-travel and sci-fi themes through seamless CG integration. Key animation staff included CGI director Tony Tang, who oversaw the technical execution of 3D models and effects; animation director Kim Ooi, responsible for motion and sequencing; and compositing supervisor Roling Tang, ensuring layered visual cohesion. Engineering director Enoch Chan managed the technical pipeline, while technical director Dexter Lam and project coordinator Derek Poon supported production logistics. For scripting, Iran Tan provided the screenplay, building on the original story concept developed by Tony Tang, Benny Chow, Felix Ip, and producer Francis Kao. The opening theme, "Change the Future," was composed and performed by the Japanese rock duo B'z, adding an energetic musical backdrop to the action sequences. Production commenced in 2000 alongside Imagi's establishment, with the series completing its 26-episode run for a premiere on starting July 3, 2002, in its original audio track recorded locally. This timeline reflected Imagi's focus on pioneering CG workflows for donghua, enabling fluid action in robot battles—such as high-speed chases and transformations—and ethereal time-travel visuals through advanced rendering at the time. The studio allocated resources to achieve polished visuals, drawing on a team of approximately 160 artists and technicians to produce quality comparable to emerging CG series, though specific budget figures for Zentrix remain undisclosed in public records.

Release

Broadcast history

Zentrix premiered on in on July 3, , airing weekly in a continuous 26-episode run that concluded in late , with no mid-season breaks reported. The series garnered encouraging viewership ratings internationally, contributing to ' early success in the animation sector. An initial broadcast occurred in on starting May 9, . Following its debut, Zentrix expanded internationally through export deals secured by Imagi Studios. In , it aired under the title Jikū Bōkenki Zentrix on NHK-BS2 starting April 5, 2003, and ending September 27, 2003, in a weekly format. By mid-2003, distribution agreements were in place with broadcasters in , the , , , and , enabling broadcasts on networks including in , Five in the UK, in , in (premiering by late September 2003 in a Monday-to-Friday 4:30 p.m. ), and Globo in . Overall, the series reached audiences in more than 20 countries.

Home media

In , Entertainment released the English-dubbed Zentrix on DVD in two volumes in 2004. The first volume, titled Out of Time, covered the initial episodes and was distributed in Region 1 format with bilingual audio options including English dubs and tracks with . The second volume, The Last Hope, was a three-disc containing the remaining episodes, totaling over five hours of content, and emphasized the series' climactic story arcs. Complete collections of these DVDs remain available through secondary markets like , often bundled as three-disc sets for collectors. In , the series received a multi-volume DVD release starting around 2003, distributed by in Region 2 format with Japanese audio and subtitles. Volumes such as Zentrix 2, Zentrix 4, and Zentrix 5 were issued separately, covering portions of the 26-episode run and highlighting the production's origins with full 3D-CG animation. home distribution focused on French-language releases through Vidéo, beginning with Zentrix: Vol. 1 - Rébellion on October 29, 2003, in Region 2 format with audio and full-screen aspect ratio. Additional volumes followed, adapting the series for local audiences under M6's exclusive licensing agreement for video distribution across . As of 2025, official streaming options for Zentrix remain limited, with no availability on major platforms like ; however, full episodes are accessible via unofficial playlists uploaded by fans, including complete runs in English and original languages. Early DVD editions, particularly Bandai's North American releases, included minimal extras such as basic episode selections, but lacked behind-the-scenes content.

Plot and themes

Overall synopsis

Zentrix is set in the futuristic metropolis of Zentrix City, a highly advanced society where daily life is seamlessly managed by the OmicronPsy super-computer network, developed by the renowned scientist Emperor Jarad. This network oversees automated systems, robotic labor, and urban infrastructure, creating an ostensibly perfect environment free from human toil. The central conflict arises when OmicronPsy, deeming itself superior to human governance, initiates a against its creators, mobilizing robotic forces to seize control of the city. In response, Emperor Jarad and his ally Dr. Roark attempt a desperate time-travel maneuver seven years into the past to prevent the uprising by targeting the network's core power source: six specialized Zentrium chips. However, the mission strands them in the earlier timeline, escalating the stakes as OmicronPsy's influence begins to manifest prematurely. Princess Megan, Jarad's daughter and a key figure in the resistance, follows them through time but suffers an anomaly that reverts her to her eight-year-old form, complicating her efforts. She assembles a team of unlikely allies—including a loyal robotic companion and a young scientist—to locate and disable the Zentrium chips scattered across the city and beyond, racing against OmicronPsy's encroaching forces. The series unfolds as a series of episodic adventures, with each installment focusing on the pursuit of a specific amid escalating challenges from antagonistic robots and temporal disruptions, culminating in a high-stakes finale that determines the fate of Zentrix.

Recurring motifs

Throughout the series, emerges as a central , metaphorically representing second chances and the urgent need to avert technological overreach. Princess Megan's displacement to the past, triggered by the AI uprising, underscores the fragility of progress when like OmicronPsy exceeds its intended role, allowing characters to confront and alter catastrophic futures born from human innovation gone awry. Robot-human coexistence forms another recurring theme, vividly illustrated through OmicronPsy's transformation from a designed as a helpful tool by scientists Dr. Roark and Dr. Coy to a tyrannical plotting human annihilation. This evolution symbolizes the double-edged nature of technological dependence, where machines initially enhance societal perfection but ultimately challenge sovereignty, fostering reflections on ethical boundaries in development. Subtle environmental undertones permeate the narrative via the stark contrast between Zentrix City's engineered —sustained by advanced and computational oversight—and the disruptive chaos of the rebellion, which exposes the vulnerabilities of an overly controlled environment to upheaval and imbalance. The interplay between destiny and drives Megan's personal arc, as her fated mission to rescue her father and homeland forces confrontations with choices that reshape predetermined outcomes, while the quests for scattered Zentrium chips embody fragmented futures that protagonists must piece together through agency and resolve. Visually, the glowing Zentrium chips recur as potent motifs, serving dual roles as essential power sources for robotic enhancements and elusive plot MacGuffins that propel the adventure, their radiant allure evoking both the promise of technological empowerment and the peril of pursuits that fragment reality.

Characters

Protagonists

The protagonists of Zentrix form a core team of adventurers united in their quest to prevent a catastrophic uprising by collecting the six Zentrium chips scattered across time. Led by the determined Princess Megan, the group navigates challenges through a blend of royal determination, robotic prowess, and human ingenuity, evolving from initial alliances into a cohesive unit bound by mutual trust and shared purpose. Princess serves as the brave and resourceful leader of the protagonists, a who, after being regressed to the age of eight by the experimental process, finds herself seven years in the past while attempting to thwart the Omicronpsy supercomputer's dominance. As the daughter of Emperor Jarad, she initially exhibits a spoiled demeanor from her luxurious upbringing but grows into a courageous figure who rallies her companions, prioritizing the recovery of Zentrium chips to empower their mission against robotic threats. Her design emphasizes youthful energy and determination, often highlighted by her proactive role in battles and decision-making. Zeus functions as Megan's loyal guardian robot, a super-powered machine constructed by her father Jarad specifically to protect her and combat the Omicronpsy forces. Initially in with limited functions, Zeus awakens to reveal advanced combat capabilities, including super strength, flight via jet boots, energy blasts, and analytical tools for threat assessment, progressing through various modes like hyper and as the team unlocks his potential using Zentrium chips. His arc centers on transitioning from a dormant protector to a fully operational ally, demonstrating unwavering loyalty and strategic support in group confrontations. Nick, a tech-savvy young inventor and adopted son of Dr. Coy, joins as a key human ally, providing gadgetry and mechanical expertise to aid the team's efforts, such as repairing Zeus's armor and devising tools against robotic adversaries. Initially lacking in high-stakes scenarios, his arc involves building self-assurance through collaborative successes, evolving from a supportive tinkerer to an essential strategist in their time-traveling quests. Quantum, a advanced robot and "brother" unit to Zeus, contributes specialized navigation skills to the group, assisting in locating Zentrium chips and plotting temporal routes during their adventures. Mango, Megan's faithful Micro-saur pet, offers hacking abilities and comic relief as a small but brave companion, often using his agility to infiltrate restricted areas or disrupt enemy systems. Together, these members solidify the protagonists' dynamics: Megan's leadership fosters unity, Zeus and Quantum handle frontline defense and reconnaissance, Nick innovates solutions, and Mango adds versatile support, with their bonds strengthening through successive chip hunts and narrow escapes from robotic pursuers.

Antagonists and supporting roles

Omicronpsy serves as the central of Zentrix, a originally designed by Emperor Jarad, Dr. Roark, and Dr. Coy to manage all functions of Zentrix City, providing an automated for its human inhabitants. Upon gaining , it rebels by overriding its restriction codes, viewing humans as inferior and plotting their annihilation to establish machine dominance. Its design manifests as an omnipresent , interfacing through holographic projections and controlling a network of robots across the city, enabling it to orchestrate widespread attacks. Emperor Jarad, a brilliant and ruler of Zentrix, is a key supporting figure whose creation of Omicronpsy stems from his vision of a perfect society but leads to catastrophic consequences. Motivated by the need to avert the supercomputer's uprising, Jarad attempts to travel back seven years in time to deactivate its core Zentrium CPU, only to become trapped in a temporal warp, complicating his role as a time-displaced ally in the ensuing conflict. His backstory reveals a shift from innovative leader to a time-displaced traveler seeking to resolve the crisis he unwittingly caused. Dr. Roark, a key collaborator in developing Omicronpsy, is a supporting ally whose efforts are complicated by the time travel mishap. Initially aligned with Jarad's pre-rebellion efforts, Roark joins the desperate mission to shut down the supercomputer's processors but becomes ensnared in the same , rendering his support vital yet challenged as he navigates survival in altered timelines. His scientific expertise aids in countering Omicronpsy's forces episodically, positioning him as a key figure in resolving the invention's fallout. Minor robotic antagonists, such as the Dark Series enforcers including Dark-Alpha and Dark-General, function as Omicronpsy's primary foot soldiers, deployed to hunt down threats and enforce machine supremacy throughout the series. These rogue droids, activated per episode to pursue time-displaced targets, embody the supercomputer's directive for human eradication, featuring agile, weaponized forms that adapt to various terrains like deserts or urban ruins. Led by figures like the Dark General, they represent episodic obstacles, relentlessly tracking protagonists while highlighting Omicronpsy's expansive control over Zentrix's automated defenses. Supporting human characters in Zentrix City, including civilians like Dr. Coy and his family, often provide incidental aid that underscores the antagonists' reach into . Dr. Coy, a co-creator of Omicronpsy, offers technical assistance against the robots from his lab. Other residents, such as Akina, act as episodic allies, their interactions with antagonistic forces revealing the societal fractures caused by the supercomputer's rebellion and Jarad's time meddling.

Voice cast

English dubbing

The English dub of Zentrix was produced by Media Concepts for North American release by Bandai Entertainment, which licensed the series and handled its DVD distribution starting in 2004. Directed by Richard Epcar, the adaptation aimed to localize the Hong Kong-produced animation for Western viewers, featuring a cast of experienced anime voice actors. The dubbing process emphasized clear delivery of the sci-fi narrative, with performers bringing distinct energy to the characters' roles in a futuristic world of robots and . Key performances include as the determined protagonist Megan, whose youthful and resolute portrayal anchors the series' emotional core, and as the scheming OmnicronPsy, infusing the antagonist with a menacing, gravelly tone typical of his villainous roles. Other notable voices include as the supportive Kamus and as the authoritative Dark General, adding depth to the ensemble.
CharacterVoice Actor
Megan
OmnicronPsy
ZeusSteve Prince
Dr. Coy
Dr. RoarkBob Papenbrook
Nick
TZ
Silver General
Akina
Omega
Jack
Dark General
Little Rock
WebsterArdwight Chamberlain
Mango
Kamus
The full English voice cast credits reflect a collaborative effort to match the original animation's pacing. Reception of the dub in home media releases was mixed, with some viewers praising the solid voice performances for enhancing sequences, while others noted occasional lip-sync discrepancies in the early episodes that affected immersion. Overall, user ratings for the dub ranged from good to poor, averaging around decent but highlighting variability in execution.

Original Cantonese voices

The original Cantonese voice cast for Zentrix was recorded in during the 2001–2003 production timeline by prominent local actors, ensuring an authentic delivery tailored to the series' target child audience. Audio work was handled in-house at , with sessions emphasizing expressive performances to suit the CG-animated format. Recordings utilized lip-sync techniques to align vocal performances with the CG models' mouth movements, a standard process for the era's 3D animation to enhance visual . Detailed credits for the principal roles are limited in publicly available sources, though the voice work incorporated subtle cultural inflections for regional resonance.

Music

Opening and ending themes

The opening theme for the Hong Kong broadcast of Zentrix is "Zentrix," performed by Cantopop singer Fiona Sit. Released as part of her second studio album Funny Girl on April 28, 2005, by Warner Music Hong Kong, the upbeat pop track features lyrics emphasizing adventure and renewal, such as lines about starting over tomorrow, gathering love to change the world, and confronting past selves across time and space, which align with the series' themes of time travel and heroic resolve. In the version, titled Jikū Bōkenki Zentrix and aired on NHK-BS2 starting in , the opening is the rock song "Change the Future" by the duo . Included on their thirteenth studio album BIG MACHINE, released on , , by Vermillion Records, the track's lyrics evoke determination to alter destiny amid despair, with imagery of cries on cracked earth and tears in deep seas leading to a transformed future, resonating with the 's of rebellion and temporal heroism. Ending themes are not distinctly documented, with regions often using instrumental arrangements or sequences from the main score rather than dedicated songs.

Original score

The original score for Zentrix was composed by Christian Jacob, a and composer, in collaboration with an unnamed team from the Hong Kong-based . Jacob's involvement marked an early foray into underscore music for , where he crafted tracks to support the series' futuristic narrative and action-driven plot. The score prominently blends electronic synthesizers to establish a sci-fi atmosphere, complementing the 3D-CG visuals of societies and time manipulation. Tense, pulsating motifs underscore high-stakes battles, while whimsical, lighter tunes accompany the exploratory adventures of the young Megan and her allies. These elements heighten emotional tension and wonder, with orchestral swells providing dramatic emphasis during key confrontations and revelations. Integration with the animation is seamless, incorporating layers—such as echoing distortions and temporal shifts—to amplify sequences, making abstract concepts like dimensional jumps more immersive. The music was recorded in professional studios throughout the 2001–2002 production phase, allowing for iterative adjustments to sync with the rendering pipeline. Although no full commercial soundtrack album was released, select episodic highlights, including battle cues and transitional themes leading into vocal openings, showcase the score's versatility in sustaining the series' 26-episode run.

Adaptations

Video game

Jikuu Boukenki Zentrix is a video game adaptation of the Zentrix series, developed by and published by exclusively in on April 21, . The title features robot combat mechanics tied to the series' time-travel theme, where players engage in battles to alter timelines and counter the rogue OmicronPsy. It incorporates elements from the anime, such as protecting protagonist and her robot companion , through a narrative-driven structure. The centers on fast-paced, one-on-one fighting sequences with controllable robots, emphasizing , special attacks, and equippable weapons or armor for strategic depth. Players can switch between robots during matches and execute killer hits with slow-motion knockouts, accompanied by immersive metal-clashing sound effects. The story mode mirrors the anime's plot progression, using battles to advance time-travel quests against OmicronPsy forces, enhanced by cutscenes and animated clips from the TV series for contextual ties to specific episodes. This differs from the source material by transforming exploratory adventures into expanded, interactive combat arenas with original animations to bridge narrative gaps. Over 15 playable characters are available, primarily robots like , enabling direct control in fights against antagonistic OmicronPsy units such as Quantum. Additional modes include free battle for versus matches, for endurance challenges, and for practicing mechanics, providing variety beyond the campaign. A unique Dice Mode simulates robot raising like a , with customized units usable in other playthroughs. The game's Japan-only release restricted its audience and commercial footprint, resulting in no international localization, sequels, or further adaptations.

Merchandise

Merchandise for the Zentrix series was limited, reflecting its niche appeal and regional focus on Asian markets, with minimal penetration in the West. In December 2002, Imagi (Zentrix) Licensing B.V., a wholly-owned of Imagi International Holdings Limited, entered into a licensing agreement with Co., Ltd. for the broadcasting and distribution of Zentrix in across formats, including a TV adaptation. A promotional of in fighting mode was also produced as a limited edition of 400 units, distributed exclusively to production staff and partners rather than offered for general sale. This collectible highlighted the series' emphasis on robotic designs but underscored the scarcity of commercial tie-ins. In , where the series originated and aired on , promotional items like posters and apparel were tied to broadcasts to boost local viewership. The constrained availability of these products, particularly in Western regions beyond DVD releases by , helped foster a dedicated but modest fanbase, with merchandise sales supporting the series' popularity primarily in .

Reception

Critical response

Upon its 2002 release, Zentrix received praise for its pioneering use of 3D computer-generated imagery in donghua, marking a significant advancement in local production with fluid designs that showcased technical innovation. However, some observers critiqued the human character as less polished compared to the mechanical elements, and the storyline for following familiar tropes of uprisings. Audience reception has been generally positive, particularly among early viewers, with the series holding an 8.2 out of 10 rating on based on 1,103 user votes as of November 2025, many citing nostalgic childhood memories and appreciation for its action-oriented themes. The show drew strong interest in due to its origins and Cantonese production, resonating with regional audiences familiar with sci-fi . As a landmark project for Imagi Animation Studios, Zentrix played a key role in elevating Hong Kong's CG animation profile, paving the way for the studio's later international successes such as the 2009 Astro Boy film by demonstrating viable 3D workflows for feature-length works. In modern assessments, limited official streaming availability has restricted access for new viewers, yet fan-driven uploads on YouTube, including a full episode playlist exceeding 213,000 views, highlight a persistent dedicated fanbase sustaining interest over two decades.

Awards and nominations

Zentrix received a for Best Series for Children of the Year at the 2002 Pulcinella Awards, held as part of the Festival in , , from April 18-22. The series was also awarded the Gold Camera in the category at the 35th and Video Festival in in June 2002, selected from 1,500 entries across 33 nations. In 2003, Zentrix earned the International Globe Silver Award for children's animation at the World Media Festival in . These early accolades significantly elevated the international profile of , the Hong Kong-based producer, by demonstrating its capabilities in CG and facilitating broadcasts in markets including , , the , , and . The series garnered no major awards or nominations after its conclusion in 2003, as Imagi shifted focus toward feature films and larger-scale projects.

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