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20th Century Animation

20th Century Animation is an American animation studio and film production label operated as a division of , itself a subsidiary of . Formed in February 1994 as Fox Family Films under 20th Century Fox, it initially handled both live-action family films and animation before refocusing on the latter and renaming to 20th Century Fox Animation in 1998. Following Disney's 2019 acquisition of , the unit adopted its current name in January 2020. The studio oversaw subsidiaries including Fox Animation Studios (closed in 2000 after producing films like Anastasia (1997)) and Blue Sky Studios (acquired by Fox in 1996 and shuttered by Disney in 2021), which created major franchises such as Ice Age (2002–present) and Rio (2011–2014). Post-Blue Sky closure, 20th Century Animation revived operations in 2021, focusing on theatrical features, with upcoming releases including Ice Age: Boiling Point planned for 2027. As of November 2025, the division is in the process of relocating from Century City, Los Angeles, to the Walt Disney Studios lot in Burbank, California.

Overview

Formation and early background

20th Century Animation originated as part of Fox's expansion into family entertainment during the mid-1990s animation renaissance, driven by Disney's box office successes like (1994). In February 1994, Fox established Fox Family Films as one of four specialized film divisions to target family audiences with a mix of live-action and animated projects. The division's early focus shifted toward animation following the hiring of key talent to build competitive capabilities against industry leaders. A pivotal development occurred in May 1994, when 20th Century Fox announced a five-year production deal with animators and , veterans of Disney and co-founders of the Ireland-based . Bluth and Goldman, known for directing successful films such as The Secret of NIMH (1982), (1986), and (1988), were brought on to head a new dedicated animation unit. The agreement, spearheaded by Fox Filmed Entertainment chairman , aimed to produce multiple feature-length animated films using traditional 2D techniques, with an initial commitment to develop , a musical fantasy inspired by the Romanov dynasty. This move positioned Fox as a serious contender in the animated feature market, leveraging Bluth and Goldman's expertise to challenge Disney's dominance. To support production, Fox invested in infrastructure by constructing a state-of-the-art 66,000-square-foot in , selected for its economic incentives and proximity to talent pools. Construction began in 1994, marking Fox's first in-house animation facility for features and establishing it as . The studio employed around 300 artists at its peak and emphasized hand-drawn animation, though it incorporated early digital tools for effects. , completed in 1997 with a $53 million budget, became the division's debut release, grossing $139.8 million worldwide and validating the venture's potential despite mixed critical reception. The early years under Fox Family Films laid the groundwork for expansion, but challenges emerged from high production costs and the industry's transition toward . By 1998, following 's financial success, the division reorganized under president , dropping the "Family Films" branding to become and committing exclusively to animation output. This evolution reflected 's ambition to sustain a pipeline of original animated features amid growing competition from studios like .

Corporate structure and evolution

20th Century Animation originated as a specialized division within 20th Century Fox, established to develop and produce feature-length animated films amid the resurgence of animation in the . In August 1994, the company launched in , under the Fox Family Films division and led by animators and , who relocated from their independent production in Ireland to helm the new subsidiary focused on traditional 2D animation. The facility, a remodeled 66,000-square-foot building, was designed to support full-scale feature production, positioning the studio as a direct competitor to dominant players like . To bolster its capabilities in emerging (CGI), Fox expanded through its visual effects arm, VIFX. In August 1997, VIFX acquired a majority interest in Blue Sky Studios, the New York-based CGI animation house founded in 1987, forming the bicoastal entity Blue Sky/VIFX. This merger integrated Blue Sky's expertise in 3D character animation and modeling with VIFX's effects work on live-action films, enabling the production of hybrid and fully animated features under Fox's umbrella. The combined company contributed to projects like Titanic (1997) while laying the groundwork for original animated franchises. The early 2000s marked a shift as ceased operations in June 2000 following the underperformance of its final film, (2000), leading to layoffs and the shuttering of the Phoenix facility. was restructured as a direct animation subsidiary of Fox following the 1999 sale of VIFX to , assuming the role of Fox's flagship producer. Under this structure, delivered successful CGI franchises such as (2002) and (2011), distributed by Fox, while the parent division oversaw development and oversight from . In 2013, News Corporation's restructuring spun off its entertainment assets, including Fox and its animation units, into the newly formed , maintaining the divisional hierarchy but under a more focused . The corporate landscape transformed dramatically in 2019 when The Walt Disney Company completed its $71.3 billion acquisition of 21st Century Fox's film and television assets on March 20, integrating 20th Century Studios—along with its animation division and Blue Sky Studios—into Disney's portfolio. This placed 20th Century Animation under The Walt Disney Studios as a label and production arm, alongside Walt Disney Animation Studios and Pixar Animation Studios, emphasizing branded content creation across theatrical and streaming platforms. Following the acquisition, the division was officially incorporated and renamed 20th Century Animation on January 28, 2020, aligning with the rebranding of 20th Century Fox to 20th Century Studios. Blue Sky continued independently until February 2021, when Disney announced its closure amid pandemic-related financial pressures, resulting in approximately 450 layoffs and the transfer of its intellectual properties, like Ice Age, to 20th Century Animation for future management. As of 2025, post-closure the division continues to evolve by coordinating outsourced and in-house animation projects, leveraging Disney's global resources while retaining its focus on family-oriented features distributed by 20th Century Studios, such as upcoming releases like Avatar: Fire and Ash (2025).)

Historical development

Early years and Fox Animation Studios (1994–2000)

In 1994, 20th Century Fox established as its in-house animation division to compete with Feature Animation during the latter's renaissance period. The studio was formed following a $100 million investment announced in May of that year, aimed at producing traditional hand-drawn animated feature films. Veteran animators and , formerly of , were hired to lead the division under a long-term deal valued at approximately $25 million, with plans to develop at least three animated features. The studio's location was selected as , where construction on a 66,000-square-foot facility began later in 1994, attracted by state incentives including about $1 million in job training funds and affordable operational costs. By its opening, the studio employed around 300 people and focused on cel animation techniques, emphasizing character-driven stories to rival Disney's output. The first project, (1997), was conceived by Fox Filmed Entertainment chairman as a musical fantasy inspired by the historical figure of Grand Duchess Anastasia Romanov, directed by Bluth and Goldman with a of $50 million. Production on began in 1994 at the newly formed studio, utilizing methods with some computer assistance for effects, and featured voice talents including , , and . Released on November 14, 1997, the film marked ' debut feature and became a commercial success, grossing $139.8 million worldwide against its budget, establishing the studio as a viable competitor. The success prompted continued investment, with the studio expanding to produce a second feature, (2000), a adventure directed by Bluth and Goldman with a higher budget of about $75–90 million, incorporating more advanced elements blended with hand-drawn . However, Titan A.E., released on June 16, 2000, underperformed critically and commercially, earning only $36.8 million worldwide due to mixed reviews, competition from other animated releases, and a shift in audience preferences toward CGI-dominated films like those from and . The film's failure led to the studio's abrupt closure on June 26, 2000, just ten days after release, resulting in the of approximately 250 employees and marking the end of Fox's traditional animation efforts for the decade. Despite the short lifespan, Fox Animation Studios' output during 1994–2000 demonstrated 20th Century Fox's brief but ambitious entry into feature animation production.

Blue Sky Studios acquisition and expansion (2000–2019)

Following the initial majority acquisition by 20th Century Fox's visual effects division VIFX in August 1997, the studio achieved full integration under Fox ownership in March 1999 when Fox sold VIFX to Rhythm & Hues Studios while retaining complete control of Blue Sky. This transition allowed Blue Sky to shift focus exclusively to feature animation production, aligning with Fox's strategy to build a competitive CG animation arm after closing its traditional 2D studio, Fox Animation Studios, in 2000. In 2000, Blue Sky expanded its operations to support full-scale feature film development, relocating its headquarters from Harrison, New York, to a larger facility in White Plains, New York. The move coincided with a major technology upgrade, including the purchase of multiple Compaq supercomputers to enhance rendering capabilities for complex 3D animation, positioning Blue Sky among the top CG production facilities globally. This infrastructure investment enabled the studio to ramp up production on its debut feature, Ice Age (2002), produced on a $65 million budget and marking Fox's entry into computer-animated blockbusters. The release of Ice Age propelled Blue Sky's growth, grossing $383.3 million worldwide and establishing the studio as a viable rival to Pixar and DreamWorks Animation. The film's success, driven by its family-friendly humor and innovative character animation, led to the development of the Ice Age franchise, with sequels like Ice Age: The Meltdown (2006) achieving $660.9 million in global earnings on an $80 million budget, further solidifying Blue Sky's commercial viability. By the mid-2000s, the studio diversified its output with original titles such as Robots (2005), which emphasized advanced robotics simulations, and Horton Hears a Who! (2008), adapting Dr. Seuss's work with detailed environmental rendering. To accommodate increasing project demands and staff growth, relocated again in January 2009 to a 150,000-square-foot facility at the Greenwich American Center in , adding approximately 300 jobs and benefiting from state tax incentives offering up to 30% credits on production costs. The move centralized creative teams, supporting an employee base that reached around 400 by 2010. This period saw continued franchise expansion, with : Dawn of the Dinosaurs (2009) and : Continental Drift (2012) contributing to the series' cumulative exceeding $3 billion, while new IPs like (2011) grossed $484.6 million worldwide, showcasing Blue Sky's expertise in vibrant, culturally inspired visuals. Throughout the 2010s, Blue Sky sustained momentum with a mix of sequels and originals, including Epic (2013), which explored microscopic worlds through sophisticated particle effects, and The Peanuts Movie (2015), a critically praised homage to Charles M. Schulz's characters using hybrid 2D-3D techniques. The studio's workforce grew to about 450 employees by 2019, reflecting sustained investment from Fox, including a 2017 lease renewal extending operations in Connecticut through 2025 and an 2018 expansion adding 20,000 square feet for ongoing projects like Spies in Disguise (2019). These developments underscored Blue Sky's evolution from a visual effects boutique to a prolific animation powerhouse under Fox, prioritizing high-impact franchises and technological innovation in CG filmmaking.

Disney acquisition and Blue Sky closure (2019–2021)

In December 2017, announced its intent to acquire the entertainment assets of , including , in a $71.3 billion deal aimed at expanding Disney's content library and distribution capabilities. The acquisition was completed on March 20, 2019, integrating into Disney's animation portfolio alongside and . As part of the transition, retained operational independence initially, with its leadership reporting to Disney's animation executives, though some early personnel changes occurred, such as the departure of studio president Andrea Miloro in August 2019. Under Disney ownership, Blue Sky continued production on projects like the 2020 film Spies in Disguise, which grossed $172 million worldwide despite a limited theatrical release amid the COVID-19 pandemic. The studio's films, including the Ice Age franchise that had generated over $3.2 billion in global box office revenue from its five main films historically, were now distributed through Disney's 20th Century Studios banner. However, the pandemic severely disrupted the animation industry, with theater closures leading to reduced revenues and heightened production costs for Blue Sky's labor-intensive CGI workflows. On February 9, 2021, Disney announced the closure of , citing "current economic realities" exacerbated by the ongoing crisis, which had diminished theatrical earnings and strained the viability of maintaining three separate studios. The studio ceased operations by the end of April 2021, resulting in approximately 400 layoffs, though Disney stated there were no immediate plans to reassign Blue Sky's talent to its other divisions. Despite the shutdown, Disney retained full ownership of Blue Sky's intellectual property, including franchises like and , and continued development on related projects for future release on and other platforms. This closure marked a significant consolidation in Disney's strategy, prioritizing cost efficiency amid post-pandemic recovery.

Post-2021 revival and current operations

Following the closure of Blue Sky Studios in April 2021, 20th Century Animation emerged as the successor animation division within 20th Century Studios, absorbing key intellectual properties such as the Ice Age franchise and assuming responsibility for ongoing and future animated feature production. Under the leadership of President Robert Baird, who had previously overseen Blue Sky's creative operations since 2017, the studio prioritized completing legacy projects while initiating new developments to sustain Disney's portfolio of family-oriented CG animation. This transition marked a strategic pivot toward in-house production capabilities, leveraging Disney's resources to revive dormant franchises without the independent structure of Blue Sky. In the immediate aftermath, 20th Century Animation oversaw the release of two major Blue Sky-originated films: (2021), a co-production that explored themes of and friendship, and (2023), which was finalized post-closure and distributed on as an adaptation of ND Stevenson's . These releases demonstrated the studio's commitment to honoring acquired assets amid industry challenges like the . By 2022, operations stabilized with a focus on streaming and theatrical hybrids, including the animated adaptation of (2021) on Disney+, which spawned a series of sequels produced in collaboration with . As of 2025, 20th Century Animation operates from facilities in , following a relocation from to integrate more closely with Disney's broader ecosystem. The studio emphasizes for ensemble-driven comedies and adventures, with a pipeline centered on franchise extensions. Notable upcoming projects include Diary of a Wimpy Kid: The Last Straw (December 5, 2025, Disney+), adapting the third book in Jeff Kinney's series, and Diary of a Wimpy Kid: The Getaway (2026), continuing the middle-school antics in a holiday vacation setting. A significant revival effort is the sixth installment, Ice Age: Boiling Point (February 5, 2027), featuring returning voices like and in a "dinosaur-and-lava-filled madcap adventure" that reintroduces the prehistoric herd to theatrical audiences. These initiatives underscore the division's role in Disney's animation strategy, balancing with original for global streaming and distribution.

Production practices

Animation techniques and processes

, established in 1994, primarily utilized traditional 2D hand-drawn animation techniques for its early productions, supplemented by digital ink and paint processes to streamline coloring and . This approach was evident in the studio's debut feature, (1997), where animators created detailed character designs and backgrounds using pencil sketches scanned into digital systems for efficient cel painting and layering. The process involved key animators drawing primary poses, inbetweeners filling intermediate frames, and digital tools handling the final ink lines and fills, allowing for richer color palettes and smoother integration of effects like the film's magical sequences. For the studio's second feature, (2000), Fox Animation Studios pioneered a hybrid animation pipeline that blended traditional hand-drawn elements with extensive computer-generated imagery () to depict its post-apocalyptic sci-fi world. characters and organic elements were animated in the classical style, while models handled complex mechanical designs, spacecraft, and environments, with both layers composited using digital software to achieve depth and dynamism. This integration presented challenges in matching lighting and motion between mediums but resulted in innovative visuals, such as seamless transitions between hand-drawn foregrounds and backgrounds during action sequences. Following 20th Century Fox's 1997 acquisition of and its subsequent ownership under following the 2019 acquisition of , the animation division transitioned to fully 3D workflows, leveraging Blue Sky's established expertise in . Productions employed for , , and keyframe , enabling precise control over character deformations and camera movements. Rendering was performed using the studio's proprietary Studio software, a ray-tracing engine that simulated realistic light bounces, shadows, and to produce high-fidelity images. Blue Sky's processes emphasized advanced simulation techniques for natural elements, particularly in the Ice Age franchise. In Ice Age: The Meltdown (2006), water effects combined procedural methods like and surface noise for tranquil surfaces with full particle-based fluid simulations for turbulent rapids and floods, ensuring believable interactions with characters and terrain. and hair rendering, a hallmark of Blue Sky's style, utilized custom shaders in CGI Studio to model millions of strands with for lifelike volume and movement, as seen in Manny the mammoth's pelt. The overall followed a sequential structure: storyboarding and , followed by modeling and texturing, blocking, setup, and iterative rendering passes, often incorporating data for enhanced realism in crowd scenes. To maintain artistic expressiveness in , animators drew from principles, applying squash-and-stretch deformations and exaggerated poses to models, as demonstrated in (2015). Here, characters were modeled with simplified geometry to mimic Charles M. Schulz's flat comic style, while animation rigs allowed for planar movements and limited depth, rendered in CGI Studio to preserve a hand-drawn aesthetic without flattening the output. This fusion of techniques ensured emotional storytelling remained paramount, with challenges like maintaining silhouette readability addressed through custom viewport tools in .

Key personnel and facilities

20th Century Animation's key personnel have evolved alongside its corporate history, beginning with the establishment of in 1994. Early leadership included , who as chairman of Fox oversaw the division's formation to compete in the burgeoning feature market. The studio's first feature, (1997), was directed by and , both renowned for their hand-drawn animation expertise from prior collaborations. Following the closure of in , in 2000, production shifted to , acquired by 20th Century Fox in 1997. , an winner for the short Bunny (1998), helmed pivotal films like (2002), establishing the studio's signature blend of humor and advanced . Co-director contributed to the franchise's success, directing sequels such as (2006) and (2009), which emphasized dynamic character animation and environmental themes. Producer Lori Forte joined in 1996 and became a cornerstone, overseeing Blue Sky's output including (2013) and (2017), while maintaining creative continuity post-acquisition. After Disney's 2019 acquisition of , leadership integrated with Disney's animation ecosystem. Robert Baird served as co-president of , initially alongside Andrea Miloro until her departure in 2019, focusing on operational efficiency during the transition. Andrew Millstein, former president of , joined as co-president in 2019 to guide 's strategic alignment with , though the studio shuttered amid cost-cutting. Post-closure, 20th Century Animation persisted under , with Forte executive producing direct-to-streaming titles like The Adventures of Buck Wild (2022), directed by John C. Donkin, a veteran who advanced techniques for crowd scenes. Notable animators included Michael Thurmeier, who directed Ice Age: Collision Course (2016) and refined 's fur simulation tools for realistic mammoth depictions, and Peter Naslund, an early technical director instrumental in photorealistic rendering pipelines. Facilities for 20th Century Animation initially centered on ' 75,000-square-foot complex in , equipped for traditional cel animation but underutilized after shifting to . operated from a 100,000-square-foot facility in , featuring advanced render farms with thousands of processing nodes to support high-fidelity production for films like Rio (2011). This site included specialized stages for and a creative development lab that fostered interdisciplinary collaboration among artists and engineers. Following the 2019 acquisition and Blue Sky's 2021 closure, operations consolidated at ' headquarters in , , utilizing shared suites for hybrid live-action/ workflows. In 2025, amid Disney's restructuring, the division relocated to the Walt Disney Studios lot at 500 South in , integrating with Disney's central infrastructure, including enhanced VFX bays and collaborative spaces originally designed for and the Seven Dwarfs (1937). This move optimized resource sharing with and , supporting ongoing projects like franchise revivals.

Filmography

Feature films

20th Century Animation's feature film output began with the short-lived , established in 1994 to produce traditional 2D animated movies. The studio's debut, (1997), directed by and , offered a romanticized take on the lost Russian princess, featuring voice talents like and , and blending historical elements with fantasy adventure. It earned critical praise for its lush animation and score, grossing $139.8 million worldwide on a $50 million budget, marking a modest success amid the late-1990s animation boom. The follow-up, Titan A.E. (2000), also helmed by Bluth and Goldman, experimented with hybrid 2D-3D animation in a post-apocalyptic sci-fi story about rebuilding , but mixed reviews and competition from rising films led to a disappointing $36.8 million global gross against a $75 million budget, contributing to the studio's closure in 2000. The acquisition of Blue Sky Studios in 1997 shifted 20th Century Animation toward computer-generated imagery (CGI), ushering in its most prolific and commercially dominant era. Blue Sky's inaugural feature, Ice Age (2002), directed by Chris Wedge, followed a mismatched trio of prehistoric animals on a quest to return a human baby, introducing the franchise's mascot Scrat the squirrel. The film was a breakout hit, praised for its humor and visuals, and grossed $383.3 million worldwide on a $59 million budget, establishing Blue Sky as a key player in family animation. This success spawned the Ice Age franchise, which became the division's cornerstone with four sequels: Ice Age: The Meltdown (2006), Ice Age: Dawn of the Dinosaurs (2009), Ice Age: Continental Drift (2012), and Ice Age: Collision Course (2016), all directed primarily by Carlos Saldanha or Steve Martino, collectively amassing over $3 billion in global earnings through escalating budgets and international appeal, particularly in family-oriented markets. Beyond , Blue Sky diversified with standalone and films that highlighted innovative storytelling and vibrant worlds. Robots (2005), directed by , depicted a mechanical society in a tale of and ambition, earning $260.5 million worldwide despite mixed critical reception for its character designs. Horton Hears a Who! (2008), adapting Dr. Seuss's classic under directors and Steve Martino, grossed $295.4 million globally, lauded for faithful visuals and Jim Carrey's voice work as the elephant Horton. The series, starting with (2011) directed by Saldanha, celebrated Brazilian culture through a macaw's journey home, achieving $483.9 million worldwide and spawning (2014) with $500.2 million, both benefiting from musical elements and exotic settings that resonated in Latin American and European markets. Other notable entries included (2013), a forest fantasy directed by that earned $268.4 million; (2015), Martino's loving tribute to Charles Schulz's characters, grossing $246 million; and (2017), Saldanha's adaptation of the children's book about a gentle , which pulled in $296.3 million amid positive word-of-mouth for its anti-violence message. Blue Sky's final film, (2019), directed by Troy Quane and Nick Bruno, featured as a transforming spy and grossed $172.1 million before the studio's closure in 2021 following Disney's 2019 acquisition of Fox. Post-acquisition, 20th Century Animation revived its feature slate without , partnering with external studios for hybrid and original CGI projects. Direct-to-streaming animated features expanded the output, including the adaptations: (2021), directed by Luca Tartaglia, followed middle-schooler Greg Heffley's comedic struggles and was released on Disney+; (2022), also by Tartaglia, focused on sibling rivalry and family dynamics; and (2023), directed by Derek Kirk Kim, depicted holiday chaos amid a blizzard, all produced in collaboration with and emphasizing relatable tween humor.) The (2022), directed by John C. Donkin, centered on Buck and the brothers exploring a lost world, released on Disney+ as a family adventure continuing the franchise's prehistoric antics. Theatrical releases included (2021), directed by Sarah Smith and Jean-Philippe Vine in collaboration with , explored social media's impact through a boy's glitchy companion, receiving acclaim for its timely themes and animation but limited by pandemic releases to $60.7 million worldwide on a $70 million budget. Subsequent efforts included (2022), a hand-drawn/ hybrid directed by , extending the TV series' quirky family dynamics into a musical mystery that grossed $34.5 million domestically, bolstered by fan loyalty. An upcoming entry, (2025), directed by Swinton Scott and set for Disney+ release on December 5, 2025, adapts the third book with Greg navigating his father's expectations during the holidays. By 2025, the division continued developing features like the next installment, (slated for 2027), signaling a focus on established IPs amid streaming integration under Disney.

Television specials and series

20th Century Animation, through its association with and earlier Fox Animation efforts, has produced a limited but notable body of television specials and series, primarily focused on holiday-themed content and spin-offs from its major franchises. These productions extend the studio's universes to television, leveraging to deliver family-oriented stories. Unlike its extensive output, the studio's television work emphasizes short-form narratives, with specials airing on networks like and later streaming on Disney+. The efforts began in the late and continued post-Disney acquisition, highlighting the studio's versatility in adapting cinematic characters for episodic formats. One of the earliest television specials associated with 20th Century Animation is (1999), a Christmas comedy musical co-produced with , The Curiosity Company, and . Directed by and written by based on Vivian Walsh's children's book, the 45-minute special follows a named who mishears "all of the other reindeer" as her name and journeys to the to join Santa's sleigh team. Voiced by , the film features a mix of and , blending humor with holiday themes, and premiered on on December 17, 1999. It received positive reviews for its whimsical storytelling and voice performances, including as Santa, and has since become a cult holiday favorite, later airing on and available on streaming platforms. In the mid-2000s, contributed to television with Aunt Fanny's Tour of Booty (2005), a 7-minute animated short serving as a comedic pilot for a potential series tied to the Robots franchise. Produced alongside the Robots, the special depicts the eccentric robot Aunt Fanny leading a chaotic tour of Robot City's train station, featuring characters like (voiced by ) and introducing new bots in a fast-paced, style. Directed by Chris Gilligan and written by Brian Lynch, it aired on on September 1, 2005, as a promotional but did not lead to a full series due to shifting priorities at the studio. The short exemplifies 20th Century Animation's early experiments with television extensions of theatrical properties, utilizing the same pipeline for quick, character-driven humor. The Ice Age franchise provided the bulk of 20th Century Animation's later television output, starting with Ice Age: A Mammoth Christmas (2011), a 26-minute holiday special directed by Karen Disher. Produced by Blue Sky Studios in collaboration with Reel FX Creative Studios, the special follows Sid the sloth (voiced by John Leguizamo) on a quest to the North Pole after landing on Santa's naughty list, reuniting the core herd—Manny (Ray Romano), Ellie (Queen Latifah), and Diego (Denis Leary)—in a tale of redemption and family bonds. Written by Sam Harper and Mike Reiss, it premiered on Fox on November 26, 2011, drawing 6.49 million viewers and earning praise for its festive animation and voice cast, including guest stars like Simon Pegg as Buckingham. The production marked Blue Sky's first dedicated Ice Age TV special, expanding the franchise's reach beyond theaters with high-quality CGI that matched the films' visual standards. Building on this success, : The Great Egg-Scapade (2016) served as an Easter-themed special, directed by Ricardo Curtis and produced by with support from Arc Productions. This 25-minute adventure centers on babysitting a group of eggs during the herd's first Easter egg hunt, leading to comedic mishaps involving new characters like Ethel () and Clint (). Written by Jim Hecht, it aired on on March 20, 2016, attracting 3.2 million viewers and introducing elements that influenced later franchise entries. The special highlighted the studio's ability to craft standalone stories within established worlds, using vibrant to depict prehistoric festivities and reinforcing Ice Age's appeal to young audiences through themes of responsibility and community. Post the 2019 Disney acquisition and Blue Sky's 2021 closure, 20th Century Animation revived the Ice Age brand for television with Ice Age: Scrat Tales (2022), a six-episode mini-series of shorts starring the acorn-obsessed saber-toothed squirrel (voiced by ). Produced using pre-closure assets and directed by multiple talents including Jeff Siergey, the series explores Scrat's mishaps as a new father to Baby Scrat (voiced by ), blending high-energy chases with emotional fatherhood moments. Each 3-5 minute episode premiered on starting April 13, 2022, serving as a poignant farewell to Blue Sky's legacy. Executive produced by Robert L. Baird and Andrew Bedwell, the mini-series received acclaim for its inventive animation and humor, grossing over 10 million streaming hours in its first week and demonstrating 20th Century Animation's ongoing commitment to digital-first content. No full-length series have been produced to date, though the studio has announced plans for expanded TV animation under Disney's kids' programming umbrella.

Short films

Blue Sky Studios, the primary animation arm of 20th Century Animation prior to its 2021 closure, produced a series of innovative computer-animated short films that often served as promotional tie-ins to feature releases, character explorations, or standalone artistic endeavors. These shorts demonstrated the studio's technical prowess in CGI and storytelling, frequently centering on comedic, high-energy scenarios with memorable characters like the acorn-obsessed Scrat from the Ice Age franchise. Many were released theatrically alongside features or as DVD extras, contributing to the studio's reputation for blending humor with sophisticated animation. The inaugural short, Bunny (1998), directed by , follows an elderly rabbit disturbed from her quiet life by a curious that draws her into a surreal, otherworldly light, culminating in a poignant supernatural revelation. Clocking in at under four minutes, it showcased Blue Sky's early mastery of fluid and atmospheric lighting, earning the Academy Award for Best Animated Short Film in 1999 and helping secure the studio's acquisition by 20th Century Fox later that year. With the success of (2002), Blue Sky released (2002), directed by , featuring Scrat's frantic efforts to bury his prized acorn, which inadvertently triggers in a whirlwind of destruction. This five-minute short was nominated for an Academy Award and highlighted the studio's ability to expand through concise, visually dynamic vignettes, later becoming a staple bonus feature on releases. The short Aunt Fanny's Tour of Booty (2005), directed by Chris , tied into the Robots universe and depicts the leading a bumbling tour group through a ruined, post-apocalyptic city overrun by mutants. At seven minutes, it emphasized Blue Sky's knack for ensemble comedy and detailed world-building in limited runtime, released theatrically with Robots to extend the film's quirky aesthetic. Nuts (2006), another Scrat-centric entry directed by and Mike Thurmeier, sees the squirrel hurled through time via a time portal, desperately trying to safeguard his from prehistoric threats and future civilizations. Nominated for a BAFTA Award for Best Short Animation, this six-minute piece exemplified the studio's use of escalating absurdity and seamless CGI effects to deliver franchise continuity. Surviving Sid (2008), directed by Gary Trousdale, shifts focus to the sloth Sid from Ice Age as he participates in a disastrous survival reality show amid volcanic eruptions and wildlife chaos. This seven-minute short, released with Horton Hears a Who!, underscored Blue Sky's versatility in character-driven humor outside the Scrat mold, blending survival tropes with animated exaggeration. Later shorts expanded the Ice Age mythos further, such as Scrat's Continental Crack-Up (2010) and its sequel Part 2 (2011), both directed by Steve Martino and Mike Thurmeier, where Scrat's antics with a time-traveling acorn continue to reshape the world in two-minute bursts of mayhem. These were created for holiday promotions and online distribution, illustrating the studio's adaptation to digital platforms while maintaining high production values. In a departure from franchise ties, Umbrellacorn (2013), directed by , portrays a mythical unicorn-pegasus hybrid navigating a stormy sky with an umbrella, in a whimsical three-minute tale of resilience and fantasy. Released online, it highlighted Blue Sky's experimental side with vibrant, stylized visuals. The cosmic-themed Cosmic Scrat-tastrophe (2015), directed by Michael Thurmeier, sends into space where his acorn pursuits collide with alien technology, leading to interstellar pandemonium. Nominated for an Academy Award, this four-minute short demonstrated evolving capabilities in zero-gravity sequences and was paired with Alvin and the Chipmunks: The Road Chip. Concluding the Scrat saga, Scrat: Spaced Out (2016), directed by Michael Thurmeier, has the character crash-landing on an alien planet and unwittingly activating a in his quest for the acorn. At five minutes, it served as a fitting, explosive finale to the series, released with : Collision Course and praised for its polished animation and thematic closure. These short films collectively represent over two decades of Blue Sky's output, with Scrat appearing in eight entries that amassed millions of views and reinforced the brand's enduring appeal through repeated Oscar and BAFTA recognition.

Franchises

Major animated franchises

The major animated franchises of 20th Century Animation, primarily developed through its Blue Sky Studios division, center on the Ice Age and Rio series, which established the studio as a key player in computer-animated feature films during the 2000s and 2010s. These franchises leveraged Blue Sky's expertise in CGI animation to deliver family-oriented adventure comedies with broad international appeal, contributing significantly to the studio's commercial success before its closure in 2021. Following Disney's acquisition of 20th Century Studios in 2019, elements of these properties have been revived for streaming and theatrical releases, underscoring their enduring popularity. The Ice Age franchise, launched in 2002, follows a group of prehistoric animals—including woolly mammoth Manny, saber-toothed tiger Diego, and sloth Sid—as they navigate survival challenges amid shifting Ice Age environments, often incorporating humor, action, and themes of friendship and family. The series began with the original Ice Age film, directed by Chris Wedge, which introduced the core ensemble and the acorn-obsessed saber-toothed squirrel Scrat, whose shorts became a recurring comedic staple. Over the next 14 years, four sequels followed: Ice Age: The Meltdown (2006), Ice Age: Dawn of the Dinosaurs (2009), Ice Age: Continental Drift (2012), and Ice Age: Collision Course (2016), each expanding the world with new characters and escalating prehistoric perils like floods, dinosaurs, and cosmic threats. The franchise's five mainline films collectively grossed over $3.2 billion worldwide, with Ice Age: Dawn of the Dinosaurs leading at nearly $887 million, driven by strong international performance and 3D enhancements in later entries. Beyond theatrical releases, spawned spin-off content, including the Disney+ original (2022), which focused on the one-eyed Buck and introduced new voice talent alongside series regulars like . Scrat's antics were further explored in the short-film series (2022). In a major post-Blue Sky's closure, and 20th Century Animation announced in November 2024 at D23 , with original voice stars , , , and reprising their roles for a theatrical release on February 5, 2027, titled ; the film promises to continue the franchise's blend of humor and spectacle amid themes. This development highlights 's strategy to leverage legacy IP from the acquisition, potentially extending the series' legacy beyond its initial run. The Rio franchise, debuting in 2011, shifts to a vibrant, tropical setting in , centering on Spix's macaw Blu—a domesticated bird from —who embarks on a to to mate with the wild macaw , encountering smugglers, carnivals, and musical numbers along the way. Directed by , the original Rio featured a samba-infused soundtrack and voice performances by , , and , earning praise for its colorful and cultural authenticity while grossing $488 million worldwide. Its 2014 sequel, , expanded the story to the , introducing family dynamics and environmental messages, and achieved $493 million in global earnings, bolstered by Jemaine Clement's villainous Nigel. Together, the two films amassed nearly $981 million at the , establishing Rio as Blue Sky's second-most successful property after . While has not seen a third theatrical installment to date, discussions for further expansions emerged post-acquisition, with potential for a sequel aligning with Disney's focus on diverse, music-driven animation. The franchise's spin-off potential was evident in its short films and video games, but production halted amid Blue Sky's shutdown; 20th Century Animation announced development on Rio 3 for Disney+ in 2022, though no official updates on progress have been issued as of November 2025. Unlike Ice Age, Rio emphasized Latin American influences, contributing to 20th Century Animation's reputation for culturally resonant stories that appealed to global audiences beyond North America.

Franchise expansions and spin-offs

The Ice Age franchise, originating with Blue Sky Studios' 2002 feature film, expanded significantly through a series of sequels and spin-offs that extended its reach into television and direct-to-streaming formats. Following the mainline films—Ice Age: The Meltdown (2006), Dawn of the Dinosaurs (2009), Continental Drift (2012), and Collision Course (2016)—the series saw further growth after Disney's acquisition of 20th Century Fox in 2019 and the closure of Blue Sky in 2021. A key spin-off, The Ice Age Adventures of Buck Wild (2022), focused on the character Buck Wild and was produced by Disney Animation Studios without Blue Sky's involvement, premiering directly on Disney+ to mixed reviews for its simplified storytelling and animation style. Additionally, the short-form series Ice Age: Scrat Tales (2022) highlighted the franchise's mascot character Scrat in six comedic vignettes, marking Blue Sky's final production before its shutdown and emphasizing the squirrel's chaotic pursuits. These expansions sustained the franchise's commercial viability, grossing over $3 billion across all entries by leveraging familiar characters for family-oriented content on streaming platforms. The Rio series, launched by Blue Sky in 2011, similarly grew through sequels and planned derivatives, capitalizing on its vibrant depiction of Brazilian culture and music. Rio 2 (2014) continued the adventures of Blu and , introducing new environmental themes and earning praise for its animation but criticism for narrative overcrowding. Post-acquisition, 20th Century Animation announced development on 3 for Disney+ in 2022, with screenwriter Jim Hecht attached to expand the storylines involving the family. Rumors of a film centered on the samba-loving characters and have circulated since 2023, potentially produced by under 20th Century Animation's oversight for Disney+ and aiming to deliver a musical comedy focused on their antics in , but no official production or cast announcements have been made as of November 2025. 20th Century Animation also drove expansions in hybrid live-action/CGI franchises like , which blended musical comedy with animated characters across four theatrical films from 2007 to 2015. The original (2007) revitalized the property, introducing the chipmunk trio—Alvin, , and Theodore—under the care of Dave Seville, and grossed over $365 million worldwide. Sequels such as The Squeakquel (2009), Chipwrecked (2011), and The Road Chip (2015) introduced rival , tropical adventures, and road-trip hijinks, respectively, collectively earning more than $1.1 billion and spawning merchandise tie-ins. These entries, produced in collaboration with , highlighted the studio's strategy of updating classic IP for modern family entertainment through high-energy performances and pop covers. In the realm of book-to-screen adaptations, the Diary of a Wimpy Kid franchise transitioned under 20th Century Animation to fully animated formats following Disney's integration, building on earlier live-action films. The 2021 Disney+ original Diary of a Wimpy Kid reimagined Jeff Kinney's middle-school chronicle with 2D animation, focusing on Greg Heffley's awkward exploits and earning solid viewership for its faithful yet stylized approach. This led to Rodrick Rules (2022), exploring sibling rivalry, and Cabin Fever (2023), a holiday special centered on a disastrous vacation. Further expansions include the upcoming The Last Straw (December 5, 2025) and The Getaway (2026), both slated for Disney+, which continue to emphasize Greg's journal-style narration and humorous mishaps to appeal to young readers transitioning to visual media. Earlier efforts by included spin-offs from standalone successes like (1997). The (1999), directed by and , centered on the titular sidekick in a adventure involving a cursed prince and a witch, featuring voice work by and . This 68-minute feature, released by 20th Century Fox Home Entertainment, aimed to extend the original's fairy-tale charm but received moderate reception for its lighter tone and simpler compared to the parent film. Such extensions exemplified the studio's mid-1990s push to build ancillary revenue from theatrical hits amid a competitive landscape.

Unproduced projects

Canceled feature films

Several animated feature films were developed by 20th Century Animation and its subsidiaries, including and , but ultimately canceled due to financial constraints, creative challenges, studio closures, or the 2019 Disney acquisition. These projects often reached advanced stages of pre-production or scripting before being shelved, reflecting the high risks in animated filmmaking. One early example from was Africa, announced in 1998 as a follow-up to Anastasia (1997), with a script by Tab Murphy focusing on animal characters in a savanna adventure. Development advanced to storyboarding, but the project was canceled around 2000 following the commercial underperformance of (2000), which led to the closure of and budget cuts. In the 2010s, Blue Sky Studios had multiple cancellations. Mutts, based on the comic strip by Patrick McDonnell, was announced in 2011 with a screenplay by Jon Aibel and Glenn Berger, aiming for a family-friendly story about animal companions. It progressed to concept art but was shelved amid shifting priorities and ultimately canceled with Blue Sky's 2021 closure. Mouse Guard, an adaptation of David Petersen's graphic novels, entered development in 2007 with directors David Fincher and Joel Schumacher initially attached, later shifting to Gary Rydstrom directing. By 2015, it had a completed script by Chris Yost and voice talent including Idris Elba and Thomas Brodie-Sangster, but was canceled in 2019 shortly after Disney's acquisition of 20th Century Fox, due to cost concerns and strategic realignment; rights reverted to Petersen. A prominent recent case was , based on N.D. Stevenson's , announced in 2017 for with directors Troy Quane and Nick Bruno. The project reached advanced animation stages by 2020, featuring voices like and in a sci-fi tale of a shapeshifter and knight. It was canceled in 2021 following 's shutdown by for financial reasons, though rights were sold to , leading to a release in 2023. Surviving materials include trailers and released post-cancellation.) Other notable cancellations included Foster (announced 2018, a musical fantasy with Tim Federle scripting, shelved post-acquisition) and Horton Hatches the Egg (a Dr. Seuss adaptation planned alongside Horton Hears a Who! in 2008 but dropped due to rights and creative issues). These unproduced efforts underscore the studio's experimental ambitions and the impact of corporate changes.

Abandoned television and shorts

In the landscape of 20th Century Fox's animation endeavors, several television projects reached advanced stages of development but were ultimately abandoned due to network shifts, creative disputes, or strategic changes. One prominent example is : The Animated Series, announced in 2001 as a potential from the live-action hit. Produced by Fox Television, the project featured a 4-minute unaired pilot completed in 2004, with original cast voices including as , as , and as . Set during the first season of the original series, it depicted Buffy battling threats in animated form. Despite initial plans for a airing as early as February 2002, the series was shelved following the discontinuation of the Fox Kids block in September 2002 and failed attempts to shop it to other networks. Another high-profile abandonment was the untitled animated series developed for in 2017 by and his brother Stephen Glover. Under an exclusive deal with and in collaboration with —which held the television rights at the time—the project aimed to deliver an R-rated, irreverent take on the Marvel anti-hero, complete with test footage and script development. Glover envisioned a tone blending sharp humor and social commentary, distinct from the live-action films produced by 20th Century Fox. However, production halted in March 2018 amid creative differences, with , , and the Glovers parting ways; chief later attributed the cancellation primarily to Marvel's input on the project's direction. The shelving occurred just before full animation production, leaving behind and a leaked script excerpt that highlighted Glover's vision. Plans for additional animated television projects, such as a half-hour Youngblood series based on the title, were also abandoned in the mid-1990s. Intended for the 1995–96 Fox Kids lineup alongside a proposed Cyberforce counterpart, the show was greenlit by Fox Television but canceled when Saban Entertainment acquired and prioritized Marvel properties exclusively, eliminating non-Marvel comic adaptations from the schedule. Abandoned shorts from 20th Century Animation were less documented, as the studio's output emphasized feature films and franchise tie-ins over standalone theatrical or direct-to-video shorts. However, conceptual work on ancillary shorts, such as extensions of the Ice Age franchise's Scrat character, occasionally surfaced in development but was not pursued following the 2021 closure of Blue Sky Studios, the primary animation house for such content. These unproduced efforts reflected broader shifts in studio priorities post-Disney acquisition, favoring streaming revivals over short-form animation.

Accolades

Academy Awards

The Academy Award for Best Animated Short Film, originally titled Best Short Subject, Cartoons, was introduced at the 5th Academy Awards in 1933 to recognize excellence in animated short subjects. The inaugural winner was Walt Disney's Flowers and Trees (1932), a Silly Symphony that became the first full-color animated film released by a major studio and the first animated production to receive an Oscar. This accolade highlighted the growing technical and artistic advancements in animation during the early sound era, with Disney's innovative use of three-strip Technicolor setting a new standard for the medium. Throughout the 1930s and 1940s, Disney maintained a commanding presence in the category, securing the first seven consecutive wins from 1932 to 1938 for films such as (1933), which popularized synchronized sound and character-driven storytelling, and (1937), which debuted the for enhanced depth simulation. By the mid-century, other studios began to challenge this dominance; Metro-Goldwyn-Mayer's (1943), a Tom and Jerry entry, won for its wartime-themed action sequences, while Warner Bros.' (1958) earned recognition for its clever humor, marking one of the studio's few victories in the category. Hanna-Barbera's (1955), an MGM production and adaptation of elements from , was nominated but did not win, emphasizing moral themes amid the post-war shift toward more narrative-driven shorts. These wins reflected the competitive landscape of Hollywood animation studios during the . As the category evolved in the latter half of the , it increasingly embraced experimental, international, and independent works, moving beyond studio cartoons. United Productions of America's (1950) won for its stylized, non-realistic approach, influencing modern abstract animation. By the 1960s and 1970s, non-American entries gained prominence, including Yugoslavia's Ersatz (1961), the first non-U.S. winner, and Canada's The Hole (1962), a National Film Board production that used techniques to explore anxieties. The and 1990s further diversified the honorees, with Poland's Tango (1982) celebrated for its sand animation innovation and Russia's The Old Man and the Sea (1999) lauded for Aleksandr Petrov's painterly oil-on-glass style, which adapted Ernest Hemingway's with meticulous frame-by-frame artistry. This period's winners, totaling over 60 in the 20th century, underscored animation's global maturation and artistic versatility. Animated feature films, absent a dedicated category until 2001, received recognition through other Oscar fields during the 20th century, often for technical or musical achievements. Disney's Snow White and the Seven Dwarfs (1937) won for Best Original Score, pioneering full-length animation, while Pinocchio (1940) took honors for its score and the song "When You Wish Upon a Star." Later, Beauty and the Beast (1991) made history as the first animated feature nominated for Best Picture, alongside wins for Best Original Score and nominations in multiple categories. Non-Disney examples include Who Framed Roger Rabbit (1988), which secured Oscars for Visual Effects and Film Editing, blending live-action and animation innovatively. These accolades affirmed animation's broader cinematic impact despite the lack of a feature-specific award.

Annie Awards and other animation honors

The Annie Awards, presented annually by ASIFA-Hollywood since 1972, represent the premier recognition for excellence in , filling a gap in industry honors that other entertainment fields enjoyed at the time. Voice actress proposed the awards to celebrate contributions to the art form, with the first ceremony held at the in , initially focusing on lifetime achievements rather than specific productions. Early recipients included animation pioneers such as and Dave Hand, underscoring the awards' role in honoring foundational figures during the latter half of the . Throughout the 1970s and 1980s, the evolved to include categories for television animation and short films, reflecting the growing prominence of amid the television boom. By the , as feature animation surged with the , the awards introduced the Best Animated Feature category in 1992, awarding for its groundbreaking blend of hand-drawn artistry and musical storytelling. Subsequent 20th-century winners highlighted industry shifts, such as in 1996 for pioneering in mainstream features, and in 1999 for its independent voice in a Disney-dominated era. These honors not only validated technical innovations but also elevated animation's cultural status, with ceremonies drawing attention to diverse techniques from traditional cel animation to early digital experiments. The , a juried lifetime achievement honor integrated into the framework since the 1970s, further distinguished 20th-century contributions by recognizing career-spanning impacts. Named after the pioneering cartoonist behind in Slumberland, it was bestowed on luminaries such as in 1975 (posthumous) for his studio's foundational role in feature-length animation, in 1974 for his innovations, and in 1998 for advancing anime's global influence through films like . This accolade emphasized enduring legacies, often presented alongside production awards to bridge historical and contemporary achievements. Beyond the Annies, the provided crucial validation for television animation starting in the late , with the Outstanding Animated Program category debuting in 1979 to honor one-hour or shorter specials and episodes. The inaugural winner was Bill Melendez's The Lion, the Witch and the Wardrobe (1979), while later examples included in the Pink of Condition (1980) for its comedic timing in , and the category's 1989 split into short- and long-form formats accommodated series growth. Iconic 1990s examples feature , which secured the award in 1992 for "Homer vs. Lisa and the 8th Commandment," affirming prime-time animation's narrative depth and satirical edge. Complementing this, the introduced the Outstanding Children's Animated Program in 1985, recognizing educational and family-oriented content like segments, which won multiple times for fostering innovative puppetry-animation hybrids. These Emmy categories collectively boosted animation's legitimacy on broadcast television, awarding over 100 times in the for works that balanced with social impact.

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