Asobo Studio
Asobo Studio is a French video game development studio founded in 2002 by a group of video game enthusiasts and headquartered in Bordeaux.[1][2] Specializing in PC and console titles, the studio has grown to employ around 300 people and has developed more than 24 games, selling more than 13 million copies worldwide.[3][4][5] The company is renowned for its work on immersive and technically innovative projects, including adaptations of major franchises and original IPs. Early successes include the 2006 Disney-Pixar collaboration Ratatouille, which sold 2 million copies, and the 2009 open-world racing game Fuel.[1] In recent years, Asobo has gained critical acclaim for the stealth-adventure series A Plague Tale: Innocence (2019) and A Plague Tale: Requiem (2022), developed with Focus Home Interactive, as well as the groundbreaking simulation Microsoft Flight Simulator (2020) and its 2024 sequel, created in partnership with Xbox Game Studios using Bing and Azure technologies.[1][3] These titles have earned numerous awards, including multiple Pegasus Awards for Game of the Year and high Metacritic scores, such as 92 for the console version of Microsoft Flight Simulator.[3] In 2021, the studio received a minority investment from Sagard to support its growth while remaining independent.[6] Asobo Studio maintains long-term partnerships with industry leaders like Microsoft, Ubisoft, Disney, Pixar, and Codemasters while focusing on motion gaming, augmented reality (via HoloLens projects since 2016), and high-fidelity simulations.[1][3] The studio continues to expand, with ongoing development of new projects emphasizing passion-driven innovation in the gaming sector.[1]History
Founding and early years
Asobo Studio was founded on 16 October 2002 in Bordeaux, France, by a group of 12 video game enthusiasts, including co-founders Sebastian Wloch and David Dedeine, who were former employees of the defunct Kalisto Entertainment.[7][2][8] The studio began operations in a modest apartment, driven by a shared passion for creating immersive gaming experiences through technological innovation.[3] From its inception, Asobo Studio focused on developing games for PC and consoles, emphasizing accessible multiplayer and action-adventure titles. The company's debut release was Super Farm in 2003, a wacky party game featuring anthropomorphic farm animals in chaotic multiplayer battles, published by Ignition Entertainment for PlayStation 2.[1][9] This project originated from rights purchased from their previous employer, marking the studio's entry into the industry with a title that showcased their early expertise in fun, accessible gameplay mechanics.[10] In its early years through the mid-2000s, Asobo faced challenges typical of a nascent independent studio, including operating with a small team of around a dozen members and navigating the competitive landscape to secure publishing partnerships. Notable early deals included collaborations with Hip Interactive for action-adventure games like Sitting Ducks (2003) and The Mummy: The Animated Series (2004), which helped establish credibility despite limited resources.[11] A key milestone was formalizing headquarters in Bordeaux while developing in-house tools, such as a procedural engine, to support efficient game creation and lay the groundwork for future licensed adaptations.[1][3]Licensed game era
Following its early independent projects, Asobo Studio transitioned to developing licensed adaptations, beginning with the Disney/Pixar film Ratatouille in 2007. The studio handled development for multiple platforms, including PlayStation 3, Xbox 360, Wii, GameCube, PC, and others, leveraging its in-house engine roots for cross-platform compatibility.[12] This project initiated a key partnership with Disney Interactive Studios, which continued with the 2008 release of WALL•E, another Pixar adaptation developed by Asobo for platforms such as PC, PlayStation 2, PlayStation Portable, Wii, Xbox 360, and Nintendo DS.[13] The collaboration provided Asobo with financial stability through licensed IP access and global distribution networks.[1] In 2009, Asobo released Up, extending the Disney/Pixar partnership with a multi-platform title for PC, PlayStation 2, PlayStation 3, PSP, Wii, Xbox 360, and Nintendo DS. That same year, the studio published Fuel, an open-world racing game developed in partnership with Codemasters for PlayStation 3, Xbox 360, and PC, notable for its dynamic weather systems generated via procedural technology.[14][15] Asobo also forged ties with Ubisoft during this period, contributing to motion-controlled titles like Racket Sports in 2010 for Wii and PlayStation 3.[1][16] The era culminated in 2012 with Kinect Rush: A Disney-Pixar Adventure for Xbox 360, a motion-based platformer integrating Kinect controls and drawing from multiple Pixar films, published by Microsoft Studios in collaboration with Disney. These partnerships enabled significant studio expansion, emphasizing technical advancements in adaptation development and motion integration.[1]Original IP development
In 2016, Asobo Studio marked its entry into mixed reality development through two titles for the Microsoft HoloLens: Fragments and Young Conker. These projects represented the studio's first collaboration with Microsoft, leveraging augmented reality to create immersive experiences that integrated physical environments with digital elements.[17][18] Building on its prior experience with licensed adaptations, which had honed its technical expertise in simulation and narrative design, Asobo transitioned toward original intellectual properties with the development of A Plague Tale: Innocence. Released in 2019 and published by Focus Home Interactive, the game is a stealth-adventure set in medieval France, emphasizing sibling protagonists navigating a plague-ridden world.[19][20] In 2020, Asobo deepened its partnership with Microsoft to remake Microsoft Flight Simulator, incorporating cloud-based technologies from Azure and Bing for real-time world rendering and data integration. The sequel, Microsoft Flight Simulator 2024, was released on November 19, 2024.[21][22][23] This project highlighted the studio's shift toward large-scale, technology-driven original IPs. The studio continued its original IP focus with the 2022 release of A Plague Tale: Requiem, the sequel to Innocence, which expanded the narrative scope while building on established mechanics. Published by Focus Entertainment, it further demonstrated Asobo's commitment to story-driven adventures.[24][25] During this period, Asobo experienced significant growth, expanding to over 220 employees by early 2021, with its primary base remaining in Bordeaux, France. The studio integrated remote work practices following the COVID-19 pandemic to support distributed development teams.[6][26]Investments and expansion
In 2021, Asobo Studio opened its capital to Sagard NewGen, a French private equity fund, which acquired a minority stake from the studio's 12 founders to fuel expansion while preserving creative and strategic autonomy.[6][27] This investment enabled broader employee participation in equity incentives, aligning team incentives with long-term growth and reinforcing talent retention strategies.[6] Despite its deepening partnership with Microsoft on high-profile projects, Asobo Studio has maintained its independence, with no full acquisition by Microsoft or other major entities reported as of 2025.[3] The studio, headquartered in Bordeaux, France, emphasized this autonomy in its collaboration model, allowing it to pursue diverse opportunities while benefiting from established relationships. By 2022, Asobo had expanded its workforce to over 250 employees, supporting scaled operations without relocating key talent abroad.[3] Asobo's business evolution includes strategic multi-platform publishing agreements, such as ongoing deals with Focus Entertainment for the A Plague Tale series—spanning releases on PlayStation, Xbox, PC, and Nintendo Switch—and with Xbox Game Studios for the Microsoft Flight Simulator series.[28][29] These partnerships have driven revenue growth tied to major project successes in the 2020s, enabling further investment in original IP development.[3]Games
Licensed titles
Asobo Studio's work on licensed titles primarily involved adaptations of popular film and media properties, spanning action-adventure, puzzle-platformer, and racing genres across multiple platforms. These projects, developed between 2007 and 2012, showcased the studio's early expertise in adapting external intellectual properties while incorporating innovative technical elements.[30] The studio's first major licensed release was Ratatouille in 2007, an action-adventure game based on the Pixar film, published by THQ for platforms including PlayStation 2, Xbox, GameCube, Wii, PC, and Mac. Players control Remy the rat navigating Parisian environments to achieve culinary goals, with the title earning the 2007 Annie Award for Best Animated Video Game and selling 2.5 million units worldwide.[12] In 2008, Asobo developed WALL-E, a puzzle-platformer adaptation of the Disney-Pixar film, published by THQ for PlayStation 2, PlayStation Portable, PC, and Mac. The game features WALL-E and EVE exploring a post-apocalyptic Earth and space, emphasizing puzzle-solving and exploration mechanics. By July 2008, it had sold over one million copies across versions.[31][32] The following year, 2009, saw the release of Up, an adventure game inspired by the Disney-Pixar film, published by THQ for PlayStation 2, PlayStation Portable, PC, and Mac, where players join Carl Fredricksen and Russell on a balloon-powered journey through exotic locales.[33] Asobo's final licensed title in this period was Kinect Rush: A Disney-Pixar Adventure in 2012, a motion-controlled platformer published by Microsoft Studios exclusively for Xbox 360 with Kinect. Drawing from multiple Pixar films including The Incredibles, Ratatouille, Up, Cars, and Toy Story, it allowed players to scan themselves into the game as customizable characters solving puzzles in themed worlds, earning a Children's Technology Review Editor's Choice Award and a Parents' Choice Silver Award.[34] These licensed adaptations, partnered with publishers such as THQ, Codemasters, and Microsoft Studios, helped Asobo refine its in-house engine capabilities through diverse technical challenges.[30]A Plague Tale series
The A Plague Tale series is a narrative-driven action-adventure franchise developed by Asobo Studio and published by Focus Home Interactive (later Focus Entertainment), centering on themes of survival, sibling bonds, and historical horror set against the backdrop of 14th-century France during the Black Death. The games emphasize stealth gameplay intertwined with environmental storytelling, where players navigate plague-infested landscapes teeming with rats and pursue relentless Inquisitors. Asobo's original IP marked a shift toward cinematic, emotionally resonant experiences, drawing from the studio's expertise in animation and procedural systems honed in prior projects.[35][20] The inaugural title, A Plague Tale: Innocence, released on May 14, 2019, for PlayStation 4, Xbox One, and PC, follows siblings Amicia de Rune and her younger brother Hugo as they flee their occupied family castle and evade the Inquisition amid the 1348 outbreak in Aquitaine. The story explores their desperate journey through war-torn villages, relying on scavenging, alliances with outcasts, and supernatural hints tied to Hugo's mysterious condition. A standout technical feature is the rat swarm mechanics, powered by an in-house engine that simulates up to 5,000 AI-driven rats using flow fields for realistic flocking behavior, where darkness attracts the horde and light serves as a defensive tool—creating dynamic, tension-filled encounters that devour everything in their path. The game received praise for its atmospheric world-building and voice performances, selling over one million copies worldwide by July 2020.[36][37][19] The sequel, A Plague Tale: Requiem, launched on October 18, 2022, for PlayStation 5, Xbox Series X/S, and PC, continuing Amicia and Hugo's odyssey southward to Provence in search of a cure for Hugo's escalating powers, which now manifest in telekinetic control over rats and other abilities. The narrative deepens the emotional stakes with themes of vengeance, loss, and moral ambiguity, featuring more branching choices and companion interactions that influence the story's tone. Asobo enhanced the in-house engine for next-gen hardware, delivering upgraded visuals, larger-scale rat swarms, and fluid animations while maintaining the series' focus on vulnerability over empowerment. It reached one million players within its first week and three million players by November 2023.[38][39][40] At its core, the series' gameplay revolves around stealth and puzzle-solving, with players using Amicia's sling to launch crafted projectiles—like fire pots, smoke bombs, or distractions—for non-lethal takedowns and evasion, while managing light sources to repel rat swarms that serve as both environmental hazards and puzzle elements. Progression is linear and narrative-focused, prioritizing exploration of richly detailed historical settings over combat, though later sections in Requiem introduce limited aggressive options to heighten drama. These mechanics foster a sense of fragility, as detection leads to overwhelming pursuits by guards or swarms, encouraging strategic use of the environment and sibling synergy—such as Hugo's emerging abilities in the sequel. Innocence sold over one million copies, while the series has reached over four million players combined as of late 2023.[41][39] In June 2025, Asobo and Focus Entertainment announced Resonance: A Plague Tale Legacy, a prequel set 15 years before Innocence, slated for release in 2026 on PlayStation 5, Xbox Series X/S, and PC with day-one availability on Xbox Game Pass. The game shifts focus to Sophia, a young plunderer from Requiem, as she uncovers secrets of her past on a mythical island plagued by new threats, blending the series' stealth-action roots with expanded combat and lore tied to the Macula curse. This entry aims to broaden the universe while preserving the emotional, historically inspired storytelling that defines the franchise.[28][42][43]Fuel
In 2009, Asobo released Fuel, an open-world racing game published by Codemasters for Xbox 360, PlayStation 3, and PC, set in a post-apocalyptic world ravaged by climate change. It featured procedurally generated terrain and held the Guinness World Record for the largest drivable environment in a console game at over 14,000 square kilometers (approximately 5,500 square miles).[14][44]Microsoft Flight Simulator series
Asobo Studio's collaboration with Microsoft originated in 2016 through mixed reality projects for the HoloLens platform, where the studio developed immersive experiences like the puzzle game Fragments and the platformer Young Conker, fostering expertise in advanced simulation and paving the way for subsequent partnerships. This groundwork led to a co-development agreement with Xbox Game Studios for the revival of the Microsoft Flight Simulator franchise, with Asobo taking the lead on technical implementation and innovation.[17] The 2020 release of Microsoft Flight Simulator marked a complete reboot of the series, launching on PC and Xbox Series X/S as a groundbreaking simulation that recreates the entire planet with unprecedented fidelity. Asobo integrated Azure cloud services for photogrammetry, enabling the conversion of satellite imagery into detailed 3D models of urban environments and landmarks, while Bing Maps provided foundational global terrain data including roads, buildings, and vegetation. The game's scale encompasses over 2.5 petabytes of Bing-sourced data, featuring more than 37,000 airports and real-time weather pulled from global meteorological sources to simulate live atmospheric conditions during flights.[21][45][46] In 2024, Asobo and Microsoft expanded the series with Microsoft Flight Simulator 2024, available on PC, Xbox Series X/S, and PlayStation 5, introducing a structured career mode that lets players advance from novice pilots to company owners through certifications, missions, and business management. This iteration enhances ground operations with drivable vehicles for tasks like pushback and baggage handling, alongside refined weather simulation incorporating new cloud types such as cirrus formations and more dynamic storm systems for greater realism. The continued use of cloud streaming maintains the series' massive scope, allowing seamless access to the petabyte-scale Earth model without requiring full local storage. As of June 2024, Microsoft Flight Simulator (2020) had reached 15 million players, with the series continuing to grow following the 2024 edition's launch.[47][48][49][50]Upcoming releases
Asobo Studio's primary upcoming project is Resonance: A Plague Tale Legacy, a prequel to the A Plague Tale series developed in partnership with Focus Entertainment and set for release in 2026 on PC, PlayStation 5, and Xbox Series X|S, with day-one availability on Xbox Game Pass.[28][51] The game centers on Sophia, the smuggler character introduced in A Plague Tale: Requiem, and takes place 15 years before the events of A Plague Tale: Innocence, expanding the franchise's narrative through an original action-adventure stealth storyline involving exploration of the Minotaur's Island and encounters with deadly foes.[52][53] This title builds on the critical success of the series by introducing new characters and lore while maintaining the established stealth and narrative-driven gameplay elements.[54] In addition to Resonance, Asobo continues to support Microsoft Flight Simulator 2024 through ongoing partnerships with Microsoft, focusing on post-launch expansions and DLC content as of late 2025.[55] Announced additions include region-specific expansions like the Jurassic World: Archipelago add-on, which integrates themed environments into the simulation, alongside undated DLC for new aircraft models and airport enhancements from third-party developers in the Marketplace.[56][57] These updates aim to enhance the game's scope with fresh content, such as advanced aircraft simulations and environmental challenges, without a confirmed timeline for all features beyond regular simulator updates like SU3 released in July 2025.[58][59] The studio maintains long-term collaborations with Focus Entertainment for narrative-driven titles like the A Plague Tale series and with Microsoft for simulation projects, emphasizing sequels and expansions that leverage Asobo's expertise in immersive worlds.[60][61] As of 2025, these efforts are in active production, supported by Asobo's team of over 260 members, with significant allocation—approximately 200 developers—dedicated to ongoing and future initiatives.[62][63]Technology
In-house engine
Asobo Studio's proprietary game engine, originally named Zouna, traces its roots to the 1990s when it was developed as a toolkit by Kalisto Entertainment, the prior employer of several Asobo founders.[64] The engine was repurposed by Asobo in the mid-2000s, initially supporting their early 3D titles and evolving over decades into a versatile framework.[65] This progression reflects continuous modernization of its C++ codebase to handle increasingly complex demands, from basic 3D rendering in the early 2000s to photorealistic simulations in the 2020s.[66] Key capabilities of the engine include robust cross-platform support for PC and consoles, enabling seamless development across diverse hardware.[67] It incorporates procedural generation tools, notably used to create the expansive 14,400 km² open world in Fuel (2009), where dynamic terrain and environments were generated on-the-fly.[15] Additionally, the engine integrates with external APIs such as Microsoft Azure for cloud-based rendering and data streaming, allowing real-time access to petabytes of geospatial information in projects like Microsoft Flight Simulator.[21] The engine's modular architecture provides specialized tools for animation, physics simulation, and AI behaviors, facilitating custom implementations across titles.[37] It powers the majority of Asobo's released games, including the sophisticated rat horde AI in A Plague Tale: Innocence (2019), where up to 5,000 rats use collective pathfinding to interact dynamically with light sources and environments.[37] This usage underscores its role as a core asset, adapted iteratively to support both licensed adaptations and original IPs without reliance on third-party engines.[67]Key innovations
Asobo Studio has pioneered cloud-based world generation in Microsoft Flight Simulator (2020 and subsequent updates, including the 2024 edition powered by an evolved engine), leveraging Microsoft Azure to stream photorealistic environments derived from vast satellite imagery datasets equivalent to 2.5 petabytes of aerial data as of 2021, expanding to over 5 petabytes by 2024. This system enables on-demand rendering of the entire planet's surface, allowing players to explore any location without pre-loading massive assets, a breakthrough in scalable simulation that processes and delivers terrain, buildings, and vegetation in real time.[68][21][69] In the A Plague Tale series, Asobo introduced advanced AI for swarm behavior, enabling real-time pathfinding for thousands of entities such as rats. The system uses a reverse-engineered flow field approach, computing dynamic routes from targets (like the player) backward across the level to guide hordes efficiently without individual path calculations, supporting up to 5,000 rats on screen simultaneously—400 with full individual animations, others sharing behaviors for performance. This creates emergent, horde-like intelligence where information propagates through the group, influencing navigation around obstacles and light sources.[37][70] Asobo's 2016 HoloLens projects, including Fragments and Young Conker, advanced mixed reality by integrating holographic characters and gameplay directly into users' physical spaces, using spatial mapping to adapt narratives and platforming to real-world geometry like tables and floors. These efforts extended HoloLens' surface reconstruction capabilities, creating coherent meshes from sensor data for immersive interactions, and influenced later spatial computing features in Asobo's titles by emphasizing diegetic UI and environmental blending.[17][71] The studio's work on Fuel (2009) featured pioneering procedural weather and terrain generation, creating a seamless 14,400 square kilometer open world with dynamic effects like tornadoes, sandstorms, and an accelerated day-night cycle that altered visibility and vehicle handling in real time. This procedural system used a fixed seed to generate diverse biomes—from snowy mountains to deserts—without loading screens, setting an early standard for expansive, reactive environments in racing simulations.[72] Cross-title technologies at Asobo include motion capture techniques refined through Pixar adaptations like Rush: A Disney/Pixar Adventure (2012), where Kinect-based full-body tracking captured expressive movements for characters such as Remy, evolving into proprietary narrative animation tools for fluid, story-driven sequences in later games like A Plague Tale. These tools emphasize emotional synchronization between motion data and dialogue, enhancing immersion across co-op and single-player modes.[73]Recognition
Awards and nominations
Asobo Studio has received numerous accolades for its game development, particularly recognizing narrative depth, technical innovation, and artistic achievement in titles like the A Plague Tale series and Microsoft Flight Simulator. These awards highlight the studio's contributions to storytelling and simulation genres within the industry. A Plague Tale: Innocence (2019) earned the Steam Award for Outstanding Story-Rich Game in 2019, celebrating its compelling sibling narrative set against a backdrop of plague and Inquisition-era peril.[19] The game also secured multiple Pégase Awards in 2020, including Best Video Game of the Year, Best Artistic Direction, Best Sound Universe, and Best Game Design, affirming its status as a pinnacle of French game development.[5] Additionally, it garnered several Best Narrative honors, such as Game of the Year from God is a Geek in 2019 and Best Narrative of the Year from Everything Gaming.[20] The sequel, A Plague Tale: Requiem (2022), received five nominations at The Game Awards 2022, including Game of the Year, Best Action/Adventure Game, Best Narrative, Best Performance, and Best Score and Music, underscoring its emotional depth and immersive world-building.[74] It also won Best Art Direction at the Equinox Awards, recognizing the team's evocative visual storytelling in a rat-infested medieval landscape.[75] Microsoft Flight Simulator (2020) achieved widespread recognition, winning Best Sim/Strategy Game at The Game Awards 2020 for its groundbreaking photogrammetric recreation of the entire Earth.[76] It also received the Best Innovation award from PC Gamer in 2020, honoring the use of Azure cloud streaming for real-time global rendering.[77] The title amassed over 40 nominations across various outlets, including Game of the Year bids at events like the Game Developers Choice Awards.[78] At the studio level, Asobo received the 2016 French Video Game Creator Prize from Syntec Numérique and the Syndicat National du Jeu Vidéo, acknowledging its pioneering work in holographic and interactive entertainment.[5] Earlier, its adaptation Ratatouille (2007) won the Annie Award for Best Animated Video Game, praising the fluid animation and faithful film tie-in.[12]| Title | Award | Year | Ceremony |
|---|---|---|---|
| A Plague Tale: Innocence | Outstanding Story-Rich Game | 2019 | Steam Awards |
| A Plague Tale: Innocence | Best Video Game of the Year | 2020 | Pégase Awards |
| A Plague Tale: Requiem | Game of the Year (Nomination) | 2022 | The Game Awards |
| Microsoft Flight Simulator (2020) | Best Sim/Strategy Game | 2020 | The Game Awards |
| Microsoft Flight Simulator (2020) | Best Innovation | 2020 | PC Gamer |
| Ratatouille | Best Animated Video Game | 2007 | Annie Awards |
| Asobo Studio | French Video Game Creator Prize | 2016 | Syntec Numérique / SNJV |