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Ace Combat Infinity

Ace Combat Infinity is a arcade-style developed by Project Aces and published by Games exclusively for the 3. Released in on May 20, 2014, followed by on May 27 and on May 28, it introduced a model to the franchise, allowing players to download and play the core game at no cost while offering microtransactions for additional aircraft, emblems, and fuel to extend playtime. The game features a single-player campaign set in an alternate timeline of devastated by the asteroid impact in 1999, leading to resource wars and the deployment of superweapons like railguns and satellite lasers. Players control over 20 real-world aircraft, including the F-14 Tomcat and F-22 Raptor, in missions emphasizing dogfighting, bombing runs, and cooperative objectives. Key innovations include the Tactical Datalink system for bonuses and dynamic fields from destroyed targets, supporting online co-op and versus modes for 2 to 8 players. Despite positive notes on its flight mechanics and visuals, received mixed reviews for its grindy progression and reliance on microtransactions, earning a score of 54/100. Bandai Namco discontinued online services on March 31, 2018, after nearly four years, rendering multiplayer and certain modes unplayable, though single-player elements remain accessible offline.

Gameplay

Core Mechanics

Ace Combat Infinity employs an arcade-style flight model derived from the engine used in : Assault Horizon, incorporating realistic physics elements such as , , and speed indicators to simulate high-performance jet maneuvering while prioritizing accessible, fast-paced aerial combat over full simulation fidelity. Innovations include the Tactical Datalink (TADL) system, which provides bonuses for with teammates, and dynamic debris fields generated from destroyed targets that can affect maneuvering and add realism to battles. The core combat systems revolve around dogfighting, bombing runs, and missile mechanics tailored for dynamic engagements. In dogfighting, players pursue enemy using a targeting where lock-on boxes expand as proximity increases, facilitating close-range maneuvers; health bars beneath targets display damage progression, and a red effectiveness line signals optimal weapon range, with potency enhanced through upgrades. Bombing runs target installations or fleets, often requiring precision dives to deploy special weapons like unguided bombs or guided munitions, while countermeasures such as flares—activated by pressing both analog sticks—evade incoming s during intense pursuits. Mission objectives emphasize strategic variety within the game's online-focused structure, including air superiority tasks that involve eliminating enemy fighters to control airspace, ground attack operations targeting bases or convoys with repeated strafing passes, and specialized assaults against massive threats like Aigaion-class cruisers or emplacements, which demand coordinated strikes on weak points amid heavy defenses. On the , controls utilize the DualShock 3 controller for intuitive handling: the left manages pitch and roll for flight direction, the right adjusts the camera view, R1 accelerates to top speeds, L1 decelerates for tighter turns, L2 and R2 handle yaw for lateral adjustments, X fires the for close-quarters or anti-ground fire, launches missiles after locking on with the targeting , and designates primary objectives, displaying directional arrows for off-screen enemies. A key limitation is the fuel system, which restricts the number of missions players can undertake and encourages ; players start with three units of Supplied Fuel that regenerate one unit every four hours, supplemented by purchasable or challenge-earned Stocked Fuel, forcing decisions on resource allocation for extended sessions in the online environment.

Game Modes

Ace Combat Infinity emphasized online play as a departure from previous entries in the series, structuring its modes around cooperative and competitive aerial combat while incorporating elements. The game's modes were designed to encourage repeated engagement through fuel-based limitations and rewards, fostering a persistent until servers shut down in 2018. The single-player story mode consists of eight episodic that advance the through a series of escalating conflicts, starting with introductory flights and progressing to large-scale operations involving iconic structures and fleet assaults. Later require substantial credits to unlock, earned via multiplayer or challenges, or can be accessed via the optional Unlimited Play Ticket purchase, which also waives fuel costs for the . Players undertake these solo as part of a squadron, focusing on objective completion against opponents within time-sensitive scenarios. Each requires sortie fuel, which regenerates over time or can be purchased, tying into the game's progression system. Multiplayer modes form the core of the experience, with Online Co-op Missions allowing up to eight players divided into two teams of four to collaborate against swarms in dynamic battlefields. Teams compete to achieve the highest combined damage and scores within a fixed timeframe, often featuring randomized special targets like massive airborne fortresses for added challenge. PvP variants, including Team and Ring Battle, pit players directly against each other in arena-style dogfights, emphasizing maneuverability and loadouts over AI coordination. Team-based options extend to variants like Naval Assault, where squads target enemy fleets in cooperative raids. These modes support customization and replayability through leaderboards and matchmaking lobbies. A dedicated tutorial mode introduces newcomers to the fundamentals, guiding them through basic flight controls, targeting systems, and mission archetypes via interactive simulations and practice runs. This mode is accessible without fuel costs, serving as an entry point before diving into ranked play. Post-launch updates introduced special event modes as limited-time challenges, featuring unique objectives such as high-stakes boss encounters or themed invasions with modified rules and enhanced rewards. These events rotated periodically, encouraging community participation and providing opportunities for exclusive in-game items.

Progression and Monetization

Ace Combat Infinity employs a progression system centered on two primary in-game currencies: credits and Mission Research Points (MRP). Credits are earned primarily through completing online co-op missions and special challenges, with typical rewards ranging from 50,000 to 180,000 per mission depending on difficulty and . These credits are then spent on acquiring new , parts for performance enhancements like improved maneuverability or weaponry, cosmetic skins, and upgrades to special weapons. MRP, accumulated alongside credits during missions, serves to unlock nodes in the tech tree, allowing players to access higher-tier options only after progressing through prerequisite branches. A key limitation to progression is the Sortie Fuel system, which functions as a stamina mechanic to gate play sessions and encourage . Each consumes one unit of , with Supplied Fuel regenerating at a rate of one unit every four hours up to a maximum of three units, effectively limiting free players to about 45 minutes of gameplay every 12 hours. Repairs for damaged after sorties also incur credit costs based on the extent of damage, further straining resources for non-paying players. To bypass these restrictions, players can purchase Stocked Fuel—a premium variant that does not regenerate but provides bonus credits upon use—or directly buy credits and Fuel + Parts bundles using real money through the , with options ranging from $0.99 for small amounts to $44.99 for larger packs. This model ensures steady advancement for dedicated free players but accelerates it significantly for those investing in microtransactions. The aircraft tree forms the core of long-term progression, featuring a branching structure with over 60 licensed jets that players unlock sequentially by collecting required parts through MRP investments and credit purchases. Examples include modern fighters like the for air superiority roles and the for versatile multirole capabilities, each requiring tens of thousands of credits (e.g., around 70,000 per base aircraft) plus specific tuning parts to fully realize their potential. Parts are categorized by type—such as air-to-air missiles or enhanced engines—and slotted into aircraft loadouts, with a maximum of seven slots per plane, promoting strategic experimentation as players advance. Customization extends to emblems and paints, allowing players to personalize their with earned or purchased designs that can be applied to any unlocked . Emblems, often obtained as random drops from missions or challenges, enable simple graphic overlays, while paint schemes offer color variations for visual flair, including limited-time options tied to events. The system supports community-shared designs through in-game sharing features, fostering a sense of player expression within the framework, though premium paints occasionally required credit expenditure.

Narrative

Setting and Universe

The Infinity universe represents an alternate timeline of Earth, closely mirroring real-world history and geography up to the mid-1990s before diverging due to the detection of asteroid 1986VG1 Ulysses. In this timeline, the asteroid—initially orbiting Jupiter—is struck by the rogue asteroid Polyphemus in 1994, fragmenting into approximately 10,000 pieces that bombard Earth in July 1999, causing the Ulysses Disaster—a cataclysmic event that ravages continents with impacts, tsunamis, and atmospheric disruption. The disaster results in unprecedented global devastation, killing a significant portion of the population, collapsing economies, and leaving behind scarred landscapes including massive craters and ruined urban centers; approximately 20% of the planet's surface was affected. In the aftermath, by 2019—two decades after the impacts—Earth's geopolitical landscape undergoes profound shifts, marked by weakened nation-states and the emergence of the USEA Federation, a Eurasian alliance ostensibly formed for continental recovery but hijacked by terrorist elements seeking to exploit the chaos. This era sees the proliferation of private military companies (PMCs), as traditional militaries falter amid resource shortages and reconstruction efforts, with contractors like the Bone Arrow Squadron filling critical roles in aerial defense and conflict zones. Key theaters of operation include the , where naval and air battles unfold amid debris-strewn waters, as well as meteor-cratered terrains in regions like the and , featuring defensive installations such as networks overwhelmed by the initial onslaught. Unlike the Strangereal universe of prior mainline titles, which features fictional continents and nations, the Infinity universe is firmly grounded in real-world geography, incorporating authentic locations like and while integrating elements centered on the disaster's consequences. This approach emphasizes a post-apocalyptic , with ruined cities and altered coastlines serving as backdrops for ongoing conflicts between international forces and rogue entities.

Plot Summary

The plot of Ace Combat Infinity unfolds in , in the aftermath of the 1999 Ulysses asteroid impact that ravaged Earth and spurred the development of the Stonehenge railgun system to intercept future cosmic threats. The player embodies "," a pilot affiliated with the Arrows private military company, who is deployed under auspices to address escalating aggressions from the terrorist organization Sons of Troia. As Sons of Troia seizes control of and redirects its firepower against UN installations, Reaper spearheads Operation Crusher to dismantle the superweapon and thwart their initial offensive. The antagonists evolve into the more formidable USEA Federation, igniting a worldwide conflict that encompasses operations like Operation Override and fierce engagements across locations such as and Area B7R in . Recurring operations, such as "Operation Bunker Buster," see Reaper executing precision strikes on fortified positions and neutralizing enemy capital ships to support allied advances. The narrative intensifies with revelations of enigmatic drone swarms controlled by the "Butterfly Master" deployed by USEA, culminating in high-stakes confrontations that challenge Reaper's amid the chaos. In the resolution, international private military contractors forge alliances to confront the lingering perils tied to debris and the core antagonistic forces, concluding the campaign on an unresolved note that hints at broader cosmic dangers.

Characters and Factions

The protagonist of Ace Combat Infinity is Reaper, a silent and customizable mercenary pilot who serves as the rookie member of the Bone Arrow Squadron within the Arrows Air Defense and Security private military company (PMC). As a new recruit deployed in the wake of global conflicts following the Ulysses asteroid disaster, Reaper rises through the ranks by engaging terrorist threats across various theaters, earning recognition as an ace pilot through daring aerial operations. Allied forces include fellow Bone Arrow Squadron members such as Viper, a veteran known for his exceptional record and role early in the campaign, and , a seasoned pilot providing support in squadron operations. The rival Ridgeback Squadron, led by Slash with as second-in-command, represents elite United Nations Forces (UNF) pilots who occasionally align against common enemies. These groups highlight the collaborative yet competitive nature of and international air units in a fragmented post-disaster world. The primary antagonists are the Sons of Troia, a terrorist organization that establishes the United States of Eurasia (USEA) Federation as an independent multinational military entity, leveraging advanced superweapons and territorial control to challenge global stability. USEA military leaders direct operations involving railgun networks and aerial superiority forces, positioning the federation as a rogue power amid the chaos of the Ulysses aftermath. Faction dynamics pit PMCs like Arrows—contracted for defensive and offensive aerial roles—against nation-states and terrorist coalitions, fostering tensions through mercenary rivalries, shifting alliances with UNF elements, and instances of internal PMC betrayals that undermine operational cohesion.

Production

Development Process

Project Aces, the internal development team at Bandai Namco responsible for the series, shifted to a model with Ace Combat Infinity following the 2011 release of Ace Combat: Assault Horizon, aiming to broaden accessibility and engage a wider audience through online distribution on the . This marked the first entry in the franchise to adopt this , influenced by trends in gaming and the increasing complexity of console hardware, allowing players to download the game at no upfront cost while monetizing via optional in-game purchases. The game's key innovations centered on an online-first design, emphasizing cooperative multiplayer missions that leveraged the 's network capabilities for real-time 4v4 co-op gameplay, where teams competed against AI enemies to maximize scores. Lead producer Kazutoki Kono highlighted the inclusion of a Test Flight mode to introduce newcomers to core controls and mechanics, ensuring the persistent progression system—tied to server-side data—supported solo tutorials and ongoing multiplayer sessions, all requiring an internet connection due to server-side progression. Art direction focused on realistic aircraft models, with licenses secured from manufacturers including , , , , and to accurately represent over 50 modern jet designs from the , , and . , overseen by director Keiki Kobayashi, incorporated orchestral elements and remixed tracks from prior titles to maintain the series' cinematic atmosphere, with arrangers like Hiroshi Okubo contributing to thematic continuity. Development faced significant challenges in balancing the franchise's arcade-style —such as intuitive 360-degree flight and strategic selection—with deeper elements like realistic aircraft handling and tactical depth, as noted by Kono in efforts to appeal to both longtime fans and newcomers. Integrating microtransactions for fuel and upgrades proved particularly demanding, requiring adjustments during beta testing to avoid paywalls that could alienate free players while sustaining long-term engagement. Kono described as the most difficult title to develop, underscoring the complexities of transitioning to a fully online, service-based structure.

Beta and Release

Ace Combat Infinity was first announced by Bandai Namco Games on July 18, 2013, as a title exclusive to the 3. The game underwent an open from February 4 to 11, 2014, which featured select missions from the single-player campaign and online co-op modes to allow players to experience core cooperative gameplay elements. The full game launched on May 20, 2014, in as a free download through the , marking the series' first entry with optional microtransactions. It became available in on May 27, 2014, followed by and on May 28, 2014. Marketing efforts included multiple trailers released in the lead-up to launch, such as the "Engage" trailer highlighting intense dogfights and cooperative multiplayer, and the "" trailer showcasing a wide variety of from the series' history. These promotions emphasized the game's co-op features and diverse aircraft roster to attract both longtime fans and new players to the free-to-play model.

Post-Launch Updates

Ace Combat Infinity received ongoing support through a series of content updates following its May 2014 release, introducing new , missions, and gameplay enhancements to maintain player engagement during its service period. Major updates focused on expanding the roster, with Update 3 in August 2014 adding five standard including the F-14D Super Tomcat, F-15J Eagle, Su-33 Flanker-D, Su-37 Terminator, and ASF-X Shinden II, alongside nine new parts and seven campaign missions. Update 11 in September 2015 introduced 23 new , prominently featuring II-era piston fighters such as the A6M5 Zero, P-38L Lightning, Mk.Ixe, and Bf 109 G-10, which were usable in online co-op and deathmatch modes. Special variants, including anniversary editions like the F-4E Phantom II -20th Anniversary-, were added via events to commemorate series milestones, providing unique liveries and performance tweaks. Balance changes were implemented across patches to refine gameplay, such as increasing the aircraft level cap from 10 to 15 for 18 planes including the F-4E Phantom II and F-16C Fighting Falcon in Update 3, allowing for deeper customization and progression. The one-year anniversary update in July 2015 raised the overall level cap to 20 and included general adjustments along with bug fixes to address gameplay balance. Seasonal events tied to anniversaries and holidays offered limited-time collaborative missions and rewards, exemplified by the one-year anniversary celebration which featured five new ranking events (three co-op missions and two team deathmatches), six item drop events, and 30 challenges yielding aircraft parts, skins, emblems, and nicknames. The game underwent over 14 major content updates from 2014 to 2017, cumulatively adding new emblems, multiplayer maps, and further content expansions like additional challenges and radio messages in later patches such as Update 14.

Post-Release and Legacy

Server Shutdown

Bandai Namco announced the shutdown of Ace Combat Infinity's online services on December 8, 2017, stating that after nearly four years of operation—including period—the developers deemed it the appropriate time to conclude service, having acquired valuable experience in online gameplay and cultivated a dedicated of enthusiasts. This decision aligned with the studio's shift toward future projects in the franchise, such as , effectively marking the end of support for the model to ensure sustainability. The closure timeline was outlined as follows: no new in-game purchases or fuel transactions would be possible after January 9, 2018; the game would no longer be available for download starting March 1, 2018; and full server shutdown would occur on March 31, 2018, at 1:00 AM PDT (4:00 AM EDT / 9:00 AM BST / 10:00 AM CEST). These measures ensured players could access existing content until the final moments, though offline play was never supported due to the game's reliance on persistent online connectivity. To inform and engage the player base, Bandai Namco disseminated notifications through official blog posts on their website and in-game pop-up messages, urging pilots to "continue to enjoy ACE COMBAT INFINITY until the very end" and highlighting extended availability of certain items, such as permanent access to supplied fuel, forced tickets, and all team deathmatch modes starting December 26, 2017. These communications, signed by series brand director Kazutoki Kono, expressed gratitude to the while emphasizing the closure's role in resetting the series' trajectory. The immediate impact on players was the loss of all multiplayer functionality and progression systems post-shutdown, rendering the game unplayable despite retained downloads on compatible consoles. This event underscored the vulnerabilities of titles dependent on ongoing , prompting later community preservation initiatives to document and emulate aspects of the experience.

Community Impact and Preservation

Ace Combat Infinity garnered significant community engagement during its active period, achieving over 1 million downloads worldwide within approximately 1.5 months of its May 2014 launch on PlayStation 3. By September 2014, the game had surpassed 1.5 million downloads, and it ultimately exceeded 3 million downloads by the end of service, reflecting strong initial interest in its free-to-play model and online cooperative missions. The title fostered a vibrant player base through regular events, such as collaboration missions featuring crossovers with other franchises like Godzilla and The Idolmaster, which drew active participation and highlighted the game's appeal for team-based aerial combat. Following the server's shutdown in March 2018, fans have undertaken various preservation initiatives to maintain access to the game's content. Emulation projects using the emulator have allowed partial playback of the single-player campaign and menus, though the core online multiplayer components remain largely unplayable due to server dependencies. Community efforts also include recreating Infinity's missions and aircraft sets within through user-generated mods and custom content on platforms like , enabling players to experience similar cooperative scenarios. Additionally, dedicated documentation of the game's aircraft, emblems, and lore has been compiled by enthusiasts to preserve its historical details. The game's emphasis on online features influenced subsequent entries in the series, particularly , where developers applied lessons from Infinity's development, such as incorporating player feedback into post-launch updates. Elements like team deathmatch modes and aircraft customization systems from Infinity were adapted and refined in 's multiplayer, contributing to a more robust online infrastructure. As of 2025, Infinity has seen no official revival or re-release from , with its offline components accessible only via . However, the broader series marked its 30th anniversary with new merchandise, orchestral concerts, and digital wallpapers, occasionally referencing earlier titles in celebratory materials to honor the franchise's evolution.

Reception

Critical Reviews

Ace Combat Infinity received mixed reviews from critics upon its launch, with an aggregate score of 54/100 based on 14 reviews. These scores reflected a general consensus that while the game's core flight combat remained enjoyable, its structure and limited content hindered its overall appeal. Critics praised the engaging dogfights, noting that the aerial combat mechanics could still deliver thrilling moments, particularly against large-scale superweapons. The variety of aircraft available was highlighted as a strong point, allowing players to experiment with different planes and tuning options that enhanced tactical depth in missions. The co-op multiplayer mode was seen as an innovative addition to the series, fostering cooperative play in dynamic online battles that added replayability for groups. However, common criticisms centered on the repetitive mission structure, where objectives often felt formulaic and reused assets from prior entries, leading to a sense of stagnation after initial play. The aggressive model drew significant backlash, with fuel limitations and premium purchases creating artificial barriers that frustrated unwilling to spend real . Technical issues, including occasional lag in multiplayer sessions, were also noted as detracting from the experience, especially on the aging hardware. Notable reviews included GameSpot's 6/10 verdict, which commended the solid flying mechanics but lambasted the elements as disproportionate and limiting. IGN Italia scored it 69/100 (equivalent to 6.9/10), appreciating the series' enduring appeal in co-op scenarios while pointing out its limitations for solo players. Overall, reviewers viewed Infinity as a competent but incomplete entry, best suited for dedicated fans rather than newcomers.

Player Feedback

Player feedback for Ace Combat Infinity was mixed, reflected in an aggregate user score of 5.7 out of 10 on Metacritic based on 69 reviews. Approximately 42% of users rated it positively, 22% mixed, and 36% negative, highlighting a divide between appreciation for core gameplay and frustration with the free-to-play structure. Many players praised the flight mechanics and controls for their smoothness and satisfaction, capturing the classic Ace Combat feel with responsive maneuvering and engaging aerial combat. The multiplayer modes received particular acclaim, with cooperative PvE elements like team-based sorties and special raids fostering teamwork and excitement, often described as a "blast" when played with friends. The extensive aircraft roster and mission variety, drawing from series lore, also appealed to longtime fans, providing a sense of nostalgia and replayability. Criticisms centered heavily on the model, including the system that limited free play sessions to about three per few hours, forcing waits or purchases for additional . Players frequently called this "oppressive" and "pay-to-win," arguing it hindered progression and enjoyment unless real money was spent on , parts, or premium . The single-player story was often viewed as shallow or underdeveloped, feeling like a secondary feature to the online focus. The 2018 server shutdown elicited widespread disappointment among the community, with players lamenting the loss of unique multiplayer features and calling for offline modes or revivals that never materialized. Despite these issues, some users noted post-launch updates improved fuel acquisition through challenges, mitigating but not eliminating the core complaints. As of the series' 30th anniversary in 2025, community discussions continue to express nostalgia for Infinity's innovative co-op elements, underscoring its lasting appeal among fans.

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